DOOM-3-BFG

DOOM 3 BFG Edition
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EndLevel.h (2470B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 class idTarget_EndLevel : public idEntity {
     30 public:
     31 	CLASS_PROTOTYPE( idTarget_EndLevel );
     32 
     33 	void	Spawn( void );
     34 			~idTarget_EndLevel();
     35 
     36 	void	Draw();
     37 	// the endLevel will be responsible for drawing the entire screen
     38 	// when it is active
     39 
     40 	void	PlayerCommand( int buttons );
     41 	// when an endlevel is active, plauer buttons get sent here instead
     42 	// of doing anything to the player, which will allow moving to
     43 	// the next level
     44 
     45 	const char *ExitCommand();
     46 	// the game will check this each frame, and return it to the
     47 	// session when there is something to give
     48 
     49 private:
     50 	idStr	exitCommand;
     51 
     52 	idVec3	initialViewOrg;
     53 	idVec3	initialViewAngles;
     54 	// set when the player triggers the exit
     55 
     56 	idUserInterface	*gui;
     57 
     58 	bool	buttonsReleased;
     59 	// don't skip out until buttons are released, then pressed
     60 
     61 	bool	readyToExit;
     62 	bool	noGui;
     63 
     64 	void	Event_Trigger( idEntity *activator );
     65 };
     66