DOOM-3-BFG

DOOM 3 BFG Edition
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GameEdit.h (3949B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #ifndef __GAME_EDIT_H__
     30 #define __GAME_EDIT_H__
     31 
     32 
     33 /*
     34 ===============================================================================
     35 
     36 	Ingame cursor.
     37 
     38 ===============================================================================
     39 */
     40 
     41 class idCursor3D : public idEntity {
     42 public:
     43 	CLASS_PROTOTYPE( idCursor3D );
     44 
     45 							idCursor3D();
     46 							~idCursor3D();
     47 
     48 	void					Spawn();
     49 	void					Present();
     50 	void					Think();
     51 
     52 	idForce_Drag			drag;
     53 	idVec3					draggedPosition;
     54 };
     55 
     56 
     57 /*
     58 ===============================================================================
     59 
     60 	Allows entities to be dragged through the world with physics.
     61 
     62 ===============================================================================
     63 */
     64 
     65 class idDragEntity {
     66 public:
     67 							idDragEntity();
     68 							~idDragEntity();
     69 
     70 	void					Clear();
     71 	void					Update( idPlayer *player );
     72 	void					SetSelected( idEntity *ent );
     73 	idEntity *				GetSelected() const { return selected.GetEntity(); }
     74 	void					DeleteSelected();
     75 	void					BindSelected();
     76 	void					UnbindSelected();
     77 
     78 private:
     79 	idEntityPtr<idEntity>	dragEnt;			// entity being dragged
     80 	jointHandle_t			joint;				// joint being dragged
     81 	int						id;					// id of body being dragged
     82 	idVec3					localEntityPoint;	// dragged point in entity space
     83 	idVec3					localPlayerPoint;	// dragged point in player space
     84 	idStr					bodyName;			// name of the body being dragged
     85 	idCursor3D *			cursor;				// cursor entity
     86 	idEntityPtr<idEntity>	selected;			// last dragged entity
     87 
     88 	void					StopDrag();
     89 };
     90 
     91 
     92 /*
     93 ===============================================================================
     94 
     95 	Handles ingame entity editing.
     96 
     97 ===============================================================================
     98 */
     99 typedef struct selectedTypeInfo_s {
    100 	idTypeInfo *typeInfo;
    101 	idStr		textKey;
    102 } selectedTypeInfo_t;
    103 
    104 class idEditEntities {
    105 public:
    106 							idEditEntities();
    107 	bool					SelectEntity( const idVec3 &origin, const idVec3 &dir, const idEntity *skip );
    108 	void					AddSelectedEntity( idEntity *ent );
    109 	void					RemoveSelectedEntity( idEntity *ent );
    110 	void					ClearSelectedEntities();
    111 	void					DisplayEntities();
    112 	bool					EntityIsSelectable( idEntity *ent, idVec4 *color = NULL, idStr *text = NULL );
    113 private:
    114 	int						nextSelectTime;
    115 	idList<selectedTypeInfo_t> selectableEntityClasses;
    116 	idList<idEntity *>		selectedEntities;
    117 };
    118 
    119 #endif /* !__GAME_EDIT_H__ */