DOOM-3-BFG

DOOM 3 BFG Edition
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Grabber.h (2959B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 /*
     30 ===============================================================================
     31 
     32 	Grabber Object - Class to extend idWeapon to include functionality for 
     33 						manipulating physics objects.
     34 
     35 ===============================================================================
     36 */
     37 
     38 class idBeam;
     39 
     40 class idGrabber : public idEntity {
     41 public:
     42 	CLASS_PROTOTYPE( idGrabber );
     43 
     44 							idGrabber();
     45 							~idGrabber();
     46 
     47 	void					Save( idSaveGame *savefile ) const;
     48 	void					Restore( idRestoreGame *savefile );
     49 
     50 	void					Initialize();
     51 	void					SetDragDistance( float dist );
     52 	int						Update( idPlayer *player, bool hide );
     53 
     54 private:
     55 	idEntityPtr<idEntity>	dragEnt;			// entity being dragged
     56 	idForce_Grab			drag;
     57 	idVec3					saveGravity;
     58 
     59 	int						id;					// id of body being dragged
     60 	idVec3					localPlayerPoint;	// dragged point in player space
     61 	idEntityPtr<idPlayer>	owner;
     62 	int						oldImpulseSequence;
     63 	bool					holdingAF;
     64 	bool					shakeForceFlip;
     65 	int						endTime;
     66 	int						lastFiredTime;
     67 	int						dragFailTime;
     68 	int						startDragTime;
     69 	float					dragTraceDist;
     70 	int						savedContents;
     71 	int						savedClipmask;
     72 
     73 	idBeam*					beam;
     74 	idBeam*					beamTarget;
     75 
     76 	int						warpId;
     77 
     78 	bool					grabbableAI( const char *aiName );
     79 	void					StartDrag( idEntity *grabEnt, int id );
     80 	void					StopDrag( bool dropOnly );
     81 	void					UpdateBeams();
     82 	void					ApplyShake();
     83 };
     84