DOOM-3-BFG

DOOM 3 BFG Edition
Log | Files | Refs

SecurityCamera.h (3198B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #ifndef __GAME_SECURITYCAMERA_H__
     30 #define __GAME_SECURITYCAMERA_H__
     31 
     32 /*
     33 ===================================================================================
     34 
     35 	Security camera
     36 
     37 ===================================================================================
     38 */
     39 
     40 
     41 class idSecurityCamera : public idEntity {
     42 public:
     43 	CLASS_PROTOTYPE( idSecurityCamera );
     44 
     45 	void					Spawn();
     46 
     47 	void					Save( idSaveGame *savefile ) const;
     48 	void					Restore( idRestoreGame *savefile );
     49 
     50 	virtual void			Think();
     51 
     52 	virtual renderView_t *	GetRenderView();
     53 	virtual void			Killed( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location );
     54 	virtual bool			Pain( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location );
     55 	virtual void			Present();
     56 
     57 
     58 private:
     59 
     60 	enum { SCANNING, LOSINGINTEREST, ALERT, ACTIVATED };
     61 
     62 	float					angle;
     63 	float					sweepAngle;
     64 	int						modelAxis;
     65 	bool					flipAxis;
     66 	float					scanDist;
     67 	float					scanFov;
     68 							
     69 	float					sweepStart;
     70 	float					sweepEnd;
     71 	bool					negativeSweep;
     72 	bool					sweeping;
     73 	int						alertMode;
     74 	float					stopSweeping;
     75 	float					scanFovCos;
     76 
     77 	idVec3					viewOffset;
     78 							
     79 	int						pvsArea;
     80 	idPhysics_RigidBody		physicsObj;
     81 	idTraceModel			trm;
     82 
     83 	void					StartSweep();
     84 	bool					CanSeePlayer();
     85 	void					SetAlertMode( int status );
     86 	void					DrawFov();
     87 	const idVec3			GetAxis() const;
     88 	float					SweepSpeed() const;
     89 
     90 	void					Event_ReverseSweep();
     91 	void					Event_ContinueSweep();
     92 	void					Event_Pause();
     93 	void					Event_Alert();
     94 	void					Event_AddLight();
     95 };
     96 
     97 #endif /* !__GAME_SECURITYCAMERA_H__ */