DOOM-3-BFG

DOOM 3 BFG Edition
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Anim_Testmodel.h (3668B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #ifndef __ANIM_TESTMODEL_H__
     30 #define __ANIM_TESTMODEL_H__
     31 
     32 /*
     33 ==============================================================================================
     34 
     35 	idTestModel
     36 
     37 ==============================================================================================
     38 */
     39 
     40 class idTestModel : public idAnimatedEntity {
     41 public:
     42 	CLASS_PROTOTYPE( idTestModel );
     43 
     44 							idTestModel();
     45 							~idTestModel();
     46 
     47 	void					Save( idSaveGame *savefile );
     48 	void					Restore( idRestoreGame *savefile );
     49 
     50 	void					Spawn();
     51 
     52 	virtual bool			ShouldConstructScriptObjectAtSpawn() const;
     53 
     54 	void					NextAnim( const idCmdArgs &args );
     55 	void					PrevAnim( const idCmdArgs &args );
     56 	void					NextFrame( const idCmdArgs &args );
     57 	void					PrevFrame( const idCmdArgs &args );
     58 	void					TestAnim( const idCmdArgs &args );
     59 	void					BlendAnim( const idCmdArgs &args );
     60 
     61 	static void 			KeepTestModel_f( const idCmdArgs &args );
     62 	static void 			TestModel_f( const idCmdArgs &args );
     63 	static void				ArgCompletion_TestModel( const idCmdArgs &args, void(*callback)( const char *s ) );
     64 	static void 			TestSkin_f( const idCmdArgs &args );
     65 	static void 			TestShaderParm_f( const idCmdArgs &args );
     66 	static void 			TestParticleStopTime_f( const idCmdArgs &args );
     67 	static void 			TestAnim_f( const idCmdArgs &args );
     68 	static void				ArgCompletion_TestAnim( const idCmdArgs &args, void(*callback)( const char *s ) );
     69 	static void 			TestBlend_f( const idCmdArgs &args );
     70 	static void 			TestModelNextAnim_f( const idCmdArgs &args );
     71 	static void 			TestModelPrevAnim_f( const idCmdArgs &args );
     72 	static void 			TestModelNextFrame_f( const idCmdArgs &args );
     73 	static void 			TestModelPrevFrame_f( const idCmdArgs &args );
     74 
     75 private:
     76 	idEntityPtr<idEntity>	head;
     77 	idAnimator				*headAnimator;
     78 	idAnim					customAnim;
     79 	idPhysics_Parametric	physicsObj;
     80 	idStr					animname;
     81 	int						anim;
     82 	int						headAnim;
     83 	int						mode;
     84 	int						frame;
     85 	int						starttime;
     86 	int						animtime;
     87 
     88 	idList<copyJoints_t>	copyJoints;
     89 
     90 	virtual void			Think();
     91 
     92 	void					Event_Footstep();
     93 };
     94 
     95 #endif /* !__ANIM_TESTMODEL_H__*/