MenuWidget_DynamicList.cpp (6917B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 #pragma hdrstop 29 #include "../../idLib/precompiled.h" 30 #include "../Game_local.h" 31 32 /* 33 ======================== 34 idMenuWidget_DynamicList::Initialize 35 ======================== 36 */ 37 void idMenuWidget_DynamicList::Initialize( idMenuHandler * data ) { 38 idMenuWidget::Initialize( data ); 39 } 40 41 /* 42 ======================== 43 idMenuWidget_DynamicList::Update 44 ======================== 45 */ 46 void idMenuWidget_DynamicList::Update() { 47 48 if ( GetSWFObject() == NULL ) { 49 return; 50 } 51 52 idSWFScriptObject & root = GetSWFObject()->GetRootObject(); 53 54 if ( !BindSprite( root ) ) { 55 return; 56 } 57 58 for ( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) { 59 60 if ( optionIndex >= children.Num() ) { 61 idSWFSpriteInstance * item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", optionIndex ) ); 62 if ( item != NULL ) { 63 item->SetVisible( false ); 64 continue; 65 } 66 } 67 68 idMenuWidget & child = GetChildByIndex( optionIndex ); 69 const int childIndex = GetViewOffset() + optionIndex; 70 bool shown = false; 71 child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) ); 72 if ( child.BindSprite( root ) ) { 73 74 if ( optionIndex >= GetTotalNumberOfOptions() ) { 75 child.ClearSprite(); 76 continue; 77 } else { 78 //const int controlIndex = GetNumVisibleOptions() - Min( GetNumVisibleOptions(), GetTotalNumberOfOptions() ) + optionIndex; 79 shown = PrepareListElement( child, childIndex ); 80 child.Update(); 81 } 82 83 if ( !shown ) { 84 child.SetState( WIDGET_STATE_HIDDEN ); 85 } else { 86 if ( optionIndex == focusIndex ) { 87 child.SetState( WIDGET_STATE_SELECTING ); 88 } else { 89 child.SetState( WIDGET_STATE_NORMAL ); 90 } 91 } 92 } 93 } 94 95 idSWFSpriteInstance * const upSprite = GetSprite()->GetScriptObject()->GetSprite( "upIndicator" ); 96 if ( upSprite != NULL ) { 97 upSprite->SetVisible( GetViewOffset() > 0 ); 98 } 99 100 idSWFSpriteInstance * const downSprite = GetSprite()->GetScriptObject()->GetSprite( "downIndicator" ); 101 if ( downSprite != NULL ) { 102 downSprite->SetVisible( GetViewOffset() + GetNumVisibleOptions() < GetTotalNumberOfOptions() ); 103 } 104 105 } 106 107 /* 108 ======================== 109 idMenuWidget_DynamicList::GetTotalNumberOfOptions 110 ======================== 111 */ 112 int idMenuWidget_DynamicList::GetTotalNumberOfOptions() const { 113 114 if ( controlList ) { 115 return GetChildren().Num(); 116 } 117 118 return listItemInfo.Num(); 119 } 120 121 /* 122 ======================== 123 idMenuWidget_DynamicList::PrepareListElement 124 ======================== 125 */ 126 bool idMenuWidget_DynamicList::PrepareListElement( idMenuWidget & widget, const int childIndex ) { 127 128 idMenuWidget_ScoreboardButton * const sbButton = dynamic_cast< idMenuWidget_ScoreboardButton * >( &widget ); 129 if ( sbButton != NULL ) { 130 return true; 131 } 132 133 if ( listItemInfo.Num() == 0 ) { 134 return true; 135 } 136 137 if ( childIndex > listItemInfo.Num() ) { 138 return false; 139 } 140 141 idMenuWidget_Button * const button = dynamic_cast< idMenuWidget_Button * >( &widget ); 142 if ( button != NULL ) { 143 button->SetIgnoreColor( ignoreColor ); 144 button->SetValues( listItemInfo[ childIndex ] ); 145 if ( listItemInfo[ childIndex ].Num() > 0 ) { 146 return true; 147 } 148 } 149 150 return false; 151 } 152 153 /* 154 ======================== 155 idMenuWidget_DynamicList::SetListData 156 ======================== 157 */ 158 void idMenuWidget_DynamicList::SetListData( idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > & list ) { 159 listItemInfo.Clear(); 160 for ( int i = 0; i < list.Num(); ++i ) { 161 idList< idStr > values; 162 for ( int j = 0; j < list[i].Num(); ++j ) { 163 values.Append( list[i][j] ); 164 } 165 listItemInfo.Append( values ); 166 } 167 } 168 169 /* 170 ======================== 171 idMenuWidget_DynamicList::Recalculate 172 ======================== 173 */ 174 void idMenuWidget_DynamicList::Recalculate() { 175 176 idSWF * swf = GetSWFObject(); 177 178 if ( swf == NULL ) { 179 return; 180 } 181 182 idSWFScriptObject & root = swf->GetRootObject(); 183 for ( int i = 0; i < GetChildren().Num(); ++i ) { 184 idMenuWidget & child = GetChildByIndex( i ); 185 child.SetSpritePath( GetSpritePath(), "info", "list", va( "item%d", i ) ); 186 if ( child.BindSprite( root ) ) { 187 child.SetState( WIDGET_STATE_NORMAL ); 188 child.GetSprite()->StopFrame( 1 ); 189 } 190 } 191 } 192 193 /* 194 ======================== 195 idMenuWidget_ScoreboardList::Update 196 ======================== 197 */ 198 void idMenuWidget_ScoreboardList::Update() { 199 200 if ( GetSWFObject() == NULL ) { 201 return; 202 } 203 204 idSWFScriptObject & root = GetSWFObject()->GetRootObject(); 205 206 if ( !BindSprite( root ) ) { 207 return; 208 } 209 210 for ( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) { 211 idMenuWidget & child = GetChildByIndex( optionIndex ); 212 const int childIndex = GetViewOffset() + optionIndex; 213 bool shown = false; 214 child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) ); 215 if ( child.BindSprite( root ) ) { 216 shown = PrepareListElement( child, childIndex ); 217 218 if ( optionIndex == focusIndex && child.GetState() != WIDGET_STATE_SELECTED && child.GetState() != WIDGET_STATE_SELECTING ) { 219 child.SetState( WIDGET_STATE_SELECTING ); 220 } else if ( optionIndex != focusIndex && child.GetState() != WIDGET_STATE_NORMAL ) { 221 child.SetState( WIDGET_STATE_NORMAL ); 222 } 223 224 child.Update(); 225 } 226 } 227 } 228 229 /* 230 ======================== 231 idMenuWidget_ScoreboardList::GetTotalNumberOfOptions 232 ======================== 233 */ 234 int idMenuWidget_ScoreboardList::GetTotalNumberOfOptions() const { 235 return GetChildren().Num(); 236 }