DOOM-3-BFG

DOOM 3 BFG Edition
Log | Files | Refs

MenuWidget_LobbyList.cpp (3966B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 #pragma hdrstop
     29 #include "../../idLib/precompiled.h"
     30 #include "../Game_local.h"
     31 
     32 /*
     33 ========================
     34 idMenuWidget_LobbyList::Update
     35 ========================
     36 */
     37 void idMenuWidget_LobbyList::Update() {
     38 
     39 	if ( GetSWFObject() == NULL ) {
     40 		return;
     41 	}
     42 
     43 	idSWFScriptObject & root = GetSWFObject()->GetRootObject();
     44 
     45 	if ( !BindSprite( root ) ) {
     46 		return;
     47 	}
     48 
     49 	for ( int i = 0; i < headings.Num(); ++i ) {
     50 		idSWFTextInstance * txtHeading = GetSprite()->GetScriptObject()->GetNestedText( va( "heading%d", i ) );
     51 		if ( txtHeading != NULL ) {
     52 			txtHeading->SetText( headings[i] );
     53 			txtHeading->SetStrokeInfo( true, 0.75f, 1.75f );
     54 		}
     55 	}
     56 
     57 	for ( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) {		
     58 		bool shown = false;
     59 		if ( optionIndex < GetChildren().Num() ) {
     60 			idMenuWidget & child = GetChildByIndex( optionIndex );
     61 			child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
     62 			if ( child.BindSprite( root ) ) {
     63 				shown = PrepareListElement( child, optionIndex );
     64 				if ( shown ) {
     65 					child.GetSprite()->SetVisible( true );
     66 					child.Update();
     67 				} else {
     68 					child.GetSprite()->SetVisible( false );
     69 				}
     70 			}
     71 		}
     72 	}
     73 }
     74 
     75 /*
     76 ========================
     77 idMenuWidget_LobbyList::PrepareListElement
     78 ========================
     79 */
     80 bool idMenuWidget_LobbyList::PrepareListElement( idMenuWidget & widget, const int childIndex ) {
     81 
     82 	idMenuWidget_LobbyButton * const button = dynamic_cast< idMenuWidget_LobbyButton * >( &widget );
     83 	if ( button == NULL ) {
     84 		return false;
     85 	}
     86 
     87 	if ( !button->IsValid() ) {
     88 		return false;
     89 	}
     90 
     91 	return true;
     92 
     93 }
     94 
     95 /*
     96 ========================
     97 idMenuWidget_LobbyList::SetHeadingInfo
     98 ========================
     99 */
    100 void idMenuWidget_LobbyList::SetHeadingInfo( idList< idStr > & list ) {
    101 	headings.Clear();
    102 	for ( int index = 0; index < list.Num(); ++index ) {
    103 		headings.Append( list[ index ] );
    104 	}
    105 }
    106 
    107 /*
    108 ========================
    109 idMenuWidget_LobbyList::SetEntryData
    110 ========================
    111 */
    112 void idMenuWidget_LobbyList::SetEntryData( int index, idStr name, voiceStateDisplay_t voiceState ) {
    113 
    114 	if ( GetChildren().Num() == 0 || index >= GetChildren().Num() ) {
    115 		return;
    116 	}
    117 
    118 	idMenuWidget & child = GetChildByIndex( index );
    119 	idMenuWidget_LobbyButton * const button = dynamic_cast< idMenuWidget_LobbyButton * >( &child );
    120 
    121 	if ( button == NULL ) {
    122 		return;
    123 	}
    124 
    125 	button->SetButtonInfo( name, voiceState );
    126 }