MenuWidget_PDA_Objective.cpp (5188B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 #pragma hdrstop 29 #include "../../idLib/precompiled.h" 30 #include "../Game_local.h" 31 32 /* 33 ======================== 34 idMenuWidget_PDA_Objective::Update 35 ======================== 36 */ 37 void idMenuWidget_PDA_Objective::Update() { 38 39 if ( GetSWFObject() == NULL ) { 40 return; 41 } 42 43 idSWFScriptObject & root = GetSWFObject()->GetRootObject(); 44 if ( !BindSprite( root ) || GetSprite() == NULL ) { 45 return; 46 } 47 48 idPlayer * player = gameLocal.GetLocalPlayer(); 49 if ( player == NULL ) { 50 return; 51 } 52 53 idSWFScriptObject * dataObj = GetSprite()->GetScriptObject()->GetNestedObj( "info" ); 54 idSWFSpriteInstance * dataSprite = dataObj->GetSprite(); 55 56 if ( dataObj != NULL && dataSprite != NULL ) { 57 58 idSWFSpriteInstance * img = dataObj->GetNestedSprite( "objImg", "img" ); 59 60 if ( player->GetInventory().objectiveNames.Num() == 0 ) { 61 dataSprite->StopFrame( 1 ); 62 } else { 63 int numObjectives = player->GetInventory().objectiveNames.Num(); 64 65 int objStartIndex = 0; 66 if ( numObjectives == 1 ) { 67 dataSprite->StopFrame( 2 ); 68 objStartIndex = 0; 69 } else { 70 dataSprite->StopFrame( 3 ); 71 objStartIndex = 1; 72 } 73 74 idSWFTextInstance * txtDesc = dataObj->GetNestedText( "txtDesc" ); 75 76 int displayCount = 0; 77 for ( int index = numObjectives - 1; displayCount < 2 && index >= 0; --index ) { 78 79 if ( img != NULL ) { 80 if ( player->GetInventory().objectiveNames[index].screenshot == NULL ) { 81 img->SetVisible( false ); 82 } else { 83 img->SetVisible( true ); 84 img->SetMaterial( player->GetInventory().objectiveNames[index].screenshot ); 85 } 86 } 87 88 idSWFSpriteInstance * objSel = dataObj->GetNestedSprite( va( "obj%d", objStartIndex - displayCount ), "sel" ); 89 idSWFTextInstance * txtNote = dataObj->GetNestedText( va( "obj%d", objStartIndex - displayCount ), "txtVal" ); 90 91 if ( objSel != NULL ) { 92 if ( displayCount == 0 ) { 93 objSel->SetVisible( true ); 94 } else { 95 objSel->SetVisible( false ); 96 } 97 } 98 99 if ( txtNote != NULL ) { 100 txtNote->SetText( player->GetInventory().objectiveNames[index].title.c_str() ); 101 } 102 103 if ( displayCount == 0 ) { 104 txtDesc->SetText( player->GetInventory().objectiveNames[index].text.c_str() ); 105 } 106 107 displayCount++; 108 } 109 } 110 111 // Set the main objective text 112 idTarget_SetPrimaryObjective * mainObj = player->GetPrimaryObjective(); 113 idSWFTextInstance * txtMainObj = dataObj->GetNestedText( "txtObj" ); 114 if ( txtMainObj != NULL ) { 115 if ( mainObj != NULL ) { 116 txtMainObj->SetText( mainObj->spawnArgs.GetString( "text", idLocalization::GetString( "#str_04253" ) ) ); 117 } else { 118 txtMainObj->SetText( idLocalization::GetString( "#str_02526" ) ); 119 } 120 } 121 } 122 } 123 124 /* 125 ======================== 126 idMenuWidget_Help::ObserveEvent 127 ======================== 128 */ 129 void idMenuWidget_PDA_Objective::ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event ) { 130 const idMenuWidget_Button * const button = dynamic_cast< const idMenuWidget_Button * >( &widget ); 131 if ( button == NULL ) { 132 return; 133 } 134 135 const idMenuWidget * const listWidget = button->GetParent(); 136 137 if ( listWidget == NULL ) { 138 return; 139 } 140 141 switch ( event.type ) { 142 case WIDGET_EVENT_FOCUS_ON: { 143 const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget ); 144 if ( GetSprite() != NULL ) { 145 if ( list->GetViewIndex() == 0 ) { 146 GetSprite()->PlayFrame( "rollOn" ); 147 } else if ( pdaIndex == 0 && list->GetViewIndex() != 0 ) { 148 GetSprite()->PlayFrame( "rollOff" ); 149 } 150 } 151 pdaIndex = list->GetViewIndex(); 152 Update(); 153 break; 154 } 155 } 156 }