MenuWidget_PDA_UserData.cpp (5524B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 #pragma hdrstop 29 #include "../../idLib/precompiled.h" 30 #include "../Game_local.h" 31 32 /* 33 ======================== 34 idMenuWidget_PDA_UserData::Update 35 ======================== 36 */ 37 void idMenuWidget_PDA_UserData::Update() { 38 39 if ( GetSWFObject() == NULL ) { 40 return; 41 } 42 43 idSWFScriptObject & root = GetSWFObject()->GetRootObject(); 44 if ( !BindSprite( root ) || GetSprite() == NULL ) { 45 return; 46 } 47 48 idPlayer * player = gameLocal.GetLocalPlayer(); 49 if ( player == NULL ) { 50 return; 51 } 52 53 if ( pdaIndex > player->GetInventory().pdas.Num() ) { 54 return; 55 } 56 57 const idDeclPDA * pda = player->GetInventory().pdas[ pdaIndex ]; 58 59 idSWFScriptObject * dataObj = GetSprite()->GetScriptObject(); 60 61 if ( dataObj != NULL && pda != NULL ) { 62 63 idSWFTextInstance * txtName = dataObj->GetNestedText( "txtName" ); 64 idSWFTextInstance * txtId = dataObj->GetNestedText( "txtId" ); 65 idSWFTextInstance * txtLocation = dataObj->GetNestedText( "txtLocation" ); 66 idSWFTextInstance * txtRank = dataObj->GetNestedText( "txtRank" ); 67 idSWFTextInstance * txtClearance = dataObj->GetNestedText( "txtClearance" ); 68 idSWFTextInstance * txtLocHeading = dataObj->GetNestedText( "txtLocHeading" ); 69 70 if ( txtName != NULL ) { 71 72 if ( pdaIndex == 0 ) { 73 txtName->SetIgnoreColor( false ); 74 txtName->SetText( session->GetLocalUserName(0) ); 75 } else { 76 txtName->SetIgnoreColor( false ); 77 txtName->SetText( pda->GetFullName() ); 78 } 79 } 80 81 if ( txtLocHeading != NULL ) { 82 if ( pdaIndex == 0 ) { 83 txtLocHeading->SetText( idLocalization::GetString( "#str_02516" ) ); // location 84 } else { 85 txtLocHeading->SetText( idLocalization::GetString( "#str_02515" ) ); // post 86 } 87 } 88 89 if ( txtId != NULL ) { 90 txtId->SetText( pda->GetID() ); 91 } 92 93 if ( txtLocation != NULL ) { 94 if ( pdaIndex == 0 ) { 95 idLocationEntity *locationEntity = gameLocal.LocationForPoint( player->GetEyePosition() ); 96 if ( locationEntity ) { 97 txtLocation->SetText( locationEntity->GetLocation() ); 98 } else { 99 txtLocation->SetText( idLocalization::GetString( "#str_02911" ) ); 100 } 101 } else { 102 txtLocation->SetText( pda->GetPost() ); 103 } 104 } 105 106 if ( txtRank != NULL ) { 107 txtRank->SetText( pda->GetTitle() ); 108 } 109 110 if ( txtClearance != NULL ) { 111 const char *security = pda->GetSecurity(); 112 if ( *security == NULL ) { 113 txtClearance->SetText( idLocalization::GetString( "#str_00066" ) ); 114 } else { 115 txtClearance->SetText( security ); 116 } 117 } 118 } 119 } 120 121 /* 122 ======================== 123 idMenuWidget_Help::ObserveEvent 124 ======================== 125 */ 126 void idMenuWidget_PDA_UserData::ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event ) { 127 const idMenuWidget_Button * const button = dynamic_cast< const idMenuWidget_Button * >( &widget ); 128 if ( button == NULL ) { 129 return; 130 } 131 132 const idMenuWidget * const listWidget = button->GetParent(); 133 134 if ( listWidget == NULL ) { 135 return; 136 } 137 138 switch ( event.type ) { 139 case WIDGET_EVENT_FOCUS_ON: { 140 const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget ); 141 pdaIndex = list->GetViewIndex(); 142 if ( GetParent() != NULL && menuData != NULL && menuData->ActiveScreen() == PDA_AREA_USER_DATA ) { 143 GetParent()->Update(); 144 } else { 145 Update(); 146 } 147 break; 148 } 149 case WIDGET_EVENT_FOCUS_OFF: { 150 // Don't do anything when losing focus. Focus updates come in pairs, so we can 151 // skip doing anything on the "lost focus" event, and instead do updates on the 152 // "got focus" event. 153 break; 154 } 155 case WIDGET_EVENT_ROLL_OVER: { 156 const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget ); 157 pdaIndex = list->GetViewIndex(); 158 Update(); 159 break; 160 } 161 case WIDGET_EVENT_ROLL_OUT: { 162 const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget ); 163 pdaIndex = list->GetViewIndex(); 164 Update(); 165 break; 166 } 167 } 168 }