MenuWidget_Shell_SaveInfo.cpp (5874B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 #pragma hdrstop 29 #include "../../idLib/precompiled.h" 30 #include "../Game_local.h" 31 32 /* 33 ======================== 34 idMenuWidget_Shell_SaveInfo::Update 35 ======================== 36 */ 37 void idMenuWidget_Shell_SaveInfo::Update() { 38 39 if ( GetSWFObject() == NULL ) { 40 return; 41 } 42 43 idSWFScriptObject & root = GetSWFObject()->GetRootObject(); 44 if ( !BindSprite( root ) || GetSprite() == NULL ) { 45 return; 46 } 47 48 const saveGameDetailsList_t & saveGameInfo = session->GetSaveGameManager().GetEnumeratedSavegames(); 49 50 saveGameDetailsList_t sortedSaves = saveGameInfo; 51 sortedSaves.Sort( idSort_SavesByDate() ); 52 53 for ( int slot = 0; slot < sortedSaves.Num(); ++slot ) { 54 const idSaveGameDetails & details = sortedSaves[slot]; 55 if ( forSaveScreen && details.slotName.Icmp( "autosave" ) == 0 ) { 56 sortedSaves.RemoveIndex( slot ); 57 slot--; 58 } 59 } 60 61 idStr info; 62 if ( loadIndex >= 0 && sortedSaves.Num() != 0 && loadIndex < sortedSaves.Num() ) { 63 const idSaveGameDetails & details = sortedSaves[ loadIndex ]; 64 65 info.Append( Sys_TimeStampToStr( details.date ) ); 66 info.Append( "\n" ); 67 68 // PS3 only strings that use the dict just set 69 const char * expansionStr = ""; 70 switch ( details.GetExpansion() ) { 71 case GAME_D3XP: expansionStr = idLocalization::GetString( "#str_swf_resurrection" ); break; 72 case GAME_D3LE: expansionStr = idLocalization::GetString( "#str_swf_lost_episodes" ); break; 73 case GAME_BASE: expansionStr = idLocalization::GetString( "#str_swf_doom3" ); break; 74 default: expansionStr = idLocalization::GetString( "#str_savegame_title" ); break; 75 } 76 77 const char * difficultyStr = ""; 78 switch ( details.GetDifficulty() ) { 79 case 0: difficultyStr = idLocalization::GetString( "#str_04089" ); break; 80 case 1: difficultyStr = idLocalization::GetString( "#str_04091" ); break; 81 case 2: difficultyStr = idLocalization::GetString( "#str_04093" ); break; 82 case 3: difficultyStr = idLocalization::GetString( "#str_02357" ); break; 83 } 84 85 idStr summary; 86 summary.Format( idLocalization::GetString( "#str_swf_save_info_format" ), difficultyStr, Sys_SecToStr( details.GetPlaytime() ), expansionStr ); 87 88 info.Append( summary ); 89 90 if ( details.damaged ) { 91 info.Append( "\n" ); 92 info.Append( va( "^1%s^0", idLocalization::GetString( "#str_swf_damaged" ) ) ); 93 } else if ( details.GetSaveVersion() > BUILD_NUMBER ) { 94 info.Append( "\n" ); 95 info.Append( va( "^1%s^0", idLocalization::GetString( "#str_swf_wrong_version" ) ) ); 96 } 97 } 98 99 idSWFTextInstance * infoSprite = GetSprite()->GetScriptObject()->GetNestedText( "txtDesc" ); 100 if ( infoSprite != NULL ) { 101 infoSprite->SetText( info ); 102 } 103 104 idSWFSpriteInstance * img = GetSprite()->GetScriptObject()->GetNestedSprite( "img" ); 105 if ( img != NULL ) { 106 // TODO_SPARTY: until we have a thumbnail hide the image 107 img->SetVisible( false ); 108 } 109 } 110 111 /* 112 ======================== 113 idMenuWidget_Help::ObserveEvent 114 ======================== 115 */ 116 void idMenuWidget_Shell_SaveInfo::ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event ) { 117 const idMenuWidget_Button * const button = dynamic_cast< const idMenuWidget_Button * >( &widget ); 118 if ( button == NULL ) { 119 return; 120 } 121 122 const idMenuWidget * const listWidget = button->GetParent(); 123 124 if ( listWidget == NULL ) { 125 return; 126 } 127 128 switch ( event.type ) { 129 case WIDGET_EVENT_FOCUS_ON: { 130 const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget ); 131 loadIndex = list->GetViewIndex(); 132 133 const saveGameDetailsList_t & detailList = session->GetSaveGameManager().GetEnumeratedSavegames(); 134 bool hasAutoSave = false; 135 for ( int i = 0; i < detailList.Num(); ++i ) { 136 if ( detailList[i].slotName.Icmp( "autosave" ) == 0 ) { 137 hasAutoSave = true; 138 } 139 } 140 141 142 if ( forSaveScreen && ( ( detailList.Num() < MAX_SAVEGAMES - 1 ) || ( ( detailList.Num() == MAX_SAVEGAMES - 1 ) && hasAutoSave ) ) ) { 143 loadIndex -= 1; 144 } 145 146 Update(); 147 148 idMenuScreen_Shell_Load * loadScreen = dynamic_cast< idMenuScreen_Shell_Load * >( GetParent() ); 149 if ( loadScreen ) { 150 loadScreen->UpdateSaveEnumerations(); 151 } 152 153 idMenuScreen_Shell_Save * saveScreen = dynamic_cast< idMenuScreen_Shell_Save * >( GetParent() ); 154 if ( saveScreen ) { 155 saveScreen->UpdateSaveEnumerations(); 156 } 157 158 break; 159 } 160 } 161 }