Force_Field.h (3344B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 29 #ifndef __FORCE_FIELD_H__ 30 #define __FORCE_FIELD_H__ 31 32 /* 33 =============================================================================== 34 35 Force field 36 37 =============================================================================== 38 */ 39 40 enum forceFieldType { 41 FORCEFIELD_UNIFORM, 42 FORCEFIELD_EXPLOSION, 43 FORCEFIELD_IMPLOSION 44 }; 45 46 enum forceFieldApplyType { 47 FORCEFIELD_APPLY_FORCE, 48 FORCEFIELD_APPLY_VELOCITY, 49 FORCEFIELD_APPLY_IMPULSE 50 }; 51 52 class idForce_Field : public idForce { 53 54 public: 55 CLASS_PROTOTYPE( idForce_Field ); 56 57 void Save( idSaveGame *savefile ) const; 58 void Restore( idRestoreGame *savefile ); 59 60 idForce_Field(); 61 virtual ~idForce_Field(); 62 // uniform constant force 63 void Uniform( const idVec3 &force ); 64 // explosion from clip model origin 65 void Explosion( float force ); 66 // implosion towards clip model origin 67 void Implosion( float force ); 68 // add random torque 69 void RandomTorque( float force ); 70 // should the force field apply a force, velocity or impulse 71 void SetApplyType( const forceFieldApplyType type ) { applyType = type; } 72 // make the force field only push players 73 void SetPlayerOnly( bool set ) { playerOnly = set; } 74 // make the force field only push monsters 75 void SetMonsterOnly( bool set ) { monsterOnly = set; } 76 // clip model describing the extents of the force field 77 void SetClipModel( idClipModel *clipModel ); 78 79 public: // common force interface 80 virtual void Evaluate( int time ); 81 82 private: 83 // force properties 84 forceFieldType type; 85 forceFieldApplyType applyType; 86 float magnitude; 87 idVec3 dir; 88 float randomTorque; 89 bool playerOnly; 90 bool monsterOnly; 91 idClipModel * clipModel; 92 }; 93 94 #endif /* !__FORCE_FIELD_H__ */