DOOM-3-BFG

DOOM 3 BFG Edition
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Force_Field.h (3344B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #ifndef __FORCE_FIELD_H__
     30 #define __FORCE_FIELD_H__
     31 
     32 /*
     33 ===============================================================================
     34 
     35 	Force field
     36 
     37 ===============================================================================
     38 */
     39 
     40 enum forceFieldType {
     41 	FORCEFIELD_UNIFORM,
     42 	FORCEFIELD_EXPLOSION,
     43 	FORCEFIELD_IMPLOSION
     44 };
     45 
     46 enum forceFieldApplyType {
     47 	FORCEFIELD_APPLY_FORCE,
     48 	FORCEFIELD_APPLY_VELOCITY,
     49 	FORCEFIELD_APPLY_IMPULSE
     50 };
     51 
     52 class idForce_Field : public idForce {
     53 
     54 public:
     55 	CLASS_PROTOTYPE( idForce_Field );
     56 
     57 	void				Save( idSaveGame *savefile ) const;
     58 	void				Restore( idRestoreGame *savefile );
     59 
     60 						idForce_Field();
     61 	virtual				~idForce_Field();
     62 						// uniform constant force
     63 	void				Uniform( const idVec3 &force );
     64 						// explosion from clip model origin
     65 	void				Explosion( float force );
     66 						// implosion towards clip model origin
     67 	void				Implosion( float force );
     68 						// add random torque
     69 	void				RandomTorque( float force );
     70 						// should the force field apply a force, velocity or impulse
     71 	void				SetApplyType( const forceFieldApplyType type ) { applyType = type; }
     72 						// make the force field only push players
     73 	void				SetPlayerOnly( bool set ) { playerOnly = set; }
     74 						// make the force field only push monsters
     75 	void				SetMonsterOnly( bool set ) { monsterOnly = set; }
     76 						// clip model describing the extents of the force field
     77 	void				SetClipModel( idClipModel *clipModel );
     78 
     79 public: // common force interface
     80 	virtual void		Evaluate( int time );
     81 
     82 private:
     83 	// force properties
     84 	forceFieldType		type;
     85 	forceFieldApplyType	applyType;
     86 	float				magnitude;
     87 	idVec3				dir;
     88 	float				randomTorque;
     89 	bool				playerOnly;
     90 	bool				monsterOnly;
     91 	idClipModel *		clipModel;
     92 };
     93 
     94 #endif /* !__FORCE_FIELD_H__ */