Force_Grab.h (2762B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 29 #ifndef __FORCE_GRAB_H__ 30 #define __FORCE_GRAB_H__ 31 32 33 /* 34 =============================================================================== 35 36 Drag force 37 38 =============================================================================== 39 */ 40 41 class idForce_Grab : public idForce { 42 43 public: 44 CLASS_PROTOTYPE( idForce_Grab ); 45 46 void Save( idSaveGame *savefile ) const; 47 void Restore( idRestoreGame *savefile ); 48 49 idForce_Grab(); 50 virtual ~idForce_Grab(); 51 // initialize the drag force 52 void Init( float damping ); 53 // set physics object being dragged 54 void SetPhysics( idPhysics *physics, int id, const idVec3 &goal ); 55 // update the goal position 56 void SetGoalPosition( const idVec3 &goal ); 57 58 59 public: // common force interface 60 virtual void Evaluate( int time ); 61 virtual void RemovePhysics( const idPhysics *phys ); 62 63 // Get the distance from object to goal position 64 float GetDistanceToGoal(); 65 66 private: 67 68 // properties 69 float damping; 70 idVec3 goalPosition; 71 72 float distanceToGoal; 73 74 // positioning 75 idPhysics * physics; // physics object 76 int id; // clip model id of physics object 77 }; 78 79 #endif /* !__FORCE_GRAB_H__ */