DOOM-3-BFG

DOOM 3 BFG Edition
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DebugGraph.h (3781B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 #ifndef __DEBUGGRAPH_H__
     29 #define __DEBUGGRAPH_H__
     30 
     31 /*
     32 ================================================================================================
     33 Contains the DebugGraph declaration.
     34 ================================================================================================
     35 */
     36 
     37 /*
     38 ================================================
     39 The *Debug Graph, idDebugGraph, contains graphing functionality common to many debug tools.
     40 ================================================
     41 */
     42 class idDebugGraph {
     43 public:
     44 	idDebugGraph( int numItems = 0 );
     45 
     46 	void	Enable( bool b ) { enable = b; }
     47 
     48 	// create a graph with the specified number of bars
     49 	void	Init( int numBars );
     50 
     51 	void	AddGridLine( float value, const idVec4 & color );
     52 
     53 	// sets a bar value, pass -1 to append an element
     54 	void	SetValue( int b, float value, const idVec4 & color );
     55 	float	GetValue( int b ) { return bars[b].value; }
     56 
     57 	// sets a bar label
     58 	void	SetLabel( int b, const char * text );
     59 
     60 	enum fillMode_t {
     61 		GRAPH_LINE,				// only draw a single top line for each bar
     62 		GRAPH_FILL,				// fill the entire bar from the bottom (or left)
     63 		GRAPH_FILL_REVERSE,		// fill the entire bar from the top (or right)
     64 	};
     65 	void	SetFillMode( fillMode_t m ) { mode = m; }
     66 
     67 	// render the graph sideways?
     68 	void	SetSideways( bool s ) { sideways = s; }
     69 
     70 	// the background color is what's drawn between bars and in the empty space
     71 	void	SetBackgroundColor( const idVec4 & color ) { bgColor = color; }
     72 	void	SetLabelColor( const idVec4 & color ) { fontColor = color; }
     73 
     74 	// the border specifies the amount of space between bars as well as the amount of space around the entire graph
     75 	void	SetBorder( float b ) { border = b; }
     76 
     77 	// set the screen position for the graph
     78 	void	SetPosition( float x, float y, float w, float h ) { position.Set( x, y, w, h ); }
     79 
     80 	void	Render( idRenderSystem * gui );
     81 
     82 private:
     83 	const class idMaterial * white;
     84 	const class idMaterial * font;
     85 
     86 	idVec4	bgColor;
     87 	idVec4	fontColor;
     88 	fillMode_t mode;
     89 	bool	sideways;
     90 	float	border;
     91 	idVec4	position;
     92 	bool	enable;
     93 
     94 	struct graphPlot_t {
     95 		float	value;
     96 		idVec4	color;
     97 	};
     98 	idList< graphPlot_t >	bars;
     99 	idList< graphPlot_t >	grid;
    100 	idList< idStr >			labels;
    101 };
    102 
    103 #endif