DOOM-3-BFG

DOOM 3 BFG Edition
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DeclFX.h (3214B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #ifndef __DECLFX_H__
     30 #define __DECLFX_H__
     31 
     32 /*
     33 ===============================================================================
     34 
     35 	idDeclFX
     36 
     37 ===============================================================================
     38 */
     39 
     40 enum { 
     41 	FX_LIGHT,
     42 	FX_PARTICLE,
     43 	FX_DECAL,
     44 	FX_MODEL,
     45 	FX_SOUND,
     46 	FX_SHAKE,
     47 	FX_ATTACHLIGHT,
     48 	FX_ATTACHENTITY,
     49 	FX_LAUNCH,
     50 	FX_SHOCKWAVE
     51 };
     52 
     53 //
     54 // single fx structure
     55 //
     56 typedef struct {
     57 	int						type;
     58 	int						sibling;
     59 
     60 	idStr					data;
     61 	idStr					name;
     62 	idStr					fire;
     63 
     64 	float					delay;
     65 	float					duration;
     66 	float					restart;
     67 	float					size;
     68 	float					fadeInTime;
     69 	float					fadeOutTime;
     70 	float					shakeTime;
     71 	float					shakeAmplitude;
     72 	float					shakeDistance;
     73 	float					shakeImpulse;
     74 	float					lightRadius;
     75 	float					rotate;
     76 	float					random1;
     77 	float					random2;
     78 
     79 	idVec3					lightColor;
     80 	idVec3					offset;
     81 	idMat3					axis;
     82 
     83 	bool					soundStarted;
     84 	bool					shakeStarted;
     85 	bool					shakeFalloff;
     86 	bool					shakeIgnoreMaster;
     87 	bool					bindParticles;
     88 	bool					explicitAxis;
     89 	bool					noshadows;
     90 	bool					particleTrackVelocity;
     91 	bool					trackOrigin;
     92 } idFXSingleAction;
     93 
     94 //
     95 // grouped fx structures
     96 //
     97 class idDeclFX : public idDecl {
     98 public:
     99 	virtual size_t			Size() const;
    100 	virtual const char *	DefaultDefinition() const;
    101 	virtual bool			Parse( const char *text, const int textLength, bool allowBinaryVersion );
    102 	virtual void			FreeData();
    103 	virtual void			Print() const;
    104 	virtual void			List() const;
    105 
    106 	idList<idFXSingleAction, TAG_FX>events;
    107 	idStr					joint;
    108 
    109 private:
    110 	void					ParseSingleFXAction( idLexer &src, idFXSingleAction& FXAction );
    111 };
    112 
    113 #endif /* !__DECLFX_H__ */