DOOM-3-BFG

DOOM 3 BFG Edition
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File_Resource.h (3961B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #ifndef __FILE_RESOURCE_H__
     30 #define __FILE_RESOURCE_H__
     31 
     32 /*
     33 ==============================================================
     34 
     35   Resource containers
     36 
     37 ==============================================================
     38 */
     39 
     40 class idResourceCacheEntry {
     41 public:
     42 	idResourceCacheEntry() {
     43 		Clear();
     44 	}
     45 	void Clear() {
     46 		filename.Empty();
     47 		//filename = NULL;
     48 		offset = 0;
     49 		length = 0;
     50 		containerIndex = 0;
     51 	}
     52 	size_t Read( idFile *f ) {
     53 		size_t sz = f->ReadString( filename );
     54 		sz += f->ReadBig( offset );
     55 		sz += f->ReadBig( length );
     56 		return sz;
     57 	}
     58 	size_t Write( idFile *f ) {
     59 		size_t sz = f->WriteString( filename );
     60 		sz += f->WriteBig( offset );
     61 		sz += f->WriteBig( length );
     62 		return sz;
     63 	}
     64 	idStrStatic< 256 >	filename;
     65 	int					offset;							// into the resource file
     66 	int 				length;
     67 	uint8				containerIndex;
     68 };
     69 
     70 static const uint32 RESOURCE_FILE_MAGIC = 0xD000000D;
     71 class idResourceContainer {
     72 	friend class	idFileSystemLocal;
     73 	//friend class	idReadSpawnThread;
     74 public:
     75 	idResourceContainer() {
     76 		resourceFile = NULL;
     77 		tableOffset = 0;
     78 		tableLength = 0;
     79 		resourceMagic = 0;
     80 		numFileResources = 0;
     81 	}
     82 	~idResourceContainer() {
     83 		delete resourceFile;
     84 		cacheTable.Clear();
     85 	}
     86 	bool Init( const char * fileName, uint8 containerIndex );
     87 	static void WriteResourceFile( const char *fileName, const idStrList &manifest, const bool &_writeManifest );
     88 	static void WriteManifestFile( const char *name, const idStrList &list );
     89 	static int ReadManifestFile( const char *filename, idStrList &list );
     90 	static void ExtractResourceFile ( const char * fileName, const char * outPath, bool copyWavs );
     91 	static void UpdateResourceFile( const char *filename, const idStrList &filesToAdd );
     92 	idFile *OpenFile( const char *fileName );
     93 	const char * GetFileName() const { return fileName.c_str(); }
     94 	void SetContainerIndex( const int & _idx );
     95 	void ReOpen();
     96 private:
     97 	idStrStatic< 256 > fileName;
     98 	idFile *	resourceFile;			// open file handle
     99 	// offset should probably be a 64 bit value for development, but 4 gigs won't fit on
    100 	// a DVD layer, so it isn't a retail limitation.
    101 	int		tableOffset;			// table offset
    102 	int		tableLength;			// table length
    103 	int		resourceMagic;			// magic
    104 	int		numFileResources;		// number of file resources in this container
    105 	idList< idResourceCacheEntry, TAG_RESOURCE>	cacheTable;
    106 	idHashIndex	cacheHash;
    107 };
    108 
    109 
    110 #endif /* !__FILE_RESOURCE_H__ */