DOOM-3-BFG

DOOM 3 BFG Edition
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Token.cpp (4482B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #include "precompiled.h"
     30 #pragma hdrstop
     31 
     32 
     33 /*
     34 ================
     35 idToken::NumberValue
     36 ================
     37 */
     38 void idToken::NumberValue() {
     39 	int i, pow, div, c;
     40 	const char *p;
     41 	double m;
     42 
     43 	assert( type == TT_NUMBER );
     44 	p = c_str();
     45 	floatvalue = 0;
     46 	intvalue = 0;
     47 	// floating point number
     48 	if ( subtype & TT_FLOAT ) {
     49 		if ( subtype & ( TT_INFINITE | TT_INDEFINITE | TT_NAN ) ) {
     50 			if ( subtype & TT_INFINITE ) {			// 1.#INF
     51 				unsigned int inf = 0x7f800000;
     52 				floatvalue = (double) *(float*)&inf;
     53 			}
     54 			else if ( subtype & TT_INDEFINITE ) {	// 1.#IND
     55 				unsigned int ind = 0xffc00000;
     56 				floatvalue = (double) *(float*)&ind;
     57 			}
     58 			else if ( subtype & TT_NAN ) {			// 1.#QNAN
     59 				unsigned int nan = 0x7fc00000;
     60 				floatvalue = (double) *(float*)&nan;
     61 			}
     62 		}
     63 		else {
     64 			while( *p && *p != '.' && *p != 'e' ) {
     65 				floatvalue = floatvalue * 10.0 + (double) (*p - '0');
     66 				p++;
     67 			}
     68 			if ( *p == '.' ) {
     69 				p++;
     70 				for( m = 0.1; *p && *p != 'e'; p++ ) {
     71 					floatvalue = floatvalue + (double) (*p - '0') * m;
     72 					m *= 0.1;
     73 				}
     74 			}
     75 			if ( *p == 'e' ) {
     76 				p++;
     77 				if ( *p == '-' ) {
     78 					div = true;
     79 					p++;
     80 				}
     81 				else if ( *p == '+' ) {
     82 					div = false;
     83 					p++;
     84 				}
     85 				else {
     86 					div = false;
     87 				}
     88 				pow = 0;
     89 				for ( pow = 0; *p; p++ ) {
     90 					pow = pow * 10 + (int) (*p - '0');
     91 				}
     92 				for ( m = 1.0, i = 0; i < pow; i++ ) {
     93 					m *= 10.0;
     94 				}
     95 				if ( div ) {
     96 					floatvalue /= m;
     97 				}
     98 				else {
     99 					floatvalue *= m;
    100 				}
    101 			}
    102 		}
    103 		intvalue = idMath::Ftoi( floatvalue );
    104 	}
    105 	else if ( subtype & TT_DECIMAL ) {
    106 		while( *p ) {
    107 			intvalue = intvalue * 10 + (*p - '0');
    108 			p++;
    109 		}
    110 		floatvalue = intvalue;
    111 	}
    112 	else if ( subtype & TT_IPADDRESS ) {
    113 		c = 0;
    114 		while( *p && *p != ':' ) {
    115 			if ( *p == '.' ) {
    116 				while( c != 3 ) {
    117 					intvalue = intvalue * 10;
    118 					c++;
    119 				}
    120 				c = 0;
    121 			}
    122 			else {
    123 				intvalue = intvalue * 10 + (*p - '0');
    124 				c++;
    125 			}
    126 			p++;
    127 		}
    128 		while( c != 3 ) {
    129 			intvalue = intvalue * 10;
    130 			c++;
    131 		}
    132 		floatvalue = intvalue;
    133 	}
    134 	else if ( subtype & TT_OCTAL ) {
    135 		// step over the first zero
    136 		p += 1;
    137 		while( *p ) {
    138 			intvalue = (intvalue << 3) + (*p - '0');
    139 			p++;
    140 		}
    141 		floatvalue = intvalue;
    142 	}
    143 	else if ( subtype & TT_HEX ) {
    144 		// step over the leading 0x or 0X
    145 		p += 2;
    146 		while( *p ) {
    147 			intvalue <<= 4;
    148 			if (*p >= 'a' && *p <= 'f')
    149 				intvalue += *p - 'a' + 10;
    150 			else if (*p >= 'A' && *p <= 'F')
    151 				intvalue += *p - 'A' + 10;
    152 			else
    153 				intvalue += *p - '0';
    154 			p++;
    155 		}
    156 		floatvalue = intvalue;
    157 	}
    158 	else if ( subtype & TT_BINARY ) {
    159 		// step over the leading 0b or 0B
    160 		p += 2;
    161 		while( *p ) {
    162 			intvalue = (intvalue << 1) + (*p - '0');
    163 			p++;
    164 		}
    165 		floatvalue = intvalue;
    166 	}
    167 	subtype |= TT_VALUESVALID;
    168 }
    169 
    170 /*
    171 ================
    172 idToken::ClearTokenWhiteSpace
    173 ================
    174 */
    175 void idToken::ClearTokenWhiteSpace() {
    176 	whiteSpaceStart_p = NULL;
    177 	whiteSpaceEnd_p = NULL;
    178 	linesCrossed = 0;
    179 }