DOOM-3-BFG

DOOM 3 BFG Edition
Log | Files | Refs

StrPool.h (5996B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #ifndef __STRPOOL_H__
     30 #define __STRPOOL_H__
     31 
     32 /*
     33 ===============================================================================
     34 
     35 	idStrPool
     36 
     37 ===============================================================================
     38 */
     39 
     40 class idStrPool;
     41 
     42 class idPoolStr : public idStr {
     43 	friend class idStrPool;
     44 
     45 public:
     46 						idPoolStr() { numUsers = 0; }
     47 						~idPoolStr() { assert( numUsers == 0 ); }
     48 
     49 						// returns total size of allocated memory
     50 	size_t				Allocated() const { return idStr::Allocated(); }
     51 						// returns total size of allocated memory including size of string pool type
     52 	size_t				Size() const { return sizeof( *this ) + Allocated(); }
     53 						// returns a pointer to the pool this string was allocated from
     54 	const idStrPool *	GetPool() const { return pool; }
     55 
     56 private:
     57 	idStrPool *			pool;
     58 	mutable int			numUsers;
     59 };
     60 
     61 class idStrPool {
     62 public:
     63 						idStrPool() { caseSensitive = true; }
     64 
     65 	void				SetCaseSensitive( bool caseSensitive );
     66 
     67 	int					Num() const { return pool.Num(); }
     68 	size_t				Allocated() const;
     69 	size_t				Size() const;
     70 
     71 	const idPoolStr *	operator[]( int index ) const { return pool[index]; }
     72 
     73 	const idPoolStr *	AllocString( const char *string );
     74 	void				FreeString( const idPoolStr *poolStr );
     75 	const idPoolStr *	CopyString( const idPoolStr *poolStr );
     76 	void				Clear();
     77 
     78 private:
     79 	bool				caseSensitive;
     80 	idList<idPoolStr *>	pool;
     81 	idHashIndex			poolHash;
     82 };
     83 
     84 /*
     85 ================
     86 idStrPool::SetCaseSensitive
     87 ================
     88 */
     89 ID_INLINE void idStrPool::SetCaseSensitive( bool caseSensitive ) {
     90 	this->caseSensitive = caseSensitive;
     91 }
     92 
     93 /*
     94 ================
     95 idStrPool::AllocString
     96 ================
     97 */
     98 ID_INLINE const idPoolStr *idStrPool::AllocString( const char *string ) {
     99 	int i, hash;
    100 	idPoolStr *poolStr;
    101 
    102 	hash = poolHash.GenerateKey( string, caseSensitive );
    103 	if ( caseSensitive ) {
    104 		for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
    105 			if ( pool[i]->Cmp( string ) == 0 ) {
    106 				pool[i]->numUsers++;
    107 				return pool[i];
    108 			}
    109 		}
    110 	} else {
    111 		for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
    112 			if ( pool[i]->Icmp( string ) == 0 ) {
    113 				pool[i]->numUsers++;
    114 				return pool[i];
    115 			}
    116 		}
    117 	}
    118 
    119 	poolStr = new (TAG_IDLIB_STRING) idPoolStr;
    120 	*static_cast<idStr *>(poolStr) = string;
    121 	poolStr->pool = this;
    122 	poolStr->numUsers = 1;
    123 	poolHash.Add( hash, pool.Append( poolStr ) );
    124 	return poolStr;
    125 }
    126 
    127 /*
    128 ================
    129 idStrPool::FreeString
    130 ================
    131 */
    132 ID_INLINE void idStrPool::FreeString( const idPoolStr *poolStr ) {
    133 	int i, hash;
    134 
    135 	assert( poolStr->numUsers >= 1 );
    136 	assert( poolStr->pool == this );
    137 
    138 	poolStr->numUsers--;
    139 	if ( poolStr->numUsers <= 0 ) {
    140 		hash = poolHash.GenerateKey( poolStr->c_str(), caseSensitive );
    141 		if ( caseSensitive ) { 
    142 			for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
    143 				if ( pool[i]->Cmp( poolStr->c_str() ) == 0 ) {
    144 					break;
    145 				}
    146 			}
    147 		} else {
    148 			for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
    149 				if ( pool[i]->Icmp( poolStr->c_str() ) == 0 ) {
    150 					break;
    151 				}
    152 			}
    153 		}
    154 		assert( i != -1 );
    155 		assert( pool[i] == poolStr );
    156 		delete pool[i];
    157 		pool.RemoveIndex( i );
    158 		poolHash.RemoveIndex( hash, i );
    159 	}
    160 }
    161 
    162 /*
    163 ================
    164 idStrPool::CopyString
    165 ================
    166 */
    167 ID_INLINE const idPoolStr *idStrPool::CopyString( const idPoolStr *poolStr ) {
    168 
    169 	assert( poolStr->numUsers >= 1 );
    170 
    171 	if ( poolStr->pool == this ) {
    172 		// the string is from this pool so just increase the user count
    173 		poolStr->numUsers++;
    174 		return poolStr;
    175 	} else {
    176 		// the string is from another pool so it needs to be re-allocated from this pool.
    177 		return AllocString( poolStr->c_str() );
    178 	}
    179 }
    180 
    181 /*
    182 ================
    183 idStrPool::Clear
    184 ================
    185 */
    186 ID_INLINE void idStrPool::Clear() {
    187 	int i;
    188 
    189 	for ( i = 0; i < pool.Num(); i++ ) {
    190 		pool[i]->numUsers = 0;
    191 	}
    192 	pool.DeleteContents( true );
    193 	poolHash.Free();
    194 }
    195 
    196 /*
    197 ================
    198 idStrPool::Allocated
    199 ================
    200 */
    201 ID_INLINE size_t idStrPool::Allocated() const {
    202 	int i;
    203 	size_t size;
    204 
    205 	size = pool.Allocated() + poolHash.Allocated();
    206 	for ( i = 0; i < pool.Num(); i++ ) {
    207 		size += pool[i]->Allocated();
    208 	}
    209 	return size;
    210 }
    211 
    212 /*
    213 ================
    214 idStrPool::Size
    215 ================
    216 */
    217 ID_INLINE size_t idStrPool::Size() const {
    218 	int i;
    219 	size_t size;
    220 
    221 	size = pool.Size() + poolHash.Size();
    222 	for ( i = 0; i < pool.Num(); i++ ) {
    223 		size += pool[i]->Size();
    224 	}
    225 	return size;
    226 }
    227 
    228 #endif /* !__STRPOOL_H__ */