Surface_SweptSpline.h (3076B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 29 #ifndef __SURFACE_SWEPTSPLINE_H__ 30 #define __SURFACE_SWEPTSPLINE_H__ 31 32 /* 33 =============================================================================== 34 35 Swept Spline surface. 36 37 =============================================================================== 38 */ 39 40 class idSurface_SweptSpline : public idSurface { 41 public: 42 idSurface_SweptSpline(); 43 ~idSurface_SweptSpline(); 44 45 void SetSpline( idCurve_Spline<idVec4> *spline ); 46 void SetSweptSpline( idCurve_Spline<idVec4> *sweptSpline ); 47 void SetSweptCircle( const float radius ); 48 49 void Tessellate( const int splineSubdivisions, const int sweptSplineSubdivisions ); 50 51 void Clear(); 52 53 protected: 54 idCurve_Spline<idVec4> *spline; 55 idCurve_Spline<idVec4> *sweptSpline; 56 57 void GetFrame( const idMat3 &previousFrame, const idVec3 dir, idMat3 &newFrame ); 58 }; 59 60 /* 61 ==================== 62 idSurface_SweptSpline::idSurface_SweptSpline 63 ==================== 64 */ 65 ID_INLINE idSurface_SweptSpline::idSurface_SweptSpline() { 66 spline = NULL; 67 sweptSpline = NULL; 68 } 69 70 /* 71 ==================== 72 idSurface_SweptSpline::~idSurface_SweptSpline 73 ==================== 74 */ 75 ID_INLINE idSurface_SweptSpline::~idSurface_SweptSpline() { 76 delete spline; 77 delete sweptSpline; 78 } 79 80 /* 81 ==================== 82 idSurface_SweptSpline::Clear 83 ==================== 84 */ 85 ID_INLINE void idSurface_SweptSpline::Clear() { 86 idSurface::Clear(); 87 delete spline; 88 spline = NULL; 89 delete sweptSpline; 90 sweptSpline = NULL; 91 } 92 93 #endif /* !__SURFACE_SWEPTSPLINE_H__ */