DOOM-3-BFG

DOOM 3 BFG Edition
Log | Files | Refs

sys_includes.h (3643B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 #ifndef SYS_INCLUDES_H
     29 #define SYS_INCLUDES_H
     30 
     31 // Include the various platform specific header files (windows.h, etc)
     32 
     33 /*
     34 ================================================================================================
     35 
     36 	Windows
     37 
     38 ================================================================================================
     39 */
     40 
     41 
     42 #define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS	// prevent auto literal to string conversion
     43 
     44 #ifndef _D3SDK
     45 #ifndef GAME_DLL
     46 
     47 #define WINVER				0x501
     48 
     49 #include <winsock2.h>
     50 #include <mmsystem.h>
     51 #include <mmreg.h>
     52 
     53 #define DIRECTINPUT_VERSION  0x0800			// was 0x0700 with the old mssdk
     54 #define DIRECTSOUND_VERSION  0x0800
     55 
     56 #include <dsound.h>
     57 #include <dinput.h>
     58 
     59 #endif /* !GAME_DLL */
     60 #endif /* !_D3SDK */
     61 
     62 #include <intrin.h>			// needed for intrinsics like _mm_setzero_si28
     63 
     64 #pragma warning(disable : 4100)				// unreferenced formal parameter
     65 #pragma warning(disable : 4127)				// conditional expression is constant
     66 #pragma warning(disable : 4244)				// conversion to smaller type, possible loss of data
     67 #pragma warning(disable : 4714)				// function marked as __forceinline not inlined
     68 #pragma warning(disable : 4996)				// unsafe string operations
     69 
     70 #include <malloc.h>							// no malloc.h on mac or unix
     71 #include <windows.h>						// for qgl.h
     72 #undef FindText								// fix namespace pollution
     73 
     74 /*
     75 ================================================================================================
     76 
     77 	Common Include Files
     78 
     79 ================================================================================================
     80 */
     81 
     82 #if !defined( _DEBUG ) && !defined( NDEBUG )
     83 	// don't generate asserts
     84 	#define NDEBUG
     85 #endif
     86 
     87 #include <stdio.h>
     88 #include <stdlib.h>
     89 #include <stdarg.h>
     90 #include <string.h>
     91 #include <assert.h>
     92 #include <time.h>
     93 #include <ctype.h>
     94 #include <typeinfo>
     95 #include <errno.h>
     96 #include <math.h>
     97 #include <limits.h>
     98 #include <memory>
     99 
    100 //-----------------------------------------------------
    101 
    102 // Hacked stuff we may want to consider implementing later
    103 class idScopedGlobalHeap {
    104 };
    105 
    106 #endif // SYS_INCLUDES_H