DOOM-3-BFG

DOOM 3 BFG Edition
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BufferObject.h (7975B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 #ifndef __BUFFEROBJECT_H__
     29 #define __BUFFEROBJECT_H__
     30 
     31 /*
     32 ================================================================================================
     33 
     34 	Buffer Objects
     35 
     36 ================================================================================================
     37 */
     38 
     39 class idIndexBuffer;
     40 
     41 enum bufferMapType_t {
     42 	BM_READ,			// map for reading
     43 	BM_WRITE			// map for writing
     44 };
     45 
     46 // Returns all targets to virtual memory use instead of buffer object use.
     47 // Call this before doing any conventional buffer reads, like screenshots.
     48 void UnbindBufferObjects();
     49 
     50 /*
     51 ================================================
     52 idVertexBuffer
     53 ================================================
     54 */
     55 class idVertexBuffer {
     56 public:
     57 						idVertexBuffer();
     58 						~idVertexBuffer();
     59 
     60 	// Allocate or free the buffer.
     61 	bool				AllocBufferObject( const void * data, int allocSize );
     62 	void				FreeBufferObject();
     63 
     64 	// Make this buffer a reference to another buffer.
     65 	void				Reference( const idVertexBuffer & other );
     66 	void				Reference( const idVertexBuffer & other, int refOffset, int refSize );
     67 
     68 	// Copies data to the buffer. 'size' may be less than the originally allocated size.
     69 	void				Update( const void * data, int updateSize ) const;
     70 
     71 	void *				MapBuffer( bufferMapType_t mapType ) const;
     72 	idDrawVert *		MapVertexBuffer( bufferMapType_t mapType ) const { return static_cast< idDrawVert * >( MapBuffer( mapType ) ); }
     73 	void				UnmapBuffer() const;
     74 	bool				IsMapped() const { return ( size & MAPPED_FLAG ) != 0; }
     75 
     76 	int					GetSize() const { return ( size & ~MAPPED_FLAG ); }
     77 	int					GetAllocedSize() const { return ( ( size & ~MAPPED_FLAG ) + 15 ) & ~15; }
     78 	void *				GetAPIObject() const { return apiObject; }
     79 	int					GetOffset() const { return ( offsetInOtherBuffer & ~OWNS_BUFFER_FLAG ); }
     80 
     81 private:
     82 	int					size;					// size in bytes
     83 	int					offsetInOtherBuffer;	// offset in bytes
     84 	void *				apiObject;
     85 
     86 	// sizeof() confuses typeinfo...
     87 	static const int	MAPPED_FLAG			= 1 << ( 4 /* sizeof( int ) */ * 8 - 1 );
     88 	static const int	OWNS_BUFFER_FLAG	= 1 << ( 4 /* sizeof( int ) */ * 8 - 1 );
     89 
     90 private:
     91 	void				ClearWithoutFreeing();
     92 	void				SetMapped() const { const_cast< int & >( size ) |= MAPPED_FLAG; }
     93 	void				SetUnmapped() const { const_cast< int & >( size ) &= ~MAPPED_FLAG; }
     94 	bool				OwnsBuffer() const { return ( ( offsetInOtherBuffer & OWNS_BUFFER_FLAG ) != 0 ); }
     95 
     96 	DISALLOW_COPY_AND_ASSIGN( idVertexBuffer );
     97 };
     98 
     99 /*
    100 ================================================
    101 idIndexBuffer
    102 ================================================
    103 */
    104 class idIndexBuffer {
    105 public:
    106 						idIndexBuffer();
    107 						~idIndexBuffer();
    108 
    109 	// Allocate or free the buffer.
    110 	bool				AllocBufferObject( const void * data, int allocSize );
    111 	void				FreeBufferObject();
    112 
    113 	// Make this buffer a reference to another buffer.
    114 	void				Reference( const idIndexBuffer & other );
    115 	void				Reference( const idIndexBuffer & other, int refOffset, int refSize );
    116 
    117 	// Copies data to the buffer. 'size' may be less than the originally allocated size.
    118 	void				Update( const void * data, int updateSize ) const;
    119 
    120 	void *				MapBuffer( bufferMapType_t mapType ) const;
    121 	triIndex_t *		MapIndexBuffer( bufferMapType_t mapType ) const { return static_cast< triIndex_t * >( MapBuffer( mapType ) ); }
    122 	void				UnmapBuffer() const;
    123 	bool				IsMapped() const { return ( size & MAPPED_FLAG ) != 0; }
    124 
    125 	int					GetSize() const { return ( size & ~MAPPED_FLAG ); }
    126 	int					GetAllocedSize() const { return ( ( size & ~MAPPED_FLAG ) + 15 ) & ~15; }
    127 	void *				GetAPIObject() const { return apiObject; }
    128 	int					GetOffset() const { return ( offsetInOtherBuffer & ~OWNS_BUFFER_FLAG ); }
    129 
    130 private:
    131 	int					size;					// size in bytes
    132 	int					offsetInOtherBuffer;	// offset in bytes
    133 	void *				apiObject;
    134 
    135 	// sizeof() confuses typeinfo...
    136 	static const int	MAPPED_FLAG			= 1 << ( 4 /* sizeof( int ) */ * 8 - 1 );
    137 	static const int	OWNS_BUFFER_FLAG	= 1 << ( 4 /* sizeof( int ) */ * 8 - 1 );
    138 
    139 private:
    140 	void				ClearWithoutFreeing();
    141 	void				SetMapped() const { const_cast< int & >( size ) |= MAPPED_FLAG; }
    142 	void				SetUnmapped() const { const_cast< int & >( size ) &= ~MAPPED_FLAG; }
    143 	bool				OwnsBuffer() const { return ( ( offsetInOtherBuffer & OWNS_BUFFER_FLAG ) != 0 ); }
    144 
    145 	DISALLOW_COPY_AND_ASSIGN( idIndexBuffer );
    146 };
    147 
    148 /*
    149 ================================================
    150 idJointBuffer
    151 
    152 IMPORTANT NOTICE: on the PC, binding to an offset in uniform buffer objects 
    153 is limited to GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, which is 256 on current nvidia cards,
    154 so joint offsets, which are multiples of 48 bytes, must be in multiples of 16 = 768 bytes.
    155 ================================================
    156 */
    157 class idJointBuffer {
    158 public:
    159 						idJointBuffer();
    160 						~idJointBuffer();
    161 
    162 	// Allocate or free the buffer.
    163 	bool				AllocBufferObject( const float * joints, int numAllocJoints );
    164 	void				FreeBufferObject();
    165 
    166 	// Make this buffer a reference to another buffer.
    167 	void				Reference( const idJointBuffer & other );
    168 	void				Reference( const idJointBuffer & other, int jointRefOffset, int numRefJoints );
    169 
    170 	// Copies data to the buffer. 'numJoints' may be less than the originally allocated size.
    171 	void				Update( const float * joints, int numUpdateJoints ) const;
    172 
    173 	float *				MapBuffer( bufferMapType_t mapType ) const;
    174 	void				UnmapBuffer() const;
    175 	bool				IsMapped() const { return ( numJoints & MAPPED_FLAG ) != 0; }
    176 
    177 	int					GetNumJoints() const { return ( numJoints & ~MAPPED_FLAG ); }
    178 	int					GetAllocedSize() const { return ( numJoints & ~MAPPED_FLAG ) * 3 * 4 * sizeof( float ); }
    179 	void *				GetAPIObject() const { return apiObject; }
    180 	int					GetOffset() const { return ( offsetInOtherBuffer & ~OWNS_BUFFER_FLAG ); }
    181 
    182 	void				Swap( idJointBuffer & other );
    183 
    184 private:
    185 	int					numJoints;
    186 	int					offsetInOtherBuffer;	// offset in bytes
    187 	void *				apiObject;
    188 
    189 	// sizeof() confuses typeinfo...
    190 	static const int	MAPPED_FLAG			= 1 << ( 4 /* sizeof( int ) */ * 8 - 1 );
    191 	static const int	OWNS_BUFFER_FLAG	= 1 << ( 4 /* sizeof( int ) */ * 8 - 1 );
    192 
    193 private:
    194 	void				ClearWithoutFreeing();
    195 	void				SetMapped() const { const_cast< int & >( numJoints ) |= MAPPED_FLAG; }
    196 	void				SetUnmapped() const { const_cast< int & >( numJoints ) &= ~MAPPED_FLAG; }
    197 	bool				OwnsBuffer() const { return ( ( offsetInOtherBuffer & OWNS_BUFFER_FLAG ) != 0 ); }
    198 
    199 	DISALLOW_COPY_AND_ASSIGN( idJointBuffer );
    200 };
    201 
    202 #endif // !__BUFFEROBJECT_H__