DOOM-3-BFG

DOOM 3 BFG Edition
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Model_ase.h (3122B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #ifndef __MODEL_ASE_H__
     30 #define __MODEL_ASE_H__
     31 
     32 /*
     33 ===============================================================================
     34 
     35 	ASE loader. (3D Studio Max ASCII Export)
     36 
     37 ===============================================================================
     38 */
     39 
     40 typedef struct {
     41 	int						vertexNum[3];
     42 	int						tVertexNum[3];
     43 	idVec3					faceNormal;
     44 	idVec3					vertexNormals[3];
     45 	byte					vertexColors[3][4];
     46 } aseFace_t;
     47 
     48 typedef struct {
     49 	int						timeValue;
     50 
     51 	int						numVertexes;
     52 	int						numTVertexes;
     53 	int						numCVertexes;
     54 	int						numFaces;
     55 	int						numTVFaces;
     56 	int						numCVFaces;
     57 
     58 	idVec3					transform[4];			// applied to normals
     59 
     60 	bool					colorsParsed;
     61 	bool					normalsParsed;
     62 	idVec3 *				vertexes;
     63 	idVec2 *				tvertexes;
     64 	idVec3 *				cvertexes;
     65 	aseFace_t *				faces;
     66 } aseMesh_t;
     67 
     68 typedef struct {
     69 	char					name[128];
     70 	float					uOffset, vOffset;		// max lets you offset by material without changing texCoords
     71 	float					uTiling, vTiling;		// multiply tex coords by this
     72 	float					angle;					// in clockwise radians
     73 } aseMaterial_t;
     74 
     75 typedef struct {
     76 	char					name[128];
     77 	int						materialRef;
     78 
     79 	aseMesh_t				mesh;
     80 
     81 	// frames are only present with animations
     82 	idList<aseMesh_t*, TAG_MODEL>		frames;			// aseMesh_t
     83 } aseObject_t;
     84 
     85 typedef struct aseModel_s {
     86 	ID_TIME_T					timeStamp;
     87 	idList<aseMaterial_t *, TAG_MODEL>	materials;
     88 	idList<aseObject_t *, TAG_MODEL>	objects;
     89 } aseModel_t;
     90 
     91 
     92 aseModel_t *ASE_Load( const char *fileName );
     93 void		ASE_Free( aseModel_t *ase );
     94 
     95 #endif /* !__MODEL_ASE_H__ */