Model_ase.h (3122B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 29 #ifndef __MODEL_ASE_H__ 30 #define __MODEL_ASE_H__ 31 32 /* 33 =============================================================================== 34 35 ASE loader. (3D Studio Max ASCII Export) 36 37 =============================================================================== 38 */ 39 40 typedef struct { 41 int vertexNum[3]; 42 int tVertexNum[3]; 43 idVec3 faceNormal; 44 idVec3 vertexNormals[3]; 45 byte vertexColors[3][4]; 46 } aseFace_t; 47 48 typedef struct { 49 int timeValue; 50 51 int numVertexes; 52 int numTVertexes; 53 int numCVertexes; 54 int numFaces; 55 int numTVFaces; 56 int numCVFaces; 57 58 idVec3 transform[4]; // applied to normals 59 60 bool colorsParsed; 61 bool normalsParsed; 62 idVec3 * vertexes; 63 idVec2 * tvertexes; 64 idVec3 * cvertexes; 65 aseFace_t * faces; 66 } aseMesh_t; 67 68 typedef struct { 69 char name[128]; 70 float uOffset, vOffset; // max lets you offset by material without changing texCoords 71 float uTiling, vTiling; // multiply tex coords by this 72 float angle; // in clockwise radians 73 } aseMaterial_t; 74 75 typedef struct { 76 char name[128]; 77 int materialRef; 78 79 aseMesh_t mesh; 80 81 // frames are only present with animations 82 idList<aseMesh_t*, TAG_MODEL> frames; // aseMesh_t 83 } aseObject_t; 84 85 typedef struct aseModel_s { 86 ID_TIME_T timeStamp; 87 idList<aseMaterial_t *, TAG_MODEL> materials; 88 idList<aseObject_t *, TAG_MODEL> objects; 89 } aseModel_t; 90 91 92 aseModel_t *ASE_Load( const char *fileName ); 93 void ASE_Free( aseModel_t *ase ); 94 95 #endif /* !__MODEL_ASE_H__ */