DOOM-3-BFG

DOOM 3 BFG Edition
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SWF_ScriptVar.h (6584B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 #ifndef __SWF_SCRIPTVAR_H__
     29 #define __SWF_SCRIPTVAR_H__
     30 
     31 class idSWFScriptObject;
     32 class idSWFScriptFunction;
     33 
     34 /*
     35 ========================
     36 A reference counted string
     37 ========================
     38 */
     39 class idSWFScriptString : public idStr {
     40 public:
     41 	idSWFScriptString( const idStr & s ) : idStr( s ), refCount( 1 ) { }
     42 
     43 	static idSWFScriptString * Alloc( const idStr & s ) { return new (TAG_SWF) idSWFScriptString( s ); }
     44 	ID_INLINE void	AddRef() { refCount++; }
     45 	ID_INLINE void	Release() { if ( --refCount == 0 ) { delete this; } }
     46 
     47 private:
     48 	int refCount;
     49 };
     50 
     51 /*
     52 ========================
     53 A variable in an action script
     54 these can be on the stack, in a script object, passed around as parameters, etc
     55 they can contain raw data (int, float), strings, functions, or objects
     56 ========================
     57 */
     58 class idSWFScriptVar {
     59 public:
     60 	idSWFScriptVar() : type( SWF_VAR_UNDEF ) { }
     61 	idSWFScriptVar( const idSWFScriptVar & other );
     62 	idSWFScriptVar( idSWFScriptObject * o ) : type( SWF_VAR_UNDEF ) { SetObject( o ); }
     63 	idSWFScriptVar( idStrId s ) : type( SWF_VAR_UNDEF ) { SetString( s ); }
     64 	idSWFScriptVar( const idStr & s ) : type( SWF_VAR_UNDEF ) { SetString( s ); }
     65 	idSWFScriptVar( const char * s ) : type( SWF_VAR_UNDEF ) { SetString( idStr( s ) ); }
     66 	idSWFScriptVar( float f ) : type( SWF_VAR_UNDEF ) { SetFloat( f ); }
     67 	idSWFScriptVar( bool b ) : type( SWF_VAR_UNDEF ) { SetBool( b ); }
     68 	idSWFScriptVar( int32 i ) : type( SWF_VAR_UNDEF ) { SetInteger( i ); }
     69 	idSWFScriptVar( idSWFScriptFunction * nf ) : type( SWF_VAR_UNDEF ) { SetFunction( nf ); }
     70 	~idSWFScriptVar();
     71 
     72 	idSWFScriptVar & operator=( const idSWFScriptVar & other );
     73 
     74 	// implements ECMA 262 11.9.3
     75 	bool AbstractEquals( const idSWFScriptVar & other );
     76 	bool StrictEquals( const idSWFScriptVar & other );
     77 
     78 	void SetString( idStrId s )	{ Free(); type = SWF_VAR_STRINGID; value.i = s.GetIndex(); }
     79 	void SetString( const idStr & s )	{ Free(); type = SWF_VAR_STRING; value.string = idSWFScriptString::Alloc( s ); }
     80 	void SetString( const char * s )	{ Free(); type = SWF_VAR_STRING; value.string = idSWFScriptString::Alloc( s ); }
     81 	void SetString( idSWFScriptString * s )	{ Free(); type = SWF_VAR_STRING; value.string = s; s->AddRef(); }
     82 	void SetFloat( float f )			{ Free(); type = SWF_VAR_FLOAT; value.f = f; }
     83 	void SetNULL()						{ Free(); type = SWF_VAR_NULL; }
     84 	void SetUndefined()					{ Free(); type = SWF_VAR_UNDEF; }
     85 	void SetBool( bool b )				{ Free(); type = SWF_VAR_BOOL; value.b = b; }
     86 	void SetInteger( int32 i )			{ Free(); type = SWF_VAR_INTEGER; value.i = i; }
     87 
     88 	void SetObject( idSWFScriptObject * o );
     89 	void SetFunction( idSWFScriptFunction * f );
     90 
     91 	idStr	ToString() const;
     92 	float	ToFloat() const;
     93 	bool	ToBool() const;
     94 	int32	ToInteger() const;
     95 
     96 	idSWFScriptObject *		GetObject() { assert( type == SWF_VAR_OBJECT ); return value.object; }
     97 	idSWFScriptObject *		GetObject() const { assert( type == SWF_VAR_OBJECT ); return value.object; }
     98 	idSWFScriptFunction *	GetFunction() { assert( type == SWF_VAR_FUNCTION ); return value.function; }
     99 	idSWFSpriteInstance *	ToSprite();
    100 	idSWFTextInstance *		ToText();
    101 
    102 	idSWFScriptVar			GetNestedVar( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
    103 	idSWFScriptObject *		GetNestedObj( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
    104 	idSWFSpriteInstance *	GetNestedSprite( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
    105 	idSWFTextInstance *		GetNestedText( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
    106 
    107 	const char *			TypeOf() const;
    108 
    109 	// debug print of this variable to the console
    110 	void					PrintToConsole() const;
    111 
    112 	bool IsString()		const { return ( type == SWF_VAR_STRING ) || ( type == SWF_VAR_STRINGID ); }
    113 	bool IsNULL()		const { return ( type == SWF_VAR_NULL ); }
    114 	bool IsUndefined()	const { return ( type == SWF_VAR_UNDEF ); }
    115 	bool IsValid()		const { return ( type != SWF_VAR_UNDEF ) && ( type != SWF_VAR_NULL ); }
    116 	bool IsFunction()	const { return ( type == SWF_VAR_FUNCTION ); }
    117 	bool IsObject()		const { return ( type == SWF_VAR_OBJECT ); }
    118 	bool IsNumeric()	const { return ( type == SWF_VAR_FLOAT ) || ( type == SWF_VAR_INTEGER ) || ( type == SWF_VAR_BOOL ); }
    119 
    120 	enum swfScriptVarType {
    121 		SWF_VAR_STRINGID,
    122 		SWF_VAR_STRING,
    123 		SWF_VAR_FLOAT,
    124 		SWF_VAR_NULL,
    125 		SWF_VAR_UNDEF,
    126 		SWF_VAR_BOOL,
    127 		SWF_VAR_INTEGER,
    128 		SWF_VAR_FUNCTION,
    129 		SWF_VAR_OBJECT
    130 	};
    131 
    132 	swfScriptVarType	GetType() const { return type; }
    133 
    134 private:
    135 	void Free();
    136 	swfScriptVarType type;
    137 
    138 	union swfScriptVarValue_t {
    139 		float	f;
    140 		int32	i;
    141 		bool	b;
    142 		idSWFScriptObject * object;
    143 		idSWFScriptString * string;
    144 		idSWFScriptFunction * function;
    145 	} value;
    146 };
    147 
    148 #endif // !__SWF_SCRIPTVAR_H__