DOOM-3-BFG

DOOM 3 BFG Edition
Log | Files | Refs

sys_lobby_backend_direct.h (3199B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 #ifndef	__SYS_LOBBY_BACKEND_DIRECT_H__
     29 #define	__SYS_LOBBY_BACKEND_DIRECT_H__
     30 
     31 /*
     32 ========================
     33 idLobbyBackendDirect
     34 ========================
     35 */
     36 class idLobbyBackendDirect : public idLobbyBackend {
     37 public:
     38 	idLobbyBackendDirect();
     39 
     40 	// idLobbyBackend interface
     41 	virtual void				StartHosting( const idMatchParameters & p, float skillLevel, lobbyBackendType_t type );
     42 	virtual void				StartFinding( const idMatchParameters & p, int numPartyUsers, float skillLevel );
     43 	virtual void				JoinFromConnectInfo( const lobbyConnectInfo_t & connectInfo );
     44 	virtual void				GetSearchResults( idList< lobbyConnectInfo_t > & searchResults );
     45 	virtual void				FillMsgWithPostConnectInfo( idBitMsg & msg ) {}
     46 	virtual void				PostConnectFromMsg( idBitMsg & msg ) {}
     47 	virtual void				Shutdown();
     48 	virtual void				GetOwnerAddress( lobbyAddress_t & outAddr );
     49 	virtual void				SetIsJoinable( bool joinable );	
     50 	virtual lobbyConnectInfo_t	GetConnectInfo();
     51 	virtual bool				IsOwnerOfConnectInfo( const lobbyConnectInfo_t & connectInfo ) const;
     52 	virtual void				Pump();
     53 	virtual void				UpdateMatchParms( const idMatchParameters & p );
     54 	virtual void				UpdateLobbySkill( float lobbySkill );
     55 	virtual void				SetInGame( bool value );
     56 	virtual lobbyBackendState_t	GetState() { return state; }
     57 
     58 	virtual void				BecomeHost( int numInvites );
     59 	virtual void				FinishBecomeHost();
     60 
     61 	virtual void			RegisterUser( lobbyUser_t * user, bool isLocal );
     62 	virtual void			UnregisterUser( lobbyUser_t * user, bool isLocal );	
     63 
     64 private:
     65 
     66 	lobbyBackendState_t		state;
     67 	netadr_t				address;
     68 };
     69 
     70 #endif	// __SYS_LOBBY_BACKEND_DIRECT_H__