sys_localuser.cpp (4951B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 #pragma hdrstop 29 #include "../idlib/precompiled.h" 30 31 extern idCVar fs_savepath; 32 33 /* 34 ======================== 35 idLocalUser::idLocalUser 36 ======================== 37 */ 38 idLocalUser::idLocalUser() { 39 memset( joiningLobby, 0, sizeof( joiningLobby ) ); 40 profileMgr.Init( this ); 41 syncAchievementsRequested = 0; 42 } 43 44 void idLocalUser::Pump() { 45 // Pump the profile 46 GetProfileMgr().Pump(); 47 48 if ( GetProfileMgr().GetProfile() != NULL && GetProfileMgr().GetProfile()->GetState() == idPlayerProfile::IDLE ) { 49 // Pump achievements 50 if ( syncAchievementsRequested ) { 51 if ( session->GetAchievementSystem().IsInitialized() ) { 52 session->GetAchievementSystem().SyncAchievementBits( this ); 53 syncAchievementsRequested = false; 54 } 55 } 56 session->GetAchievementSystem().Pump(); 57 } 58 59 // Extra platform pump if necessary 60 PumpPlatform(); 61 } 62 63 /* 64 ======================== 65 idLocalUser::IsStorageDeviceAvailable 66 ======================== 67 */ 68 bool idLocalUser::IsStorageDeviceAvailable() const { 69 return saveGame_enable.GetBool(); 70 } 71 72 /* 73 ======================== 74 idLocalUser::ResetStorageDevice 75 ======================== 76 */ 77 void idLocalUser::ResetStorageDevice() { 78 } 79 80 /* 81 ======================== 82 idLocalUser::StorageSizeAvailable 83 ======================== 84 */ 85 bool idLocalUser::StorageSizeAvailable( uint64 minSizeInBytes, int64 & neededBytes ) { 86 int64 size = Sys_GetDriveFreeSpaceInBytes( fs_savepath.GetString() ); 87 88 neededBytes = minSizeInBytes - size; 89 if ( neededBytes < 0 ) { 90 neededBytes = 0; 91 } 92 93 return neededBytes == 0; 94 } 95 96 /* 97 ======================== 98 idLocalUser::SetStatInt 99 ======================== 100 */ 101 void idLocalUser::SetStatInt( int s, int v ) { 102 idPlayerProfile * profile = GetProfile(); 103 if ( profile != NULL ) { 104 return profile->StatSetInt( s, v ); 105 } 106 } 107 108 /* 109 ======================== 110 idLocalUser::SetStatFloat 111 ======================== 112 */ 113 void idLocalUser::SetStatFloat( int s, float v ) { 114 idPlayerProfile * profile = GetProfile(); 115 if ( profile != NULL ) { 116 return profile->StatSetFloat( s, v ); 117 } 118 } 119 120 /* 121 ======================== 122 idLocalUser::GetStatInt 123 ======================== 124 */ 125 int idLocalUser::GetStatInt( int s ) { 126 const idPlayerProfile * profile = GetProfile(); 127 128 if ( profile != NULL && s >= 0 ) { 129 return profile->StatGetInt( s ); 130 } 131 132 return 0; 133 } 134 135 /* 136 ======================== 137 idLocalUser::GetStatFloat 138 ======================== 139 */ 140 float idLocalUser::GetStatFloat( int s ) { 141 const idPlayerProfile * profile = GetProfile(); 142 143 if ( profile != NULL ) { 144 return profile->StatGetFloat( s ); 145 } 146 147 return 0.0f; 148 } 149 150 /* 151 ======================== 152 idLocalUser::LoadProfileSettings 153 ======================== 154 */ 155 void idLocalUser::LoadProfileSettings() { 156 idPlayerProfile * profile = GetProfileMgr().GetProfile(); 157 158 // Lazy instantiation 159 if ( profile == NULL ) { 160 // Create a new profile 161 profile = idPlayerProfile::CreatePlayerProfile( GetInputDevice() ); 162 } 163 164 if ( profile != NULL ) { 165 profile->LoadSettings(); 166 } 167 168 return; 169 } 170 171 /* 172 ======================== 173 idLocalUser::SaveProfileSettings 174 ======================== 175 */ 176 void idLocalUser::SaveProfileSettings() { 177 idPlayerProfile * profile = GetProfileMgr().GetProfile(); 178 if ( profile != NULL ) { 179 profile->SaveSettings( true ); 180 } 181 182 return; 183 } 184 185 /* 186 ======================== 187 localUserHandle_t::Serialize 188 ======================== 189 */ 190 void localUserHandle_t::Serialize( idSerializer & ser ) { 191 ser.Serialize( handle ); 192 }