DOOM-3-BFG

DOOM 3 BFG Edition
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ChoiceWindow.h (3049B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 #ifndef __CHOICEWINDOW_H
     29 #define __CHOICEWINDOW_H
     30 
     31 #include "Window.h"
     32 
     33 class idUserInterfaceLocal;
     34 class idChoiceWindow : public idWindow {
     35 public:
     36 						idChoiceWindow(idUserInterfaceLocal *gui);
     37 	virtual				~idChoiceWindow();
     38 
     39 	virtual const char	*HandleEvent(const sysEvent_t *event, bool *updateVisuals);
     40 	virtual void 		PostParse();
     41 	virtual void 		Draw(int time, float x, float y);
     42 	virtual void		Activate( bool activate, idStr &act );
     43 	virtual size_t		Allocated(){return idWindow::Allocated();}; 
     44   
     45 	virtual idWinVar	*GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
     46 
     47 	void				RunNamedEvent( const char* eventName );
     48 	
     49 private:
     50 	virtual bool		ParseInternalVar(const char *name, idTokenParser *src);
     51 	void				CommonInit();
     52 	void				UpdateChoice();
     53 	void				ValidateChoice();
     54 	
     55 	void				InitVars();
     56 						// true: read the updated cvar from cvar system, gui from dict
     57 						// false: write to the cvar system, to the gui dict
     58 						// force == true overrides liveUpdate 0
     59 	void				UpdateVars( bool read, bool force = false );
     60 
     61 	void				UpdateChoicesAndVals();
     62 	
     63 	int					currentChoice;
     64 	int					choiceType;
     65 	idStr				latchedChoices;
     66 	idWinStr			choicesStr;
     67 	idStr				latchedVals;
     68 	idWinStr			choiceVals;
     69 	idStrList			choices;
     70 	idStrList			values;
     71 
     72 	idWinStr			guiStr;
     73 	idWinStr			cvarStr;
     74 	idCVar *			cvar;
     75 	idMultiWinVar		updateStr;
     76 
     77 	idWinBool			liveUpdate;
     78 	idWinStr			updateGroup;
     79 };
     80 
     81 #endif // __CHOICEWINDOW_H