EditWindow.h (3247B)
1 /* 2 =========================================================================== 3 4 Doom 3 BFG Edition GPL Source Code 5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). 8 9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 29 #ifndef __EDITWINDOW_H__ 30 #define __EDITWINDOW_H__ 31 32 #include "Window.h" 33 34 const int MAX_EDITFIELD = 4096; 35 36 class idUserInterfaceLocal; 37 class idSliderWindow; 38 39 class idEditWindow : public idWindow { 40 public: 41 idEditWindow(idUserInterfaceLocal *gui); 42 virtual ~idEditWindow(); 43 44 virtual void Draw( int time, float x, float y ); 45 virtual const char *HandleEvent( const sysEvent_t *event, bool *updateVisuals ); 46 virtual void PostParse(); 47 virtual void GainFocus(); 48 virtual size_t Allocated(){return idWindow::Allocated();}; 49 50 virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL ); 51 52 virtual void HandleBuddyUpdate(idWindow *buddy); 53 virtual void Activate(bool activate, idStr &act); 54 55 void RunNamedEvent( const char* eventName ); 56 57 private: 58 59 virtual bool ParseInternalVar(const char *name, idTokenParser *src); 60 61 void InitCvar(); 62 // true: read the updated cvar from cvar system 63 // false: write to the cvar system 64 // force == true overrides liveUpdate 0 65 void UpdateCvar( bool read, bool force = false ); 66 67 void CommonInit(); 68 void EnsureCursorVisible(); 69 void InitScroller( bool horizontal ); 70 71 int maxChars; 72 int paintOffset; 73 int cursorPos; 74 int cursorLine; 75 int cvarMax; 76 bool wrap; 77 bool readonly; 78 bool numeric; 79 idStr sourceFile; 80 idSliderWindow * scroller; 81 idList<int> breaks; 82 float sizeBias; 83 int textIndex; 84 int lastTextLength; 85 bool forceScroll; 86 idWinBool password; 87 88 idWinStr cvarStr; 89 idCVar * cvar; 90 91 idWinBool liveUpdate; 92 idWinStr cvarGroup; 93 }; 94 95 #endif /* !__EDITWINDOW_H__ */