DOOM-3-BFG

DOOM 3 BFG Edition
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EditWindow.h (3247B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #ifndef __EDITWINDOW_H__
     30 #define __EDITWINDOW_H__
     31 
     32 #include "Window.h"
     33 
     34 const int MAX_EDITFIELD = 4096;
     35 
     36 class idUserInterfaceLocal;
     37 class idSliderWindow;
     38 
     39 class idEditWindow : public idWindow {
     40 public:
     41 						idEditWindow(idUserInterfaceLocal *gui);
     42 	virtual 			~idEditWindow();
     43 
     44 	virtual void		Draw( int time, float x, float y );
     45 	virtual const char *HandleEvent( const sysEvent_t *event, bool *updateVisuals );
     46 	virtual void		PostParse();
     47 	virtual void		GainFocus();
     48 	virtual size_t		Allocated(){return idWindow::Allocated();};
     49 	
     50 	virtual idWinVar *	GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL );
     51 	
     52 	virtual void 		HandleBuddyUpdate(idWindow *buddy);
     53 	virtual void		Activate(bool activate, idStr &act);
     54 	
     55 	void				RunNamedEvent( const char* eventName );
     56 	
     57 private:
     58 
     59 	virtual bool		ParseInternalVar(const char *name, idTokenParser *src);
     60 
     61 	void				InitCvar();
     62 						// true: read the updated cvar from cvar system
     63 						// false: write to the cvar system
     64 						// force == true overrides liveUpdate 0
     65 	void				UpdateCvar( bool read, bool force = false );
     66 	
     67 	void				CommonInit();
     68 	void				EnsureCursorVisible();
     69 	void				InitScroller( bool horizontal );
     70 	
     71 	int					maxChars;
     72 	int					paintOffset;
     73 	int					cursorPos;
     74 	int					cursorLine;
     75 	int					cvarMax;
     76 	bool				wrap;
     77 	bool				readonly;
     78 	bool				numeric;
     79 	idStr				sourceFile;
     80 	idSliderWindow *	scroller;
     81 	idList<int>			breaks;
     82 	float				sizeBias;
     83 	int					textIndex;
     84 	int					lastTextLength;
     85 	bool				forceScroll;	
     86 	idWinBool			password;
     87 
     88 	idWinStr			cvarStr;
     89 	idCVar *			cvar;
     90 
     91 	idWinBool			liveUpdate;
     92 	idWinStr			cvarGroup;
     93 };
     94 
     95 #endif /* !__EDITWINDOW_H__ */