DOOM-3-BFG

DOOM 3 BFG Edition
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ListWindow.h (3244B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 #ifndef __LISTWINDOW_H
     29 #define __LISTWINDOW_H
     30 
     31 class idSliderWindow;
     32 
     33 enum {
     34 	TAB_TYPE_TEXT = 0,
     35 	TAB_TYPE_ICON = 1
     36 };
     37 
     38 struct idTabRect {
     39 	int x;
     40 	int w;
     41 	int align;
     42 	int valign;
     43 	int	type;
     44 	idVec2 iconSize;
     45 	float iconVOffset;
     46 };
     47 
     48 class idListWindow : public idWindow {
     49 public:
     50 	idListWindow(idUserInterfaceLocal *gui);
     51 
     52 	virtual const char*	HandleEvent(const sysEvent_t *event, bool *updateVisuals);
     53 	virtual void		PostParse();
     54 	virtual void		Draw(int time, float x, float y);
     55 	virtual void		Activate(bool activate, idStr &act);
     56 	virtual void		HandleBuddyUpdate(idWindow *buddy);
     57 	virtual void		StateChanged( bool redraw = false );
     58 	virtual size_t		Allocated(){return idWindow::Allocated();};
     59 	virtual idWinVar*	GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
     60 
     61 	void				UpdateList();
     62 	
     63 private:
     64 	virtual bool		ParseInternalVar(const char *name, idTokenParser *src);
     65 	void				CommonInit();
     66 	void				InitScroller( bool horizontal );
     67 	void				SetCurrentSel( int sel );
     68 	void				AddCurrentSel( int sel );
     69 	int					GetCurrentSel();
     70 	bool				IsSelected( int index );
     71 	void				ClearSelection( int sel );
     72 
     73 	idList<idTabRect, TAG_OLD_UI>	tabInfo;
     74 	int					top;
     75 	float				sizeBias;
     76 	bool				horizontal;
     77 	idStr				tabStopStr;
     78 	idStr				tabAlignStr;
     79 	idStr				tabVAlignStr;
     80 	idStr				tabTypeStr;
     81 	idStr				tabIconSizeStr;
     82 	idStr				tabIconVOffsetStr;
     83 	idHashTable<const idMaterial*> iconMaterials;						
     84 	bool				multipleSel;
     85 
     86 	idStrList			listItems;
     87 	idSliderWindow*		scroller;
     88 	idList<int, TAG_OLD_UI>			currentSel;
     89 	idStr				listName;
     90 
     91 	int					clickTime;
     92 
     93 	int					typedTime;
     94 	idStr				typed;
     95 };
     96 
     97 #endif // __LISTWINDOW_H