DOOM-3-BFG

DOOM 3 BFG Edition
Log | Files | Refs

RegExp.h (3629B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #ifndef __REGEXP_H__
     30 #define __REGEXP_H__
     31 
     32 class idTokenParser;
     33 class idWindow;
     34 class idWinVar;
     35 
     36 class idRegister {
     37 public:
     38 						idRegister();
     39 						idRegister( const char *p, int t );
     40 
     41 	enum REGTYPE { VEC4 = 0, FLOAT, BOOL, INT, STRING, VEC2, VEC3, RECTANGLE, NUMTYPES } ;
     42 	static int REGCOUNT[NUMTYPES];
     43 
     44 	bool				enabled;
     45 	short				type;
     46 	idStr				name;
     47 	int					regCount;
     48 	unsigned short		regs[4];
     49 	idWinVar *			var;
     50 
     51 	void				SetToRegs( float *registers );
     52 	void				GetFromRegs( float *registers );
     53 	void				CopyRegs( idRegister *src );
     54 	void				Enable( bool b ) { enabled = b; }
     55 	void				ReadFromDemoFile( idDemoFile *f );
     56 	void				WriteToDemoFile( idDemoFile *f );
     57 	void				WriteToSaveGame( idFile *savefile );
     58 	void				ReadFromSaveGame( idFile *savefile );
     59 };
     60 
     61 ID_INLINE idRegister::idRegister() {
     62 }
     63 
     64 ID_INLINE idRegister::idRegister( const char *p, int t ) {
     65 	name = p;
     66 	type = t;
     67 	assert( t >= 0 && t < NUMTYPES );
     68 	regCount = REGCOUNT[t];
     69 	enabled = ( type == STRING ) ? false : true;
     70 	var = NULL;
     71 };
     72 
     73 ID_INLINE void idRegister::CopyRegs( idRegister *src ) {
     74 	regs[0] = src->regs[0];
     75 	regs[1] = src->regs[1];
     76 	regs[2] = src->regs[2];
     77 	regs[3] = src->regs[3];
     78 }
     79 
     80 class idRegisterList {
     81 public:
     82 
     83 						idRegisterList();
     84 						~idRegisterList();
     85 
     86 	void				AddReg( const char *name, int type, idTokenParser *src, idWindow *win, idWinVar *var );
     87 	void				AddReg( const char *name, int type, idVec4 data, idWindow *win, idWinVar *var );
     88 
     89 	idRegister *		FindReg( const char *name );
     90 	void				SetToRegs( float *registers );
     91 	void				GetFromRegs( float *registers );
     92 	void				Reset();
     93 	void				ReadFromDemoFile( idDemoFile *f );
     94 	void				WriteToDemoFile( idDemoFile *f );
     95 	void				WriteToSaveGame( idFile *savefile );
     96 	void				ReadFromSaveGame( idFile *savefile );
     97 
     98 private:
     99 	idList<idRegister*>	regs;
    100 	idHashIndex			regHash;
    101 };
    102 
    103 ID_INLINE idRegisterList::idRegisterList() {
    104 	regs.SetGranularity( 4 );
    105 	regHash.SetGranularity( 4 );
    106 	regHash.Clear( 32, 4 );
    107 }
    108 
    109 ID_INLINE idRegisterList::~idRegisterList() {
    110 }
    111 
    112 #endif /* !__REGEXP_H__ */