DOOM-3-BFG

DOOM 3 BFG Edition
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SliderWindow.h (3573B)


      1 /*
      2 ===========================================================================
      3 
      4 Doom 3 BFG Edition GPL Source Code
      5 Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 
      6 
      7 This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  
      8 
      9 Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
     10 it under the terms of the GNU General Public License as published by
     11 the Free Software Foundation, either version 3 of the License, or
     12 (at your option) any later version.
     13 
     14 Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
     15 but WITHOUT ANY WARRANTY; without even the implied warranty of
     16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     17 GNU General Public License for more details.
     18 
     19 You should have received a copy of the GNU General Public License
     20 along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
     21 
     22 In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
     23 
     24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
     25 
     26 ===========================================================================
     27 */
     28 
     29 #ifndef __SLIDERWINDOW_H__
     30 #define __SLIDERWINDOW_H__
     31 
     32 class idUserInterfaceLocal;
     33 
     34 class idSliderWindow : public idWindow {
     35 public:
     36 						idSliderWindow(idUserInterfaceLocal *gui);
     37 	virtual				~idSliderWindow();
     38 
     39 	void				InitWithDefaults(const char *_name, const idRectangle &rect, const idVec4 &foreColor, const idVec4 &matColor, const char *_background, const char *thumbShader, bool _vertical, bool _scrollbar);
     40 
     41 	void				SetRange(float _low, float _high, float _step);
     42 	float				GetLow() { return low; }
     43 	float				GetHigh() { return high; }
     44 
     45 	void				SetValue(float _value);
     46 	float				GetValue() { return value; };
     47 
     48 	virtual size_t		Allocated(){return idWindow::Allocated();};
     49 	virtual idWinVar *	GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
     50 	virtual const char *HandleEvent(const sysEvent_t *event, bool *updateVisuals);
     51 	virtual void		PostParse();
     52 	virtual void		Draw(int time, float x, float y);
     53 	virtual void		DrawBackground(const idRectangle &drawRect);
     54 	virtual const char *RouteMouseCoords(float xd, float yd);
     55 	virtual void		Activate(bool activate, idStr &act);
     56 	virtual void		SetBuddy(idWindow *buddy);
     57 
     58 	void				RunNamedEvent( const char* eventName );
     59 	
     60 private:
     61 	virtual bool		ParseInternalVar(const char *name, idTokenParser *src);
     62 	void				CommonInit();
     63 	void				InitCvar();
     64 						// true: read the updated cvar from cvar system
     65 						// false: write to the cvar system
     66 						// force == true overrides liveUpdate 0
     67 	void				UpdateCvar( bool read, bool force = false );
     68 	
     69 	idWinFloat			value;
     70 	float				low;
     71 	float				high;
     72 	float				thumbWidth;
     73 	float				thumbHeight;
     74 	float				stepSize;
     75 	float				lastValue;
     76 	idRectangle			thumbRect;
     77 	const idMaterial *	thumbMat;
     78 	bool				vertical;
     79 	bool				verticalFlip;
     80 	bool				scrollbar;
     81 	idWindow *			buddyWin;
     82 	idStr				thumbShader;
     83 	
     84 	idWinStr			cvarStr;
     85 	idCVar *			cvar;
     86 	bool				cvar_init;
     87 	idWinBool			liveUpdate;
     88 	idWinStr			cvarGroup;	
     89 };
     90 
     91 #endif /* !__SLIDERWINDOW_H__ */
     92