DOOM64-RE

DOOM 64 Reverse Engineering
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CONTRIBUTORS.md (1071B)


      1 
      2 ## DOOM64-RE contributors (sorted alphabetically)
      3 
      4 * **[Darragh Coy (intacowetrust)](https://github.com/BodbDearg)**
      5 
      6     * Various information and code for PSX DOOM based on his own extensive reverse engineering efforts, including:
      7 
      8       * Fixes for the 'linedef deletion' bug. From PsyDoom:
      9          https://github.com/BodbDearg/PsyDoom/commit/8e3956eb6c5b24f19ba0ef4ac882372e93809769
     10     
     11 * **[Samuel Villarreal (svkaiser)](https://github.com/svkaiser)**
     12 
     13     * Console DOOM reverse engineering, specs & tools:
     14     https://www.doomworld.com/forum/topic/38608-the-console-doom-hacking-project-console-specs
     15     * Doom64-EX source code (DOOM 64 was based on PSX DOOM, thus can serve as a reference point for it):
     16     https://github.com/svkaiser/Doom64EX
     17 
     18 ## DOOM64-RE hardware testers (sorted alphabetically)
     19 
     20 * ** [CrashOveride] (https://github.com/CrashOveride95)**
     21 * ** [Immorpher] (Doom 64 Discord: https://discord.gg/Ktxz8nz)**
     22 * ** [sector666] (Kex Engine Discord: https://discord.gg/4gVTcD5)**
     23 * ** [streams] (Discord ID: streams#3746)**