doominfo.c (142740B)
1 #include "doomdef.h" 2 /* generated by multigen */ 3 4 char *sprnames[NUMSPRITES] = { // 8005EE30 5 "SPOT", "PLAY", "SARG", "FATT", "POSS", "TROO", "HEAD", "BOSS", 6 "SKUL", "BSPI", "CYBR", "PAIN", "RECT", "MISL", "PLSS", "BFS1", 7 "LASS", "BAL1", "BAL3", "BAL2", "BAL7", "BAL8", "APLS", "MANF", 8 "TRCR", "DART", "FIRE", "RBAL", "PUF2", "PUF3", "PUFF", "BLUD", 9 "A027", "TFOG", "BFE2", "ARM1", "ARM2", "BON1", "BON2", "BKEY", 10 "RKEY", "YKEY", "YSKU", "RSKU", "BSKU", "ART1", "ART2", "ART3", 11 "STIM", "MEDI", "SOUL", "PINV", "PSTR", "PINS", "SUIT", "PMAP", 12 "PVIS", "MEGA", "CLIP", "AMMO", "RCKT", "BROK", "CELL", "CELP", 13 "SHEL", "SBOX", "BPAK", "BFUG", "CSAW", "MGUN", "LAUN", "PLSM", 14 "SHOT", "SGN2", "LSRG", "CAND", "BAR1", "LMP1", "LMP2", "A031", 15 "A030", "A032", "A033", "A034", "BFLM", "RFLM", "YFLM", "A006", 16 "A021", "A003", "A020", "A014", "A016", "A008", "A007", "A015", 17 "A001", "A012", "A010", "A018", "A017", "A026", "A022", "A028", 18 "A029", "A035", "A036", "TRE3", "TRE2", "TRE1", "A013", "A019", 19 "A004", "A005", "A023", "SAWG", "PUNG", "PISG", "SHT1", "SHT2", 20 "CHGG", "ROCK", "PLAS", "BFGG", "LASR" 21 }; 22 23 void A_WeaponReady(); 24 void A_ChainSawReady(); 25 void A_Lower(); 26 void A_Raise(); 27 void A_Punch(); 28 void A_ReFire(); 29 void A_FirePistol(); 30 void A_FireShotgun(); 31 void A_FireShotgun2(); 32 void A_CheckReload(); 33 void A_LoadShotgun2(); 34 void A_CloseShotgun2(); 35 void A_FireCGun(); 36 void A_GunFlash(); 37 void A_FireMissile(); 38 void A_Saw(); 39 void A_FirePlasma(); 40 void A_PlasmaAnimate(); 41 void A_BFGsound(); 42 void A_FireBFG(); 43 void A_BFGSpray(); 44 void A_BFGFlash(); 45 void A_FireLaser(); 46 47 void A_Explode(); 48 void A_Pain(); 49 void A_PlayerScream(); 50 void A_Fall(); 51 void A_XScream(); 52 void A_Look(); 53 void A_Chase(); 54 void A_FaceTarget(); 55 void A_PosAttack(); 56 void A_Scream(); 57 void A_SPosAttack(); 58 void A_Tracer(); 59 void A_FatRaise(); 60 void A_FatAttack1(); 61 void A_FatAttack2(); 62 void A_FatAttack3(); 63 void A_TroopAttack(); 64 void A_TroopMelee(); 65 void A_SargAttack(); 66 void A_HeadAttack(); 67 void A_BruisAttack(); 68 void A_SkullAttack(); 69 void A_Metal(); 70 void A_SpidRefire(); 71 void A_BabyMetal(); 72 void A_BspiAttack(); 73 void A_Hoof(); 74 void A_CyberAttack(); 75 void A_PainAttack(); 76 void A_PainDie(); 77 void A_SpawnSmoke(); 78 void A_FadeAlpha(); 79 void A_OnDeathTrigger(); 80 void A_BarrelExplode(); 81 void A_TargetCamera(); 82 void A_BspiFaceTarget(); 83 void A_PlayAttack(); 84 void A_RectChase(); 85 void A_RectMissile(); 86 void A_RectGroundFire(); 87 void A_MoveGroundFire(); 88 void A_RectTracer(); 89 void A_PainDeathEvent(); 90 void A_CyberDeathEvent(); 91 void A_RectDeathEvent(); 92 void A_FadeOut(); 93 void A_FadeIn(); 94 void A_SkullSetAlpha(); 95 void A_MissileSetAlpha(); 96 97 state_t states[NUMSTATES] = // 8004D3F4 98 { 99 { SPR_SPOT,0,-1,NULL,S_000 }, /*S_000*/ 100 { SPR_PLAY,0,-1,NULL,S_000 }, /*S_001*/ 101 { SPR_PLAY,0,4,NULL,S_003 }, /*S_002*/ 102 { SPR_PLAY,1,4,NULL,S_004 }, /*S_003*/ 103 { SPR_PLAY,2,4,NULL,S_005 }, /*S_004*/ 104 { SPR_PLAY,3,4,NULL,S_002 }, /*S_005*/ 105 { SPR_PLAY,4,12,NULL,S_007 }, /*S_006*/ 106 { SPR_PLAY,32773,6,NULL,S_001 }, /*S_007*/ 107 { SPR_PLAY,6,4,NULL,S_009 }, /*S_008*/ 108 { SPR_PLAY,6,4,A_Pain,S_001 }, /*S_009*/ 109 { SPR_PLAY,7,10,NULL,S_011 }, /*S_010*/ 110 { SPR_PLAY,8,10,A_Scream,S_012 }, /*S_011*/ 111 { SPR_PLAY,9,10,A_Fall,S_013 }, /*S_012*/ 112 { SPR_PLAY,10,10,NULL,S_014 }, /*S_013*/ 113 { SPR_PLAY,11,10,NULL,S_015 }, /*S_014*/ 114 { SPR_PLAY,12,-1,NULL,S_000 }, /*S_015*/ 115 { SPR_PLAY,13,5,NULL,S_017 }, /*S_016*/ 116 { SPR_PLAY,14,5,A_XScream,S_018 }, /*S_017*/ 117 { SPR_PLAY,15,5,A_Fall,S_019 }, /*S_018*/ 118 { SPR_PLAY,16,5,NULL,S_020 }, /*S_019*/ 119 { SPR_PLAY,17,5,NULL,S_021 }, /*S_020*/ 120 { SPR_PLAY,18,5,NULL,S_022 }, /*S_021*/ 121 { SPR_PLAY,19,5,NULL,S_023 }, /*S_022*/ 122 { SPR_PLAY,20,5,NULL,S_024 }, /*S_023*/ 123 { SPR_PLAY,21,-1,NULL,S_000 }, /*S_024*/ 124 { SPR_PLAY,4,10,A_Look,S_025 }, /*S_025*/ 125 { SPR_PLAY,0,4,A_Chase,S_027 }, /*S_026*/ 126 { SPR_PLAY,1,4,A_Chase,S_028 }, /*S_027*/ 127 { SPR_PLAY,2,4,A_Chase,S_029 }, /*S_028*/ 128 { SPR_PLAY,3,4,A_Chase,S_026 }, /*S_029*/ 129 { SPR_PLAY,4,4,A_PosAttack,S_031 }, /*S_030*/ 130 { SPR_PLAY,32773,4,A_PosAttack,S_032 }, /*S_031*/ 131 { SPR_PLAY,4,4,A_PosAttack,S_033 }, /*S_032*/ 132 { SPR_PLAY,32773,4,A_PosAttack,S_034 }, /*S_033*/ 133 { SPR_PLAY,4,4,A_PosAttack,S_035 }, /*S_034*/ 134 { SPR_PLAY,32773,4,A_PosAttack,S_026 }, /*S_035*/ 135 { SPR_PLAY,6,4,NULL,S_037 }, /*S_036*/ 136 { SPR_PLAY,6,4,A_Pain,S_026 }, /*S_037*/ 137 { SPR_PLAY,4,4,A_PlayAttack,S_039 }, /*S_038*/ 138 { SPR_PLAY,32773,4,A_PlayAttack,S_040 }, /*S_039*/ 139 { SPR_PLAY,4,4,A_PlayAttack,S_041 }, /*S_040*/ 140 { SPR_PLAY,32773,4,A_PlayAttack,S_042 }, /*S_041*/ 141 { SPR_PLAY,4,4,A_PlayAttack,S_043 }, /*S_042*/ 142 { SPR_PLAY,32773,4,A_PlayAttack,S_026 }, /*S_043*/ 143 { SPR_SARG,1,8,A_Look,S_045 }, /*S_044*/ 144 { SPR_SARG,3,8,A_Look,S_044 }, /*S_045*/ 145 { SPR_SARG,0,2,A_Chase,S_047 }, /*S_046*/ 146 { SPR_SARG,0,2,A_Chase,S_048 }, /*S_047*/ 147 { SPR_SARG,1,2,A_Chase,S_049 }, /*S_048*/ 148 { SPR_SARG,1,2,A_Chase,S_050 }, /*S_049*/ 149 { SPR_SARG,2,2,A_Chase,S_051 }, /*S_050*/ 150 { SPR_SARG,2,2,A_Chase,S_052 }, /*S_051*/ 151 { SPR_SARG,3,2,A_Chase,S_053 }, /*S_052*/ 152 { SPR_SARG,3,2,A_Chase,S_046 }, /*S_053*/ 153 { SPR_SARG,4,8,A_FaceTarget,S_055 }, /*S_054*/ 154 { SPR_SARG,5,8,A_FaceTarget,S_056 }, /*S_055*/ 155 { SPR_SARG,6,8,A_SargAttack,S_046 }, /*S_056*/ 156 { SPR_SARG,7,2,NULL,S_058 }, /*S_057*/ 157 { SPR_SARG,7,2,A_Pain,S_046 }, /*S_058*/ 158 { SPR_SARG,8,8,NULL,S_060 }, /*S_059*/ 159 { SPR_SARG,9,8,A_Scream,S_061 }, /*S_060*/ 160 { SPR_SARG,10,4,NULL,S_062 }, /*S_061*/ 161 { SPR_SARG,11,4,A_Fall,S_063 }, /*S_062*/ 162 { SPR_SARG,12,4,A_OnDeathTrigger,S_064 }, /*S_063*/ 163 { SPR_SARG,13,-1,NULL,S_000 }, /*S_064*/ 164 { SPR_SARG,0,1,A_FadeOut,S_046 }, /*S_065*/ 165 { SPR_SARG,4,1,A_FadeOut,S_054 }, /*S_066*/ 166 { SPR_SARG,7,1,A_FadeOut,S_057 }, /*S_067*/ 167 { SPR_SARG,8,1,A_FadeIn,S_059 }, /*S_068*/ 168 { SPR_FATT,0,15,A_Look,S_070 }, /*S_069*/ 169 { SPR_FATT,1,15,A_Look,S_069 }, /*S_070*/ 170 { SPR_FATT,0,4,A_Chase,S_072 }, /*S_071*/ 171 { SPR_FATT,0,4,A_Chase,S_073 }, /*S_072*/ 172 { SPR_FATT,1,4,A_Chase,S_074 }, /*S_073*/ 173 { SPR_FATT,1,4,A_Chase,S_075 }, /*S_074*/ 174 { SPR_FATT,2,4,A_Chase,S_076 }, /*S_075*/ 175 { SPR_FATT,2,4,A_Chase,S_077 }, /*S_076*/ 176 { SPR_FATT,3,4,A_Chase,S_078 }, /*S_077*/ 177 { SPR_FATT,3,4,A_Chase,S_079 }, /*S_078*/ 178 { SPR_FATT,4,4,A_Chase,S_080 }, /*S_079*/ 179 { SPR_FATT,4,4,A_Chase,S_081 }, /*S_080*/ 180 { SPR_FATT,5,4,A_Chase,S_082 }, /*S_081*/ 181 { SPR_FATT,5,4,A_Chase,S_071 }, /*S_082*/ 182 { SPR_FATT,7,20,A_FatRaise,S_084 }, /*S_083*/ 183 { SPR_FATT,32774,10,A_FatAttack1,S_085 }, /*S_084*/ 184 { SPR_FATT,7,10,A_FaceTarget,S_086 }, /*S_085*/ 185 { SPR_FATT,32774,10,A_FatAttack2,S_087 }, /*S_086*/ 186 { SPR_FATT,7,10,A_FaceTarget,S_088 }, /*S_087*/ 187 { SPR_FATT,32774,10,A_FatAttack3,S_089 }, /*S_088*/ 188 { SPR_FATT,7,10,A_FaceTarget,S_071 }, /*S_089*/ 189 { SPR_FATT,8,3,NULL,S_091 }, /*S_090*/ 190 { SPR_FATT,8,3,A_Pain,S_071 }, /*S_091*/ 191 { SPR_FATT,9,6,NULL,S_093 }, /*S_092*/ 192 { SPR_FATT,10,6,A_Scream,S_094 }, /*S_093*/ 193 { SPR_FATT,11,6,A_Fall,S_095 }, /*S_094*/ 194 { SPR_FATT,12,6,NULL,S_096 }, /*S_095*/ 195 { SPR_FATT,13,6,A_OnDeathTrigger,S_097 }, /*S_096*/ 196 { SPR_FATT,14,-1,NULL,S_000 }, /*S_097*/ 197 { SPR_POSS,0,10,A_Look,S_099 }, /*S_098*/ 198 { SPR_POSS,1,10,A_Look,S_098 }, /*S_099*/ 199 { SPR_POSS,0,4,A_Chase,S_101 }, /*S_100*/ 200 { SPR_POSS,0,4,A_Chase,S_102 }, /*S_101*/ 201 { SPR_POSS,1,4,A_Chase,S_103 }, /*S_102*/ 202 { SPR_POSS,1,4,A_Chase,S_104 }, /*S_103*/ 203 { SPR_POSS,2,4,A_Chase,S_105 }, /*S_104*/ 204 { SPR_POSS,2,4,A_Chase,S_106 }, /*S_105*/ 205 { SPR_POSS,3,4,A_Chase,S_107 }, /*S_106*/ 206 { SPR_POSS,3,4,A_Chase,S_100 }, /*S_107*/ 207 { SPR_POSS,4,10,A_FaceTarget,S_109 }, /*S_108*/ 208 { SPR_POSS,5,8,A_PosAttack,S_110 }, /*S_109*/ 209 { SPR_POSS,4,8,NULL,S_100 }, /*S_110*/ 210 { SPR_POSS,6,3,NULL,S_112 }, /*S_111*/ 211 { SPR_POSS,6,3,A_Pain,S_100 }, /*S_112*/ 212 { SPR_POSS,7,5,NULL,S_114 }, /*S_113*/ 213 { SPR_POSS,8,5,A_Scream,S_115 }, /*S_114*/ 214 { SPR_POSS,9,5,A_Fall,S_116 }, /*S_115*/ 215 { SPR_POSS,10,5,A_OnDeathTrigger,S_117 }, /*S_116*/ 216 { SPR_POSS,11,-1,NULL,S_000 }, /*S_117*/ 217 { SPR_POSS,12,5,NULL,S_119 }, /*S_118*/ 218 { SPR_POSS,13,5,A_XScream,S_120 }, /*S_119*/ 219 { SPR_POSS,14,5,A_Fall,S_121 }, /*S_120*/ 220 { SPR_POSS,15,5,NULL,S_122 }, /*S_121*/ 221 { SPR_POSS,16,5,NULL,S_123 }, /*S_122*/ 222 { SPR_POSS,17,5,NULL,S_124 }, /*S_123*/ 223 { SPR_POSS,18,5,NULL,S_125 }, /*S_124*/ 224 { SPR_POSS,19,5,A_OnDeathTrigger,S_126 }, /*S_125*/ 225 { SPR_POSS,20,-1,NULL,S_000 }, /*S_126*/ 226 { SPR_POSS,0,10,A_Look,S_128 }, /*S_127*/ 227 { SPR_POSS,1,10,A_Look,S_127 }, /*S_128*/ 228 { SPR_POSS,0,3,A_Chase,S_130 }, /*S_129*/ 229 { SPR_POSS,0,3,A_Chase,S_131 }, /*S_130*/ 230 { SPR_POSS,1,3,A_Chase,S_132 }, /*S_131*/ 231 { SPR_POSS,1,3,A_Chase,S_133 }, /*S_132*/ 232 { SPR_POSS,2,3,A_Chase,S_134 }, /*S_133*/ 233 { SPR_POSS,2,3,A_Chase,S_135 }, /*S_134*/ 234 { SPR_POSS,3,3,A_Chase,S_136 }, /*S_135*/ 235 { SPR_POSS,3,3,A_Chase,S_129 }, /*S_136*/ 236 { SPR_POSS,4,10,A_FaceTarget,S_138 }, /*S_137*/ 237 { SPR_POSS,5,10,A_SPosAttack,S_139 }, /*S_138*/ 238 { SPR_POSS,4,10,NULL,S_129 }, /*S_139*/ 239 { SPR_POSS,6,3,NULL,S_141 }, /*S_140*/ 240 { SPR_POSS,6,3,A_Pain,S_129 }, /*S_141*/ 241 { SPR_POSS,7,5,NULL,S_143 }, /*S_142*/ 242 { SPR_POSS,8,5,A_Scream,S_144 }, /*S_143*/ 243 { SPR_POSS,9,5,A_Fall,S_145 }, /*S_144*/ 244 { SPR_POSS,10,5,A_OnDeathTrigger,S_146 }, /*S_145*/ 245 { SPR_POSS,11,-1,NULL,S_000 }, /*S_146*/ 246 { SPR_POSS,12,5,NULL,S_148 }, /*S_147*/ 247 { SPR_POSS,13,5,A_XScream,S_149 }, /*S_148*/ 248 { SPR_POSS,14,5,A_Fall,S_150 }, /*S_149*/ 249 { SPR_POSS,15,5,NULL,S_151 }, /*S_150*/ 250 { SPR_POSS,16,5,NULL,S_152 }, /*S_151*/ 251 { SPR_POSS,17,5,NULL,S_153 }, /*S_152*/ 252 { SPR_POSS,18,5,NULL,S_154 }, /*S_153*/ 253 { SPR_POSS,19,5,A_OnDeathTrigger,S_155 }, /*S_154*/ 254 { SPR_POSS,20,-1,NULL,S_000 }, /*S_155*/ 255 { SPR_TROO,0,10,A_Look,S_157 }, /*S_156*/ 256 { SPR_TROO,1,10,A_Look,S_156 }, /*S_157*/ 257 { SPR_TROO,0,3,A_Chase,S_159 }, /*S_158*/ 258 { SPR_TROO,0,3,A_Chase,S_160 }, /*S_159*/ 259 { SPR_TROO,1,3,A_Chase,S_161 }, /*S_160*/ 260 { SPR_TROO,1,3,A_Chase,S_162 }, /*S_161*/ 261 { SPR_TROO,2,3,A_Chase,S_163 }, /*S_162*/ 262 { SPR_TROO,2,3,A_Chase,S_164 }, /*S_163*/ 263 { SPR_TROO,3,3,A_Chase,S_165 }, /*S_164*/ 264 { SPR_TROO,3,3,A_Chase,S_158 }, /*S_165*/ 265 { SPR_TROO,4,8,A_FaceTarget,S_167 }, /*S_166*/ 266 { SPR_TROO,5,8,A_FaceTarget,S_168 }, /*S_167*/ 267 { SPR_TROO,6,6,A_TroopMelee,S_158 }, /*S_168*/ 268 { SPR_TROO,8,8,A_FaceTarget,S_170 }, /*S_169*/ 269 { SPR_TROO,9,8,A_FaceTarget,S_171 }, /*S_170*/ 270 { SPR_TROO,10,6,A_TroopAttack,S_158 }, /*S_171*/ 271 { SPR_TROO,7,2,NULL,S_173 }, /*S_172*/ 272 { SPR_TROO,7,2,A_Pain,S_158 }, /*S_173*/ 273 { SPR_TROO,11,8,NULL,S_175 }, /*S_174*/ 274 { SPR_TROO,12,8,A_Scream,S_176 }, /*S_175*/ 275 { SPR_TROO,13,6,A_Fall,S_177 }, /*S_176*/ 276 { SPR_TROO,14,6,A_OnDeathTrigger,S_178 }, /*S_177*/ 277 { SPR_TROO,15,-1,NULL,S_000 }, /*S_178*/ 278 { SPR_TROO,16,5,NULL,S_180 }, /*S_179*/ 279 { SPR_TROO,17,5,A_XScream,S_181 }, /*S_180*/ 280 { SPR_TROO,18,5,NULL,S_182 }, /*S_181*/ 281 { SPR_TROO,19,5,A_Fall,S_183 }, /*S_182*/ 282 { SPR_TROO,20,5,NULL,S_184 }, /*S_183*/ 283 { SPR_TROO,21,5,NULL,S_185 }, /*S_184*/ 284 { SPR_TROO,22,5,A_OnDeathTrigger,S_186 }, /*S_185*/ 285 { SPR_TROO,23,-1,NULL,S_000 }, /*S_186*/ 286 { SPR_HEAD,0,15,A_Look,S_188 }, /*S_187*/ 287 { SPR_HEAD,1,15,A_Look,S_189 }, /*S_188*/ 288 { SPR_HEAD,2,15,A_Look,S_190 }, /*S_189*/ 289 { SPR_HEAD,3,15,A_Look,S_187 }, /*S_190*/ 290 { SPR_HEAD,0,3,A_Chase,S_192 }, /*S_191*/ 291 { SPR_HEAD,0,3,A_Chase,S_193 }, /*S_192*/ 292 { SPR_HEAD,1,3,A_Chase,S_194 }, /*S_193*/ 293 { SPR_HEAD,1,3,A_Chase,S_195 }, /*S_194*/ 294 { SPR_HEAD,2,3,A_Chase,S_196 }, /*S_195*/ 295 { SPR_HEAD,2,3,A_Chase,S_197 }, /*S_196*/ 296 { SPR_HEAD,3,3,A_Chase,S_198 }, /*S_197*/ 297 { SPR_HEAD,3,3,A_Chase,S_191 }, /*S_198*/ 298 { SPR_HEAD,4,5,A_FaceTarget,S_200 }, /*S_199*/ 299 { SPR_HEAD,5,5,A_FaceTarget,S_201 }, /*S_200*/ 300 { SPR_HEAD,6,5,A_FaceTarget,S_202 }, /*S_201*/ 301 { SPR_HEAD,6,0,A_HeadAttack,S_191 }, /*S_202*/ 302 { SPR_HEAD,1,3,NULL,S_204 }, /*S_203*/ 303 { SPR_HEAD,1,3,A_Pain,S_205 }, /*S_204*/ 304 { SPR_HEAD,1,6,NULL,S_191 }, /*S_205*/ 305 { SPR_HEAD,7,8,NULL,S_207 }, /*S_206*/ 306 { SPR_HEAD,8,8,A_Scream,S_208 }, /*S_207*/ 307 { SPR_HEAD,9,8,NULL,S_209 }, /*S_208*/ 308 { SPR_HEAD,10,8,A_Fall,S_210 }, /*S_209*/ 309 { SPR_HEAD,11,8,A_OnDeathTrigger,S_211 }, /*S_210*/ 310 { SPR_HEAD,12,-1,NULL,S_000 }, /*S_211*/ 311 { SPR_BOSS,0,10,A_Look,S_213 }, /*S_212*/ 312 { SPR_BOSS,1,10,A_Look,S_212 }, /*S_213*/ 313 { SPR_BOSS,0,3,A_Chase,S_215 }, /*S_214*/ 314 { SPR_BOSS,0,3,A_Chase,S_216 }, /*S_215*/ 315 { SPR_BOSS,1,3,A_Chase,S_217 }, /*S_216*/ 316 { SPR_BOSS,1,3,A_Chase,S_218 }, /*S_217*/ 317 { SPR_BOSS,2,3,A_Chase,S_219 }, /*S_218*/ 318 { SPR_BOSS,2,3,A_Chase,S_220 }, /*S_219*/ 319 { SPR_BOSS,3,3,A_Chase,S_221 }, /*S_220*/ 320 { SPR_BOSS,3,3,A_Chase,S_214 }, /*S_221*/ 321 { SPR_BOSS,4,8,A_FaceTarget,S_223 }, /*S_222*/ 322 { SPR_BOSS,5,8,A_FaceTarget,S_224 }, /*S_223*/ 323 { SPR_BOSS,6,8,A_BruisAttack,S_214 }, /*S_224*/ 324 { SPR_BOSS,7,2,NULL,S_226 }, /*S_225*/ 325 { SPR_BOSS,7,2,A_Pain,S_214 }, /*S_226*/ 326 { SPR_BOSS,8,8,NULL,S_228 }, /*S_227*/ 327 { SPR_BOSS,9,8,A_Scream,S_229 }, /*S_228*/ 328 { SPR_BOSS,10,8,NULL,S_230 }, /*S_229*/ 329 { SPR_BOSS,11,8,A_Fall,S_231 }, /*S_230*/ 330 { SPR_BOSS,12,8,A_OnDeathTrigger,S_232 }, /*S_231*/ 331 { SPR_BOSS,13,-1,NULL,S_000 }, /*S_232*/ 332 { SPR_BOSS,0,10,A_Look,S_234 }, /*S_233*/ 333 { SPR_BOSS,1,10,A_Look,S_233 }, /*S_234*/ 334 { SPR_BOSS,0,3,A_Chase,S_236 }, /*S_235*/ 335 { SPR_BOSS,0,3,A_Chase,S_237 }, /*S_236*/ 336 { SPR_BOSS,1,3,A_Chase,S_238 }, /*S_237*/ 337 { SPR_BOSS,1,3,A_Chase,S_239 }, /*S_238*/ 338 { SPR_BOSS,2,3,A_Chase,S_240 }, /*S_239*/ 339 { SPR_BOSS,2,3,A_Chase,S_241 }, /*S_240*/ 340 { SPR_BOSS,3,3,A_Chase,S_242 }, /*S_241*/ 341 { SPR_BOSS,3,3,A_Chase,S_235 }, /*S_242*/ 342 { SPR_BOSS,4,8,A_FaceTarget,S_244 }, /*S_243*/ 343 { SPR_BOSS,5,8,A_FaceTarget,S_245 }, /*S_244*/ 344 { SPR_BOSS,6,8,A_BruisAttack,S_235 }, /*S_245*/ 345 { SPR_BOSS,7,2,NULL,S_247 }, /*S_246*/ 346 { SPR_BOSS,7,2,A_Pain,S_235 }, /*S_247*/ 347 { SPR_BOSS,8,8,NULL,S_249 }, /*S_248*/ 348 { SPR_BOSS,9,8,A_Scream,S_250 }, /*S_249*/ 349 { SPR_BOSS,10,8,NULL,S_251 }, /*S_250*/ 350 { SPR_BOSS,11,8,A_Fall,S_252 }, /*S_251*/ 351 { SPR_BOSS,12,8,A_OnDeathTrigger,S_253 }, /*S_252*/ 352 { SPR_BOSS,13,-1,NULL,S_000 }, /*S_253*/ 353 { SPR_SKUL,0,5,A_Look,S_255 }, /*S_254*/ 354 { SPR_SKUL,1,5,A_Look,S_256 }, /*S_255*/ 355 { SPR_SKUL,2,5,A_Look,S_254 }, /*S_256*/ 356 { SPR_SKUL,0,3,A_Chase,S_258 }, /*S_257*/ 357 { SPR_SKUL,1,3,A_Chase,S_259 }, /*S_258*/ 358 { SPR_SKUL,2,3,A_Chase,S_257 }, /*S_259*/ 359 { SPR_SKUL,3,6,A_FaceTarget,S_261 }, /*S_260*/ 360 { SPR_SKUL,4,4,A_SkullAttack,S_262 }, /*S_261*/ 361 { SPR_SKUL,3,4,NULL,S_263 }, /*S_262*/ 362 { SPR_SKUL,4,4,NULL,S_262 }, /*S_263*/ 363 { SPR_SKUL,5,3,NULL,S_265 }, /*S_264*/ 364 { SPR_SKUL,5,3,A_Pain,S_257 }, /*S_265*/ 365 { SPR_SKUL,32774,5,NULL,S_267 }, /*S_266*/ 366 { SPR_SKUL,32775,5,A_Scream,S_268 }, /*S_267*/ 367 { SPR_SKUL,32776,5,A_Fall,S_269 }, /*S_268*/ 368 { SPR_SKUL,32777,5,A_OnDeathTrigger,S_270 }, /*S_269*/ 369 { SPR_SKUL,32778,4,A_SkullSetAlpha,S_271 }, /*S_270*/ 370 { SPR_SKUL,32779,3,NULL,S_272 }, /*S_271*/ 371 { SPR_SKUL,32780,2,NULL,S_273 }, /*S_272*/ 372 { SPR_SKUL,32781,2,NULL,S_274 }, /*S_273*/ 373 { SPR_SKUL,32782,1,NULL,S_275 }, /*S_274*/ 374 { SPR_SKUL,32783,1,NULL,S_000 }, /*S_275*/ 375 { SPR_BSPI,0,10,A_Look,S_277 }, /*S_276*/ 376 { SPR_BSPI,1,10,A_Look,S_276 }, /*S_277*/ 377 { SPR_BSPI,0,20,NULL,S_279 }, /*S_278*/ 378 { SPR_BSPI,0,3,A_BabyMetal,S_280 }, /*S_279*/ 379 { SPR_BSPI,0,3,A_Chase,S_281 }, /*S_280*/ 380 { SPR_BSPI,1,3,A_Chase,S_282 }, /*S_281*/ 381 { SPR_BSPI,1,3,A_Chase,S_283 }, /*S_282*/ 382 { SPR_BSPI,2,3,A_Chase,S_284 }, /*S_283*/ 383 { SPR_BSPI,2,3,A_Chase,S_285 }, /*S_284*/ 384 { SPR_BSPI,3,3,A_Chase,S_286 }, /*S_285*/ 385 { SPR_BSPI,3,3,A_Chase,S_279 }, /*S_286*/ 386 { SPR_BSPI,0,15,A_BspiFaceTarget,S_288 }, /*S_287*/ 387 { SPR_BSPI,32772,6,A_BspiAttack,S_289 }, /*S_288*/ 388 { SPR_BSPI,32772,1,A_SpidRefire,S_288 }, /*S_289*/ 389 { SPR_BSPI,5,3,NULL,S_291 }, /*S_290*/ 390 { SPR_BSPI,5,3,A_Pain,S_279 }, /*S_291*/ 391 { SPR_BSPI,6,20,A_Scream,S_293 }, /*S_292*/ 392 { SPR_BSPI,7,7,A_Fall,S_294 }, /*S_293*/ 393 { SPR_BSPI,8,7,NULL,S_295 }, /*S_294*/ 394 { SPR_BSPI,9,7,NULL,S_296 }, /*S_295*/ 395 { SPR_BSPI,10,7,A_OnDeathTrigger,S_297 }, /*S_296*/ 396 { SPR_BSPI,11,-1,NULL,S_000 }, /*S_297*/ 397 { SPR_CYBR,5,10,A_Look,S_298 }, /*S_298*/ 398 { SPR_CYBR,0,4,A_Hoof,S_300 }, /*S_299*/ 399 { SPR_CYBR,0,4,A_Chase,S_301 }, /*S_300*/ 400 { SPR_CYBR,1,4,A_Chase,S_302 }, /*S_301*/ 401 { SPR_CYBR,1,4,A_Chase,S_303 }, /*S_302*/ 402 { SPR_CYBR,2,4,A_Chase,S_304 }, /*S_303*/ 403 { SPR_CYBR,2,4,A_Chase,S_305 }, /*S_304*/ 404 { SPR_CYBR,3,4,A_Metal,S_306 }, /*S_305*/ 405 { SPR_CYBR,3,4,A_Chase,S_299 }, /*S_306*/ 406 { SPR_CYBR,32772,6,A_FaceTarget,S_308 }, /*S_307*/ 407 { SPR_CYBR,5,12,A_CyberAttack,S_309 }, /*S_308*/ 408 { SPR_CYBR,32772,12,A_FaceTarget,S_310 }, /*S_309*/ 409 { SPR_CYBR,5,12,A_CyberAttack,S_311 }, /*S_310*/ 410 { SPR_CYBR,32772,12,A_FaceTarget,S_312 }, /*S_311*/ 411 { SPR_CYBR,5,12,A_CyberAttack,S_299 }, /*S_312*/ 412 { SPR_CYBR,5,10,A_Pain,S_299 }, /*S_313*/ 413 { SPR_CYBR,6,30,A_CyberDeathEvent,S_315 }, /*S_314*/ 414 { SPR_CYBR,7,8,NULL,S_316 }, /*S_315*/ 415 { SPR_CYBR,8,7,NULL,S_317 }, /*S_316*/ 416 { SPR_CYBR,9,6,NULL,S_318 }, /*S_317*/ 417 { SPR_CYBR,10,5,NULL,S_319 }, /*S_318*/ 418 { SPR_CYBR,11,4,A_Fall,S_320 }, /*S_319*/ 419 { SPR_CYBR,12,4,NULL,S_321 }, /*S_320*/ 420 { SPR_CYBR,13,4,A_OnDeathTrigger,S_322 }, /*S_321*/ 421 { SPR_CYBR,14,-1,NULL,S_000 }, /*S_322*/ 422 { SPR_CYBR,5,1,A_TargetCamera,S_323 }, /*S_323*/ 423 { SPR_CYBR,32772,18,A_CyberAttack,S_325 }, /*S_324*/ 424 { SPR_CYBR,5,18,A_FaceTarget,S_324 }, /*S_325*/ 425 { SPR_PAIN,0,5,A_Look,S_326 }, /*S_326*/ 426 { SPR_PAIN,0,3,A_Chase,S_327 }, /*S_327*/ 427 { SPR_PAIN,32769,5,A_FaceTarget,S_329 }, /*S_328*/ 428 { SPR_PAIN,32769,5,A_FaceTarget,S_330 }, /*S_329*/ 429 { SPR_PAIN,32770,5,A_FaceTarget,S_331 }, /*S_330*/ 430 { SPR_PAIN,32770,0,A_PainAttack,S_327 }, /*S_331*/ 431 { SPR_PAIN,3,6,NULL,S_333 }, /*S_332*/ 432 { SPR_PAIN,3,6,A_Pain,S_327 }, /*S_333*/ 433 { SPR_PAIN,32772,8,NULL,S_335 }, /*S_334*/ 434 { SPR_PAIN,32773,8,A_Scream,S_336 }, /*S_335*/ 435 { SPR_PAIN,32774,8,A_PainDie,S_337 }, /*S_336*/ 436 { SPR_PAIN,32775,8,A_PainDeathEvent,S_338 }, /*S_337*/ 437 { SPR_PAIN,32776,5,A_PainDeathEvent,S_339 }, /*S_338*/ 438 { SPR_PAIN,32777,5,A_PainDeathEvent,S_340 }, /*S_339*/ 439 { SPR_PAIN,32778,5,NULL,S_341 }, /*S_340*/ 440 { SPR_PAIN,32779,5,NULL,S_000 }, /*S_341*/ 441 { SPR_RECT,0,8,A_Look,S_343 }, /*S_342*/ 442 { SPR_RECT,1,8,A_Look,S_344 }, /*S_343*/ 443 { SPR_RECT,2,8,A_Look,S_345 }, /*S_344*/ 444 { SPR_RECT,3,8,A_Look,S_342 }, /*S_345*/ 445 { SPR_RECT,0,3,A_RectChase,S_347 }, /*S_346*/ 446 { SPR_RECT,0,3,A_RectChase,S_348 }, /*S_347*/ 447 { SPR_RECT,0,3,A_RectChase,S_349 }, /*S_348*/ 448 { SPR_RECT,1,3,A_RectChase,S_350 }, /*S_349*/ 449 { SPR_RECT,1,3,A_RectChase,S_351 }, /*S_350*/ 450 { SPR_RECT,1,3,A_RectChase,S_352 }, /*S_351*/ 451 { SPR_RECT,2,3,A_RectChase,S_353 }, /*S_352*/ 452 { SPR_RECT,2,3,A_RectChase,S_354 }, /*S_353*/ 453 { SPR_RECT,2,3,A_RectChase,S_355 }, /*S_354*/ 454 { SPR_RECT,3,3,A_RectChase,S_356 }, /*S_355*/ 455 { SPR_RECT,3,3,A_RectChase,S_357 }, /*S_356*/ 456 { SPR_RECT,3,3,A_RectChase,S_346 }, /*S_357*/ 457 { SPR_RECT,32774,12,A_RectGroundFire,S_359 }, /*S_358*/ 458 { SPR_RECT,4,12,NULL,S_360 }, /*S_359*/ 459 { SPR_RECT,32773,12,A_RectMissile,S_361 }, /*S_360*/ 460 { SPR_RECT,4,8,NULL,S_346 }, /*S_361*/ 461 { SPR_RECT,7,18,A_Pain,S_358 }, /*S_362*/ 462 { SPR_RECT,8,60,A_RectDeathEvent,S_364 }, /*S_363*/ 463 { SPR_RECT,9,8,NULL,S_365 }, /*S_364*/ 464 { SPR_RECT,10,8,NULL,S_366 }, /*S_365*/ 465 { SPR_RECT,11,5,NULL,S_367 }, /*S_366*/ 466 { SPR_RECT,12,4,NULL,S_368 }, /*S_367*/ 467 { SPR_RECT,13,3,A_OnDeathTrigger,S_369 }, /*S_368*/ 468 { SPR_RECT,14,2,NULL,S_000 }, /*S_369*/ 469 { SPR_SPOT,32768,-1,NULL,S_000 }, /*S_370*/ 470 { SPR_MISL,32768,2,A_SpawnSmoke,S_371 }, /*S_371*/ 471 { SPR_MISL,32769,3,A_Explode,S_373 }, /*S_372*/ 472 { SPR_MISL,32769,3,A_FadeAlpha,S_374 }, /*S_373*/ 473 { SPR_MISL,32770,3,A_FadeAlpha,S_375 }, /*S_374*/ 474 { SPR_MISL,32770,3,A_FadeAlpha,S_376 }, /*S_375*/ 475 { SPR_MISL,32771,2,A_FadeAlpha,S_377 }, /*S_376*/ 476 { SPR_MISL,32772,2,NULL,S_378 }, /*S_377*/ 477 { SPR_MISL,32773,2,NULL,S_000 }, /*S_378*/ 478 { SPR_PLSS,32768,3,NULL,S_380 }, /*S_379*/ 479 { SPR_PLSS,32769,3,NULL,S_379 }, /*S_380*/ 480 { SPR_PLSS,32770,2,A_FadeAlpha,S_382 }, /*S_381*/ 481 { SPR_PLSS,32771,2,NULL,S_383 }, /*S_382*/ 482 { SPR_PLSS,32772,2,NULL,S_384 }, /*S_383*/ 483 { SPR_PLSS,32773,2,NULL,S_385 }, /*S_384*/ 484 { SPR_PLSS,32774,2,NULL,S_386 }, /*S_385*/ 485 { SPR_PLSS,32775,2,NULL,S_000 }, /*S_386*/ 486 { SPR_BFS1,32768,2,NULL,S_388 }, /*S_387*/ 487 { SPR_BFS1,32769,2,NULL,S_387 }, /*S_388*/ 488 { SPR_BFS1,32770,8,A_BFGFlash,S_390 }, /*S_389*/ 489 { SPR_BFS1,32771,6,A_FadeAlpha,S_391 }, /*S_390*/ 490 { SPR_BFS1,32772,3,A_BFGSpray,S_392 }, /*S_391*/ 491 { SPR_BFS1,32773,3,A_FadeAlpha,S_393 }, /*S_392*/ 492 { SPR_BFS1,32774,2,NULL,S_394 }, /*S_393*/ 493 { SPR_BFS1,32775,2,NULL,S_000 }, /*S_394*/ 494 { SPR_LASS,32768,3,NULL,S_396 }, /*S_395*/ 495 { SPR_LASS,32769,3,NULL,S_395 }, /*S_396*/ 496 { SPR_BAL1,32768,4,NULL,S_398 }, /*S_397*/ 497 { SPR_BAL1,32769,4,NULL,S_399 }, /*S_398*/ 498 { SPR_BAL1,32770,4,NULL,S_397 }, /*S_399*/ 499 { SPR_BAL1,32771,1,NULL,S_401 }, /*S_400*/ 500 { SPR_BAL1,32772,1,NULL,S_402 }, /*S_401*/ 501 { SPR_BAL1,32773,1,NULL,S_403 }, /*S_402*/ 502 { SPR_BAL1,32774,1,NULL,S_404 }, /*S_403*/ 503 { SPR_BAL1,32775,1,NULL,S_405 }, /*S_404*/ 504 { SPR_BAL1,32776,1,NULL,S_000 }, /*S_405*/ 505 { SPR_BAL3,32768,4,NULL,S_407 }, /*S_406*/ 506 { SPR_BAL3,32769,4,NULL,S_408 }, /*S_407*/ 507 { SPR_BAL3,32770,4,NULL,S_406 }, /*S_408*/ 508 { SPR_BAL3,32771,2,NULL,S_410 }, /*S_409*/ 509 { SPR_BAL3,32772,2,NULL,S_411 }, /*S_410*/ 510 { SPR_BAL3,32773,2,NULL,S_412 }, /*S_411*/ 511 { SPR_BAL3,32774,2,NULL,S_413 }, /*S_412*/ 512 { SPR_BAL3,32775,2,NULL,S_414 }, /*S_413*/ 513 { SPR_BAL3,32776,2,NULL,S_000 }, /*S_414*/ 514 { SPR_BAL2,32768,4,NULL,S_416 }, /*S_415*/ 515 { SPR_BAL2,32769,4,NULL,S_417 }, /*S_416*/ 516 { SPR_BAL2,32770,4,NULL,S_415 }, /*S_417*/ 517 { SPR_BAL2,32771,6,A_MissileSetAlpha,S_419 }, /*S_418*/ 518 { SPR_BAL2,32772,5,NULL,S_420 }, /*S_419*/ 519 { SPR_BAL2,32773,2,NULL,S_421 }, /*S_420*/ 520 { SPR_BAL2,32774,2,NULL,S_422 }, /*S_421*/ 521 { SPR_BAL2,32775,2,NULL,S_000 }, /*S_422*/ 522 { SPR_BAL7,32768,4,NULL,S_424 }, /*S_423*/ 523 { SPR_BAL7,32769,4,NULL,S_423 }, /*S_424*/ 524 { SPR_BAL7,32770,3,NULL,S_426 }, /*S_425*/ 525 { SPR_BAL7,32771,3,A_FadeAlpha,S_427 }, /*S_426*/ 526 { SPR_BAL7,32772,3,A_FadeAlpha,S_428 }, /*S_427*/ 527 { SPR_BAL7,32773,2,NULL,S_429 }, /*S_428*/ 528 { SPR_BAL7,32774,2,NULL,S_430 }, /*S_429*/ 529 { SPR_BAL7,32775,2,NULL,S_000 }, /*S_430*/ 530 { SPR_BAL8,32768,4,NULL,S_432 }, /*S_431*/ 531 { SPR_BAL8,32769,4,NULL,S_431 }, /*S_432*/ 532 { SPR_BAL8,32770,3,NULL,S_434 }, /*S_433*/ 533 { SPR_BAL8,32771,3,A_FadeAlpha,S_435 }, /*S_434*/ 534 { SPR_BAL8,32772,3,A_FadeAlpha,S_436 }, /*S_435*/ 535 { SPR_BAL8,32773,2,NULL,S_437 }, /*S_436*/ 536 { SPR_BAL8,32774,2,NULL,S_438 }, /*S_437*/ 537 { SPR_BAL8,32775,2,NULL,S_000 }, /*S_438*/ 538 { SPR_APLS,32768,2,NULL,S_440 }, /*S_439*/ 539 { SPR_APLS,32769,2,NULL,S_439 }, /*S_440*/ 540 { SPR_APLS,32770,3,NULL,S_442 }, /*S_441*/ 541 { SPR_APLS,32771,3,NULL,S_443 }, /*S_442*/ 542 { SPR_APLS,32772,3,NULL,S_444 }, /*S_443*/ 543 { SPR_APLS,32773,3,NULL,S_445 }, /*S_444*/ 544 { SPR_APLS,32774,3,NULL,S_446 }, /*S_445*/ 545 { SPR_APLS,32775,3,NULL,S_000 }, /*S_446*/ 546 { SPR_MANF,32768,2,NULL,S_448 }, /*S_447*/ 547 { SPR_MANF,32769,2,NULL,S_449 }, /*S_448*/ 548 { SPR_MANF,32770,2,NULL,S_447 }, /*S_449*/ 549 { SPR_MANF,32771,6,NULL,S_451 }, /*S_450*/ 550 { SPR_MANF,32772,4,A_FadeAlpha,S_452 }, /*S_451*/ 551 { SPR_MANF,32773,3,A_FadeAlpha,S_453 }, /*S_452*/ 552 { SPR_MANF,32774,2,A_FadeAlpha,S_454 }, /*S_453*/ 553 { SPR_MANF,32775,2,NULL,S_455 }, /*S_454*/ 554 { SPR_MANF,32776,2,NULL,S_000 }, /*S_455*/ 555 { SPR_TRCR,32768,3,A_Tracer,S_457 }, /*S_456*/ 556 { SPR_TRCR,32769,3,A_Tracer,S_456 }, /*S_457*/ 557 { SPR_TRCR,32770,4,A_FadeAlpha,S_459 }, /*S_458*/ 558 { SPR_TRCR,32771,3,A_FadeAlpha,S_460 }, /*S_459*/ 559 { SPR_TRCR,32772,2,A_FadeAlpha,S_461 }, /*S_460*/ 560 { SPR_TRCR,32773,2,A_FadeAlpha,S_462 }, /*S_461*/ 561 { SPR_TRCR,32774,2,NULL,S_463 }, /*S_462*/ 562 { SPR_TRCR,32775,2,NULL,S_464 }, /*S_463*/ 563 { SPR_TRCR,32776,2,NULL,S_000 }, /*S_464*/ 564 { SPR_DART,32768,-1,NULL,S_000 }, /*S_465*/ 565 { SPR_FIRE,32768,3,A_MoveGroundFire,S_467 }, /*S_466*/ 566 { SPR_FIRE,32769,3,A_MoveGroundFire,S_468 }, /*S_467*/ 567 { SPR_FIRE,32770,3,A_MoveGroundFire,S_469 }, /*S_468*/ 568 { SPR_FIRE,32771,3,A_MoveGroundFire,S_466 }, /*S_469*/ 569 { SPR_RBAL,0,2,A_RectTracer,S_471 }, /*S_470*/ 570 { SPR_RBAL,1,2,A_RectTracer,S_470 }, /*S_471*/ 571 { SPR_RBAL,32770,4,NULL,S_473 }, /*S_472*/ 572 { SPR_RBAL,32771,3,A_MissileSetAlpha,S_474 }, /*S_473*/ 573 { SPR_RBAL,32772,2,NULL,S_475 }, /*S_474*/ 574 { SPR_RBAL,32773,2,NULL,S_476 }, /*S_475*/ 575 { SPR_RBAL,32774,2,NULL,S_477 }, /*S_476*/ 576 { SPR_RBAL,32775,2,NULL,S_000 }, /*S_477*/ 577 { SPR_PUF2,32768,2,NULL,S_479 }, /*S_478*/ 578 { SPR_PUF2,32769,2,NULL,S_480 }, /*S_479*/ 579 { SPR_PUF2,32770,2,NULL,S_481 }, /*S_480*/ 580 { SPR_PUF2,32771,2,NULL,S_482 }, /*S_481*/ 581 { SPR_PUF2,32772,2,NULL,S_000 }, /*S_482*/ 582 { SPR_PUF3,32768,2,NULL,S_484 }, /*S_483*/ 583 { SPR_PUF3,32769,2,NULL,S_485 }, /*S_484*/ 584 { SPR_PUF3,32770,2,NULL,S_486 }, /*S_485*/ 585 { SPR_PUF3,32771,2,NULL,S_487 }, /*S_486*/ 586 { SPR_PUF3,32772,2,NULL,S_000 }, /*S_487*/ 587 { SPR_PUFF,32768,4,NULL,S_489 }, /*S_488*/ 588 { SPR_PUFF,32769,3,NULL,S_490 }, /*S_489*/ 589 { SPR_PUFF,2,3,NULL,S_491 }, /*S_490*/ 590 { SPR_PUFF,3,3,NULL,S_492 }, /*S_491*/ 591 { SPR_PUFF,4,3,NULL,S_493 }, /*S_492*/ 592 { SPR_PUFF,5,3,NULL,S_000 }, /*S_493*/ 593 { SPR_BLUD,0,6,NULL,S_495 }, /*S_494*/ 594 { SPR_BLUD,1,6,NULL,S_496 }, /*S_495*/ 595 { SPR_BLUD,2,6,NULL,S_497 }, /*S_496*/ 596 { SPR_BLUD,3,6,NULL,S_000 }, /*S_497*/ 597 { SPR_A027,0,-1,NULL,S_000 }, /*S_498*/ 598 { SPR_TFOG,32772,3,NULL,S_500 }, /*S_499*/ 599 { SPR_TFOG,32771,3,NULL,S_501 }, /*S_500*/ 600 { SPR_TFOG,32770,3,NULL,S_502 }, /*S_501*/ 601 { SPR_TFOG,32769,3,NULL,S_503 }, /*S_502*/ 602 { SPR_TFOG,32768,3,NULL,S_504 }, /*S_503*/ 603 { SPR_TFOG,32769,3,NULL,S_505 }, /*S_504*/ 604 { SPR_TFOG,32770,3,NULL,S_506 }, /*S_505*/ 605 { SPR_TFOG,32771,3,NULL,S_507 }, /*S_506*/ 606 { SPR_TFOG,32772,3,NULL,S_508 }, /*S_507*/ 607 { SPR_TFOG,32773,3,NULL,S_509 }, /*S_508*/ 608 { SPR_TFOG,32774,3,NULL,S_510 }, /*S_509*/ 609 { SPR_TFOG,32775,3,NULL,S_000 }, /*S_510*/ 610 { SPR_BFE2,32768,4,NULL,S_512 }, /*S_511*/ 611 { SPR_BFE2,32769,3,A_FadeAlpha,S_513 }, /*S_512*/ 612 { SPR_BFE2,32770,2,NULL,S_514 }, /*S_513*/ 613 { SPR_BFE2,32771,2,NULL,S_515 }, /*S_514*/ 614 { SPR_BFE2,32772,2,NULL,S_516 }, /*S_515*/ 615 { SPR_BFE2,32773,2,NULL,S_000 }, /*S_516*/ 616 { SPR_ARM1,32768,6,NULL,S_518 }, /*S_517*/ 617 { SPR_ARM1,32769,6,NULL,S_517 }, /*S_518*/ 618 { SPR_ARM2,32768,6,NULL,S_520 }, /*S_519*/ 619 { SPR_ARM2,32769,6,NULL,S_519 }, /*S_520*/ 620 { SPR_BON1,0,3,NULL,S_522 }, /*S_521*/ 621 { SPR_BON1,1,3,NULL,S_523 }, /*S_522*/ 622 { SPR_BON1,2,3,NULL,S_524 }, /*S_523*/ 623 { SPR_BON1,3,3,NULL,S_521 }, /*S_524*/ 624 { SPR_BON2,0,3,NULL,S_526 }, /*S_525*/ 625 { SPR_BON2,1,3,NULL,S_527 }, /*S_526*/ 626 { SPR_BON2,2,3,NULL,S_528 }, /*S_527*/ 627 { SPR_BON2,3,3,NULL,S_529 }, /*S_528*/ 628 { SPR_BON2,2,3,NULL,S_530 }, /*S_529*/ 629 { SPR_BON2,1,3,NULL,S_525 }, /*S_530*/ 630 { SPR_BKEY,0,5,NULL,S_532 }, /*S_531*/ 631 { SPR_BKEY,32768,5,NULL,S_531 }, /*S_532*/ 632 { SPR_RKEY,0,5,NULL,S_534 }, /*S_533*/ 633 { SPR_RKEY,32768,5,NULL,S_533 }, /*S_534*/ 634 { SPR_YKEY,0,5,NULL,S_536 }, /*S_535*/ 635 { SPR_YKEY,32768,5,NULL,S_535 }, /*S_536*/ 636 { SPR_YSKU,0,5,NULL,S_538 }, /*S_537*/ 637 { SPR_YSKU,32768,5,NULL,S_537 }, /*S_538*/ 638 { SPR_RSKU,0,5,NULL,S_540 }, /*S_539*/ 639 { SPR_RSKU,32768,5,NULL,S_539 }, /*S_540*/ 640 { SPR_BSKU,0,5,NULL,S_542 }, /*S_541*/ 641 { SPR_BSKU,32768,5,NULL,S_541 }, /*S_542*/ 642 { SPR_ART1,32768,4,NULL,S_544 }, /*S_543*/ 643 { SPR_ART1,32769,4,NULL,S_545 }, /*S_544*/ 644 { SPR_ART1,32770,4,NULL,S_546 }, /*S_545*/ 645 { SPR_ART1,32771,4,NULL,S_547 }, /*S_546*/ 646 { SPR_ART1,32772,4,NULL,S_548 }, /*S_547*/ 647 { SPR_ART1,32771,4,NULL,S_549 }, /*S_548*/ 648 { SPR_ART1,32770,4,NULL,S_550 }, /*S_549*/ 649 { SPR_ART1,32769,4,NULL,S_543 }, /*S_550*/ 650 { SPR_ART2,32768,4,NULL,S_552 }, /*S_551*/ 651 { SPR_ART2,32769,4,NULL,S_553 }, /*S_552*/ 652 { SPR_ART2,32770,4,NULL,S_554 }, /*S_553*/ 653 { SPR_ART2,32771,4,NULL,S_555 }, /*S_554*/ 654 { SPR_ART2,32772,4,NULL,S_556 }, /*S_555*/ 655 { SPR_ART2,32771,4,NULL,S_557 }, /*S_556*/ 656 { SPR_ART2,32770,4,NULL,S_558 }, /*S_557*/ 657 { SPR_ART2,32769,4,NULL,S_551 }, /*S_558*/ 658 { SPR_ART3,32768,4,NULL,S_560 }, /*S_559*/ 659 { SPR_ART3,32769,4,NULL,S_561 }, /*S_560*/ 660 { SPR_ART3,32770,4,NULL,S_562 }, /*S_561*/ 661 { SPR_ART3,32771,4,NULL,S_563 }, /*S_562*/ 662 { SPR_ART3,32772,4,NULL,S_564 }, /*S_563*/ 663 { SPR_ART3,32771,4,NULL,S_565 }, /*S_564*/ 664 { SPR_ART3,32770,4,NULL,S_566 }, /*S_565*/ 665 { SPR_ART3,32769,4,NULL,S_559 }, /*S_566*/ 666 { SPR_STIM,0,-1,NULL,S_000 }, /*S_567*/ 667 { SPR_MEDI,0,-1,NULL,S_000 }, /*S_568*/ 668 { SPR_SOUL,32768,6,NULL,S_570 }, /*S_569*/ 669 { SPR_SOUL,32769,6,NULL,S_571 }, /*S_570*/ 670 { SPR_SOUL,32770,6,NULL,S_572 }, /*S_571*/ 671 { SPR_SOUL,32771,6,NULL,S_573 }, /*S_572*/ 672 { SPR_SOUL,32770,6,NULL,S_574 }, /*S_573*/ 673 { SPR_SOUL,32769,6,NULL,S_569 }, /*S_574*/ 674 { SPR_PINV,32768,6,NULL,S_576 }, /*S_575*/ 675 { SPR_PINV,32769,6,NULL,S_577 }, /*S_576*/ 676 { SPR_PINV,32770,6,NULL,S_578 }, /*S_577*/ 677 { SPR_PINV,32771,6,NULL,S_579 }, /*S_578*/ 678 { SPR_PINV,32770,6,NULL,S_580 }, /*S_579*/ 679 { SPR_PINV,32769,6,NULL,S_575 }, /*S_580*/ 680 { SPR_PSTR,32768,-1,NULL,S_000 }, /*S_581*/ 681 { SPR_PINS,32768,2,NULL,S_583 }, /*S_582*/ 682 { SPR_PINS,32769,3,NULL,S_584 }, /*S_583*/ 683 { SPR_PINS,32770,2,NULL,S_585 }, /*S_584*/ 684 { SPR_PINS,32771,1,NULL,S_586 }, /*S_585*/ 685 { SPR_PINS,32769,2,NULL,S_587 }, /*S_586*/ 686 { SPR_PINS,32770,1,NULL,S_582 }, /*S_587*/ 687 { SPR_SUIT,32768,4,NULL,S_589 }, /*S_588*/ 688 { SPR_SUIT,32769,4,NULL,S_588 }, /*S_589*/ 689 { SPR_PMAP,32768,5,NULL,S_591 }, /*S_590*/ 690 { SPR_PMAP,32769,5,NULL,S_592 }, /*S_591*/ 691 { SPR_PMAP,32770,5,NULL,S_593 }, /*S_592*/ 692 { SPR_PMAP,32771,5,NULL,S_590 }, /*S_593*/ 693 { SPR_PVIS,32768,3,NULL,S_595 }, /*S_594*/ 694 { SPR_PVIS,1,3,NULL,S_594 }, /*S_595*/ 695 { SPR_MEGA,32768,4,NULL,S_597 }, /*S_596*/ 696 { SPR_MEGA,32769,4,NULL,S_598 }, /*S_597*/ 697 { SPR_MEGA,32770,4,NULL,S_599 }, /*S_598*/ 698 { SPR_MEGA,32771,4,NULL,S_600 }, /*S_599*/ 699 { SPR_MEGA,32770,4,NULL,S_601 }, /*S_600*/ 700 { SPR_MEGA,32769,4,NULL,S_596 }, /*S_601*/ 701 { SPR_CLIP,0,-1,NULL,S_000 }, /*S_602*/ 702 { SPR_AMMO,0,-1,NULL,S_000 }, /*S_603*/ 703 { SPR_RCKT,0,-1,NULL,S_000 }, /*S_604*/ 704 { SPR_BROK,0,-1,NULL,S_000 }, /*S_605*/ 705 { SPR_CELL,0,-1,NULL,S_000 }, /*S_606*/ 706 { SPR_CELP,0,-1,NULL,S_000 }, /*S_607*/ 707 { SPR_SHEL,0,-1,NULL,S_000 }, /*S_608*/ 708 { SPR_SBOX,0,-1,NULL,S_000 }, /*S_609*/ 709 { SPR_BPAK,0,-1,NULL,S_000 }, /*S_610*/ 710 { SPR_BFUG,0,-1,NULL,S_000 }, /*S_611*/ 711 { SPR_CSAW,0,-1,NULL,S_000 }, /*S_612*/ 712 { SPR_MGUN,0,-1,NULL,S_000 }, /*S_613*/ 713 { SPR_LAUN,0,-1,NULL,S_000 }, /*S_614*/ 714 { SPR_PLSM,0,-1,NULL,S_000 }, /*S_615*/ 715 { SPR_SHOT,0,-1,NULL,S_000 }, /*S_616*/ 716 { SPR_SGN2,0,-1,NULL,S_000 }, /*S_617*/ 717 { SPR_LSRG,0,-1,NULL,S_000 }, /*S_618*/ 718 { SPR_FIRE,0,3,NULL,S_620 }, /*S_619*/ 719 { SPR_FIRE,1,3,NULL,S_621 }, /*S_620*/ 720 { SPR_FIRE,2,3,NULL,S_622 }, /*S_621*/ 721 { SPR_FIRE,3,3,NULL,S_623 }, /*S_622*/ 722 { SPR_FIRE,4,3,NULL,S_619 }, /*S_623*/ 723 { SPR_CAND,0,2,NULL,S_625 }, /*S_624*/ 724 { SPR_CAND,1,2,NULL,S_624 }, /*S_625*/ 725 { SPR_BAR1,0,-1,NULL,S_000 }, /*S_626*/ 726 { SPR_BAR1,1,5,NULL,S_628 }, /*S_627*/ 727 { SPR_BAR1,2,5,NULL,S_629 }, /*S_628*/ 728 { SPR_BAR1,3,5,NULL,S_630 }, /*S_629*/ 729 { SPR_BAR1,32772,5,A_BarrelExplode,S_000 }, /*S_630*/ 730 { SPR_MISL,32769,6,NULL,S_632 }, /*S_631*/ 731 { SPR_MISL,32770,5,NULL,S_633 }, /*S_632*/ 732 { SPR_MISL,32771,2,NULL,S_634 }, /*S_633*/ 733 { SPR_MISL,32772,2,NULL,S_635 }, /*S_634*/ 734 { SPR_MISL,32773,2,NULL,S_000 }, /*S_635*/ 735 { SPR_MISL,32769,2,NULL,S_637 }, /*S_636*/ 736 { SPR_MISL,32770,2,NULL,S_638 }, /*S_637*/ 737 { SPR_MISL,32771,2,NULL,S_639 }, /*S_638*/ 738 { SPR_MISL,32772,2,NULL,S_640 }, /*S_639*/ 739 { SPR_MISL,32773,2,NULL,S_000 }, /*S_640*/ 740 { SPR_LMP1,0,-1,NULL,S_000 }, /*S_641*/ 741 { SPR_LMP2,0,-1,NULL,S_000 }, /*S_642*/ 742 { SPR_A031,0,4,NULL,S_644 }, /*S_643*/ 743 { SPR_A031,1,4,NULL,S_645 }, /*S_644*/ 744 { SPR_A031,2,4,NULL,S_646 }, /*S_645*/ 745 { SPR_A031,3,4,NULL,S_647 }, /*S_646*/ 746 { SPR_A031,4,4,NULL,S_643 }, /*S_647*/ 747 { SPR_A030,0,4,NULL,S_649 }, /*S_648*/ 748 { SPR_A030,1,4,NULL,S_650 }, /*S_649*/ 749 { SPR_A030,2,4,NULL,S_651 }, /*S_650*/ 750 { SPR_A030,3,4,NULL,S_652 }, /*S_651*/ 751 { SPR_A030,4,4,NULL,S_648 }, /*S_652*/ 752 { SPR_A032,0,4,NULL,S_654 }, /*S_653*/ 753 { SPR_A032,1,4,NULL,S_655 }, /*S_654*/ 754 { SPR_A032,2,4,NULL,S_656 }, /*S_655*/ 755 { SPR_A032,3,4,NULL,S_657 }, /*S_656*/ 756 { SPR_A032,4,4,NULL,S_653 }, /*S_657*/ 757 { SPR_A033,0,-1,NULL,S_000 }, /*S_658*/ 758 { SPR_A034,0,-1,NULL,S_000 }, /*S_659*/ 759 { SPR_BFLM,32768,4,NULL,S_661 }, /*S_660*/ 760 { SPR_BFLM,32769,4,NULL,S_662 }, /*S_661*/ 761 { SPR_BFLM,32770,4,NULL,S_663 }, /*S_662*/ 762 { SPR_BFLM,32771,4,NULL,S_664 }, /*S_663*/ 763 { SPR_BFLM,32772,4,NULL,S_660 }, /*S_664*/ 764 { SPR_RFLM,32768,4,NULL,S_666 }, /*S_665*/ 765 { SPR_RFLM,32769,4,NULL,S_667 }, /*S_666*/ 766 { SPR_RFLM,32770,4,NULL,S_668 }, /*S_667*/ 767 { SPR_RFLM,32771,4,NULL,S_669 }, /*S_668*/ 768 { SPR_RFLM,32772,4,NULL,S_665 }, /*S_669*/ 769 { SPR_YFLM,32768,4,NULL,S_671 }, /*S_670*/ 770 { SPR_YFLM,32769,4,NULL,S_672 }, /*S_671*/ 771 { SPR_YFLM,32770,4,NULL,S_673 }, /*S_672*/ 772 { SPR_YFLM,32771,4,NULL,S_674 }, /*S_673*/ 773 { SPR_YFLM,32772,4,NULL,S_670 }, /*S_674*/ 774 { SPR_A006,0,-1,NULL,S_000 }, /*S_675*/ 775 { SPR_A021,0,-1,NULL,S_000 }, /*S_676*/ 776 { SPR_A003,0,-1,NULL,S_000 }, /*S_677*/ 777 { SPR_A020,0,-1,NULL,S_000 }, /*S_678*/ 778 { SPR_A014,0,6,NULL,S_680 }, /*S_679*/ 779 { SPR_A014,1,6,NULL,S_679 }, /*S_680*/ 780 { SPR_A016,0,-1,NULL,S_000 }, /*S_681*/ 781 { SPR_A027,0,-1,NULL,S_000 }, /*S_682*/ 782 { SPR_A008,0,-1,NULL,S_000 }, /*S_683*/ 783 { SPR_A007,0,-1,NULL,S_000 }, /*S_684*/ 784 { SPR_A015,0,-1,NULL,S_000 }, /*S_685*/ 785 { SPR_A001,0,-1,NULL,S_000 }, /*S_686*/ 786 { SPR_A012,0,-1,NULL,S_000 }, /*S_687*/ 787 { SPR_A010,0,-1,NULL,S_000 }, /*S_688*/ 788 { SPR_A018,0,-1,NULL,S_000 }, /*S_689*/ 789 { SPR_A017,0,-1,NULL,S_000 }, /*S_690*/ 790 { SPR_A026,0,-1,NULL,S_000 }, /*S_691*/ 791 { SPR_A022,0,-1,NULL,S_000 }, /*S_692*/ 792 { SPR_A028,0,-1,NULL,S_000 }, /*S_693*/ 793 { SPR_A029,0,-1,NULL,S_000 }, /*S_694*/ 794 { SPR_A035,0,-1,NULL,S_000 }, /*S_695*/ 795 { SPR_A036,0,-1,NULL,S_000 }, /*S_696*/ 796 { SPR_TRE3,0,-1,NULL,S_000 }, /*S_697*/ 797 { SPR_TRE2,0,-1,NULL,S_000 }, /*S_698*/ 798 { SPR_TRE1,0,-1,NULL,S_000 }, /*S_699*/ 799 { SPR_A013,0,-1,NULL,S_000 }, /*S_700*/ 800 { SPR_A019,0,-1,NULL,S_000 }, /*S_701*/ 801 { SPR_A004,0,-1,NULL,S_000 }, /*S_702*/ 802 { SPR_A005,0,-1,NULL,S_000 }, /*S_703*/ 803 { SPR_A023,0,-1,NULL,S_000 }, /*S_704*/ 804 { SPR_SAWG,0,4,A_ChainSawReady,S_706 }, /*S_705*/ 805 { SPR_SAWG,1,4,A_WeaponReady,S_705 }, /*S_706*/ 806 { SPR_SAWG,1,1,A_Lower,S_707 }, /*S_707*/ 807 { SPR_SAWG,1,1,A_Raise,S_708 }, /*S_708*/ 808 { SPR_SAWG,2,2,A_Saw,S_710 }, /*S_709*/ 809 { SPR_SAWG,3,2,A_Saw,S_711 }, /*S_710*/ 810 { SPR_SAWG,3,0,A_ReFire,S_705 }, /*S_711*/ 811 { SPR_PUNG,0,1,A_WeaponReady,S_712 }, /*S_712*/ 812 { SPR_PUNG,0,1,A_Lower,S_713 }, /*S_713*/ 813 { SPR_PUNG,0,1,A_Raise,S_714 }, /*S_714*/ 814 { SPR_PUNG,1,4,NULL,S_716 }, /*S_715*/ 815 { SPR_PUNG,2,4,A_Punch,S_717 }, /*S_716*/ 816 { SPR_PUNG,3,5,NULL,S_718 }, /*S_717*/ 817 { SPR_PUNG,2,4,NULL,S_719 }, /*S_718*/ 818 { SPR_PUNG,1,5,A_ReFire,S_712 }, /*S_719*/ 819 { SPR_PISG,0,1,A_WeaponReady,S_720 }, /*S_720*/ 820 { SPR_PISG,0,1,A_Lower,S_721 }, /*S_721*/ 821 { SPR_PISG,0,1,A_Raise,S_722 }, /*S_722*/ 822 { SPR_PISG,0,2,NULL,S_724 }, /*S_723*/ 823 { SPR_PISG,1,1,A_FirePistol,S_725 }, /*S_724*/ 824 { SPR_PISG,2,5,NULL,S_726 }, /*S_725*/ 825 { SPR_PISG,1,5,NULL,S_727 }, /*S_726*/ 826 { SPR_PISG,0,1,A_ReFire,S_720 }, /*S_727*/ 827 { SPR_PISG,32771,3,NULL,S_000 }, /*S_728*/ 828 { SPR_SHT1,0,1,A_WeaponReady,S_729 }, /*S_729*/ 829 { SPR_SHT1,0,1,A_Lower,S_730 }, /*S_730*/ 830 { SPR_SHT1,0,1,A_Raise,S_731 }, /*S_731*/ 831 { SPR_SHT1,0,2,NULL,S_733 }, /*S_732*/ 832 { SPR_SHT1,0,4,A_FireShotgun,S_734 }, /*S_733*/ 833 { SPR_SHT1,1,18,NULL,S_735 }, /*S_734*/ 834 { SPR_SHT1,2,5,NULL,S_736 }, /*S_735*/ 835 { SPR_SHT1,0,3,NULL,S_737 }, /*S_736*/ 836 { SPR_SHT1,0,7,A_ReFire,S_729 }, /*S_737*/ 837 { SPR_SHT1,32771,4,NULL,S_000 }, /*S_738*/ 838 { SPR_SHT2,0,1,A_WeaponReady,S_739 }, /*S_739*/ 839 { SPR_SHT2,0,1,A_Lower,S_740 }, /*S_740*/ 840 { SPR_SHT2,0,1,A_Raise,S_741 }, /*S_741*/ 841 { SPR_SHT2,0,1,NULL,S_743 }, /*S_742*/ 842 { SPR_SHT2,0,4,A_FireShotgun2,S_744 }, /*S_743*/ 843 { SPR_SHT2,1,7,NULL,S_745 }, /*S_744*/ 844 { SPR_SHT2,1,5,A_CheckReload,S_746 }, /*S_745*/ 845 { SPR_SHT2,1,5,NULL,S_747 }, /*S_746*/ 846 { SPR_SHT2,1,5,NULL,S_748 }, /*S_747*/ 847 { SPR_SHT2,1,5,NULL,S_749 }, /*S_748*/ 848 { SPR_SHT2,1,5,A_LoadShotgun2,S_750 }, /*S_749*/ 849 { SPR_SHT2,2,4,A_CloseShotgun2,S_751 }, /*S_750*/ 850 { SPR_SHT2,0,5,A_ReFire,S_739 }, /*S_751*/ 851 { SPR_SHT2,32771,4,NULL,S_000 }, /*S_752*/ 852 { SPR_CHGG,0,1,A_WeaponReady,S_753 }, /*S_753*/ 853 { SPR_CHGG,0,1,A_Lower,S_754 }, /*S_754*/ 854 { SPR_CHGG,0,1,A_Raise,S_755 }, /*S_755*/ 855 { SPR_CHGG,0,3,A_FireCGun,S_757 }, /*S_756*/ 856 { SPR_CHGG,1,3,A_FireCGun,S_758 }, /*S_757*/ 857 { SPR_CHGG,1,0,A_ReFire,S_753 }, /*S_758*/ 858 { SPR_CHGG,32771,3,NULL,S_000 }, /*S_759*/ 859 { SPR_CHGG,32770,3,NULL,S_000 }, /*S_760*/ 860 { SPR_ROCK,0,1,A_WeaponReady,S_761 }, /*S_761*/ 861 { SPR_ROCK,0,1,A_Lower,S_762 }, /*S_762*/ 862 { SPR_ROCK,0,1,A_Raise,S_763 }, /*S_763*/ 863 { SPR_ROCK,1,8,A_GunFlash,S_765 }, /*S_764*/ 864 { SPR_ROCK,1,10,A_FireMissile,S_766 }, /*S_765*/ 865 { SPR_ROCK,1,0,A_ReFire,S_761 }, /*S_766*/ 866 { SPR_ROCK,32770,3,NULL,S_768 }, /*S_767*/ 867 { SPR_ROCK,32771,4,NULL,S_769 }, /*S_768*/ 868 { SPR_ROCK,32772,4,NULL,S_770 }, /*S_769*/ 869 { SPR_ROCK,32773,4,NULL,S_000 }, /*S_770*/ 870 { SPR_PLAS,0,1,A_WeaponReady,S_771 }, /*S_771*/ 871 { SPR_PLAS,0,1,A_Lower,S_772 }, /*S_772*/ 872 { SPR_PLAS,0,0,A_PlasmaAnimate,S_774 }, /*S_773*/ 873 { SPR_PLAS,0,1,A_Raise,S_774 }, /*S_774*/ 874 { SPR_PLAS,32772,2,A_FirePlasma,S_776 }, /*S_775*/ 875 { SPR_PLAS,0,2,A_PlasmaAnimate,S_777 }, /*S_776*/ 876 { SPR_PLAS,0,1,A_ReFire,S_771 }, /*S_777*/ 877 { SPR_PLAS,1,2,NULL,S_779 }, /*S_778*/ 878 { SPR_PLAS,2,2,NULL,S_780 }, /*S_779*/ 879 { SPR_PLAS,3,2,NULL,S_778 }, /*S_780*/ 880 { SPR_BFGG,0,1,A_WeaponReady,S_781 }, /*S_781*/ 881 { SPR_BFGG,0,1,A_Lower,S_782 }, /*S_782*/ 882 { SPR_BFGG,0,1,A_Raise,S_783 }, /*S_783*/ 883 { SPR_BFGG,0,20,A_BFGsound,S_785 }, /*S_784*/ 884 { SPR_BFGG,1,10,A_GunFlash,S_786 }, /*S_785*/ 885 { SPR_BFGG,1,10,A_FireBFG,S_787 }, /*S_786*/ 886 { SPR_BFGG,1,20,A_ReFire,S_781 }, /*S_787*/ 887 { SPR_BFGG,32770,8,NULL,S_789 }, /*S_788*/ 888 { SPR_BFGG,32771,5,NULL,S_790 }, /*S_789*/ 889 { SPR_BFGG,32772,3,NULL,S_000 }, /*S_790*/ 890 { SPR_LASR,0,2,A_WeaponReady,S_791 }, /*S_791*/ 891 { SPR_LASR,0,1,A_Lower,S_792 }, /*S_792*/ 892 { SPR_LASR,0,1,A_Raise,S_793 }, /*S_793*/ 893 { SPR_LASR,0,8,A_FireLaser,S_795 }, /*S_794*/ 894 { SPR_LASR,0,3,A_ReFire,S_791 }, /*S_795*/ 895 { SPR_LASR,32769,3,NULL,S_000 } /*S_796*/ 896 }; 897 898 mobjinfo_t mobjinfo[NUMMOBJTYPES] = // 80051238 899 { 900 { /* MT_PLAYER */ 901 -1, /* doomednum */ 902 S_001, /* spawnstate */ 903 100, /* spawnhealth */ 904 S_002, /* seestate */ 905 sfx_None, /* seesound */ 906 0, /* reactiontime */ 907 sfx_None, /* attacksound */ 908 S_008, /* painstate */ 909 255, /* painchance */ 910 sfx_plrpain, /* painsound */ 911 S_000, /* meleestate */ 912 S_006, /* missilestate */ 913 S_010, /* deathstate */ 914 S_016, /* xdeathstate */ 915 sfx_plrdie, /* deathsound */ 916 0, /* speed */ 917 19*FRACUNIT, /* radius */ 918 64*FRACUNIT, /* height */ 919 100, /* mass */ 920 0, /* damage */ 921 sfx_None, /* activesound */ 922 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, /* flags */ 923 0, /* palette */ 924 255, /* alpha */ 925 }, 926 927 { /* MT_PLAYERBOT1 */ 928 3008, /* doomednum */ 929 S_025, /* spawnstate */ 930 100, /* spawnhealth */ 931 S_026, /* seestate */ 932 sfx_None, /* seesound */ 933 0, /* reactiontime */ 934 sfx_None, /* attacksound */ 935 S_036, /* painstate */ 936 255, /* painchance */ 937 sfx_plrpain, /* painsound */ 938 S_000, /* meleestate */ 939 S_030, /* missilestate */ 940 S_016, /* deathstate */ 941 S_016, /* xdeathstate */ 942 sfx_plrdie, /* deathsound */ 943 16, /* speed */ 944 32*FRACUNIT, /* radius */ 945 87*FRACUNIT, /* height */ 946 100, /* mass */ 947 0, /* damage */ 948 sfx_None, /* activesound */ 949 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_COUNTKILL|MF_NOTDMATCH, /* flags */ 950 1, /* palette */ 951 255, /* alpha */ 952 }, 953 954 { /* MT_PLAYERBOT2 */ 955 3009, /* doomednum */ 956 S_025, /* spawnstate */ 957 100, /* spawnhealth */ 958 S_026, /* seestate */ 959 sfx_None, /* seesound */ 960 0, /* reactiontime */ 961 sfx_None, /* attacksound */ 962 S_036, /* painstate */ 963 255, /* painchance */ 964 sfx_plrpain, /* painsound */ 965 S_000, /* meleestate */ 966 S_038, /* missilestate */ 967 S_010, /* deathstate */ 968 S_016, /* xdeathstate */ 969 sfx_plrdie, /* deathsound */ 970 16, /* speed */ 971 32*FRACUNIT, /* radius */ 972 87*FRACUNIT, /* height */ 973 100, /* mass */ 974 0, /* damage */ 975 sfx_None, /* activesound */ 976 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_COUNTKILL|MF_NOTDMATCH, /* flags */ 977 2, /* palette */ 978 255, /* alpha */ 979 }, 980 981 { /* MT_PLAYERBOT3 */ 982 3010, /* doomednum */ 983 S_025, /* spawnstate */ 984 100, /* spawnhealth */ 985 S_026, /* seestate */ 986 sfx_None, /* seesound */ 987 0, /* reactiontime */ 988 sfx_None, /* attacksound */ 989 S_036, /* painstate */ 990 255, /* painchance */ 991 sfx_plrpain, /* painsound */ 992 S_000, /* meleestate */ 993 S_030, /* missilestate */ 994 S_016, /* deathstate */ 995 S_016, /* xdeathstate */ 996 sfx_plrdie, /* deathsound */ 997 0, /* speed */ 998 32*FRACUNIT, /* radius */ 999 87*FRACUNIT, /* height */ 1000 100, /* mass */ 1001 0, /* damage */ 1002 sfx_None, /* activesound */ 1003 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_COUNTKILL|MF_NOTDMATCH, /* flags */ 1004 0, /* palette */ 1005 255, /* alpha */ 1006 }, 1007 1008 { /* MT_DEMON1 */ 1009 3002, /* doomednum */ 1010 S_044, /* spawnstate */ 1011 150, /* spawnhealth */ 1012 S_046, /* seestate */ 1013 sfx_sargsit, /* seesound */ 1014 8, /* reactiontime */ 1015 sfx_sargatk, /* attacksound */ 1016 S_057, /* painstate */ 1017 180, /* painchance */ 1018 sfx_dbpain2, /* painsound */ 1019 S_054, /* meleestate */ 1020 S_000, /* missilestate */ 1021 S_059, /* deathstate */ 1022 S_000, /* xdeathstate */ 1023 sfx_sargdie, /* deathsound */ 1024 12, /* speed */ 1025 44*FRACUNIT, /* radius */ 1026 100*FRACUNIT, /* height */ 1027 400, /* mass */ 1028 0, /* damage */ 1029 sfx_dbact, /* activesound */ 1030 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL, /* flags */ 1031 0, /* palette */ 1032 255, /* alpha */ 1033 }, 1034 1035 { /* MT_DEMON2 */ 1036 58, /* doomednum */ 1037 S_044, /* spawnstate */ 1038 150, /* spawnhealth */ 1039 S_065, /* seestate */ 1040 sfx_sargsit, /* seesound */ 1041 8, /* reactiontime */ 1042 sfx_sargatk, /* attacksound */ 1043 S_067, /* painstate */ 1044 180, /* painchance */ 1045 sfx_dbpain2, /* painsound */ 1046 S_066, /* meleestate */ 1047 S_000, /* missilestate */ 1048 S_068, /* deathstate */ 1049 S_000, /* xdeathstate */ 1050 sfx_sargdie, /* deathsound */ 1051 12, /* speed */ 1052 50*FRACUNIT, /* radius */ 1053 100*FRACUNIT, /* height */ 1054 400, /* mass */ 1055 0, /* damage */ 1056 sfx_dbact, /* activesound */ 1057 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL, /* flags */ 1058 1, /* palette */ 1059 255, /* alpha */ 1060 }, 1061 1062 { /* MT_MANCUBUS */ 1063 67, /* doomednum */ 1064 S_069, /* spawnstate */ 1065 600, /* spawnhealth */ 1066 S_071, /* seestate */ 1067 sfx_fattsit, /* seesound */ 1068 8, /* reactiontime */ 1069 sfx_None, /* attacksound */ 1070 S_090, /* painstate */ 1071 80, /* painchance */ 1072 sfx_fatthit, /* painsound */ 1073 S_000, /* meleestate */ 1074 S_083, /* missilestate */ 1075 S_092, /* deathstate */ 1076 S_000, /* xdeathstate */ 1077 sfx_fattdie, /* deathsound */ 1078 8, /* speed */ 1079 60*FRACUNIT, /* radius */ 1080 108*FRACUNIT, /* height */ 1081 1000, /* mass */ 1082 0, /* damage */ 1083 sfx_posact, /* activesound */ 1084 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL, /* flags */ 1085 0, /* palette */ 1086 255, /* alpha */ 1087 }, 1088 1089 { /* MT_POSSESSED1 */ 1090 3004, /* doomednum */ 1091 S_098, /* spawnstate */ 1092 20, /* spawnhealth */ 1093 S_100, /* seestate */ 1094 sfx_possit1, /* seesound */ 1095 8, /* reactiontime */ 1096 sfx_pistol, /* attacksound */ 1097 S_111, /* painstate */ 1098 200, /* painchance */ 1099 sfx_dbpain1, /* painsound */ 1100 S_000, /* meleestate */ 1101 S_108, /* missilestate */ 1102 S_113, /* deathstate */ 1103 S_118, /* xdeathstate */ 1104 sfx_posdie1, /* deathsound */ 1105 8, /* speed */ 1106 32*FRACUNIT, /* radius */ 1107 87*FRACUNIT, /* height */ 1108 100, /* mass */ 1109 0, /* damage */ 1110 sfx_posact, /* activesound */ 1111 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL, /* flags */ 1112 0, /* palette */ 1113 255, /* alpha */ 1114 }, 1115 1116 { /* MT_POSSESSED2 */ 1117 9, /* doomednum */ 1118 S_127, /* spawnstate */ 1119 30, /* spawnhealth */ 1120 S_129, /* seestate */ 1121 sfx_possit2, /* seesound */ 1122 8, /* reactiontime */ 1123 sfx_None, /* attacksound */ 1124 S_140, /* painstate */ 1125 170, /* painchance */ 1126 sfx_dbpain1, /* painsound */ 1127 S_000, /* meleestate */ 1128 S_137, /* missilestate */ 1129 S_142, /* deathstate */ 1130 S_147, /* xdeathstate */ 1131 sfx_posdie2, /* deathsound */ 1132 8, /* speed */ 1133 32*FRACUNIT, /* radius */ 1134 87*FRACUNIT, /* height */ 1135 100, /* mass */ 1136 0, /* damage */ 1137 sfx_posact, /* activesound */ 1138 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL, /* flags */ 1139 1, /* palette */ 1140 255, /* alpha */ 1141 }, 1142 1143 { /* MT_IMP1 */ 1144 3001, /* doomednum */ 1145 S_156, /* spawnstate */ 1146 60, /* spawnhealth */ 1147 S_158, /* seestate */ 1148 sfx_impsit1, /* seesound */ 1149 8, /* reactiontime */ 1150 sfx_None, /* attacksound */ 1151 S_172, /* painstate */ 1152 200, /* painchance */ 1153 sfx_dbpain1, /* painsound */ 1154 S_166, /* meleestate */ 1155 S_169, /* missilestate */ 1156 S_174, /* deathstate */ 1157 S_179, /* xdeathstate */ 1158 sfx_impdth1, /* deathsound */ 1159 8, /* speed */ 1160 42*FRACUNIT, /* radius */ 1161 94*FRACUNIT, /* height */ 1162 100, /* mass */ 1163 0, /* damage */ 1164 sfx_impact, /* activesound */ 1165 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL, /* flags */ 1166 0, /* palette */ 1167 255, /* alpha */ 1168 }, 1169 1170 { /* MT_IMP2 */ 1171 3007, /* doomednum */ 1172 S_156, /* spawnstate */ 1173 60, /* spawnhealth */ 1174 S_158, /* seestate */ 1175 sfx_impsit1, /* seesound */ 1176 8, /* reactiontime */ 1177 sfx_None, /* attacksound */ 1178 S_172, /* painstate */ 1179 128, /* painchance */ 1180 sfx_dbpain1, /* painsound */ 1181 S_166, /* meleestate */ 1182 S_169, /* missilestate */ 1183 S_174, /* deathstate */ 1184 S_179, /* xdeathstate */ 1185 sfx_impdth1, /* deathsound */ 1186 16, /* speed */ 1187 42*FRACUNIT, /* radius */ 1188 94*FRACUNIT, /* height */ 1189 100, /* mass */ 1190 0, /* damage */ 1191 sfx_impact, /* activesound */ 1192 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL|MF_SHADOW, /* flags */ 1193 1, /* palette */ 1194 180, /* alpha */ 1195 }, 1196 1197 { /* MT_CACODEMON */ 1198 3005, /* doomednum */ 1199 S_187, /* spawnstate */ 1200 400, /* spawnhealth */ 1201 S_191, /* seestate */ 1202 sfx_headsit, /* seesound */ 1203 8, /* reactiontime */ 1204 sfx_None, /* attacksound */ 1205 S_203, /* painstate */ 1206 128, /* painchance */ 1207 sfx_dbpain2, /* painsound */ 1208 S_000, /* meleestate */ 1209 S_199, /* missilestate */ 1210 S_206, /* deathstate */ 1211 S_000, /* xdeathstate */ 1212 sfx_headdie, /* deathsound */ 1213 8, /* speed */ 1214 55*FRACUNIT, /* radius */ 1215 90*FRACUNIT, /* height */ 1216 400, /* mass */ 1217 0, /* damage */ 1218 sfx_dbact, /* activesound */ 1219 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_COUNTKILL, /* flags */ 1220 0, /* palette */ 1221 255, /* alpha */ 1222 }, 1223 1224 { /* MT_BRUISER1 */ 1225 3003, /* doomednum */ 1226 S_212, /* spawnstate */ 1227 1000, /* spawnhealth */ 1228 S_214, /* seestate */ 1229 sfx_bos1sit, /* seesound */ 1230 8, /* reactiontime */ 1231 sfx_None, /* attacksound */ 1232 S_225, /* painstate */ 1233 50, /* painchance */ 1234 sfx_dbpain2, /* painsound */ 1235 S_222, /* meleestate */ 1236 S_222, /* missilestate */ 1237 S_227, /* deathstate */ 1238 S_000, /* xdeathstate */ 1239 sfx_bos1die, /* deathsound */ 1240 8, /* speed */ 1241 24*FRACUNIT, /* radius */ 1242 100*FRACUNIT, /* height */ 1243 1000, /* mass */ 1244 0, /* damage */ 1245 sfx_dbact, /* activesound */ 1246 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL, /* flags */ 1247 1, /* palette */ 1248 255, /* alpha */ 1249 }, 1250 1251 { /* MT_BRUISER2 */ 1252 69, /* doomednum */ 1253 S_233, /* spawnstate */ 1254 500, /* spawnhealth */ 1255 S_235, /* seestate */ 1256 sfx_bos2sit, /* seesound */ 1257 8, /* reactiontime */ 1258 sfx_None, /* attacksound */ 1259 S_246, /* painstate */ 1260 50, /* painchance */ 1261 sfx_dbpain2, /* painsound */ 1262 S_243, /* meleestate */ 1263 S_243, /* missilestate */ 1264 S_248, /* deathstate */ 1265 S_000, /* xdeathstate */ 1266 sfx_bos2die, /* deathsound */ 1267 8, /* speed */ 1268 24*FRACUNIT, /* radius */ 1269 100*FRACUNIT, /* height */ 1270 1000, /* mass */ 1271 0, /* damage */ 1272 sfx_dbact, /* activesound */ 1273 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL, /* flags */ 1274 0, /* palette */ 1275 255, /* alpha */ 1276 }, 1277 1278 { /* MT_SKULL */ 1279 3006, /* doomednum */ 1280 S_254, /* spawnstate */ 1281 60, /* spawnhealth */ 1282 S_257, /* seestate */ 1283 sfx_None, /* seesound */ 1284 8, /* reactiontime */ 1285 sfx_skullatk, /* attacksound */ 1286 S_264, /* painstate */ 1287 256, /* painchance */ 1288 sfx_dbpain2, /* painsound */ 1289 S_000, /* meleestate */ 1290 S_260, /* missilestate */ 1291 S_266, /* deathstate */ 1292 S_000, /* xdeathstate */ 1293 sfx_implod, /* deathsound */ 1294 8, /* speed */ 1295 28*FRACUNIT, /* radius */ 1296 64*FRACUNIT, /* height */ 1297 50, /* mass */ 1298 3, /* damage */ 1299 sfx_dbact, /* activesound */ 1300 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_COUNTKILL, /* flags */ 1301 0, /* palette */ 1302 192, /* alpha */ 1303 }, 1304 1305 { /* MT_BABY */ 1306 68, /* doomednum */ 1307 S_276, /* spawnstate */ 1308 500, /* spawnhealth */ 1309 S_278, /* seestate */ 1310 sfx_bspisit, /* seesound */ 1311 8, /* reactiontime */ 1312 sfx_None, /* attacksound */ 1313 S_290, /* painstate */ 1314 128, /* painchance */ 1315 sfx_dbpain2, /* painsound */ 1316 S_000, /* meleestate */ 1317 S_287, /* missilestate */ 1318 S_292, /* deathstate */ 1319 S_000, /* xdeathstate */ 1320 sfx_bspidie, /* deathsound */ 1321 12, /* speed */ 1322 64*FRACUNIT, /* radius */ 1323 80*FRACUNIT, /* height */ 1324 600, /* mass */ 1325 0, /* damage */ 1326 sfx_bspilift, /* activesound */ 1327 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL, /* flags */ 1328 0, /* palette */ 1329 255, /* alpha */ 1330 }, 1331 1332 { /* MT_CYBORG */ 1333 16, /* doomednum */ 1334 S_298, /* spawnstate */ 1335 4000, /* spawnhealth */ 1336 S_299, /* seestate */ 1337 sfx_cybsit, /* seesound */ 1338 8, /* reactiontime */ 1339 sfx_None, /* attacksound */ 1340 S_313, /* painstate */ 1341 20, /* painchance */ 1342 sfx_dbpain2, /* painsound */ 1343 S_000, /* meleestate */ 1344 S_307, /* missilestate */ 1345 S_314, /* deathstate */ 1346 S_000, /* xdeathstate */ 1347 sfx_cybdth, /* deathsound */ 1348 16, /* speed */ 1349 70*FRACUNIT, /* radius */ 1350 170*FRACUNIT, /* height */ 1351 1000, /* mass */ 1352 0, /* damage */ 1353 sfx_dbact, /* activesound */ 1354 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL, /* flags */ 1355 0, /* palette */ 1356 255, /* alpha */ 1357 }, 1358 1359 { /* MT_CYBORG_TITLE */ 1360 3014, /* doomednum */ 1361 S_323, /* spawnstate */ 1362 4000, /* spawnhealth */ 1363 S_000, /* seestate */ 1364 sfx_None, /* seesound */ 1365 8, /* reactiontime */ 1366 sfx_None, /* attacksound */ 1367 S_000, /* painstate */ 1368 0, /* painchance */ 1369 sfx_None, /* painsound */ 1370 S_000, /* meleestate */ 1371 S_324, /* missilestate */ 1372 S_000, /* deathstate */ 1373 S_000, /* xdeathstate */ 1374 sfx_None, /* deathsound */ 1375 0, /* speed */ 1376 40*FRACUNIT, /* radius */ 1377 110*FRACUNIT, /* height */ 1378 1000, /* mass */ 1379 0, /* damage */ 1380 sfx_dbact, /* activesound */ 1381 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL, /* flags */ 1382 0, /* palette */ 1383 255, /* alpha */ 1384 }, 1385 1386 { /* MT_PAIN */ 1387 71, /* doomednum */ 1388 S_326, /* spawnstate */ 1389 400, /* spawnhealth */ 1390 S_327, /* seestate */ 1391 sfx_pesit, /* seesound */ 1392 8, /* reactiontime */ 1393 sfx_None, /* attacksound */ 1394 S_332, /* painstate */ 1395 128, /* painchance */ 1396 sfx_pepain, /* painsound */ 1397 S_000, /* meleestate */ 1398 S_328, /* missilestate */ 1399 S_334, /* deathstate */ 1400 S_000, /* xdeathstate */ 1401 sfx_pedie, /* deathsound */ 1402 8, /* speed */ 1403 60*FRACUNIT, /* radius */ 1404 112*FRACUNIT, /* height */ 1405 400, /* mass */ 1406 0, /* damage */ 1407 sfx_dbact, /* activesound */ 1408 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_COUNTKILL, /* flags */ 1409 0, /* palette */ 1410 255, /* alpha */ 1411 }, 1412 1413 { /* MT_RESURRECTOR */ 1414 3013, /* doomednum */ 1415 S_342, /* spawnstate */ 1416 5000, /* spawnhealth */ 1417 S_346, /* seestate */ 1418 sfx_rectsit, /* seesound */ 1419 8, /* reactiontime */ 1420 sfx_rectatk, /* attacksound */ 1421 S_362, /* painstate */ 1422 50, /* painchance */ 1423 sfx_rectpain, /* painsound */ 1424 S_358, /* meleestate */ 1425 S_000, /* missilestate */ 1426 S_363, /* deathstate */ 1427 S_000, /* xdeathstate */ 1428 sfx_rectdie, /* deathsound */ 1429 30, /* speed */ 1430 80*FRACUNIT, /* radius */ 1431 150*FRACUNIT, /* height */ 1432 1000, /* mass */ 1433 0, /* damage */ 1434 sfx_rectact, /* activesound */ 1435 MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_COUNTKILL, /* flags */ 1436 0, /* palette */ 1437 255, /* alpha */ 1438 }, 1439 1440 { /* MT_CAMERA */ 1441 0, /* doomednum */ 1442 S_000, /* spawnstate */ 1443 1000, /* spawnhealth */ 1444 S_000, /* seestate */ 1445 sfx_None, /* seesound */ 1446 8, /* reactiontime */ 1447 sfx_None, /* attacksound */ 1448 S_000, /* painstate */ 1449 0, /* painchance */ 1450 sfx_None, /* painsound */ 1451 S_000, /* meleestate */ 1452 S_000, /* missilestate */ 1453 S_000, /* deathstate */ 1454 S_000, /* xdeathstate */ 1455 sfx_None, /* deathsound */ 1456 0, /* speed */ 1457 20*FRACUNIT, /* radius */ 1458 16*FRACUNIT, /* height */ 1459 100, /* mass */ 1460 0, /* damage */ 1461 sfx_None, /* activesound */ 1462 MF_NOSECTOR|MF_NOBLOCKMAP, /* flags */ 1463 0, /* palette */ 1464 255, /* alpha */ 1465 }, 1466 1467 { /* MT_DEST_TELEPORT */ 1468 14, /* doomednum */ 1469 S_000, /* spawnstate */ 1470 1000, /* spawnhealth */ 1471 S_000, /* seestate */ 1472 sfx_None, /* seesound */ 1473 8, /* reactiontime */ 1474 sfx_None, /* attacksound */ 1475 S_000, /* painstate */ 1476 0, /* painchance */ 1477 sfx_None, /* painsound */ 1478 S_000, /* meleestate */ 1479 S_000, /* missilestate */ 1480 S_000, /* deathstate */ 1481 S_000, /* xdeathstate */ 1482 sfx_None, /* deathsound */ 1483 0, /* speed */ 1484 20*FRACUNIT, /* radius */ 1485 16*FRACUNIT, /* height */ 1486 100, /* mass */ 1487 0, /* damage */ 1488 sfx_None, /* activesound */ 1489 MF_NOSECTOR|MF_NOBLOCKMAP, /* flags */ 1490 0, /* palette */ 1491 255, /* alpha */ 1492 }, 1493 1494 { /* MT_DEST_PROJECTILE */ 1495 2050, /* doomednum */ 1496 S_000, /* spawnstate */ 1497 1000, /* spawnhealth */ 1498 S_000, /* seestate */ 1499 sfx_None, /* seesound */ 1500 8, /* reactiontime */ 1501 sfx_None, /* attacksound */ 1502 S_000, /* painstate */ 1503 0, /* painchance */ 1504 sfx_None, /* painsound */ 1505 S_000, /* meleestate */ 1506 S_000, /* missilestate */ 1507 S_000, /* deathstate */ 1508 S_000, /* xdeathstate */ 1509 sfx_None, /* deathsound */ 1510 0, /* speed */ 1511 20*FRACUNIT, /* radius */ 1512 16*FRACUNIT, /* height */ 1513 100, /* mass */ 1514 0, /* damage */ 1515 sfx_None, /* activesound */ 1516 MF_NOSECTOR|MF_NOBLOCKMAP, /* flags */ 1517 0, /* palette */ 1518 255, /* alpha */ 1519 }, 1520 1521 { /* MT_FAKEITEM */ 1522 89, /* doomednum */ 1523 S_370, /* spawnstate */ 1524 1000, /* spawnhealth */ 1525 S_000, /* seestate */ 1526 sfx_None, /* seesound */ 1527 8, /* reactiontime */ 1528 sfx_None, /* attacksound */ 1529 S_000, /* painstate */ 1530 0, /* painchance */ 1531 sfx_None, /* painsound */ 1532 S_000, /* meleestate */ 1533 S_000, /* missilestate */ 1534 S_000, /* deathstate */ 1535 S_000, /* xdeathstate */ 1536 sfx_None, /* deathsound */ 1537 0, /* speed */ 1538 32*FRACUNIT, /* radius */ 1539 16*FRACUNIT, /* height */ 1540 100, /* mass */ 1541 0, /* damage */ 1542 sfx_None, /* activesound */ 1543 MF_SPECIAL|MF_NOSECTOR, /* flags */ 1544 0, /* palette */ 1545 255, /* alpha */ 1546 }, 1547 1548 { /* MT_LASERMARKER */ 1549 90, /* doomednum */ 1550 S_000, /* spawnstate */ 1551 1000, /* spawnhealth */ 1552 S_000, /* seestate */ 1553 sfx_None, /* seesound */ 1554 8, /* reactiontime */ 1555 sfx_None, /* attacksound */ 1556 S_000, /* painstate */ 1557 0, /* painchance */ 1558 sfx_None, /* painsound */ 1559 S_000, /* meleestate */ 1560 S_000, /* missilestate */ 1561 S_000, /* deathstate */ 1562 S_000, /* xdeathstate */ 1563 sfx_None, /* deathsound */ 1564 0, /* speed */ 1565 20*FRACUNIT, /* radius */ 1566 16*FRACUNIT, /* height */ 1567 100, /* mass */ 1568 0, /* damage */ 1569 sfx_None, /* activesound */ 1570 MF_NOBLOCKMAP|MF_RENDERLASER, /* flags */ 1571 0, /* palette */ 1572 255, /* alpha */ 1573 }, 1574 1575 { /* MT_PROJ_ROCKET */ 1576 -1, /* doomednum */ 1577 S_371, /* spawnstate */ 1578 1000, /* spawnhealth */ 1579 S_000, /* seestate */ 1580 sfx_missile, /* seesound */ 1581 8, /* reactiontime */ 1582 sfx_None, /* attacksound */ 1583 S_000, /* painstate */ 1584 0, /* painchance */ 1585 sfx_None, /* painsound */ 1586 S_000, /* meleestate */ 1587 S_000, /* missilestate */ 1588 S_372, /* deathstate */ 1589 S_000, /* xdeathstate */ 1590 sfx_explode, /* deathsound */ 1591 30, /* speed */ 1592 11*FRACUNIT, /* radius */ 1593 8*FRACUNIT, /* height */ 1594 100, /* mass */ 1595 20, /* damage */ 1596 sfx_None, /* activesound */ 1597 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, /* flags */ 1598 0, /* palette */ 1599 255, /* alpha */ 1600 }, 1601 1602 { /* MT_PROJ_PLASMA */ 1603 -1, /* doomednum */ 1604 S_379, /* spawnstate */ 1605 1000, /* spawnhealth */ 1606 S_000, /* seestate */ 1607 sfx_plasma, /* seesound */ 1608 8, /* reactiontime */ 1609 sfx_None, /* attacksound */ 1610 S_000, /* painstate */ 1611 0, /* painchance */ 1612 sfx_None, /* painsound */ 1613 S_000, /* meleestate */ 1614 S_000, /* missilestate */ 1615 S_381, /* deathstate */ 1616 S_000, /* xdeathstate */ 1617 sfx_implod, /* deathsound */ 1618 40, /* speed */ 1619 13*FRACUNIT, /* radius */ 1620 8*FRACUNIT, /* height */ 1621 100, /* mass */ 1622 5, /* damage */ 1623 sfx_None, /* activesound */ 1624 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, /* flags */ 1625 0, /* palette */ 1626 255, /* alpha */ 1627 }, 1628 1629 { /* MT_PROJ_BFG */ 1630 -1, /* doomednum */ 1631 S_387, /* spawnstate */ 1632 1000, /* spawnhealth */ 1633 S_000, /* seestate */ 1634 sfx_None, /* seesound */ 1635 8, /* reactiontime */ 1636 sfx_None, /* attacksound */ 1637 S_000, /* painstate */ 1638 0, /* painchance */ 1639 sfx_None, /* painsound */ 1640 S_000, /* meleestate */ 1641 S_000, /* missilestate */ 1642 S_389, /* deathstate */ 1643 S_000, /* xdeathstate */ 1644 sfx_bfgexp, /* deathsound */ 1645 40, /* speed */ 1646 13*FRACUNIT, /* radius */ 1647 8*FRACUNIT, /* height */ 1648 100, /* mass */ 1649 100, /* damage */ 1650 sfx_None, /* activesound */ 1651 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, /* flags */ 1652 0, /* palette */ 1653 255, /* alpha */ 1654 }, 1655 1656 { /* MT_PROJ_LASER */ 1657 -1, /* doomednum */ 1658 S_395, /* spawnstate */ 1659 1000, /* spawnhealth */ 1660 S_000, /* seestate */ 1661 sfx_None, /* seesound */ 1662 8, /* reactiontime */ 1663 sfx_None, /* attacksound */ 1664 S_000, /* painstate */ 1665 0, /* painchance */ 1666 sfx_None, /* painsound */ 1667 S_000, /* meleestate */ 1668 S_000, /* missilestate */ 1669 S_000, /* deathstate */ 1670 S_000, /* xdeathstate */ 1671 sfx_None, /* deathsound */ 1672 0, /* speed */ 1673 8*FRACUNIT, /* radius */ 1674 8*FRACUNIT, /* height */ 1675 100, /* mass */ 1676 0, /* damage */ 1677 sfx_None, /* activesound */ 1678 MF_NOBLOCKMAP, /* flags */ 1679 0, /* palette */ 1680 255, /* alpha */ 1681 }, 1682 1683 { /* MT_PROJ_IMP1 */ 1684 -1, /* doomednum */ 1685 S_397, /* spawnstate */ 1686 1000, /* spawnhealth */ 1687 S_000, /* seestate */ 1688 sfx_bdmissile, /* seesound */ 1689 8, /* reactiontime */ 1690 sfx_None, /* attacksound */ 1691 S_000, /* painstate */ 1692 0, /* painchance */ 1693 sfx_None, /* painsound */ 1694 S_000, /* meleestate */ 1695 S_000, /* missilestate */ 1696 S_400, /* deathstate */ 1697 S_000, /* xdeathstate */ 1698 sfx_implod, /* deathsound */ 1699 10, /* speed */ 1700 6*FRACUNIT, /* radius */ 1701 8*FRACUNIT, /* height */ 1702 100, /* mass */ 1703 3, /* damage */ 1704 sfx_None, /* activesound */ 1705 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, /* flags */ 1706 0, /* palette */ 1707 255, /* alpha */ 1708 }, 1709 1710 { /* MT_PROJ_IMP2 */ 1711 -1, /* doomednum */ 1712 S_406, /* spawnstate */ 1713 1000, /* spawnhealth */ 1714 S_000, /* seestate */ 1715 sfx_bdmissile, /* seesound */ 1716 8, /* reactiontime */ 1717 sfx_None, /* attacksound */ 1718 S_000, /* painstate */ 1719 0, /* painchance */ 1720 sfx_None, /* painsound */ 1721 S_000, /* meleestate */ 1722 S_000, /* missilestate */ 1723 S_409, /* deathstate */ 1724 S_000, /* xdeathstate */ 1725 sfx_implod, /* deathsound */ 1726 20, /* speed */ 1727 6*FRACUNIT, /* radius */ 1728 8*FRACUNIT, /* height */ 1729 100, /* mass */ 1730 3, /* damage */ 1731 sfx_None, /* activesound */ 1732 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, /* flags */ 1733 0, /* palette */ 1734 100, /* alpha */ 1735 }, 1736 1737 { /* MT_PROJ_HEAD */ 1738 -1, /* doomednum */ 1739 S_415, /* spawnstate */ 1740 1000, /* spawnhealth */ 1741 S_000, /* seestate */ 1742 sfx_bdmissile, /* seesound */ 1743 8, /* reactiontime */ 1744 sfx_None, /* attacksound */ 1745 S_000, /* painstate */ 1746 0, /* painchance */ 1747 sfx_None, /* painsound */ 1748 S_000, /* meleestate */ 1749 S_000, /* missilestate */ 1750 S_418, /* deathstate */ 1751 S_000, /* xdeathstate */ 1752 sfx_implod, /* deathsound */ 1753 20, /* speed */ 1754 6*FRACUNIT, /* radius */ 1755 8*FRACUNIT, /* height */ 1756 100, /* mass */ 1757 5, /* damage */ 1758 sfx_None, /* activesound */ 1759 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, /* flags */ 1760 0, /* palette */ 1761 255, /* alpha */ 1762 }, 1763 1764 { /* MT_PROJ_BRUISER1 */ 1765 -1, /* doomednum */ 1766 S_423, /* spawnstate */ 1767 1000, /* spawnhealth */ 1768 S_000, /* seestate */ 1769 sfx_bdmissile, /* seesound */ 1770 8, /* reactiontime */ 1771 sfx_None, /* attacksound */ 1772 S_000, /* painstate */ 1773 0, /* painchance */ 1774 sfx_None, /* painsound */ 1775 S_000, /* meleestate */ 1776 S_000, /* missilestate */ 1777 S_425, /* deathstate */ 1778 S_000, /* xdeathstate */ 1779 sfx_implod, /* deathsound */ 1780 15, /* speed */ 1781 6*FRACUNIT, /* radius */ 1782 8*FRACUNIT, /* height */ 1783 100, /* mass */ 1784 8, /* damage */ 1785 sfx_None, /* activesound */ 1786 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, /* flags */ 1787 0, /* palette */ 1788 255, /* alpha */ 1789 }, 1790 1791 { /* MT_PROJ_BRUISER2 */ 1792 -1, /* doomednum */ 1793 S_431, /* spawnstate */ 1794 1000, /* spawnhealth */ 1795 S_000, /* seestate */ 1796 sfx_bdmissile, /* seesound */ 1797 8, /* reactiontime */ 1798 sfx_None, /* attacksound */ 1799 S_000, /* painstate */ 1800 0, /* painchance */ 1801 sfx_None, /* painsound */ 1802 S_000, /* meleestate */ 1803 S_000, /* missilestate */ 1804 S_433, /* deathstate */ 1805 S_000, /* xdeathstate */ 1806 sfx_implod, /* deathsound */ 1807 15, /* speed */ 1808 6*FRACUNIT, /* radius */ 1809 8*FRACUNIT, /* height */ 1810 100, /* mass */ 1811 8, /* damage */ 1812 sfx_None, /* activesound */ 1813 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, /* flags */ 1814 0, /* palette */ 1815 255, /* alpha */ 1816 }, 1817 1818 { /* MT_PROJ_BABY */ 1819 -1, /* doomednum */ 1820 S_439, /* spawnstate */ 1821 1000, /* spawnhealth */ 1822 S_000, /* seestate */ 1823 sfx_plasma, /* seesound */ 1824 8, /* reactiontime */ 1825 sfx_None, /* attacksound */ 1826 S_000, /* painstate */ 1827 0, /* painchance */ 1828 sfx_None, /* painsound */ 1829 S_000, /* meleestate */ 1830 S_000, /* missilestate */ 1831 S_441, /* deathstate */ 1832 S_000, /* xdeathstate */ 1833 sfx_implod, /* deathsound */ 1834 25, /* speed */ 1835 13*FRACUNIT, /* radius */ 1836 8*FRACUNIT, /* height */ 1837 100, /* mass */ 1838 3, /* damage */ 1839 sfx_None, /* activesound */ 1840 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, /* flags */ 1841 0, /* palette */ 1842 255, /* alpha */ 1843 }, 1844 1845 { /* MT_PROJ_FATSO */ 1846 -1, /* doomednum */ 1847 S_447, /* spawnstate */ 1848 1000, /* spawnhealth */ 1849 S_000, /* seestate */ 1850 sfx_bdmissile, /* seesound */ 1851 8, /* reactiontime */ 1852 sfx_None, /* attacksound */ 1853 S_000, /* painstate */ 1854 0, /* painchance */ 1855 sfx_None, /* painsound */ 1856 S_000, /* meleestate */ 1857 S_000, /* missilestate */ 1858 S_450, /* deathstate */ 1859 S_000, /* xdeathstate */ 1860 sfx_implod, /* deathsound */ 1861 20, /* speed */ 1862 6*FRACUNIT, /* radius */ 1863 8*FRACUNIT, /* height */ 1864 100, /* mass */ 1865 8, /* damage */ 1866 sfx_None, /* activesound */ 1867 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, /* flags */ 1868 0, /* palette */ 1869 255, /* alpha */ 1870 }, 1871 1872 { /* MT_PROJ_TRACER */ 1873 -1, /* doomednum */ 1874 S_456, /* spawnstate */ 1875 1000, /* spawnhealth */ 1876 S_000, /* seestate */ 1877 sfx_tracer, /* seesound */ 1878 8, /* reactiontime */ 1879 sfx_None, /* attacksound */ 1880 S_000, /* painstate */ 1881 0, /* painchance */ 1882 sfx_None, /* painsound */ 1883 S_000, /* meleestate */ 1884 S_000, /* missilestate */ 1885 S_458, /* deathstate */ 1886 S_000, /* xdeathstate */ 1887 sfx_explode, /* deathsound */ 1888 10, /* speed */ 1889 11*FRACUNIT, /* radius */ 1890 8*FRACUNIT, /* height */ 1891 100, /* mass */ 1892 10, /* damage */ 1893 sfx_None, /* activesound */ 1894 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, /* flags */ 1895 0, /* palette */ 1896 255, /* alpha */ 1897 }, 1898 1899 { /* MT_PROJ_DART */ 1900 -1, /* doomednum */ 1901 S_465, /* spawnstate */ 1902 1000, /* spawnhealth */ 1903 S_000, /* seestate */ 1904 sfx_dart, /* seesound */ 1905 8, /* reactiontime */ 1906 sfx_None, /* attacksound */ 1907 S_000, /* painstate */ 1908 0, /* painchance */ 1909 sfx_None, /* painsound */ 1910 S_000, /* meleestate */ 1911 S_000, /* missilestate */ 1912 S_000, /* deathstate */ 1913 S_000, /* xdeathstate */ 1914 sfx_None, /* deathsound */ 1915 16, /* speed */ 1916 13*FRACUNIT, /* radius */ 1917 8*FRACUNIT, /* height */ 1918 100, /* mass */ 1919 4, /* damage */ 1920 sfx_None, /* activesound */ 1921 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, /* flags */ 1922 0, /* palette */ 1923 255, /* alpha */ 1924 }, 1925 1926 { /* MT_PROJ_RECTFIRE */ 1927 -1, /* doomednum */ 1928 S_466, /* spawnstate */ 1929 1000, /* spawnhealth */ 1930 S_000, /* seestate */ 1931 sfx_tracer, /* seesound */ 1932 8, /* reactiontime */ 1933 sfx_None, /* attacksound */ 1934 S_000, /* painstate */ 1935 0, /* painchance */ 1936 sfx_None, /* painsound */ 1937 S_000, /* meleestate */ 1938 S_000, /* missilestate */ 1939 S_000, /* deathstate */ 1940 S_000, /* xdeathstate */ 1941 sfx_None, /* deathsound */ 1942 20, /* speed */ 1943 16*FRACUNIT, /* radius */ 1944 64*FRACUNIT, /* height */ 1945 100, /* mass */ 1946 5, /* damage */ 1947 sfx_None, /* activesound */ 1948 MF_NOBLOCKMAP|MF_GRAVITY|MF_DROPOFF|MF_MISSILE|MF_SHADOW, /* flags */ 1949 0, /* palette */ 1950 180, /* alpha */ 1951 }, 1952 1953 { /* MT_PROJ_RECT */ 1954 -1, /* doomednum */ 1955 S_470, /* spawnstate */ 1956 1000, /* spawnhealth */ 1957 S_000, /* seestate */ 1958 sfx_tracer, /* seesound */ 1959 8, /* reactiontime */ 1960 sfx_None, /* attacksound */ 1961 S_000, /* painstate */ 1962 0, /* painchance */ 1963 sfx_None, /* painsound */ 1964 S_000, /* meleestate */ 1965 S_000, /* missilestate */ 1966 S_472, /* deathstate */ 1967 S_000, /* xdeathstate */ 1968 sfx_explode, /* deathsound */ 1969 18, /* speed */ 1970 11*FRACUNIT, /* radius */ 1971 8*FRACUNIT, /* height */ 1972 100, /* mass */ 1973 10, /* damage */ 1974 sfx_None, /* activesound */ 1975 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, /* flags */ 1976 0, /* palette */ 1977 255, /* alpha */ 1978 }, 1979 1980 { /* MT_SMOKE_GRAY */ 1981 -1, /* doomednum */ 1982 S_478, /* spawnstate */ 1983 1000, /* spawnhealth */ 1984 S_000, /* seestate */ 1985 sfx_None, /* seesound */ 1986 8, /* reactiontime */ 1987 sfx_None, /* attacksound */ 1988 S_000, /* painstate */ 1989 0, /* painchance */ 1990 sfx_None, /* painsound */ 1991 S_000, /* meleestate */ 1992 S_000, /* missilestate */ 1993 S_000, /* deathstate */ 1994 S_000, /* xdeathstate */ 1995 sfx_None, /* deathsound */ 1996 0, /* speed */ 1997 20*FRACUNIT, /* radius */ 1998 16*FRACUNIT, /* height */ 1999 100, /* mass */ 2000 0, /* damage */ 2001 sfx_None, /* activesound */ 2002 MF_NOBLOCKMAP, /* flags */ 2003 0, /* palette */ 2004 120, /* alpha */ 2005 }, 2006 2007 { /* MT_SMOKE_RED */ 2008 -1, /* doomednum */ 2009 S_483, /* spawnstate */ 2010 1000, /* spawnhealth */ 2011 S_000, /* seestate */ 2012 sfx_None, /* seesound */ 2013 8, /* reactiontime */ 2014 sfx_None, /* attacksound */ 2015 S_000, /* painstate */ 2016 0, /* painchance */ 2017 sfx_None, /* painsound */ 2018 S_000, /* meleestate */ 2019 S_000, /* missilestate */ 2020 S_000, /* deathstate */ 2021 S_000, /* xdeathstate */ 2022 sfx_None, /* deathsound */ 2023 0, /* speed */ 2024 20*FRACUNIT, /* radius */ 2025 16*FRACUNIT, /* height */ 2026 100, /* mass */ 2027 0, /* damage */ 2028 sfx_None, /* activesound */ 2029 MF_NOBLOCKMAP, /* flags */ 2030 0, /* palette */ 2031 120, /* alpha */ 2032 }, 2033 2034 { /* MT_SMOKE_SMALL */ 2035 -1, /* doomednum */ 2036 S_488, /* spawnstate */ 2037 1000, /* spawnhealth */ 2038 S_000, /* seestate */ 2039 sfx_None, /* seesound */ 2040 8, /* reactiontime */ 2041 sfx_None, /* attacksound */ 2042 S_000, /* painstate */ 2043 0, /* painchance */ 2044 sfx_None, /* painsound */ 2045 S_000, /* meleestate */ 2046 S_000, /* missilestate */ 2047 S_000, /* deathstate */ 2048 S_000, /* xdeathstate */ 2049 sfx_None, /* deathsound */ 2050 0, /* speed */ 2051 20*FRACUNIT, /* radius */ 2052 16*FRACUNIT, /* height */ 2053 100, /* mass */ 2054 0, /* damage */ 2055 sfx_None, /* activesound */ 2056 MF_NOBLOCKMAP|MF_SHADOW, /* flags */ 2057 0, /* palette */ 2058 255, /* alpha */ 2059 }, 2060 2061 { /* MT_BLOOD */ 2062 -1, /* doomednum */ 2063 S_494, /* spawnstate */ 2064 1000, /* spawnhealth */ 2065 S_000, /* seestate */ 2066 sfx_None, /* seesound */ 2067 8, /* reactiontime */ 2068 sfx_None, /* attacksound */ 2069 S_000, /* painstate */ 2070 0, /* painchance */ 2071 sfx_None, /* painsound */ 2072 S_000, /* meleestate */ 2073 S_000, /* missilestate */ 2074 S_000, /* deathstate */ 2075 S_000, /* xdeathstate */ 2076 sfx_None, /* deathsound */ 2077 0, /* speed */ 2078 20*FRACUNIT, /* radius */ 2079 16*FRACUNIT, /* height */ 2080 100, /* mass */ 2081 0, /* damage */ 2082 sfx_None, /* activesound */ 2083 MF_NOBLOCKMAP|MF_GRAVITY, /* flags */ 2084 0, /* palette */ 2085 255, /* alpha */ 2086 }, 2087 2088 { /* MT_GIB_CRUSHED */ 2089 24, /* doomednum */ 2090 S_498, /* spawnstate */ 2091 1000, /* spawnhealth */ 2092 S_000, /* seestate */ 2093 sfx_None, /* seesound */ 2094 8, /* reactiontime */ 2095 sfx_None, /* attacksound */ 2096 S_000, /* painstate */ 2097 0, /* painchance */ 2098 sfx_None, /* painsound */ 2099 S_000, /* meleestate */ 2100 S_000, /* missilestate */ 2101 S_000, /* deathstate */ 2102 S_000, /* xdeathstate */ 2103 sfx_None, /* deathsound */ 2104 0, /* speed */ 2105 20*FRACUNIT, /* radius */ 2106 16*FRACUNIT, /* height */ 2107 100, /* mass */ 2108 0, /* damage */ 2109 sfx_None, /* activesound */ 2110 0, /* flags */ 2111 0, /* palette */ 2112 255, /* alpha */ 2113 }, 2114 2115 { /* MT_TELEPORTFOG */ 2116 -1, /* doomednum */ 2117 S_499, /* spawnstate */ 2118 1000, /* spawnhealth */ 2119 S_000, /* seestate */ 2120 sfx_None, /* seesound */ 2121 8, /* reactiontime */ 2122 sfx_None, /* attacksound */ 2123 S_000, /* painstate */ 2124 0, /* painchance */ 2125 sfx_None, /* painsound */ 2126 S_000, /* meleestate */ 2127 S_000, /* missilestate */ 2128 S_000, /* deathstate */ 2129 S_000, /* xdeathstate */ 2130 sfx_None, /* deathsound */ 2131 0, /* speed */ 2132 20*FRACUNIT, /* radius */ 2133 16*FRACUNIT, /* height */ 2134 100, /* mass */ 2135 0, /* damage */ 2136 sfx_None, /* activesound */ 2137 MF_NOBLOCKMAP|MF_SHADOW, /* flags */ 2138 0, /* palette */ 2139 140, /* alpha */ 2140 }, 2141 2142 { /* MT_BFGSPREAD */ 2143 -1, /* doomednum */ 2144 S_511, /* spawnstate */ 2145 1000, /* spawnhealth */ 2146 S_000, /* seestate */ 2147 sfx_None, /* seesound */ 2148 8, /* reactiontime */ 2149 sfx_None, /* attacksound */ 2150 S_000, /* painstate */ 2151 0, /* painchance */ 2152 sfx_None, /* painsound */ 2153 S_000, /* meleestate */ 2154 S_000, /* missilestate */ 2155 S_000, /* deathstate */ 2156 S_000, /* xdeathstate */ 2157 sfx_None, /* deathsound */ 2158 0, /* speed */ 2159 20*FRACUNIT, /* radius */ 2160 16*FRACUNIT, /* height */ 2161 100, /* mass */ 2162 0, /* damage */ 2163 sfx_None, /* activesound */ 2164 MF_NOBLOCKMAP, /* flags */ 2165 0, /* palette */ 2166 255, /* alpha */ 2167 }, 2168 2169 { /* MT_ITEM_ARMOR1 */ 2170 2018, /* doomednum */ 2171 S_517, /* spawnstate */ 2172 1000, /* spawnhealth */ 2173 S_000, /* seestate */ 2174 sfx_None, /* seesound */ 2175 8, /* reactiontime */ 2176 sfx_None, /* attacksound */ 2177 S_000, /* painstate */ 2178 0, /* painchance */ 2179 sfx_None, /* painsound */ 2180 S_000, /* meleestate */ 2181 S_000, /* missilestate */ 2182 S_000, /* deathstate */ 2183 S_000, /* xdeathstate */ 2184 sfx_None, /* deathsound */ 2185 0, /* speed */ 2186 20*FRACUNIT, /* radius */ 2187 16*FRACUNIT, /* height */ 2188 100, /* mass */ 2189 0, /* damage */ 2190 sfx_None, /* activesound */ 2191 MF_SPECIAL, /* flags */ 2192 0, /* palette */ 2193 255, /* alpha */ 2194 }, 2195 2196 { /* MT_ITEM_ARMOR2 */ 2197 2019, /* doomednum */ 2198 S_519, /* spawnstate */ 2199 1000, /* spawnhealth */ 2200 S_000, /* seestate */ 2201 sfx_None, /* seesound */ 2202 8, /* reactiontime */ 2203 sfx_None, /* attacksound */ 2204 S_000, /* painstate */ 2205 0, /* painchance */ 2206 sfx_None, /* painsound */ 2207 S_000, /* meleestate */ 2208 S_000, /* missilestate */ 2209 S_000, /* deathstate */ 2210 S_000, /* xdeathstate */ 2211 sfx_None, /* deathsound */ 2212 0, /* speed */ 2213 20*FRACUNIT, /* radius */ 2214 16*FRACUNIT, /* height */ 2215 100, /* mass */ 2216 0, /* damage */ 2217 sfx_None, /* activesound */ 2218 MF_SPECIAL, /* flags */ 2219 0, /* palette */ 2220 255, /* alpha */ 2221 }, 2222 2223 { /* MT_ITEM_BONUSHEALTH */ 2224 2014, /* doomednum */ 2225 S_521, /* spawnstate */ 2226 1000, /* spawnhealth */ 2227 S_000, /* seestate */ 2228 sfx_None, /* seesound */ 2229 8, /* reactiontime */ 2230 sfx_None, /* attacksound */ 2231 S_000, /* painstate */ 2232 0, /* painchance */ 2233 sfx_None, /* painsound */ 2234 S_000, /* meleestate */ 2235 S_000, /* missilestate */ 2236 S_000, /* deathstate */ 2237 S_000, /* xdeathstate */ 2238 sfx_None, /* deathsound */ 2239 0, /* speed */ 2240 20*FRACUNIT, /* radius */ 2241 16*FRACUNIT, /* height */ 2242 100, /* mass */ 2243 0, /* damage */ 2244 sfx_None, /* activesound */ 2245 MF_SPECIAL|MF_COUNTITEM, /* flags */ 2246 0, /* palette */ 2247 255, /* alpha */ 2248 }, 2249 2250 { /* MT_ITEM_BONUSARMOR */ 2251 2015, /* doomednum */ 2252 S_525, /* spawnstate */ 2253 1000, /* spawnhealth */ 2254 S_000, /* seestate */ 2255 sfx_None, /* seesound */ 2256 8, /* reactiontime */ 2257 sfx_None, /* attacksound */ 2258 S_000, /* painstate */ 2259 0, /* painchance */ 2260 sfx_None, /* painsound */ 2261 S_000, /* meleestate */ 2262 S_000, /* missilestate */ 2263 S_000, /* deathstate */ 2264 S_000, /* xdeathstate */ 2265 sfx_None, /* deathsound */ 2266 0, /* speed */ 2267 20*FRACUNIT, /* radius */ 2268 16*FRACUNIT, /* height */ 2269 100, /* mass */ 2270 0, /* damage */ 2271 sfx_None, /* activesound */ 2272 MF_SPECIAL|MF_COUNTITEM, /* flags */ 2273 0, /* palette */ 2274 255, /* alpha */ 2275 }, 2276 2277 { /* MT_ITEM_BLUECARDKEY */ 2278 5, /* doomednum */ 2279 S_531, /* spawnstate */ 2280 1000, /* spawnhealth */ 2281 S_000, /* seestate */ 2282 sfx_None, /* seesound */ 2283 8, /* reactiontime */ 2284 sfx_None, /* attacksound */ 2285 S_000, /* painstate */ 2286 0, /* painchance */ 2287 sfx_None, /* painsound */ 2288 S_000, /* meleestate */ 2289 S_000, /* missilestate */ 2290 S_000, /* deathstate */ 2291 S_000, /* xdeathstate */ 2292 sfx_None, /* deathsound */ 2293 0, /* speed */ 2294 20*FRACUNIT, /* radius */ 2295 16*FRACUNIT, /* height */ 2296 100, /* mass */ 2297 0, /* damage */ 2298 sfx_None, /* activesound */ 2299 MF_SPECIAL|MF_NOTDMATCH, /* flags */ 2300 0, /* palette */ 2301 255, /* alpha */ 2302 }, 2303 2304 { /* MT_ITEM_REDCARDKEY */ 2305 13, /* doomednum */ 2306 S_533, /* spawnstate */ 2307 1000, /* spawnhealth */ 2308 S_000, /* seestate */ 2309 sfx_None, /* seesound */ 2310 8, /* reactiontime */ 2311 sfx_None, /* attacksound */ 2312 S_000, /* painstate */ 2313 0, /* painchance */ 2314 sfx_None, /* painsound */ 2315 S_000, /* meleestate */ 2316 S_000, /* missilestate */ 2317 S_000, /* deathstate */ 2318 S_000, /* xdeathstate */ 2319 sfx_None, /* deathsound */ 2320 0, /* speed */ 2321 20*FRACUNIT, /* radius */ 2322 16*FRACUNIT, /* height */ 2323 100, /* mass */ 2324 0, /* damage */ 2325 sfx_None, /* activesound */ 2326 MF_SPECIAL|MF_NOTDMATCH, /* flags */ 2327 0, /* palette */ 2328 255, /* alpha */ 2329 }, 2330 2331 { /* MT_ITEM_YELLOWCARDKEY */ 2332 6, /* doomednum */ 2333 S_535, /* spawnstate */ 2334 1000, /* spawnhealth */ 2335 S_000, /* seestate */ 2336 sfx_None, /* seesound */ 2337 8, /* reactiontime */ 2338 sfx_None, /* attacksound */ 2339 S_000, /* painstate */ 2340 0, /* painchance */ 2341 sfx_None, /* painsound */ 2342 S_000, /* meleestate */ 2343 S_000, /* missilestate */ 2344 S_000, /* deathstate */ 2345 S_000, /* xdeathstate */ 2346 sfx_None, /* deathsound */ 2347 0, /* speed */ 2348 20*FRACUNIT, /* radius */ 2349 16*FRACUNIT, /* height */ 2350 100, /* mass */ 2351 0, /* damage */ 2352 sfx_None, /* activesound */ 2353 MF_SPECIAL|MF_NOTDMATCH, /* flags */ 2354 0, /* palette */ 2355 255, /* alpha */ 2356 }, 2357 2358 { /* MT_ITEM_YELLOWSKULLKEY */ 2359 39, /* doomednum */ 2360 S_537, /* spawnstate */ 2361 1000, /* spawnhealth */ 2362 S_000, /* seestate */ 2363 sfx_None, /* seesound */ 2364 8, /* reactiontime */ 2365 sfx_None, /* attacksound */ 2366 S_000, /* painstate */ 2367 0, /* painchance */ 2368 sfx_None, /* painsound */ 2369 S_000, /* meleestate */ 2370 S_000, /* missilestate */ 2371 S_000, /* deathstate */ 2372 S_000, /* xdeathstate */ 2373 sfx_None, /* deathsound */ 2374 0, /* speed */ 2375 20*FRACUNIT, /* radius */ 2376 16*FRACUNIT, /* height */ 2377 100, /* mass */ 2378 0, /* damage */ 2379 sfx_None, /* activesound */ 2380 MF_SPECIAL|MF_NOTDMATCH, /* flags */ 2381 0, /* palette */ 2382 255, /* alpha */ 2383 }, 2384 2385 { /* MT_ITEM_REDSKULLKEY */ 2386 38, /* doomednum */ 2387 S_539, /* spawnstate */ 2388 1000, /* spawnhealth */ 2389 S_000, /* seestate */ 2390 sfx_None, /* seesound */ 2391 8, /* reactiontime */ 2392 sfx_None, /* attacksound */ 2393 S_000, /* painstate */ 2394 0, /* painchance */ 2395 sfx_None, /* painsound */ 2396 S_000, /* meleestate */ 2397 S_000, /* missilestate */ 2398 S_000, /* deathstate */ 2399 S_000, /* xdeathstate */ 2400 sfx_None, /* deathsound */ 2401 0, /* speed */ 2402 20*FRACUNIT, /* radius */ 2403 16*FRACUNIT, /* height */ 2404 100, /* mass */ 2405 0, /* damage */ 2406 sfx_None, /* activesound */ 2407 MF_SPECIAL|MF_NOTDMATCH, /* flags */ 2408 0, /* palette */ 2409 255, /* alpha */ 2410 }, 2411 2412 { /* MT_ITEM_BLUESKULLKEY */ 2413 40, /* doomednum */ 2414 S_541, /* spawnstate */ 2415 1000, /* spawnhealth */ 2416 S_000, /* seestate */ 2417 sfx_None, /* seesound */ 2418 8, /* reactiontime */ 2419 sfx_None, /* attacksound */ 2420 S_000, /* painstate */ 2421 0, /* painchance */ 2422 sfx_None, /* painsound */ 2423 S_000, /* meleestate */ 2424 S_000, /* missilestate */ 2425 S_000, /* deathstate */ 2426 S_000, /* xdeathstate */ 2427 sfx_None, /* deathsound */ 2428 0, /* speed */ 2429 20*FRACUNIT, /* radius */ 2430 16*FRACUNIT, /* height */ 2431 100, /* mass */ 2432 0, /* damage */ 2433 sfx_None, /* activesound */ 2434 MF_SPECIAL|MF_NOTDMATCH, /* flags */ 2435 0, /* palette */ 2436 255, /* alpha */ 2437 }, 2438 2439 { /* MT_ITEM_ARTIFACT1 */ 2440 1042, /* doomednum */ 2441 S_543, /* spawnstate */ 2442 1000, /* spawnhealth */ 2443 S_000, /* seestate */ 2444 sfx_None, /* seesound */ 2445 8, /* reactiontime */ 2446 sfx_None, /* attacksound */ 2447 S_000, /* painstate */ 2448 0, /* painchance */ 2449 sfx_None, /* painsound */ 2450 S_000, /* meleestate */ 2451 S_000, /* missilestate */ 2452 S_000, /* deathstate */ 2453 S_000, /* xdeathstate */ 2454 sfx_None, /* deathsound */ 2455 0, /* speed */ 2456 20*FRACUNIT, /* radius */ 2457 16*FRACUNIT, /* height */ 2458 100, /* mass */ 2459 0, /* damage */ 2460 sfx_None, /* activesound */ 2461 MF_SPECIAL, /* flags */ 2462 0, /* palette */ 2463 255, /* alpha */ 2464 }, 2465 2466 { /* MT_ITEM_ARTIFACT2 */ 2467 1043, /* doomednum */ 2468 S_551, /* spawnstate */ 2469 1000, /* spawnhealth */ 2470 S_000, /* seestate */ 2471 sfx_None, /* seesound */ 2472 8, /* reactiontime */ 2473 sfx_None, /* attacksound */ 2474 S_000, /* painstate */ 2475 0, /* painchance */ 2476 sfx_None, /* painsound */ 2477 S_000, /* meleestate */ 2478 S_000, /* missilestate */ 2479 S_000, /* deathstate */ 2480 S_000, /* xdeathstate */ 2481 sfx_None, /* deathsound */ 2482 0, /* speed */ 2483 20*FRACUNIT, /* radius */ 2484 16*FRACUNIT, /* height */ 2485 100, /* mass */ 2486 0, /* damage */ 2487 sfx_None, /* activesound */ 2488 MF_SPECIAL, /* flags */ 2489 0, /* palette */ 2490 255, /* alpha */ 2491 }, 2492 2493 { /* MT_ITEM_ARTIFACT3 */ 2494 1044, /* doomednum */ 2495 S_559, /* spawnstate */ 2496 1000, /* spawnhealth */ 2497 S_000, /* seestate */ 2498 sfx_None, /* seesound */ 2499 8, /* reactiontime */ 2500 sfx_None, /* attacksound */ 2501 S_000, /* painstate */ 2502 0, /* painchance */ 2503 sfx_None, /* painsound */ 2504 S_000, /* meleestate */ 2505 S_000, /* missilestate */ 2506 S_000, /* deathstate */ 2507 S_000, /* xdeathstate */ 2508 sfx_None, /* deathsound */ 2509 0, /* speed */ 2510 20*FRACUNIT, /* radius */ 2511 16*FRACUNIT, /* height */ 2512 100, /* mass */ 2513 0, /* damage */ 2514 sfx_None, /* activesound */ 2515 MF_SPECIAL, /* flags */ 2516 0, /* palette */ 2517 255, /* alpha */ 2518 }, 2519 2520 { /* MT_ITEM_STIMPACK */ 2521 2011, /* doomednum */ 2522 S_567, /* spawnstate */ 2523 1000, /* spawnhealth */ 2524 S_000, /* seestate */ 2525 sfx_None, /* seesound */ 2526 8, /* reactiontime */ 2527 sfx_None, /* attacksound */ 2528 S_000, /* painstate */ 2529 0, /* painchance */ 2530 sfx_None, /* painsound */ 2531 S_000, /* meleestate */ 2532 S_000, /* missilestate */ 2533 S_000, /* deathstate */ 2534 S_000, /* xdeathstate */ 2535 sfx_None, /* deathsound */ 2536 0, /* speed */ 2537 20*FRACUNIT, /* radius */ 2538 16*FRACUNIT, /* height */ 2539 100, /* mass */ 2540 0, /* damage */ 2541 sfx_None, /* activesound */ 2542 MF_SPECIAL, /* flags */ 2543 0, /* palette */ 2544 255, /* alpha */ 2545 }, 2546 2547 { /* MT_ITEM_MEDKIT */ 2548 2012, /* doomednum */ 2549 S_568, /* spawnstate */ 2550 1000, /* spawnhealth */ 2551 S_000, /* seestate */ 2552 sfx_None, /* seesound */ 2553 8, /* reactiontime */ 2554 sfx_None, /* attacksound */ 2555 S_000, /* painstate */ 2556 0, /* painchance */ 2557 sfx_None, /* painsound */ 2558 S_000, /* meleestate */ 2559 S_000, /* missilestate */ 2560 S_000, /* deathstate */ 2561 S_000, /* xdeathstate */ 2562 sfx_None, /* deathsound */ 2563 0, /* speed */ 2564 20*FRACUNIT, /* radius */ 2565 16*FRACUNIT, /* height */ 2566 100, /* mass */ 2567 0, /* damage */ 2568 sfx_None, /* activesound */ 2569 MF_SPECIAL, /* flags */ 2570 0, /* palette */ 2571 255, /* alpha */ 2572 }, 2573 2574 { /* MT_ITEM_SOULSPHERE */ 2575 2013, /* doomednum */ 2576 S_569, /* spawnstate */ 2577 1000, /* spawnhealth */ 2578 S_000, /* seestate */ 2579 sfx_None, /* seesound */ 2580 8, /* reactiontime */ 2581 sfx_None, /* attacksound */ 2582 S_000, /* painstate */ 2583 0, /* painchance */ 2584 sfx_None, /* painsound */ 2585 S_000, /* meleestate */ 2586 S_000, /* missilestate */ 2587 S_000, /* deathstate */ 2588 S_000, /* xdeathstate */ 2589 sfx_None, /* deathsound */ 2590 0, /* speed */ 2591 20*FRACUNIT, /* radius */ 2592 16*FRACUNIT, /* height */ 2593 100, /* mass */ 2594 0, /* damage */ 2595 sfx_None, /* activesound */ 2596 MF_SPECIAL|MF_COUNTITEM, /* flags */ 2597 0, /* palette */ 2598 255, /* alpha */ 2599 }, 2600 2601 { /* MT_ITEM_INVULSPHERE */ 2602 2022, /* doomednum */ 2603 S_575, /* spawnstate */ 2604 1000, /* spawnhealth */ 2605 S_000, /* seestate */ 2606 sfx_None, /* seesound */ 2607 8, /* reactiontime */ 2608 sfx_None, /* attacksound */ 2609 S_000, /* painstate */ 2610 0, /* painchance */ 2611 sfx_None, /* painsound */ 2612 S_000, /* meleestate */ 2613 S_000, /* missilestate */ 2614 S_000, /* deathstate */ 2615 S_000, /* xdeathstate */ 2616 sfx_None, /* deathsound */ 2617 0, /* speed */ 2618 20*FRACUNIT, /* radius */ 2619 16*FRACUNIT, /* height */ 2620 100, /* mass */ 2621 0, /* damage */ 2622 sfx_None, /* activesound */ 2623 MF_SPECIAL|MF_COUNTITEM, /* flags */ 2624 0, /* palette */ 2625 255, /* alpha */ 2626 }, 2627 2628 { /* MT_ITEM_BERSERK */ 2629 2023, /* doomednum */ 2630 S_581, /* spawnstate */ 2631 1000, /* spawnhealth */ 2632 S_000, /* seestate */ 2633 sfx_None, /* seesound */ 2634 8, /* reactiontime */ 2635 sfx_None, /* attacksound */ 2636 S_000, /* painstate */ 2637 0, /* painchance */ 2638 sfx_None, /* painsound */ 2639 S_000, /* meleestate */ 2640 S_000, /* missilestate */ 2641 S_000, /* deathstate */ 2642 S_000, /* xdeathstate */ 2643 sfx_None, /* deathsound */ 2644 0, /* speed */ 2645 20*FRACUNIT, /* radius */ 2646 16*FRACUNIT, /* height */ 2647 100, /* mass */ 2648 0, /* damage */ 2649 sfx_None, /* activesound */ 2650 MF_SPECIAL|MF_COUNTITEM, /* flags */ 2651 0, /* palette */ 2652 255, /* alpha */ 2653 }, 2654 2655 { /* MT_ITEM_INVISSPHERE */ 2656 2024, /* doomednum */ 2657 S_582, /* spawnstate */ 2658 1000, /* spawnhealth */ 2659 S_000, /* seestate */ 2660 sfx_None, /* seesound */ 2661 8, /* reactiontime */ 2662 sfx_None, /* attacksound */ 2663 S_000, /* painstate */ 2664 0, /* painchance */ 2665 sfx_None, /* painsound */ 2666 S_000, /* meleestate */ 2667 S_000, /* missilestate */ 2668 S_000, /* deathstate */ 2669 S_000, /* xdeathstate */ 2670 sfx_None, /* deathsound */ 2671 0, /* speed */ 2672 20*FRACUNIT, /* radius */ 2673 16*FRACUNIT, /* height */ 2674 100, /* mass */ 2675 0, /* damage */ 2676 sfx_None, /* activesound */ 2677 MF_SPECIAL|MF_COUNTITEM|MF_SHADOW, /* flags */ 2678 0, /* palette */ 2679 176, /* alpha */ 2680 }, 2681 2682 { /* MT_ITEM_RADSPHERE */ 2683 2025, /* doomednum */ 2684 S_588, /* spawnstate */ 2685 1000, /* spawnhealth */ 2686 S_000, /* seestate */ 2687 sfx_None, /* seesound */ 2688 8, /* reactiontime */ 2689 sfx_None, /* attacksound */ 2690 S_000, /* painstate */ 2691 0, /* painchance */ 2692 sfx_None, /* painsound */ 2693 S_000, /* meleestate */ 2694 S_000, /* missilestate */ 2695 S_000, /* deathstate */ 2696 S_000, /* xdeathstate */ 2697 sfx_None, /* deathsound */ 2698 0, /* speed */ 2699 20*FRACUNIT, /* radius */ 2700 16*FRACUNIT, /* height */ 2701 100, /* mass */ 2702 0, /* damage */ 2703 sfx_None, /* activesound */ 2704 MF_SPECIAL, /* flags */ 2705 0, /* palette */ 2706 255, /* alpha */ 2707 }, 2708 2709 { /* MT_ITEM_AUTOMAP */ 2710 2026, /* doomednum */ 2711 S_590, /* spawnstate */ 2712 1000, /* spawnhealth */ 2713 S_000, /* seestate */ 2714 sfx_None, /* seesound */ 2715 8, /* reactiontime */ 2716 sfx_None, /* attacksound */ 2717 S_000, /* painstate */ 2718 0, /* painchance */ 2719 sfx_None, /* painsound */ 2720 S_000, /* meleestate */ 2721 S_000, /* missilestate */ 2722 S_000, /* deathstate */ 2723 S_000, /* xdeathstate */ 2724 sfx_None, /* deathsound */ 2725 0, /* speed */ 2726 20*FRACUNIT, /* radius */ 2727 16*FRACUNIT, /* height */ 2728 100, /* mass */ 2729 0, /* damage */ 2730 sfx_None, /* activesound */ 2731 MF_SPECIAL|MF_COUNTITEM, /* flags */ 2732 0, /* palette */ 2733 255, /* alpha */ 2734 }, 2735 2736 { /* MT_ITEM_PVIS */ 2737 2045, /* doomednum */ 2738 S_594, /* spawnstate */ 2739 1000, /* spawnhealth */ 2740 S_000, /* seestate */ 2741 sfx_None, /* seesound */ 2742 8, /* reactiontime */ 2743 sfx_None, /* attacksound */ 2744 S_000, /* painstate */ 2745 0, /* painchance */ 2746 sfx_None, /* painsound */ 2747 S_000, /* meleestate */ 2748 S_000, /* missilestate */ 2749 S_000, /* deathstate */ 2750 S_000, /* xdeathstate */ 2751 sfx_None, /* deathsound */ 2752 0, /* speed */ 2753 20*FRACUNIT, /* radius */ 2754 16*FRACUNIT, /* height */ 2755 100, /* mass */ 2756 0, /* damage */ 2757 sfx_None, /* activesound */ 2758 MF_SPECIAL|MF_COUNTITEM, /* flags */ 2759 0, /* palette */ 2760 255, /* alpha */ 2761 }, 2762 2763 { /* MT_ITEM_MEGASPHERE */ 2764 83, /* doomednum */ 2765 S_596, /* spawnstate */ 2766 1000, /* spawnhealth */ 2767 S_000, /* seestate */ 2768 sfx_None, /* seesound */ 2769 8, /* reactiontime */ 2770 sfx_None, /* attacksound */ 2771 S_000, /* painstate */ 2772 0, /* painchance */ 2773 sfx_None, /* painsound */ 2774 S_000, /* meleestate */ 2775 S_000, /* missilestate */ 2776 S_000, /* deathstate */ 2777 S_000, /* xdeathstate */ 2778 sfx_None, /* deathsound */ 2779 0, /* speed */ 2780 20*FRACUNIT, /* radius */ 2781 16*FRACUNIT, /* height */ 2782 100, /* mass */ 2783 0, /* damage */ 2784 sfx_None, /* activesound */ 2785 MF_SPECIAL|MF_COUNTITEM, /* flags */ 2786 0, /* palette */ 2787 255, /* alpha */ 2788 }, 2789 2790 { /* MT_AMMO_CLIP */ 2791 2007, /* doomednum */ 2792 S_602, /* spawnstate */ 2793 1000, /* spawnhealth */ 2794 S_000, /* seestate */ 2795 sfx_None, /* seesound */ 2796 8, /* reactiontime */ 2797 sfx_None, /* attacksound */ 2798 S_000, /* painstate */ 2799 0, /* painchance */ 2800 sfx_None, /* painsound */ 2801 S_000, /* meleestate */ 2802 S_000, /* missilestate */ 2803 S_000, /* deathstate */ 2804 S_000, /* xdeathstate */ 2805 sfx_None, /* deathsound */ 2806 0, /* speed */ 2807 20*FRACUNIT, /* radius */ 2808 16*FRACUNIT, /* height */ 2809 100, /* mass */ 2810 0, /* damage */ 2811 sfx_None, /* activesound */ 2812 MF_SPECIAL, /* flags */ 2813 0, /* palette */ 2814 255, /* alpha */ 2815 }, 2816 2817 { /* MT_AMMO_CLIPBOX */ 2818 2048, /* doomednum */ 2819 S_603, /* spawnstate */ 2820 1000, /* spawnhealth */ 2821 S_000, /* seestate */ 2822 sfx_None, /* seesound */ 2823 8, /* reactiontime */ 2824 sfx_None, /* attacksound */ 2825 S_000, /* painstate */ 2826 0, /* painchance */ 2827 sfx_None, /* painsound */ 2828 S_000, /* meleestate */ 2829 S_000, /* missilestate */ 2830 S_000, /* deathstate */ 2831 S_000, /* xdeathstate */ 2832 sfx_None, /* deathsound */ 2833 0, /* speed */ 2834 20*FRACUNIT, /* radius */ 2835 16*FRACUNIT, /* height */ 2836 100, /* mass */ 2837 0, /* damage */ 2838 sfx_None, /* activesound */ 2839 MF_SPECIAL, /* flags */ 2840 0, /* palette */ 2841 255, /* alpha */ 2842 }, 2843 2844 { /* MT_AMMO_ROCKET */ 2845 2010, /* doomednum */ 2846 S_604, /* spawnstate */ 2847 1000, /* spawnhealth */ 2848 S_000, /* seestate */ 2849 sfx_None, /* seesound */ 2850 8, /* reactiontime */ 2851 sfx_None, /* attacksound */ 2852 S_000, /* painstate */ 2853 0, /* painchance */ 2854 sfx_None, /* painsound */ 2855 S_000, /* meleestate */ 2856 S_000, /* missilestate */ 2857 S_000, /* deathstate */ 2858 S_000, /* xdeathstate */ 2859 sfx_None, /* deathsound */ 2860 0, /* speed */ 2861 20*FRACUNIT, /* radius */ 2862 16*FRACUNIT, /* height */ 2863 100, /* mass */ 2864 0, /* damage */ 2865 sfx_None, /* activesound */ 2866 MF_SPECIAL, /* flags */ 2867 0, /* palette */ 2868 255, /* alpha */ 2869 }, 2870 2871 { /* MT_AMMO_ROCKETBOX */ 2872 2046, /* doomednum */ 2873 S_605, /* spawnstate */ 2874 1000, /* spawnhealth */ 2875 S_000, /* seestate */ 2876 sfx_None, /* seesound */ 2877 8, /* reactiontime */ 2878 sfx_None, /* attacksound */ 2879 S_000, /* painstate */ 2880 0, /* painchance */ 2881 sfx_None, /* painsound */ 2882 S_000, /* meleestate */ 2883 S_000, /* missilestate */ 2884 S_000, /* deathstate */ 2885 S_000, /* xdeathstate */ 2886 sfx_None, /* deathsound */ 2887 0, /* speed */ 2888 20*FRACUNIT, /* radius */ 2889 16*FRACUNIT, /* height */ 2890 100, /* mass */ 2891 0, /* damage */ 2892 sfx_None, /* activesound */ 2893 MF_SPECIAL, /* flags */ 2894 0, /* palette */ 2895 255, /* alpha */ 2896 }, 2897 2898 { /* MT_AMMO_CELL */ 2899 2047, /* doomednum */ 2900 S_606, /* spawnstate */ 2901 1000, /* spawnhealth */ 2902 S_000, /* seestate */ 2903 sfx_None, /* seesound */ 2904 8, /* reactiontime */ 2905 sfx_None, /* attacksound */ 2906 S_000, /* painstate */ 2907 0, /* painchance */ 2908 sfx_None, /* painsound */ 2909 S_000, /* meleestate */ 2910 S_000, /* missilestate */ 2911 S_000, /* deathstate */ 2912 S_000, /* xdeathstate */ 2913 sfx_None, /* deathsound */ 2914 0, /* speed */ 2915 20*FRACUNIT, /* radius */ 2916 16*FRACUNIT, /* height */ 2917 100, /* mass */ 2918 0, /* damage */ 2919 sfx_None, /* activesound */ 2920 MF_SPECIAL, /* flags */ 2921 0, /* palette */ 2922 255, /* alpha */ 2923 }, 2924 2925 { /* MT_AMMO_CELLPACK */ 2926 17, /* doomednum */ 2927 S_607, /* spawnstate */ 2928 1000, /* spawnhealth */ 2929 S_000, /* seestate */ 2930 sfx_None, /* seesound */ 2931 8, /* reactiontime */ 2932 sfx_None, /* attacksound */ 2933 S_000, /* painstate */ 2934 0, /* painchance */ 2935 sfx_None, /* painsound */ 2936 S_000, /* meleestate */ 2937 S_000, /* missilestate */ 2938 S_000, /* deathstate */ 2939 S_000, /* xdeathstate */ 2940 sfx_None, /* deathsound */ 2941 0, /* speed */ 2942 20*FRACUNIT, /* radius */ 2943 16*FRACUNIT, /* height */ 2944 100, /* mass */ 2945 0, /* damage */ 2946 sfx_None, /* activesound */ 2947 MF_SPECIAL, /* flags */ 2948 0, /* palette */ 2949 255, /* alpha */ 2950 }, 2951 2952 { /* MT_AMMO_SHELL */ 2953 2008, /* doomednum */ 2954 S_608, /* spawnstate */ 2955 1000, /* spawnhealth */ 2956 S_000, /* seestate */ 2957 sfx_None, /* seesound */ 2958 8, /* reactiontime */ 2959 sfx_None, /* attacksound */ 2960 S_000, /* painstate */ 2961 0, /* painchance */ 2962 sfx_None, /* painsound */ 2963 S_000, /* meleestate */ 2964 S_000, /* missilestate */ 2965 S_000, /* deathstate */ 2966 S_000, /* xdeathstate */ 2967 sfx_None, /* deathsound */ 2968 0, /* speed */ 2969 20*FRACUNIT, /* radius */ 2970 16*FRACUNIT, /* height */ 2971 100, /* mass */ 2972 0, /* damage */ 2973 sfx_None, /* activesound */ 2974 MF_SPECIAL, /* flags */ 2975 0, /* palette */ 2976 255, /* alpha */ 2977 }, 2978 2979 { /* MT_AMMO_SHELLBOX */ 2980 2049, /* doomednum */ 2981 S_609, /* spawnstate */ 2982 1000, /* spawnhealth */ 2983 S_000, /* seestate */ 2984 sfx_None, /* seesound */ 2985 8, /* reactiontime */ 2986 sfx_None, /* attacksound */ 2987 S_000, /* painstate */ 2988 0, /* painchance */ 2989 sfx_None, /* painsound */ 2990 S_000, /* meleestate */ 2991 S_000, /* missilestate */ 2992 S_000, /* deathstate */ 2993 S_000, /* xdeathstate */ 2994 sfx_None, /* deathsound */ 2995 0, /* speed */ 2996 20*FRACUNIT, /* radius */ 2997 16*FRACUNIT, /* height */ 2998 100, /* mass */ 2999 0, /* damage */ 3000 sfx_None, /* activesound */ 3001 MF_SPECIAL, /* flags */ 3002 0, /* palette */ 3003 255, /* alpha */ 3004 }, 3005 3006 { /* MT_AMMO_BACKPACK */ 3007 8, /* doomednum */ 3008 S_610, /* spawnstate */ 3009 1000, /* spawnhealth */ 3010 S_000, /* seestate */ 3011 sfx_None, /* seesound */ 3012 8, /* reactiontime */ 3013 sfx_None, /* attacksound */ 3014 S_000, /* painstate */ 3015 0, /* painchance */ 3016 sfx_None, /* painsound */ 3017 S_000, /* meleestate */ 3018 S_000, /* missilestate */ 3019 S_000, /* deathstate */ 3020 S_000, /* xdeathstate */ 3021 sfx_None, /* deathsound */ 3022 0, /* speed */ 3023 20*FRACUNIT, /* radius */ 3024 16*FRACUNIT, /* height */ 3025 100, /* mass */ 3026 0, /* damage */ 3027 sfx_None, /* activesound */ 3028 MF_SPECIAL, /* flags */ 3029 0, /* palette */ 3030 255, /* alpha */ 3031 }, 3032 3033 { /* MT_WEAP_BFG */ 3034 2006, /* doomednum */ 3035 S_611, /* spawnstate */ 3036 1000, /* spawnhealth */ 3037 S_000, /* seestate */ 3038 sfx_None, /* seesound */ 3039 8, /* reactiontime */ 3040 sfx_None, /* attacksound */ 3041 S_000, /* painstate */ 3042 0, /* painchance */ 3043 sfx_None, /* painsound */ 3044 S_000, /* meleestate */ 3045 S_000, /* missilestate */ 3046 S_000, /* deathstate */ 3047 S_000, /* xdeathstate */ 3048 sfx_None, /* deathsound */ 3049 0, /* speed */ 3050 20*FRACUNIT, /* radius */ 3051 16*FRACUNIT, /* height */ 3052 100, /* mass */ 3053 0, /* damage */ 3054 sfx_None, /* activesound */ 3055 MF_SPECIAL, /* flags */ 3056 0, /* palette */ 3057 255, /* alpha */ 3058 }, 3059 3060 { /* MT_WEAP_CHAINSAW */ 3061 2005, /* doomednum */ 3062 S_612, /* spawnstate */ 3063 1000, /* spawnhealth */ 3064 S_000, /* seestate */ 3065 sfx_None, /* seesound */ 3066 8, /* reactiontime */ 3067 sfx_None, /* attacksound */ 3068 S_000, /* painstate */ 3069 0, /* painchance */ 3070 sfx_None, /* painsound */ 3071 S_000, /* meleestate */ 3072 S_000, /* missilestate */ 3073 S_000, /* deathstate */ 3074 S_000, /* xdeathstate */ 3075 sfx_None, /* deathsound */ 3076 0, /* speed */ 3077 20*FRACUNIT, /* radius */ 3078 16*FRACUNIT, /* height */ 3079 100, /* mass */ 3080 0, /* damage */ 3081 sfx_None, /* activesound */ 3082 MF_SPECIAL, /* flags */ 3083 0, /* palette */ 3084 255, /* alpha */ 3085 }, 3086 3087 { /* MT_WEAP_CHAINGUN */ 3088 2002, /* doomednum */ 3089 S_613, /* spawnstate */ 3090 1000, /* spawnhealth */ 3091 S_000, /* seestate */ 3092 sfx_None, /* seesound */ 3093 8, /* reactiontime */ 3094 sfx_None, /* attacksound */ 3095 S_000, /* painstate */ 3096 0, /* painchance */ 3097 sfx_None, /* painsound */ 3098 S_000, /* meleestate */ 3099 S_000, /* missilestate */ 3100 S_000, /* deathstate */ 3101 S_000, /* xdeathstate */ 3102 sfx_None, /* deathsound */ 3103 0, /* speed */ 3104 20*FRACUNIT, /* radius */ 3105 16*FRACUNIT, /* height */ 3106 100, /* mass */ 3107 0, /* damage */ 3108 sfx_None, /* activesound */ 3109 MF_SPECIAL, /* flags */ 3110 0, /* palette */ 3111 255, /* alpha */ 3112 }, 3113 3114 { /* MT_WEAP_LAUNCHER */ 3115 2003, /* doomednum */ 3116 S_614, /* spawnstate */ 3117 1000, /* spawnhealth */ 3118 S_000, /* seestate */ 3119 sfx_None, /* seesound */ 3120 8, /* reactiontime */ 3121 sfx_None, /* attacksound */ 3122 S_000, /* painstate */ 3123 0, /* painchance */ 3124 sfx_None, /* painsound */ 3125 S_000, /* meleestate */ 3126 S_000, /* missilestate */ 3127 S_000, /* deathstate */ 3128 S_000, /* xdeathstate */ 3129 sfx_None, /* deathsound */ 3130 0, /* speed */ 3131 20*FRACUNIT, /* radius */ 3132 16*FRACUNIT, /* height */ 3133 100, /* mass */ 3134 0, /* damage */ 3135 sfx_None, /* activesound */ 3136 MF_SPECIAL, /* flags */ 3137 0, /* palette */ 3138 255, /* alpha */ 3139 }, 3140 3141 { /* MT_WEAP_PLASMA */ 3142 2004, /* doomednum */ 3143 S_615, /* spawnstate */ 3144 1000, /* spawnhealth */ 3145 S_000, /* seestate */ 3146 sfx_None, /* seesound */ 3147 8, /* reactiontime */ 3148 sfx_None, /* attacksound */ 3149 S_000, /* painstate */ 3150 0, /* painchance */ 3151 sfx_None, /* painsound */ 3152 S_000, /* meleestate */ 3153 S_000, /* missilestate */ 3154 S_000, /* deathstate */ 3155 S_000, /* xdeathstate */ 3156 sfx_None, /* deathsound */ 3157 0, /* speed */ 3158 20*FRACUNIT, /* radius */ 3159 16*FRACUNIT, /* height */ 3160 100, /* mass */ 3161 0, /* damage */ 3162 sfx_None, /* activesound */ 3163 MF_SPECIAL, /* flags */ 3164 0, /* palette */ 3165 255, /* alpha */ 3166 }, 3167 3168 { /* MT_WEAP_SHOTGUN */ 3169 2001, /* doomednum */ 3170 S_616, /* spawnstate */ 3171 1000, /* spawnhealth */ 3172 S_000, /* seestate */ 3173 sfx_None, /* seesound */ 3174 8, /* reactiontime */ 3175 sfx_None, /* attacksound */ 3176 S_000, /* painstate */ 3177 0, /* painchance */ 3178 sfx_None, /* painsound */ 3179 S_000, /* meleestate */ 3180 S_000, /* missilestate */ 3181 S_000, /* deathstate */ 3182 S_000, /* xdeathstate */ 3183 sfx_None, /* deathsound */ 3184 0, /* speed */ 3185 20*FRACUNIT, /* radius */ 3186 16*FRACUNIT, /* height */ 3187 100, /* mass */ 3188 0, /* damage */ 3189 sfx_None, /* activesound */ 3190 MF_SPECIAL, /* flags */ 3191 0, /* palette */ 3192 255, /* alpha */ 3193 }, 3194 3195 { /* MT_WEAP_SSHOTGUN */ 3196 82, /* doomednum */ 3197 S_617, /* spawnstate */ 3198 1000, /* spawnhealth */ 3199 S_000, /* seestate */ 3200 sfx_None, /* seesound */ 3201 8, /* reactiontime */ 3202 sfx_None, /* attacksound */ 3203 S_000, /* painstate */ 3204 0, /* painchance */ 3205 sfx_None, /* painsound */ 3206 S_000, /* meleestate */ 3207 S_000, /* missilestate */ 3208 S_000, /* deathstate */ 3209 S_000, /* xdeathstate */ 3210 sfx_None, /* deathsound */ 3211 0, /* speed */ 3212 20*FRACUNIT, /* radius */ 3213 16*FRACUNIT, /* height */ 3214 100, /* mass */ 3215 0, /* damage */ 3216 sfx_None, /* activesound */ 3217 MF_SPECIAL, /* flags */ 3218 0, /* palette */ 3219 255, /* alpha */ 3220 }, 3221 3222 { /* MT_WEAP_LCARBINE */ 3223 84, /* doomednum */ 3224 S_618, /* spawnstate */ 3225 1000, /* spawnhealth */ 3226 S_000, /* seestate */ 3227 sfx_None, /* seesound */ 3228 8, /* reactiontime */ 3229 sfx_None, /* attacksound */ 3230 S_000, /* painstate */ 3231 0, /* painchance */ 3232 sfx_None, /* painsound */ 3233 S_000, /* meleestate */ 3234 S_000, /* missilestate */ 3235 S_000, /* deathstate */ 3236 S_000, /* xdeathstate */ 3237 sfx_None, /* deathsound */ 3238 0, /* speed */ 3239 20*FRACUNIT, /* radius */ 3240 16*FRACUNIT, /* height */ 3241 100, /* mass */ 3242 0, /* damage */ 3243 sfx_None, /* activesound */ 3244 MF_SPECIAL, /* flags */ 3245 0, /* palette */ 3246 255, /* alpha */ 3247 }, 3248 3249 { /* MT_PROP_FIRE */ 3250 2051, /* doomednum */ 3251 S_619, /* spawnstate */ 3252 1000, /* spawnhealth */ 3253 S_000, /* seestate */ 3254 sfx_None, /* seesound */ 3255 8, /* reactiontime */ 3256 sfx_None, /* attacksound */ 3257 S_000, /* painstate */ 3258 0, /* painchance */ 3259 sfx_None, /* painsound */ 3260 S_000, /* meleestate */ 3261 S_000, /* missilestate */ 3262 S_000, /* deathstate */ 3263 S_000, /* xdeathstate */ 3264 sfx_None, /* deathsound */ 3265 0, /* speed */ 3266 16*FRACUNIT, /* radius */ 3267 64*FRACUNIT, /* height */ 3268 100, /* mass */ 3269 0, /* damage */ 3270 sfx_None, /* activesound */ 3271 MF_SHADOW, /* flags */ 3272 0, /* palette */ 3273 140, /* alpha */ 3274 }, 3275 3276 { /* MT_PROP_CANDLE */ 3277 34, /* doomednum */ 3278 S_624, /* spawnstate */ 3279 1000, /* spawnhealth */ 3280 S_000, /* seestate */ 3281 sfx_None, /* seesound */ 3282 8, /* reactiontime */ 3283 sfx_None, /* attacksound */ 3284 S_000, /* painstate */ 3285 0, /* painchance */ 3286 sfx_None, /* painsound */ 3287 S_000, /* meleestate */ 3288 S_000, /* missilestate */ 3289 S_000, /* deathstate */ 3290 S_000, /* xdeathstate */ 3291 sfx_None, /* deathsound */ 3292 0, /* speed */ 3293 20*FRACUNIT, /* radius */ 3294 16*FRACUNIT, /* height */ 3295 100, /* mass */ 3296 0, /* damage */ 3297 sfx_None, /* activesound */ 3298 0, /* flags */ 3299 0, /* palette */ 3300 255, /* alpha */ 3301 }, 3302 3303 { /* MT_PROP_BARREL */ 3304 1001, /* doomednum */ 3305 S_626, /* spawnstate */ 3306 20, /* spawnhealth */ 3307 S_000, /* seestate */ 3308 sfx_None, /* seesound */ 3309 8, /* reactiontime */ 3310 sfx_None, /* attacksound */ 3311 S_000, /* painstate */ 3312 0, /* painchance */ 3313 sfx_None, /* painsound */ 3314 S_000, /* meleestate */ 3315 S_000, /* missilestate */ 3316 S_627, /* deathstate */ 3317 S_000, /* xdeathstate */ 3318 sfx_explode, /* deathsound */ 3319 0, /* speed */ 3320 16*FRACUNIT, /* radius */ 3321 50*FRACUNIT, /* height */ 3322 100, /* mass */ 3323 0, /* damage */ 3324 sfx_None, /* activesound */ 3325 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, /* flags */ 3326 0, /* palette */ 3327 255, /* alpha */ 3328 }, 3329 3330 { /* MT_EXPLOSION1 */ 3331 -1, /* doomednum */ 3332 S_631, /* spawnstate */ 3333 1000, /* spawnhealth */ 3334 S_000, /* seestate */ 3335 sfx_None, /* seesound */ 3336 8, /* reactiontime */ 3337 sfx_None, /* attacksound */ 3338 S_000, /* painstate */ 3339 0, /* painchance */ 3340 sfx_None, /* painsound */ 3341 S_000, /* meleestate */ 3342 S_000, /* missilestate */ 3343 S_000, /* deathstate */ 3344 S_000, /* xdeathstate */ 3345 sfx_None, /* deathsound */ 3346 0, /* speed */ 3347 20*FRACUNIT, /* radius */ 3348 16*FRACUNIT, /* height */ 3349 100, /* mass */ 3350 0, /* damage */ 3351 sfx_None, /* activesound */ 3352 MF_NOBLOCKMAP, /* flags */ 3353 0, /* palette */ 3354 80, /* alpha */ 3355 }, 3356 3357 { /* MT_EXPLOSION2 */ 3358 -1, /* doomednum */ 3359 S_636, /* spawnstate */ 3360 1000, /* spawnhealth */ 3361 S_000, /* seestate */ 3362 sfx_None, /* seesound */ 3363 8, /* reactiontime */ 3364 sfx_None, /* attacksound */ 3365 S_000, /* painstate */ 3366 0, /* painchance */ 3367 sfx_None, /* painsound */ 3368 S_000, /* meleestate */ 3369 S_000, /* missilestate */ 3370 S_000, /* deathstate */ 3371 S_000, /* xdeathstate */ 3372 sfx_None, /* deathsound */ 3373 0, /* speed */ 3374 20*FRACUNIT, /* radius */ 3375 16*FRACUNIT, /* height */ 3376 100, /* mass */ 3377 0, /* damage */ 3378 sfx_None, /* activesound */ 3379 MF_NOBLOCKMAP, /* flags */ 3380 0, /* palette */ 3381 80, /* alpha */ 3382 }, 3383 3384 { /* MT_PROP_TECHLAMP1 */ 3385 1015, /* doomednum */ 3386 S_641, /* spawnstate */ 3387 1000, /* spawnhealth */ 3388 S_000, /* seestate */ 3389 sfx_None, /* seesound */ 3390 8, /* reactiontime */ 3391 sfx_None, /* attacksound */ 3392 S_000, /* painstate */ 3393 0, /* painchance */ 3394 sfx_None, /* painsound */ 3395 S_000, /* meleestate */ 3396 S_000, /* missilestate */ 3397 S_000, /* deathstate */ 3398 S_000, /* xdeathstate */ 3399 sfx_None, /* deathsound */ 3400 0, /* speed */ 3401 20*FRACUNIT, /* radius */ 3402 54*FRACUNIT, /* height */ 3403 100, /* mass */ 3404 0, /* damage */ 3405 sfx_None, /* activesound */ 3406 MF_NOBLOCKMAP|MF_SPAWNCEILING, /* flags */ 3407 0, /* palette */ 3408 255, /* alpha */ 3409 }, 3410 3411 { /* MT_PROP_TECHLAMP2 */ 3412 1016, /* doomednum */ 3413 S_642, /* spawnstate */ 3414 1000, /* spawnhealth */ 3415 S_000, /* seestate */ 3416 sfx_None, /* seesound */ 3417 8, /* reactiontime */ 3418 sfx_None, /* attacksound */ 3419 S_000, /* painstate */ 3420 0, /* painchance */ 3421 sfx_None, /* painsound */ 3422 S_000, /* meleestate */ 3423 S_000, /* missilestate */ 3424 S_000, /* deathstate */ 3425 S_000, /* xdeathstate */ 3426 sfx_None, /* deathsound */ 3427 0, /* speed */ 3428 20*FRACUNIT, /* radius */ 3429 12*FRACUNIT, /* height */ 3430 100, /* mass */ 3431 0, /* damage */ 3432 sfx_None, /* activesound */ 3433 MF_NOBLOCKMAP|MF_SPAWNCEILING, /* flags */ 3434 0, /* palette */ 3435 255, /* alpha */ 3436 }, 3437 3438 { /* MT_PROP_TORCHBLUE */ 3439 1003, /* doomednum */ 3440 S_643, /* spawnstate */ 3441 1000, /* spawnhealth */ 3442 S_000, /* seestate */ 3443 sfx_None, /* seesound */ 3444 8, /* reactiontime */ 3445 sfx_None, /* attacksound */ 3446 S_000, /* painstate */ 3447 0, /* painchance */ 3448 sfx_None, /* painsound */ 3449 S_000, /* meleestate */ 3450 S_000, /* missilestate */ 3451 S_000, /* deathstate */ 3452 S_000, /* xdeathstate */ 3453 sfx_None, /* deathsound */ 3454 0, /* speed */ 3455 20*FRACUNIT, /* radius */ 3456 16*FRACUNIT, /* height */ 3457 100, /* mass */ 3458 0, /* damage */ 3459 sfx_None, /* activesound */ 3460 0, /* flags */ 3461 0, /* palette */ 3462 255, /* alpha */ 3463 }, 3464 3465 { /* MT_PROP_TORCHYELLOW */ 3466 1039, /* doomednum */ 3467 S_648, /* spawnstate */ 3468 1000, /* spawnhealth */ 3469 S_000, /* seestate */ 3470 sfx_None, /* seesound */ 3471 8, /* reactiontime */ 3472 sfx_None, /* attacksound */ 3473 S_000, /* painstate */ 3474 0, /* painchance */ 3475 sfx_None, /* painsound */ 3476 S_000, /* meleestate */ 3477 S_000, /* missilestate */ 3478 S_000, /* deathstate */ 3479 S_000, /* xdeathstate */ 3480 sfx_None, /* deathsound */ 3481 0, /* speed */ 3482 20*FRACUNIT, /* radius */ 3483 16*FRACUNIT, /* height */ 3484 100, /* mass */ 3485 0, /* damage */ 3486 sfx_None, /* activesound */ 3487 0, /* flags */ 3488 0, /* palette */ 3489 255, /* alpha */ 3490 }, 3491 3492 { /* MT_PROP_TORCHRED */ 3493 1025, /* doomednum */ 3494 S_653, /* spawnstate */ 3495 1000, /* spawnhealth */ 3496 S_000, /* seestate */ 3497 sfx_None, /* seesound */ 3498 8, /* reactiontime */ 3499 sfx_None, /* attacksound */ 3500 S_000, /* painstate */ 3501 0, /* painchance */ 3502 sfx_None, /* painsound */ 3503 S_000, /* meleestate */ 3504 S_000, /* missilestate */ 3505 S_000, /* deathstate */ 3506 S_000, /* xdeathstate */ 3507 sfx_None, /* deathsound */ 3508 0, /* speed */ 3509 20*FRACUNIT, /* radius */ 3510 16*FRACUNIT, /* height */ 3511 100, /* mass */ 3512 0, /* damage */ 3513 sfx_None, /* activesound */ 3514 0, /* flags */ 3515 0, /* palette */ 3516 255, /* alpha */ 3517 }, 3518 3519 { /* MT_PROP_POLEBASELONG */ 3520 1050, /* doomednum */ 3521 S_658, /* spawnstate */ 3522 1000, /* spawnhealth */ 3523 S_000, /* seestate */ 3524 sfx_None, /* seesound */ 3525 8, /* reactiontime */ 3526 sfx_None, /* attacksound */ 3527 S_000, /* painstate */ 3528 0, /* painchance */ 3529 sfx_None, /* painsound */ 3530 S_000, /* meleestate */ 3531 S_000, /* missilestate */ 3532 S_000, /* deathstate */ 3533 S_000, /* xdeathstate */ 3534 sfx_None, /* deathsound */ 3535 0, /* speed */ 3536 12*FRACUNIT, /* radius */ 3537 16*FRACUNIT, /* height */ 3538 100, /* mass */ 3539 0, /* damage */ 3540 sfx_None, /* activesound */ 3541 MF_SOLID, /* flags */ 3542 0, /* palette */ 3543 255, /* alpha */ 3544 }, 3545 3546 { /* MT_PROP_POLEBASESHORT */ 3547 1051, /* doomednum */ 3548 S_659, /* spawnstate */ 3549 1000, /* spawnhealth */ 3550 S_000, /* seestate */ 3551 sfx_None, /* seesound */ 3552 8, /* reactiontime */ 3553 sfx_None, /* attacksound */ 3554 S_000, /* painstate */ 3555 0, /* painchance */ 3556 sfx_None, /* painsound */ 3557 S_000, /* meleestate */ 3558 S_000, /* missilestate */ 3559 S_000, /* deathstate */ 3560 S_000, /* xdeathstate */ 3561 sfx_None, /* deathsound */ 3562 0, /* speed */ 3563 8*FRACUNIT, /* radius */ 3564 16*FRACUNIT, /* height */ 3565 100, /* mass */ 3566 0, /* damage */ 3567 sfx_None, /* activesound */ 3568 MF_SOLID, /* flags */ 3569 0, /* palette */ 3570 255, /* alpha */ 3571 }, 3572 3573 { /* MT_PROP_FIREBLUE */ 3574 1033, /* doomednum */ 3575 S_660, /* spawnstate */ 3576 1000, /* spawnhealth */ 3577 S_000, /* seestate */ 3578 sfx_None, /* seesound */ 3579 8, /* reactiontime */ 3580 sfx_None, /* attacksound */ 3581 S_000, /* painstate */ 3582 0, /* painchance */ 3583 sfx_None, /* painsound */ 3584 S_000, /* meleestate */ 3585 S_000, /* missilestate */ 3586 S_000, /* deathstate */ 3587 S_000, /* xdeathstate */ 3588 sfx_None, /* deathsound */ 3589 0, /* speed */ 3590 20*FRACUNIT, /* radius */ 3591 16*FRACUNIT, /* height */ 3592 100, /* mass */ 3593 0, /* damage */ 3594 sfx_None, /* activesound */ 3595 0, /* flags */ 3596 0, /* palette */ 3597 192, /* alpha */ 3598 }, 3599 3600 { /* MT_PROP_FIRERED */ 3601 1034, /* doomednum */ 3602 S_665, /* spawnstate */ 3603 1000, /* spawnhealth */ 3604 S_000, /* seestate */ 3605 sfx_None, /* seesound */ 3606 8, /* reactiontime */ 3607 sfx_None, /* attacksound */ 3608 S_000, /* painstate */ 3609 0, /* painchance */ 3610 sfx_None, /* painsound */ 3611 S_000, /* meleestate */ 3612 S_000, /* missilestate */ 3613 S_000, /* deathstate */ 3614 S_000, /* xdeathstate */ 3615 sfx_None, /* deathsound */ 3616 0, /* speed */ 3617 20*FRACUNIT, /* radius */ 3618 16*FRACUNIT, /* height */ 3619 100, /* mass */ 3620 0, /* damage */ 3621 sfx_None, /* activesound */ 3622 0, /* flags */ 3623 0, /* palette */ 3624 192, /* alpha */ 3625 }, 3626 3627 { /* MT_PROP_FIREYELLOW */ 3628 1035, /* doomednum */ 3629 S_670, /* spawnstate */ 3630 1000, /* spawnhealth */ 3631 S_000, /* seestate */ 3632 sfx_None, /* seesound */ 3633 8, /* reactiontime */ 3634 sfx_None, /* attacksound */ 3635 S_000, /* painstate */ 3636 0, /* painchance */ 3637 sfx_None, /* painsound */ 3638 S_000, /* meleestate */ 3639 S_000, /* missilestate */ 3640 S_000, /* deathstate */ 3641 S_000, /* xdeathstate */ 3642 sfx_None, /* deathsound */ 3643 0, /* speed */ 3644 20*FRACUNIT, /* radius */ 3645 16*FRACUNIT, /* height */ 3646 100, /* mass */ 3647 0, /* damage */ 3648 sfx_None, /* activesound */ 3649 0, /* flags */ 3650 0, /* palette */ 3651 192, /* alpha */ 3652 }, 3653 3654 { /* MT_GIB_MEATSTICK */ 3655 1005, /* doomednum */ 3656 S_675, /* spawnstate */ 3657 1000, /* spawnhealth */ 3658 S_000, /* seestate */ 3659 sfx_None, /* seesound */ 3660 8, /* reactiontime */ 3661 sfx_None, /* attacksound */ 3662 S_000, /* painstate */ 3663 0, /* painchance */ 3664 sfx_None, /* painsound */ 3665 S_000, /* meleestate */ 3666 S_000, /* missilestate */ 3667 S_000, /* deathstate */ 3668 S_000, /* xdeathstate */ 3669 sfx_None, /* deathsound */ 3670 0, /* speed */ 3671 20*FRACUNIT, /* radius */ 3672 16*FRACUNIT, /* height */ 3673 100, /* mass */ 3674 0, /* damage */ 3675 sfx_None, /* activesound */ 3676 MF_SOLID, /* flags */ 3677 0, /* palette */ 3678 255, /* alpha */ 3679 }, 3680 3681 { /* MT_GIB_MEATHANG */ 3682 1006, /* doomednum */ 3683 S_676, /* spawnstate */ 3684 1000, /* spawnhealth */ 3685 S_000, /* seestate */ 3686 sfx_None, /* seesound */ 3687 8, /* reactiontime */ 3688 sfx_None, /* attacksound */ 3689 S_000, /* painstate */ 3690 0, /* painchance */ 3691 sfx_None, /* painsound */ 3692 S_000, /* meleestate */ 3693 S_000, /* missilestate */ 3694 S_000, /* deathstate */ 3695 S_000, /* xdeathstate */ 3696 sfx_None, /* deathsound */ 3697 0, /* speed */ 3698 20*FRACUNIT, /* radius */ 3699 95*FRACUNIT, /* height */ 3700 100, /* mass */ 3701 0, /* damage */ 3702 sfx_None, /* activesound */ 3703 MF_NOBLOCKMAP|MF_SPAWNCEILING, /* flags */ 3704 0, /* palette */ 3705 255, /* alpha */ 3706 }, 3707 3708 { /* MT_GIB_TORSOHANG */ 3709 1007, /* doomednum */ 3710 S_677, /* spawnstate */ 3711 1000, /* spawnhealth */ 3712 S_000, /* seestate */ 3713 sfx_None, /* seesound */ 3714 8, /* reactiontime */ 3715 sfx_None, /* attacksound */ 3716 S_000, /* painstate */ 3717 0, /* painchance */ 3718 sfx_None, /* painsound */ 3719 S_000, /* meleestate */ 3720 S_000, /* missilestate */ 3721 S_000, /* deathstate */ 3722 S_000, /* xdeathstate */ 3723 sfx_None, /* deathsound */ 3724 0, /* speed */ 3725 20*FRACUNIT, /* radius */ 3726 83*FRACUNIT, /* height */ 3727 100, /* mass */ 3728 0, /* damage */ 3729 sfx_None, /* activesound */ 3730 MF_NOBLOCKMAP|MF_SPAWNCEILING, /* flags */ 3731 0, /* palette */ 3732 255, /* alpha */ 3733 }, 3734 3735 { /* MT_GIB_RIBFLOOR */ 3736 1008, /* doomednum */ 3737 S_678, /* spawnstate */ 3738 1000, /* spawnhealth */ 3739 S_000, /* seestate */ 3740 sfx_None, /* seesound */ 3741 8, /* reactiontime */ 3742 sfx_None, /* attacksound */ 3743 S_000, /* painstate */ 3744 0, /* painchance */ 3745 sfx_None, /* painsound */ 3746 S_000, /* meleestate */ 3747 S_000, /* missilestate */ 3748 S_000, /* deathstate */ 3749 S_000, /* xdeathstate */ 3750 sfx_None, /* deathsound */ 3751 0, /* speed */ 3752 20*FRACUNIT, /* radius */ 3753 16*FRACUNIT, /* height */ 3754 100, /* mass */ 3755 0, /* damage */ 3756 sfx_None, /* activesound */ 3757 0, /* flags */ 3758 0, /* palette */ 3759 255, /* alpha */ 3760 }, 3761 3762 { /* MT_GIB_TWITCHFLOOR */ 3763 1009, /* doomednum */ 3764 S_679, /* spawnstate */ 3765 1000, /* spawnhealth */ 3766 S_000, /* seestate */ 3767 sfx_None, /* seesound */ 3768 8, /* reactiontime */ 3769 sfx_None, /* attacksound */ 3770 S_000, /* painstate */ 3771 0, /* painchance */ 3772 sfx_None, /* painsound */ 3773 S_000, /* meleestate */ 3774 S_000, /* missilestate */ 3775 S_000, /* deathstate */ 3776 S_000, /* xdeathstate */ 3777 sfx_None, /* deathsound */ 3778 0, /* speed */ 3779 20*FRACUNIT, /* radius */ 3780 16*FRACUNIT, /* height */ 3781 100, /* mass */ 3782 0, /* damage */ 3783 sfx_None, /* activesound */ 3784 0, /* flags */ 3785 0, /* palette */ 3786 255, /* alpha */ 3787 }, 3788 3789 { /* MT_GIB_BLOODPOOL */ 3790 1010, /* doomednum */ 3791 S_681, /* spawnstate */ 3792 1000, /* spawnhealth */ 3793 S_000, /* seestate */ 3794 sfx_None, /* seesound */ 3795 8, /* reactiontime */ 3796 sfx_None, /* attacksound */ 3797 S_000, /* painstate */ 3798 0, /* painchance */ 3799 sfx_None, /* painsound */ 3800 S_000, /* meleestate */ 3801 S_000, /* missilestate */ 3802 S_000, /* deathstate */ 3803 S_000, /* xdeathstate */ 3804 sfx_None, /* deathsound */ 3805 0, /* speed */ 3806 20*FRACUNIT, /* radius */ 3807 16*FRACUNIT, /* height */ 3808 100, /* mass */ 3809 0, /* damage */ 3810 sfx_None, /* activesound */ 3811 0, /* flags */ 3812 0, /* palette */ 3813 255, /* alpha */ 3814 }, 3815 3816 { /* MT_GIB_BONEFLOOR */ 3817 1011, /* doomednum */ 3818 S_682, /* spawnstate */ 3819 1000, /* spawnhealth */ 3820 S_000, /* seestate */ 3821 sfx_None, /* seesound */ 3822 8, /* reactiontime */ 3823 sfx_None, /* attacksound */ 3824 S_000, /* painstate */ 3825 0, /* painchance */ 3826 sfx_None, /* painsound */ 3827 S_000, /* meleestate */ 3828 S_000, /* missilestate */ 3829 S_000, /* deathstate */ 3830 S_000, /* xdeathstate */ 3831 sfx_None, /* deathsound */ 3832 0, /* speed */ 3833 20*FRACUNIT, /* radius */ 3834 16*FRACUNIT, /* height */ 3835 100, /* mass */ 3836 0, /* damage */ 3837 sfx_None, /* activesound */ 3838 0, /* flags */ 3839 0, /* palette */ 3840 255, /* alpha */ 3841 }, 3842 3843 { /* MT_GIB_MEATRIBFLOOR */ 3844 1012, /* doomednum */ 3845 S_683, /* spawnstate */ 3846 1000, /* spawnhealth */ 3847 S_000, /* seestate */ 3848 sfx_None, /* seesound */ 3849 8, /* reactiontime */ 3850 sfx_None, /* attacksound */ 3851 S_000, /* painstate */ 3852 0, /* painchance */ 3853 sfx_None, /* painsound */ 3854 S_000, /* meleestate */ 3855 S_000, /* missilestate */ 3856 S_000, /* deathstate */ 3857 S_000, /* xdeathstate */ 3858 sfx_None, /* deathsound */ 3859 0, /* speed */ 3860 20*FRACUNIT, /* radius */ 3861 16*FRACUNIT, /* height */ 3862 100, /* mass */ 3863 0, /* damage */ 3864 sfx_None, /* activesound */ 3865 0, /* flags */ 3866 0, /* palette */ 3867 255, /* alpha */ 3868 }, 3869 3870 { /* MT_GIB_MEATRIBCAGE */ 3871 1013, /* doomednum */ 3872 S_684, /* spawnstate */ 3873 1000, /* spawnhealth */ 3874 S_000, /* seestate */ 3875 sfx_None, /* seesound */ 3876 8, /* reactiontime */ 3877 sfx_None, /* attacksound */ 3878 S_000, /* painstate */ 3879 0, /* painchance */ 3880 sfx_None, /* painsound */ 3881 S_000, /* meleestate */ 3882 S_000, /* missilestate */ 3883 S_000, /* deathstate */ 3884 S_000, /* xdeathstate */ 3885 sfx_None, /* deathsound */ 3886 0, /* speed */ 3887 20*FRACUNIT, /* radius */ 3888 16*FRACUNIT, /* height */ 3889 100, /* mass */ 3890 0, /* damage */ 3891 sfx_None, /* activesound */ 3892 0, /* flags */ 3893 0, /* palette */ 3894 255, /* alpha */ 3895 }, 3896 3897 { /* MT_GIB_CHAINHOOK */ 3898 1014, /* doomednum */ 3899 S_685, /* spawnstate */ 3900 1000, /* spawnhealth */ 3901 S_000, /* seestate */ 3902 sfx_None, /* seesound */ 3903 8, /* reactiontime */ 3904 sfx_None, /* attacksound */ 3905 S_000, /* painstate */ 3906 0, /* painchance */ 3907 sfx_None, /* painsound */ 3908 S_000, /* meleestate */ 3909 S_000, /* missilestate */ 3910 S_000, /* deathstate */ 3911 S_000, /* xdeathstate */ 3912 sfx_None, /* deathsound */ 3913 0, /* speed */ 3914 20*FRACUNIT, /* radius */ 3915 95*FRACUNIT, /* height */ 3916 100, /* mass */ 3917 0, /* damage */ 3918 sfx_None, /* activesound */ 3919 MF_NOBLOCKMAP|MF_SPAWNCEILING, /* flags */ 3920 0, /* palette */ 3921 255, /* alpha */ 3922 }, 3923 3924 { /* MT_GIB_HANGCAGE */ 3925 1017, /* doomednum */ 3926 S_686, /* spawnstate */ 3927 1000, /* spawnhealth */ 3928 S_000, /* seestate */ 3929 sfx_None, /* seesound */ 3930 8, /* reactiontime */ 3931 sfx_None, /* attacksound */ 3932 S_000, /* painstate */ 3933 0, /* painchance */ 3934 sfx_None, /* painsound */ 3935 S_000, /* meleestate */ 3936 S_000, /* missilestate */ 3937 S_000, /* deathstate */ 3938 S_000, /* xdeathstate */ 3939 sfx_None, /* deathsound */ 3940 0, /* speed */ 3941 20*FRACUNIT, /* radius */ 3942 91*FRACUNIT, /* height */ 3943 100, /* mass */ 3944 0, /* damage */ 3945 sfx_None, /* activesound */ 3946 MF_NOBLOCKMAP|MF_SPAWNCEILING, /* flags */ 3947 0, /* palette */ 3948 255, /* alpha */ 3949 }, 3950 3951 { /* MT_GIB_CHAINPINSER */ 3952 1018, /* doomednum */ 3953 S_687, /* spawnstate */ 3954 1000, /* spawnhealth */ 3955 S_000, /* seestate */ 3956 sfx_None, /* seesound */ 3957 8, /* reactiontime */ 3958 sfx_None, /* attacksound */ 3959 S_000, /* painstate */ 3960 0, /* painchance */ 3961 sfx_None, /* painsound */ 3962 S_000, /* meleestate */ 3963 S_000, /* missilestate */ 3964 S_000, /* deathstate */ 3965 S_000, /* xdeathstate */ 3966 sfx_None, /* deathsound */ 3967 0, /* speed */ 3968 20*FRACUNIT, /* radius */ 3969 101*FRACUNIT, /* height */ 3970 100, /* mass */ 3971 0, /* damage */ 3972 sfx_None, /* activesound */ 3973 MF_NOBLOCKMAP|MF_SPAWNCEILING, /* flags */ 3974 0, /* palette */ 3975 255, /* alpha */ 3976 }, 3977 3978 { /* MT_GIB_CHAINARM */ 3979 1019, /* doomednum */ 3980 S_688, /* spawnstate */ 3981 1000, /* spawnhealth */ 3982 S_000, /* seestate */ 3983 sfx_None, /* seesound */ 3984 8, /* reactiontime */ 3985 sfx_None, /* attacksound */ 3986 S_000, /* painstate */ 3987 0, /* painchance */ 3988 sfx_None, /* painsound */ 3989 S_000, /* meleestate */ 3990 S_000, /* missilestate */ 3991 S_000, /* deathstate */ 3992 S_000, /* xdeathstate */ 3993 sfx_None, /* deathsound */ 3994 0, /* speed */ 3995 20*FRACUNIT, /* radius */ 3996 58*FRACUNIT, /* height */ 3997 100, /* mass */ 3998 0, /* damage */ 3999 sfx_None, /* activesound */ 4000 MF_NOBLOCKMAP|MF_SPAWNCEILING, /* flags */ 4001 0, /* palette */ 4002 255, /* alpha */ 4003 }, 4004 4005 { /* MT_GIB_HANGMACE1 */ 4006 1020, /* doomednum */ 4007 S_689, /* spawnstate */ 4008 1000, /* spawnhealth */ 4009 S_000, /* seestate */ 4010 sfx_None, /* seesound */ 4011 8, /* reactiontime */ 4012 sfx_None, /* attacksound */ 4013 S_000, /* painstate */ 4014 0, /* painchance */ 4015 sfx_None, /* painsound */ 4016 S_000, /* meleestate */ 4017 S_000, /* missilestate */ 4018 S_000, /* deathstate */ 4019 S_000, /* xdeathstate */ 4020 sfx_None, /* deathsound */ 4021 0, /* speed */ 4022 20*FRACUNIT, /* radius */ 4023 80*FRACUNIT, /* height */ 4024 100, /* mass */ 4025 0, /* damage */ 4026 sfx_None, /* activesound */ 4027 MF_NOBLOCKMAP|MF_SPAWNCEILING, /* flags */ 4028 0, /* palette */ 4029 255, /* alpha */ 4030 }, 4031 4032 { /* MT_GIB_HEADSTICK1 */ 4033 1022, /* doomednum */ 4034 S_690, /* spawnstate */ 4035 1000, /* spawnhealth */ 4036 S_000, /* seestate */ 4037 sfx_None, /* seesound */ 4038 8, /* reactiontime */ 4039 sfx_None, /* attacksound */ 4040 S_000, /* painstate */ 4041 0, /* painchance */ 4042 sfx_None, /* painsound */ 4043 S_000, /* meleestate */ 4044 S_000, /* missilestate */ 4045 S_000, /* deathstate */ 4046 S_000, /* xdeathstate */ 4047 sfx_None, /* deathsound */ 4048 0, /* speed */ 4049 8*FRACUNIT, /* radius */ 4050 16*FRACUNIT, /* height */ 4051 100, /* mass */ 4052 0, /* damage */ 4053 sfx_None, /* activesound */ 4054 MF_SOLID, /* flags */ 4055 0, /* palette */ 4056 255, /* alpha */ 4057 }, 4058 4059 { /* MT_GIB_HEADSTICK2 */ 4060 1023, /* doomednum */ 4061 S_691, /* spawnstate */ 4062 1000, /* spawnhealth */ 4063 S_000, /* seestate */ 4064 sfx_None, /* seesound */ 4065 8, /* reactiontime */ 4066 sfx_None, /* attacksound */ 4067 S_000, /* painstate */ 4068 0, /* painchance */ 4069 sfx_None, /* painsound */ 4070 S_000, /* meleestate */ 4071 S_000, /* missilestate */ 4072 S_000, /* deathstate */ 4073 S_000, /* xdeathstate */ 4074 sfx_None, /* deathsound */ 4075 0, /* speed */ 4076 8*FRACUNIT, /* radius */ 4077 16*FRACUNIT, /* height */ 4078 100, /* mass */ 4079 0, /* damage */ 4080 sfx_None, /* activesound */ 4081 MF_SOLID, /* flags */ 4082 0, /* palette */ 4083 255, /* alpha */ 4084 }, 4085 4086 { /* MT_GIB_DOUBLEMEATSTICK */ 4087 1024, /* doomednum */ 4088 S_692, /* spawnstate */ 4089 1000, /* spawnhealth */ 4090 S_000, /* seestate */ 4091 sfx_None, /* seesound */ 4092 8, /* reactiontime */ 4093 sfx_None, /* attacksound */ 4094 S_000, /* painstate */ 4095 0, /* painchance */ 4096 sfx_None, /* painsound */ 4097 S_000, /* meleestate */ 4098 S_000, /* missilestate */ 4099 S_000, /* deathstate */ 4100 S_000, /* xdeathstate */ 4101 sfx_None, /* deathsound */ 4102 0, /* speed */ 4103 8*FRACUNIT, /* radius */ 4104 16*FRACUNIT, /* height */ 4105 100, /* mass */ 4106 0, /* damage */ 4107 sfx_None, /* activesound */ 4108 MF_SOLID, /* flags */ 4109 0, /* palette */ 4110 255, /* alpha */ 4111 }, 4112 4113 { /* MT_PROP_STATUE1 */ 4114 1028, /* doomednum */ 4115 S_693, /* spawnstate */ 4116 1000, /* spawnhealth */ 4117 S_000, /* seestate */ 4118 sfx_None, /* seesound */ 4119 8, /* reactiontime */ 4120 sfx_None, /* attacksound */ 4121 S_000, /* painstate */ 4122 0, /* painchance */ 4123 sfx_None, /* painsound */ 4124 S_000, /* meleestate */ 4125 S_000, /* missilestate */ 4126 S_000, /* deathstate */ 4127 S_000, /* xdeathstate */ 4128 sfx_None, /* deathsound */ 4129 0, /* speed */ 4130 20*FRACUNIT, /* radius */ 4131 16*FRACUNIT, /* height */ 4132 100, /* mass */ 4133 0, /* damage */ 4134 sfx_None, /* activesound */ 4135 MF_SOLID, /* flags */ 4136 0, /* palette */ 4137 255, /* alpha */ 4138 }, 4139 4140 { /* MT_PROP_STATUE2 */ 4141 1029, /* doomednum */ 4142 S_694, /* spawnstate */ 4143 1000, /* spawnhealth */ 4144 S_000, /* seestate */ 4145 sfx_None, /* seesound */ 4146 8, /* reactiontime */ 4147 sfx_None, /* attacksound */ 4148 S_000, /* painstate */ 4149 0, /* painchance */ 4150 sfx_None, /* painsound */ 4151 S_000, /* meleestate */ 4152 S_000, /* missilestate */ 4153 S_000, /* deathstate */ 4154 S_000, /* xdeathstate */ 4155 sfx_None, /* deathsound */ 4156 0, /* speed */ 4157 20*FRACUNIT, /* radius */ 4158 16*FRACUNIT, /* height */ 4159 100, /* mass */ 4160 0, /* damage */ 4161 sfx_None, /* activesound */ 4162 MF_SOLID, /* flags */ 4163 0, /* palette */ 4164 255, /* alpha */ 4165 }, 4166 4167 { /* MT_PROP_TECHPOLELONG */ 4168 1031, /* doomednum */ 4169 S_695, /* spawnstate */ 4170 1000, /* spawnhealth */ 4171 S_000, /* seestate */ 4172 sfx_None, /* seesound */ 4173 8, /* reactiontime */ 4174 sfx_None, /* attacksound */ 4175 S_000, /* painstate */ 4176 0, /* painchance */ 4177 sfx_None, /* painsound */ 4178 S_000, /* meleestate */ 4179 S_000, /* missilestate */ 4180 S_000, /* deathstate */ 4181 S_000, /* xdeathstate */ 4182 sfx_None, /* deathsound */ 4183 0, /* speed */ 4184 8*FRACUNIT, /* radius */ 4185 80*FRACUNIT, /* height */ 4186 100, /* mass */ 4187 0, /* damage */ 4188 sfx_None, /* activesound */ 4189 MF_SOLID, /* flags */ 4190 0, /* palette */ 4191 255, /* alpha */ 4192 }, 4193 4194 { /* MT_PROP_TECHPOLESHORT */ 4195 1032, /* doomednum */ 4196 S_696, /* spawnstate */ 4197 1000, /* spawnhealth */ 4198 S_000, /* seestate */ 4199 sfx_None, /* seesound */ 4200 8, /* reactiontime */ 4201 sfx_None, /* attacksound */ 4202 S_000, /* painstate */ 4203 0, /* painchance */ 4204 sfx_None, /* painsound */ 4205 S_000, /* meleestate */ 4206 S_000, /* missilestate */ 4207 S_000, /* deathstate */ 4208 S_000, /* xdeathstate */ 4209 sfx_None, /* deathsound */ 4210 0, /* speed */ 4211 8*FRACUNIT, /* radius */ 4212 62*FRACUNIT, /* height */ 4213 100, /* mass */ 4214 0, /* damage */ 4215 sfx_None, /* activesound */ 4216 MF_SOLID, /* flags */ 4217 0, /* palette */ 4218 255, /* alpha */ 4219 }, 4220 4221 { /* MT_PROP_TREESTUMPSMALL */ 4222 1036, /* doomednum */ 4223 S_697, /* spawnstate */ 4224 1000, /* spawnhealth */ 4225 S_000, /* seestate */ 4226 sfx_None, /* seesound */ 4227 8, /* reactiontime */ 4228 sfx_None, /* attacksound */ 4229 S_000, /* painstate */ 4230 0, /* painchance */ 4231 sfx_None, /* painsound */ 4232 S_000, /* meleestate */ 4233 S_000, /* missilestate */ 4234 S_000, /* deathstate */ 4235 S_000, /* xdeathstate */ 4236 sfx_None, /* deathsound */ 4237 0, /* speed */ 4238 16*FRACUNIT, /* radius */ 4239 16*FRACUNIT, /* height */ 4240 100, /* mass */ 4241 0, /* damage */ 4242 sfx_None, /* activesound */ 4243 MF_SOLID, /* flags */ 4244 0, /* palette */ 4245 255, /* alpha */ 4246 }, 4247 4248 { /* MT_PROP_TREESTUMPLARGE */ 4249 1037, /* doomednum */ 4250 S_698, /* spawnstate */ 4251 1000, /* spawnhealth */ 4252 S_000, /* seestate */ 4253 sfx_None, /* seesound */ 4254 8, /* reactiontime */ 4255 sfx_None, /* attacksound */ 4256 S_000, /* painstate */ 4257 0, /* painchance */ 4258 sfx_None, /* painsound */ 4259 S_000, /* meleestate */ 4260 S_000, /* missilestate */ 4261 S_000, /* deathstate */ 4262 S_000, /* xdeathstate */ 4263 sfx_None, /* deathsound */ 4264 0, /* speed */ 4265 16*FRACUNIT, /* radius */ 4266 16*FRACUNIT, /* height */ 4267 100, /* mass */ 4268 0, /* damage */ 4269 sfx_None, /* activesound */ 4270 MF_SOLID, /* flags */ 4271 0, /* palette */ 4272 255, /* alpha */ 4273 }, 4274 4275 { /* MT_PROP_TREE */ 4276 1038, /* doomednum */ 4277 S_699, /* spawnstate */ 4278 1000, /* spawnhealth */ 4279 S_000, /* seestate */ 4280 sfx_None, /* seesound */ 4281 8, /* reactiontime */ 4282 sfx_None, /* attacksound */ 4283 S_000, /* painstate */ 4284 0, /* painchance */ 4285 sfx_None, /* painsound */ 4286 S_000, /* meleestate */ 4287 S_000, /* missilestate */ 4288 S_000, /* deathstate */ 4289 S_000, /* xdeathstate */ 4290 sfx_None, /* deathsound */ 4291 0, /* speed */ 4292 16*FRACUNIT, /* radius */ 4293 16*FRACUNIT, /* height */ 4294 100, /* mass */ 4295 0, /* damage */ 4296 sfx_None, /* activesound */ 4297 MF_SOLID, /* flags */ 4298 0, /* palette */ 4299 255, /* alpha */ 4300 }, 4301 4302 { /* MT_PROP_BLOODYPOLE */ 4303 1045, /* doomednum */ 4304 S_700, /* spawnstate */ 4305 1000, /* spawnhealth */ 4306 S_000, /* seestate */ 4307 sfx_None, /* seesound */ 4308 8, /* reactiontime */ 4309 sfx_None, /* attacksound */ 4310 S_000, /* painstate */ 4311 0, /* painchance */ 4312 sfx_None, /* painsound */ 4313 S_000, /* meleestate */ 4314 S_000, /* missilestate */ 4315 S_000, /* deathstate */ 4316 S_000, /* xdeathstate */ 4317 sfx_None, /* deathsound */ 4318 0, /* speed */ 4319 8*FRACUNIT, /* radius */ 4320 16*FRACUNIT, /* height */ 4321 100, /* mass */ 4322 0, /* damage */ 4323 sfx_None, /* activesound */ 4324 MF_SOLID, /* flags */ 4325 0, /* palette */ 4326 255, /* alpha */ 4327 }, 4328 4329 { /* MT_GIB_HANGMACE2 */ 4330 1046, /* doomednum */ 4331 S_701, /* spawnstate */ 4332 1000, /* spawnhealth */ 4333 S_000, /* seestate */ 4334 sfx_None, /* seesound */ 4335 8, /* reactiontime */ 4336 sfx_None, /* attacksound */ 4337 S_000, /* painstate */ 4338 0, /* painchance */ 4339 sfx_None, /* painsound */ 4340 S_000, /* meleestate */ 4341 S_000, /* missilestate */ 4342 S_000, /* deathstate */ 4343 S_000, /* xdeathstate */ 4344 sfx_None, /* deathsound */ 4345 0, /* speed */ 4346 20*FRACUNIT, /* radius */ 4347 56*FRACUNIT, /* height */ 4348 100, /* mass */ 4349 0, /* damage */ 4350 sfx_None, /* activesound */ 4351 MF_NOBLOCKMAP|MF_SPAWNCEILING, /* flags */ 4352 0, /* palette */ 4353 255, /* alpha */ 4354 }, 4355 4356 { /* MT_GIB_HANGWHITEMEAT */ 4357 1047, /* doomednum */ 4358 S_702, /* spawnstate */ 4359 1000, /* spawnhealth */ 4360 S_000, /* seestate */ 4361 sfx_None, /* seesound */ 4362 8, /* reactiontime */ 4363 sfx_None, /* attacksound */ 4364 S_000, /* painstate */ 4365 0, /* painchance */ 4366 sfx_None, /* painsound */ 4367 S_000, /* meleestate */ 4368 S_000, /* missilestate */ 4369 S_000, /* deathstate */ 4370 S_000, /* xdeathstate */ 4371 sfx_None, /* deathsound */ 4372 0, /* speed */ 4373 20*FRACUNIT, /* radius */ 4374 64*FRACUNIT, /* height */ 4375 100, /* mass */ 4376 0, /* damage */ 4377 sfx_None, /* activesound */ 4378 MF_NOBLOCKMAP|MF_SPAWNCEILING, /* flags */ 4379 0, /* palette */ 4380 255, /* alpha */ 4381 }, 4382 4383 { /* MT_GIB_HANGHEAD */ 4384 1048, /* doomednum */ 4385 S_703, /* spawnstate */ 4386 1000, /* spawnhealth */ 4387 S_000, /* seestate */ 4388 sfx_None, /* seesound */ 4389 8, /* reactiontime */ 4390 sfx_None, /* attacksound */ 4391 S_000, /* painstate */ 4392 0, /* painchance */ 4393 sfx_None, /* painsound */ 4394 S_000, /* meleestate */ 4395 S_000, /* missilestate */ 4396 S_000, /* deathstate */ 4397 S_000, /* xdeathstate */ 4398 sfx_None, /* deathsound */ 4399 0, /* speed */ 4400 20*FRACUNIT, /* radius */ 4401 60*FRACUNIT, /* height */ 4402 100, /* mass */ 4403 0, /* damage */ 4404 sfx_None, /* activesound */ 4405 MF_NOBLOCKMAP|MF_SPAWNCEILING, /* flags */ 4406 0, /* palette */ 4407 255, /* alpha */ 4408 }, 4409 4410 { /* MT_GIB_HANGRIB */ 4411 1049, /* doomednum */ 4412 S_704, /* spawnstate */ 4413 1000, /* spawnhealth */ 4414 S_000, /* seestate */ 4415 sfx_None, /* seesound */ 4416 8, /* reactiontime */ 4417 sfx_None, /* attacksound */ 4418 S_000, /* painstate */ 4419 0, /* painchance */ 4420 sfx_None, /* painsound */ 4421 S_000, /* meleestate */ 4422 S_000, /* missilestate */ 4423 S_000, /* deathstate */ 4424 S_000, /* xdeathstate */ 4425 sfx_None, /* deathsound */ 4426 0, /* speed */ 4427 20*FRACUNIT, /* radius */ 4428 98*FRACUNIT, /* height */ 4429 100, /* mass */ 4430 0, /* damage */ 4431 sfx_None, /* activesound */ 4432 MF_NOBLOCKMAP|MF_SPAWNCEILING, /* flags */ 4433 0, /* palette */ 4434 255, /* alpha */ 4435 } 4436 }; 4437