DOOM64-RE

DOOM 64 Reverse Engineering
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doominfo.c (142740B)


      1 #include "doomdef.h"
      2 /* generated by multigen */
      3 
      4 char *sprnames[NUMSPRITES] = { // 8005EE30
      5 "SPOT", "PLAY", "SARG", "FATT", "POSS", "TROO", "HEAD", "BOSS",
      6 "SKUL", "BSPI", "CYBR", "PAIN", "RECT", "MISL", "PLSS", "BFS1",
      7 "LASS", "BAL1", "BAL3", "BAL2", "BAL7", "BAL8", "APLS", "MANF",
      8 "TRCR", "DART", "FIRE", "RBAL", "PUF2", "PUF3", "PUFF", "BLUD",
      9 "A027", "TFOG", "BFE2", "ARM1", "ARM2", "BON1", "BON2", "BKEY",
     10 "RKEY", "YKEY", "YSKU", "RSKU", "BSKU", "ART1", "ART2", "ART3",
     11 "STIM", "MEDI", "SOUL", "PINV", "PSTR", "PINS", "SUIT", "PMAP",
     12 "PVIS", "MEGA", "CLIP", "AMMO", "RCKT", "BROK", "CELL", "CELP",
     13 "SHEL", "SBOX", "BPAK", "BFUG", "CSAW", "MGUN", "LAUN", "PLSM",
     14 "SHOT", "SGN2", "LSRG", "CAND", "BAR1", "LMP1", "LMP2", "A031",
     15 "A030", "A032", "A033", "A034", "BFLM", "RFLM", "YFLM", "A006",
     16 "A021", "A003", "A020", "A014", "A016", "A008", "A007", "A015",
     17 "A001", "A012", "A010", "A018", "A017", "A026", "A022", "A028",
     18 "A029", "A035", "A036", "TRE3", "TRE2", "TRE1", "A013", "A019",
     19 "A004", "A005", "A023", "SAWG", "PUNG", "PISG", "SHT1", "SHT2",
     20 "CHGG", "ROCK", "PLAS", "BFGG", "LASR"
     21 };
     22 
     23 void A_WeaponReady();
     24 void A_ChainSawReady();
     25 void A_Lower();
     26 void A_Raise();
     27 void A_Punch();
     28 void A_ReFire();
     29 void A_FirePistol();
     30 void A_FireShotgun();
     31 void A_FireShotgun2();
     32 void A_CheckReload();
     33 void A_LoadShotgun2();
     34 void A_CloseShotgun2();
     35 void A_FireCGun();
     36 void A_GunFlash();
     37 void A_FireMissile();
     38 void A_Saw();
     39 void A_FirePlasma();
     40 void A_PlasmaAnimate();
     41 void A_BFGsound();
     42 void A_FireBFG();
     43 void A_BFGSpray();
     44 void A_BFGFlash();
     45 void A_FireLaser();
     46 
     47 void A_Explode();
     48 void A_Pain();
     49 void A_PlayerScream();
     50 void A_Fall();
     51 void A_XScream();
     52 void A_Look();
     53 void A_Chase();
     54 void A_FaceTarget();
     55 void A_PosAttack();
     56 void A_Scream();
     57 void A_SPosAttack();
     58 void A_Tracer();
     59 void A_FatRaise();
     60 void A_FatAttack1();
     61 void A_FatAttack2();
     62 void A_FatAttack3();
     63 void A_TroopAttack();
     64 void A_TroopMelee();
     65 void A_SargAttack();
     66 void A_HeadAttack();
     67 void A_BruisAttack();
     68 void A_SkullAttack();
     69 void A_Metal();
     70 void A_SpidRefire();
     71 void A_BabyMetal();
     72 void A_BspiAttack();
     73 void A_Hoof();
     74 void A_CyberAttack();
     75 void A_PainAttack();
     76 void A_PainDie();
     77 void A_SpawnSmoke();
     78 void A_FadeAlpha();
     79 void A_OnDeathTrigger();
     80 void A_BarrelExplode();
     81 void A_TargetCamera();
     82 void A_BspiFaceTarget();
     83 void A_PlayAttack();
     84 void A_RectChase();
     85 void A_RectMissile();
     86 void A_RectGroundFire();
     87 void A_MoveGroundFire();
     88 void A_RectTracer();
     89 void A_PainDeathEvent();
     90 void A_CyberDeathEvent();
     91 void A_RectDeathEvent();
     92 void A_FadeOut();
     93 void A_FadeIn();
     94 void A_SkullSetAlpha();
     95 void A_MissileSetAlpha();
     96 
     97 state_t	states[NUMSTATES] = // 8004D3F4
     98 {
     99 { SPR_SPOT,0,-1,NULL,S_000 },		/*S_000*/
    100 	{ SPR_PLAY,0,-1,NULL,S_000 },		/*S_001*/
    101 	{ SPR_PLAY,0,4,NULL,S_003 },		/*S_002*/
    102 	{ SPR_PLAY,1,4,NULL,S_004 },		/*S_003*/
    103 	{ SPR_PLAY,2,4,NULL,S_005 },		/*S_004*/
    104 	{ SPR_PLAY,3,4,NULL,S_002 },		/*S_005*/
    105 	{ SPR_PLAY,4,12,NULL,S_007 },		/*S_006*/
    106 	{ SPR_PLAY,32773,6,NULL,S_001 },		/*S_007*/
    107 	{ SPR_PLAY,6,4,NULL,S_009 },		/*S_008*/
    108 	{ SPR_PLAY,6,4,A_Pain,S_001 },		/*S_009*/
    109 	{ SPR_PLAY,7,10,NULL,S_011 },		/*S_010*/
    110 	{ SPR_PLAY,8,10,A_Scream,S_012 },		/*S_011*/
    111 	{ SPR_PLAY,9,10,A_Fall,S_013 },		/*S_012*/
    112 	{ SPR_PLAY,10,10,NULL,S_014 },		/*S_013*/
    113 	{ SPR_PLAY,11,10,NULL,S_015 },		/*S_014*/
    114 	{ SPR_PLAY,12,-1,NULL,S_000 },		/*S_015*/
    115 	{ SPR_PLAY,13,5,NULL,S_017 },		/*S_016*/
    116 	{ SPR_PLAY,14,5,A_XScream,S_018 },		/*S_017*/
    117 	{ SPR_PLAY,15,5,A_Fall,S_019 },		/*S_018*/
    118 	{ SPR_PLAY,16,5,NULL,S_020 },		/*S_019*/
    119 	{ SPR_PLAY,17,5,NULL,S_021 },		/*S_020*/
    120 	{ SPR_PLAY,18,5,NULL,S_022 },		/*S_021*/
    121 	{ SPR_PLAY,19,5,NULL,S_023 },		/*S_022*/
    122 	{ SPR_PLAY,20,5,NULL,S_024 },		/*S_023*/
    123 	{ SPR_PLAY,21,-1,NULL,S_000 },		/*S_024*/
    124 	{ SPR_PLAY,4,10,A_Look,S_025 },		/*S_025*/
    125 	{ SPR_PLAY,0,4,A_Chase,S_027 },		/*S_026*/
    126 	{ SPR_PLAY,1,4,A_Chase,S_028 },		/*S_027*/
    127 	{ SPR_PLAY,2,4,A_Chase,S_029 },		/*S_028*/
    128 	{ SPR_PLAY,3,4,A_Chase,S_026 },		/*S_029*/
    129 	{ SPR_PLAY,4,4,A_PosAttack,S_031 },		/*S_030*/
    130 	{ SPR_PLAY,32773,4,A_PosAttack,S_032 },		/*S_031*/
    131 	{ SPR_PLAY,4,4,A_PosAttack,S_033 },		/*S_032*/
    132 	{ SPR_PLAY,32773,4,A_PosAttack,S_034 },		/*S_033*/
    133 	{ SPR_PLAY,4,4,A_PosAttack,S_035 },		/*S_034*/
    134 	{ SPR_PLAY,32773,4,A_PosAttack,S_026 },		/*S_035*/
    135 	{ SPR_PLAY,6,4,NULL,S_037 },		/*S_036*/
    136 	{ SPR_PLAY,6,4,A_Pain,S_026 },		/*S_037*/
    137 	{ SPR_PLAY,4,4,A_PlayAttack,S_039 },		/*S_038*/
    138 	{ SPR_PLAY,32773,4,A_PlayAttack,S_040 },		/*S_039*/
    139 	{ SPR_PLAY,4,4,A_PlayAttack,S_041 },		/*S_040*/
    140 	{ SPR_PLAY,32773,4,A_PlayAttack,S_042 },		/*S_041*/
    141 	{ SPR_PLAY,4,4,A_PlayAttack,S_043 },		/*S_042*/
    142 	{ SPR_PLAY,32773,4,A_PlayAttack,S_026 },		/*S_043*/
    143 	{ SPR_SARG,1,8,A_Look,S_045 },		/*S_044*/
    144 	{ SPR_SARG,3,8,A_Look,S_044 },		/*S_045*/
    145 	{ SPR_SARG,0,2,A_Chase,S_047 },		/*S_046*/
    146 	{ SPR_SARG,0,2,A_Chase,S_048 },		/*S_047*/
    147 	{ SPR_SARG,1,2,A_Chase,S_049 },		/*S_048*/
    148 	{ SPR_SARG,1,2,A_Chase,S_050 },		/*S_049*/
    149 	{ SPR_SARG,2,2,A_Chase,S_051 },		/*S_050*/
    150 	{ SPR_SARG,2,2,A_Chase,S_052 },		/*S_051*/
    151 	{ SPR_SARG,3,2,A_Chase,S_053 },		/*S_052*/
    152 	{ SPR_SARG,3,2,A_Chase,S_046 },		/*S_053*/
    153 	{ SPR_SARG,4,8,A_FaceTarget,S_055 },		/*S_054*/
    154 	{ SPR_SARG,5,8,A_FaceTarget,S_056 },		/*S_055*/
    155 	{ SPR_SARG,6,8,A_SargAttack,S_046 },		/*S_056*/
    156 	{ SPR_SARG,7,2,NULL,S_058 },		/*S_057*/
    157 	{ SPR_SARG,7,2,A_Pain,S_046 },		/*S_058*/
    158 	{ SPR_SARG,8,8,NULL,S_060 },		/*S_059*/
    159 	{ SPR_SARG,9,8,A_Scream,S_061 },		/*S_060*/
    160 	{ SPR_SARG,10,4,NULL,S_062 },		/*S_061*/
    161 	{ SPR_SARG,11,4,A_Fall,S_063 },		/*S_062*/
    162 	{ SPR_SARG,12,4,A_OnDeathTrigger,S_064 },		/*S_063*/
    163 	{ SPR_SARG,13,-1,NULL,S_000 },		/*S_064*/
    164 	{ SPR_SARG,0,1,A_FadeOut,S_046 },		/*S_065*/
    165 	{ SPR_SARG,4,1,A_FadeOut,S_054 },		/*S_066*/
    166 	{ SPR_SARG,7,1,A_FadeOut,S_057 },		/*S_067*/
    167 	{ SPR_SARG,8,1,A_FadeIn,S_059 },		/*S_068*/
    168 	{ SPR_FATT,0,15,A_Look,S_070 },		/*S_069*/
    169 	{ SPR_FATT,1,15,A_Look,S_069 },		/*S_070*/
    170 	{ SPR_FATT,0,4,A_Chase,S_072 },		/*S_071*/
    171 	{ SPR_FATT,0,4,A_Chase,S_073 },		/*S_072*/
    172 	{ SPR_FATT,1,4,A_Chase,S_074 },		/*S_073*/
    173 	{ SPR_FATT,1,4,A_Chase,S_075 },		/*S_074*/
    174 	{ SPR_FATT,2,4,A_Chase,S_076 },		/*S_075*/
    175 	{ SPR_FATT,2,4,A_Chase,S_077 },		/*S_076*/
    176 	{ SPR_FATT,3,4,A_Chase,S_078 },		/*S_077*/
    177 	{ SPR_FATT,3,4,A_Chase,S_079 },		/*S_078*/
    178 	{ SPR_FATT,4,4,A_Chase,S_080 },		/*S_079*/
    179 	{ SPR_FATT,4,4,A_Chase,S_081 },		/*S_080*/
    180 	{ SPR_FATT,5,4,A_Chase,S_082 },		/*S_081*/
    181 	{ SPR_FATT,5,4,A_Chase,S_071 },		/*S_082*/
    182 	{ SPR_FATT,7,20,A_FatRaise,S_084 },		/*S_083*/
    183 	{ SPR_FATT,32774,10,A_FatAttack1,S_085 },		/*S_084*/
    184 	{ SPR_FATT,7,10,A_FaceTarget,S_086 },		/*S_085*/
    185 	{ SPR_FATT,32774,10,A_FatAttack2,S_087 },		/*S_086*/
    186 	{ SPR_FATT,7,10,A_FaceTarget,S_088 },		/*S_087*/
    187 	{ SPR_FATT,32774,10,A_FatAttack3,S_089 },		/*S_088*/
    188 	{ SPR_FATT,7,10,A_FaceTarget,S_071 },		/*S_089*/
    189 	{ SPR_FATT,8,3,NULL,S_091 },		/*S_090*/
    190 	{ SPR_FATT,8,3,A_Pain,S_071 },		/*S_091*/
    191 	{ SPR_FATT,9,6,NULL,S_093 },		/*S_092*/
    192 	{ SPR_FATT,10,6,A_Scream,S_094 },		/*S_093*/
    193 	{ SPR_FATT,11,6,A_Fall,S_095 },		/*S_094*/
    194 	{ SPR_FATT,12,6,NULL,S_096 },		/*S_095*/
    195 	{ SPR_FATT,13,6,A_OnDeathTrigger,S_097 },		/*S_096*/
    196 	{ SPR_FATT,14,-1,NULL,S_000 },		/*S_097*/
    197 	{ SPR_POSS,0,10,A_Look,S_099 },		/*S_098*/
    198 	{ SPR_POSS,1,10,A_Look,S_098 },		/*S_099*/
    199 	{ SPR_POSS,0,4,A_Chase,S_101 },		/*S_100*/
    200 	{ SPR_POSS,0,4,A_Chase,S_102 },		/*S_101*/
    201 	{ SPR_POSS,1,4,A_Chase,S_103 },		/*S_102*/
    202 	{ SPR_POSS,1,4,A_Chase,S_104 },		/*S_103*/
    203 	{ SPR_POSS,2,4,A_Chase,S_105 },		/*S_104*/
    204 	{ SPR_POSS,2,4,A_Chase,S_106 },		/*S_105*/
    205 	{ SPR_POSS,3,4,A_Chase,S_107 },		/*S_106*/
    206 	{ SPR_POSS,3,4,A_Chase,S_100 },		/*S_107*/
    207 	{ SPR_POSS,4,10,A_FaceTarget,S_109 },		/*S_108*/
    208 	{ SPR_POSS,5,8,A_PosAttack,S_110 },		/*S_109*/
    209 	{ SPR_POSS,4,8,NULL,S_100 },		/*S_110*/
    210 	{ SPR_POSS,6,3,NULL,S_112 },		/*S_111*/
    211 	{ SPR_POSS,6,3,A_Pain,S_100 },		/*S_112*/
    212 	{ SPR_POSS,7,5,NULL,S_114 },		/*S_113*/
    213 	{ SPR_POSS,8,5,A_Scream,S_115 },		/*S_114*/
    214 	{ SPR_POSS,9,5,A_Fall,S_116 },		/*S_115*/
    215 	{ SPR_POSS,10,5,A_OnDeathTrigger,S_117 },		/*S_116*/
    216 	{ SPR_POSS,11,-1,NULL,S_000 },		/*S_117*/
    217 	{ SPR_POSS,12,5,NULL,S_119 },		/*S_118*/
    218 	{ SPR_POSS,13,5,A_XScream,S_120 },		/*S_119*/
    219 	{ SPR_POSS,14,5,A_Fall,S_121 },		/*S_120*/
    220 	{ SPR_POSS,15,5,NULL,S_122 },		/*S_121*/
    221 	{ SPR_POSS,16,5,NULL,S_123 },		/*S_122*/
    222 	{ SPR_POSS,17,5,NULL,S_124 },		/*S_123*/
    223 	{ SPR_POSS,18,5,NULL,S_125 },		/*S_124*/
    224 	{ SPR_POSS,19,5,A_OnDeathTrigger,S_126 },		/*S_125*/
    225 	{ SPR_POSS,20,-1,NULL,S_000 },		/*S_126*/
    226 	{ SPR_POSS,0,10,A_Look,S_128 },		/*S_127*/
    227 	{ SPR_POSS,1,10,A_Look,S_127 },		/*S_128*/
    228 	{ SPR_POSS,0,3,A_Chase,S_130 },		/*S_129*/
    229 	{ SPR_POSS,0,3,A_Chase,S_131 },		/*S_130*/
    230 	{ SPR_POSS,1,3,A_Chase,S_132 },		/*S_131*/
    231 	{ SPR_POSS,1,3,A_Chase,S_133 },		/*S_132*/
    232 	{ SPR_POSS,2,3,A_Chase,S_134 },		/*S_133*/
    233 	{ SPR_POSS,2,3,A_Chase,S_135 },		/*S_134*/
    234 	{ SPR_POSS,3,3,A_Chase,S_136 },		/*S_135*/
    235 	{ SPR_POSS,3,3,A_Chase,S_129 },		/*S_136*/
    236 	{ SPR_POSS,4,10,A_FaceTarget,S_138 },		/*S_137*/
    237 	{ SPR_POSS,5,10,A_SPosAttack,S_139 },		/*S_138*/
    238 	{ SPR_POSS,4,10,NULL,S_129 },		/*S_139*/
    239 	{ SPR_POSS,6,3,NULL,S_141 },		/*S_140*/
    240 	{ SPR_POSS,6,3,A_Pain,S_129 },		/*S_141*/
    241 	{ SPR_POSS,7,5,NULL,S_143 },		/*S_142*/
    242 	{ SPR_POSS,8,5,A_Scream,S_144 },		/*S_143*/
    243 	{ SPR_POSS,9,5,A_Fall,S_145 },		/*S_144*/
    244 	{ SPR_POSS,10,5,A_OnDeathTrigger,S_146 },		/*S_145*/
    245 	{ SPR_POSS,11,-1,NULL,S_000 },		/*S_146*/
    246 	{ SPR_POSS,12,5,NULL,S_148 },		/*S_147*/
    247 	{ SPR_POSS,13,5,A_XScream,S_149 },		/*S_148*/
    248 	{ SPR_POSS,14,5,A_Fall,S_150 },		/*S_149*/
    249 	{ SPR_POSS,15,5,NULL,S_151 },		/*S_150*/
    250 	{ SPR_POSS,16,5,NULL,S_152 },		/*S_151*/
    251 	{ SPR_POSS,17,5,NULL,S_153 },		/*S_152*/
    252 	{ SPR_POSS,18,5,NULL,S_154 },		/*S_153*/
    253 	{ SPR_POSS,19,5,A_OnDeathTrigger,S_155 },		/*S_154*/
    254 	{ SPR_POSS,20,-1,NULL,S_000 },		/*S_155*/
    255 	{ SPR_TROO,0,10,A_Look,S_157 },		/*S_156*/
    256 	{ SPR_TROO,1,10,A_Look,S_156 },		/*S_157*/
    257 	{ SPR_TROO,0,3,A_Chase,S_159 },		/*S_158*/
    258 	{ SPR_TROO,0,3,A_Chase,S_160 },		/*S_159*/
    259 	{ SPR_TROO,1,3,A_Chase,S_161 },		/*S_160*/
    260 	{ SPR_TROO,1,3,A_Chase,S_162 },		/*S_161*/
    261 	{ SPR_TROO,2,3,A_Chase,S_163 },		/*S_162*/
    262 	{ SPR_TROO,2,3,A_Chase,S_164 },		/*S_163*/
    263 	{ SPR_TROO,3,3,A_Chase,S_165 },		/*S_164*/
    264 	{ SPR_TROO,3,3,A_Chase,S_158 },		/*S_165*/
    265 	{ SPR_TROO,4,8,A_FaceTarget,S_167 },		/*S_166*/
    266 	{ SPR_TROO,5,8,A_FaceTarget,S_168 },		/*S_167*/
    267 	{ SPR_TROO,6,6,A_TroopMelee,S_158 },		/*S_168*/
    268 	{ SPR_TROO,8,8,A_FaceTarget,S_170 },		/*S_169*/
    269 	{ SPR_TROO,9,8,A_FaceTarget,S_171 },		/*S_170*/
    270 	{ SPR_TROO,10,6,A_TroopAttack,S_158 },		/*S_171*/
    271 	{ SPR_TROO,7,2,NULL,S_173 },		/*S_172*/
    272 	{ SPR_TROO,7,2,A_Pain,S_158 },		/*S_173*/
    273 	{ SPR_TROO,11,8,NULL,S_175 },		/*S_174*/
    274 	{ SPR_TROO,12,8,A_Scream,S_176 },		/*S_175*/
    275 	{ SPR_TROO,13,6,A_Fall,S_177 },		/*S_176*/
    276 	{ SPR_TROO,14,6,A_OnDeathTrigger,S_178 },		/*S_177*/
    277 	{ SPR_TROO,15,-1,NULL,S_000 },		/*S_178*/
    278 	{ SPR_TROO,16,5,NULL,S_180 },		/*S_179*/
    279 	{ SPR_TROO,17,5,A_XScream,S_181 },		/*S_180*/
    280 	{ SPR_TROO,18,5,NULL,S_182 },		/*S_181*/
    281 	{ SPR_TROO,19,5,A_Fall,S_183 },		/*S_182*/
    282 	{ SPR_TROO,20,5,NULL,S_184 },		/*S_183*/
    283 	{ SPR_TROO,21,5,NULL,S_185 },		/*S_184*/
    284 	{ SPR_TROO,22,5,A_OnDeathTrigger,S_186 },		/*S_185*/
    285 	{ SPR_TROO,23,-1,NULL,S_000 },		/*S_186*/
    286 	{ SPR_HEAD,0,15,A_Look,S_188 },		/*S_187*/
    287 	{ SPR_HEAD,1,15,A_Look,S_189 },		/*S_188*/
    288 	{ SPR_HEAD,2,15,A_Look,S_190 },		/*S_189*/
    289 	{ SPR_HEAD,3,15,A_Look,S_187 },		/*S_190*/
    290 	{ SPR_HEAD,0,3,A_Chase,S_192 },		/*S_191*/
    291 	{ SPR_HEAD,0,3,A_Chase,S_193 },		/*S_192*/
    292 	{ SPR_HEAD,1,3,A_Chase,S_194 },		/*S_193*/
    293 	{ SPR_HEAD,1,3,A_Chase,S_195 },		/*S_194*/
    294 	{ SPR_HEAD,2,3,A_Chase,S_196 },		/*S_195*/
    295 	{ SPR_HEAD,2,3,A_Chase,S_197 },		/*S_196*/
    296 	{ SPR_HEAD,3,3,A_Chase,S_198 },		/*S_197*/
    297 	{ SPR_HEAD,3,3,A_Chase,S_191 },		/*S_198*/
    298 	{ SPR_HEAD,4,5,A_FaceTarget,S_200 },		/*S_199*/
    299 	{ SPR_HEAD,5,5,A_FaceTarget,S_201 },		/*S_200*/
    300 	{ SPR_HEAD,6,5,A_FaceTarget,S_202 },		/*S_201*/
    301 	{ SPR_HEAD,6,0,A_HeadAttack,S_191 },		/*S_202*/
    302 	{ SPR_HEAD,1,3,NULL,S_204 },		/*S_203*/
    303 	{ SPR_HEAD,1,3,A_Pain,S_205 },		/*S_204*/
    304 	{ SPR_HEAD,1,6,NULL,S_191 },		/*S_205*/
    305 	{ SPR_HEAD,7,8,NULL,S_207 },		/*S_206*/
    306 	{ SPR_HEAD,8,8,A_Scream,S_208 },		/*S_207*/
    307 	{ SPR_HEAD,9,8,NULL,S_209 },		/*S_208*/
    308 	{ SPR_HEAD,10,8,A_Fall,S_210 },		/*S_209*/
    309 	{ SPR_HEAD,11,8,A_OnDeathTrigger,S_211 },		/*S_210*/
    310 	{ SPR_HEAD,12,-1,NULL,S_000 },		/*S_211*/
    311 	{ SPR_BOSS,0,10,A_Look,S_213 },		/*S_212*/
    312 	{ SPR_BOSS,1,10,A_Look,S_212 },		/*S_213*/
    313 	{ SPR_BOSS,0,3,A_Chase,S_215 },		/*S_214*/
    314 	{ SPR_BOSS,0,3,A_Chase,S_216 },		/*S_215*/
    315 	{ SPR_BOSS,1,3,A_Chase,S_217 },		/*S_216*/
    316 	{ SPR_BOSS,1,3,A_Chase,S_218 },		/*S_217*/
    317 	{ SPR_BOSS,2,3,A_Chase,S_219 },		/*S_218*/
    318 	{ SPR_BOSS,2,3,A_Chase,S_220 },		/*S_219*/
    319 	{ SPR_BOSS,3,3,A_Chase,S_221 },		/*S_220*/
    320 	{ SPR_BOSS,3,3,A_Chase,S_214 },		/*S_221*/
    321 	{ SPR_BOSS,4,8,A_FaceTarget,S_223 },		/*S_222*/
    322 	{ SPR_BOSS,5,8,A_FaceTarget,S_224 },		/*S_223*/
    323 	{ SPR_BOSS,6,8,A_BruisAttack,S_214 },		/*S_224*/
    324 	{ SPR_BOSS,7,2,NULL,S_226 },		/*S_225*/
    325 	{ SPR_BOSS,7,2,A_Pain,S_214 },		/*S_226*/
    326 	{ SPR_BOSS,8,8,NULL,S_228 },		/*S_227*/
    327 	{ SPR_BOSS,9,8,A_Scream,S_229 },		/*S_228*/
    328 	{ SPR_BOSS,10,8,NULL,S_230 },		/*S_229*/
    329 	{ SPR_BOSS,11,8,A_Fall,S_231 },		/*S_230*/
    330 	{ SPR_BOSS,12,8,A_OnDeathTrigger,S_232 },		/*S_231*/
    331 	{ SPR_BOSS,13,-1,NULL,S_000 },		/*S_232*/
    332 	{ SPR_BOSS,0,10,A_Look,S_234 },		/*S_233*/
    333 	{ SPR_BOSS,1,10,A_Look,S_233 },		/*S_234*/
    334 	{ SPR_BOSS,0,3,A_Chase,S_236 },		/*S_235*/
    335 	{ SPR_BOSS,0,3,A_Chase,S_237 },		/*S_236*/
    336 	{ SPR_BOSS,1,3,A_Chase,S_238 },		/*S_237*/
    337 	{ SPR_BOSS,1,3,A_Chase,S_239 },		/*S_238*/
    338 	{ SPR_BOSS,2,3,A_Chase,S_240 },		/*S_239*/
    339 	{ SPR_BOSS,2,3,A_Chase,S_241 },		/*S_240*/
    340 	{ SPR_BOSS,3,3,A_Chase,S_242 },		/*S_241*/
    341 	{ SPR_BOSS,3,3,A_Chase,S_235 },		/*S_242*/
    342 	{ SPR_BOSS,4,8,A_FaceTarget,S_244 },		/*S_243*/
    343 	{ SPR_BOSS,5,8,A_FaceTarget,S_245 },		/*S_244*/
    344 	{ SPR_BOSS,6,8,A_BruisAttack,S_235 },		/*S_245*/
    345 	{ SPR_BOSS,7,2,NULL,S_247 },		/*S_246*/
    346 	{ SPR_BOSS,7,2,A_Pain,S_235 },		/*S_247*/
    347 	{ SPR_BOSS,8,8,NULL,S_249 },		/*S_248*/
    348 	{ SPR_BOSS,9,8,A_Scream,S_250 },		/*S_249*/
    349 	{ SPR_BOSS,10,8,NULL,S_251 },		/*S_250*/
    350 	{ SPR_BOSS,11,8,A_Fall,S_252 },		/*S_251*/
    351 	{ SPR_BOSS,12,8,A_OnDeathTrigger,S_253 },		/*S_252*/
    352 	{ SPR_BOSS,13,-1,NULL,S_000 },		/*S_253*/
    353 	{ SPR_SKUL,0,5,A_Look,S_255 },		/*S_254*/
    354 	{ SPR_SKUL,1,5,A_Look,S_256 },		/*S_255*/
    355 	{ SPR_SKUL,2,5,A_Look,S_254 },		/*S_256*/
    356 	{ SPR_SKUL,0,3,A_Chase,S_258 },		/*S_257*/
    357 	{ SPR_SKUL,1,3,A_Chase,S_259 },		/*S_258*/
    358 	{ SPR_SKUL,2,3,A_Chase,S_257 },		/*S_259*/
    359 	{ SPR_SKUL,3,6,A_FaceTarget,S_261 },		/*S_260*/
    360 	{ SPR_SKUL,4,4,A_SkullAttack,S_262 },		/*S_261*/
    361 	{ SPR_SKUL,3,4,NULL,S_263 },		/*S_262*/
    362 	{ SPR_SKUL,4,4,NULL,S_262 },		/*S_263*/
    363 	{ SPR_SKUL,5,3,NULL,S_265 },		/*S_264*/
    364 	{ SPR_SKUL,5,3,A_Pain,S_257 },		/*S_265*/
    365 	{ SPR_SKUL,32774,5,NULL,S_267 },		/*S_266*/
    366 	{ SPR_SKUL,32775,5,A_Scream,S_268 },		/*S_267*/
    367 	{ SPR_SKUL,32776,5,A_Fall,S_269 },		/*S_268*/
    368 	{ SPR_SKUL,32777,5,A_OnDeathTrigger,S_270 },		/*S_269*/
    369 	{ SPR_SKUL,32778,4,A_SkullSetAlpha,S_271 },		/*S_270*/
    370 	{ SPR_SKUL,32779,3,NULL,S_272 },		/*S_271*/
    371 	{ SPR_SKUL,32780,2,NULL,S_273 },		/*S_272*/
    372 	{ SPR_SKUL,32781,2,NULL,S_274 },		/*S_273*/
    373 	{ SPR_SKUL,32782,1,NULL,S_275 },		/*S_274*/
    374 	{ SPR_SKUL,32783,1,NULL,S_000 },		/*S_275*/
    375 	{ SPR_BSPI,0,10,A_Look,S_277 },		/*S_276*/
    376 	{ SPR_BSPI,1,10,A_Look,S_276 },		/*S_277*/
    377 	{ SPR_BSPI,0,20,NULL,S_279 },		/*S_278*/
    378 	{ SPR_BSPI,0,3,A_BabyMetal,S_280 },		/*S_279*/
    379 	{ SPR_BSPI,0,3,A_Chase,S_281 },		/*S_280*/
    380 	{ SPR_BSPI,1,3,A_Chase,S_282 },		/*S_281*/
    381 	{ SPR_BSPI,1,3,A_Chase,S_283 },		/*S_282*/
    382 	{ SPR_BSPI,2,3,A_Chase,S_284 },		/*S_283*/
    383 	{ SPR_BSPI,2,3,A_Chase,S_285 },		/*S_284*/
    384 	{ SPR_BSPI,3,3,A_Chase,S_286 },		/*S_285*/
    385 	{ SPR_BSPI,3,3,A_Chase,S_279 },		/*S_286*/
    386 	{ SPR_BSPI,0,15,A_BspiFaceTarget,S_288 },		/*S_287*/
    387 	{ SPR_BSPI,32772,6,A_BspiAttack,S_289 },		/*S_288*/
    388 	{ SPR_BSPI,32772,1,A_SpidRefire,S_288 },		/*S_289*/
    389 	{ SPR_BSPI,5,3,NULL,S_291 },		/*S_290*/
    390 	{ SPR_BSPI,5,3,A_Pain,S_279 },		/*S_291*/
    391 	{ SPR_BSPI,6,20,A_Scream,S_293 },		/*S_292*/
    392 	{ SPR_BSPI,7,7,A_Fall,S_294 },		/*S_293*/
    393 	{ SPR_BSPI,8,7,NULL,S_295 },		/*S_294*/
    394 	{ SPR_BSPI,9,7,NULL,S_296 },		/*S_295*/
    395 	{ SPR_BSPI,10,7,A_OnDeathTrigger,S_297 },		/*S_296*/
    396 	{ SPR_BSPI,11,-1,NULL,S_000 },		/*S_297*/
    397 	{ SPR_CYBR,5,10,A_Look,S_298 },		/*S_298*/
    398 	{ SPR_CYBR,0,4,A_Hoof,S_300 },		/*S_299*/
    399 	{ SPR_CYBR,0,4,A_Chase,S_301 },		/*S_300*/
    400 	{ SPR_CYBR,1,4,A_Chase,S_302 },		/*S_301*/
    401 	{ SPR_CYBR,1,4,A_Chase,S_303 },		/*S_302*/
    402 	{ SPR_CYBR,2,4,A_Chase,S_304 },		/*S_303*/
    403 	{ SPR_CYBR,2,4,A_Chase,S_305 },		/*S_304*/
    404 	{ SPR_CYBR,3,4,A_Metal,S_306 },		/*S_305*/
    405 	{ SPR_CYBR,3,4,A_Chase,S_299 },		/*S_306*/
    406 	{ SPR_CYBR,32772,6,A_FaceTarget,S_308 },		/*S_307*/
    407 	{ SPR_CYBR,5,12,A_CyberAttack,S_309 },		/*S_308*/
    408 	{ SPR_CYBR,32772,12,A_FaceTarget,S_310 },		/*S_309*/
    409 	{ SPR_CYBR,5,12,A_CyberAttack,S_311 },		/*S_310*/
    410 	{ SPR_CYBR,32772,12,A_FaceTarget,S_312 },		/*S_311*/
    411 	{ SPR_CYBR,5,12,A_CyberAttack,S_299 },		/*S_312*/
    412 	{ SPR_CYBR,5,10,A_Pain,S_299 },		/*S_313*/
    413 	{ SPR_CYBR,6,30,A_CyberDeathEvent,S_315 },		/*S_314*/
    414 	{ SPR_CYBR,7,8,NULL,S_316 },		/*S_315*/
    415 	{ SPR_CYBR,8,7,NULL,S_317 },		/*S_316*/
    416 	{ SPR_CYBR,9,6,NULL,S_318 },		/*S_317*/
    417 	{ SPR_CYBR,10,5,NULL,S_319 },		/*S_318*/
    418 	{ SPR_CYBR,11,4,A_Fall,S_320 },		/*S_319*/
    419 	{ SPR_CYBR,12,4,NULL,S_321 },		/*S_320*/
    420 	{ SPR_CYBR,13,4,A_OnDeathTrigger,S_322 },		/*S_321*/
    421 	{ SPR_CYBR,14,-1,NULL,S_000 },		/*S_322*/
    422 	{ SPR_CYBR,5,1,A_TargetCamera,S_323 },		/*S_323*/
    423 	{ SPR_CYBR,32772,18,A_CyberAttack,S_325 },		/*S_324*/
    424 	{ SPR_CYBR,5,18,A_FaceTarget,S_324 },		/*S_325*/
    425 	{ SPR_PAIN,0,5,A_Look,S_326 },		/*S_326*/
    426 	{ SPR_PAIN,0,3,A_Chase,S_327 },		/*S_327*/
    427 	{ SPR_PAIN,32769,5,A_FaceTarget,S_329 },		/*S_328*/
    428 	{ SPR_PAIN,32769,5,A_FaceTarget,S_330 },		/*S_329*/
    429 	{ SPR_PAIN,32770,5,A_FaceTarget,S_331 },		/*S_330*/
    430 	{ SPR_PAIN,32770,0,A_PainAttack,S_327 },		/*S_331*/
    431 	{ SPR_PAIN,3,6,NULL,S_333 },		/*S_332*/
    432 	{ SPR_PAIN,3,6,A_Pain,S_327 },		/*S_333*/
    433 	{ SPR_PAIN,32772,8,NULL,S_335 },		/*S_334*/
    434 	{ SPR_PAIN,32773,8,A_Scream,S_336 },		/*S_335*/
    435 	{ SPR_PAIN,32774,8,A_PainDie,S_337 },		/*S_336*/
    436 	{ SPR_PAIN,32775,8,A_PainDeathEvent,S_338 },		/*S_337*/
    437 	{ SPR_PAIN,32776,5,A_PainDeathEvent,S_339 },		/*S_338*/
    438 	{ SPR_PAIN,32777,5,A_PainDeathEvent,S_340 },		/*S_339*/
    439 	{ SPR_PAIN,32778,5,NULL,S_341 },		/*S_340*/
    440 	{ SPR_PAIN,32779,5,NULL,S_000 },		/*S_341*/
    441 	{ SPR_RECT,0,8,A_Look,S_343 },		/*S_342*/
    442 	{ SPR_RECT,1,8,A_Look,S_344 },		/*S_343*/
    443 	{ SPR_RECT,2,8,A_Look,S_345 },		/*S_344*/
    444 	{ SPR_RECT,3,8,A_Look,S_342 },		/*S_345*/
    445 	{ SPR_RECT,0,3,A_RectChase,S_347 },		/*S_346*/
    446 	{ SPR_RECT,0,3,A_RectChase,S_348 },		/*S_347*/
    447 	{ SPR_RECT,0,3,A_RectChase,S_349 },		/*S_348*/
    448 	{ SPR_RECT,1,3,A_RectChase,S_350 },		/*S_349*/
    449 	{ SPR_RECT,1,3,A_RectChase,S_351 },		/*S_350*/
    450 	{ SPR_RECT,1,3,A_RectChase,S_352 },		/*S_351*/
    451 	{ SPR_RECT,2,3,A_RectChase,S_353 },		/*S_352*/
    452 	{ SPR_RECT,2,3,A_RectChase,S_354 },		/*S_353*/
    453 	{ SPR_RECT,2,3,A_RectChase,S_355 },		/*S_354*/
    454 	{ SPR_RECT,3,3,A_RectChase,S_356 },		/*S_355*/
    455 	{ SPR_RECT,3,3,A_RectChase,S_357 },		/*S_356*/
    456 	{ SPR_RECT,3,3,A_RectChase,S_346 },		/*S_357*/
    457 	{ SPR_RECT,32774,12,A_RectGroundFire,S_359 },		/*S_358*/
    458 	{ SPR_RECT,4,12,NULL,S_360 },		/*S_359*/
    459 	{ SPR_RECT,32773,12,A_RectMissile,S_361 },		/*S_360*/
    460 	{ SPR_RECT,4,8,NULL,S_346 },		/*S_361*/
    461 	{ SPR_RECT,7,18,A_Pain,S_358 },		/*S_362*/
    462 	{ SPR_RECT,8,60,A_RectDeathEvent,S_364 },		/*S_363*/
    463 	{ SPR_RECT,9,8,NULL,S_365 },		/*S_364*/
    464 	{ SPR_RECT,10,8,NULL,S_366 },		/*S_365*/
    465 	{ SPR_RECT,11,5,NULL,S_367 },		/*S_366*/
    466 	{ SPR_RECT,12,4,NULL,S_368 },		/*S_367*/
    467 	{ SPR_RECT,13,3,A_OnDeathTrigger,S_369 },		/*S_368*/
    468 	{ SPR_RECT,14,2,NULL,S_000 },		/*S_369*/
    469 	{ SPR_SPOT,32768,-1,NULL,S_000 },		/*S_370*/
    470 	{ SPR_MISL,32768,2,A_SpawnSmoke,S_371 },		/*S_371*/
    471 	{ SPR_MISL,32769,3,A_Explode,S_373 },		/*S_372*/
    472 	{ SPR_MISL,32769,3,A_FadeAlpha,S_374 },		/*S_373*/
    473 	{ SPR_MISL,32770,3,A_FadeAlpha,S_375 },		/*S_374*/
    474 	{ SPR_MISL,32770,3,A_FadeAlpha,S_376 },		/*S_375*/
    475 	{ SPR_MISL,32771,2,A_FadeAlpha,S_377 },		/*S_376*/
    476 	{ SPR_MISL,32772,2,NULL,S_378 },		/*S_377*/
    477 	{ SPR_MISL,32773,2,NULL,S_000 },		/*S_378*/
    478 	{ SPR_PLSS,32768,3,NULL,S_380 },		/*S_379*/
    479 	{ SPR_PLSS,32769,3,NULL,S_379 },		/*S_380*/
    480 	{ SPR_PLSS,32770,2,A_FadeAlpha,S_382 },		/*S_381*/
    481 	{ SPR_PLSS,32771,2,NULL,S_383 },		/*S_382*/
    482 	{ SPR_PLSS,32772,2,NULL,S_384 },		/*S_383*/
    483 	{ SPR_PLSS,32773,2,NULL,S_385 },		/*S_384*/
    484 	{ SPR_PLSS,32774,2,NULL,S_386 },		/*S_385*/
    485 	{ SPR_PLSS,32775,2,NULL,S_000 },		/*S_386*/
    486 	{ SPR_BFS1,32768,2,NULL,S_388 },		/*S_387*/
    487 	{ SPR_BFS1,32769,2,NULL,S_387 },		/*S_388*/
    488 	{ SPR_BFS1,32770,8,A_BFGFlash,S_390 },		/*S_389*/
    489 	{ SPR_BFS1,32771,6,A_FadeAlpha,S_391 },		/*S_390*/
    490 	{ SPR_BFS1,32772,3,A_BFGSpray,S_392 },		/*S_391*/
    491 	{ SPR_BFS1,32773,3,A_FadeAlpha,S_393 },		/*S_392*/
    492 	{ SPR_BFS1,32774,2,NULL,S_394 },		/*S_393*/
    493 	{ SPR_BFS1,32775,2,NULL,S_000 },		/*S_394*/
    494 	{ SPR_LASS,32768,3,NULL,S_396 },		/*S_395*/
    495 	{ SPR_LASS,32769,3,NULL,S_395 },		/*S_396*/
    496 	{ SPR_BAL1,32768,4,NULL,S_398 },		/*S_397*/
    497 	{ SPR_BAL1,32769,4,NULL,S_399 },		/*S_398*/
    498 	{ SPR_BAL1,32770,4,NULL,S_397 },		/*S_399*/
    499 	{ SPR_BAL1,32771,1,NULL,S_401 },		/*S_400*/
    500 	{ SPR_BAL1,32772,1,NULL,S_402 },		/*S_401*/
    501 	{ SPR_BAL1,32773,1,NULL,S_403 },		/*S_402*/
    502 	{ SPR_BAL1,32774,1,NULL,S_404 },		/*S_403*/
    503 	{ SPR_BAL1,32775,1,NULL,S_405 },		/*S_404*/
    504 	{ SPR_BAL1,32776,1,NULL,S_000 },		/*S_405*/
    505 	{ SPR_BAL3,32768,4,NULL,S_407 },		/*S_406*/
    506 	{ SPR_BAL3,32769,4,NULL,S_408 },		/*S_407*/
    507 	{ SPR_BAL3,32770,4,NULL,S_406 },		/*S_408*/
    508 	{ SPR_BAL3,32771,2,NULL,S_410 },		/*S_409*/
    509 	{ SPR_BAL3,32772,2,NULL,S_411 },		/*S_410*/
    510 	{ SPR_BAL3,32773,2,NULL,S_412 },		/*S_411*/
    511 	{ SPR_BAL3,32774,2,NULL,S_413 },		/*S_412*/
    512 	{ SPR_BAL3,32775,2,NULL,S_414 },		/*S_413*/
    513 	{ SPR_BAL3,32776,2,NULL,S_000 },		/*S_414*/
    514 	{ SPR_BAL2,32768,4,NULL,S_416 },		/*S_415*/
    515 	{ SPR_BAL2,32769,4,NULL,S_417 },		/*S_416*/
    516 	{ SPR_BAL2,32770,4,NULL,S_415 },		/*S_417*/
    517 	{ SPR_BAL2,32771,6,A_MissileSetAlpha,S_419 },		/*S_418*/
    518 	{ SPR_BAL2,32772,5,NULL,S_420 },		/*S_419*/
    519 	{ SPR_BAL2,32773,2,NULL,S_421 },		/*S_420*/
    520 	{ SPR_BAL2,32774,2,NULL,S_422 },		/*S_421*/
    521 	{ SPR_BAL2,32775,2,NULL,S_000 },		/*S_422*/
    522 	{ SPR_BAL7,32768,4,NULL,S_424 },		/*S_423*/
    523 	{ SPR_BAL7,32769,4,NULL,S_423 },		/*S_424*/
    524 	{ SPR_BAL7,32770,3,NULL,S_426 },		/*S_425*/
    525 	{ SPR_BAL7,32771,3,A_FadeAlpha,S_427 },		/*S_426*/
    526 	{ SPR_BAL7,32772,3,A_FadeAlpha,S_428 },		/*S_427*/
    527 	{ SPR_BAL7,32773,2,NULL,S_429 },		/*S_428*/
    528 	{ SPR_BAL7,32774,2,NULL,S_430 },		/*S_429*/
    529 	{ SPR_BAL7,32775,2,NULL,S_000 },		/*S_430*/
    530 	{ SPR_BAL8,32768,4,NULL,S_432 },		/*S_431*/
    531 	{ SPR_BAL8,32769,4,NULL,S_431 },		/*S_432*/
    532 	{ SPR_BAL8,32770,3,NULL,S_434 },		/*S_433*/
    533 	{ SPR_BAL8,32771,3,A_FadeAlpha,S_435 },		/*S_434*/
    534 	{ SPR_BAL8,32772,3,A_FadeAlpha,S_436 },		/*S_435*/
    535 	{ SPR_BAL8,32773,2,NULL,S_437 },		/*S_436*/
    536 	{ SPR_BAL8,32774,2,NULL,S_438 },		/*S_437*/
    537 	{ SPR_BAL8,32775,2,NULL,S_000 },		/*S_438*/
    538 	{ SPR_APLS,32768,2,NULL,S_440 },		/*S_439*/
    539 	{ SPR_APLS,32769,2,NULL,S_439 },		/*S_440*/
    540 	{ SPR_APLS,32770,3,NULL,S_442 },		/*S_441*/
    541 	{ SPR_APLS,32771,3,NULL,S_443 },		/*S_442*/
    542 	{ SPR_APLS,32772,3,NULL,S_444 },		/*S_443*/
    543 	{ SPR_APLS,32773,3,NULL,S_445 },		/*S_444*/
    544 	{ SPR_APLS,32774,3,NULL,S_446 },		/*S_445*/
    545 	{ SPR_APLS,32775,3,NULL,S_000 },		/*S_446*/
    546 	{ SPR_MANF,32768,2,NULL,S_448 },		/*S_447*/
    547 	{ SPR_MANF,32769,2,NULL,S_449 },		/*S_448*/
    548 	{ SPR_MANF,32770,2,NULL,S_447 },		/*S_449*/
    549 	{ SPR_MANF,32771,6,NULL,S_451 },		/*S_450*/
    550 	{ SPR_MANF,32772,4,A_FadeAlpha,S_452 },		/*S_451*/
    551 	{ SPR_MANF,32773,3,A_FadeAlpha,S_453 },		/*S_452*/
    552 	{ SPR_MANF,32774,2,A_FadeAlpha,S_454 },		/*S_453*/
    553 	{ SPR_MANF,32775,2,NULL,S_455 },		/*S_454*/
    554 	{ SPR_MANF,32776,2,NULL,S_000 },		/*S_455*/
    555 	{ SPR_TRCR,32768,3,A_Tracer,S_457 },		/*S_456*/
    556 	{ SPR_TRCR,32769,3,A_Tracer,S_456 },		/*S_457*/
    557 	{ SPR_TRCR,32770,4,A_FadeAlpha,S_459 },		/*S_458*/
    558 	{ SPR_TRCR,32771,3,A_FadeAlpha,S_460 },		/*S_459*/
    559 	{ SPR_TRCR,32772,2,A_FadeAlpha,S_461 },		/*S_460*/
    560 	{ SPR_TRCR,32773,2,A_FadeAlpha,S_462 },		/*S_461*/
    561 	{ SPR_TRCR,32774,2,NULL,S_463 },		/*S_462*/
    562 	{ SPR_TRCR,32775,2,NULL,S_464 },		/*S_463*/
    563 	{ SPR_TRCR,32776,2,NULL,S_000 },		/*S_464*/
    564 	{ SPR_DART,32768,-1,NULL,S_000 },		/*S_465*/
    565 	{ SPR_FIRE,32768,3,A_MoveGroundFire,S_467 },		/*S_466*/
    566 	{ SPR_FIRE,32769,3,A_MoveGroundFire,S_468 },		/*S_467*/
    567 	{ SPR_FIRE,32770,3,A_MoveGroundFire,S_469 },		/*S_468*/
    568 	{ SPR_FIRE,32771,3,A_MoveGroundFire,S_466 },		/*S_469*/
    569 	{ SPR_RBAL,0,2,A_RectTracer,S_471 },		/*S_470*/
    570 	{ SPR_RBAL,1,2,A_RectTracer,S_470 },		/*S_471*/
    571 	{ SPR_RBAL,32770,4,NULL,S_473 },		/*S_472*/
    572 	{ SPR_RBAL,32771,3,A_MissileSetAlpha,S_474 },		/*S_473*/
    573 	{ SPR_RBAL,32772,2,NULL,S_475 },		/*S_474*/
    574 	{ SPR_RBAL,32773,2,NULL,S_476 },		/*S_475*/
    575 	{ SPR_RBAL,32774,2,NULL,S_477 },		/*S_476*/
    576 	{ SPR_RBAL,32775,2,NULL,S_000 },		/*S_477*/
    577 	{ SPR_PUF2,32768,2,NULL,S_479 },		/*S_478*/
    578 	{ SPR_PUF2,32769,2,NULL,S_480 },		/*S_479*/
    579 	{ SPR_PUF2,32770,2,NULL,S_481 },		/*S_480*/
    580 	{ SPR_PUF2,32771,2,NULL,S_482 },		/*S_481*/
    581 	{ SPR_PUF2,32772,2,NULL,S_000 },		/*S_482*/
    582 	{ SPR_PUF3,32768,2,NULL,S_484 },		/*S_483*/
    583 	{ SPR_PUF3,32769,2,NULL,S_485 },		/*S_484*/
    584 	{ SPR_PUF3,32770,2,NULL,S_486 },		/*S_485*/
    585 	{ SPR_PUF3,32771,2,NULL,S_487 },		/*S_486*/
    586 	{ SPR_PUF3,32772,2,NULL,S_000 },		/*S_487*/
    587 	{ SPR_PUFF,32768,4,NULL,S_489 },		/*S_488*/
    588 	{ SPR_PUFF,32769,3,NULL,S_490 },		/*S_489*/
    589 	{ SPR_PUFF,2,3,NULL,S_491 },		/*S_490*/
    590 	{ SPR_PUFF,3,3,NULL,S_492 },		/*S_491*/
    591 	{ SPR_PUFF,4,3,NULL,S_493 },		/*S_492*/
    592 	{ SPR_PUFF,5,3,NULL,S_000 },		/*S_493*/
    593 	{ SPR_BLUD,0,6,NULL,S_495 },		/*S_494*/
    594 	{ SPR_BLUD,1,6,NULL,S_496 },		/*S_495*/
    595 	{ SPR_BLUD,2,6,NULL,S_497 },		/*S_496*/
    596 	{ SPR_BLUD,3,6,NULL,S_000 },		/*S_497*/
    597 	{ SPR_A027,0,-1,NULL,S_000 },		/*S_498*/
    598 	{ SPR_TFOG,32772,3,NULL,S_500 },		/*S_499*/
    599 	{ SPR_TFOG,32771,3,NULL,S_501 },		/*S_500*/
    600 	{ SPR_TFOG,32770,3,NULL,S_502 },		/*S_501*/
    601 	{ SPR_TFOG,32769,3,NULL,S_503 },		/*S_502*/
    602 	{ SPR_TFOG,32768,3,NULL,S_504 },		/*S_503*/
    603 	{ SPR_TFOG,32769,3,NULL,S_505 },		/*S_504*/
    604 	{ SPR_TFOG,32770,3,NULL,S_506 },		/*S_505*/
    605 	{ SPR_TFOG,32771,3,NULL,S_507 },		/*S_506*/
    606 	{ SPR_TFOG,32772,3,NULL,S_508 },		/*S_507*/
    607 	{ SPR_TFOG,32773,3,NULL,S_509 },		/*S_508*/
    608 	{ SPR_TFOG,32774,3,NULL,S_510 },		/*S_509*/
    609 	{ SPR_TFOG,32775,3,NULL,S_000 },		/*S_510*/
    610 	{ SPR_BFE2,32768,4,NULL,S_512 },		/*S_511*/
    611 	{ SPR_BFE2,32769,3,A_FadeAlpha,S_513 },		/*S_512*/
    612 	{ SPR_BFE2,32770,2,NULL,S_514 },		/*S_513*/
    613 	{ SPR_BFE2,32771,2,NULL,S_515 },		/*S_514*/
    614 	{ SPR_BFE2,32772,2,NULL,S_516 },		/*S_515*/
    615 	{ SPR_BFE2,32773,2,NULL,S_000 },		/*S_516*/
    616 	{ SPR_ARM1,32768,6,NULL,S_518 },		/*S_517*/
    617 	{ SPR_ARM1,32769,6,NULL,S_517 },		/*S_518*/
    618 	{ SPR_ARM2,32768,6,NULL,S_520 },		/*S_519*/
    619 	{ SPR_ARM2,32769,6,NULL,S_519 },		/*S_520*/
    620 	{ SPR_BON1,0,3,NULL,S_522 },		/*S_521*/
    621 	{ SPR_BON1,1,3,NULL,S_523 },		/*S_522*/
    622 	{ SPR_BON1,2,3,NULL,S_524 },		/*S_523*/
    623 	{ SPR_BON1,3,3,NULL,S_521 },		/*S_524*/
    624 	{ SPR_BON2,0,3,NULL,S_526 },		/*S_525*/
    625 	{ SPR_BON2,1,3,NULL,S_527 },		/*S_526*/
    626 	{ SPR_BON2,2,3,NULL,S_528 },		/*S_527*/
    627 	{ SPR_BON2,3,3,NULL,S_529 },		/*S_528*/
    628 	{ SPR_BON2,2,3,NULL,S_530 },		/*S_529*/
    629 	{ SPR_BON2,1,3,NULL,S_525 },		/*S_530*/
    630 	{ SPR_BKEY,0,5,NULL,S_532 },		/*S_531*/
    631 	{ SPR_BKEY,32768,5,NULL,S_531 },		/*S_532*/
    632 	{ SPR_RKEY,0,5,NULL,S_534 },		/*S_533*/
    633 	{ SPR_RKEY,32768,5,NULL,S_533 },		/*S_534*/
    634 	{ SPR_YKEY,0,5,NULL,S_536 },		/*S_535*/
    635 	{ SPR_YKEY,32768,5,NULL,S_535 },		/*S_536*/
    636 	{ SPR_YSKU,0,5,NULL,S_538 },		/*S_537*/
    637 	{ SPR_YSKU,32768,5,NULL,S_537 },		/*S_538*/
    638 	{ SPR_RSKU,0,5,NULL,S_540 },		/*S_539*/
    639 	{ SPR_RSKU,32768,5,NULL,S_539 },		/*S_540*/
    640 	{ SPR_BSKU,0,5,NULL,S_542 },		/*S_541*/
    641 	{ SPR_BSKU,32768,5,NULL,S_541 },		/*S_542*/
    642 	{ SPR_ART1,32768,4,NULL,S_544 },		/*S_543*/
    643 	{ SPR_ART1,32769,4,NULL,S_545 },		/*S_544*/
    644 	{ SPR_ART1,32770,4,NULL,S_546 },		/*S_545*/
    645 	{ SPR_ART1,32771,4,NULL,S_547 },		/*S_546*/
    646 	{ SPR_ART1,32772,4,NULL,S_548 },		/*S_547*/
    647 	{ SPR_ART1,32771,4,NULL,S_549 },		/*S_548*/
    648 	{ SPR_ART1,32770,4,NULL,S_550 },		/*S_549*/
    649 	{ SPR_ART1,32769,4,NULL,S_543 },		/*S_550*/
    650 	{ SPR_ART2,32768,4,NULL,S_552 },		/*S_551*/
    651 	{ SPR_ART2,32769,4,NULL,S_553 },		/*S_552*/
    652 	{ SPR_ART2,32770,4,NULL,S_554 },		/*S_553*/
    653 	{ SPR_ART2,32771,4,NULL,S_555 },		/*S_554*/
    654 	{ SPR_ART2,32772,4,NULL,S_556 },		/*S_555*/
    655 	{ SPR_ART2,32771,4,NULL,S_557 },		/*S_556*/
    656 	{ SPR_ART2,32770,4,NULL,S_558 },		/*S_557*/
    657 	{ SPR_ART2,32769,4,NULL,S_551 },		/*S_558*/
    658 	{ SPR_ART3,32768,4,NULL,S_560 },		/*S_559*/
    659 	{ SPR_ART3,32769,4,NULL,S_561 },		/*S_560*/
    660 	{ SPR_ART3,32770,4,NULL,S_562 },		/*S_561*/
    661 	{ SPR_ART3,32771,4,NULL,S_563 },		/*S_562*/
    662 	{ SPR_ART3,32772,4,NULL,S_564 },		/*S_563*/
    663 	{ SPR_ART3,32771,4,NULL,S_565 },		/*S_564*/
    664 	{ SPR_ART3,32770,4,NULL,S_566 },		/*S_565*/
    665 	{ SPR_ART3,32769,4,NULL,S_559 },		/*S_566*/
    666 	{ SPR_STIM,0,-1,NULL,S_000 },		/*S_567*/
    667 	{ SPR_MEDI,0,-1,NULL,S_000 },		/*S_568*/
    668 	{ SPR_SOUL,32768,6,NULL,S_570 },		/*S_569*/
    669 	{ SPR_SOUL,32769,6,NULL,S_571 },		/*S_570*/
    670 	{ SPR_SOUL,32770,6,NULL,S_572 },		/*S_571*/
    671 	{ SPR_SOUL,32771,6,NULL,S_573 },		/*S_572*/
    672 	{ SPR_SOUL,32770,6,NULL,S_574 },		/*S_573*/
    673 	{ SPR_SOUL,32769,6,NULL,S_569 },		/*S_574*/
    674 	{ SPR_PINV,32768,6,NULL,S_576 },		/*S_575*/
    675 	{ SPR_PINV,32769,6,NULL,S_577 },		/*S_576*/
    676 	{ SPR_PINV,32770,6,NULL,S_578 },		/*S_577*/
    677 	{ SPR_PINV,32771,6,NULL,S_579 },		/*S_578*/
    678 	{ SPR_PINV,32770,6,NULL,S_580 },		/*S_579*/
    679 	{ SPR_PINV,32769,6,NULL,S_575 },		/*S_580*/
    680 	{ SPR_PSTR,32768,-1,NULL,S_000 },		/*S_581*/
    681 	{ SPR_PINS,32768,2,NULL,S_583 },		/*S_582*/
    682 	{ SPR_PINS,32769,3,NULL,S_584 },		/*S_583*/
    683 	{ SPR_PINS,32770,2,NULL,S_585 },		/*S_584*/
    684 	{ SPR_PINS,32771,1,NULL,S_586 },		/*S_585*/
    685 	{ SPR_PINS,32769,2,NULL,S_587 },		/*S_586*/
    686 	{ SPR_PINS,32770,1,NULL,S_582 },		/*S_587*/
    687 	{ SPR_SUIT,32768,4,NULL,S_589 },		/*S_588*/
    688 	{ SPR_SUIT,32769,4,NULL,S_588 },		/*S_589*/
    689 	{ SPR_PMAP,32768,5,NULL,S_591 },		/*S_590*/
    690 	{ SPR_PMAP,32769,5,NULL,S_592 },		/*S_591*/
    691 	{ SPR_PMAP,32770,5,NULL,S_593 },		/*S_592*/
    692 	{ SPR_PMAP,32771,5,NULL,S_590 },		/*S_593*/
    693 	{ SPR_PVIS,32768,3,NULL,S_595 },		/*S_594*/
    694 	{ SPR_PVIS,1,3,NULL,S_594 },		/*S_595*/
    695 	{ SPR_MEGA,32768,4,NULL,S_597 },		/*S_596*/
    696 	{ SPR_MEGA,32769,4,NULL,S_598 },		/*S_597*/
    697 	{ SPR_MEGA,32770,4,NULL,S_599 },		/*S_598*/
    698 	{ SPR_MEGA,32771,4,NULL,S_600 },		/*S_599*/
    699 	{ SPR_MEGA,32770,4,NULL,S_601 },		/*S_600*/
    700 	{ SPR_MEGA,32769,4,NULL,S_596 },		/*S_601*/
    701 	{ SPR_CLIP,0,-1,NULL,S_000 },		/*S_602*/
    702 	{ SPR_AMMO,0,-1,NULL,S_000 },		/*S_603*/
    703 	{ SPR_RCKT,0,-1,NULL,S_000 },		/*S_604*/
    704 	{ SPR_BROK,0,-1,NULL,S_000 },		/*S_605*/
    705 	{ SPR_CELL,0,-1,NULL,S_000 },		/*S_606*/
    706 	{ SPR_CELP,0,-1,NULL,S_000 },		/*S_607*/
    707 	{ SPR_SHEL,0,-1,NULL,S_000 },		/*S_608*/
    708 	{ SPR_SBOX,0,-1,NULL,S_000 },		/*S_609*/
    709 	{ SPR_BPAK,0,-1,NULL,S_000 },		/*S_610*/
    710 	{ SPR_BFUG,0,-1,NULL,S_000 },		/*S_611*/
    711 	{ SPR_CSAW,0,-1,NULL,S_000 },		/*S_612*/
    712 	{ SPR_MGUN,0,-1,NULL,S_000 },		/*S_613*/
    713 	{ SPR_LAUN,0,-1,NULL,S_000 },		/*S_614*/
    714 	{ SPR_PLSM,0,-1,NULL,S_000 },		/*S_615*/
    715 	{ SPR_SHOT,0,-1,NULL,S_000 },		/*S_616*/
    716 	{ SPR_SGN2,0,-1,NULL,S_000 },		/*S_617*/
    717 	{ SPR_LSRG,0,-1,NULL,S_000 },		/*S_618*/
    718 	{ SPR_FIRE,0,3,NULL,S_620 },		/*S_619*/
    719 	{ SPR_FIRE,1,3,NULL,S_621 },		/*S_620*/
    720 	{ SPR_FIRE,2,3,NULL,S_622 },		/*S_621*/
    721 	{ SPR_FIRE,3,3,NULL,S_623 },		/*S_622*/
    722 	{ SPR_FIRE,4,3,NULL,S_619 },		/*S_623*/
    723 	{ SPR_CAND,0,2,NULL,S_625 },		/*S_624*/
    724 	{ SPR_CAND,1,2,NULL,S_624 },		/*S_625*/
    725 	{ SPR_BAR1,0,-1,NULL,S_000 },		/*S_626*/
    726 	{ SPR_BAR1,1,5,NULL,S_628 },		/*S_627*/
    727 	{ SPR_BAR1,2,5,NULL,S_629 },		/*S_628*/
    728 	{ SPR_BAR1,3,5,NULL,S_630 },		/*S_629*/
    729 	{ SPR_BAR1,32772,5,A_BarrelExplode,S_000 },		/*S_630*/
    730 	{ SPR_MISL,32769,6,NULL,S_632 },		/*S_631*/
    731 	{ SPR_MISL,32770,5,NULL,S_633 },		/*S_632*/
    732 	{ SPR_MISL,32771,2,NULL,S_634 },		/*S_633*/
    733 	{ SPR_MISL,32772,2,NULL,S_635 },		/*S_634*/
    734 	{ SPR_MISL,32773,2,NULL,S_000 },		/*S_635*/
    735 	{ SPR_MISL,32769,2,NULL,S_637 },		/*S_636*/
    736 	{ SPR_MISL,32770,2,NULL,S_638 },		/*S_637*/
    737 	{ SPR_MISL,32771,2,NULL,S_639 },		/*S_638*/
    738 	{ SPR_MISL,32772,2,NULL,S_640 },		/*S_639*/
    739 	{ SPR_MISL,32773,2,NULL,S_000 },		/*S_640*/
    740 	{ SPR_LMP1,0,-1,NULL,S_000 },		/*S_641*/
    741 	{ SPR_LMP2,0,-1,NULL,S_000 },		/*S_642*/
    742 	{ SPR_A031,0,4,NULL,S_644 },		/*S_643*/
    743 	{ SPR_A031,1,4,NULL,S_645 },		/*S_644*/
    744 	{ SPR_A031,2,4,NULL,S_646 },		/*S_645*/
    745 	{ SPR_A031,3,4,NULL,S_647 },		/*S_646*/
    746 	{ SPR_A031,4,4,NULL,S_643 },		/*S_647*/
    747 	{ SPR_A030,0,4,NULL,S_649 },		/*S_648*/
    748 	{ SPR_A030,1,4,NULL,S_650 },		/*S_649*/
    749 	{ SPR_A030,2,4,NULL,S_651 },		/*S_650*/
    750 	{ SPR_A030,3,4,NULL,S_652 },		/*S_651*/
    751 	{ SPR_A030,4,4,NULL,S_648 },		/*S_652*/
    752 	{ SPR_A032,0,4,NULL,S_654 },		/*S_653*/
    753 	{ SPR_A032,1,4,NULL,S_655 },		/*S_654*/
    754 	{ SPR_A032,2,4,NULL,S_656 },		/*S_655*/
    755 	{ SPR_A032,3,4,NULL,S_657 },		/*S_656*/
    756 	{ SPR_A032,4,4,NULL,S_653 },		/*S_657*/
    757 	{ SPR_A033,0,-1,NULL,S_000 },		/*S_658*/
    758 	{ SPR_A034,0,-1,NULL,S_000 },		/*S_659*/
    759 	{ SPR_BFLM,32768,4,NULL,S_661 },		/*S_660*/
    760 	{ SPR_BFLM,32769,4,NULL,S_662 },		/*S_661*/
    761 	{ SPR_BFLM,32770,4,NULL,S_663 },		/*S_662*/
    762 	{ SPR_BFLM,32771,4,NULL,S_664 },		/*S_663*/
    763 	{ SPR_BFLM,32772,4,NULL,S_660 },		/*S_664*/
    764 	{ SPR_RFLM,32768,4,NULL,S_666 },		/*S_665*/
    765 	{ SPR_RFLM,32769,4,NULL,S_667 },		/*S_666*/
    766 	{ SPR_RFLM,32770,4,NULL,S_668 },		/*S_667*/
    767 	{ SPR_RFLM,32771,4,NULL,S_669 },		/*S_668*/
    768 	{ SPR_RFLM,32772,4,NULL,S_665 },		/*S_669*/
    769 	{ SPR_YFLM,32768,4,NULL,S_671 },		/*S_670*/
    770 	{ SPR_YFLM,32769,4,NULL,S_672 },		/*S_671*/
    771 	{ SPR_YFLM,32770,4,NULL,S_673 },		/*S_672*/
    772 	{ SPR_YFLM,32771,4,NULL,S_674 },		/*S_673*/
    773 	{ SPR_YFLM,32772,4,NULL,S_670 },		/*S_674*/
    774 	{ SPR_A006,0,-1,NULL,S_000 },		/*S_675*/
    775 	{ SPR_A021,0,-1,NULL,S_000 },		/*S_676*/
    776 	{ SPR_A003,0,-1,NULL,S_000 },		/*S_677*/
    777 	{ SPR_A020,0,-1,NULL,S_000 },		/*S_678*/
    778 	{ SPR_A014,0,6,NULL,S_680 },		/*S_679*/
    779 	{ SPR_A014,1,6,NULL,S_679 },		/*S_680*/
    780 	{ SPR_A016,0,-1,NULL,S_000 },		/*S_681*/
    781 	{ SPR_A027,0,-1,NULL,S_000 },		/*S_682*/
    782 	{ SPR_A008,0,-1,NULL,S_000 },		/*S_683*/
    783 	{ SPR_A007,0,-1,NULL,S_000 },		/*S_684*/
    784 	{ SPR_A015,0,-1,NULL,S_000 },		/*S_685*/
    785 	{ SPR_A001,0,-1,NULL,S_000 },		/*S_686*/
    786 	{ SPR_A012,0,-1,NULL,S_000 },		/*S_687*/
    787 	{ SPR_A010,0,-1,NULL,S_000 },		/*S_688*/
    788 	{ SPR_A018,0,-1,NULL,S_000 },		/*S_689*/
    789 	{ SPR_A017,0,-1,NULL,S_000 },		/*S_690*/
    790 	{ SPR_A026,0,-1,NULL,S_000 },		/*S_691*/
    791 	{ SPR_A022,0,-1,NULL,S_000 },		/*S_692*/
    792 	{ SPR_A028,0,-1,NULL,S_000 },		/*S_693*/
    793 	{ SPR_A029,0,-1,NULL,S_000 },		/*S_694*/
    794 	{ SPR_A035,0,-1,NULL,S_000 },		/*S_695*/
    795 	{ SPR_A036,0,-1,NULL,S_000 },		/*S_696*/
    796 	{ SPR_TRE3,0,-1,NULL,S_000 },		/*S_697*/
    797 	{ SPR_TRE2,0,-1,NULL,S_000 },		/*S_698*/
    798 	{ SPR_TRE1,0,-1,NULL,S_000 },		/*S_699*/
    799 	{ SPR_A013,0,-1,NULL,S_000 },		/*S_700*/
    800 	{ SPR_A019,0,-1,NULL,S_000 },		/*S_701*/
    801 	{ SPR_A004,0,-1,NULL,S_000 },		/*S_702*/
    802 	{ SPR_A005,0,-1,NULL,S_000 },		/*S_703*/
    803 	{ SPR_A023,0,-1,NULL,S_000 },		/*S_704*/
    804 	{ SPR_SAWG,0,4,A_ChainSawReady,S_706 },		/*S_705*/
    805 	{ SPR_SAWG,1,4,A_WeaponReady,S_705 },		/*S_706*/
    806 	{ SPR_SAWG,1,1,A_Lower,S_707 },		/*S_707*/
    807 	{ SPR_SAWG,1,1,A_Raise,S_708 },		/*S_708*/
    808 	{ SPR_SAWG,2,2,A_Saw,S_710 },		/*S_709*/
    809 	{ SPR_SAWG,3,2,A_Saw,S_711 },		/*S_710*/
    810 	{ SPR_SAWG,3,0,A_ReFire,S_705 },		/*S_711*/
    811 	{ SPR_PUNG,0,1,A_WeaponReady,S_712 },		/*S_712*/
    812 	{ SPR_PUNG,0,1,A_Lower,S_713 },		/*S_713*/
    813 	{ SPR_PUNG,0,1,A_Raise,S_714 },		/*S_714*/
    814 	{ SPR_PUNG,1,4,NULL,S_716 },		/*S_715*/
    815 	{ SPR_PUNG,2,4,A_Punch,S_717 },		/*S_716*/
    816 	{ SPR_PUNG,3,5,NULL,S_718 },		/*S_717*/
    817 	{ SPR_PUNG,2,4,NULL,S_719 },		/*S_718*/
    818 	{ SPR_PUNG,1,5,A_ReFire,S_712 },		/*S_719*/
    819 	{ SPR_PISG,0,1,A_WeaponReady,S_720 },		/*S_720*/
    820 	{ SPR_PISG,0,1,A_Lower,S_721 },		/*S_721*/
    821 	{ SPR_PISG,0,1,A_Raise,S_722 },		/*S_722*/
    822 	{ SPR_PISG,0,2,NULL,S_724 },		/*S_723*/
    823 	{ SPR_PISG,1,1,A_FirePistol,S_725 },		/*S_724*/
    824 	{ SPR_PISG,2,5,NULL,S_726 },		/*S_725*/
    825 	{ SPR_PISG,1,5,NULL,S_727 },		/*S_726*/
    826 	{ SPR_PISG,0,1,A_ReFire,S_720 },		/*S_727*/
    827 	{ SPR_PISG,32771,3,NULL,S_000 },		/*S_728*/
    828 	{ SPR_SHT1,0,1,A_WeaponReady,S_729 },		/*S_729*/
    829 	{ SPR_SHT1,0,1,A_Lower,S_730 },		/*S_730*/
    830 	{ SPR_SHT1,0,1,A_Raise,S_731 },		/*S_731*/
    831 	{ SPR_SHT1,0,2,NULL,S_733 },		/*S_732*/
    832 	{ SPR_SHT1,0,4,A_FireShotgun,S_734 },		/*S_733*/
    833 	{ SPR_SHT1,1,18,NULL,S_735 },		/*S_734*/
    834 	{ SPR_SHT1,2,5,NULL,S_736 },		/*S_735*/
    835 	{ SPR_SHT1,0,3,NULL,S_737 },		/*S_736*/
    836 	{ SPR_SHT1,0,7,A_ReFire,S_729 },		/*S_737*/
    837 	{ SPR_SHT1,32771,4,NULL,S_000 },		/*S_738*/
    838 	{ SPR_SHT2,0,1,A_WeaponReady,S_739 },		/*S_739*/
    839 	{ SPR_SHT2,0,1,A_Lower,S_740 },		/*S_740*/
    840 	{ SPR_SHT2,0,1,A_Raise,S_741 },		/*S_741*/
    841 	{ SPR_SHT2,0,1,NULL,S_743 },		/*S_742*/
    842 	{ SPR_SHT2,0,4,A_FireShotgun2,S_744 },		/*S_743*/
    843 	{ SPR_SHT2,1,7,NULL,S_745 },		/*S_744*/
    844 	{ SPR_SHT2,1,5,A_CheckReload,S_746 },		/*S_745*/
    845 	{ SPR_SHT2,1,5,NULL,S_747 },		/*S_746*/
    846 	{ SPR_SHT2,1,5,NULL,S_748 },		/*S_747*/
    847 	{ SPR_SHT2,1,5,NULL,S_749 },		/*S_748*/
    848 	{ SPR_SHT2,1,5,A_LoadShotgun2,S_750 },		/*S_749*/
    849 	{ SPR_SHT2,2,4,A_CloseShotgun2,S_751 },		/*S_750*/
    850 	{ SPR_SHT2,0,5,A_ReFire,S_739 },		/*S_751*/
    851 	{ SPR_SHT2,32771,4,NULL,S_000 },		/*S_752*/
    852 	{ SPR_CHGG,0,1,A_WeaponReady,S_753 },		/*S_753*/
    853 	{ SPR_CHGG,0,1,A_Lower,S_754 },		/*S_754*/
    854 	{ SPR_CHGG,0,1,A_Raise,S_755 },		/*S_755*/
    855 	{ SPR_CHGG,0,3,A_FireCGun,S_757 },		/*S_756*/
    856 	{ SPR_CHGG,1,3,A_FireCGun,S_758 },		/*S_757*/
    857 	{ SPR_CHGG,1,0,A_ReFire,S_753 },		/*S_758*/
    858 	{ SPR_CHGG,32771,3,NULL,S_000 },		/*S_759*/
    859 	{ SPR_CHGG,32770,3,NULL,S_000 },		/*S_760*/
    860 	{ SPR_ROCK,0,1,A_WeaponReady,S_761 },		/*S_761*/
    861 	{ SPR_ROCK,0,1,A_Lower,S_762 },		/*S_762*/
    862 	{ SPR_ROCK,0,1,A_Raise,S_763 },		/*S_763*/
    863 	{ SPR_ROCK,1,8,A_GunFlash,S_765 },		/*S_764*/
    864 	{ SPR_ROCK,1,10,A_FireMissile,S_766 },		/*S_765*/
    865 	{ SPR_ROCK,1,0,A_ReFire,S_761 },		/*S_766*/
    866 	{ SPR_ROCK,32770,3,NULL,S_768 },		/*S_767*/
    867 	{ SPR_ROCK,32771,4,NULL,S_769 },		/*S_768*/
    868 	{ SPR_ROCK,32772,4,NULL,S_770 },		/*S_769*/
    869 	{ SPR_ROCK,32773,4,NULL,S_000 },		/*S_770*/
    870 	{ SPR_PLAS,0,1,A_WeaponReady,S_771 },		/*S_771*/
    871 	{ SPR_PLAS,0,1,A_Lower,S_772 },		/*S_772*/
    872 	{ SPR_PLAS,0,0,A_PlasmaAnimate,S_774 },		/*S_773*/
    873 	{ SPR_PLAS,0,1,A_Raise,S_774 },		/*S_774*/
    874 	{ SPR_PLAS,32772,2,A_FirePlasma,S_776 },		/*S_775*/
    875 	{ SPR_PLAS,0,2,A_PlasmaAnimate,S_777 },		/*S_776*/
    876 	{ SPR_PLAS,0,1,A_ReFire,S_771 },		/*S_777*/
    877 	{ SPR_PLAS,1,2,NULL,S_779 },		/*S_778*/
    878 	{ SPR_PLAS,2,2,NULL,S_780 },		/*S_779*/
    879 	{ SPR_PLAS,3,2,NULL,S_778 },		/*S_780*/
    880 	{ SPR_BFGG,0,1,A_WeaponReady,S_781 },		/*S_781*/
    881 	{ SPR_BFGG,0,1,A_Lower,S_782 },		/*S_782*/
    882 	{ SPR_BFGG,0,1,A_Raise,S_783 },		/*S_783*/
    883 	{ SPR_BFGG,0,20,A_BFGsound,S_785 },		/*S_784*/
    884 	{ SPR_BFGG,1,10,A_GunFlash,S_786 },		/*S_785*/
    885 	{ SPR_BFGG,1,10,A_FireBFG,S_787 },		/*S_786*/
    886 	{ SPR_BFGG,1,20,A_ReFire,S_781 },		/*S_787*/
    887 	{ SPR_BFGG,32770,8,NULL,S_789 },		/*S_788*/
    888 	{ SPR_BFGG,32771,5,NULL,S_790 },		/*S_789*/
    889 	{ SPR_BFGG,32772,3,NULL,S_000 },		/*S_790*/
    890 	{ SPR_LASR,0,2,A_WeaponReady,S_791 },		/*S_791*/
    891 	{ SPR_LASR,0,1,A_Lower,S_792 },		/*S_792*/
    892 	{ SPR_LASR,0,1,A_Raise,S_793 },		/*S_793*/
    893 	{ SPR_LASR,0,8,A_FireLaser,S_795 },		/*S_794*/
    894 	{ SPR_LASR,0,3,A_ReFire,S_791 },		/*S_795*/
    895 	{ SPR_LASR,32769,3,NULL,S_000 }		/*S_796*/
    896 };
    897 
    898 mobjinfo_t mobjinfo[NUMMOBJTYPES] = // 80051238
    899 {
    900     {	/* MT_PLAYER */
    901         -1,	/* doomednum */
    902         S_001,	/* spawnstate */
    903         100,	/* spawnhealth */
    904         S_002,	/* seestate */
    905         sfx_None,	/* seesound */
    906         0,		/* reactiontime */
    907         sfx_None,	/* attacksound */
    908         S_008,	/* painstate */
    909         255,		/* painchance */
    910         sfx_plrpain,	/* painsound */
    911         S_000,		/* meleestate */
    912         S_006,	/* missilestate */
    913         S_010,	/* deathstate */
    914         S_016,	/* xdeathstate */
    915         sfx_plrdie,	/* deathsound */
    916         0,		/* speed */
    917         19*FRACUNIT,	/* radius */
    918         64*FRACUNIT,	/* height */
    919         100,		/* mass */
    920         0,		/* damage */
    921         sfx_None,	/* activesound */
    922         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,	/* flags */
    923         0,	/* palette */
    924         255,	/* alpha */
    925     },
    926 
    927     {	/* MT_PLAYERBOT1 */
    928         3008,	/* doomednum */
    929         S_025,	/* spawnstate */
    930         100,	/* spawnhealth */
    931         S_026,	/* seestate */
    932         sfx_None,	/* seesound */
    933         0,		/* reactiontime */
    934         sfx_None,	/* attacksound */
    935         S_036,	/* painstate */
    936         255,		/* painchance */
    937         sfx_plrpain,	/* painsound */
    938         S_000,		/* meleestate */
    939         S_030,	/* missilestate */
    940         S_016,	/* deathstate */
    941         S_016,	/* xdeathstate */
    942         sfx_plrdie,	/* deathsound */
    943         16,		/* speed */
    944         32*FRACUNIT,	/* radius */
    945         87*FRACUNIT,	/* height */
    946         100,		/* mass */
    947         0,		/* damage */
    948         sfx_None,	/* activesound */
    949         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_COUNTKILL|MF_NOTDMATCH,	/* flags */
    950         1,	/* palette */
    951         255,	/* alpha */
    952     },
    953 
    954     {	/* MT_PLAYERBOT2 */
    955         3009,	/* doomednum */
    956         S_025,	/* spawnstate */
    957         100,	/* spawnhealth */
    958         S_026,	/* seestate */
    959         sfx_None,	/* seesound */
    960         0,		/* reactiontime */
    961         sfx_None,	/* attacksound */
    962         S_036,	/* painstate */
    963         255,		/* painchance */
    964         sfx_plrpain,	/* painsound */
    965         S_000,		/* meleestate */
    966         S_038,	/* missilestate */
    967         S_010,	/* deathstate */
    968         S_016,	/* xdeathstate */
    969         sfx_plrdie,	/* deathsound */
    970         16,		/* speed */
    971         32*FRACUNIT,	/* radius */
    972         87*FRACUNIT,	/* height */
    973         100,		/* mass */
    974         0,		/* damage */
    975         sfx_None,	/* activesound */
    976         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_COUNTKILL|MF_NOTDMATCH,	/* flags */
    977         2,	/* palette */
    978         255,	/* alpha */
    979     },
    980 
    981     {	/* MT_PLAYERBOT3 */
    982         3010,	/* doomednum */
    983         S_025,	/* spawnstate */
    984         100,	/* spawnhealth */
    985         S_026,	/* seestate */
    986         sfx_None,	/* seesound */
    987         0,		/* reactiontime */
    988         sfx_None,	/* attacksound */
    989         S_036,	/* painstate */
    990         255,		/* painchance */
    991         sfx_plrpain,	/* painsound */
    992         S_000,		/* meleestate */
    993         S_030,	/* missilestate */
    994         S_016,	/* deathstate */
    995         S_016,	/* xdeathstate */
    996         sfx_plrdie,	/* deathsound */
    997         0,		/* speed */
    998         32*FRACUNIT,	/* radius */
    999         87*FRACUNIT,	/* height */
   1000         100,		/* mass */
   1001         0,		/* damage */
   1002         sfx_None,	/* activesound */
   1003         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_COUNTKILL|MF_NOTDMATCH,	/* flags */
   1004         0,	/* palette */
   1005         255,	/* alpha */
   1006     },
   1007 
   1008     {	/* MT_DEMON1 */
   1009         3002,	/* doomednum */
   1010         S_044,	/* spawnstate */
   1011         150,	/* spawnhealth */
   1012         S_046,	/* seestate */
   1013         sfx_sargsit,	/* seesound */
   1014         8,		/* reactiontime */
   1015         sfx_sargatk,	/* attacksound */
   1016         S_057,	/* painstate */
   1017         180,		/* painchance */
   1018         sfx_dbpain2,	/* painsound */
   1019         S_054,		/* meleestate */
   1020         S_000,	/* missilestate */
   1021         S_059,	/* deathstate */
   1022         S_000,	/* xdeathstate */
   1023         sfx_sargdie,	/* deathsound */
   1024         12,		/* speed */
   1025         44*FRACUNIT,	/* radius */
   1026         100*FRACUNIT,	/* height */
   1027         400,		/* mass */
   1028         0,		/* damage */
   1029         sfx_dbact,	/* activesound */
   1030         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
   1031         0,	/* palette */
   1032         255,	/* alpha */
   1033     },
   1034 
   1035     {	/* MT_DEMON2 */
   1036         58,	/* doomednum */
   1037         S_044,	/* spawnstate */
   1038         150,	/* spawnhealth */
   1039         S_065,	/* seestate */
   1040         sfx_sargsit,	/* seesound */
   1041         8,		/* reactiontime */
   1042         sfx_sargatk,	/* attacksound */
   1043         S_067,	/* painstate */
   1044         180,		/* painchance */
   1045         sfx_dbpain2,	/* painsound */
   1046         S_066,		/* meleestate */
   1047         S_000,	/* missilestate */
   1048         S_068,	/* deathstate */
   1049         S_000,	/* xdeathstate */
   1050         sfx_sargdie,	/* deathsound */
   1051         12,		/* speed */
   1052         50*FRACUNIT,	/* radius */
   1053         100*FRACUNIT,	/* height */
   1054         400,		/* mass */
   1055         0,		/* damage */
   1056         sfx_dbact,	/* activesound */
   1057         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
   1058         1,	/* palette */
   1059         255,	/* alpha */
   1060     },
   1061 
   1062     {	/* MT_MANCUBUS */
   1063         67,	/* doomednum */
   1064         S_069,	/* spawnstate */
   1065         600,	/* spawnhealth */
   1066         S_071,	/* seestate */
   1067         sfx_fattsit,	/* seesound */
   1068         8,		/* reactiontime */
   1069         sfx_None,	/* attacksound */
   1070         S_090,	/* painstate */
   1071         80,		/* painchance */
   1072         sfx_fatthit,	/* painsound */
   1073         S_000,		/* meleestate */
   1074         S_083,	/* missilestate */
   1075         S_092,	/* deathstate */
   1076         S_000,	/* xdeathstate */
   1077         sfx_fattdie,	/* deathsound */
   1078         8,		/* speed */
   1079         60*FRACUNIT,	/* radius */
   1080         108*FRACUNIT,	/* height */
   1081         1000,		/* mass */
   1082         0,		/* damage */
   1083         sfx_posact,	/* activesound */
   1084         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
   1085         0,	/* palette */
   1086         255,	/* alpha */
   1087     },
   1088 
   1089     {	/* MT_POSSESSED1 */
   1090         3004,	/* doomednum */
   1091         S_098,	/* spawnstate */
   1092         20,	/* spawnhealth */
   1093         S_100,	/* seestate */
   1094         sfx_possit1,	/* seesound */
   1095         8,		/* reactiontime */
   1096         sfx_pistol,	/* attacksound */
   1097         S_111,	/* painstate */
   1098         200,		/* painchance */
   1099         sfx_dbpain1,	/* painsound */
   1100         S_000,		/* meleestate */
   1101         S_108,	/* missilestate */
   1102         S_113,	/* deathstate */
   1103         S_118,	/* xdeathstate */
   1104         sfx_posdie1,	/* deathsound */
   1105         8,		/* speed */
   1106         32*FRACUNIT,	/* radius */
   1107         87*FRACUNIT,	/* height */
   1108         100,		/* mass */
   1109         0,		/* damage */
   1110         sfx_posact,	/* activesound */
   1111         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
   1112         0,	/* palette */
   1113         255,	/* alpha */
   1114     },
   1115 
   1116     {	/* MT_POSSESSED2 */
   1117         9,	/* doomednum */
   1118         S_127,	/* spawnstate */
   1119         30,	/* spawnhealth */
   1120         S_129,	/* seestate */
   1121         sfx_possit2,	/* seesound */
   1122         8,		/* reactiontime */
   1123         sfx_None,	/* attacksound */
   1124         S_140,	/* painstate */
   1125         170,		/* painchance */
   1126         sfx_dbpain1,	/* painsound */
   1127         S_000,		/* meleestate */
   1128         S_137,	/* missilestate */
   1129         S_142,	/* deathstate */
   1130         S_147,	/* xdeathstate */
   1131         sfx_posdie2,	/* deathsound */
   1132         8,		/* speed */
   1133         32*FRACUNIT,	/* radius */
   1134         87*FRACUNIT,	/* height */
   1135         100,		/* mass */
   1136         0,		/* damage */
   1137         sfx_posact,	/* activesound */
   1138         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
   1139         1,	/* palette */
   1140         255,	/* alpha */
   1141     },
   1142 
   1143     {	/* MT_IMP1 */
   1144         3001,	/* doomednum */
   1145         S_156,	/* spawnstate */
   1146         60,	/* spawnhealth */
   1147         S_158,	/* seestate */
   1148         sfx_impsit1,	/* seesound */
   1149         8,		/* reactiontime */
   1150         sfx_None,	/* attacksound */
   1151         S_172,	/* painstate */
   1152         200,		/* painchance */
   1153         sfx_dbpain1,	/* painsound */
   1154         S_166,		/* meleestate */
   1155         S_169,	/* missilestate */
   1156         S_174,	/* deathstate */
   1157         S_179,	/* xdeathstate */
   1158         sfx_impdth1,	/* deathsound */
   1159         8,		/* speed */
   1160         42*FRACUNIT,	/* radius */
   1161         94*FRACUNIT,	/* height */
   1162         100,		/* mass */
   1163         0,		/* damage */
   1164         sfx_impact,	/* activesound */
   1165         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
   1166         0,	/* palette */
   1167         255,	/* alpha */
   1168     },
   1169 
   1170     {	/* MT_IMP2 */
   1171         3007,	/* doomednum */
   1172         S_156,	/* spawnstate */
   1173         60,	/* spawnhealth */
   1174         S_158,	/* seestate */
   1175         sfx_impsit1,	/* seesound */
   1176         8,		/* reactiontime */
   1177         sfx_None,	/* attacksound */
   1178         S_172,	/* painstate */
   1179         128,		/* painchance */
   1180         sfx_dbpain1,	/* painsound */
   1181         S_166,		/* meleestate */
   1182         S_169,	/* missilestate */
   1183         S_174,	/* deathstate */
   1184         S_179,	/* xdeathstate */
   1185         sfx_impdth1,	/* deathsound */
   1186         16,		/* speed */
   1187         42*FRACUNIT,	/* radius */
   1188         94*FRACUNIT,	/* height */
   1189         100,		/* mass */
   1190         0,		/* damage */
   1191         sfx_impact,	/* activesound */
   1192         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL|MF_SHADOW,	/* flags */
   1193         1,	/* palette */
   1194         180,	/* alpha */
   1195     },
   1196 
   1197     {	/* MT_CACODEMON */
   1198         3005,	/* doomednum */
   1199         S_187,	/* spawnstate */
   1200         400,	/* spawnhealth */
   1201         S_191,	/* seestate */
   1202         sfx_headsit,	/* seesound */
   1203         8,		/* reactiontime */
   1204         sfx_None,	/* attacksound */
   1205         S_203,	/* painstate */
   1206         128,		/* painchance */
   1207         sfx_dbpain2,	/* painsound */
   1208         S_000,		/* meleestate */
   1209         S_199,	/* missilestate */
   1210         S_206,	/* deathstate */
   1211         S_000,	/* xdeathstate */
   1212         sfx_headdie,	/* deathsound */
   1213         8,		/* speed */
   1214         55*FRACUNIT,	/* radius */
   1215         90*FRACUNIT,	/* height */
   1216         400,		/* mass */
   1217         0,		/* damage */
   1218         sfx_dbact,	/* activesound */
   1219         MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_COUNTKILL,	/* flags */
   1220         0,	/* palette */
   1221         255,	/* alpha */
   1222     },
   1223 
   1224     {	/* MT_BRUISER1 */
   1225         3003,	/* doomednum */
   1226         S_212,	/* spawnstate */
   1227         1000,	/* spawnhealth */
   1228         S_214,	/* seestate */
   1229         sfx_bos1sit,	/* seesound */
   1230         8,		/* reactiontime */
   1231         sfx_None,	/* attacksound */
   1232         S_225,	/* painstate */
   1233         50,		/* painchance */
   1234         sfx_dbpain2,	/* painsound */
   1235         S_222,		/* meleestate */
   1236         S_222,	/* missilestate */
   1237         S_227,	/* deathstate */
   1238         S_000,	/* xdeathstate */
   1239         sfx_bos1die,	/* deathsound */
   1240         8,		/* speed */
   1241         24*FRACUNIT,	/* radius */
   1242         100*FRACUNIT,	/* height */
   1243         1000,		/* mass */
   1244         0,		/* damage */
   1245         sfx_dbact,	/* activesound */
   1246         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
   1247         1,	/* palette */
   1248         255,	/* alpha */
   1249     },
   1250 
   1251     {	/* MT_BRUISER2 */
   1252         69,	/* doomednum */
   1253         S_233,	/* spawnstate */
   1254         500,	/* spawnhealth */
   1255         S_235,	/* seestate */
   1256         sfx_bos2sit,	/* seesound */
   1257         8,		/* reactiontime */
   1258         sfx_None,	/* attacksound */
   1259         S_246,	/* painstate */
   1260         50,		/* painchance */
   1261         sfx_dbpain2,	/* painsound */
   1262         S_243,		/* meleestate */
   1263         S_243,	/* missilestate */
   1264         S_248,	/* deathstate */
   1265         S_000,	/* xdeathstate */
   1266         sfx_bos2die,	/* deathsound */
   1267         8,		/* speed */
   1268         24*FRACUNIT,	/* radius */
   1269         100*FRACUNIT,	/* height */
   1270         1000,		/* mass */
   1271         0,		/* damage */
   1272         sfx_dbact,	/* activesound */
   1273         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
   1274         0,	/* palette */
   1275         255,	/* alpha */
   1276     },
   1277 
   1278     {	/* MT_SKULL */
   1279         3006,	/* doomednum */
   1280         S_254,	/* spawnstate */
   1281         60,	/* spawnhealth */
   1282         S_257,	/* seestate */
   1283         sfx_None,	/* seesound */
   1284         8,		/* reactiontime */
   1285         sfx_skullatk,	/* attacksound */
   1286         S_264,	/* painstate */
   1287         256,		/* painchance */
   1288         sfx_dbpain2,	/* painsound */
   1289         S_000,		/* meleestate */
   1290         S_260,	/* missilestate */
   1291         S_266,	/* deathstate */
   1292         S_000,	/* xdeathstate */
   1293         sfx_implod,	/* deathsound */
   1294         8,		/* speed */
   1295         28*FRACUNIT,	/* radius */
   1296         64*FRACUNIT,	/* height */
   1297         50,		/* mass */
   1298         3,		/* damage */
   1299         sfx_dbact,	/* activesound */
   1300         MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_COUNTKILL,	/* flags */
   1301         0,	/* palette */
   1302         192,	/* alpha */
   1303     },
   1304 
   1305     {	/* MT_BABY */
   1306         68,	/* doomednum */
   1307         S_276,	/* spawnstate */
   1308         500,	/* spawnhealth */
   1309         S_278,	/* seestate */
   1310         sfx_bspisit,	/* seesound */
   1311         8,		/* reactiontime */
   1312         sfx_None,	/* attacksound */
   1313         S_290,	/* painstate */
   1314         128,		/* painchance */
   1315         sfx_dbpain2,	/* painsound */
   1316         S_000,		/* meleestate */
   1317         S_287,	/* missilestate */
   1318         S_292,	/* deathstate */
   1319         S_000,	/* xdeathstate */
   1320         sfx_bspidie,	/* deathsound */
   1321         12,		/* speed */
   1322         64*FRACUNIT,	/* radius */
   1323         80*FRACUNIT,	/* height */
   1324         600,		/* mass */
   1325         0,		/* damage */
   1326         sfx_bspilift,	/* activesound */
   1327         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
   1328         0,	/* palette */
   1329         255,	/* alpha */
   1330     },
   1331 
   1332     {	/* MT_CYBORG */
   1333         16,	/* doomednum */
   1334         S_298,	/* spawnstate */
   1335         4000,	/* spawnhealth */
   1336         S_299,	/* seestate */
   1337         sfx_cybsit,	/* seesound */
   1338         8,		/* reactiontime */
   1339         sfx_None,	/* attacksound */
   1340         S_313,	/* painstate */
   1341         20,		/* painchance */
   1342         sfx_dbpain2,	/* painsound */
   1343         S_000,		/* meleestate */
   1344         S_307,	/* missilestate */
   1345         S_314,	/* deathstate */
   1346         S_000,	/* xdeathstate */
   1347         sfx_cybdth,	/* deathsound */
   1348         16,		/* speed */
   1349         70*FRACUNIT,	/* radius */
   1350         170*FRACUNIT,	/* height */
   1351         1000,		/* mass */
   1352         0,		/* damage */
   1353         sfx_dbact,	/* activesound */
   1354         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
   1355         0,	/* palette */
   1356         255,	/* alpha */
   1357     },
   1358 
   1359     {	/* MT_CYBORG_TITLE */
   1360         3014,	/* doomednum */
   1361         S_323,	/* spawnstate */
   1362         4000,	/* spawnhealth */
   1363         S_000,	/* seestate */
   1364         sfx_None,	/* seesound */
   1365         8,		/* reactiontime */
   1366         sfx_None,	/* attacksound */
   1367         S_000,	/* painstate */
   1368         0,		/* painchance */
   1369         sfx_None,	/* painsound */
   1370         S_000,		/* meleestate */
   1371         S_324,	/* missilestate */
   1372         S_000,	/* deathstate */
   1373         S_000,	/* xdeathstate */
   1374         sfx_None,	/* deathsound */
   1375         0,		/* speed */
   1376         40*FRACUNIT,	/* radius */
   1377         110*FRACUNIT,	/* height */
   1378         1000,		/* mass */
   1379         0,		/* damage */
   1380         sfx_dbact,	/* activesound */
   1381         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
   1382         0,	/* palette */
   1383         255,	/* alpha */
   1384     },
   1385 
   1386     {	/* MT_PAIN */
   1387         71,	/* doomednum */
   1388         S_326,	/* spawnstate */
   1389         400,	/* spawnhealth */
   1390         S_327,	/* seestate */
   1391         sfx_pesit,	/* seesound */
   1392         8,		/* reactiontime */
   1393         sfx_None,	/* attacksound */
   1394         S_332,	/* painstate */
   1395         128,		/* painchance */
   1396         sfx_pepain,	/* painsound */
   1397         S_000,		/* meleestate */
   1398         S_328,	/* missilestate */
   1399         S_334,	/* deathstate */
   1400         S_000,	/* xdeathstate */
   1401         sfx_pedie,	/* deathsound */
   1402         8,		/* speed */
   1403         60*FRACUNIT,	/* radius */
   1404         112*FRACUNIT,	/* height */
   1405         400,		/* mass */
   1406         0,		/* damage */
   1407         sfx_dbact,	/* activesound */
   1408         MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_COUNTKILL,	/* flags */
   1409         0,	/* palette */
   1410         255,	/* alpha */
   1411     },
   1412 
   1413     {	/* MT_RESURRECTOR */
   1414         3013,	/* doomednum */
   1415         S_342,	/* spawnstate */
   1416         5000,	/* spawnhealth */
   1417         S_346,	/* seestate */
   1418         sfx_rectsit,	/* seesound */
   1419         8,		/* reactiontime */
   1420         sfx_rectatk,	/* attacksound */
   1421         S_362,	/* painstate */
   1422         50,		/* painchance */
   1423         sfx_rectpain,	/* painsound */
   1424         S_358,		/* meleestate */
   1425         S_000,	/* missilestate */
   1426         S_363,	/* deathstate */
   1427         S_000,	/* xdeathstate */
   1428         sfx_rectdie,	/* deathsound */
   1429         30,		/* speed */
   1430         80*FRACUNIT,	/* radius */
   1431         150*FRACUNIT,	/* height */
   1432         1000,		/* mass */
   1433         0,		/* damage */
   1434         sfx_rectact,	/* activesound */
   1435         MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_COUNTKILL,	/* flags */
   1436         0,	/* palette */
   1437         255,	/* alpha */
   1438     },
   1439 
   1440     {	/* MT_CAMERA */
   1441         0,	/* doomednum */
   1442         S_000,	/* spawnstate */
   1443         1000,	/* spawnhealth */
   1444         S_000,	/* seestate */
   1445         sfx_None,	/* seesound */
   1446         8,		/* reactiontime */
   1447         sfx_None,	/* attacksound */
   1448         S_000,	/* painstate */
   1449         0,		/* painchance */
   1450         sfx_None,	/* painsound */
   1451         S_000,		/* meleestate */
   1452         S_000,	/* missilestate */
   1453         S_000,	/* deathstate */
   1454         S_000,	/* xdeathstate */
   1455         sfx_None,	/* deathsound */
   1456         0,		/* speed */
   1457         20*FRACUNIT,	/* radius */
   1458         16*FRACUNIT,	/* height */
   1459         100,		/* mass */
   1460         0,		/* damage */
   1461         sfx_None,	/* activesound */
   1462         MF_NOSECTOR|MF_NOBLOCKMAP,	/* flags */
   1463         0,	/* palette */
   1464         255,	/* alpha */
   1465     },
   1466 
   1467     {	/* MT_DEST_TELEPORT */
   1468         14,	/* doomednum */
   1469         S_000,	/* spawnstate */
   1470         1000,	/* spawnhealth */
   1471         S_000,	/* seestate */
   1472         sfx_None,	/* seesound */
   1473         8,		/* reactiontime */
   1474         sfx_None,	/* attacksound */
   1475         S_000,	/* painstate */
   1476         0,		/* painchance */
   1477         sfx_None,	/* painsound */
   1478         S_000,		/* meleestate */
   1479         S_000,	/* missilestate */
   1480         S_000,	/* deathstate */
   1481         S_000,	/* xdeathstate */
   1482         sfx_None,	/* deathsound */
   1483         0,		/* speed */
   1484         20*FRACUNIT,	/* radius */
   1485         16*FRACUNIT,	/* height */
   1486         100,		/* mass */
   1487         0,		/* damage */
   1488         sfx_None,	/* activesound */
   1489         MF_NOSECTOR|MF_NOBLOCKMAP,	/* flags */
   1490         0,	/* palette */
   1491         255,	/* alpha */
   1492     },
   1493 
   1494     {	/* MT_DEST_PROJECTILE */
   1495         2050,	/* doomednum */
   1496         S_000,	/* spawnstate */
   1497         1000,	/* spawnhealth */
   1498         S_000,	/* seestate */
   1499         sfx_None,	/* seesound */
   1500         8,		/* reactiontime */
   1501         sfx_None,	/* attacksound */
   1502         S_000,	/* painstate */
   1503         0,		/* painchance */
   1504         sfx_None,	/* painsound */
   1505         S_000,		/* meleestate */
   1506         S_000,	/* missilestate */
   1507         S_000,	/* deathstate */
   1508         S_000,	/* xdeathstate */
   1509         sfx_None,	/* deathsound */
   1510         0,		/* speed */
   1511         20*FRACUNIT,	/* radius */
   1512         16*FRACUNIT,	/* height */
   1513         100,		/* mass */
   1514         0,		/* damage */
   1515         sfx_None,	/* activesound */
   1516         MF_NOSECTOR|MF_NOBLOCKMAP,	/* flags */
   1517         0,	/* palette */
   1518         255,	/* alpha */
   1519     },
   1520 
   1521     {	/* MT_FAKEITEM */
   1522         89,	/* doomednum */
   1523         S_370,	/* spawnstate */
   1524         1000,	/* spawnhealth */
   1525         S_000,	/* seestate */
   1526         sfx_None,	/* seesound */
   1527         8,		/* reactiontime */
   1528         sfx_None,	/* attacksound */
   1529         S_000,	/* painstate */
   1530         0,		/* painchance */
   1531         sfx_None,	/* painsound */
   1532         S_000,		/* meleestate */
   1533         S_000,	/* missilestate */
   1534         S_000,	/* deathstate */
   1535         S_000,	/* xdeathstate */
   1536         sfx_None,	/* deathsound */
   1537         0,		/* speed */
   1538         32*FRACUNIT,	/* radius */
   1539         16*FRACUNIT,	/* height */
   1540         100,		/* mass */
   1541         0,		/* damage */
   1542         sfx_None,	/* activesound */
   1543         MF_SPECIAL|MF_NOSECTOR,	/* flags */
   1544         0,	/* palette */
   1545         255,	/* alpha */
   1546     },
   1547 
   1548     {	/* MT_LASERMARKER */
   1549         90,	/* doomednum */
   1550         S_000,	/* spawnstate */
   1551         1000,	/* spawnhealth */
   1552         S_000,	/* seestate */
   1553         sfx_None,	/* seesound */
   1554         8,		/* reactiontime */
   1555         sfx_None,	/* attacksound */
   1556         S_000,	/* painstate */
   1557         0,		/* painchance */
   1558         sfx_None,	/* painsound */
   1559         S_000,		/* meleestate */
   1560         S_000,	/* missilestate */
   1561         S_000,	/* deathstate */
   1562         S_000,	/* xdeathstate */
   1563         sfx_None,	/* deathsound */
   1564         0,		/* speed */
   1565         20*FRACUNIT,	/* radius */
   1566         16*FRACUNIT,	/* height */
   1567         100,		/* mass */
   1568         0,		/* damage */
   1569         sfx_None,	/* activesound */
   1570         MF_NOBLOCKMAP|MF_RENDERLASER,	/* flags */
   1571         0,	/* palette */
   1572         255,	/* alpha */
   1573     },
   1574 
   1575     {	/* MT_PROJ_ROCKET */
   1576         -1,	/* doomednum */
   1577         S_371,	/* spawnstate */
   1578         1000,	/* spawnhealth */
   1579         S_000,	/* seestate */
   1580         sfx_missile,	/* seesound */
   1581         8,		/* reactiontime */
   1582         sfx_None,	/* attacksound */
   1583         S_000,	/* painstate */
   1584         0,		/* painchance */
   1585         sfx_None,	/* painsound */
   1586         S_000,		/* meleestate */
   1587         S_000,	/* missilestate */
   1588         S_372,	/* deathstate */
   1589         S_000,	/* xdeathstate */
   1590         sfx_explode,	/* deathsound */
   1591         30,		/* speed */
   1592         11*FRACUNIT,	/* radius */
   1593         8*FRACUNIT,	/* height */
   1594         100,		/* mass */
   1595         20,		/* damage */
   1596         sfx_None,	/* activesound */
   1597         MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
   1598         0,	/* palette */
   1599         255,	/* alpha */
   1600     },
   1601 
   1602     {	/* MT_PROJ_PLASMA */
   1603         -1,	/* doomednum */
   1604         S_379,	/* spawnstate */
   1605         1000,	/* spawnhealth */
   1606         S_000,	/* seestate */
   1607         sfx_plasma,	/* seesound */
   1608         8,		/* reactiontime */
   1609         sfx_None,	/* attacksound */
   1610         S_000,	/* painstate */
   1611         0,		/* painchance */
   1612         sfx_None,	/* painsound */
   1613         S_000,		/* meleestate */
   1614         S_000,	/* missilestate */
   1615         S_381,	/* deathstate */
   1616         S_000,	/* xdeathstate */
   1617         sfx_implod,	/* deathsound */
   1618         40,		/* speed */
   1619         13*FRACUNIT,	/* radius */
   1620         8*FRACUNIT,	/* height */
   1621         100,		/* mass */
   1622         5,		/* damage */
   1623         sfx_None,	/* activesound */
   1624         MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
   1625         0,	/* palette */
   1626         255,	/* alpha */
   1627     },
   1628 
   1629     {	/* MT_PROJ_BFG */
   1630         -1,	/* doomednum */
   1631         S_387,	/* spawnstate */
   1632         1000,	/* spawnhealth */
   1633         S_000,	/* seestate */
   1634         sfx_None,	/* seesound */
   1635         8,		/* reactiontime */
   1636         sfx_None,	/* attacksound */
   1637         S_000,	/* painstate */
   1638         0,		/* painchance */
   1639         sfx_None,	/* painsound */
   1640         S_000,		/* meleestate */
   1641         S_000,	/* missilestate */
   1642         S_389,	/* deathstate */
   1643         S_000,	/* xdeathstate */
   1644         sfx_bfgexp,	/* deathsound */
   1645         40,		/* speed */
   1646         13*FRACUNIT,	/* radius */
   1647         8*FRACUNIT,	/* height */
   1648         100,		/* mass */
   1649         100,		/* damage */
   1650         sfx_None,	/* activesound */
   1651         MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
   1652         0,	/* palette */
   1653         255,	/* alpha */
   1654     },
   1655 
   1656     {	/* MT_PROJ_LASER */
   1657         -1,	/* doomednum */
   1658         S_395,	/* spawnstate */
   1659         1000,	/* spawnhealth */
   1660         S_000,	/* seestate */
   1661         sfx_None,	/* seesound */
   1662         8,		/* reactiontime */
   1663         sfx_None,	/* attacksound */
   1664         S_000,	/* painstate */
   1665         0,		/* painchance */
   1666         sfx_None,	/* painsound */
   1667         S_000,		/* meleestate */
   1668         S_000,	/* missilestate */
   1669         S_000,	/* deathstate */
   1670         S_000,	/* xdeathstate */
   1671         sfx_None,	/* deathsound */
   1672         0,		/* speed */
   1673         8*FRACUNIT,	/* radius */
   1674         8*FRACUNIT,	/* height */
   1675         100,		/* mass */
   1676         0,		/* damage */
   1677         sfx_None,	/* activesound */
   1678         MF_NOBLOCKMAP,	/* flags */
   1679         0,	/* palette */
   1680         255,	/* alpha */
   1681     },
   1682 
   1683     {	/* MT_PROJ_IMP1 */
   1684         -1,	/* doomednum */
   1685         S_397,	/* spawnstate */
   1686         1000,	/* spawnhealth */
   1687         S_000,	/* seestate */
   1688         sfx_bdmissile,	/* seesound */
   1689         8,		/* reactiontime */
   1690         sfx_None,	/* attacksound */
   1691         S_000,	/* painstate */
   1692         0,		/* painchance */
   1693         sfx_None,	/* painsound */
   1694         S_000,		/* meleestate */
   1695         S_000,	/* missilestate */
   1696         S_400,	/* deathstate */
   1697         S_000,	/* xdeathstate */
   1698         sfx_implod,	/* deathsound */
   1699         10,		/* speed */
   1700         6*FRACUNIT,	/* radius */
   1701         8*FRACUNIT,	/* height */
   1702         100,		/* mass */
   1703         3,		/* damage */
   1704         sfx_None,	/* activesound */
   1705         MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
   1706         0,	/* palette */
   1707         255,	/* alpha */
   1708     },
   1709 
   1710     {	/* MT_PROJ_IMP2 */
   1711         -1,	/* doomednum */
   1712         S_406,	/* spawnstate */
   1713         1000,	/* spawnhealth */
   1714         S_000,	/* seestate */
   1715         sfx_bdmissile,	/* seesound */
   1716         8,		/* reactiontime */
   1717         sfx_None,	/* attacksound */
   1718         S_000,	/* painstate */
   1719         0,		/* painchance */
   1720         sfx_None,	/* painsound */
   1721         S_000,		/* meleestate */
   1722         S_000,	/* missilestate */
   1723         S_409,	/* deathstate */
   1724         S_000,	/* xdeathstate */
   1725         sfx_implod,	/* deathsound */
   1726         20,		/* speed */
   1727         6*FRACUNIT,	/* radius */
   1728         8*FRACUNIT,	/* height */
   1729         100,		/* mass */
   1730         3,		/* damage */
   1731         sfx_None,	/* activesound */
   1732         MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
   1733         0,	/* palette */
   1734         100,	/* alpha */
   1735     },
   1736 
   1737     {	/* MT_PROJ_HEAD */
   1738         -1,	/* doomednum */
   1739         S_415,	/* spawnstate */
   1740         1000,	/* spawnhealth */
   1741         S_000,	/* seestate */
   1742         sfx_bdmissile,	/* seesound */
   1743         8,		/* reactiontime */
   1744         sfx_None,	/* attacksound */
   1745         S_000,	/* painstate */
   1746         0,		/* painchance */
   1747         sfx_None,	/* painsound */
   1748         S_000,		/* meleestate */
   1749         S_000,	/* missilestate */
   1750         S_418,	/* deathstate */
   1751         S_000,	/* xdeathstate */
   1752         sfx_implod,	/* deathsound */
   1753         20,		/* speed */
   1754         6*FRACUNIT,	/* radius */
   1755         8*FRACUNIT,	/* height */
   1756         100,		/* mass */
   1757         5,		/* damage */
   1758         sfx_None,	/* activesound */
   1759         MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
   1760         0,	/* palette */
   1761         255,	/* alpha */
   1762     },
   1763 
   1764     {	/* MT_PROJ_BRUISER1 */
   1765         -1,	/* doomednum */
   1766         S_423,	/* spawnstate */
   1767         1000,	/* spawnhealth */
   1768         S_000,	/* seestate */
   1769         sfx_bdmissile,	/* seesound */
   1770         8,		/* reactiontime */
   1771         sfx_None,	/* attacksound */
   1772         S_000,	/* painstate */
   1773         0,		/* painchance */
   1774         sfx_None,	/* painsound */
   1775         S_000,		/* meleestate */
   1776         S_000,	/* missilestate */
   1777         S_425,	/* deathstate */
   1778         S_000,	/* xdeathstate */
   1779         sfx_implod,	/* deathsound */
   1780         15,		/* speed */
   1781         6*FRACUNIT,	/* radius */
   1782         8*FRACUNIT,	/* height */
   1783         100,		/* mass */
   1784         8,		/* damage */
   1785         sfx_None,	/* activesound */
   1786         MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
   1787         0,	/* palette */
   1788         255,	/* alpha */
   1789     },
   1790 
   1791     {	/* MT_PROJ_BRUISER2 */
   1792         -1,	/* doomednum */
   1793         S_431,	/* spawnstate */
   1794         1000,	/* spawnhealth */
   1795         S_000,	/* seestate */
   1796         sfx_bdmissile,	/* seesound */
   1797         8,		/* reactiontime */
   1798         sfx_None,	/* attacksound */
   1799         S_000,	/* painstate */
   1800         0,		/* painchance */
   1801         sfx_None,	/* painsound */
   1802         S_000,		/* meleestate */
   1803         S_000,	/* missilestate */
   1804         S_433,	/* deathstate */
   1805         S_000,	/* xdeathstate */
   1806         sfx_implod,	/* deathsound */
   1807         15,		/* speed */
   1808         6*FRACUNIT,	/* radius */
   1809         8*FRACUNIT,	/* height */
   1810         100,		/* mass */
   1811         8,		/* damage */
   1812         sfx_None,	/* activesound */
   1813         MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
   1814         0,	/* palette */
   1815         255,	/* alpha */
   1816     },
   1817 
   1818     {	/* MT_PROJ_BABY */
   1819         -1,	/* doomednum */
   1820         S_439,	/* spawnstate */
   1821         1000,	/* spawnhealth */
   1822         S_000,	/* seestate */
   1823         sfx_plasma,	/* seesound */
   1824         8,		/* reactiontime */
   1825         sfx_None,	/* attacksound */
   1826         S_000,	/* painstate */
   1827         0,		/* painchance */
   1828         sfx_None,	/* painsound */
   1829         S_000,		/* meleestate */
   1830         S_000,	/* missilestate */
   1831         S_441,	/* deathstate */
   1832         S_000,	/* xdeathstate */
   1833         sfx_implod,	/* deathsound */
   1834         25,		/* speed */
   1835         13*FRACUNIT,	/* radius */
   1836         8*FRACUNIT,	/* height */
   1837         100,		/* mass */
   1838         3,		/* damage */
   1839         sfx_None,	/* activesound */
   1840         MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
   1841         0,	/* palette */
   1842         255,	/* alpha */
   1843     },
   1844 
   1845     {	/* MT_PROJ_FATSO */
   1846         -1,	/* doomednum */
   1847         S_447,	/* spawnstate */
   1848         1000,	/* spawnhealth */
   1849         S_000,	/* seestate */
   1850         sfx_bdmissile,	/* seesound */
   1851         8,		/* reactiontime */
   1852         sfx_None,	/* attacksound */
   1853         S_000,	/* painstate */
   1854         0,		/* painchance */
   1855         sfx_None,	/* painsound */
   1856         S_000,		/* meleestate */
   1857         S_000,	/* missilestate */
   1858         S_450,	/* deathstate */
   1859         S_000,	/* xdeathstate */
   1860         sfx_implod,	/* deathsound */
   1861         20,		/* speed */
   1862         6*FRACUNIT,	/* radius */
   1863         8*FRACUNIT,	/* height */
   1864         100,		/* mass */
   1865         8,		/* damage */
   1866         sfx_None,	/* activesound */
   1867         MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
   1868         0,	/* palette */
   1869         255,	/* alpha */
   1870     },
   1871 
   1872     {	/* MT_PROJ_TRACER */
   1873         -1,	/* doomednum */
   1874         S_456,	/* spawnstate */
   1875         1000,	/* spawnhealth */
   1876         S_000,	/* seestate */
   1877         sfx_tracer,	/* seesound */
   1878         8,		/* reactiontime */
   1879         sfx_None,	/* attacksound */
   1880         S_000,	/* painstate */
   1881         0,		/* painchance */
   1882         sfx_None,	/* painsound */
   1883         S_000,		/* meleestate */
   1884         S_000,	/* missilestate */
   1885         S_458,	/* deathstate */
   1886         S_000,	/* xdeathstate */
   1887         sfx_explode,	/* deathsound */
   1888         10,		/* speed */
   1889         11*FRACUNIT,	/* radius */
   1890         8*FRACUNIT,	/* height */
   1891         100,		/* mass */
   1892         10,		/* damage */
   1893         sfx_None,	/* activesound */
   1894         MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
   1895         0,	/* palette */
   1896         255,	/* alpha */
   1897     },
   1898 
   1899     {	/* MT_PROJ_DART */
   1900         -1,	/* doomednum */
   1901         S_465,	/* spawnstate */
   1902         1000,	/* spawnhealth */
   1903         S_000,	/* seestate */
   1904         sfx_dart,	/* seesound */
   1905         8,		/* reactiontime */
   1906         sfx_None,	/* attacksound */
   1907         S_000,	/* painstate */
   1908         0,		/* painchance */
   1909         sfx_None,	/* painsound */
   1910         S_000,		/* meleestate */
   1911         S_000,	/* missilestate */
   1912         S_000,	/* deathstate */
   1913         S_000,	/* xdeathstate */
   1914         sfx_None,	/* deathsound */
   1915         16,		/* speed */
   1916         13*FRACUNIT,	/* radius */
   1917         8*FRACUNIT,	/* height */
   1918         100,		/* mass */
   1919         4,		/* damage */
   1920         sfx_None,	/* activesound */
   1921         MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
   1922         0,	/* palette */
   1923         255,	/* alpha */
   1924     },
   1925 
   1926     {	/* MT_PROJ_RECTFIRE */
   1927         -1,	/* doomednum */
   1928         S_466,	/* spawnstate */
   1929         1000,	/* spawnhealth */
   1930         S_000,	/* seestate */
   1931         sfx_tracer,	/* seesound */
   1932         8,		/* reactiontime */
   1933         sfx_None,	/* attacksound */
   1934         S_000,	/* painstate */
   1935         0,		/* painchance */
   1936         sfx_None,	/* painsound */
   1937         S_000,		/* meleestate */
   1938         S_000,	/* missilestate */
   1939         S_000,	/* deathstate */
   1940         S_000,	/* xdeathstate */
   1941         sfx_None,	/* deathsound */
   1942         20,		/* speed */
   1943         16*FRACUNIT,	/* radius */
   1944         64*FRACUNIT,	/* height */
   1945         100,		/* mass */
   1946         5,		/* damage */
   1947         sfx_None,	/* activesound */
   1948         MF_NOBLOCKMAP|MF_GRAVITY|MF_DROPOFF|MF_MISSILE|MF_SHADOW,	/* flags */
   1949         0,	/* palette */
   1950         180,	/* alpha */
   1951     },
   1952 
   1953     {	/* MT_PROJ_RECT */
   1954         -1,	/* doomednum */
   1955         S_470,	/* spawnstate */
   1956         1000,	/* spawnhealth */
   1957         S_000,	/* seestate */
   1958         sfx_tracer,	/* seesound */
   1959         8,		/* reactiontime */
   1960         sfx_None,	/* attacksound */
   1961         S_000,	/* painstate */
   1962         0,		/* painchance */
   1963         sfx_None,	/* painsound */
   1964         S_000,		/* meleestate */
   1965         S_000,	/* missilestate */
   1966         S_472,	/* deathstate */
   1967         S_000,	/* xdeathstate */
   1968         sfx_explode,	/* deathsound */
   1969         18,		/* speed */
   1970         11*FRACUNIT,	/* radius */
   1971         8*FRACUNIT,	/* height */
   1972         100,		/* mass */
   1973         10,		/* damage */
   1974         sfx_None,	/* activesound */
   1975         MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
   1976         0,	/* palette */
   1977         255,	/* alpha */
   1978     },
   1979 
   1980     {	/* MT_SMOKE_GRAY */
   1981         -1,	/* doomednum */
   1982         S_478,	/* spawnstate */
   1983         1000,	/* spawnhealth */
   1984         S_000,	/* seestate */
   1985         sfx_None,	/* seesound */
   1986         8,		/* reactiontime */
   1987         sfx_None,	/* attacksound */
   1988         S_000,	/* painstate */
   1989         0,		/* painchance */
   1990         sfx_None,	/* painsound */
   1991         S_000,		/* meleestate */
   1992         S_000,	/* missilestate */
   1993         S_000,	/* deathstate */
   1994         S_000,	/* xdeathstate */
   1995         sfx_None,	/* deathsound */
   1996         0,		/* speed */
   1997         20*FRACUNIT,	/* radius */
   1998         16*FRACUNIT,	/* height */
   1999         100,		/* mass */
   2000         0,		/* damage */
   2001         sfx_None,	/* activesound */
   2002         MF_NOBLOCKMAP,	/* flags */
   2003         0,	/* palette */
   2004         120,	/* alpha */
   2005     },
   2006 
   2007     {	/* MT_SMOKE_RED */
   2008         -1,	/* doomednum */
   2009         S_483,	/* spawnstate */
   2010         1000,	/* spawnhealth */
   2011         S_000,	/* seestate */
   2012         sfx_None,	/* seesound */
   2013         8,		/* reactiontime */
   2014         sfx_None,	/* attacksound */
   2015         S_000,	/* painstate */
   2016         0,		/* painchance */
   2017         sfx_None,	/* painsound */
   2018         S_000,		/* meleestate */
   2019         S_000,	/* missilestate */
   2020         S_000,	/* deathstate */
   2021         S_000,	/* xdeathstate */
   2022         sfx_None,	/* deathsound */
   2023         0,		/* speed */
   2024         20*FRACUNIT,	/* radius */
   2025         16*FRACUNIT,	/* height */
   2026         100,		/* mass */
   2027         0,		/* damage */
   2028         sfx_None,	/* activesound */
   2029         MF_NOBLOCKMAP,	/* flags */
   2030         0,	/* palette */
   2031         120,	/* alpha */
   2032     },
   2033 
   2034     {	/* MT_SMOKE_SMALL */
   2035         -1,	/* doomednum */
   2036         S_488,	/* spawnstate */
   2037         1000,	/* spawnhealth */
   2038         S_000,	/* seestate */
   2039         sfx_None,	/* seesound */
   2040         8,		/* reactiontime */
   2041         sfx_None,	/* attacksound */
   2042         S_000,	/* painstate */
   2043         0,		/* painchance */
   2044         sfx_None,	/* painsound */
   2045         S_000,		/* meleestate */
   2046         S_000,	/* missilestate */
   2047         S_000,	/* deathstate */
   2048         S_000,	/* xdeathstate */
   2049         sfx_None,	/* deathsound */
   2050         0,		/* speed */
   2051         20*FRACUNIT,	/* radius */
   2052         16*FRACUNIT,	/* height */
   2053         100,		/* mass */
   2054         0,		/* damage */
   2055         sfx_None,	/* activesound */
   2056         MF_NOBLOCKMAP|MF_SHADOW,	/* flags */
   2057         0,	/* palette */
   2058         255,	/* alpha */
   2059     },
   2060 
   2061     {	/* MT_BLOOD */
   2062         -1,	/* doomednum */
   2063         S_494,	/* spawnstate */
   2064         1000,	/* spawnhealth */
   2065         S_000,	/* seestate */
   2066         sfx_None,	/* seesound */
   2067         8,		/* reactiontime */
   2068         sfx_None,	/* attacksound */
   2069         S_000,	/* painstate */
   2070         0,		/* painchance */
   2071         sfx_None,	/* painsound */
   2072         S_000,		/* meleestate */
   2073         S_000,	/* missilestate */
   2074         S_000,	/* deathstate */
   2075         S_000,	/* xdeathstate */
   2076         sfx_None,	/* deathsound */
   2077         0,		/* speed */
   2078         20*FRACUNIT,	/* radius */
   2079         16*FRACUNIT,	/* height */
   2080         100,		/* mass */
   2081         0,		/* damage */
   2082         sfx_None,	/* activesound */
   2083         MF_NOBLOCKMAP|MF_GRAVITY,	/* flags */
   2084         0,	/* palette */
   2085         255,	/* alpha */
   2086     },
   2087 
   2088     {	/* MT_GIB_CRUSHED */
   2089         24,	/* doomednum */
   2090         S_498,	/* spawnstate */
   2091         1000,	/* spawnhealth */
   2092         S_000,	/* seestate */
   2093         sfx_None,	/* seesound */
   2094         8,		/* reactiontime */
   2095         sfx_None,	/* attacksound */
   2096         S_000,	/* painstate */
   2097         0,		/* painchance */
   2098         sfx_None,	/* painsound */
   2099         S_000,		/* meleestate */
   2100         S_000,	/* missilestate */
   2101         S_000,	/* deathstate */
   2102         S_000,	/* xdeathstate */
   2103         sfx_None,	/* deathsound */
   2104         0,		/* speed */
   2105         20*FRACUNIT,	/* radius */
   2106         16*FRACUNIT,	/* height */
   2107         100,		/* mass */
   2108         0,		/* damage */
   2109         sfx_None,	/* activesound */
   2110         0,	/* flags */
   2111         0,	/* palette */
   2112         255,	/* alpha */
   2113     },
   2114 
   2115     {	/* MT_TELEPORTFOG */
   2116         -1,	/* doomednum */
   2117         S_499,	/* spawnstate */
   2118         1000,	/* spawnhealth */
   2119         S_000,	/* seestate */
   2120         sfx_None,	/* seesound */
   2121         8,		/* reactiontime */
   2122         sfx_None,	/* attacksound */
   2123         S_000,	/* painstate */
   2124         0,		/* painchance */
   2125         sfx_None,	/* painsound */
   2126         S_000,		/* meleestate */
   2127         S_000,	/* missilestate */
   2128         S_000,	/* deathstate */
   2129         S_000,	/* xdeathstate */
   2130         sfx_None,	/* deathsound */
   2131         0,		/* speed */
   2132         20*FRACUNIT,	/* radius */
   2133         16*FRACUNIT,	/* height */
   2134         100,		/* mass */
   2135         0,		/* damage */
   2136         sfx_None,	/* activesound */
   2137         MF_NOBLOCKMAP|MF_SHADOW,	/* flags */
   2138         0,	/* palette */
   2139         140,	/* alpha */
   2140     },
   2141 
   2142     {	/* MT_BFGSPREAD */
   2143         -1,	/* doomednum */
   2144         S_511,	/* spawnstate */
   2145         1000,	/* spawnhealth */
   2146         S_000,	/* seestate */
   2147         sfx_None,	/* seesound */
   2148         8,		/* reactiontime */
   2149         sfx_None,	/* attacksound */
   2150         S_000,	/* painstate */
   2151         0,		/* painchance */
   2152         sfx_None,	/* painsound */
   2153         S_000,		/* meleestate */
   2154         S_000,	/* missilestate */
   2155         S_000,	/* deathstate */
   2156         S_000,	/* xdeathstate */
   2157         sfx_None,	/* deathsound */
   2158         0,		/* speed */
   2159         20*FRACUNIT,	/* radius */
   2160         16*FRACUNIT,	/* height */
   2161         100,		/* mass */
   2162         0,		/* damage */
   2163         sfx_None,	/* activesound */
   2164         MF_NOBLOCKMAP,	/* flags */
   2165         0,	/* palette */
   2166         255,	/* alpha */
   2167     },
   2168 
   2169     {	/* MT_ITEM_ARMOR1 */
   2170         2018,	/* doomednum */
   2171         S_517,	/* spawnstate */
   2172         1000,	/* spawnhealth */
   2173         S_000,	/* seestate */
   2174         sfx_None,	/* seesound */
   2175         8,		/* reactiontime */
   2176         sfx_None,	/* attacksound */
   2177         S_000,	/* painstate */
   2178         0,		/* painchance */
   2179         sfx_None,	/* painsound */
   2180         S_000,		/* meleestate */
   2181         S_000,	/* missilestate */
   2182         S_000,	/* deathstate */
   2183         S_000,	/* xdeathstate */
   2184         sfx_None,	/* deathsound */
   2185         0,		/* speed */
   2186         20*FRACUNIT,	/* radius */
   2187         16*FRACUNIT,	/* height */
   2188         100,		/* mass */
   2189         0,		/* damage */
   2190         sfx_None,	/* activesound */
   2191         MF_SPECIAL,	/* flags */
   2192         0,	/* palette */
   2193         255,	/* alpha */
   2194     },
   2195 
   2196     {	/* MT_ITEM_ARMOR2 */
   2197         2019,	/* doomednum */
   2198         S_519,	/* spawnstate */
   2199         1000,	/* spawnhealth */
   2200         S_000,	/* seestate */
   2201         sfx_None,	/* seesound */
   2202         8,		/* reactiontime */
   2203         sfx_None,	/* attacksound */
   2204         S_000,	/* painstate */
   2205         0,		/* painchance */
   2206         sfx_None,	/* painsound */
   2207         S_000,		/* meleestate */
   2208         S_000,	/* missilestate */
   2209         S_000,	/* deathstate */
   2210         S_000,	/* xdeathstate */
   2211         sfx_None,	/* deathsound */
   2212         0,		/* speed */
   2213         20*FRACUNIT,	/* radius */
   2214         16*FRACUNIT,	/* height */
   2215         100,		/* mass */
   2216         0,		/* damage */
   2217         sfx_None,	/* activesound */
   2218         MF_SPECIAL,	/* flags */
   2219         0,	/* palette */
   2220         255,	/* alpha */
   2221     },
   2222 
   2223     {	/* MT_ITEM_BONUSHEALTH */
   2224         2014,	/* doomednum */
   2225         S_521,	/* spawnstate */
   2226         1000,	/* spawnhealth */
   2227         S_000,	/* seestate */
   2228         sfx_None,	/* seesound */
   2229         8,		/* reactiontime */
   2230         sfx_None,	/* attacksound */
   2231         S_000,	/* painstate */
   2232         0,		/* painchance */
   2233         sfx_None,	/* painsound */
   2234         S_000,		/* meleestate */
   2235         S_000,	/* missilestate */
   2236         S_000,	/* deathstate */
   2237         S_000,	/* xdeathstate */
   2238         sfx_None,	/* deathsound */
   2239         0,		/* speed */
   2240         20*FRACUNIT,	/* radius */
   2241         16*FRACUNIT,	/* height */
   2242         100,		/* mass */
   2243         0,		/* damage */
   2244         sfx_None,	/* activesound */
   2245         MF_SPECIAL|MF_COUNTITEM,	/* flags */
   2246         0,	/* palette */
   2247         255,	/* alpha */
   2248     },
   2249 
   2250     {	/* MT_ITEM_BONUSARMOR */
   2251         2015,	/* doomednum */
   2252         S_525,	/* spawnstate */
   2253         1000,	/* spawnhealth */
   2254         S_000,	/* seestate */
   2255         sfx_None,	/* seesound */
   2256         8,		/* reactiontime */
   2257         sfx_None,	/* attacksound */
   2258         S_000,	/* painstate */
   2259         0,		/* painchance */
   2260         sfx_None,	/* painsound */
   2261         S_000,		/* meleestate */
   2262         S_000,	/* missilestate */
   2263         S_000,	/* deathstate */
   2264         S_000,	/* xdeathstate */
   2265         sfx_None,	/* deathsound */
   2266         0,		/* speed */
   2267         20*FRACUNIT,	/* radius */
   2268         16*FRACUNIT,	/* height */
   2269         100,		/* mass */
   2270         0,		/* damage */
   2271         sfx_None,	/* activesound */
   2272         MF_SPECIAL|MF_COUNTITEM,	/* flags */
   2273         0,	/* palette */
   2274         255,	/* alpha */
   2275     },
   2276 
   2277     {	/* MT_ITEM_BLUECARDKEY */
   2278         5,	/* doomednum */
   2279         S_531,	/* spawnstate */
   2280         1000,	/* spawnhealth */
   2281         S_000,	/* seestate */
   2282         sfx_None,	/* seesound */
   2283         8,		/* reactiontime */
   2284         sfx_None,	/* attacksound */
   2285         S_000,	/* painstate */
   2286         0,		/* painchance */
   2287         sfx_None,	/* painsound */
   2288         S_000,		/* meleestate */
   2289         S_000,	/* missilestate */
   2290         S_000,	/* deathstate */
   2291         S_000,	/* xdeathstate */
   2292         sfx_None,	/* deathsound */
   2293         0,		/* speed */
   2294         20*FRACUNIT,	/* radius */
   2295         16*FRACUNIT,	/* height */
   2296         100,		/* mass */
   2297         0,		/* damage */
   2298         sfx_None,	/* activesound */
   2299         MF_SPECIAL|MF_NOTDMATCH,	/* flags */
   2300         0,	/* palette */
   2301         255,	/* alpha */
   2302     },
   2303 
   2304     {	/* MT_ITEM_REDCARDKEY */
   2305         13,	/* doomednum */
   2306         S_533,	/* spawnstate */
   2307         1000,	/* spawnhealth */
   2308         S_000,	/* seestate */
   2309         sfx_None,	/* seesound */
   2310         8,		/* reactiontime */
   2311         sfx_None,	/* attacksound */
   2312         S_000,	/* painstate */
   2313         0,		/* painchance */
   2314         sfx_None,	/* painsound */
   2315         S_000,		/* meleestate */
   2316         S_000,	/* missilestate */
   2317         S_000,	/* deathstate */
   2318         S_000,	/* xdeathstate */
   2319         sfx_None,	/* deathsound */
   2320         0,		/* speed */
   2321         20*FRACUNIT,	/* radius */
   2322         16*FRACUNIT,	/* height */
   2323         100,		/* mass */
   2324         0,		/* damage */
   2325         sfx_None,	/* activesound */
   2326         MF_SPECIAL|MF_NOTDMATCH,	/* flags */
   2327         0,	/* palette */
   2328         255,	/* alpha */
   2329     },
   2330 
   2331     {	/* MT_ITEM_YELLOWCARDKEY */
   2332         6,	/* doomednum */
   2333         S_535,	/* spawnstate */
   2334         1000,	/* spawnhealth */
   2335         S_000,	/* seestate */
   2336         sfx_None,	/* seesound */
   2337         8,		/* reactiontime */
   2338         sfx_None,	/* attacksound */
   2339         S_000,	/* painstate */
   2340         0,		/* painchance */
   2341         sfx_None,	/* painsound */
   2342         S_000,		/* meleestate */
   2343         S_000,	/* missilestate */
   2344         S_000,	/* deathstate */
   2345         S_000,	/* xdeathstate */
   2346         sfx_None,	/* deathsound */
   2347         0,		/* speed */
   2348         20*FRACUNIT,	/* radius */
   2349         16*FRACUNIT,	/* height */
   2350         100,		/* mass */
   2351         0,		/* damage */
   2352         sfx_None,	/* activesound */
   2353         MF_SPECIAL|MF_NOTDMATCH,	/* flags */
   2354         0,	/* palette */
   2355         255,	/* alpha */
   2356     },
   2357 
   2358     {	/* MT_ITEM_YELLOWSKULLKEY */
   2359         39,	/* doomednum */
   2360         S_537,	/* spawnstate */
   2361         1000,	/* spawnhealth */
   2362         S_000,	/* seestate */
   2363         sfx_None,	/* seesound */
   2364         8,		/* reactiontime */
   2365         sfx_None,	/* attacksound */
   2366         S_000,	/* painstate */
   2367         0,		/* painchance */
   2368         sfx_None,	/* painsound */
   2369         S_000,		/* meleestate */
   2370         S_000,	/* missilestate */
   2371         S_000,	/* deathstate */
   2372         S_000,	/* xdeathstate */
   2373         sfx_None,	/* deathsound */
   2374         0,		/* speed */
   2375         20*FRACUNIT,	/* radius */
   2376         16*FRACUNIT,	/* height */
   2377         100,		/* mass */
   2378         0,		/* damage */
   2379         sfx_None,	/* activesound */
   2380         MF_SPECIAL|MF_NOTDMATCH,	/* flags */
   2381         0,	/* palette */
   2382         255,	/* alpha */
   2383     },
   2384 
   2385     {	/* MT_ITEM_REDSKULLKEY */
   2386         38,	/* doomednum */
   2387         S_539,	/* spawnstate */
   2388         1000,	/* spawnhealth */
   2389         S_000,	/* seestate */
   2390         sfx_None,	/* seesound */
   2391         8,		/* reactiontime */
   2392         sfx_None,	/* attacksound */
   2393         S_000,	/* painstate */
   2394         0,		/* painchance */
   2395         sfx_None,	/* painsound */
   2396         S_000,		/* meleestate */
   2397         S_000,	/* missilestate */
   2398         S_000,	/* deathstate */
   2399         S_000,	/* xdeathstate */
   2400         sfx_None,	/* deathsound */
   2401         0,		/* speed */
   2402         20*FRACUNIT,	/* radius */
   2403         16*FRACUNIT,	/* height */
   2404         100,		/* mass */
   2405         0,		/* damage */
   2406         sfx_None,	/* activesound */
   2407         MF_SPECIAL|MF_NOTDMATCH,	/* flags */
   2408         0,	/* palette */
   2409         255,	/* alpha */
   2410     },
   2411 
   2412     {	/* MT_ITEM_BLUESKULLKEY */
   2413         40,	/* doomednum */
   2414         S_541,	/* spawnstate */
   2415         1000,	/* spawnhealth */
   2416         S_000,	/* seestate */
   2417         sfx_None,	/* seesound */
   2418         8,		/* reactiontime */
   2419         sfx_None,	/* attacksound */
   2420         S_000,	/* painstate */
   2421         0,		/* painchance */
   2422         sfx_None,	/* painsound */
   2423         S_000,		/* meleestate */
   2424         S_000,	/* missilestate */
   2425         S_000,	/* deathstate */
   2426         S_000,	/* xdeathstate */
   2427         sfx_None,	/* deathsound */
   2428         0,		/* speed */
   2429         20*FRACUNIT,	/* radius */
   2430         16*FRACUNIT,	/* height */
   2431         100,		/* mass */
   2432         0,		/* damage */
   2433         sfx_None,	/* activesound */
   2434         MF_SPECIAL|MF_NOTDMATCH,	/* flags */
   2435         0,	/* palette */
   2436         255,	/* alpha */
   2437     },
   2438 
   2439     {	/* MT_ITEM_ARTIFACT1 */
   2440         1042,	/* doomednum */
   2441         S_543,	/* spawnstate */
   2442         1000,	/* spawnhealth */
   2443         S_000,	/* seestate */
   2444         sfx_None,	/* seesound */
   2445         8,		/* reactiontime */
   2446         sfx_None,	/* attacksound */
   2447         S_000,	/* painstate */
   2448         0,		/* painchance */
   2449         sfx_None,	/* painsound */
   2450         S_000,		/* meleestate */
   2451         S_000,	/* missilestate */
   2452         S_000,	/* deathstate */
   2453         S_000,	/* xdeathstate */
   2454         sfx_None,	/* deathsound */
   2455         0,		/* speed */
   2456         20*FRACUNIT,	/* radius */
   2457         16*FRACUNIT,	/* height */
   2458         100,		/* mass */
   2459         0,		/* damage */
   2460         sfx_None,	/* activesound */
   2461         MF_SPECIAL,	/* flags */
   2462         0,	/* palette */
   2463         255,	/* alpha */
   2464     },
   2465 
   2466     {	/* MT_ITEM_ARTIFACT2 */
   2467         1043,	/* doomednum */
   2468         S_551,	/* spawnstate */
   2469         1000,	/* spawnhealth */
   2470         S_000,	/* seestate */
   2471         sfx_None,	/* seesound */
   2472         8,		/* reactiontime */
   2473         sfx_None,	/* attacksound */
   2474         S_000,	/* painstate */
   2475         0,		/* painchance */
   2476         sfx_None,	/* painsound */
   2477         S_000,		/* meleestate */
   2478         S_000,	/* missilestate */
   2479         S_000,	/* deathstate */
   2480         S_000,	/* xdeathstate */
   2481         sfx_None,	/* deathsound */
   2482         0,		/* speed */
   2483         20*FRACUNIT,	/* radius */
   2484         16*FRACUNIT,	/* height */
   2485         100,		/* mass */
   2486         0,		/* damage */
   2487         sfx_None,	/* activesound */
   2488         MF_SPECIAL,	/* flags */
   2489         0,	/* palette */
   2490         255,	/* alpha */
   2491     },
   2492 
   2493     {	/* MT_ITEM_ARTIFACT3 */
   2494         1044,	/* doomednum */
   2495         S_559,	/* spawnstate */
   2496         1000,	/* spawnhealth */
   2497         S_000,	/* seestate */
   2498         sfx_None,	/* seesound */
   2499         8,		/* reactiontime */
   2500         sfx_None,	/* attacksound */
   2501         S_000,	/* painstate */
   2502         0,		/* painchance */
   2503         sfx_None,	/* painsound */
   2504         S_000,		/* meleestate */
   2505         S_000,	/* missilestate */
   2506         S_000,	/* deathstate */
   2507         S_000,	/* xdeathstate */
   2508         sfx_None,	/* deathsound */
   2509         0,		/* speed */
   2510         20*FRACUNIT,	/* radius */
   2511         16*FRACUNIT,	/* height */
   2512         100,		/* mass */
   2513         0,		/* damage */
   2514         sfx_None,	/* activesound */
   2515         MF_SPECIAL,	/* flags */
   2516         0,	/* palette */
   2517         255,	/* alpha */
   2518     },
   2519 
   2520     {	/* MT_ITEM_STIMPACK */
   2521         2011,	/* doomednum */
   2522         S_567,	/* spawnstate */
   2523         1000,	/* spawnhealth */
   2524         S_000,	/* seestate */
   2525         sfx_None,	/* seesound */
   2526         8,		/* reactiontime */
   2527         sfx_None,	/* attacksound */
   2528         S_000,	/* painstate */
   2529         0,		/* painchance */
   2530         sfx_None,	/* painsound */
   2531         S_000,		/* meleestate */
   2532         S_000,	/* missilestate */
   2533         S_000,	/* deathstate */
   2534         S_000,	/* xdeathstate */
   2535         sfx_None,	/* deathsound */
   2536         0,		/* speed */
   2537         20*FRACUNIT,	/* radius */
   2538         16*FRACUNIT,	/* height */
   2539         100,		/* mass */
   2540         0,		/* damage */
   2541         sfx_None,	/* activesound */
   2542         MF_SPECIAL,	/* flags */
   2543         0,	/* palette */
   2544         255,	/* alpha */
   2545     },
   2546 
   2547     {	/* MT_ITEM_MEDKIT */
   2548         2012,	/* doomednum */
   2549         S_568,	/* spawnstate */
   2550         1000,	/* spawnhealth */
   2551         S_000,	/* seestate */
   2552         sfx_None,	/* seesound */
   2553         8,		/* reactiontime */
   2554         sfx_None,	/* attacksound */
   2555         S_000,	/* painstate */
   2556         0,		/* painchance */
   2557         sfx_None,	/* painsound */
   2558         S_000,		/* meleestate */
   2559         S_000,	/* missilestate */
   2560         S_000,	/* deathstate */
   2561         S_000,	/* xdeathstate */
   2562         sfx_None,	/* deathsound */
   2563         0,		/* speed */
   2564         20*FRACUNIT,	/* radius */
   2565         16*FRACUNIT,	/* height */
   2566         100,		/* mass */
   2567         0,		/* damage */
   2568         sfx_None,	/* activesound */
   2569         MF_SPECIAL,	/* flags */
   2570         0,	/* palette */
   2571         255,	/* alpha */
   2572     },
   2573 
   2574     {	/* MT_ITEM_SOULSPHERE */
   2575         2013,	/* doomednum */
   2576         S_569,	/* spawnstate */
   2577         1000,	/* spawnhealth */
   2578         S_000,	/* seestate */
   2579         sfx_None,	/* seesound */
   2580         8,		/* reactiontime */
   2581         sfx_None,	/* attacksound */
   2582         S_000,	/* painstate */
   2583         0,		/* painchance */
   2584         sfx_None,	/* painsound */
   2585         S_000,		/* meleestate */
   2586         S_000,	/* missilestate */
   2587         S_000,	/* deathstate */
   2588         S_000,	/* xdeathstate */
   2589         sfx_None,	/* deathsound */
   2590         0,		/* speed */
   2591         20*FRACUNIT,	/* radius */
   2592         16*FRACUNIT,	/* height */
   2593         100,		/* mass */
   2594         0,		/* damage */
   2595         sfx_None,	/* activesound */
   2596         MF_SPECIAL|MF_COUNTITEM,	/* flags */
   2597         0,	/* palette */
   2598         255,	/* alpha */
   2599     },
   2600 
   2601     {	/* MT_ITEM_INVULSPHERE */
   2602         2022,	/* doomednum */
   2603         S_575,	/* spawnstate */
   2604         1000,	/* spawnhealth */
   2605         S_000,	/* seestate */
   2606         sfx_None,	/* seesound */
   2607         8,		/* reactiontime */
   2608         sfx_None,	/* attacksound */
   2609         S_000,	/* painstate */
   2610         0,		/* painchance */
   2611         sfx_None,	/* painsound */
   2612         S_000,		/* meleestate */
   2613         S_000,	/* missilestate */
   2614         S_000,	/* deathstate */
   2615         S_000,	/* xdeathstate */
   2616         sfx_None,	/* deathsound */
   2617         0,		/* speed */
   2618         20*FRACUNIT,	/* radius */
   2619         16*FRACUNIT,	/* height */
   2620         100,		/* mass */
   2621         0,		/* damage */
   2622         sfx_None,	/* activesound */
   2623         MF_SPECIAL|MF_COUNTITEM,	/* flags */
   2624         0,	/* palette */
   2625         255,	/* alpha */
   2626     },
   2627 
   2628     {	/* MT_ITEM_BERSERK */
   2629         2023,	/* doomednum */
   2630         S_581,	/* spawnstate */
   2631         1000,	/* spawnhealth */
   2632         S_000,	/* seestate */
   2633         sfx_None,	/* seesound */
   2634         8,		/* reactiontime */
   2635         sfx_None,	/* attacksound */
   2636         S_000,	/* painstate */
   2637         0,		/* painchance */
   2638         sfx_None,	/* painsound */
   2639         S_000,		/* meleestate */
   2640         S_000,	/* missilestate */
   2641         S_000,	/* deathstate */
   2642         S_000,	/* xdeathstate */
   2643         sfx_None,	/* deathsound */
   2644         0,		/* speed */
   2645         20*FRACUNIT,	/* radius */
   2646         16*FRACUNIT,	/* height */
   2647         100,		/* mass */
   2648         0,		/* damage */
   2649         sfx_None,	/* activesound */
   2650         MF_SPECIAL|MF_COUNTITEM,	/* flags */
   2651         0,	/* palette */
   2652         255,	/* alpha */
   2653     },
   2654 
   2655     {	/* MT_ITEM_INVISSPHERE */
   2656         2024,	/* doomednum */
   2657         S_582,	/* spawnstate */
   2658         1000,	/* spawnhealth */
   2659         S_000,	/* seestate */
   2660         sfx_None,	/* seesound */
   2661         8,		/* reactiontime */
   2662         sfx_None,	/* attacksound */
   2663         S_000,	/* painstate */
   2664         0,		/* painchance */
   2665         sfx_None,	/* painsound */
   2666         S_000,		/* meleestate */
   2667         S_000,	/* missilestate */
   2668         S_000,	/* deathstate */
   2669         S_000,	/* xdeathstate */
   2670         sfx_None,	/* deathsound */
   2671         0,		/* speed */
   2672         20*FRACUNIT,	/* radius */
   2673         16*FRACUNIT,	/* height */
   2674         100,		/* mass */
   2675         0,		/* damage */
   2676         sfx_None,	/* activesound */
   2677         MF_SPECIAL|MF_COUNTITEM|MF_SHADOW,	/* flags */
   2678         0,	/* palette */
   2679         176,	/* alpha */
   2680     },
   2681 
   2682     {	/* MT_ITEM_RADSPHERE */
   2683         2025,	/* doomednum */
   2684         S_588,	/* spawnstate */
   2685         1000,	/* spawnhealth */
   2686         S_000,	/* seestate */
   2687         sfx_None,	/* seesound */
   2688         8,		/* reactiontime */
   2689         sfx_None,	/* attacksound */
   2690         S_000,	/* painstate */
   2691         0,		/* painchance */
   2692         sfx_None,	/* painsound */
   2693         S_000,		/* meleestate */
   2694         S_000,	/* missilestate */
   2695         S_000,	/* deathstate */
   2696         S_000,	/* xdeathstate */
   2697         sfx_None,	/* deathsound */
   2698         0,		/* speed */
   2699         20*FRACUNIT,	/* radius */
   2700         16*FRACUNIT,	/* height */
   2701         100,		/* mass */
   2702         0,		/* damage */
   2703         sfx_None,	/* activesound */
   2704         MF_SPECIAL,	/* flags */
   2705         0,	/* palette */
   2706         255,	/* alpha */
   2707     },
   2708 
   2709     {	/* MT_ITEM_AUTOMAP */
   2710         2026,	/* doomednum */
   2711         S_590,	/* spawnstate */
   2712         1000,	/* spawnhealth */
   2713         S_000,	/* seestate */
   2714         sfx_None,	/* seesound */
   2715         8,		/* reactiontime */
   2716         sfx_None,	/* attacksound */
   2717         S_000,	/* painstate */
   2718         0,		/* painchance */
   2719         sfx_None,	/* painsound */
   2720         S_000,		/* meleestate */
   2721         S_000,	/* missilestate */
   2722         S_000,	/* deathstate */
   2723         S_000,	/* xdeathstate */
   2724         sfx_None,	/* deathsound */
   2725         0,		/* speed */
   2726         20*FRACUNIT,	/* radius */
   2727         16*FRACUNIT,	/* height */
   2728         100,		/* mass */
   2729         0,		/* damage */
   2730         sfx_None,	/* activesound */
   2731         MF_SPECIAL|MF_COUNTITEM,	/* flags */
   2732         0,	/* palette */
   2733         255,	/* alpha */
   2734     },
   2735 
   2736     {	/* MT_ITEM_PVIS */
   2737         2045,	/* doomednum */
   2738         S_594,	/* spawnstate */
   2739         1000,	/* spawnhealth */
   2740         S_000,	/* seestate */
   2741         sfx_None,	/* seesound */
   2742         8,		/* reactiontime */
   2743         sfx_None,	/* attacksound */
   2744         S_000,	/* painstate */
   2745         0,		/* painchance */
   2746         sfx_None,	/* painsound */
   2747         S_000,		/* meleestate */
   2748         S_000,	/* missilestate */
   2749         S_000,	/* deathstate */
   2750         S_000,	/* xdeathstate */
   2751         sfx_None,	/* deathsound */
   2752         0,		/* speed */
   2753         20*FRACUNIT,	/* radius */
   2754         16*FRACUNIT,	/* height */
   2755         100,		/* mass */
   2756         0,		/* damage */
   2757         sfx_None,	/* activesound */
   2758         MF_SPECIAL|MF_COUNTITEM,	/* flags */
   2759         0,	/* palette */
   2760         255,	/* alpha */
   2761     },
   2762 
   2763     {	/* MT_ITEM_MEGASPHERE */
   2764         83,	/* doomednum */
   2765         S_596,	/* spawnstate */
   2766         1000,	/* spawnhealth */
   2767         S_000,	/* seestate */
   2768         sfx_None,	/* seesound */
   2769         8,		/* reactiontime */
   2770         sfx_None,	/* attacksound */
   2771         S_000,	/* painstate */
   2772         0,		/* painchance */
   2773         sfx_None,	/* painsound */
   2774         S_000,		/* meleestate */
   2775         S_000,	/* missilestate */
   2776         S_000,	/* deathstate */
   2777         S_000,	/* xdeathstate */
   2778         sfx_None,	/* deathsound */
   2779         0,		/* speed */
   2780         20*FRACUNIT,	/* radius */
   2781         16*FRACUNIT,	/* height */
   2782         100,		/* mass */
   2783         0,		/* damage */
   2784         sfx_None,	/* activesound */
   2785         MF_SPECIAL|MF_COUNTITEM,	/* flags */
   2786         0,	/* palette */
   2787         255,	/* alpha */
   2788     },
   2789 
   2790     {	/* MT_AMMO_CLIP */
   2791         2007,	/* doomednum */
   2792         S_602,	/* spawnstate */
   2793         1000,	/* spawnhealth */
   2794         S_000,	/* seestate */
   2795         sfx_None,	/* seesound */
   2796         8,		/* reactiontime */
   2797         sfx_None,	/* attacksound */
   2798         S_000,	/* painstate */
   2799         0,		/* painchance */
   2800         sfx_None,	/* painsound */
   2801         S_000,		/* meleestate */
   2802         S_000,	/* missilestate */
   2803         S_000,	/* deathstate */
   2804         S_000,	/* xdeathstate */
   2805         sfx_None,	/* deathsound */
   2806         0,		/* speed */
   2807         20*FRACUNIT,	/* radius */
   2808         16*FRACUNIT,	/* height */
   2809         100,		/* mass */
   2810         0,		/* damage */
   2811         sfx_None,	/* activesound */
   2812         MF_SPECIAL,	/* flags */
   2813         0,	/* palette */
   2814         255,	/* alpha */
   2815     },
   2816 
   2817     {	/* MT_AMMO_CLIPBOX */
   2818         2048,	/* doomednum */
   2819         S_603,	/* spawnstate */
   2820         1000,	/* spawnhealth */
   2821         S_000,	/* seestate */
   2822         sfx_None,	/* seesound */
   2823         8,		/* reactiontime */
   2824         sfx_None,	/* attacksound */
   2825         S_000,	/* painstate */
   2826         0,		/* painchance */
   2827         sfx_None,	/* painsound */
   2828         S_000,		/* meleestate */
   2829         S_000,	/* missilestate */
   2830         S_000,	/* deathstate */
   2831         S_000,	/* xdeathstate */
   2832         sfx_None,	/* deathsound */
   2833         0,		/* speed */
   2834         20*FRACUNIT,	/* radius */
   2835         16*FRACUNIT,	/* height */
   2836         100,		/* mass */
   2837         0,		/* damage */
   2838         sfx_None,	/* activesound */
   2839         MF_SPECIAL,	/* flags */
   2840         0,	/* palette */
   2841         255,	/* alpha */
   2842     },
   2843 
   2844     {	/* MT_AMMO_ROCKET */
   2845         2010,	/* doomednum */
   2846         S_604,	/* spawnstate */
   2847         1000,	/* spawnhealth */
   2848         S_000,	/* seestate */
   2849         sfx_None,	/* seesound */
   2850         8,		/* reactiontime */
   2851         sfx_None,	/* attacksound */
   2852         S_000,	/* painstate */
   2853         0,		/* painchance */
   2854         sfx_None,	/* painsound */
   2855         S_000,		/* meleestate */
   2856         S_000,	/* missilestate */
   2857         S_000,	/* deathstate */
   2858         S_000,	/* xdeathstate */
   2859         sfx_None,	/* deathsound */
   2860         0,		/* speed */
   2861         20*FRACUNIT,	/* radius */
   2862         16*FRACUNIT,	/* height */
   2863         100,		/* mass */
   2864         0,		/* damage */
   2865         sfx_None,	/* activesound */
   2866         MF_SPECIAL,	/* flags */
   2867         0,	/* palette */
   2868         255,	/* alpha */
   2869     },
   2870 
   2871     {	/* MT_AMMO_ROCKETBOX */
   2872         2046,	/* doomednum */
   2873         S_605,	/* spawnstate */
   2874         1000,	/* spawnhealth */
   2875         S_000,	/* seestate */
   2876         sfx_None,	/* seesound */
   2877         8,		/* reactiontime */
   2878         sfx_None,	/* attacksound */
   2879         S_000,	/* painstate */
   2880         0,		/* painchance */
   2881         sfx_None,	/* painsound */
   2882         S_000,		/* meleestate */
   2883         S_000,	/* missilestate */
   2884         S_000,	/* deathstate */
   2885         S_000,	/* xdeathstate */
   2886         sfx_None,	/* deathsound */
   2887         0,		/* speed */
   2888         20*FRACUNIT,	/* radius */
   2889         16*FRACUNIT,	/* height */
   2890         100,		/* mass */
   2891         0,		/* damage */
   2892         sfx_None,	/* activesound */
   2893         MF_SPECIAL,	/* flags */
   2894         0,	/* palette */
   2895         255,	/* alpha */
   2896     },
   2897 
   2898     {	/* MT_AMMO_CELL */
   2899         2047,	/* doomednum */
   2900         S_606,	/* spawnstate */
   2901         1000,	/* spawnhealth */
   2902         S_000,	/* seestate */
   2903         sfx_None,	/* seesound */
   2904         8,		/* reactiontime */
   2905         sfx_None,	/* attacksound */
   2906         S_000,	/* painstate */
   2907         0,		/* painchance */
   2908         sfx_None,	/* painsound */
   2909         S_000,		/* meleestate */
   2910         S_000,	/* missilestate */
   2911         S_000,	/* deathstate */
   2912         S_000,	/* xdeathstate */
   2913         sfx_None,	/* deathsound */
   2914         0,		/* speed */
   2915         20*FRACUNIT,	/* radius */
   2916         16*FRACUNIT,	/* height */
   2917         100,		/* mass */
   2918         0,		/* damage */
   2919         sfx_None,	/* activesound */
   2920         MF_SPECIAL,	/* flags */
   2921         0,	/* palette */
   2922         255,	/* alpha */
   2923     },
   2924 
   2925     {	/* MT_AMMO_CELLPACK */
   2926         17,	/* doomednum */
   2927         S_607,	/* spawnstate */
   2928         1000,	/* spawnhealth */
   2929         S_000,	/* seestate */
   2930         sfx_None,	/* seesound */
   2931         8,		/* reactiontime */
   2932         sfx_None,	/* attacksound */
   2933         S_000,	/* painstate */
   2934         0,		/* painchance */
   2935         sfx_None,	/* painsound */
   2936         S_000,		/* meleestate */
   2937         S_000,	/* missilestate */
   2938         S_000,	/* deathstate */
   2939         S_000,	/* xdeathstate */
   2940         sfx_None,	/* deathsound */
   2941         0,		/* speed */
   2942         20*FRACUNIT,	/* radius */
   2943         16*FRACUNIT,	/* height */
   2944         100,		/* mass */
   2945         0,		/* damage */
   2946         sfx_None,	/* activesound */
   2947         MF_SPECIAL,	/* flags */
   2948         0,	/* palette */
   2949         255,	/* alpha */
   2950     },
   2951 
   2952     {	/* MT_AMMO_SHELL */
   2953         2008,	/* doomednum */
   2954         S_608,	/* spawnstate */
   2955         1000,	/* spawnhealth */
   2956         S_000,	/* seestate */
   2957         sfx_None,	/* seesound */
   2958         8,		/* reactiontime */
   2959         sfx_None,	/* attacksound */
   2960         S_000,	/* painstate */
   2961         0,		/* painchance */
   2962         sfx_None,	/* painsound */
   2963         S_000,		/* meleestate */
   2964         S_000,	/* missilestate */
   2965         S_000,	/* deathstate */
   2966         S_000,	/* xdeathstate */
   2967         sfx_None,	/* deathsound */
   2968         0,		/* speed */
   2969         20*FRACUNIT,	/* radius */
   2970         16*FRACUNIT,	/* height */
   2971         100,		/* mass */
   2972         0,		/* damage */
   2973         sfx_None,	/* activesound */
   2974         MF_SPECIAL,	/* flags */
   2975         0,	/* palette */
   2976         255,	/* alpha */
   2977     },
   2978 
   2979     {	/* MT_AMMO_SHELLBOX */
   2980         2049,	/* doomednum */
   2981         S_609,	/* spawnstate */
   2982         1000,	/* spawnhealth */
   2983         S_000,	/* seestate */
   2984         sfx_None,	/* seesound */
   2985         8,		/* reactiontime */
   2986         sfx_None,	/* attacksound */
   2987         S_000,	/* painstate */
   2988         0,		/* painchance */
   2989         sfx_None,	/* painsound */
   2990         S_000,		/* meleestate */
   2991         S_000,	/* missilestate */
   2992         S_000,	/* deathstate */
   2993         S_000,	/* xdeathstate */
   2994         sfx_None,	/* deathsound */
   2995         0,		/* speed */
   2996         20*FRACUNIT,	/* radius */
   2997         16*FRACUNIT,	/* height */
   2998         100,		/* mass */
   2999         0,		/* damage */
   3000         sfx_None,	/* activesound */
   3001         MF_SPECIAL,	/* flags */
   3002         0,	/* palette */
   3003         255,	/* alpha */
   3004     },
   3005 
   3006     {	/* MT_AMMO_BACKPACK */
   3007         8,	/* doomednum */
   3008         S_610,	/* spawnstate */
   3009         1000,	/* spawnhealth */
   3010         S_000,	/* seestate */
   3011         sfx_None,	/* seesound */
   3012         8,		/* reactiontime */
   3013         sfx_None,	/* attacksound */
   3014         S_000,	/* painstate */
   3015         0,		/* painchance */
   3016         sfx_None,	/* painsound */
   3017         S_000,		/* meleestate */
   3018         S_000,	/* missilestate */
   3019         S_000,	/* deathstate */
   3020         S_000,	/* xdeathstate */
   3021         sfx_None,	/* deathsound */
   3022         0,		/* speed */
   3023         20*FRACUNIT,	/* radius */
   3024         16*FRACUNIT,	/* height */
   3025         100,		/* mass */
   3026         0,		/* damage */
   3027         sfx_None,	/* activesound */
   3028         MF_SPECIAL,	/* flags */
   3029         0,	/* palette */
   3030         255,	/* alpha */
   3031     },
   3032 
   3033     {	/* MT_WEAP_BFG */
   3034         2006,	/* doomednum */
   3035         S_611,	/* spawnstate */
   3036         1000,	/* spawnhealth */
   3037         S_000,	/* seestate */
   3038         sfx_None,	/* seesound */
   3039         8,		/* reactiontime */
   3040         sfx_None,	/* attacksound */
   3041         S_000,	/* painstate */
   3042         0,		/* painchance */
   3043         sfx_None,	/* painsound */
   3044         S_000,		/* meleestate */
   3045         S_000,	/* missilestate */
   3046         S_000,	/* deathstate */
   3047         S_000,	/* xdeathstate */
   3048         sfx_None,	/* deathsound */
   3049         0,		/* speed */
   3050         20*FRACUNIT,	/* radius */
   3051         16*FRACUNIT,	/* height */
   3052         100,		/* mass */
   3053         0,		/* damage */
   3054         sfx_None,	/* activesound */
   3055         MF_SPECIAL,	/* flags */
   3056         0,	/* palette */
   3057         255,	/* alpha */
   3058     },
   3059 
   3060     {	/* MT_WEAP_CHAINSAW */
   3061         2005,	/* doomednum */
   3062         S_612,	/* spawnstate */
   3063         1000,	/* spawnhealth */
   3064         S_000,	/* seestate */
   3065         sfx_None,	/* seesound */
   3066         8,		/* reactiontime */
   3067         sfx_None,	/* attacksound */
   3068         S_000,	/* painstate */
   3069         0,		/* painchance */
   3070         sfx_None,	/* painsound */
   3071         S_000,		/* meleestate */
   3072         S_000,	/* missilestate */
   3073         S_000,	/* deathstate */
   3074         S_000,	/* xdeathstate */
   3075         sfx_None,	/* deathsound */
   3076         0,		/* speed */
   3077         20*FRACUNIT,	/* radius */
   3078         16*FRACUNIT,	/* height */
   3079         100,		/* mass */
   3080         0,		/* damage */
   3081         sfx_None,	/* activesound */
   3082         MF_SPECIAL,	/* flags */
   3083         0,	/* palette */
   3084         255,	/* alpha */
   3085     },
   3086 
   3087     {	/* MT_WEAP_CHAINGUN */
   3088         2002,	/* doomednum */
   3089         S_613,	/* spawnstate */
   3090         1000,	/* spawnhealth */
   3091         S_000,	/* seestate */
   3092         sfx_None,	/* seesound */
   3093         8,		/* reactiontime */
   3094         sfx_None,	/* attacksound */
   3095         S_000,	/* painstate */
   3096         0,		/* painchance */
   3097         sfx_None,	/* painsound */
   3098         S_000,		/* meleestate */
   3099         S_000,	/* missilestate */
   3100         S_000,	/* deathstate */
   3101         S_000,	/* xdeathstate */
   3102         sfx_None,	/* deathsound */
   3103         0,		/* speed */
   3104         20*FRACUNIT,	/* radius */
   3105         16*FRACUNIT,	/* height */
   3106         100,		/* mass */
   3107         0,		/* damage */
   3108         sfx_None,	/* activesound */
   3109         MF_SPECIAL,	/* flags */
   3110         0,	/* palette */
   3111         255,	/* alpha */
   3112     },
   3113 
   3114     {	/* MT_WEAP_LAUNCHER */
   3115         2003,	/* doomednum */
   3116         S_614,	/* spawnstate */
   3117         1000,	/* spawnhealth */
   3118         S_000,	/* seestate */
   3119         sfx_None,	/* seesound */
   3120         8,		/* reactiontime */
   3121         sfx_None,	/* attacksound */
   3122         S_000,	/* painstate */
   3123         0,		/* painchance */
   3124         sfx_None,	/* painsound */
   3125         S_000,		/* meleestate */
   3126         S_000,	/* missilestate */
   3127         S_000,	/* deathstate */
   3128         S_000,	/* xdeathstate */
   3129         sfx_None,	/* deathsound */
   3130         0,		/* speed */
   3131         20*FRACUNIT,	/* radius */
   3132         16*FRACUNIT,	/* height */
   3133         100,		/* mass */
   3134         0,		/* damage */
   3135         sfx_None,	/* activesound */
   3136         MF_SPECIAL,	/* flags */
   3137         0,	/* palette */
   3138         255,	/* alpha */
   3139     },
   3140 
   3141     {	/* MT_WEAP_PLASMA */
   3142         2004,	/* doomednum */
   3143         S_615,	/* spawnstate */
   3144         1000,	/* spawnhealth */
   3145         S_000,	/* seestate */
   3146         sfx_None,	/* seesound */
   3147         8,		/* reactiontime */
   3148         sfx_None,	/* attacksound */
   3149         S_000,	/* painstate */
   3150         0,		/* painchance */
   3151         sfx_None,	/* painsound */
   3152         S_000,		/* meleestate */
   3153         S_000,	/* missilestate */
   3154         S_000,	/* deathstate */
   3155         S_000,	/* xdeathstate */
   3156         sfx_None,	/* deathsound */
   3157         0,		/* speed */
   3158         20*FRACUNIT,	/* radius */
   3159         16*FRACUNIT,	/* height */
   3160         100,		/* mass */
   3161         0,		/* damage */
   3162         sfx_None,	/* activesound */
   3163         MF_SPECIAL,	/* flags */
   3164         0,	/* palette */
   3165         255,	/* alpha */
   3166     },
   3167 
   3168     {	/* MT_WEAP_SHOTGUN */
   3169         2001,	/* doomednum */
   3170         S_616,	/* spawnstate */
   3171         1000,	/* spawnhealth */
   3172         S_000,	/* seestate */
   3173         sfx_None,	/* seesound */
   3174         8,		/* reactiontime */
   3175         sfx_None,	/* attacksound */
   3176         S_000,	/* painstate */
   3177         0,		/* painchance */
   3178         sfx_None,	/* painsound */
   3179         S_000,		/* meleestate */
   3180         S_000,	/* missilestate */
   3181         S_000,	/* deathstate */
   3182         S_000,	/* xdeathstate */
   3183         sfx_None,	/* deathsound */
   3184         0,		/* speed */
   3185         20*FRACUNIT,	/* radius */
   3186         16*FRACUNIT,	/* height */
   3187         100,		/* mass */
   3188         0,		/* damage */
   3189         sfx_None,	/* activesound */
   3190         MF_SPECIAL,	/* flags */
   3191         0,	/* palette */
   3192         255,	/* alpha */
   3193     },
   3194 
   3195     {	/* MT_WEAP_SSHOTGUN */
   3196         82,	/* doomednum */
   3197         S_617,	/* spawnstate */
   3198         1000,	/* spawnhealth */
   3199         S_000,	/* seestate */
   3200         sfx_None,	/* seesound */
   3201         8,		/* reactiontime */
   3202         sfx_None,	/* attacksound */
   3203         S_000,	/* painstate */
   3204         0,		/* painchance */
   3205         sfx_None,	/* painsound */
   3206         S_000,		/* meleestate */
   3207         S_000,	/* missilestate */
   3208         S_000,	/* deathstate */
   3209         S_000,	/* xdeathstate */
   3210         sfx_None,	/* deathsound */
   3211         0,		/* speed */
   3212         20*FRACUNIT,	/* radius */
   3213         16*FRACUNIT,	/* height */
   3214         100,		/* mass */
   3215         0,		/* damage */
   3216         sfx_None,	/* activesound */
   3217         MF_SPECIAL,	/* flags */
   3218         0,	/* palette */
   3219         255,	/* alpha */
   3220     },
   3221 
   3222     {	/* MT_WEAP_LCARBINE */
   3223         84,	/* doomednum */
   3224         S_618,	/* spawnstate */
   3225         1000,	/* spawnhealth */
   3226         S_000,	/* seestate */
   3227         sfx_None,	/* seesound */
   3228         8,		/* reactiontime */
   3229         sfx_None,	/* attacksound */
   3230         S_000,	/* painstate */
   3231         0,		/* painchance */
   3232         sfx_None,	/* painsound */
   3233         S_000,		/* meleestate */
   3234         S_000,	/* missilestate */
   3235         S_000,	/* deathstate */
   3236         S_000,	/* xdeathstate */
   3237         sfx_None,	/* deathsound */
   3238         0,		/* speed */
   3239         20*FRACUNIT,	/* radius */
   3240         16*FRACUNIT,	/* height */
   3241         100,		/* mass */
   3242         0,		/* damage */
   3243         sfx_None,	/* activesound */
   3244         MF_SPECIAL,	/* flags */
   3245         0,	/* palette */
   3246         255,	/* alpha */
   3247     },
   3248 
   3249     {	/* MT_PROP_FIRE */
   3250         2051,	/* doomednum */
   3251         S_619,	/* spawnstate */
   3252         1000,	/* spawnhealth */
   3253         S_000,	/* seestate */
   3254         sfx_None,	/* seesound */
   3255         8,		/* reactiontime */
   3256         sfx_None,	/* attacksound */
   3257         S_000,	/* painstate */
   3258         0,		/* painchance */
   3259         sfx_None,	/* painsound */
   3260         S_000,		/* meleestate */
   3261         S_000,	/* missilestate */
   3262         S_000,	/* deathstate */
   3263         S_000,	/* xdeathstate */
   3264         sfx_None,	/* deathsound */
   3265         0,		/* speed */
   3266         16*FRACUNIT,	/* radius */
   3267         64*FRACUNIT,	/* height */
   3268         100,		/* mass */
   3269         0,		/* damage */
   3270         sfx_None,	/* activesound */
   3271         MF_SHADOW,	/* flags */
   3272         0,	/* palette */
   3273         140,	/* alpha */
   3274     },
   3275 
   3276     {	/* MT_PROP_CANDLE */
   3277         34,	/* doomednum */
   3278         S_624,	/* spawnstate */
   3279         1000,	/* spawnhealth */
   3280         S_000,	/* seestate */
   3281         sfx_None,	/* seesound */
   3282         8,		/* reactiontime */
   3283         sfx_None,	/* attacksound */
   3284         S_000,	/* painstate */
   3285         0,		/* painchance */
   3286         sfx_None,	/* painsound */
   3287         S_000,		/* meleestate */
   3288         S_000,	/* missilestate */
   3289         S_000,	/* deathstate */
   3290         S_000,	/* xdeathstate */
   3291         sfx_None,	/* deathsound */
   3292         0,		/* speed */
   3293         20*FRACUNIT,	/* radius */
   3294         16*FRACUNIT,	/* height */
   3295         100,		/* mass */
   3296         0,		/* damage */
   3297         sfx_None,	/* activesound */
   3298         0,	/* flags */
   3299         0,	/* palette */
   3300         255,	/* alpha */
   3301     },
   3302 
   3303     {	/* MT_PROP_BARREL */
   3304         1001,	/* doomednum */
   3305         S_626,	/* spawnstate */
   3306         20,	/* spawnhealth */
   3307         S_000,	/* seestate */
   3308         sfx_None,	/* seesound */
   3309         8,		/* reactiontime */
   3310         sfx_None,	/* attacksound */
   3311         S_000,	/* painstate */
   3312         0,		/* painchance */
   3313         sfx_None,	/* painsound */
   3314         S_000,		/* meleestate */
   3315         S_000,	/* missilestate */
   3316         S_627,	/* deathstate */
   3317         S_000,	/* xdeathstate */
   3318         sfx_explode,	/* deathsound */
   3319         0,		/* speed */
   3320         16*FRACUNIT,	/* radius */
   3321         50*FRACUNIT,	/* height */
   3322         100,		/* mass */
   3323         0,		/* damage */
   3324         sfx_None,	/* activesound */
   3325         MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,	/* flags */
   3326         0,	/* palette */
   3327         255,	/* alpha */
   3328     },
   3329 
   3330     {	/* MT_EXPLOSION1 */
   3331         -1,	/* doomednum */
   3332         S_631,	/* spawnstate */
   3333         1000,	/* spawnhealth */
   3334         S_000,	/* seestate */
   3335         sfx_None,	/* seesound */
   3336         8,		/* reactiontime */
   3337         sfx_None,	/* attacksound */
   3338         S_000,	/* painstate */
   3339         0,		/* painchance */
   3340         sfx_None,	/* painsound */
   3341         S_000,		/* meleestate */
   3342         S_000,	/* missilestate */
   3343         S_000,	/* deathstate */
   3344         S_000,	/* xdeathstate */
   3345         sfx_None,	/* deathsound */
   3346         0,		/* speed */
   3347         20*FRACUNIT,	/* radius */
   3348         16*FRACUNIT,	/* height */
   3349         100,		/* mass */
   3350         0,		/* damage */
   3351         sfx_None,	/* activesound */
   3352         MF_NOBLOCKMAP,	/* flags */
   3353         0,	/* palette */
   3354         80,	/* alpha */
   3355     },
   3356 
   3357     {	/* MT_EXPLOSION2 */
   3358         -1,	/* doomednum */
   3359         S_636,	/* spawnstate */
   3360         1000,	/* spawnhealth */
   3361         S_000,	/* seestate */
   3362         sfx_None,	/* seesound */
   3363         8,		/* reactiontime */
   3364         sfx_None,	/* attacksound */
   3365         S_000,	/* painstate */
   3366         0,		/* painchance */
   3367         sfx_None,	/* painsound */
   3368         S_000,		/* meleestate */
   3369         S_000,	/* missilestate */
   3370         S_000,	/* deathstate */
   3371         S_000,	/* xdeathstate */
   3372         sfx_None,	/* deathsound */
   3373         0,		/* speed */
   3374         20*FRACUNIT,	/* radius */
   3375         16*FRACUNIT,	/* height */
   3376         100,		/* mass */
   3377         0,		/* damage */
   3378         sfx_None,	/* activesound */
   3379         MF_NOBLOCKMAP,	/* flags */
   3380         0,	/* palette */
   3381         80,	/* alpha */
   3382     },
   3383 
   3384     {	/* MT_PROP_TECHLAMP1 */
   3385         1015,	/* doomednum */
   3386         S_641,	/* spawnstate */
   3387         1000,	/* spawnhealth */
   3388         S_000,	/* seestate */
   3389         sfx_None,	/* seesound */
   3390         8,		/* reactiontime */
   3391         sfx_None,	/* attacksound */
   3392         S_000,	/* painstate */
   3393         0,		/* painchance */
   3394         sfx_None,	/* painsound */
   3395         S_000,		/* meleestate */
   3396         S_000,	/* missilestate */
   3397         S_000,	/* deathstate */
   3398         S_000,	/* xdeathstate */
   3399         sfx_None,	/* deathsound */
   3400         0,		/* speed */
   3401         20*FRACUNIT,	/* radius */
   3402         54*FRACUNIT,	/* height */
   3403         100,		/* mass */
   3404         0,		/* damage */
   3405         sfx_None,	/* activesound */
   3406         MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
   3407         0,	/* palette */
   3408         255,	/* alpha */
   3409     },
   3410 
   3411     {	/* MT_PROP_TECHLAMP2 */
   3412         1016,	/* doomednum */
   3413         S_642,	/* spawnstate */
   3414         1000,	/* spawnhealth */
   3415         S_000,	/* seestate */
   3416         sfx_None,	/* seesound */
   3417         8,		/* reactiontime */
   3418         sfx_None,	/* attacksound */
   3419         S_000,	/* painstate */
   3420         0,		/* painchance */
   3421         sfx_None,	/* painsound */
   3422         S_000,		/* meleestate */
   3423         S_000,	/* missilestate */
   3424         S_000,	/* deathstate */
   3425         S_000,	/* xdeathstate */
   3426         sfx_None,	/* deathsound */
   3427         0,		/* speed */
   3428         20*FRACUNIT,	/* radius */
   3429         12*FRACUNIT,	/* height */
   3430         100,		/* mass */
   3431         0,		/* damage */
   3432         sfx_None,	/* activesound */
   3433         MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
   3434         0,	/* palette */
   3435         255,	/* alpha */
   3436     },
   3437 
   3438     {	/* MT_PROP_TORCHBLUE */
   3439         1003,	/* doomednum */
   3440         S_643,	/* spawnstate */
   3441         1000,	/* spawnhealth */
   3442         S_000,	/* seestate */
   3443         sfx_None,	/* seesound */
   3444         8,		/* reactiontime */
   3445         sfx_None,	/* attacksound */
   3446         S_000,	/* painstate */
   3447         0,		/* painchance */
   3448         sfx_None,	/* painsound */
   3449         S_000,		/* meleestate */
   3450         S_000,	/* missilestate */
   3451         S_000,	/* deathstate */
   3452         S_000,	/* xdeathstate */
   3453         sfx_None,	/* deathsound */
   3454         0,		/* speed */
   3455         20*FRACUNIT,	/* radius */
   3456         16*FRACUNIT,	/* height */
   3457         100,		/* mass */
   3458         0,		/* damage */
   3459         sfx_None,	/* activesound */
   3460         0,	/* flags */
   3461         0,	/* palette */
   3462         255,	/* alpha */
   3463     },
   3464 
   3465     {	/* MT_PROP_TORCHYELLOW */
   3466         1039,	/* doomednum */
   3467         S_648,	/* spawnstate */
   3468         1000,	/* spawnhealth */
   3469         S_000,	/* seestate */
   3470         sfx_None,	/* seesound */
   3471         8,		/* reactiontime */
   3472         sfx_None,	/* attacksound */
   3473         S_000,	/* painstate */
   3474         0,		/* painchance */
   3475         sfx_None,	/* painsound */
   3476         S_000,		/* meleestate */
   3477         S_000,	/* missilestate */
   3478         S_000,	/* deathstate */
   3479         S_000,	/* xdeathstate */
   3480         sfx_None,	/* deathsound */
   3481         0,		/* speed */
   3482         20*FRACUNIT,	/* radius */
   3483         16*FRACUNIT,	/* height */
   3484         100,		/* mass */
   3485         0,		/* damage */
   3486         sfx_None,	/* activesound */
   3487         0,	/* flags */
   3488         0,	/* palette */
   3489         255,	/* alpha */
   3490     },
   3491 
   3492     {	/* MT_PROP_TORCHRED */
   3493         1025,	/* doomednum */
   3494         S_653,	/* spawnstate */
   3495         1000,	/* spawnhealth */
   3496         S_000,	/* seestate */
   3497         sfx_None,	/* seesound */
   3498         8,		/* reactiontime */
   3499         sfx_None,	/* attacksound */
   3500         S_000,	/* painstate */
   3501         0,		/* painchance */
   3502         sfx_None,	/* painsound */
   3503         S_000,		/* meleestate */
   3504         S_000,	/* missilestate */
   3505         S_000,	/* deathstate */
   3506         S_000,	/* xdeathstate */
   3507         sfx_None,	/* deathsound */
   3508         0,		/* speed */
   3509         20*FRACUNIT,	/* radius */
   3510         16*FRACUNIT,	/* height */
   3511         100,		/* mass */
   3512         0,		/* damage */
   3513         sfx_None,	/* activesound */
   3514         0,	/* flags */
   3515         0,	/* palette */
   3516         255,	/* alpha */
   3517     },
   3518 
   3519     {	/* MT_PROP_POLEBASELONG */
   3520         1050,	/* doomednum */
   3521         S_658,	/* spawnstate */
   3522         1000,	/* spawnhealth */
   3523         S_000,	/* seestate */
   3524         sfx_None,	/* seesound */
   3525         8,		/* reactiontime */
   3526         sfx_None,	/* attacksound */
   3527         S_000,	/* painstate */
   3528         0,		/* painchance */
   3529         sfx_None,	/* painsound */
   3530         S_000,		/* meleestate */
   3531         S_000,	/* missilestate */
   3532         S_000,	/* deathstate */
   3533         S_000,	/* xdeathstate */
   3534         sfx_None,	/* deathsound */
   3535         0,		/* speed */
   3536         12*FRACUNIT,	/* radius */
   3537         16*FRACUNIT,	/* height */
   3538         100,		/* mass */
   3539         0,		/* damage */
   3540         sfx_None,	/* activesound */
   3541         MF_SOLID,	/* flags */
   3542         0,	/* palette */
   3543         255,	/* alpha */
   3544     },
   3545 
   3546     {	/* MT_PROP_POLEBASESHORT */
   3547         1051,	/* doomednum */
   3548         S_659,	/* spawnstate */
   3549         1000,	/* spawnhealth */
   3550         S_000,	/* seestate */
   3551         sfx_None,	/* seesound */
   3552         8,		/* reactiontime */
   3553         sfx_None,	/* attacksound */
   3554         S_000,	/* painstate */
   3555         0,		/* painchance */
   3556         sfx_None,	/* painsound */
   3557         S_000,		/* meleestate */
   3558         S_000,	/* missilestate */
   3559         S_000,	/* deathstate */
   3560         S_000,	/* xdeathstate */
   3561         sfx_None,	/* deathsound */
   3562         0,		/* speed */
   3563         8*FRACUNIT,	/* radius */
   3564         16*FRACUNIT,	/* height */
   3565         100,		/* mass */
   3566         0,		/* damage */
   3567         sfx_None,	/* activesound */
   3568         MF_SOLID,	/* flags */
   3569         0,	/* palette */
   3570         255,	/* alpha */
   3571     },
   3572 
   3573     {	/* MT_PROP_FIREBLUE */
   3574         1033,	/* doomednum */
   3575         S_660,	/* spawnstate */
   3576         1000,	/* spawnhealth */
   3577         S_000,	/* seestate */
   3578         sfx_None,	/* seesound */
   3579         8,		/* reactiontime */
   3580         sfx_None,	/* attacksound */
   3581         S_000,	/* painstate */
   3582         0,		/* painchance */
   3583         sfx_None,	/* painsound */
   3584         S_000,		/* meleestate */
   3585         S_000,	/* missilestate */
   3586         S_000,	/* deathstate */
   3587         S_000,	/* xdeathstate */
   3588         sfx_None,	/* deathsound */
   3589         0,		/* speed */
   3590         20*FRACUNIT,	/* radius */
   3591         16*FRACUNIT,	/* height */
   3592         100,		/* mass */
   3593         0,		/* damage */
   3594         sfx_None,	/* activesound */
   3595         0,	/* flags */
   3596         0,	/* palette */
   3597         192,	/* alpha */
   3598     },
   3599 
   3600     {	/* MT_PROP_FIRERED */
   3601         1034,	/* doomednum */
   3602         S_665,	/* spawnstate */
   3603         1000,	/* spawnhealth */
   3604         S_000,	/* seestate */
   3605         sfx_None,	/* seesound */
   3606         8,		/* reactiontime */
   3607         sfx_None,	/* attacksound */
   3608         S_000,	/* painstate */
   3609         0,		/* painchance */
   3610         sfx_None,	/* painsound */
   3611         S_000,		/* meleestate */
   3612         S_000,	/* missilestate */
   3613         S_000,	/* deathstate */
   3614         S_000,	/* xdeathstate */
   3615         sfx_None,	/* deathsound */
   3616         0,		/* speed */
   3617         20*FRACUNIT,	/* radius */
   3618         16*FRACUNIT,	/* height */
   3619         100,		/* mass */
   3620         0,		/* damage */
   3621         sfx_None,	/* activesound */
   3622         0,	/* flags */
   3623         0,	/* palette */
   3624         192,	/* alpha */
   3625     },
   3626 
   3627     {	/* MT_PROP_FIREYELLOW */
   3628         1035,	/* doomednum */
   3629         S_670,	/* spawnstate */
   3630         1000,	/* spawnhealth */
   3631         S_000,	/* seestate */
   3632         sfx_None,	/* seesound */
   3633         8,		/* reactiontime */
   3634         sfx_None,	/* attacksound */
   3635         S_000,	/* painstate */
   3636         0,		/* painchance */
   3637         sfx_None,	/* painsound */
   3638         S_000,		/* meleestate */
   3639         S_000,	/* missilestate */
   3640         S_000,	/* deathstate */
   3641         S_000,	/* xdeathstate */
   3642         sfx_None,	/* deathsound */
   3643         0,		/* speed */
   3644         20*FRACUNIT,	/* radius */
   3645         16*FRACUNIT,	/* height */
   3646         100,		/* mass */
   3647         0,		/* damage */
   3648         sfx_None,	/* activesound */
   3649         0,	/* flags */
   3650         0,	/* palette */
   3651         192,	/* alpha */
   3652     },
   3653 
   3654     {	/* MT_GIB_MEATSTICK */
   3655         1005,	/* doomednum */
   3656         S_675,	/* spawnstate */
   3657         1000,	/* spawnhealth */
   3658         S_000,	/* seestate */
   3659         sfx_None,	/* seesound */
   3660         8,		/* reactiontime */
   3661         sfx_None,	/* attacksound */
   3662         S_000,	/* painstate */
   3663         0,		/* painchance */
   3664         sfx_None,	/* painsound */
   3665         S_000,		/* meleestate */
   3666         S_000,	/* missilestate */
   3667         S_000,	/* deathstate */
   3668         S_000,	/* xdeathstate */
   3669         sfx_None,	/* deathsound */
   3670         0,		/* speed */
   3671         20*FRACUNIT,	/* radius */
   3672         16*FRACUNIT,	/* height */
   3673         100,		/* mass */
   3674         0,		/* damage */
   3675         sfx_None,	/* activesound */
   3676         MF_SOLID,	/* flags */
   3677         0,	/* palette */
   3678         255,	/* alpha */
   3679     },
   3680 
   3681     {	/* MT_GIB_MEATHANG */
   3682         1006,	/* doomednum */
   3683         S_676,	/* spawnstate */
   3684         1000,	/* spawnhealth */
   3685         S_000,	/* seestate */
   3686         sfx_None,	/* seesound */
   3687         8,		/* reactiontime */
   3688         sfx_None,	/* attacksound */
   3689         S_000,	/* painstate */
   3690         0,		/* painchance */
   3691         sfx_None,	/* painsound */
   3692         S_000,		/* meleestate */
   3693         S_000,	/* missilestate */
   3694         S_000,	/* deathstate */
   3695         S_000,	/* xdeathstate */
   3696         sfx_None,	/* deathsound */
   3697         0,		/* speed */
   3698         20*FRACUNIT,	/* radius */
   3699         95*FRACUNIT,	/* height */
   3700         100,		/* mass */
   3701         0,		/* damage */
   3702         sfx_None,	/* activesound */
   3703         MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
   3704         0,	/* palette */
   3705         255,	/* alpha */
   3706     },
   3707 
   3708     {	/* MT_GIB_TORSOHANG */
   3709         1007,	/* doomednum */
   3710         S_677,	/* spawnstate */
   3711         1000,	/* spawnhealth */
   3712         S_000,	/* seestate */
   3713         sfx_None,	/* seesound */
   3714         8,		/* reactiontime */
   3715         sfx_None,	/* attacksound */
   3716         S_000,	/* painstate */
   3717         0,		/* painchance */
   3718         sfx_None,	/* painsound */
   3719         S_000,		/* meleestate */
   3720         S_000,	/* missilestate */
   3721         S_000,	/* deathstate */
   3722         S_000,	/* xdeathstate */
   3723         sfx_None,	/* deathsound */
   3724         0,		/* speed */
   3725         20*FRACUNIT,	/* radius */
   3726         83*FRACUNIT,	/* height */
   3727         100,		/* mass */
   3728         0,		/* damage */
   3729         sfx_None,	/* activesound */
   3730         MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
   3731         0,	/* palette */
   3732         255,	/* alpha */
   3733     },
   3734 
   3735     {	/* MT_GIB_RIBFLOOR */
   3736         1008,	/* doomednum */
   3737         S_678,	/* spawnstate */
   3738         1000,	/* spawnhealth */
   3739         S_000,	/* seestate */
   3740         sfx_None,	/* seesound */
   3741         8,		/* reactiontime */
   3742         sfx_None,	/* attacksound */
   3743         S_000,	/* painstate */
   3744         0,		/* painchance */
   3745         sfx_None,	/* painsound */
   3746         S_000,		/* meleestate */
   3747         S_000,	/* missilestate */
   3748         S_000,	/* deathstate */
   3749         S_000,	/* xdeathstate */
   3750         sfx_None,	/* deathsound */
   3751         0,		/* speed */
   3752         20*FRACUNIT,	/* radius */
   3753         16*FRACUNIT,	/* height */
   3754         100,		/* mass */
   3755         0,		/* damage */
   3756         sfx_None,	/* activesound */
   3757         0,	/* flags */
   3758         0,	/* palette */
   3759         255,	/* alpha */
   3760     },
   3761 
   3762     {	/* MT_GIB_TWITCHFLOOR */
   3763         1009,	/* doomednum */
   3764         S_679,	/* spawnstate */
   3765         1000,	/* spawnhealth */
   3766         S_000,	/* seestate */
   3767         sfx_None,	/* seesound */
   3768         8,		/* reactiontime */
   3769         sfx_None,	/* attacksound */
   3770         S_000,	/* painstate */
   3771         0,		/* painchance */
   3772         sfx_None,	/* painsound */
   3773         S_000,		/* meleestate */
   3774         S_000,	/* missilestate */
   3775         S_000,	/* deathstate */
   3776         S_000,	/* xdeathstate */
   3777         sfx_None,	/* deathsound */
   3778         0,		/* speed */
   3779         20*FRACUNIT,	/* radius */
   3780         16*FRACUNIT,	/* height */
   3781         100,		/* mass */
   3782         0,		/* damage */
   3783         sfx_None,	/* activesound */
   3784         0,	/* flags */
   3785         0,	/* palette */
   3786         255,	/* alpha */
   3787     },
   3788 
   3789     {	/* MT_GIB_BLOODPOOL */
   3790         1010,	/* doomednum */
   3791         S_681,	/* spawnstate */
   3792         1000,	/* spawnhealth */
   3793         S_000,	/* seestate */
   3794         sfx_None,	/* seesound */
   3795         8,		/* reactiontime */
   3796         sfx_None,	/* attacksound */
   3797         S_000,	/* painstate */
   3798         0,		/* painchance */
   3799         sfx_None,	/* painsound */
   3800         S_000,		/* meleestate */
   3801         S_000,	/* missilestate */
   3802         S_000,	/* deathstate */
   3803         S_000,	/* xdeathstate */
   3804         sfx_None,	/* deathsound */
   3805         0,		/* speed */
   3806         20*FRACUNIT,	/* radius */
   3807         16*FRACUNIT,	/* height */
   3808         100,		/* mass */
   3809         0,		/* damage */
   3810         sfx_None,	/* activesound */
   3811         0,	/* flags */
   3812         0,	/* palette */
   3813         255,	/* alpha */
   3814     },
   3815 
   3816     {	/* MT_GIB_BONEFLOOR */
   3817         1011,	/* doomednum */
   3818         S_682,	/* spawnstate */
   3819         1000,	/* spawnhealth */
   3820         S_000,	/* seestate */
   3821         sfx_None,	/* seesound */
   3822         8,		/* reactiontime */
   3823         sfx_None,	/* attacksound */
   3824         S_000,	/* painstate */
   3825         0,		/* painchance */
   3826         sfx_None,	/* painsound */
   3827         S_000,		/* meleestate */
   3828         S_000,	/* missilestate */
   3829         S_000,	/* deathstate */
   3830         S_000,	/* xdeathstate */
   3831         sfx_None,	/* deathsound */
   3832         0,		/* speed */
   3833         20*FRACUNIT,	/* radius */
   3834         16*FRACUNIT,	/* height */
   3835         100,		/* mass */
   3836         0,		/* damage */
   3837         sfx_None,	/* activesound */
   3838         0,	/* flags */
   3839         0,	/* palette */
   3840         255,	/* alpha */
   3841     },
   3842 
   3843     {	/* MT_GIB_MEATRIBFLOOR */
   3844         1012,	/* doomednum */
   3845         S_683,	/* spawnstate */
   3846         1000,	/* spawnhealth */
   3847         S_000,	/* seestate */
   3848         sfx_None,	/* seesound */
   3849         8,		/* reactiontime */
   3850         sfx_None,	/* attacksound */
   3851         S_000,	/* painstate */
   3852         0,		/* painchance */
   3853         sfx_None,	/* painsound */
   3854         S_000,		/* meleestate */
   3855         S_000,	/* missilestate */
   3856         S_000,	/* deathstate */
   3857         S_000,	/* xdeathstate */
   3858         sfx_None,	/* deathsound */
   3859         0,		/* speed */
   3860         20*FRACUNIT,	/* radius */
   3861         16*FRACUNIT,	/* height */
   3862         100,		/* mass */
   3863         0,		/* damage */
   3864         sfx_None,	/* activesound */
   3865         0,	/* flags */
   3866         0,	/* palette */
   3867         255,	/* alpha */
   3868     },
   3869 
   3870     {	/* MT_GIB_MEATRIBCAGE */
   3871         1013,	/* doomednum */
   3872         S_684,	/* spawnstate */
   3873         1000,	/* spawnhealth */
   3874         S_000,	/* seestate */
   3875         sfx_None,	/* seesound */
   3876         8,		/* reactiontime */
   3877         sfx_None,	/* attacksound */
   3878         S_000,	/* painstate */
   3879         0,		/* painchance */
   3880         sfx_None,	/* painsound */
   3881         S_000,		/* meleestate */
   3882         S_000,	/* missilestate */
   3883         S_000,	/* deathstate */
   3884         S_000,	/* xdeathstate */
   3885         sfx_None,	/* deathsound */
   3886         0,		/* speed */
   3887         20*FRACUNIT,	/* radius */
   3888         16*FRACUNIT,	/* height */
   3889         100,		/* mass */
   3890         0,		/* damage */
   3891         sfx_None,	/* activesound */
   3892         0,	/* flags */
   3893         0,	/* palette */
   3894         255,	/* alpha */
   3895     },
   3896 
   3897     {	/* MT_GIB_CHAINHOOK */
   3898         1014,	/* doomednum */
   3899         S_685,	/* spawnstate */
   3900         1000,	/* spawnhealth */
   3901         S_000,	/* seestate */
   3902         sfx_None,	/* seesound */
   3903         8,		/* reactiontime */
   3904         sfx_None,	/* attacksound */
   3905         S_000,	/* painstate */
   3906         0,		/* painchance */
   3907         sfx_None,	/* painsound */
   3908         S_000,		/* meleestate */
   3909         S_000,	/* missilestate */
   3910         S_000,	/* deathstate */
   3911         S_000,	/* xdeathstate */
   3912         sfx_None,	/* deathsound */
   3913         0,		/* speed */
   3914         20*FRACUNIT,	/* radius */
   3915         95*FRACUNIT,	/* height */
   3916         100,		/* mass */
   3917         0,		/* damage */
   3918         sfx_None,	/* activesound */
   3919         MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
   3920         0,	/* palette */
   3921         255,	/* alpha */
   3922     },
   3923 
   3924     {	/* MT_GIB_HANGCAGE */
   3925         1017,	/* doomednum */
   3926         S_686,	/* spawnstate */
   3927         1000,	/* spawnhealth */
   3928         S_000,	/* seestate */
   3929         sfx_None,	/* seesound */
   3930         8,		/* reactiontime */
   3931         sfx_None,	/* attacksound */
   3932         S_000,	/* painstate */
   3933         0,		/* painchance */
   3934         sfx_None,	/* painsound */
   3935         S_000,		/* meleestate */
   3936         S_000,	/* missilestate */
   3937         S_000,	/* deathstate */
   3938         S_000,	/* xdeathstate */
   3939         sfx_None,	/* deathsound */
   3940         0,		/* speed */
   3941         20*FRACUNIT,	/* radius */
   3942         91*FRACUNIT,	/* height */
   3943         100,		/* mass */
   3944         0,		/* damage */
   3945         sfx_None,	/* activesound */
   3946         MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
   3947         0,	/* palette */
   3948         255,	/* alpha */
   3949     },
   3950 
   3951     {	/* MT_GIB_CHAINPINSER */
   3952         1018,	/* doomednum */
   3953         S_687,	/* spawnstate */
   3954         1000,	/* spawnhealth */
   3955         S_000,	/* seestate */
   3956         sfx_None,	/* seesound */
   3957         8,		/* reactiontime */
   3958         sfx_None,	/* attacksound */
   3959         S_000,	/* painstate */
   3960         0,		/* painchance */
   3961         sfx_None,	/* painsound */
   3962         S_000,		/* meleestate */
   3963         S_000,	/* missilestate */
   3964         S_000,	/* deathstate */
   3965         S_000,	/* xdeathstate */
   3966         sfx_None,	/* deathsound */
   3967         0,		/* speed */
   3968         20*FRACUNIT,	/* radius */
   3969         101*FRACUNIT,	/* height */
   3970         100,		/* mass */
   3971         0,		/* damage */
   3972         sfx_None,	/* activesound */
   3973         MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
   3974         0,	/* palette */
   3975         255,	/* alpha */
   3976     },
   3977 
   3978     {	/* MT_GIB_CHAINARM */
   3979         1019,	/* doomednum */
   3980         S_688,	/* spawnstate */
   3981         1000,	/* spawnhealth */
   3982         S_000,	/* seestate */
   3983         sfx_None,	/* seesound */
   3984         8,		/* reactiontime */
   3985         sfx_None,	/* attacksound */
   3986         S_000,	/* painstate */
   3987         0,		/* painchance */
   3988         sfx_None,	/* painsound */
   3989         S_000,		/* meleestate */
   3990         S_000,	/* missilestate */
   3991         S_000,	/* deathstate */
   3992         S_000,	/* xdeathstate */
   3993         sfx_None,	/* deathsound */
   3994         0,		/* speed */
   3995         20*FRACUNIT,	/* radius */
   3996         58*FRACUNIT,	/* height */
   3997         100,		/* mass */
   3998         0,		/* damage */
   3999         sfx_None,	/* activesound */
   4000         MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
   4001         0,	/* palette */
   4002         255,	/* alpha */
   4003     },
   4004 
   4005     {	/* MT_GIB_HANGMACE1 */
   4006         1020,	/* doomednum */
   4007         S_689,	/* spawnstate */
   4008         1000,	/* spawnhealth */
   4009         S_000,	/* seestate */
   4010         sfx_None,	/* seesound */
   4011         8,		/* reactiontime */
   4012         sfx_None,	/* attacksound */
   4013         S_000,	/* painstate */
   4014         0,		/* painchance */
   4015         sfx_None,	/* painsound */
   4016         S_000,		/* meleestate */
   4017         S_000,	/* missilestate */
   4018         S_000,	/* deathstate */
   4019         S_000,	/* xdeathstate */
   4020         sfx_None,	/* deathsound */
   4021         0,		/* speed */
   4022         20*FRACUNIT,	/* radius */
   4023         80*FRACUNIT,	/* height */
   4024         100,		/* mass */
   4025         0,		/* damage */
   4026         sfx_None,	/* activesound */
   4027         MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
   4028         0,	/* palette */
   4029         255,	/* alpha */
   4030     },
   4031 
   4032     {	/* MT_GIB_HEADSTICK1 */
   4033         1022,	/* doomednum */
   4034         S_690,	/* spawnstate */
   4035         1000,	/* spawnhealth */
   4036         S_000,	/* seestate */
   4037         sfx_None,	/* seesound */
   4038         8,		/* reactiontime */
   4039         sfx_None,	/* attacksound */
   4040         S_000,	/* painstate */
   4041         0,		/* painchance */
   4042         sfx_None,	/* painsound */
   4043         S_000,		/* meleestate */
   4044         S_000,	/* missilestate */
   4045         S_000,	/* deathstate */
   4046         S_000,	/* xdeathstate */
   4047         sfx_None,	/* deathsound */
   4048         0,		/* speed */
   4049         8*FRACUNIT,	/* radius */
   4050         16*FRACUNIT,	/* height */
   4051         100,		/* mass */
   4052         0,		/* damage */
   4053         sfx_None,	/* activesound */
   4054         MF_SOLID,	/* flags */
   4055         0,	/* palette */
   4056         255,	/* alpha */
   4057     },
   4058 
   4059     {	/* MT_GIB_HEADSTICK2 */
   4060         1023,	/* doomednum */
   4061         S_691,	/* spawnstate */
   4062         1000,	/* spawnhealth */
   4063         S_000,	/* seestate */
   4064         sfx_None,	/* seesound */
   4065         8,		/* reactiontime */
   4066         sfx_None,	/* attacksound */
   4067         S_000,	/* painstate */
   4068         0,		/* painchance */
   4069         sfx_None,	/* painsound */
   4070         S_000,		/* meleestate */
   4071         S_000,	/* missilestate */
   4072         S_000,	/* deathstate */
   4073         S_000,	/* xdeathstate */
   4074         sfx_None,	/* deathsound */
   4075         0,		/* speed */
   4076         8*FRACUNIT,	/* radius */
   4077         16*FRACUNIT,	/* height */
   4078         100,		/* mass */
   4079         0,		/* damage */
   4080         sfx_None,	/* activesound */
   4081         MF_SOLID,	/* flags */
   4082         0,	/* palette */
   4083         255,	/* alpha */
   4084     },
   4085 
   4086     {	/* MT_GIB_DOUBLEMEATSTICK */
   4087         1024,	/* doomednum */
   4088         S_692,	/* spawnstate */
   4089         1000,	/* spawnhealth */
   4090         S_000,	/* seestate */
   4091         sfx_None,	/* seesound */
   4092         8,		/* reactiontime */
   4093         sfx_None,	/* attacksound */
   4094         S_000,	/* painstate */
   4095         0,		/* painchance */
   4096         sfx_None,	/* painsound */
   4097         S_000,		/* meleestate */
   4098         S_000,	/* missilestate */
   4099         S_000,	/* deathstate */
   4100         S_000,	/* xdeathstate */
   4101         sfx_None,	/* deathsound */
   4102         0,		/* speed */
   4103         8*FRACUNIT,	/* radius */
   4104         16*FRACUNIT,	/* height */
   4105         100,		/* mass */
   4106         0,		/* damage */
   4107         sfx_None,	/* activesound */
   4108         MF_SOLID,	/* flags */
   4109         0,	/* palette */
   4110         255,	/* alpha */
   4111     },
   4112 
   4113     {	/* MT_PROP_STATUE1 */
   4114         1028,	/* doomednum */
   4115         S_693,	/* spawnstate */
   4116         1000,	/* spawnhealth */
   4117         S_000,	/* seestate */
   4118         sfx_None,	/* seesound */
   4119         8,		/* reactiontime */
   4120         sfx_None,	/* attacksound */
   4121         S_000,	/* painstate */
   4122         0,		/* painchance */
   4123         sfx_None,	/* painsound */
   4124         S_000,		/* meleestate */
   4125         S_000,	/* missilestate */
   4126         S_000,	/* deathstate */
   4127         S_000,	/* xdeathstate */
   4128         sfx_None,	/* deathsound */
   4129         0,		/* speed */
   4130         20*FRACUNIT,	/* radius */
   4131         16*FRACUNIT,	/* height */
   4132         100,		/* mass */
   4133         0,		/* damage */
   4134         sfx_None,	/* activesound */
   4135         MF_SOLID,	/* flags */
   4136         0,	/* palette */
   4137         255,	/* alpha */
   4138     },
   4139 
   4140     {	/* MT_PROP_STATUE2 */
   4141         1029,	/* doomednum */
   4142         S_694,	/* spawnstate */
   4143         1000,	/* spawnhealth */
   4144         S_000,	/* seestate */
   4145         sfx_None,	/* seesound */
   4146         8,		/* reactiontime */
   4147         sfx_None,	/* attacksound */
   4148         S_000,	/* painstate */
   4149         0,		/* painchance */
   4150         sfx_None,	/* painsound */
   4151         S_000,		/* meleestate */
   4152         S_000,	/* missilestate */
   4153         S_000,	/* deathstate */
   4154         S_000,	/* xdeathstate */
   4155         sfx_None,	/* deathsound */
   4156         0,		/* speed */
   4157         20*FRACUNIT,	/* radius */
   4158         16*FRACUNIT,	/* height */
   4159         100,		/* mass */
   4160         0,		/* damage */
   4161         sfx_None,	/* activesound */
   4162         MF_SOLID,	/* flags */
   4163         0,	/* palette */
   4164         255,	/* alpha */
   4165     },
   4166 
   4167     {	/* MT_PROP_TECHPOLELONG */
   4168         1031,	/* doomednum */
   4169         S_695,	/* spawnstate */
   4170         1000,	/* spawnhealth */
   4171         S_000,	/* seestate */
   4172         sfx_None,	/* seesound */
   4173         8,		/* reactiontime */
   4174         sfx_None,	/* attacksound */
   4175         S_000,	/* painstate */
   4176         0,		/* painchance */
   4177         sfx_None,	/* painsound */
   4178         S_000,		/* meleestate */
   4179         S_000,	/* missilestate */
   4180         S_000,	/* deathstate */
   4181         S_000,	/* xdeathstate */
   4182         sfx_None,	/* deathsound */
   4183         0,		/* speed */
   4184         8*FRACUNIT,	/* radius */
   4185         80*FRACUNIT,	/* height */
   4186         100,		/* mass */
   4187         0,		/* damage */
   4188         sfx_None,	/* activesound */
   4189         MF_SOLID,	/* flags */
   4190         0,	/* palette */
   4191         255,	/* alpha */
   4192     },
   4193 
   4194     {	/* MT_PROP_TECHPOLESHORT */
   4195         1032,	/* doomednum */
   4196         S_696,	/* spawnstate */
   4197         1000,	/* spawnhealth */
   4198         S_000,	/* seestate */
   4199         sfx_None,	/* seesound */
   4200         8,		/* reactiontime */
   4201         sfx_None,	/* attacksound */
   4202         S_000,	/* painstate */
   4203         0,		/* painchance */
   4204         sfx_None,	/* painsound */
   4205         S_000,		/* meleestate */
   4206         S_000,	/* missilestate */
   4207         S_000,	/* deathstate */
   4208         S_000,	/* xdeathstate */
   4209         sfx_None,	/* deathsound */
   4210         0,		/* speed */
   4211         8*FRACUNIT,	/* radius */
   4212         62*FRACUNIT,	/* height */
   4213         100,		/* mass */
   4214         0,		/* damage */
   4215         sfx_None,	/* activesound */
   4216         MF_SOLID,	/* flags */
   4217         0,	/* palette */
   4218         255,	/* alpha */
   4219     },
   4220 
   4221     {	/* MT_PROP_TREESTUMPSMALL */
   4222         1036,	/* doomednum */
   4223         S_697,	/* spawnstate */
   4224         1000,	/* spawnhealth */
   4225         S_000,	/* seestate */
   4226         sfx_None,	/* seesound */
   4227         8,		/* reactiontime */
   4228         sfx_None,	/* attacksound */
   4229         S_000,	/* painstate */
   4230         0,		/* painchance */
   4231         sfx_None,	/* painsound */
   4232         S_000,		/* meleestate */
   4233         S_000,	/* missilestate */
   4234         S_000,	/* deathstate */
   4235         S_000,	/* xdeathstate */
   4236         sfx_None,	/* deathsound */
   4237         0,		/* speed */
   4238         16*FRACUNIT,	/* radius */
   4239         16*FRACUNIT,	/* height */
   4240         100,		/* mass */
   4241         0,		/* damage */
   4242         sfx_None,	/* activesound */
   4243         MF_SOLID,	/* flags */
   4244         0,	/* palette */
   4245         255,	/* alpha */
   4246     },
   4247 
   4248     {	/* MT_PROP_TREESTUMPLARGE */
   4249         1037,	/* doomednum */
   4250         S_698,	/* spawnstate */
   4251         1000,	/* spawnhealth */
   4252         S_000,	/* seestate */
   4253         sfx_None,	/* seesound */
   4254         8,		/* reactiontime */
   4255         sfx_None,	/* attacksound */
   4256         S_000,	/* painstate */
   4257         0,		/* painchance */
   4258         sfx_None,	/* painsound */
   4259         S_000,		/* meleestate */
   4260         S_000,	/* missilestate */
   4261         S_000,	/* deathstate */
   4262         S_000,	/* xdeathstate */
   4263         sfx_None,	/* deathsound */
   4264         0,		/* speed */
   4265         16*FRACUNIT,	/* radius */
   4266         16*FRACUNIT,	/* height */
   4267         100,		/* mass */
   4268         0,		/* damage */
   4269         sfx_None,	/* activesound */
   4270         MF_SOLID,	/* flags */
   4271         0,	/* palette */
   4272         255,	/* alpha */
   4273     },
   4274 
   4275     {	/* MT_PROP_TREE */
   4276         1038,	/* doomednum */
   4277         S_699,	/* spawnstate */
   4278         1000,	/* spawnhealth */
   4279         S_000,	/* seestate */
   4280         sfx_None,	/* seesound */
   4281         8,		/* reactiontime */
   4282         sfx_None,	/* attacksound */
   4283         S_000,	/* painstate */
   4284         0,		/* painchance */
   4285         sfx_None,	/* painsound */
   4286         S_000,		/* meleestate */
   4287         S_000,	/* missilestate */
   4288         S_000,	/* deathstate */
   4289         S_000,	/* xdeathstate */
   4290         sfx_None,	/* deathsound */
   4291         0,		/* speed */
   4292         16*FRACUNIT,	/* radius */
   4293         16*FRACUNIT,	/* height */
   4294         100,		/* mass */
   4295         0,		/* damage */
   4296         sfx_None,	/* activesound */
   4297         MF_SOLID,	/* flags */
   4298         0,	/* palette */
   4299         255,	/* alpha */
   4300     },
   4301 
   4302     {	/* MT_PROP_BLOODYPOLE */
   4303         1045,	/* doomednum */
   4304         S_700,	/* spawnstate */
   4305         1000,	/* spawnhealth */
   4306         S_000,	/* seestate */
   4307         sfx_None,	/* seesound */
   4308         8,		/* reactiontime */
   4309         sfx_None,	/* attacksound */
   4310         S_000,	/* painstate */
   4311         0,		/* painchance */
   4312         sfx_None,	/* painsound */
   4313         S_000,		/* meleestate */
   4314         S_000,	/* missilestate */
   4315         S_000,	/* deathstate */
   4316         S_000,	/* xdeathstate */
   4317         sfx_None,	/* deathsound */
   4318         0,		/* speed */
   4319         8*FRACUNIT,	/* radius */
   4320         16*FRACUNIT,	/* height */
   4321         100,		/* mass */
   4322         0,		/* damage */
   4323         sfx_None,	/* activesound */
   4324         MF_SOLID,	/* flags */
   4325         0,	/* palette */
   4326         255,	/* alpha */
   4327     },
   4328 
   4329     {	/* MT_GIB_HANGMACE2 */
   4330         1046,	/* doomednum */
   4331         S_701,	/* spawnstate */
   4332         1000,	/* spawnhealth */
   4333         S_000,	/* seestate */
   4334         sfx_None,	/* seesound */
   4335         8,		/* reactiontime */
   4336         sfx_None,	/* attacksound */
   4337         S_000,	/* painstate */
   4338         0,		/* painchance */
   4339         sfx_None,	/* painsound */
   4340         S_000,		/* meleestate */
   4341         S_000,	/* missilestate */
   4342         S_000,	/* deathstate */
   4343         S_000,	/* xdeathstate */
   4344         sfx_None,	/* deathsound */
   4345         0,		/* speed */
   4346         20*FRACUNIT,	/* radius */
   4347         56*FRACUNIT,	/* height */
   4348         100,		/* mass */
   4349         0,		/* damage */
   4350         sfx_None,	/* activesound */
   4351         MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
   4352         0,	/* palette */
   4353         255,	/* alpha */
   4354     },
   4355 
   4356     {	/* MT_GIB_HANGWHITEMEAT */
   4357         1047,	/* doomednum */
   4358         S_702,	/* spawnstate */
   4359         1000,	/* spawnhealth */
   4360         S_000,	/* seestate */
   4361         sfx_None,	/* seesound */
   4362         8,		/* reactiontime */
   4363         sfx_None,	/* attacksound */
   4364         S_000,	/* painstate */
   4365         0,		/* painchance */
   4366         sfx_None,	/* painsound */
   4367         S_000,		/* meleestate */
   4368         S_000,	/* missilestate */
   4369         S_000,	/* deathstate */
   4370         S_000,	/* xdeathstate */
   4371         sfx_None,	/* deathsound */
   4372         0,		/* speed */
   4373         20*FRACUNIT,	/* radius */
   4374         64*FRACUNIT,	/* height */
   4375         100,		/* mass */
   4376         0,		/* damage */
   4377         sfx_None,	/* activesound */
   4378         MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
   4379         0,	/* palette */
   4380         255,	/* alpha */
   4381     },
   4382 
   4383     {	/* MT_GIB_HANGHEAD */
   4384         1048,	/* doomednum */
   4385         S_703,	/* spawnstate */
   4386         1000,	/* spawnhealth */
   4387         S_000,	/* seestate */
   4388         sfx_None,	/* seesound */
   4389         8,		/* reactiontime */
   4390         sfx_None,	/* attacksound */
   4391         S_000,	/* painstate */
   4392         0,		/* painchance */
   4393         sfx_None,	/* painsound */
   4394         S_000,		/* meleestate */
   4395         S_000,	/* missilestate */
   4396         S_000,	/* deathstate */
   4397         S_000,	/* xdeathstate */
   4398         sfx_None,	/* deathsound */
   4399         0,		/* speed */
   4400         20*FRACUNIT,	/* radius */
   4401         60*FRACUNIT,	/* height */
   4402         100,		/* mass */
   4403         0,		/* damage */
   4404         sfx_None,	/* activesound */
   4405         MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
   4406         0,	/* palette */
   4407         255,	/* alpha */
   4408     },
   4409 
   4410     {	/* MT_GIB_HANGRIB */
   4411         1049,	/* doomednum */
   4412         S_704,	/* spawnstate */
   4413         1000,	/* spawnhealth */
   4414         S_000,	/* seestate */
   4415         sfx_None,	/* seesound */
   4416         8,		/* reactiontime */
   4417         sfx_None,	/* attacksound */
   4418         S_000,	/* painstate */
   4419         0,		/* painchance */
   4420         sfx_None,	/* painsound */
   4421         S_000,		/* meleestate */
   4422         S_000,	/* missilestate */
   4423         S_000,	/* deathstate */
   4424         S_000,	/* xdeathstate */
   4425         sfx_None,	/* deathsound */
   4426         0,		/* speed */
   4427         20*FRACUNIT,	/* radius */
   4428         98*FRACUNIT,	/* height */
   4429         100,		/* mass */
   4430         0,		/* damage */
   4431         sfx_None,	/* activesound */
   4432         MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
   4433         0,	/* palette */
   4434         255,	/* alpha */
   4435     }
   4436 };
   4437