DPF

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Color.hpp (4601B)


      1 /*
      2  * DISTRHO Plugin Framework (DPF)
      3  * Copyright (C) 2012-2022 Filipe Coelho <falktx@falktx.com>
      4  *
      5  * Permission to use, copy, modify, and/or distribute this software for any purpose with
      6  * or without fee is hereby granted, provided that the above copyright notice and this
      7  * permission notice appear in all copies.
      8  *
      9  * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
     10  * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
     11  * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
     12  * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
     13  * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
     14  * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
     15  */
     16 
     17 #ifndef DGL_COLOR_HPP_INCLUDED
     18 #define DGL_COLOR_HPP_INCLUDED
     19 
     20 #include "Base.hpp"
     21 
     22 struct NVGcolor;
     23 
     24 START_NAMESPACE_DGL
     25 
     26 // --------------------------------------------------------------------------------------------------------------------
     27 
     28 /**
     29    A color made from red, green, blue and alpha floating-point values in [0..1] range.
     30 */
     31 struct Color {
     32    /**
     33       Direct access to the color values.
     34     */
     35     union {
     36         float rgba[4];
     37         struct { float red, green, blue, alpha; };
     38     };
     39 
     40    /**
     41       Create solid black color.
     42     */
     43     Color() noexcept;
     44 
     45    /**
     46       Create a color from red, green, blue and alpha numeric values.
     47       All values except alpha must be in [0..255] range, with alpha in [0..1] range.
     48     */
     49     Color(int red, int green, int blue, float alpha = 1.0f) noexcept;
     50 
     51    /**
     52       Create a color from red, green, blue and alpha floating-point values.
     53       All values must in [0..1] range.
     54     */
     55     Color(float red, float green, float blue, float alpha = 1.0f) noexcept;
     56 
     57    /**
     58       Create a color by copying another color.
     59     */
     60     Color(const Color& color) noexcept;
     61     Color& operator=(const Color& color) noexcept;
     62 
     63    /**
     64       Create a color by linearly interpolating two other colors.
     65     */
     66     Color(const Color& color1, const Color& color2, float u) noexcept;
     67 
     68    /**
     69       Create a new color based on this one but with a different alpha value.
     70     */
     71     Color withAlpha(float alpha) const noexcept;
     72 
     73    /**
     74       Create a new color based on this one but with subtracted numeric value on all elements.
     75       Value must be in [0..255] range.
     76     */
     77     Color minus(int value) const noexcept;
     78 
     79    /**
     80       Create a new color based on this one but with subtracted floating-point value on all elements.
     81       Value must be in [0..1] range.
     82     */
     83     Color minus(float value) const noexcept;
     84 
     85    /**
     86       Create a new color based on this one but with added numeric value on all elements.
     87       Value must be in [0..255] range.
     88     */
     89     Color plus(int value) const noexcept;
     90 
     91    /**
     92       Create a new color based on this one but with added floating-point value on all elements.
     93       Value must be in [0..1] range.
     94     */
     95     Color plus(float value) const noexcept;
     96 
     97    /**
     98       Create a new color based on this one but colors inverted.
     99     */
    100     Color invert() const noexcept;
    101 
    102    /**
    103       Create a color specified by hue, saturation and lightness.
    104       Values must in [0..1] range.
    105     */
    106     static Color fromHSL(float hue, float saturation, float lightness, float alpha = 1.0f);
    107 
    108    /**
    109       Create a color from a HTML string like "#333" or "#112233".
    110     */
    111     static Color fromHTML(const char* rgb, float alpha = 1.0f) noexcept;
    112 
    113    /**
    114       Linearly interpolate this color against another.
    115     */
    116     void interpolate(const Color& other, float u) noexcept;
    117 
    118    /**
    119       Check if this color matches another.
    120       @note Comparison is done within 8-bit color space.
    121     */
    122     bool isEqual(const Color& color, bool withAlpha = true) noexcept;
    123     bool isNotEqual(const Color& color, bool withAlpha = true) noexcept;
    124     bool operator==(const Color& color) noexcept;
    125     bool operator!=(const Color& color) noexcept;
    126 
    127    /**
    128       Fix color bounds if needed.
    129     */
    130     void fixBounds() noexcept;
    131 
    132    /**
    133       Set this color for use in the next drawing operation for the provided context.
    134     */
    135     void setFor(const GraphicsContext& context, bool includeAlpha = false);
    136 
    137    /**
    138       @internal
    139       Needed for NanoVG compatibility.
    140     */
    141     Color(const NVGcolor&) noexcept;
    142     operator NVGcolor() const noexcept;
    143 };
    144 
    145 // --------------------------------------------------------------------------------------------------------------------
    146 
    147 END_NAMESPACE_DGL
    148 
    149 #endif // DGL_COLOR_HPP_INCLUDED