NeuralAmpModelerPlugin

Plugin for Neural Amp Modeler
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macOS-VST3.xcscheme (2960B)


      1 <?xml version="1.0" encoding="UTF-8"?>
      2 <Scheme
      3    LastUpgradeVersion = "1320"
      4    version = "1.3">
      5    <BuildAction
      6       parallelizeBuildables = "YES"
      7       buildImplicitDependencies = "YES">
      8       <BuildActionEntries>
      9          <BuildActionEntry
     10             buildForTesting = "YES"
     11             buildForRunning = "YES"
     12             buildForProfiling = "YES"
     13             buildForArchiving = "YES"
     14             buildForAnalyzing = "YES">
     15             <BuildableReference
     16                BuildableIdentifier = "primary"
     17                BlueprintIdentifier = "4F9828AA140A9EB700F3FCC1"
     18                BuildableName = "TemplateProject.vst3"
     19                BlueprintName = "VST3"
     20                ReferencedContainer = "container:TemplateProject-macOS.xcodeproj">
     21             </BuildableReference>
     22          </BuildActionEntry>
     23       </BuildActionEntries>
     24    </BuildAction>
     25    <TestAction
     26       buildConfiguration = "Debug"
     27       selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
     28       selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
     29       shouldUseLaunchSchemeArgsEnv = "YES">
     30       <Testables>
     31       </Testables>
     32    </TestAction>
     33    <LaunchAction
     34       buildConfiguration = "Debug"
     35       selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
     36       selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
     37       launchStyle = "0"
     38       useCustomWorkingDirectory = "NO"
     39       ignoresPersistentStateOnLaunch = "NO"
     40       debugDocumentVersioning = "YES"
     41       debugServiceExtension = "internal"
     42       enableGPUFrameCaptureMode = "3"
     43       enableGPUValidationMode = "1"
     44       allowLocationSimulation = "YES">
     45       <PathRunnable
     46          runnableDebuggingMode = "0"
     47          FilePath = "/Applications/REAPER.app">
     48       </PathRunnable>
     49       <MacroExpansion>
     50          <BuildableReference
     51             BuildableIdentifier = "primary"
     52             BlueprintIdentifier = "4F9828AA140A9EB700F3FCC1"
     53             BuildableName = "TemplateProject.vst3"
     54             BlueprintName = "VST3"
     55             ReferencedContainer = "container:TemplateProject-macOS.xcodeproj">
     56          </BuildableReference>
     57       </MacroExpansion>
     58       <CommandLineArguments>
     59          <CommandLineArgument
     60             argument = "&quot;$(SRCROOT)/../$(PRODUCT_NAME).RPP&quot;"
     61             isEnabled = "YES">
     62          </CommandLineArgument>
     63       </CommandLineArguments>
     64    </LaunchAction>
     65    <ProfileAction
     66       buildConfiguration = "Release"
     67       shouldUseLaunchSchemeArgsEnv = "YES"
     68       savedToolIdentifier = ""
     69       useCustomWorkingDirectory = "NO"
     70       debugDocumentVersioning = "YES">
     71       <PathRunnable
     72          runnableDebuggingMode = "0"
     73          FilePath = "/Applications/REAPER.app">
     74       </PathRunnable>
     75    </ProfileAction>
     76    <AnalyzeAction
     77       buildConfiguration = "Debug">
     78    </AnalyzeAction>
     79    <ArchiveAction
     80       buildConfiguration = "Release"
     81       revealArchiveInOrganizer = "YES">
     82    </ArchiveAction>
     83 </Scheme>