Prince-of-Persia-Apple-II

A running-jumping-swordfighting game Jordan Mechner made on the Apple II from 1985-89
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SEQDATA.S (1777B)


      1  tr on
      2  lst off
      3 
      4 * seqdata
      5 
      6 fcheckmark = %01000000
      7 fcentermark = %00011111
      8 
      9 *  Sequence table entry points
     10 
     11 startrun = 1
     12 stand = 2
     13 standjump = 3
     14 runjump = 4
     15 turn = 5
     16 runturn = 6
     17 stepfall = 7
     18 jumphangMed = 8
     19 hang = 9
     20 climbup = 10
     21 hangdrop = 11
     22 freefall = 12
     23 runstop = 13
     24 jumpup = 14
     25 fallhang = 15
     26 jumpbackhang = 16
     27 softland = 17
     28 jumpfall = 18
     29 stepfall2 = 19
     30 medland = 20
     31 rjumpfall = 21
     32 hardland = 22
     33 hangfall = 23
     34 jumphangLong = 24
     35 hangstraight = 25
     36 rdiveroll = 26
     37 sdiveroll = 27
     38 highjump = 28
     39 stepfwd1 = 29
     40 ;stepfwd 1 thru 14 = 29 thru 42
     41 turnrun = 43
     42 testfoot = 44
     43 bumpfall = 45
     44 hardbump = 46
     45 bump = 47
     46 superhijump = 48
     47 standup = 49
     48 stoop = 50
     49 impale = 51
     50 crush = 52
     51 deadfall = 53
     52 halve = 54
     53 engarde = 55
     54 advance = 56
     55 retreat = 57
     56 strike = 58
     57 flee = 59
     58 turnengarde = 60
     59 strikeblock = 61
     60 readyblock = 62
     61 landengarde = 63
     62 bumpengfwd = 64
     63 bumpengback = 65
     64 blocktostrike = 66
     65 strikeadv = 67
     66 climbdown = 68
     67 blockedstrike = 69
     68 climbstairs = 70
     69 dropdead = 71
     70 stepback = 72
     71 climbfail = 73
     72 stabbed = 74
     73 faststrike = 75
     74 strikeret = 76
     75 alertstand = 77
     76 drinkpotion = 78
     77 crawl = 79
     78 alertturn = 80
     79 fightfall = 81
     80 efightfall = 82
     81 efightfallfwd = 83
     82 running = 84
     83 stabkill = 85
     84 fastadvance = 86
     85 goalertstand = 87
     86 arise = 88
     87 turndraw = 89
     88 guardengarde = 90
     89 pickupsword = 91
     90 resheathe = 92
     91 fastsheathe = 93
     92 Pstand = 94
     93 Vstand = 95
     94 Vapproach = 96
     95 Vstop = 97
     96 Palert = 98
     97 Pback = 99
     98 Vexit = 100
     99 Mclimb = 101
    100 Vraise = 102
    101 Plie = 103
    102 patchfall = 104
    103 Mscurry = 105
    104 Mstop = 106
    105 Mleave = 107
    106 Pembrace = 108
    107 Pwaiting = 109
    108 Pstroke = 110
    109 Prise = 111
    110 Pcrouch = 112
    111 Pslump = 113
    112 Mraise = 114
    113 
    114 * Sequence table instruction codes
    115 
    116 goto = -1
    117 aboutface = -2
    118 up = -3
    119 down = -4
    120 chx = -5
    121 chy = -6
    122 act = -7
    123 setfall = -8
    124 ifwtless = -9
    125 die = -10
    126 jaru = -11
    127 jard = -12
    128 effect = -13
    129 tap = -14
    130 nextlevel = -15
    131 
    132  lst off