SEQDATA.S (1777B)
1 tr on 2 lst off 3 4 * seqdata 5 6 fcheckmark = %01000000 7 fcentermark = %00011111 8 9 * Sequence table entry points 10 11 startrun = 1 12 stand = 2 13 standjump = 3 14 runjump = 4 15 turn = 5 16 runturn = 6 17 stepfall = 7 18 jumphangMed = 8 19 hang = 9 20 climbup = 10 21 hangdrop = 11 22 freefall = 12 23 runstop = 13 24 jumpup = 14 25 fallhang = 15 26 jumpbackhang = 16 27 softland = 17 28 jumpfall = 18 29 stepfall2 = 19 30 medland = 20 31 rjumpfall = 21 32 hardland = 22 33 hangfall = 23 34 jumphangLong = 24 35 hangstraight = 25 36 rdiveroll = 26 37 sdiveroll = 27 38 highjump = 28 39 stepfwd1 = 29 40 ;stepfwd 1 thru 14 = 29 thru 42 41 turnrun = 43 42 testfoot = 44 43 bumpfall = 45 44 hardbump = 46 45 bump = 47 46 superhijump = 48 47 standup = 49 48 stoop = 50 49 impale = 51 50 crush = 52 51 deadfall = 53 52 halve = 54 53 engarde = 55 54 advance = 56 55 retreat = 57 56 strike = 58 57 flee = 59 58 turnengarde = 60 59 strikeblock = 61 60 readyblock = 62 61 landengarde = 63 62 bumpengfwd = 64 63 bumpengback = 65 64 blocktostrike = 66 65 strikeadv = 67 66 climbdown = 68 67 blockedstrike = 69 68 climbstairs = 70 69 dropdead = 71 70 stepback = 72 71 climbfail = 73 72 stabbed = 74 73 faststrike = 75 74 strikeret = 76 75 alertstand = 77 76 drinkpotion = 78 77 crawl = 79 78 alertturn = 80 79 fightfall = 81 80 efightfall = 82 81 efightfallfwd = 83 82 running = 84 83 stabkill = 85 84 fastadvance = 86 85 goalertstand = 87 86 arise = 88 87 turndraw = 89 88 guardengarde = 90 89 pickupsword = 91 90 resheathe = 92 91 fastsheathe = 93 92 Pstand = 94 93 Vstand = 95 94 Vapproach = 96 95 Vstop = 97 96 Palert = 98 97 Pback = 99 98 Vexit = 100 99 Mclimb = 101 100 Vraise = 102 101 Plie = 103 102 patchfall = 104 103 Mscurry = 105 104 Mstop = 106 105 Mleave = 107 106 Pembrace = 108 107 Pwaiting = 109 108 Pstroke = 110 109 Prise = 111 110 Pcrouch = 112 111 Pslump = 113 112 Mraise = 114 113 114 * Sequence table instruction codes 115 116 goto = -1 117 aboutface = -2 118 up = -3 119 down = -4 120 chx = -5 121 chy = -6 122 act = -7 123 setfall = -8 124 ifwtless = -9 125 die = -10 126 jaru = -11 127 jard = -12 128 effect = -13 129 tap = -14 130 nextlevel = -15 131 132 lst off