Quake-2

Quake 2 GPL Source Release
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client.h (15497B)


      1 /*
      2 Copyright (C) 1997-2001 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // client.h -- primary header for client
     21 
     22 //define	PARANOID			// speed sapping error checking
     23 
     24 #include <math.h>
     25 #include <string.h>
     26 #include <stdarg.h>
     27 #include <stdio.h>
     28 #include <stdlib.h>
     29 
     30 #include "ref.h"
     31 
     32 #include "vid.h"
     33 #include "screen.h"
     34 #include "sound.h"
     35 #include "input.h"
     36 #include "keys.h"
     37 #include "console.h"
     38 #include "cdaudio.h"
     39 
     40 //=============================================================================
     41 
     42 typedef struct
     43 {
     44 	qboolean		valid;			// cleared if delta parsing was invalid
     45 	int				serverframe;
     46 	int				servertime;		// server time the message is valid for (in msec)
     47 	int				deltaframe;
     48 	byte			areabits[MAX_MAP_AREAS/8];		// portalarea visibility bits
     49 	player_state_t	playerstate;
     50 	int				num_entities;
     51 	int				parse_entities;	// non-masked index into cl_parse_entities array
     52 } frame_t;
     53 
     54 typedef struct
     55 {
     56 	entity_state_t	baseline;		// delta from this if not from a previous frame
     57 	entity_state_t	current;
     58 	entity_state_t	prev;			// will always be valid, but might just be a copy of current
     59 
     60 	int			serverframe;		// if not current, this ent isn't in the frame
     61 
     62 	int			trailcount;			// for diminishing grenade trails
     63 	vec3_t		lerp_origin;		// for trails (variable hz)
     64 
     65 	int			fly_stoptime;
     66 } centity_t;
     67 
     68 #define MAX_CLIENTWEAPONMODELS		20		// PGM -- upped from 16 to fit the chainfist vwep
     69 
     70 typedef struct
     71 {
     72 	char	name[MAX_QPATH];
     73 	char	cinfo[MAX_QPATH];
     74 	struct image_s	*skin;
     75 	struct image_s	*icon;
     76 	char	iconname[MAX_QPATH];
     77 	struct model_s	*model;
     78 	struct model_s	*weaponmodel[MAX_CLIENTWEAPONMODELS];
     79 } clientinfo_t;
     80 
     81 extern char cl_weaponmodels[MAX_CLIENTWEAPONMODELS][MAX_QPATH];
     82 extern int num_cl_weaponmodels;
     83 
     84 #define	CMD_BACKUP		64	// allow a lot of command backups for very fast systems
     85 
     86 //
     87 // the client_state_t structure is wiped completely at every
     88 // server map change
     89 //
     90 typedef struct
     91 {
     92 	int			timeoutcount;
     93 
     94 	int			timedemo_frames;
     95 	int			timedemo_start;
     96 
     97 	qboolean	refresh_prepped;	// false if on new level or new ref dll
     98 	qboolean	sound_prepped;		// ambient sounds can start
     99 	qboolean	force_refdef;		// vid has changed, so we can't use a paused refdef
    100 
    101 	int			parse_entities;		// index (not anded off) into cl_parse_entities[]
    102 
    103 	usercmd_t	cmd;
    104 	usercmd_t	cmds[CMD_BACKUP];	// each mesage will send several old cmds
    105 	int			cmd_time[CMD_BACKUP];	// time sent, for calculating pings
    106 	short		predicted_origins[CMD_BACKUP][3];	// for debug comparing against server
    107 
    108 	float		predicted_step;				// for stair up smoothing
    109 	unsigned	predicted_step_time;
    110 
    111 	vec3_t		predicted_origin;	// generated by CL_PredictMovement
    112 	vec3_t		predicted_angles;
    113 	vec3_t		prediction_error;
    114 
    115 	frame_t		frame;				// received from server
    116 	int			surpressCount;		// number of messages rate supressed
    117 	frame_t		frames[UPDATE_BACKUP];
    118 
    119 	// the client maintains its own idea of view angles, which are
    120 	// sent to the server each frame.  It is cleared to 0 upon entering each level.
    121 	// the server sends a delta each frame which is added to the locally
    122 	// tracked view angles to account for standing on rotating objects,
    123 	// and teleport direction changes
    124 	vec3_t		viewangles;
    125 
    126 	int			time;			// this is the time value that the client
    127 								// is rendering at.  always <= cls.realtime
    128 	float		lerpfrac;		// between oldframe and frame
    129 
    130 	refdef_t	refdef;
    131 
    132 	vec3_t		v_forward, v_right, v_up;	// set when refdef.angles is set
    133 
    134 	//
    135 	// transient data from server
    136 	//
    137 	char		layout[1024];		// general 2D overlay
    138 	int			inventory[MAX_ITEMS];
    139 
    140 	//
    141 	// non-gameserver infornamtion
    142 	// FIXME: move this cinematic stuff into the cin_t structure
    143 	FILE		*cinematic_file;
    144 	int			cinematictime;		// cls.realtime for first cinematic frame
    145 	int			cinematicframe;
    146 	char		cinematicpalette[768];
    147 	qboolean	cinematicpalette_active;
    148 
    149 	//
    150 	// server state information
    151 	//
    152 	qboolean	attractloop;		// running the attract loop, any key will menu
    153 	int			servercount;	// server identification for prespawns
    154 	char		gamedir[MAX_QPATH];
    155 	int			playernum;
    156 
    157 	char		configstrings[MAX_CONFIGSTRINGS][MAX_QPATH];
    158 
    159 	//
    160 	// locally derived information from server state
    161 	//
    162 	struct model_s	*model_draw[MAX_MODELS];
    163 	struct cmodel_s	*model_clip[MAX_MODELS];
    164 
    165 	struct sfx_s	*sound_precache[MAX_SOUNDS];
    166 	struct image_s	*image_precache[MAX_IMAGES];
    167 
    168 	clientinfo_t	clientinfo[MAX_CLIENTS];
    169 	clientinfo_t	baseclientinfo;
    170 } client_state_t;
    171 
    172 extern	client_state_t	cl;
    173 
    174 /*
    175 ==================================================================
    176 
    177 the client_static_t structure is persistant through an arbitrary number
    178 of server connections
    179 
    180 ==================================================================
    181 */
    182 
    183 typedef enum {
    184 	ca_uninitialized,
    185 	ca_disconnected, 	// not talking to a server
    186 	ca_connecting,		// sending request packets to the server
    187 	ca_connected,		// netchan_t established, waiting for svc_serverdata
    188 	ca_active			// game views should be displayed
    189 } connstate_t;
    190 
    191 typedef enum {
    192 	dl_none,
    193 	dl_model,
    194 	dl_sound,
    195 	dl_skin,
    196 	dl_single
    197 } dltype_t;		// download type
    198 
    199 typedef enum {key_game, key_console, key_message, key_menu} keydest_t;
    200 
    201 typedef struct
    202 {
    203 	connstate_t	state;
    204 	keydest_t	key_dest;
    205 
    206 	int			framecount;
    207 	int			realtime;			// always increasing, no clamping, etc
    208 	float		frametime;			// seconds since last frame
    209 
    210 // screen rendering information
    211 	float		disable_screen;		// showing loading plaque between levels
    212 									// or changing rendering dlls
    213 									// if time gets > 30 seconds ahead, break it
    214 	int			disable_servercount;	// when we receive a frame and cl.servercount
    215 									// > cls.disable_servercount, clear disable_screen
    216 
    217 // connection information
    218 	char		servername[MAX_OSPATH];	// name of server from original connect
    219 	float		connect_time;		// for connection retransmits
    220 
    221 	int			quakePort;			// a 16 bit value that allows quake servers
    222 									// to work around address translating routers
    223 	netchan_t	netchan;
    224 	int			serverProtocol;		// in case we are doing some kind of version hack
    225 
    226 	int			challenge;			// from the server to use for connecting
    227 
    228 	FILE		*download;			// file transfer from server
    229 	char		downloadtempname[MAX_OSPATH];
    230 	char		downloadname[MAX_OSPATH];
    231 	int			downloadnumber;
    232 	dltype_t	downloadtype;
    233 	int			downloadpercent;
    234 
    235 // demo recording info must be here, so it isn't cleared on level change
    236 	qboolean	demorecording;
    237 	qboolean	demowaiting;	// don't record until a non-delta message is received
    238 	FILE		*demofile;
    239 } client_static_t;
    240 
    241 extern client_static_t	cls;
    242 
    243 //=============================================================================
    244 
    245 //
    246 // cvars
    247 //
    248 extern	cvar_t	*cl_stereo_separation;
    249 extern	cvar_t	*cl_stereo;
    250 
    251 extern	cvar_t	*cl_gun;
    252 extern	cvar_t	*cl_add_blend;
    253 extern	cvar_t	*cl_add_lights;
    254 extern	cvar_t	*cl_add_particles;
    255 extern	cvar_t	*cl_add_entities;
    256 extern	cvar_t	*cl_predict;
    257 extern	cvar_t	*cl_footsteps;
    258 extern	cvar_t	*cl_noskins;
    259 extern	cvar_t	*cl_autoskins;
    260 
    261 extern	cvar_t	*cl_upspeed;
    262 extern	cvar_t	*cl_forwardspeed;
    263 extern	cvar_t	*cl_sidespeed;
    264 
    265 extern	cvar_t	*cl_yawspeed;
    266 extern	cvar_t	*cl_pitchspeed;
    267 
    268 extern	cvar_t	*cl_run;
    269 
    270 extern	cvar_t	*cl_anglespeedkey;
    271 
    272 extern	cvar_t	*cl_shownet;
    273 extern	cvar_t	*cl_showmiss;
    274 extern	cvar_t	*cl_showclamp;
    275 
    276 extern	cvar_t	*lookspring;
    277 extern	cvar_t	*lookstrafe;
    278 extern	cvar_t	*sensitivity;
    279 
    280 extern	cvar_t	*m_pitch;
    281 extern	cvar_t	*m_yaw;
    282 extern	cvar_t	*m_forward;
    283 extern	cvar_t	*m_side;
    284 
    285 extern	cvar_t	*freelook;
    286 
    287 extern	cvar_t	*cl_lightlevel;	// FIXME HACK
    288 
    289 extern	cvar_t	*cl_paused;
    290 extern	cvar_t	*cl_timedemo;
    291 
    292 extern	cvar_t	*cl_vwep;
    293 
    294 typedef struct
    295 {
    296 	int		key;				// so entities can reuse same entry
    297 	vec3_t	color;
    298 	vec3_t	origin;
    299 	float	radius;
    300 	float	die;				// stop lighting after this time
    301 	float	decay;				// drop this each second
    302 	float	minlight;			// don't add when contributing less
    303 } cdlight_t;
    304 
    305 extern	centity_t	cl_entities[MAX_EDICTS];
    306 extern	cdlight_t	cl_dlights[MAX_DLIGHTS];
    307 
    308 // the cl_parse_entities must be large enough to hold UPDATE_BACKUP frames of
    309 // entities, so that when a delta compressed message arives from the server
    310 // it can be un-deltad from the original 
    311 #define	MAX_PARSE_ENTITIES	1024
    312 extern	entity_state_t	cl_parse_entities[MAX_PARSE_ENTITIES];
    313 
    314 //=============================================================================
    315 
    316 extern	netadr_t	net_from;
    317 extern	sizebuf_t	net_message;
    318 
    319 void DrawString (int x, int y, char *s);
    320 void DrawAltString (int x, int y, char *s);	// toggle high bit
    321 qboolean	CL_CheckOrDownloadFile (char *filename);
    322 
    323 void CL_AddNetgraph (void);
    324 
    325 //ROGUE
    326 typedef struct cl_sustain
    327 {
    328 	int			id;
    329 	int			type;
    330 	int			endtime;
    331 	int			nextthink;
    332 	int			thinkinterval;
    333 	vec3_t		org;
    334 	vec3_t		dir;
    335 	int			color;
    336 	int			count;
    337 	int			magnitude;
    338 	void		(*think)(struct cl_sustain *self);
    339 } cl_sustain_t;
    340 
    341 #define MAX_SUSTAINS		32
    342 void CL_ParticleSteamEffect2(cl_sustain_t *self);
    343 
    344 void CL_TeleporterParticles (entity_state_t *ent);
    345 void CL_ParticleEffect (vec3_t org, vec3_t dir, int color, int count);
    346 void CL_ParticleEffect2 (vec3_t org, vec3_t dir, int color, int count);
    347 
    348 // RAFAEL
    349 void CL_ParticleEffect3 (vec3_t org, vec3_t dir, int color, int count);
    350 
    351 
    352 //=================================================
    353 
    354 // ========
    355 // PGM
    356 typedef struct particle_s
    357 {
    358 	struct particle_s	*next;
    359 
    360 	float		time;
    361 
    362 	vec3_t		org;
    363 	vec3_t		vel;
    364 	vec3_t		accel;
    365 	float		color;
    366 	float		colorvel;
    367 	float		alpha;
    368 	float		alphavel;
    369 } cparticle_t;
    370 
    371 
    372 #define	PARTICLE_GRAVITY	40
    373 #define BLASTER_PARTICLE_COLOR		0xe0
    374 // PMM
    375 #define INSTANT_PARTICLE	-10000.0
    376 // PGM
    377 // ========
    378 
    379 void CL_ClearEffects (void);
    380 void CL_ClearTEnts (void);
    381 void CL_BlasterTrail (vec3_t start, vec3_t end);
    382 void CL_QuadTrail (vec3_t start, vec3_t end);
    383 void CL_RailTrail (vec3_t start, vec3_t end);
    384 void CL_BubbleTrail (vec3_t start, vec3_t end);
    385 void CL_FlagTrail (vec3_t start, vec3_t end, float color);
    386 
    387 // RAFAEL
    388 void CL_IonripperTrail (vec3_t start, vec3_t end);
    389 
    390 // ========
    391 // PGM
    392 void CL_BlasterParticles2 (vec3_t org, vec3_t dir, unsigned int color);
    393 void CL_BlasterTrail2 (vec3_t start, vec3_t end);
    394 void CL_DebugTrail (vec3_t start, vec3_t end);
    395 void CL_SmokeTrail (vec3_t start, vec3_t end, int colorStart, int colorRun, int spacing);
    396 void CL_Flashlight (int ent, vec3_t pos);
    397 void CL_ForceWall (vec3_t start, vec3_t end, int color);
    398 void CL_FlameEffects (centity_t *ent, vec3_t origin);
    399 void CL_GenericParticleEffect (vec3_t org, vec3_t dir, int color, int count, int numcolors, int dirspread, float alphavel);
    400 void CL_BubbleTrail2 (vec3_t start, vec3_t end, int dist);
    401 void CL_Heatbeam (vec3_t start, vec3_t end);
    402 void CL_ParticleSteamEffect (vec3_t org, vec3_t dir, int color, int count, int magnitude);
    403 void CL_TrackerTrail (vec3_t start, vec3_t end, int particleColor);
    404 void CL_Tracker_Explode(vec3_t origin);
    405 void CL_TagTrail (vec3_t start, vec3_t end, float color);
    406 void CL_ColorFlash (vec3_t pos, int ent, int intensity, float r, float g, float b);
    407 void CL_Tracker_Shell(vec3_t origin);
    408 void CL_MonsterPlasma_Shell(vec3_t origin);
    409 void CL_ColorExplosionParticles (vec3_t org, int color, int run);
    410 void CL_ParticleSmokeEffect (vec3_t org, vec3_t dir, int color, int count, int magnitude);
    411 void CL_Widowbeamout (cl_sustain_t *self);
    412 void CL_Nukeblast (cl_sustain_t *self);
    413 void CL_WidowSplash (vec3_t org);
    414 // PGM
    415 // ========
    416 
    417 int CL_ParseEntityBits (unsigned *bits);
    418 void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int number, int bits);
    419 void CL_ParseFrame (void);
    420 
    421 void CL_ParseTEnt (void);
    422 void CL_ParseConfigString (void);
    423 void CL_ParseMuzzleFlash (void);
    424 void CL_ParseMuzzleFlash2 (void);
    425 void SmokeAndFlash(vec3_t origin);
    426 
    427 void CL_SetLightstyle (int i);
    428 
    429 void CL_RunParticles (void);
    430 void CL_RunDLights (void);
    431 void CL_RunLightStyles (void);
    432 
    433 void CL_AddEntities (void);
    434 void CL_AddDLights (void);
    435 void CL_AddTEnts (void);
    436 void CL_AddLightStyles (void);
    437 
    438 //=================================================
    439 
    440 void CL_PrepRefresh (void);
    441 void CL_RegisterSounds (void);
    442 
    443 void CL_Quit_f (void);
    444 
    445 void IN_Accumulate (void);
    446 
    447 void CL_ParseLayout (void);
    448 
    449 
    450 //
    451 // cl_main
    452 //
    453 extern	refexport_t	re;		// interface to refresh .dll
    454 
    455 void CL_Init (void);
    456 
    457 void CL_FixUpGender(void);
    458 void CL_Disconnect (void);
    459 void CL_Disconnect_f (void);
    460 void CL_GetChallengePacket (void);
    461 void CL_PingServers_f (void);
    462 void CL_Snd_Restart_f (void);
    463 void CL_RequestNextDownload (void);
    464 
    465 //
    466 // cl_input
    467 //
    468 typedef struct
    469 {
    470 	int			down[2];		// key nums holding it down
    471 	unsigned	downtime;		// msec timestamp
    472 	unsigned	msec;			// msec down this frame
    473 	int			state;
    474 } kbutton_t;
    475 
    476 extern	kbutton_t	in_mlook, in_klook;
    477 extern 	kbutton_t 	in_strafe;
    478 extern 	kbutton_t 	in_speed;
    479 
    480 void CL_InitInput (void);
    481 void CL_SendCmd (void);
    482 void CL_SendMove (usercmd_t *cmd);
    483 
    484 void CL_ClearState (void);
    485 
    486 void CL_ReadPackets (void);
    487 
    488 int  CL_ReadFromServer (void);
    489 void CL_WriteToServer (usercmd_t *cmd);
    490 void CL_BaseMove (usercmd_t *cmd);
    491 
    492 void IN_CenterView (void);
    493 
    494 float CL_KeyState (kbutton_t *key);
    495 char *Key_KeynumToString (int keynum);
    496 
    497 //
    498 // cl_demo.c
    499 //
    500 void CL_WriteDemoMessage (void);
    501 void CL_Stop_f (void);
    502 void CL_Record_f (void);
    503 
    504 //
    505 // cl_parse.c
    506 //
    507 extern	char *svc_strings[256];
    508 
    509 void CL_ParseServerMessage (void);
    510 void CL_LoadClientinfo (clientinfo_t *ci, char *s);
    511 void SHOWNET(char *s);
    512 void CL_ParseClientinfo (int player);
    513 void CL_Download_f (void);
    514 
    515 //
    516 // cl_view.c
    517 //
    518 extern	int			gun_frame;
    519 extern	struct model_s	*gun_model;
    520 
    521 void V_Init (void);
    522 void V_RenderView( float stereo_separation );
    523 void V_AddEntity (entity_t *ent);
    524 void V_AddParticle (vec3_t org, int color, float alpha);
    525 void V_AddLight (vec3_t org, float intensity, float r, float g, float b);
    526 void V_AddLightStyle (int style, float r, float g, float b);
    527 
    528 //
    529 // cl_tent.c
    530 //
    531 void CL_RegisterTEntSounds (void);
    532 void CL_RegisterTEntModels (void);
    533 void CL_SmokeAndFlash(vec3_t origin);
    534 
    535 
    536 //
    537 // cl_pred.c
    538 //
    539 void CL_InitPrediction (void);
    540 void CL_PredictMove (void);
    541 void CL_CheckPredictionError (void);
    542 
    543 //
    544 // cl_fx.c
    545 //
    546 cdlight_t *CL_AllocDlight (int key);
    547 void CL_BigTeleportParticles (vec3_t org);
    548 void CL_RocketTrail (vec3_t start, vec3_t end, centity_t *old);
    549 void CL_DiminishingTrail (vec3_t start, vec3_t end, centity_t *old, int flags);
    550 void CL_FlyEffect (centity_t *ent, vec3_t origin);
    551 void CL_BfgParticles (entity_t *ent);
    552 void CL_AddParticles (void);
    553 void CL_EntityEvent (entity_state_t *ent);
    554 // RAFAEL
    555 void CL_TrapParticles (entity_t *ent);
    556 
    557 //
    558 // menus
    559 //
    560 void M_Init (void);
    561 void M_Keydown (int key);
    562 void M_Draw (void);
    563 void M_Menu_Main_f (void);
    564 void M_ForceMenuOff (void);
    565 void M_AddToServerList (netadr_t adr, char *info);
    566 
    567 //
    568 // cl_inv.c
    569 //
    570 void CL_ParseInventory (void);
    571 void CL_KeyInventory (int key);
    572 void CL_DrawInventory (void);
    573 
    574 //
    575 // cl_pred.c
    576 //
    577 void CL_PredictMovement (void);
    578 
    579 #if id386
    580 void x86_TimerStart( void );
    581 void x86_TimerStop( void );
    582 void x86_TimerInit( unsigned long smallest, unsigned longest );
    583 unsigned long *x86_TimerGetHistogram( void );
    584 #endif