Quake-2

Quake 2 GPL Source Release
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screen.h (1631B)


      1 /*
      2 Copyright (C) 1997-2001 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // screen.h
     21 
     22 void	SCR_Init (void);
     23 
     24 void	SCR_UpdateScreen (void);
     25 
     26 void	SCR_SizeUp (void);
     27 void	SCR_SizeDown (void);
     28 void	SCR_CenterPrint (char *str);
     29 void	SCR_BeginLoadingPlaque (void);
     30 void	SCR_EndLoadingPlaque (void);
     31 
     32 void	SCR_DebugGraph (float value, int color);
     33 
     34 void	SCR_TouchPics (void);
     35 
     36 void	SCR_RunConsole (void);
     37 
     38 extern	float		scr_con_current;
     39 extern	float		scr_conlines;		// lines of console to display
     40 
     41 extern	int			sb_lines;
     42 
     43 extern	cvar_t		*scr_viewsize;
     44 extern	cvar_t		*crosshair;
     45 
     46 extern	vrect_t		scr_vrect;		// position of render window
     47 
     48 extern	char		crosshair_pic[MAX_QPATH];
     49 extern	int			crosshair_width, crosshair_height;
     50 
     51 void SCR_AddDirtyPoint (int x, int y);
     52 void SCR_DirtyScreen (void);
     53 
     54 //
     55 // scr_cin.c
     56 //
     57 void SCR_PlayCinematic (char *name);
     58 qboolean SCR_DrawCinematic (void);
     59 void SCR_RunCinematic (void);
     60 void SCR_StopCinematic (void);
     61 void SCR_FinishCinematic (void);
     62