sound.h (1606B)
1 /* 2 Copyright (C) 1997-2001 Id Software, Inc. 3 4 This program is free software; you can redistribute it and/or 5 modify it under the terms of the GNU General Public License 6 as published by the Free Software Foundation; either version 2 7 of the License, or (at your option) any later version. 8 9 This program is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13 See the GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program; if not, write to the Free Software 17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19 */ 20 21 struct sfx_s; 22 23 void S_Init (void); 24 void S_Shutdown (void); 25 26 // if origin is NULL, the sound will be dynamically sourced from the entity 27 void S_StartSound (vec3_t origin, int entnum, int entchannel, struct sfx_s *sfx, float fvol, float attenuation, float timeofs); 28 void S_StartLocalSound (char *s); 29 30 void S_RawSamples (int samples, int rate, int width, int channels, byte *data); 31 32 void S_StopAllSounds(void); 33 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up); 34 35 void S_Activate (qboolean active); 36 37 void S_BeginRegistration (void); 38 struct sfx_s *S_RegisterSound (char *sample); 39 void S_EndRegistration (void); 40 41 struct sfx_s *S_FindName (char *name, qboolean create); 42 43 // the sound code makes callbacks to the client for entitiy position 44 // information, so entities can be dynamically re-spatialized 45 void CL_GetEntitySoundOrigin (int ent, vec3_t org);