Quake-2

Quake 2 GPL Source Release
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ctf.dsp (18459B)


      1 # Microsoft Developer Studio Project File - Name="ctf" - Package Owner=<4>
      2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
      3 # ** DO NOT EDIT **
      4 
      5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
      6 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
      7 
      8 CFG=ctf - Win32 Debug Alpha
      9 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
     10 !MESSAGE use the Export Makefile command and run
     11 !MESSAGE 
     12 !MESSAGE NMAKE /f "ctf.mak".
     13 !MESSAGE 
     14 !MESSAGE You can specify a configuration when running NMAKE
     15 !MESSAGE by defining the macro CFG on the command line. For example:
     16 !MESSAGE 
     17 !MESSAGE NMAKE /f "ctf.mak" CFG="ctf - Win32 Debug Alpha"
     18 !MESSAGE 
     19 !MESSAGE Possible choices for configuration are:
     20 !MESSAGE 
     21 !MESSAGE "ctf - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
     22 !MESSAGE "ctf - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
     23 !MESSAGE "ctf - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
     24 !MESSAGE "ctf - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
     25 !MESSAGE 
     26 
     27 # Begin Project
     28 # PROP AllowPerConfigDependencies 0
     29 # PROP Scc_ProjName ""
     30 # PROP Scc_LocalPath ""
     31 
     32 !IF  "$(CFG)" == "ctf - Win32 Release"
     33 
     34 # PROP BASE Use_MFC 0
     35 # PROP BASE Use_Debug_Libraries 0
     36 # PROP BASE Output_Dir "Release"
     37 # PROP BASE Intermediate_Dir "Release"
     38 # PROP BASE Target_Dir ""
     39 # PROP Use_MFC 0
     40 # PROP Use_Debug_Libraries 0
     41 # PROP Output_Dir ".\release"
     42 # PROP Intermediate_Dir ".\release"
     43 # PROP Ignore_Export_Lib 0
     44 # PROP Target_Dir ""
     45 CPP=cl.exe
     46 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
     47 # ADD CPP /nologo /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
     48 MTL=midl.exe
     49 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
     50 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
     51 RSC=rc.exe
     52 # ADD BASE RSC /l 0x409 /d "NDEBUG"
     53 # ADD RSC /l 0x409 /d "NDEBUG"
     54 BSC32=bscmake.exe
     55 # ADD BASE BSC32 /nologo
     56 # ADD BSC32 /nologo
     57 LINK32=link.exe
     58 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
     59 # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386 /out:".\release\gamex86.dll"
     60 
     61 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
     62 
     63 # PROP BASE Use_MFC 0
     64 # PROP BASE Use_Debug_Libraries 1
     65 # PROP BASE Output_Dir "Debug"
     66 # PROP BASE Intermediate_Dir "Debug"
     67 # PROP BASE Target_Dir ""
     68 # PROP Use_MFC 0
     69 # PROP Use_Debug_Libraries 1
     70 # PROP Output_Dir ".\debug"
     71 # PROP Intermediate_Dir ".\debug"
     72 # PROP Ignore_Export_Lib 0
     73 # PROP Target_Dir ""
     74 CPP=cl.exe
     75 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
     76 # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
     77 MTL=midl.exe
     78 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
     79 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
     80 RSC=rc.exe
     81 # ADD BASE RSC /l 0x409 /d "_DEBUG"
     82 # ADD RSC /l 0x409 /d "_DEBUG"
     83 BSC32=bscmake.exe
     84 # ADD BASE BSC32 /nologo
     85 # ADD BSC32 /nologo
     86 LINK32=link.exe
     87 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
     88 # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:".\debug\gamex86.dll" /pdbtype:sept
     89 
     90 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
     91 
     92 # PROP BASE Use_MFC 0
     93 # PROP BASE Use_Debug_Libraries 1
     94 # PROP BASE Output_Dir "ctf___Wi"
     95 # PROP BASE Intermediate_Dir "ctf___Wi"
     96 # PROP BASE Ignore_Export_Lib 0
     97 # PROP BASE Target_Dir ""
     98 # PROP Use_MFC 0
     99 # PROP Use_Debug_Libraries 1
    100 # PROP Output_Dir "..\DebugAXP"
    101 # PROP Intermediate_Dir ".\DebugAXP"
    102 # PROP Ignore_Export_Lib 0
    103 # PROP Target_Dir ""
    104 CPP=cl.exe
    105 # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /MTd /c
    106 # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /MTd /c
    107 MTL=midl.exe
    108 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
    109 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
    110 RSC=rc.exe
    111 # ADD BASE RSC /l 0x409 /d "_DEBUG"
    112 # ADD RSC /l 0x409 /d "_DEBUG"
    113 BSC32=bscmake.exe
    114 # ADD BASE BSC32 /nologo
    115 # ADD BSC32 /nologo
    116 LINK32=link.exe
    117 # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:ALPHA /out:".\debug\gamex86.dll" /pdbtype:sept
    118 # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:ALPHA /out:".\debugAXP\gameaxp.dll" /pdbtype:sept
    119 
    120 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    121 
    122 # PROP BASE Use_MFC 0
    123 # PROP BASE Use_Debug_Libraries 0
    124 # PROP BASE Output_Dir "ctf___W0"
    125 # PROP BASE Intermediate_Dir "ctf___W0"
    126 # PROP BASE Ignore_Export_Lib 0
    127 # PROP BASE Target_Dir ""
    128 # PROP Use_MFC 0
    129 # PROP Use_Debug_Libraries 0
    130 # PROP Output_Dir "..\ReleaseAXP"
    131 # PROP Intermediate_Dir ".\ReleaseAXP"
    132 # PROP Ignore_Export_Lib 0
    133 # PROP Target_Dir ""
    134 CPP=cl.exe
    135 # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
    136 # ADD CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
    137 MTL=midl.exe
    138 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
    139 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
    140 RSC=rc.exe
    141 # ADD BASE RSC /l 0x409 /d "NDEBUG"
    142 # ADD RSC /l 0x409 /d "NDEBUG"
    143 BSC32=bscmake.exe
    144 # ADD BASE BSC32 /nologo
    145 # ADD BSC32 /nologo
    146 LINK32=link.exe
    147 # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA /out:".\release\gamex86.dll"
    148 # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA /out:".\ReleaseAXP\gameaxp.dll"
    149 
    150 !ENDIF 
    151 
    152 # Begin Target
    153 
    154 # Name "ctf - Win32 Release"
    155 # Name "ctf - Win32 Debug"
    156 # Name "ctf - Win32 Debug Alpha"
    157 # Name "ctf - Win32 Release Alpha"
    158 # Begin Group "Source Files"
    159 
    160 # PROP Default_Filter "*.c"
    161 # Begin Source File
    162 
    163 SOURCE=.\g_ai.c
    164 
    165 !IF  "$(CFG)" == "ctf - Win32 Release"
    166 
    167 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    168 
    169 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    170 
    171 DEP_CPP_G_AI_=\
    172 	".\g_ctf.h"\
    173 	".\g_local.h"\
    174 	".\game.h"\
    175 	".\p_menu.h"\
    176 	".\q_shared.h"\
    177 	
    178 
    179 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    180 
    181 DEP_CPP_G_AI_=\
    182 	".\g_ctf.h"\
    183 	".\g_local.h"\
    184 	".\game.h"\
    185 	".\p_menu.h"\
    186 	".\q_shared.h"\
    187 	
    188 
    189 !ENDIF 
    190 
    191 # End Source File
    192 # Begin Source File
    193 
    194 SOURCE=.\g_chase.c
    195 
    196 !IF  "$(CFG)" == "ctf - Win32 Release"
    197 
    198 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    199 
    200 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    201 
    202 DEP_CPP_G_CHA=\
    203 	".\g_ctf.h"\
    204 	".\g_local.h"\
    205 	".\game.h"\
    206 	".\p_menu.h"\
    207 	".\q_shared.h"\
    208 	
    209 
    210 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    211 
    212 DEP_CPP_G_CHA=\
    213 	".\g_ctf.h"\
    214 	".\g_local.h"\
    215 	".\game.h"\
    216 	".\p_menu.h"\
    217 	".\q_shared.h"\
    218 	
    219 
    220 !ENDIF 
    221 
    222 # End Source File
    223 # Begin Source File
    224 
    225 SOURCE=.\g_cmds.c
    226 
    227 !IF  "$(CFG)" == "ctf - Win32 Release"
    228 
    229 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    230 
    231 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    232 
    233 DEP_CPP_G_CMD=\
    234 	".\g_ctf.h"\
    235 	".\g_local.h"\
    236 	".\game.h"\
    237 	".\m_player.h"\
    238 	".\p_menu.h"\
    239 	".\q_shared.h"\
    240 	
    241 
    242 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    243 
    244 DEP_CPP_G_CMD=\
    245 	".\g_ctf.h"\
    246 	".\g_local.h"\
    247 	".\game.h"\
    248 	".\m_player.h"\
    249 	".\p_menu.h"\
    250 	".\q_shared.h"\
    251 	
    252 
    253 !ENDIF 
    254 
    255 # End Source File
    256 # Begin Source File
    257 
    258 SOURCE=.\g_combat.c
    259 
    260 !IF  "$(CFG)" == "ctf - Win32 Release"
    261 
    262 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    263 
    264 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    265 
    266 DEP_CPP_G_COM=\
    267 	".\g_ctf.h"\
    268 	".\g_local.h"\
    269 	".\game.h"\
    270 	".\p_menu.h"\
    271 	".\q_shared.h"\
    272 	
    273 
    274 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    275 
    276 DEP_CPP_G_COM=\
    277 	".\g_ctf.h"\
    278 	".\g_local.h"\
    279 	".\game.h"\
    280 	".\p_menu.h"\
    281 	".\q_shared.h"\
    282 	
    283 
    284 !ENDIF 
    285 
    286 # End Source File
    287 # Begin Source File
    288 
    289 SOURCE=.\g_ctf.c
    290 
    291 !IF  "$(CFG)" == "ctf - Win32 Release"
    292 
    293 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    294 
    295 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    296 
    297 DEP_CPP_G_CTF=\
    298 	".\g_ctf.h"\
    299 	".\g_local.h"\
    300 	".\game.h"\
    301 	".\m_player.h"\
    302 	".\p_menu.h"\
    303 	".\q_shared.h"\
    304 	
    305 
    306 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    307 
    308 DEP_CPP_G_CTF=\
    309 	".\g_ctf.h"\
    310 	".\g_local.h"\
    311 	".\game.h"\
    312 	".\m_player.h"\
    313 	".\p_menu.h"\
    314 	".\q_shared.h"\
    315 	
    316 
    317 !ENDIF 
    318 
    319 # End Source File
    320 # Begin Source File
    321 
    322 SOURCE=.\g_func.c
    323 
    324 !IF  "$(CFG)" == "ctf - Win32 Release"
    325 
    326 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    327 
    328 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    329 
    330 DEP_CPP_G_FUN=\
    331 	".\g_ctf.h"\
    332 	".\g_local.h"\
    333 	".\game.h"\
    334 	".\p_menu.h"\
    335 	".\q_shared.h"\
    336 	
    337 
    338 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    339 
    340 DEP_CPP_G_FUN=\
    341 	".\g_ctf.h"\
    342 	".\g_local.h"\
    343 	".\game.h"\
    344 	".\p_menu.h"\
    345 	".\q_shared.h"\
    346 	
    347 
    348 !ENDIF 
    349 
    350 # End Source File
    351 # Begin Source File
    352 
    353 SOURCE=.\g_items.c
    354 
    355 !IF  "$(CFG)" == "ctf - Win32 Release"
    356 
    357 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    358 
    359 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    360 
    361 DEP_CPP_G_ITE=\
    362 	".\g_ctf.h"\
    363 	".\g_local.h"\
    364 	".\game.h"\
    365 	".\p_menu.h"\
    366 	".\q_shared.h"\
    367 	
    368 
    369 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    370 
    371 DEP_CPP_G_ITE=\
    372 	".\g_ctf.h"\
    373 	".\g_local.h"\
    374 	".\game.h"\
    375 	".\p_menu.h"\
    376 	".\q_shared.h"\
    377 	
    378 
    379 !ENDIF 
    380 
    381 # End Source File
    382 # Begin Source File
    383 
    384 SOURCE=.\g_main.c
    385 
    386 !IF  "$(CFG)" == "ctf - Win32 Release"
    387 
    388 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    389 
    390 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    391 
    392 DEP_CPP_G_MAI=\
    393 	".\g_ctf.h"\
    394 	".\g_local.h"\
    395 	".\game.h"\
    396 	".\p_menu.h"\
    397 	".\q_shared.h"\
    398 	
    399 
    400 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    401 
    402 DEP_CPP_G_MAI=\
    403 	".\g_ctf.h"\
    404 	".\g_local.h"\
    405 	".\game.h"\
    406 	".\p_menu.h"\
    407 	".\q_shared.h"\
    408 	
    409 
    410 !ENDIF 
    411 
    412 # End Source File
    413 # Begin Source File
    414 
    415 SOURCE=.\g_misc.c
    416 
    417 !IF  "$(CFG)" == "ctf - Win32 Release"
    418 
    419 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    420 
    421 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    422 
    423 DEP_CPP_G_MIS=\
    424 	".\g_ctf.h"\
    425 	".\g_local.h"\
    426 	".\game.h"\
    427 	".\p_menu.h"\
    428 	".\q_shared.h"\
    429 	
    430 
    431 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    432 
    433 DEP_CPP_G_MIS=\
    434 	".\g_ctf.h"\
    435 	".\g_local.h"\
    436 	".\game.h"\
    437 	".\p_menu.h"\
    438 	".\q_shared.h"\
    439 	
    440 
    441 !ENDIF 
    442 
    443 # End Source File
    444 # Begin Source File
    445 
    446 SOURCE=.\g_monster.c
    447 
    448 !IF  "$(CFG)" == "ctf - Win32 Release"
    449 
    450 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    451 
    452 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    453 
    454 DEP_CPP_G_MON=\
    455 	".\g_ctf.h"\
    456 	".\g_local.h"\
    457 	".\game.h"\
    458 	".\p_menu.h"\
    459 	".\q_shared.h"\
    460 	
    461 
    462 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    463 
    464 DEP_CPP_G_MON=\
    465 	".\g_ctf.h"\
    466 	".\g_local.h"\
    467 	".\game.h"\
    468 	".\p_menu.h"\
    469 	".\q_shared.h"\
    470 	
    471 
    472 !ENDIF 
    473 
    474 # End Source File
    475 # Begin Source File
    476 
    477 SOURCE=.\g_phys.c
    478 
    479 !IF  "$(CFG)" == "ctf - Win32 Release"
    480 
    481 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    482 
    483 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    484 
    485 DEP_CPP_G_PHY=\
    486 	".\g_ctf.h"\
    487 	".\g_local.h"\
    488 	".\game.h"\
    489 	".\p_menu.h"\
    490 	".\q_shared.h"\
    491 	
    492 
    493 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    494 
    495 DEP_CPP_G_PHY=\
    496 	".\g_ctf.h"\
    497 	".\g_local.h"\
    498 	".\game.h"\
    499 	".\p_menu.h"\
    500 	".\q_shared.h"\
    501 	
    502 
    503 !ENDIF 
    504 
    505 # End Source File
    506 # Begin Source File
    507 
    508 SOURCE=.\g_save.c
    509 
    510 !IF  "$(CFG)" == "ctf - Win32 Release"
    511 
    512 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    513 
    514 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    515 
    516 DEP_CPP_G_SAV=\
    517 	".\g_ctf.h"\
    518 	".\g_local.h"\
    519 	".\game.h"\
    520 	".\p_menu.h"\
    521 	".\q_shared.h"\
    522 	
    523 
    524 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    525 
    526 DEP_CPP_G_SAV=\
    527 	".\g_ctf.h"\
    528 	".\g_local.h"\
    529 	".\game.h"\
    530 	".\p_menu.h"\
    531 	".\q_shared.h"\
    532 	
    533 
    534 !ENDIF 
    535 
    536 # End Source File
    537 # Begin Source File
    538 
    539 SOURCE=.\g_spawn.c
    540 
    541 !IF  "$(CFG)" == "ctf - Win32 Release"
    542 
    543 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    544 
    545 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    546 
    547 DEP_CPP_G_SPA=\
    548 	".\g_ctf.h"\
    549 	".\g_local.h"\
    550 	".\game.h"\
    551 	".\p_menu.h"\
    552 	".\q_shared.h"\
    553 	
    554 
    555 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    556 
    557 DEP_CPP_G_SPA=\
    558 	".\g_ctf.h"\
    559 	".\g_local.h"\
    560 	".\game.h"\
    561 	".\p_menu.h"\
    562 	".\q_shared.h"\
    563 	
    564 
    565 !ENDIF 
    566 
    567 # End Source File
    568 # Begin Source File
    569 
    570 SOURCE=.\g_svcmds.c
    571 
    572 !IF  "$(CFG)" == "ctf - Win32 Release"
    573 
    574 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    575 
    576 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    577 
    578 DEP_CPP_G_SVC=\
    579 	".\g_ctf.h"\
    580 	".\g_local.h"\
    581 	".\game.h"\
    582 	".\p_menu.h"\
    583 	".\q_shared.h"\
    584 	
    585 
    586 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    587 
    588 DEP_CPP_G_SVC=\
    589 	".\g_ctf.h"\
    590 	".\g_local.h"\
    591 	".\game.h"\
    592 	".\p_menu.h"\
    593 	".\q_shared.h"\
    594 	
    595 
    596 !ENDIF 
    597 
    598 # End Source File
    599 # Begin Source File
    600 
    601 SOURCE=.\g_target.c
    602 
    603 !IF  "$(CFG)" == "ctf - Win32 Release"
    604 
    605 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    606 
    607 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    608 
    609 DEP_CPP_G_TAR=\
    610 	".\g_ctf.h"\
    611 	".\g_local.h"\
    612 	".\game.h"\
    613 	".\p_menu.h"\
    614 	".\q_shared.h"\
    615 	
    616 
    617 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    618 
    619 DEP_CPP_G_TAR=\
    620 	".\g_ctf.h"\
    621 	".\g_local.h"\
    622 	".\game.h"\
    623 	".\p_menu.h"\
    624 	".\q_shared.h"\
    625 	
    626 
    627 !ENDIF 
    628 
    629 # End Source File
    630 # Begin Source File
    631 
    632 SOURCE=.\g_trigger.c
    633 
    634 !IF  "$(CFG)" == "ctf - Win32 Release"
    635 
    636 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    637 
    638 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    639 
    640 DEP_CPP_G_TRI=\
    641 	".\g_ctf.h"\
    642 	".\g_local.h"\
    643 	".\game.h"\
    644 	".\p_menu.h"\
    645 	".\q_shared.h"\
    646 	
    647 
    648 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    649 
    650 DEP_CPP_G_TRI=\
    651 	".\g_ctf.h"\
    652 	".\g_local.h"\
    653 	".\game.h"\
    654 	".\p_menu.h"\
    655 	".\q_shared.h"\
    656 	
    657 
    658 !ENDIF 
    659 
    660 # End Source File
    661 # Begin Source File
    662 
    663 SOURCE=.\g_utils.c
    664 
    665 !IF  "$(CFG)" == "ctf - Win32 Release"
    666 
    667 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    668 
    669 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    670 
    671 DEP_CPP_G_UTI=\
    672 	".\g_ctf.h"\
    673 	".\g_local.h"\
    674 	".\game.h"\
    675 	".\p_menu.h"\
    676 	".\q_shared.h"\
    677 	
    678 
    679 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    680 
    681 DEP_CPP_G_UTI=\
    682 	".\g_ctf.h"\
    683 	".\g_local.h"\
    684 	".\game.h"\
    685 	".\p_menu.h"\
    686 	".\q_shared.h"\
    687 	
    688 
    689 !ENDIF 
    690 
    691 # End Source File
    692 # Begin Source File
    693 
    694 SOURCE=.\g_weapon.c
    695 
    696 !IF  "$(CFG)" == "ctf - Win32 Release"
    697 
    698 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    699 
    700 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    701 
    702 DEP_CPP_G_WEA=\
    703 	".\g_ctf.h"\
    704 	".\g_local.h"\
    705 	".\game.h"\
    706 	".\p_menu.h"\
    707 	".\q_shared.h"\
    708 	
    709 
    710 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    711 
    712 DEP_CPP_G_WEA=\
    713 	".\g_ctf.h"\
    714 	".\g_local.h"\
    715 	".\game.h"\
    716 	".\p_menu.h"\
    717 	".\q_shared.h"\
    718 	
    719 
    720 !ENDIF 
    721 
    722 # End Source File
    723 # Begin Source File
    724 
    725 SOURCE=.\m_move.c
    726 
    727 !IF  "$(CFG)" == "ctf - Win32 Release"
    728 
    729 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    730 
    731 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    732 
    733 DEP_CPP_M_MOV=\
    734 	".\g_ctf.h"\
    735 	".\g_local.h"\
    736 	".\game.h"\
    737 	".\p_menu.h"\
    738 	".\q_shared.h"\
    739 	
    740 
    741 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    742 
    743 DEP_CPP_M_MOV=\
    744 	".\g_ctf.h"\
    745 	".\g_local.h"\
    746 	".\game.h"\
    747 	".\p_menu.h"\
    748 	".\q_shared.h"\
    749 	
    750 
    751 !ENDIF 
    752 
    753 # End Source File
    754 # Begin Source File
    755 
    756 SOURCE=.\p_client.c
    757 
    758 !IF  "$(CFG)" == "ctf - Win32 Release"
    759 
    760 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    761 
    762 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    763 
    764 DEP_CPP_P_CLI=\
    765 	".\g_ctf.h"\
    766 	".\g_local.h"\
    767 	".\game.h"\
    768 	".\m_player.h"\
    769 	".\p_menu.h"\
    770 	".\q_shared.h"\
    771 	
    772 
    773 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    774 
    775 DEP_CPP_P_CLI=\
    776 	".\g_ctf.h"\
    777 	".\g_local.h"\
    778 	".\game.h"\
    779 	".\m_player.h"\
    780 	".\p_menu.h"\
    781 	".\q_shared.h"\
    782 	
    783 
    784 !ENDIF 
    785 
    786 # End Source File
    787 # Begin Source File
    788 
    789 SOURCE=.\p_hud.c
    790 
    791 !IF  "$(CFG)" == "ctf - Win32 Release"
    792 
    793 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    794 
    795 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    796 
    797 DEP_CPP_P_HUD=\
    798 	".\g_ctf.h"\
    799 	".\g_local.h"\
    800 	".\game.h"\
    801 	".\p_menu.h"\
    802 	".\q_shared.h"\
    803 	
    804 
    805 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    806 
    807 DEP_CPP_P_HUD=\
    808 	".\g_ctf.h"\
    809 	".\g_local.h"\
    810 	".\game.h"\
    811 	".\p_menu.h"\
    812 	".\q_shared.h"\
    813 	
    814 
    815 !ENDIF 
    816 
    817 # End Source File
    818 # Begin Source File
    819 
    820 SOURCE=.\p_menu.c
    821 
    822 !IF  "$(CFG)" == "ctf - Win32 Release"
    823 
    824 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    825 
    826 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    827 
    828 DEP_CPP_P_MEN=\
    829 	".\g_ctf.h"\
    830 	".\g_local.h"\
    831 	".\game.h"\
    832 	".\p_menu.h"\
    833 	".\q_shared.h"\
    834 	
    835 
    836 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    837 
    838 DEP_CPP_P_MEN=\
    839 	".\g_ctf.h"\
    840 	".\g_local.h"\
    841 	".\game.h"\
    842 	".\p_menu.h"\
    843 	".\q_shared.h"\
    844 	
    845 
    846 !ENDIF 
    847 
    848 # End Source File
    849 # Begin Source File
    850 
    851 SOURCE=.\p_trail.c
    852 
    853 !IF  "$(CFG)" == "ctf - Win32 Release"
    854 
    855 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    856 
    857 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    858 
    859 DEP_CPP_P_TRA=\
    860 	".\g_ctf.h"\
    861 	".\g_local.h"\
    862 	".\game.h"\
    863 	".\p_menu.h"\
    864 	".\q_shared.h"\
    865 	
    866 
    867 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    868 
    869 DEP_CPP_P_TRA=\
    870 	".\g_ctf.h"\
    871 	".\g_local.h"\
    872 	".\game.h"\
    873 	".\p_menu.h"\
    874 	".\q_shared.h"\
    875 	
    876 
    877 !ENDIF 
    878 
    879 # End Source File
    880 # Begin Source File
    881 
    882 SOURCE=.\p_view.c
    883 
    884 !IF  "$(CFG)" == "ctf - Win32 Release"
    885 
    886 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    887 
    888 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    889 
    890 DEP_CPP_P_VIE=\
    891 	".\g_ctf.h"\
    892 	".\g_local.h"\
    893 	".\game.h"\
    894 	".\m_player.h"\
    895 	".\p_menu.h"\
    896 	".\q_shared.h"\
    897 	
    898 
    899 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    900 
    901 DEP_CPP_P_VIE=\
    902 	".\g_ctf.h"\
    903 	".\g_local.h"\
    904 	".\game.h"\
    905 	".\m_player.h"\
    906 	".\p_menu.h"\
    907 	".\q_shared.h"\
    908 	
    909 
    910 !ENDIF 
    911 
    912 # End Source File
    913 # Begin Source File
    914 
    915 SOURCE=.\p_weapon.c
    916 
    917 !IF  "$(CFG)" == "ctf - Win32 Release"
    918 
    919 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    920 
    921 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    922 
    923 DEP_CPP_P_WEA=\
    924 	".\g_ctf.h"\
    925 	".\g_local.h"\
    926 	".\game.h"\
    927 	".\m_player.h"\
    928 	".\p_menu.h"\
    929 	".\q_shared.h"\
    930 	
    931 
    932 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    933 
    934 DEP_CPP_P_WEA=\
    935 	".\g_ctf.h"\
    936 	".\g_local.h"\
    937 	".\game.h"\
    938 	".\m_player.h"\
    939 	".\p_menu.h"\
    940 	".\q_shared.h"\
    941 	
    942 
    943 !ENDIF 
    944 
    945 # End Source File
    946 # Begin Source File
    947 
    948 SOURCE=.\q_shared.c
    949 
    950 !IF  "$(CFG)" == "ctf - Win32 Release"
    951 
    952 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug"
    953 
    954 !ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"
    955 
    956 DEP_CPP_Q_SHA=\
    957 	".\q_shared.h"\
    958 	
    959 
    960 !ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"
    961 
    962 DEP_CPP_Q_SHA=\
    963 	".\q_shared.h"\
    964 	
    965 
    966 !ENDIF 
    967 
    968 # End Source File
    969 # End Group
    970 # Begin Group "Header Files"
    971 
    972 # PROP Default_Filter "*.h"
    973 # Begin Source File
    974 
    975 SOURCE=.\g_ctf.h
    976 # End Source File
    977 # Begin Source File
    978 
    979 SOURCE=.\g_local.h
    980 # End Source File
    981 # Begin Source File
    982 
    983 SOURCE=.\game.h
    984 # End Source File
    985 # Begin Source File
    986 
    987 SOURCE=.\m_player.h
    988 # End Source File
    989 # Begin Source File
    990 
    991 SOURCE=.\p_menu.h
    992 # End Source File
    993 # Begin Source File
    994 
    995 SOURCE=.\q_shared.h
    996 # End Source File
    997 # End Group
    998 # Begin Group "Resource Files"
    999 
   1000 # PROP Default_Filter "*.def,*.res"
   1001 # Begin Source File
   1002 
   1003 SOURCE=.\ctf.def
   1004 # End Source File
   1005 # End Group
   1006 # End Target
   1007 # End Project