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     15     <tr>
     16         <td bgcolor="#000040">&nbsp;</td>
     17         <td>&nbsp;&nbsp;</td>
     18         <td valign="top" width="100%"><div align="center"><center><table
     19         border="0" cellpadding="8" cellspacing="0" width="590"
     20         background="mainctf_back.jpg">
     21             <tr>
     22                 <td align="center" valign="top"><h1
     23                 align="center"><font size="5" face="Arial">Quake
     24                 II Capture the Flag User Manual</font></h1>
     25                 <h2 align="center"><font size="3" face="Arial">Table
     26                 Of Contents</font></h2>
     27                 <div align="center"><center><table border="0"
     28                 cellpadding="0" cellspacing="0" width="500">
     29                     <tr>
     30                         <td width="50%"><a href="#intro"><font
     31                         size="2" face="Arial">Introduction</font></a><font
     32                         size="2" face="Arial"><br>
     33                         </font><a href="#rules"><font size="2"
     34                         face="Arial">Rules of the game</font></a><font
     35                         size="2" face="Arial"><br>
     36                         </font><a href="#join"><font size="2"
     37                         face="Arial">Joining a Game</font></a><font
     38                         size="2" face="Arial"><br>
     39                         </font><a href="#grapple"><font size="2"
     40                         face="Arial">Using the Grapple</font></a><font
     41                         size="2" face="Arial"><br>
     42                         </font><a href="#tech"><font size="2"
     43                         face="Arial">Special Powerups</font></a><font
     44                         size="2" face="Arial"><br>
     45                         </font><a href="#com"><font size="2"
     46                         face="Arial">Communicating With Your Team</font></a><font
     47                         size="2" face="Arial"><br>
     48                         </font><a href="#scoring"><font size="2"
     49                         face="Arial">Scoring</font></a></td>
     50                         <td width="50%"><a href="#elect"><font
     51                         size="2" face="Arial">Elections</font></a><font
     52                         size="2" face="Arial"><br>
     53                         </font><a href="#compmode"><font size="2"
     54                         face="Arial">Competition Mode</font></a><font
     55                         size="2" face="Arial"><br>
     56                         </font><a href="#ghost"><font size="2"
     57                         face="Arial">Ghost Codes</font></a><font
     58                         size="2" face="Arial"><br>
     59                         </font><a href="#stats"><font size="2"
     60                         face="Arial">Statistics</font></a><font
     61                         size="2" face="Arial"><br>
     62                         </font><a href="#console"><font size="2"
     63                         face="Arial">New Console Commands</font></a><font
     64                         size="2" face="Arial"><br>
     65                         </font><a href="#admin"><font size="2"
     66                         face="Arial">User Admin Functions</font></a><font
     67                         size="2" face="Arial"><br>
     68                         </font><a href="#serverop"><font size="2"
     69                         face="Arial">Server Operator Information</font></a></td>
     70                     </tr>
     71                 </table>
     72                 </center></div><p align="center"><font
     73                 face="Arial"><br>
     74                 </font><font size="2" face="Arial">This document
     75                 Copyright ©1998 by id Software.</font><font
     76                 size="3" face="Arial"><br>
     77                 <br>
     78                 </font></p>
     79                 </td>
     80             </tr>
     81         </table>
     82         </center></div><p><a name="#intro"></a></p>
     83         <h3><font face="Arial">Introduction</font></h3>
     84         <p><font face="Arial">Quake II Capture The Flag (Q2CTF)
     85         is a multiplayer addon for Quake2 that features a simple
     86         set of rules for team based play. It features five unique
     87         maps and special powerups to enhance and make the
     88         gameplay more exciting.</font></p>
     89         <p><font face="Arial">Q2CTF requires the full retail
     90         version of Quake II installed in order to play. Once
     91         installed, you simple need to connect to a Quake2 game
     92         server that is running the Q2CTF addon.</font><a
     93         name="#rules"></a></p>
     94         <h3><font face="Arial">Rules of the Game</font></h3>
     95         <p><font face="Arial">Capture the Flag is a multiplayer
     96         addon for Quake2 that features a simple set of rules for
     97         team based play.</font></p>
     98         <p><font face="Arial">The basic rules are:</font></p>
     99         <ul>
    100             <li><font face="Arial">When connecting to the server,
    101                 you join one of two teams: the Red team and the
    102                 Blue team</font></li>
    103             <li><font face="Arial">Each team has a base with a
    104                 flag positioned in it.</font></li>
    105             <li><font face="Arial">The object of the game is to
    106                 infiltrate the enemy base, take their flag and
    107                 bring it back to your base.</font></li>
    108             <li><font face="Arial">In order to successfully
    109                 complete a capture, you must be carrying the
    110                 enemy flag and touch your flag while carrying it
    111                 at your base.</font></li>
    112         </ul>
    113         <p><font face="Arial">When playing Q2CTF, there are
    114         several different indicators on your Heads Up Display
    115         (HUD) that show the status of the game. Learning to
    116         interpret the information on this display is important in
    117         learning how to play Q2CTF.</font></p>
    118         <p align="center"><font face="Arial"><img
    119         src="layout.jpg" width="573" height="402"></font><a
    120         name="#join"></a></p>
    121         <h3><font face="Arial">Joining a game</font></h3>
    122         <p><font face="Arial">When you connect to a Q2CTF server,
    123         you may be presented with the option as to which team you
    124         join. You'll be present with a menu.</font></p>
    125         <div align="center"><center><table border="0"
    126         cellpadding="8" cellspacing="0" width="550">
    127             <tr>
    128                 <td valign="top"><img src="menu.gif"
    129                 alt="Q2CTF Join Menu" width="254" height="190"></td>
    130                 <td><font size="2" face="Arial">This menu offers
    131                 you the ability to join either the Red and Blue
    132                 teams, select a chase camera (watch other players
    133                 as they play), see the credits for the Q2CTF
    134                 addon or Request that the server switch to Match
    135                 Mode.</font><p><font size="2" face="Arial">Navigating
    136                 the menu assumes that you haven't change the
    137                 default keys in Quake2. The following keys are
    138                 used when navigating the menu:</font></p>
    139                 <ul>
    140                     <li><font size="2" face="Arial">&lt;]&gt; is
    141                         used to move to the next menu selection</font></li>
    142                     <li><font size="2" face="Arial">&lt;[&gt; is
    143                         used to move to the previous menu
    144                         selection</font></li>
    145                     <li><font size="2" face="Arial">&lt;ENTER&gt;
    146                         is used to make a menu selection</font></li>
    147                     <li><font size="2" face="Arial">&lt;ESC&gt;
    148                         will remove the menu (in this case,
    149                         you'll be left in an &quot;observer&quot;
    150                         mode and can freely move around the map,
    151                         but you can not interact with the game)</font></li>
    152                     <li><font size="2" face="Arial">&lt;TAB&gt;
    153                         will recall the menu if you've cleared
    154                         it.</font></li>
    155                 </ul>
    156                 </td>
    157             </tr>
    158         </table>
    159         </center></div><p><font face="Arial">Note that if you
    160         have change any of the key binds for those keys, the menu
    161         may not work properly. The default bindings for these
    162         keys are (from Quake2's default.cfg):</font></p>
    163         <p><font face="Arial"><code>bind TAB inven<br>
    164         bind ENTER invuse<br>
    165         bind [ invprev<br>
    166         bind ] invnext<br>
    167         bind ESCAPE togglemenu</code></font></p>
    168         <p><font face="Arial">If you have changed those keys, you
    169         will have to duplicate those bindings for other keys. For
    170         example, if you wanted the up and down arrows to navigate
    171         the menu, you could bind it like so:</font></p>
    172         <p><font face="Arial"><code>bind UPARROW invprev<br>
    173         bind DOWNARROW invnext</code></font></p>
    174         <dl>
    175             <dt><font face="Arial">Join Red Team</font></dt>
    176             <dd><font face="Arial">This joins you to the Red team
    177                 and places you into the game starting at the Red
    178                 base. You are immediately ready to go and start
    179                 playing.</font></dd>
    180             <dt>&nbsp;</dt>
    181             <dt><font face="Arial">Join Blue Team</font></dt>
    182             <dd><font face="Arial">This joins you to the Blue
    183                 team and places you into the game starting at the
    184                 Blue base. You are immediately ready to go and
    185                 start playing.</font></dd>
    186             <dt>&nbsp;</dt>
    187             <dt><font face="Arial">Chase Camera</font></dt>
    188             <dd><font face="Arial">This activates a chase camera
    189                 and lets you watch players as they play. The
    190                 camera will automatically be placed behind
    191                 someone as they are playing. If you wish to
    192                 change the camera to follow someone else, use the
    193                 &lt;[&gt; and &lt;]&gt; keys to change the player
    194                 you are trailing (same keys as the menu
    195                 selection). To get out of Chase Camera mode, hit
    196                 &lt;TAB&gt; to bring up the menu again and select
    197                 &quot;Leave Chase Camera.&quot;</font></dd>
    198             <dt>&nbsp;</dt>
    199             <dt><font face="Arial">Credits</font></dt>
    200             <dd><font face="Arial">This shows a simple screen
    201                 showing the development credits for the Q2CTF
    202                 Addon.</font></dd>
    203             <dt>&nbsp;</dt>
    204             <dt><font face="Arial">Request Match</font></dt>
    205             <dd><font face="Arial">If the server has match
    206                 capability, this will begin an election that
    207                 players may vote on in order to switch the server
    208                 to match (competition mode).</font></dd>
    209             <dt>&nbsp;</dt>
    210         </dl>
    211         <p><a name="#grapple"></a></p>
    212         <h3><font face="Arial">Using the grapple</font></h3>
    213         <p><font face="Arial">One of the exciting features of the
    214         Q2CTF is a new weapon/tool called the Grapple. The
    215         grapple lets you get to parts of the level that were
    216         previously inaccessible and can be used as a great tool
    217         to increase your mobility. It can also be used as a
    218         weapon, but it only does the same damage as the blaster,
    219         so it's not very effective.</font></p>
    220         <div align="center"><center><table border="0"
    221         cellpadding="5" cellspacing="0" width="550">
    222             <tr>
    223                 <td><img src="grapple.jpg" width="320"
    224                 height="240"></td>
    225                 <td><font size="2" face="Arial">The grapple is a
    226                 fun addition to Q2CTF and learning how to use is
    227                 required for effective CTF play.</font><p><font
    228                 size="2" face="Arial">To use the grapple, you
    229                 must bind a key or mouse action to it. For
    230                 example, to bind it to you right mouse button,
    231                 you would use:</font></p>
    232                 <p><font size="3" face="Arial"><code>bind MOUSE2
    233                 &quot;use grapple&quot;</code></font></p>
    234                 <p><font size="2" face="Arial">This would cause
    235                 the grapple to be selected whenever the right
    236                 mouse button was hit.</font></p>
    237                 </td>
    238             </tr>
    239         </table>
    240         </center></div><p><font face="Arial">You can use the
    241         grapple in a few ways:</font></p>
    242         <ul>
    243             <li><font face="Arial">Select the grapple, point it
    244                 where you want to go and press and HOLD the fire
    245                 button down. The grapple will launch and connect
    246                 to the spot you fired and once contact is made,
    247                 you will be pulled to the spot the grapple
    248                 connected. Once at your destination, let go of
    249                 the fire button to release the grapple.</font></li>
    250             <li><font face="Arial">You can also hang from the
    251                 ceiling or wall with the grapple. You would go
    252                 there by performing a normal grapple maneuver,
    253                 but once you get to your destination, do not
    254                 release the fire button. Instead, while holding
    255                 down the fire button, change to a different
    256                 weapon in midair. Once the change is completed,
    257                 let go of the fire button and you'll be left
    258                 hanging from the ceiling. When you want to drop
    259                 off the ceiling, switch back to the grapple and
    260                 make sure your fire button is not held down.
    261                 You'll be released and will fall from your
    262                 position.</font></li>
    263         </ul>
    264         <p><font face="Arial"><br clear="all">
    265         </font><a name="#tech"></a></p>
    266         <h3><font face="Arial">Special Powerups</font></h3>
    267         <p><font face="Arial">There are four special TECH
    268         powerups in Q2CTF.</font></p>
    269         <div align="center"><center><table border="0"
    270         cellpadding="4" cellspacing="0" width="500">
    271             <tr>
    272                 <td valign="top"><img src="tech1.gif" width="48"
    273                 height="48"></td>
    274                 <td><dl>
    275                     <dt><font face="Arial"><strong><br>
    276                         Disruptor Shield</strong></font></dt>
    277                 </dl>
    278                 <p align="left"><font face="Arial">This TECH
    279                 Powerup causes the holder to have a protective
    280                 shield and reduces the damage from all attackers
    281                 to half. Its an effective tool when attacking
    282                 enemy installations.</font></p>
    283                 </td>
    284             </tr>
    285             <tr>
    286                 <td>&nbsp;</td>
    287                 <td><dl>
    288                     <dt>&nbsp;</dt>
    289                 </dl>
    290 &nbsp;                </td>
    291             </tr>
    292             <tr>
    293                 <td valign="top"><img src="tech2.gif" width="48"
    294                 height="48"></td>
    295                 <td><dl>
    296                     <dt><font face="Arial"><strong><br>
    297                         Power Amplifier</strong></font></dt>
    298                 </dl>
    299                 <p><font face="Arial">This TECH Powerup causes
    300                 the holder to power up all his attacks to double
    301                 the damage normally delivered. This an excellent
    302                 tool for defending your base installation.</font></p>
    303                 </td>
    304             </tr>
    305             <tr>
    306                 <td>&nbsp;</td>
    307                 <td>&nbsp;</td>
    308             </tr>
    309             <tr>
    310                 <td valign="top"><img src="tech3.gif" width="48"
    311                 height="48"></td>
    312                 <td><dl>
    313                     <dt><font face="Arial"><strong><br>
    314                         Time Accelerator</strong></font></dt>
    315                 </dl>
    316                 <p><font face="Arial">This TECH Powerup
    317                 accelerates weapon time for the holder. All his
    318                 weapons will operate double speed in reload time,
    319                 switching, etc. This is also an excellent tool
    320                 for defense, since the holder can deliver twice
    321                 as much damage in the same amount of time.</font></p>
    322                 </td>
    323             </tr>
    324             <tr>
    325                 <td valign="top"><img src="tech4.gif" width="48"
    326                 height="48"></td>
    327                 <td><dl>
    328                     <dt><font face="Arial"><strong><br>
    329                         AutoDoc</strong></font></dt>
    330                 </dl>
    331                 <p><font face="Arial">This TECH Powerup
    332                 automatically heals and increases a players
    333                 health and armor (up to a maximum of 150 for
    334                 each). The player will slow regain health and
    335                 armor over time. This is an excellent tool for
    336                 people carrying the enemy flag since the player
    337                 will constantly regain health and armor, making
    338                 him much tougher to kill and get the flag back
    339                 from.<br clear="all">
    340                 </font></p>
    341                 </td>
    342             </tr>
    343             <tr>
    344                 <td>&nbsp;</td>
    345                 <td>&nbsp;</td>
    346             </tr>
    347         </table>
    348         </center></div><dl>
    349             <dd>&nbsp;</dd>
    350             <dd>&nbsp;</dd>
    351         </dl>
    352         <p><a name="#com"></a></p>
    353         <h3><font color="#C0C0C0" face="Arial">Communicating With
    354         Your Team</font></h3>
    355         <p><font face="Arial">A very important part of any
    356         multiplayer team based game is communication. Letting
    357         your teammates know where you are and what you are doing
    358         is an essential part of teamwork.</font></p>
    359         <p><font face="Arial">Q2CTF has a basic team
    360         communication called &quot;say_team&quot; or
    361         &quot;messagemode2&quot;. It is like the regular
    362         communication of Quake2, but you need to bind a key in
    363         order to use it. I use the &lt;R&gt; key myself, since
    364         its right beside the normal &lt;T&gt; key used for
    365         communication. To bind it, use the following:</font></p>
    366         <p><font face="Arial"><code>bind r
    367         &quot;messagemode2&quot;</code></font></p>
    368         <p><font face="Arial">When you want to say a message to
    369         your team, just hit &lt;R&gt; and type it in. This image
    370         shows me telling what I'm doing to my team:</font></p>
    371         <p align="center"><font face="Arial"><img
    372         src="say_team.gif" alt="(Zoid): At base, defending"
    373         width="462" height="32"></font></p>
    374         <p><font face="Arial">Note the parenthesis around my
    375         name. This indicates it is a team message and only people
    376         on your team saw it.</font></p>
    377         <p><font face="Arial">Now, normally I don't type a lot of
    378         my team messages, I have several standard messages I use
    379         to communicate with my teammates. They are bound to
    380         several keys like so:</font></p>
    381         <p><font face="Arial"><code>bind z &quot;say_team Base
    382         secure&quot;<br>
    383         bind x &quot;say_team Base overrun! Recover&quot;<br>
    384         bind c &quot;say_team Incoming!&quot;<br>
    385         bind v &quot;say_team I'm going offensive&quot;<br>
    386         bind g &quot;say_team Going to base&quot;<br>
    387         bind b &quot;say_team At base, defending&quot;</code></font></p>
    388         <p><font face="Arial">So when I want to say &quot;At
    389         base, defending&quot; to my teammates, I just hit my
    390         &lt;B&gt; key to do so. This is much faster than typing
    391         it out all the time.</font></p>
    392         <p><font face="Arial">Q2CTF also features some advanced
    393         options for communicating to your teammates. This feature
    394         is called &quot;auto macros&quot;. It lets you configure
    395         generic messages that will automatically be filled in as
    396         necessary. Here's an example.</font></p>
    397         <p><font face="Arial"><code>bind f &quot;say_team I'm %L,
    398         %H and %A, and have %T.&quot;</code></font></p>
    399         <p><font face="Arial">That looks kind of cryptic, but
    400         here's what happens when I hit the F key I bound that
    401         say_team to:</font></p>
    402         <p align="center"><font face="Arial"><img
    403         src="automac.gif" width="590" height="62"></font></p>
    404         <p><font face="Arial">What this means is each of the %
    405         macros in the say_team are automatically changed into
    406         something specific to the situation. In this case, the %L
    407         changes to a description of my current location, %H
    408         changes to how much health I have, %A changes to indicate
    409         how much armor I have and %T changes to indicate what
    410         TECH Powerup I'm carrying.</font></p>
    411         <p><font face="Arial">Here is a table of all the
    412         different % automacros and what they do.</font></p>
    413         <div align="center"><center><table border="0"
    414         cellpadding="4" width="500">
    415             <tr>
    416                 <td valign="top" colspan="2"><font
    417                 color="#00FF40" size="4" face="Arial"><strong><br>
    418                 </strong></font><font color="#C0C0C0" size="3"
    419                 face="Arial"><strong>Team Message Auto Macros</strong></font><font
    420                 color="#00FF40" size="4" face="Arial"><strong><br>
    421                 </strong></font></td>
    422             </tr>
    423             <tr>
    424                 <td valign="top"><font color="#00FF40" size="4"
    425                 face="Arial">%L</font></td>
    426                 <td><font face="Arial">This will be substituted
    427                 with your current location in the map. Some
    428                 common examples are:<br>
    429                 &quot;near the Red Flag&quot;<br>
    430                 &quot;above the Red Armor&quot;<br>
    431                 &quot;near the Blue Railgun&quot;</font></td>
    432             </tr>
    433             <tr>
    434                 <td valign="top">&nbsp;</td>
    435                 <td>&nbsp;</td>
    436             </tr>
    437             <tr>
    438                 <td valign="top"><font color="#00FF40" size="4"
    439                 face="Arial">%A</font></td>
    440                 <td><font face="Arial">This will be substituted
    441                 with what ever armor you are current carrying.
    442                 Some common examples are:<br>
    443                 &quot;Power Shield with 100 cells&quot;<br>
    444                 &quot;50 units of Yellow Armor&quot;<br>
    445                 &quot;Power Shield with 154 cells and 108 units
    446                 of Red Armor&quot;<br>
    447                 &quot;no armor&quot;</font></td>
    448             </tr>
    449             <tr>
    450                 <td valign="top">&nbsp;</td>
    451                 <td>&nbsp;</td>
    452             </tr>
    453             <tr>
    454                 <td valign="top"><font color="#00FF40" size="4"
    455                 face="Arial">%H</font></td>
    456                 <td><font face="Arial">This will be substituted
    457                 with how much health you current have. Some
    458                 common examples are:<br>
    459                 &quot;106 health&quot;</font></td>
    460             </tr>
    461             <tr>
    462                 <td valign="top">&nbsp;</td>
    463                 <td>&nbsp;</td>
    464             </tr>
    465             <tr>
    466                 <td valign="top"><font color="#00FF40" size="4"
    467                 face="Arial">%T</font></td>
    468                 <td><font face="Arial">This will be substituted
    469                 with the name of the TECH powerup you are
    470                 holding. Some common examples are:<br>
    471                 &quot;the Disruptor Shield&quot;<br>
    472                 &quot;the Power Amplifier&quot;<br>
    473                 &quot;no powerup&quot;</font></td>
    474             </tr>
    475             <tr>
    476                 <td valign="top">&nbsp;</td>
    477                 <td>&nbsp;</td>
    478             </tr>
    479             <tr>
    480                 <td valign="top"><font color="#00FF40" size="4"
    481                 face="Arial">%W</font></td>
    482                 <td><font face="Arial">This is substituted with
    483                 the current weapon you are using. Some common
    484                 examples are:<br>
    485                 &quot;Railgun&quot;<br>
    486                 &quot;Rocket Launcher&quot;<br>
    487                 &quot;Grapple&quot;</font></td>
    488             </tr>
    489             <tr>
    490                 <td valign="top">&nbsp;</td>
    491                 <td>&nbsp;</td>
    492             </tr>
    493             <tr>
    494                 <td valign="top"><font color="#00FF40" size="4"
    495                 face="Arial">%N</font></td>
    496                 <td><font face="Arial">This will be replaced with
    497                 a list of names of the people who are currently
    498                 in your visual range, or area. Some common
    499                 examples are:<br>
    500                 &quot;Zoid, Disruptor and Hellrot&quot;<br>
    501                 &quot;&gt;BC&gt;Casey and &gt;BC&gt;Mutha&quot;<br>
    502                 &quot;no one&quot;</font></td>
    503             </tr>
    504         </table>
    505         </center></div><p><a name="#scoring"></a></p>
    506         <h3><font face="Arial">Scoring</font></h3>
    507         <p><font face="Arial">Q2CTF features many different score
    508         bonus based on actions that result in a flag capture,
    509         defense of the flag and your flag carrier and other
    510         bonuses.</font></p>
    511         <div align="center"><center><table border="0"
    512         cellpadding="4" width="400">
    513             <tr>
    514                 <td valign="top" colspan="2"><font face="Arial"><br>
    515                 <strong>Q2CTF Scoring</strong><br>
    516                 </font></td>
    517             </tr>
    518             <tr>
    519                 <td valign="top"><font face="Arial">Fragging
    520                 enemy player</font></td>
    521                 <td>&nbsp;</td>
    522                 <td><font face="Arial">One point</font></td>
    523             </tr>
    524             <tr>
    525                 <td>&nbsp;</td>
    526                 <td>&nbsp;</td>
    527                 <td>&nbsp;</td>
    528             </tr>
    529             <tr>
    530                 <td valign="top"><font face="Arial">Fragging
    531                 emery player within your base</font></td>
    532                 <td>&nbsp;</td>
    533                 <td><font face="Arial">Two points.<br>
    534                 </font><font size="2" face="Arial">One Point for
    535                 the frag, one point for the base defense.</font></td>
    536             </tr>
    537             <tr>
    538                 <td>&nbsp;</td>
    539                 <td>&nbsp;</td>
    540                 <td>&nbsp;</td>
    541             </tr>
    542             <tr>
    543                 <td valign="top"><font face="Arial">Fragging
    544                 enemy player within sight of your flag carrier</font></td>
    545                 <td>&nbsp;</td>
    546                 <td><font face="Arial">Two points.<br>
    547                 </font><font size="2" face="Arial">One point for
    548                 the frag, one point for defending your flag
    549                 carrier.</font></td>
    550             </tr>
    551             <tr>
    552                 <td>&nbsp;</td>
    553                 <td>&nbsp;</td>
    554                 <td>&nbsp;</td>
    555             </tr>
    556             <tr>
    557                 <td valign="top"><font face="Arial">Fragging
    558                 enemy player who has hurt your flag carrier</font></td>
    559                 <td>&nbsp;</td>
    560                 <td><font face="Arial">Three points.<br>
    561                 </font><font size="2" face="Arial">One point for
    562                 the frag, two points for defending your flag
    563                 carrier against an aggressive enemy.</font></td>
    564             </tr>
    565             <tr>
    566                 <td>&nbsp;</td>
    567                 <td>&nbsp;</td>
    568                 <td>&nbsp;</td>
    569             </tr>
    570             <tr>
    571                 <td valign="top"><font face="Arial">Fragging
    572                 enemy flag carrier</font></td>
    573                 <td>&nbsp;</td>
    574                 <td><font face="Arial">Three points.<br>
    575                 </font><font size="2" face="Arial">One point for
    576                 the frag, two points for fragging the enemy flag
    577                 carrier.</font></td>
    578             </tr>
    579             <tr>
    580                 <td>&nbsp;</td>
    581                 <td>&nbsp;</td>
    582                 <td>&nbsp;</td>
    583             </tr>
    584             <tr>
    585                 <td valign="top"><font face="Arial">Returning
    586                 your flag (after enemy player has lost it)</font></td>
    587                 <td>&nbsp;</td>
    588                 <td><font face="Arial">One point.</font></td>
    589             </tr>
    590             <tr>
    591                 <td>&nbsp;</td>
    592                 <td>&nbsp;</td>
    593                 <td>&nbsp;</td>
    594             </tr>
    595             <tr>
    596                 <td valign="top"><font face="Arial">Getting an
    597                 assist for returning the flag (occurs if your
    598                 flag carrier captures within a few seconds of you
    599                 returning your flag).</font></td>
    600                 <td>&nbsp;</td>
    601                 <td><font face="Arial">One point.</font></td>
    602             </tr>
    603             <tr>
    604                 <td>&nbsp;</td>
    605                 <td>&nbsp;</td>
    606                 <td>&nbsp;</td>
    607             </tr>
    608             <tr>
    609                 <td valign="top"><font face="Arial">Getting an
    610                 assist for fragging the enemy flag carrier
    611                 (occurs if you flag carrier captures within a few
    612                 seconds of you fragging the enemy flag carrier)</font></td>
    613                 <td>&nbsp;</td>
    614                 <td><font face="Arial">One point.</font></td>
    615             </tr>
    616             <tr>
    617                 <td>&nbsp;</td>
    618                 <td>&nbsp;</td>
    619                 <td>&nbsp;</td>
    620             </tr>
    621             <tr>
    622                 <td valign="top"><font face="Arial">Capturing the
    623                 enemy flag (you are the flag carrier)</font></td>
    624                 <td>&nbsp;</td>
    625                 <td><font face="Arial">15 points.<br>
    626                 </font><font size="2" face="Arial">Everyone else
    627                 on your team gets 10 points.</font></td>
    628             </tr>
    629         </table>
    630         </center></div><p><a name="#elect"></a></p>
    631         <h3><font face="Arial">Elections</font></h3>
    632         <p><font face="Arial">Elections are part of the new
    633         competition mode for Q2CTF. They also can be used for
    634         other features by users to change maps and other options.
    635         Elections can occur during the following situations.</font></p>
    636         <dl>
    637             <dt><font face="Arial">Switching from normal to match
    638                 mode</font></dt>
    639             <dd><font face="Arial">A user may make a selection
    640                 from the menu to request that the server switch
    641                 to match mode. If this selection is chosen, an
    642                 election will begin and run for twenty seconds.
    643                 If the election is won, the server will reset
    644                 into match mode; all players will be cleared and
    645                 placed at the join menu.</font></dd>
    646             <dt><font face="Arial">Changing map (warp)</font></dt>
    647             <dd><font face="Arial">If a user makes a map change
    648                 request (by using the &quot;warp &lt;map
    649                 name&gt;&quot; command) an election is started.
    650                 If the election is won, the game will enter the
    651                 intermission and then automatically change to the
    652                 new map.</font></dd>
    653             <dt><font face="Arial">Requesting to become an admin</font></dt>
    654             <dd><font face="Arial">A user can request to become
    655                 an administrator by typing 'admin' at the
    656                 console. An election will begin and if
    657                 successful, the user will gain access to the
    658                 admin menu. From here, the new admin can change
    659                 game settings, switch to match mode and warp to
    660                 different levels.</font></dd>
    661         </dl>
    662         <p><font face="Arial">To vote on an election, simply type
    663         &quot;yes&quot; in the console. Votes are anonymous. If
    664         enough people have voted (its server configurable, the
    665         needed amount of votes is displayed), the election will
    666         be won and the action requested will happen.</font><a
    667         name="#compmode"></a></p>
    668         <h3><font face="Arial">Competition mode</font></h3>
    669         <p><font face="Arial">Q2CTF features a
    670         tournament/competition mode that allows organized setup
    671         of matches between two teams. The competition mode (once
    672         it has been activated by an admin or by an election)
    673         works in three stages:</font></p>
    674         <ol>
    675             <li><font face="Arial">When competition mode is
    676                 activated, the game enters the setup phase. This
    677                 where the players pick their teams, discuss
    678                 strategies and prepare for the match. Players can
    679                 move around the level, but can't pick up any
    680                 items or damage any enemy players. If the server
    681                 isn't dedicated to match play, there is a timer
    682                 in this phase that determines how long players
    683                 have to set up their game. If they don't set it
    684                 up in the needed period of time, the server will
    685                 reset back to normal play. When the players have
    686                 established their teams, each player must enter
    687                 'ready' to commit to the game. Once everyone has
    688                 committed, the game enters phase two. </font></li>
    689             <li><font face="Arial">In this phase, everyone has
    690                 committed and the game is about to begin. There
    691                 is usually a twenty second countdown before the
    692                 match actually starts. During this time, any
    693                 player may enter 'notready' at the console to
    694                 abort the countdown. After the countdown
    695                 completes, phase three begins.</font></li>
    696             <li><font face="Arial">At the point the match is
    697                 begin. Everyone is respawned (sometimes with a
    698                 small two or three second delay to even out the
    699                 spawns in the bases, if everyone respawned,
    700                 telefrags and overflows could occur) in their
    701                 base and the match begins. Players are also
    702                 assigned their ghost codes which can be used to
    703                 re-enter the game in case of a undesired
    704                 disconnection.</font></li>
    705         </ol>
    706         <p><font face="Arial">Phase three continues until the
    707         match is completed (the default is a twenty minute
    708         match), after which the final scores are displayed and
    709         the server resets back to phase one.</font><a
    710         name="#ghost"></a></p>
    711         <h3><font color="#C0C0C0" face="Arial">Ghost Codes</font></h3>
    712         <p><font face="Arial">Ghost codes is a special code given
    713         to every player in the game when the match starts. This
    714         code is used to track the players statistics and other
    715         information and is also used to allow a player to enter a
    716         game in case he lost connection.</font></p>
    717         <p align="center"><img src="ghost.jpg" width="400"
    718         height="150"></p>
    719         <p><font face="Arial">As you can see in the image above,
    720         just after the match started I was assigned a ghost code.
    721         If I lost connection during the match, I could reconnect
    722         to the server while the match was in progress and type
    723         &quot;ghost 22632&quot; in the console and I would be
    724         automatically put back into the game with the same team,
    725         score and statistics I had just before I lost my
    726         connection.</font><a name="#stats"></a></p>
    727         <h3><font face="Arial">Statistics</font></h3>
    728         <p><font face="Arial">The CTF match code also keeps
    729         statistics of the game in progress and keeps them around
    730         after the match has completed. The statistics may be
    731         accessed by typing &quot;stats&quot; into the console.
    732         The look like the image below:</font></p>
    733         <p align="center"><img src="stats.jpg" width="600"
    734         height="60"></p>
    735         <p><font face="Arial">The statistics kept for each player
    736         are:</font></p>
    737         <ul>
    738             <li><font face="Arial">Score<br>
    739                 How many points this player has accumulated.</font></li>
    740             <li><font face="Arial">Kills<br>
    741                 How many frags this player has made.</font></li>
    742             <li><font face="Arial">Death (Deaths)<br>
    743                 How many times this player has died.</font></li>
    744             <li><font face="Arial">BasDf (Base Defenses)<br>
    745                 How many times this player got bonus points for
    746                 defending the base</font></li>
    747             <li><font face="Arial">CarDf (Carrier Defense)<br>
    748                 How many times this player got bonus points for
    749                 defending his flag carrier</font></li>
    750             <li><font face="Arial">Effcy (Efficiency)<br>
    751                 How efficient this player is when fighting other
    752                 players. It's calculated as (kills * 100) /
    753                 (kills + deaths)</font></li>
    754         </ul>
    755         <p><a name="#console"></a></p>
    756         <h3><font face="Arial">New Console Commands</font></h3>
    757         <p><font face="Arial">The following console commands have
    758         been added for Q2CTF.</font></p>
    759         <div align="center"><center><table border="0"
    760         cellspacing="1" width="500">
    761             <tr>
    762                 <td colspan="3"><font color="#C0C0C0" size="3"
    763                 face="Arial"><strong>Q2CTF Console Commands</strong></font></td>
    764             </tr>
    765             <tr>
    766                 <td>&nbsp;</td>
    767                 <td>&nbsp;</td>
    768                 <td>&nbsp;</td>
    769             </tr>
    770             <tr>
    771                 <td width="30%"><font color="#00FF40"
    772                 face="Arial"><strong>Console Command and syntax</strong></font></td>
    773                 <td>&nbsp;</td>
    774                 <td><font face="Arial"><strong>Description</strong></font></td>
    775             </tr>
    776             <tr>
    777                 <td>&nbsp;</td>
    778                 <td>&nbsp;</td>
    779                 <td>&nbsp;</td>
    780             </tr>
    781             <tr>
    782                 <td nowrap><font color="#00FF40" face="Arial"><code><strong>team&nbsp;{
    783                 red |&nbsp;blue }</strong></code></font></td>
    784                 <td>&nbsp;</td>
    785                 <td><font face="Arial">Switches to the team the
    786                 player indicates</font></td>
    787             </tr>
    788             <tr>
    789                 <td>&nbsp;</td>
    790                 <td>&nbsp;</td>
    791                 <td>&nbsp;</td>
    792             </tr>
    793             <tr>
    794                 <td><font color="#00FF40" face="Arial"><code><strong>id</strong></code></font></td>
    795                 <td>&nbsp;</td>
    796                 <td><font face="Arial">Enables HUD identification
    797                 of the player you are looking at.</font></td>
    798             </tr>
    799             <tr>
    800                 <td>&nbsp;</td>
    801                 <td>&nbsp;</td>
    802                 <td>&nbsp;</td>
    803             </tr>
    804             <tr>
    805                 <td><font color="#00FF40" face="Arial"><code><strong>yes</strong></code></font></td>
    806                 <td>&nbsp;</td>
    807                 <td><font face="Arial">Vote yes on an election.</font></td>
    808             </tr>
    809             <tr>
    810                 <td>&nbsp;</td>
    811                 <td>&nbsp;</td>
    812                 <td>&nbsp;</td>
    813             </tr>
    814             <tr>
    815                 <td><font color="#00FF40" face="Arial"><code><strong>no</strong></code></font></td>
    816                 <td>&nbsp;</td>
    817                 <td><font face="Arial">Vote no on an election
    818                 (you must just abstain). A no vote counts against
    819                 the election percentage.</font></td>
    820             </tr>
    821             <tr>
    822                 <td>&nbsp;</td>
    823                 <td>&nbsp;</td>
    824                 <td>&nbsp;</td>
    825             </tr>
    826             <tr>
    827                 <td><font color="#00FF40" face="Arial"><code><strong>ready</strong></code></font></td>
    828                 <td>&nbsp;</td>
    829                 <td><font face="Arial">Commit to the match in
    830                 match setup</font></td>
    831             </tr>
    832             <tr>
    833                 <td>&nbsp;</td>
    834                 <td>&nbsp;</td>
    835                 <td>&nbsp;</td>
    836             </tr>
    837             <tr>
    838                 <td><font color="#00FF40" face="Arial"><code><strong>notready</strong></code></font></td>
    839                 <td>&nbsp;</td>
    840                 <td><font face="Arial">Cease commitment (will
    841                 abort match countdown)</font></td>
    842             </tr>
    843             <tr>
    844                 <td>&nbsp;</td>
    845                 <td>&nbsp;</td>
    846                 <td>&nbsp;</td>
    847             </tr>
    848             <tr>
    849                 <td><font color="#00FF40" face="Arial"><code><strong>ghost
    850                 </strong></code><code><em><strong>ghost-code</strong></em></code></font></td>
    851                 <td>&nbsp;</td>
    852                 <td><font face="Arial">Re-enter the game after
    853                 losing connection in a match (requires ghost code
    854                 that was provided)</font></td>
    855             </tr>
    856             <tr>
    857                 <td>&nbsp;</td>
    858                 <td>&nbsp;</td>
    859                 <td>&nbsp;</td>
    860             </tr>
    861             <tr>
    862                 <td><font color="#00FF40" face="Arial"><code><strong>admin&nbsp;[
    863                 </strong></code><code><em><strong>password</strong></em></code><code><strong>&nbsp;]</strong></code></font></td>
    864                 <td>&nbsp;</td>
    865                 <td><font face="Arial">Request to become an admin
    866                 by election, or with password become admin
    867                 automatically if the password matches. Once one
    868                 obtains admin status, the admin command by itself
    869                 will bring up the admin menu.</font></td>
    870             </tr>
    871             <tr>
    872                 <td>&nbsp;</td>
    873                 <td>&nbsp;</td>
    874                 <td>&nbsp;</td>
    875             </tr>
    876             <tr>
    877                 <td><font color="#00FF40" face="Arial"><code><strong>stats</strong></code></font></td>
    878                 <td>&nbsp;</td>
    879                 <td><font face="Arial">Show the statistics of any
    880                 matches recently completed or in progress.</font></td>
    881             </tr>
    882             <tr>
    883                 <td>&nbsp;</td>
    884                 <td>&nbsp;</td>
    885                 <td>&nbsp;</td>
    886             </tr>
    887             <tr>
    888                 <td><font color="#00FF40" face="Arial"><code><strong>warp
    889                 </strong></code><code><em><strong>level</strong></em></code></font></td>
    890                 <td>&nbsp;</td>
    891                 <td><font face="Arial">Warp to a new level. It
    892                 must be one of the levels listed in the warp_list
    893                 cvar (see Server Operator section).</font></td>
    894             </tr>
    895             <tr>
    896                 <td>&nbsp;</td>
    897                 <td>&nbsp;</td>
    898                 <td>&nbsp;</td>
    899             </tr>
    900             <tr>
    901                 <td><font color="#00FF40" face="Arial"><code><strong>boot
    902                 </strong></code><code><em><strong>player-number</strong></em></code></font></td>
    903                 <td>&nbsp;</td>
    904                 <td><font face="Arial">Kick a player off the
    905                 server. The number of the player can be
    906                 determined with the playerlist command.</font></td>
    907             </tr>
    908             <tr>
    909                 <td>&nbsp;</td>
    910                 <td>&nbsp;</td>
    911                 <td>&nbsp;</td>
    912             </tr>
    913             <tr>
    914                 <td><font color="#00FF40" face="Arial"><code><strong>playerlist</strong></code></font></td>
    915                 <td>&nbsp;</td>
    916                 <td><font face="Arial">List out the player on a
    917                 server, their connect time, player number and
    918                 status (ready/notready, or admin).</font></td>
    919             </tr>
    920             <tr>
    921                 <td>&nbsp;</td>
    922                 <td>&nbsp;</td>
    923                 <td>&nbsp;</td>
    924             </tr>
    925             <tr>
    926                 <td><font color="#00FF40" face="Arial"><code><strong>observer<br>
    927                 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</strong></code></font></td>
    928                 <td>&nbsp;</td>
    929                 <td><font face="Arial">Leave the current game and
    930                 become and observer (this resets your score to
    931                 zero).</font></td>
    932             </tr>
    933         </table>
    934         </center></div><p><a name="#admin"></a></p>
    935         <h3><font face="Arial">User admin functions</font></h3>
    936         <p><font face="Arial">An admin has several function he
    937         may perform. A user can become an admin by entering
    938         &quot;admin&quot; at the console and starting an election
    939         or by typing the admin password at the console with
    940         &quot;admin &lt;password&gt;&quot; if a password is set.
    941         The server operator can set an admin password using the
    942         admin_password cvar.</font></p>
    943         <p><font face="Arial">An admin can change settings, warp
    944         to different maps and boot players from the server. Once
    945         you become an admin, type &quot;admin&quot; again at the
    946         console to access the admin menu.</font></p>
    947         <div align="center"><center><table border="0"
    948         cellpadding="8" cellspacing="0" width="550">
    949             <tr>
    950                 <td valign="top"><img src="admin.gif" width="255"
    951                 height="189"></td>
    952                 <td><font size="2" face="Arial">The admin menu
    953                 (show left) has just a couple options. Settings
    954                 allows you to change game settings (shown below)
    955                 . The second option changes depending on what
    956                 state the server is in:<br>
    957                 </font><ul>
    958                     <li><font size="2" face="Arial">Switch to
    959                         match mode<br>
    960                         This will switch the server from regular
    961                         play to match/competition mode.</font></li>
    962                     <li><font size="2" face="Arial">Force start
    963                         match<br>
    964                         If the server is in match mode and
    965                         players are in the phase where they are
    966                         setting up their teams, the admin can
    967                         force the match to start regardless of
    968                         the ready status of the players.</font></li>
    969                     <li><font size="2" face="Arial">Cancel match<br>
    970                         This will cancel the match that's
    971                         currently in progress.</font></li>
    972                 </ul>
    973                 </td>
    974             </tr>
    975         </table>
    976         </center></div><p><font face="Arial"><br clear="all">
    977         The Settings menu has several options to allow the admin
    978         to configure the server on the fly (some of these
    979         settings are also applicable to normal play mode).</font></p>
    980         <div align="center"><center><table border="0"
    981         cellpadding="8" cellspacing="0" width="550">
    982             <tr>
    983                 <td valign="top"><img src="adminset.gif"
    984                 align="left" hspace="0" width="255" height="190"></td>
    985                 <td valign="top"><font face="Arial">The menu
    986                 pictured on the left shows the different options
    987                 that an admin can change. They are:</font></td>
    988             </tr>
    989             <tr>
    990                 <td colspan="2"><ul>
    991                     <li><font face="Arial">Match Len<br>
    992                         This controls the length of the match.
    993                         The default is a twenty minute match
    994                         time. This <u>can</u> be changed while a
    995                         match is in progress. For example, if a
    996                         match started that was twenty minutes
    997                         long and two minutes had already passed
    998                         (so there was eighteen minutes remaining)
    999                         and the admin changed the match length to
   1000                         ten minutes, the remaining time would
   1001                         automatically be changed to eight
   1002                         minutes. If the admin sets a match time
   1003                         less than the amount of time already
   1004                         passed, the match will immediately end.</font></li>
   1005                     <li><font face="Arial">Match Setup Len<br>
   1006                         This is the length of time that players
   1007                         get to setup a match before the server
   1008                         will reset back into normal play. This
   1009                         setting can be changed on the fly like
   1010                         Match Len (if a setup is in progress).</font></li>
   1011                     <li><font face="Arial">Match Start Len<br>
   1012                         This is the length of time before the
   1013                         match actually begins after everyone had
   1014                         committed by typing &quot;ready&quot; at
   1015                         the console. It should be pretty short.</font></li>
   1016                     <li><font face="Arial">Instant Items<br>
   1017                         This is the dmflag that controls whether
   1018                         powerups such as the Quad and
   1019                         Invulnerability are instantly used or may
   1020                         be carried and activated as desired.</font></li>
   1021                     <li><font face="Arial">Quad Drop<br>
   1022                         This is the dmflag that controls whether
   1023                         the quad is dropped when a player is
   1024                         fragged while carrying it.</font></li>
   1025                     <li><font face="Arial">Instant Weapons<br>
   1026                         This is a new option that allowed weapons
   1027                         to be switched without put away and
   1028                         activation animations. The weapons switch
   1029                         instantly.</font></li>
   1030                     <li><font face="Arial">Match Lock<br>
   1031                         If enabled (the default) players can not
   1032                         enter a match in progress (unless the
   1033                         have a ghost code). If disabled, anyone
   1034                         can enter a match while it's in progress.</font></li>
   1035                 </ul>
   1036                 </td>
   1037             </tr>
   1038         </table>
   1039         </center></div><p><font face="Arial">When you have made
   1040         your changes, simply select Apply to activate them.
   1041         Whatever you changed will be broadcast to everyone in the
   1042         game.<br clear="all">
   1043         </font><a name="#serverop"></a></p>
   1044         <h3><font face="Arial">Server Operator Information</font></h3>
   1045         <p><font face="Arial">A few notes for the server
   1046         operators.</font></p>
   1047         <ul>
   1048             <li><font face="Arial">You can change maps on a
   1049                 server with two commands, &quot;map&quot; and
   1050                 &quot;gamemap&quot;. Both take a map as a
   1051                 parameter. They differ in CTF in that when a
   1052                 &quot;map&quot; command is used, all player teams
   1053                 are reset (and players must either select or be
   1054                 assigned to new teams), where as the
   1055                 &quot;gamemap&quot; command will retain the same
   1056                 teams after the map change.</font></li>
   1057         </ul>
   1058         <p><font face="Arial">The following table lists the
   1059         various Cvars that can be configured by a server
   1060         operator. You can place them in a script file with
   1061         commands like &quot;set competition 3&quot; and then EXEC
   1062         that config file on server startup.</font></p>
   1063         <div align="center"><center><table border="0" width="500">
   1064             <tr>
   1065                 <td valign="top" colspan="3"><font face="Arial"><br>
   1066                 <strong>Q2CTF Specific CVar variables</strong><br>
   1067                 </font></td>
   1068             </tr>
   1069             <tr>
   1070                 <td valign="top"><font face="Arial"><strong>Variable</strong></font></td>
   1071                 <td valign="top"><font color="#00FF40"
   1072                 face="Arial"><strong>Default Value</strong></font></td>
   1073                 <td><font face="Arial"><strong>Description</strong></font></td>
   1074             </tr>
   1075             <tr>
   1076                 <td valign="top"><font face="Arial">ctf</font></td>
   1077                 <td valign="top"><font color="#00FF40"
   1078                 face="Arial"><strong>1</strong></font></td>
   1079                 <td><font face="Arial">Enables CTF play. Normally
   1080                 this should be enabled, but may be disabled to
   1081                 allow deathmatch play with the Grapple and TECH
   1082                 Powerups</font></td>
   1083             </tr>
   1084             <tr>
   1085                 <td valign="top"><font face="Arial">ctf_forcejoin</font></td>
   1086                 <td valign="top"><font color="#00FF40"
   1087                 face="Arial"><em><strong>none</strong></em></font></td>
   1088                 <td><font face="Arial">This may be set to
   1089                 &quot;blue&quot; or &quot;red&quot; to force all
   1090                 people joining a server to a specific team. This
   1091                 may be handy when a player who has rcon access
   1092                 wants to set up teams in a specific way.</font></td>
   1093             </tr>
   1094             <tr>
   1095                 <td valign="top"><font face="Arial">competition</font></td>
   1096                 <td valign="top"><font color="#00FF40"
   1097                 face="Arial"><strong>0</strong></font></td>
   1098                 <td valign="top"><font face="Arial">This variable
   1099                 controls whether or not the server can be enabled
   1100                 for match play. There are four legal values:<br>
   1101                 </font><div align="center"><center><table
   1102                 border="0">
   1103                     <tr>
   1104                         <td align="center" valign="top"
   1105                         width="20%"><font color="#00FF40"
   1106                         face="Arial">0</font></td>
   1107                         <td><font face="Arial">This value
   1108                         indicates that match play is not
   1109                         available on the server and can not be
   1110                         enabled by players (even with voting).<br>
   1111                         </font></td>
   1112                     </tr>
   1113                     <tr>
   1114                         <td align="center" valign="top"><font
   1115                         color="#00FF40" face="Arial">1</font></td>
   1116                         <td><font face="Arial">When this value is
   1117                         set, the server defaults to normal play
   1118                         (pick up CTF games) but can be changed to
   1119                         match play mode by an admin or by an
   1120                         election.<br>
   1121                         </font></td>
   1122                     </tr>
   1123                     <tr>
   1124                         <td align="center" valign="top"><font
   1125                         color="#00FF40" face="Arial">2</font></td>
   1126                         <td><font face="Arial">This value is set
   1127                         by the CTF game itself and should not be
   1128                         set directly. It indicates that a server
   1129                         has been voted into match play and will
   1130                         revert if the match setup times out.<br>
   1131                         </font></td>
   1132                     </tr>
   1133                     <tr>
   1134                         <td align="center" valign="top"><font
   1135                         color="#00FF40" face="Arial">3</font></td>
   1136                         <td><font face="Arial">This indicates
   1137                         that a server is in <strong>dedicated</strong>
   1138                         match play. The server stays in match
   1139                         mode at all times and does not time out
   1140                         and return to normal play.<br>
   1141                         </font></td>
   1142                     </tr>
   1143                 </table>
   1144                 </center></div></td>
   1145             </tr>
   1146             <tr>
   1147                 <td valign="top"><font face="Arial">matchlock</font></td>
   1148                 <td valign="top"><font color="#00FF40"
   1149                 face="Arial"><strong>1</strong></font></td>
   1150                 <td><font face="Arial">This value controls
   1151                 whether or not players can join a match in
   1152                 progress (without a ghost code). Its default
   1153                 value of one indicates that players can <strong>not</strong>
   1154                 join a match in progress.<br>
   1155                 This variable may be changed by and admin with
   1156                 the admin settings menu.</font></td>
   1157             </tr>
   1158             <tr>
   1159                 <td valign="top"><font face="Arial">electpercentage</font></td>
   1160                 <td valign="top"><font color="#00FF40"
   1161                 face="Arial"><strong>66</strong></font></td>
   1162                 <td><font face="Arial">This controls how many
   1163                 people out of the players on a server have to
   1164                 vote in order for an election to be one. The
   1165                 default is 66% which means that two thirds of the
   1166                 players must vote in order for the election to
   1167                 succeed.</font></td>
   1168             </tr>
   1169             <tr>
   1170                 <td valign="top"><font face="Arial">matchtime</font></td>
   1171                 <td valign="top"><font color="#00FF40"
   1172                 face="Arial"><strong>20</strong></font></td>
   1173                 <td><font face="Arial">Specifies the length of
   1174                 time, in minutes, that the match will be played
   1175                 for. Twenty minutes is the default standard match
   1176                 time.<br>
   1177                 This variable may be changed by and admin with
   1178                 the admin settings menu.</font></td>
   1179             </tr>
   1180             <tr>
   1181                 <td valign="top"><font face="Arial">matchsetuptime</font></td>
   1182                 <td valign="top"><font color="#00FF40"
   1183                 face="Arial"><strong>10</strong></font></td>
   1184                 <td><font face="Arial">Specifics the length of
   1185                 time, in minutes, that the setup phase before a
   1186                 match must be started (by all players committing
   1187                 by entering &quot;ready&quot; at the console). If
   1188                 this time expires, the server will reset back
   1189                 into normal play.<br>
   1190                 This variable may be changed by and admin with
   1191                 the admin settings menu.</font></td>
   1192             </tr>
   1193             <tr>
   1194                 <td valign="top"><font face="Arial">matchstarttime</font></td>
   1195                 <td valign="top"><font color="#00FF40"
   1196                 face="Arial"><strong>20</strong></font></td>
   1197                 <td><font face="Arial">This specifies, in
   1198                 seconds, the amount of time after a match has
   1199                 been committed (by all players entering
   1200                 &quot;ready&quot; in their consoles) and the
   1201                 actual start of the match.<br>
   1202                 This variable may be changed by and admin with
   1203                 the admin settings menu.</font></td>
   1204             </tr>
   1205             <tr>
   1206                 <td valign="top"><font face="Arial">admin_password</font></td>
   1207                 <td valign="top"><font color="#00FF40"
   1208                 face="Arial"><em><strong>none</strong></em></font></td>
   1209                 <td><font face="Arial">This variable may be set
   1210                 to a password that allows someone to grain admin
   1211                 access without having to be elected. The admin
   1212                 would just type &quot;admin
   1213                 &lt;password&gt;&quot; to gain direct access to
   1214                 the admin menu, assuming the password was
   1215                 correct.<br>
   1216                 For example, &quot;set admin_password bob&quot;
   1217                 in a start up config file for the server would
   1218                 set the password to &quot;bob&quot; and any
   1219                 player could become an admin by typing
   1220                 &quot;admin bob&quot; at the console.</font></td>
   1221             </tr>
   1222             <tr>
   1223                 <td valign="top"><font face="Arial">warp_list</font></td>
   1224                 <td valign="top"><font color="#00FF40"
   1225                 face="Arial"><strong>&quot;q2ctf1 q2ctf2 q2ctf3
   1226                 q2ctf4 q2ctf5&quot;</strong></font></td>
   1227                 <td><font face="Arial">This variable is a space
   1228                 separated list of maps that may be warped to on
   1229                 the server using the warp command. Any base map
   1230                 name (bsp file name) can be specified. Admins and
   1231                 players who start elections for warp requests
   1232                 must specific a map in this list.</font></td>
   1233             </tr>
   1234         </table>
   1235         </center></div></td>
   1236         <td>&nbsp;&nbsp;</td>
   1237         <td bgcolor="#400000">&nbsp;</td>
   1238     </tr>
   1239 </table>
   1240 </center></div>
   1241 </body>
   1242 </html>
   1243