Quake-2

Quake 2 GPL Source Release
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g_cmds.c (19599B)


      1 /*
      2 Copyright (C) 1997-2001 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 #include "g_local.h"
     21 #include "m_player.h"
     22 
     23 
     24 char *ClientTeam (edict_t *ent)
     25 {
     26 	char		*p;
     27 	static char	value[512];
     28 
     29 	value[0] = 0;
     30 
     31 	if (!ent->client)
     32 		return value;
     33 
     34 	strcpy(value, Info_ValueForKey (ent->client->pers.userinfo, "skin"));
     35 	p = strchr(value, '/');
     36 	if (!p)
     37 		return value;
     38 
     39 	if ((int)(dmflags->value) & DF_MODELTEAMS)
     40 	{
     41 		*p = 0;
     42 		return value;
     43 	}
     44 
     45 	// if ((int)(dmflags->value) & DF_SKINTEAMS)
     46 	return ++p;
     47 }
     48 
     49 qboolean OnSameTeam (edict_t *ent1, edict_t *ent2)
     50 {
     51 	char	ent1Team [512];
     52 	char	ent2Team [512];
     53 
     54 	if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
     55 		return false;
     56 
     57 	strcpy (ent1Team, ClientTeam (ent1));
     58 	strcpy (ent2Team, ClientTeam (ent2));
     59 
     60 	if (strcmp(ent1Team, ent2Team) == 0)
     61 		return true;
     62 	return false;
     63 }
     64 
     65 
     66 void SelectNextItem (edict_t *ent, int itflags)
     67 {
     68 	gclient_t	*cl;
     69 	int			i, index;
     70 	gitem_t		*it;
     71 
     72 	cl = ent->client;
     73 
     74 //ZOID
     75 	if (cl->menu) {
     76 		PMenu_Next(ent);
     77 		return;
     78 	} else if (cl->chase_target) {
     79 		ChaseNext(ent);
     80 		return;
     81 	}
     82 //ZOID
     83 
     84 	// scan  for the next valid one
     85 	for (i=1 ; i<=MAX_ITEMS ; i++)
     86 	{
     87 		index = (cl->pers.selected_item + i)%MAX_ITEMS;
     88 		if (!cl->pers.inventory[index])
     89 			continue;
     90 		it = &itemlist[index];
     91 		if (!it->use)
     92 			continue;
     93 		if (!(it->flags & itflags))
     94 			continue;
     95 
     96 		cl->pers.selected_item = index;
     97 		return;
     98 	}
     99 
    100 	cl->pers.selected_item = -1;
    101 }
    102 
    103 void SelectPrevItem (edict_t *ent, int itflags)
    104 {
    105 	gclient_t	*cl;
    106 	int			i, index;
    107 	gitem_t		*it;
    108 
    109 	cl = ent->client;
    110 
    111 //ZOID
    112 	if (cl->menu) {
    113 		PMenu_Prev(ent);
    114 		return;
    115 	} else if (cl->chase_target) {
    116 		ChasePrev(ent);
    117 		return;
    118 	}
    119 //ZOID
    120 
    121 	// scan  for the next valid one
    122 	for (i=1 ; i<=MAX_ITEMS ; i++)
    123 	{
    124 		index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS;
    125 		if (!cl->pers.inventory[index])
    126 			continue;
    127 		it = &itemlist[index];
    128 		if (!it->use)
    129 			continue;
    130 		if (!(it->flags & itflags))
    131 			continue;
    132 
    133 		cl->pers.selected_item = index;
    134 		return;
    135 	}
    136 
    137 	cl->pers.selected_item = -1;
    138 }
    139 
    140 void ValidateSelectedItem (edict_t *ent)
    141 {
    142 	gclient_t	*cl;
    143 
    144 	cl = ent->client;
    145 
    146 	if (cl->pers.inventory[cl->pers.selected_item])
    147 		return;		// valid
    148 
    149 	SelectNextItem (ent, -1);
    150 }
    151 
    152 
    153 //=================================================================================
    154 
    155 /*
    156 ==================
    157 Cmd_Give_f
    158 
    159 Give items to a client
    160 ==================
    161 */
    162 void Cmd_Give_f (edict_t *ent)
    163 {
    164 	char		*name;
    165 	gitem_t		*it;
    166 	int			index;
    167 	int			i;
    168 	qboolean	give_all;
    169 	edict_t		*it_ent;
    170 
    171 	if (deathmatch->value && !sv_cheats->value)
    172 	{
    173 		gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
    174 		return;
    175 	}
    176 
    177 	name = gi.args();
    178 
    179 	if (Q_stricmp(name, "all") == 0)
    180 		give_all = true;
    181 	else
    182 		give_all = false;
    183 
    184 	if (give_all || Q_stricmp(gi.argv(1), "health") == 0)
    185 	{
    186 		if (gi.argc() == 3)
    187 			ent->health = atoi(gi.argv(2));
    188 		else
    189 			ent->health = ent->max_health;
    190 		if (!give_all)
    191 			return;
    192 	}
    193 
    194 	if (give_all || Q_stricmp(name, "weapons") == 0)
    195 	{
    196 		for (i=0 ; i<game.num_items ; i++)
    197 		{
    198 			it = itemlist + i;
    199 			if (!it->pickup)
    200 				continue;
    201 			if (!(it->flags & IT_WEAPON))
    202 				continue;
    203 			ent->client->pers.inventory[i] += 1;
    204 		}
    205 		if (!give_all)
    206 			return;
    207 	}
    208 
    209 	if (give_all || Q_stricmp(name, "ammo") == 0)
    210 	{
    211 		for (i=0 ; i<game.num_items ; i++)
    212 		{
    213 			it = itemlist + i;
    214 			if (!it->pickup)
    215 				continue;
    216 			if (!(it->flags & IT_AMMO))
    217 				continue;
    218 			Add_Ammo (ent, it, 1000);
    219 		}
    220 		if (!give_all)
    221 			return;
    222 	}
    223 
    224 	if (give_all || Q_stricmp(name, "armor") == 0)
    225 	{
    226 		gitem_armor_t	*info;
    227 
    228 		it = FindItem("Jacket Armor");
    229 		ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
    230 
    231 		it = FindItem("Combat Armor");
    232 		ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
    233 
    234 		it = FindItem("Body Armor");
    235 		info = (gitem_armor_t *)it->info;
    236 		ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count;
    237 
    238 		if (!give_all)
    239 			return;
    240 	}
    241 
    242 	if (give_all || Q_stricmp(name, "Power Shield") == 0)
    243 	{
    244 		it = FindItem("Power Shield");
    245 		it_ent = G_Spawn();
    246 		it_ent->classname = it->classname;
    247 		SpawnItem (it_ent, it);
    248 		Touch_Item (it_ent, ent, NULL, NULL);
    249 		if (it_ent->inuse)
    250 			G_FreeEdict(it_ent);
    251 
    252 		if (!give_all)
    253 			return;
    254 	}
    255 
    256 	if (give_all)
    257 	{
    258 		for (i=0 ; i<game.num_items ; i++)
    259 		{
    260 			it = itemlist + i;
    261 			if (!it->pickup)
    262 				continue;
    263 			if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO))
    264 				continue;
    265 			ent->client->pers.inventory[i] = 1;
    266 		}
    267 		return;
    268 	}
    269 
    270 	it = FindItem (name);
    271 	if (!it)
    272 	{
    273 		name = gi.argv(1);
    274 		it = FindItem (name);
    275 		if (!it)
    276 		{
    277 			gi.cprintf (ent, PRINT_HIGH, "unknown item\n");
    278 			return;
    279 		}
    280 	}
    281 
    282 	if (!it->pickup)
    283 	{
    284 		gi.cprintf (ent, PRINT_HIGH, "non-pickup item\n");
    285 		return;
    286 	}
    287 
    288 	index = ITEM_INDEX(it);
    289 
    290 	if (it->flags & IT_AMMO)
    291 	{
    292 		if (gi.argc() == 3)
    293 			ent->client->pers.inventory[index] = atoi(gi.argv(2));
    294 		else
    295 			ent->client->pers.inventory[index] += it->quantity;
    296 	}
    297 	else
    298 	{
    299 		it_ent = G_Spawn();
    300 		it_ent->classname = it->classname;
    301 		SpawnItem (it_ent, it);
    302 		Touch_Item (it_ent, ent, NULL, NULL);
    303 		if (it_ent->inuse)
    304 			G_FreeEdict(it_ent);
    305 	}
    306 }
    307 
    308 
    309 /*
    310 ==================
    311 Cmd_God_f
    312 
    313 Sets client to godmode
    314 
    315 argv(0) god
    316 ==================
    317 */
    318 void Cmd_God_f (edict_t *ent)
    319 {
    320 	char	*msg;
    321 
    322 	if (deathmatch->value && !sv_cheats->value)
    323 	{
    324 		gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
    325 		return;
    326 	}
    327 
    328 	ent->flags ^= FL_GODMODE;
    329 	if (!(ent->flags & FL_GODMODE) )
    330 		msg = "godmode OFF\n";
    331 	else
    332 		msg = "godmode ON\n";
    333 
    334 	gi.cprintf (ent, PRINT_HIGH, msg);
    335 }
    336 
    337 
    338 /*
    339 ==================
    340 Cmd_Notarget_f
    341 
    342 Sets client to notarget
    343 
    344 argv(0) notarget
    345 ==================
    346 */
    347 void Cmd_Notarget_f (edict_t *ent)
    348 {
    349 	char	*msg;
    350 
    351 	if (deathmatch->value && !sv_cheats->value)
    352 	{
    353 		gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
    354 		return;
    355 	}
    356 
    357 	ent->flags ^= FL_NOTARGET;
    358 	if (!(ent->flags & FL_NOTARGET) )
    359 		msg = "notarget OFF\n";
    360 	else
    361 		msg = "notarget ON\n";
    362 
    363 	gi.cprintf (ent, PRINT_HIGH, msg);
    364 }
    365 
    366 
    367 /*
    368 ==================
    369 Cmd_Noclip_f
    370 
    371 argv(0) noclip
    372 ==================
    373 */
    374 void Cmd_Noclip_f (edict_t *ent)
    375 {
    376 	char	*msg;
    377 
    378 	if (deathmatch->value && !sv_cheats->value)
    379 	{
    380 		gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
    381 		return;
    382 	}
    383 
    384 	if (ent->movetype == MOVETYPE_NOCLIP)
    385 	{
    386 		ent->movetype = MOVETYPE_WALK;
    387 		msg = "noclip OFF\n";
    388 	}
    389 	else
    390 	{
    391 		ent->movetype = MOVETYPE_NOCLIP;
    392 		msg = "noclip ON\n";
    393 	}
    394 
    395 	gi.cprintf (ent, PRINT_HIGH, msg);
    396 }
    397 
    398 
    399 /*
    400 ==================
    401 Cmd_Use_f
    402 
    403 Use an inventory item
    404 ==================
    405 */
    406 void Cmd_Use_f (edict_t *ent)
    407 {
    408 	int			index;
    409 	gitem_t		*it;
    410 	char		*s;
    411 
    412 	s = gi.args();
    413 	it = FindItem (s);
    414 	if (!it)
    415 	{
    416 		gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
    417 		return;
    418 	}
    419 	if (!it->use)
    420 	{
    421 		gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
    422 		return;
    423 	}
    424 	index = ITEM_INDEX(it);
    425 	if (!ent->client->pers.inventory[index])
    426 	{
    427 		gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
    428 		return;
    429 	}
    430 
    431 	it->use (ent, it);
    432 }
    433 
    434 
    435 /*
    436 ==================
    437 Cmd_Drop_f
    438 
    439 Drop an inventory item
    440 ==================
    441 */
    442 void Cmd_Drop_f (edict_t *ent)
    443 {
    444 	int			index;
    445 	gitem_t		*it;
    446 	char		*s;
    447 
    448 //ZOID--special case for tech powerups
    449 	if (Q_stricmp(gi.args(), "tech") == 0 && (it = CTFWhat_Tech(ent)) != NULL) {
    450 		it->drop (ent, it);
    451 		return;
    452 	}
    453 //ZOID
    454 
    455 	s = gi.args();
    456 	it = FindItem (s);
    457 	if (!it)
    458 	{
    459 		gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
    460 		return;
    461 	}
    462 	if (!it->drop)
    463 	{
    464 		gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
    465 		return;
    466 	}
    467 	index = ITEM_INDEX(it);
    468 	if (!ent->client->pers.inventory[index])
    469 	{
    470 		gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
    471 		return;
    472 	}
    473 
    474 	it->drop (ent, it);
    475 }
    476 
    477 
    478 /*
    479 =================
    480 Cmd_Inven_f
    481 =================
    482 */
    483 void Cmd_Inven_f (edict_t *ent)
    484 {
    485 	int			i;
    486 	gclient_t	*cl;
    487 
    488 	cl = ent->client;
    489 
    490 	cl->showscores = false;
    491 	cl->showhelp = false;
    492 
    493 //ZOID
    494 	if (ent->client->menu) {
    495 		PMenu_Close(ent);
    496 		ent->client->update_chase = true;
    497 		return;
    498 	}
    499 //ZOID
    500 
    501 	if (cl->showinventory)
    502 	{
    503 		cl->showinventory = false;
    504 		return;
    505 	}
    506 
    507 //ZOID
    508 	if (ctf->value && cl->resp.ctf_team == CTF_NOTEAM) {
    509 		CTFOpenJoinMenu(ent);
    510 		return;
    511 	}
    512 //ZOID
    513 
    514 	cl->showinventory = true;
    515 
    516 	gi.WriteByte (svc_inventory);
    517 	for (i=0 ; i<MAX_ITEMS ; i++)
    518 	{
    519 		gi.WriteShort (cl->pers.inventory[i]);
    520 	}
    521 	gi.unicast (ent, true);
    522 }
    523 
    524 /*
    525 =================
    526 Cmd_InvUse_f
    527 =================
    528 */
    529 void Cmd_InvUse_f (edict_t *ent)
    530 {
    531 	gitem_t		*it;
    532 
    533 //ZOID
    534 	if (ent->client->menu) {
    535 		PMenu_Select(ent);
    536 		return;
    537 	}
    538 //ZOID
    539 
    540 	ValidateSelectedItem (ent);
    541 
    542 	if (ent->client->pers.selected_item == -1)
    543 	{
    544 		gi.cprintf (ent, PRINT_HIGH, "No item to use.\n");
    545 		return;
    546 	}
    547 
    548 	it = &itemlist[ent->client->pers.selected_item];
    549 	if (!it->use)
    550 	{
    551 		gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
    552 		return;
    553 	}
    554 	it->use (ent, it);
    555 }
    556 
    557 //ZOID
    558 /*
    559 =================
    560 Cmd_LastWeap_f
    561 =================
    562 */
    563 void Cmd_LastWeap_f (edict_t *ent)
    564 {
    565 	gclient_t	*cl;
    566 
    567 	cl = ent->client;
    568 
    569 	if (!cl->pers.weapon || !cl->pers.lastweapon)
    570 		return;
    571 
    572 	cl->pers.lastweapon->use (ent, cl->pers.lastweapon);
    573 }
    574 //ZOID
    575 
    576 /*
    577 =================
    578 Cmd_WeapPrev_f
    579 =================
    580 */
    581 void Cmd_WeapPrev_f (edict_t *ent)
    582 {
    583 	gclient_t	*cl;
    584 	int			i, index;
    585 	gitem_t		*it;
    586 	int			selected_weapon;
    587 
    588 	cl = ent->client;
    589 
    590 	if (!cl->pers.weapon)
    591 		return;
    592 
    593 	selected_weapon = ITEM_INDEX(cl->pers.weapon);
    594 
    595 	// scan  for the next valid one
    596 	for (i=1 ; i<=MAX_ITEMS ; i++)
    597 	{
    598 		index = (selected_weapon + i)%MAX_ITEMS;
    599 		if (!cl->pers.inventory[index])
    600 			continue;
    601 		it = &itemlist[index];
    602 		if (!it->use)
    603 			continue;
    604 		if (! (it->flags & IT_WEAPON) )
    605 			continue;
    606 		it->use (ent, it);
    607 		if (cl->pers.weapon == it)
    608 			return;	// successful
    609 	}
    610 }
    611 
    612 /*
    613 =================
    614 Cmd_WeapNext_f
    615 =================
    616 */
    617 void Cmd_WeapNext_f (edict_t *ent)
    618 {
    619 	gclient_t	*cl;
    620 	int			i, index;
    621 	gitem_t		*it;
    622 	int			selected_weapon;
    623 
    624 	cl = ent->client;
    625 
    626 	if (!cl->pers.weapon)
    627 		return;
    628 
    629 	selected_weapon = ITEM_INDEX(cl->pers.weapon);
    630 
    631 	// scan  for the next valid one
    632 	for (i=1 ; i<=MAX_ITEMS ; i++)
    633 	{
    634 		index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
    635 		if (!cl->pers.inventory[index])
    636 			continue;
    637 		it = &itemlist[index];
    638 		if (!it->use)
    639 			continue;
    640 		if (! (it->flags & IT_WEAPON) )
    641 			continue;
    642 		it->use (ent, it);
    643 		if (cl->pers.weapon == it)
    644 			return;	// successful
    645 	}
    646 }
    647 
    648 /*
    649 =================
    650 Cmd_WeapLast_f
    651 =================
    652 */
    653 void Cmd_WeapLast_f (edict_t *ent)
    654 {
    655 	gclient_t	*cl;
    656 	int			index;
    657 	gitem_t		*it;
    658 
    659 	cl = ent->client;
    660 
    661 	if (!cl->pers.weapon || !cl->pers.lastweapon)
    662 		return;
    663 
    664 	index = ITEM_INDEX(cl->pers.lastweapon);
    665 	if (!cl->pers.inventory[index])
    666 		return;
    667 	it = &itemlist[index];
    668 	if (!it->use)
    669 		return;
    670 	if (! (it->flags & IT_WEAPON) )
    671 		return;
    672 	it->use (ent, it);
    673 }
    674 
    675 /*
    676 =================
    677 Cmd_InvDrop_f
    678 =================
    679 */
    680 void Cmd_InvDrop_f (edict_t *ent)
    681 {
    682 	gitem_t		*it;
    683 
    684 	ValidateSelectedItem (ent);
    685 
    686 	if (ent->client->pers.selected_item == -1)
    687 	{
    688 		gi.cprintf (ent, PRINT_HIGH, "No item to drop.\n");
    689 		return;
    690 	}
    691 
    692 	it = &itemlist[ent->client->pers.selected_item];
    693 	if (!it->drop)
    694 	{
    695 		gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
    696 		return;
    697 	}
    698 	it->drop (ent, it);
    699 }
    700 
    701 /*
    702 =================
    703 Cmd_Kill_f
    704 =================
    705 */
    706 void Cmd_Kill_f (edict_t *ent)
    707 {
    708 //ZOID
    709 	if (ent->solid == SOLID_NOT)
    710 		return;
    711 //ZOID
    712 
    713 	if((level.time - ent->client->respawn_time) < 5)
    714 		return;
    715 	ent->flags &= ~FL_GODMODE;
    716 	ent->health = 0;
    717 	meansOfDeath = MOD_SUICIDE;
    718 	player_die (ent, ent, ent, 100000, vec3_origin);
    719 }
    720 
    721 /*
    722 =================
    723 Cmd_PutAway_f
    724 =================
    725 */
    726 void Cmd_PutAway_f (edict_t *ent)
    727 {
    728 	ent->client->showscores = false;
    729 	ent->client->showhelp = false;
    730 	ent->client->showinventory = false;
    731 //ZOID
    732 	if (ent->client->menu)
    733 		PMenu_Close(ent);
    734 	ent->client->update_chase = true;
    735 //ZOID
    736 }
    737 
    738 
    739 int PlayerSort (void const *a, void const *b)
    740 {
    741 	int		anum, bnum;
    742 
    743 	anum = *(int *)a;
    744 	bnum = *(int *)b;
    745 
    746 	anum = game.clients[anum].ps.stats[STAT_FRAGS];
    747 	bnum = game.clients[bnum].ps.stats[STAT_FRAGS];
    748 
    749 	if (anum < bnum)
    750 		return -1;
    751 	if (anum > bnum)
    752 		return 1;
    753 	return 0;
    754 }
    755 
    756 /*
    757 =================
    758 Cmd_Players_f
    759 =================
    760 */
    761 void Cmd_Players_f (edict_t *ent)
    762 {
    763 	int		i;
    764 	int		count;
    765 	char	small[64];
    766 	char	large[1280];
    767 	int		index[256];
    768 
    769 	count = 0;
    770 	for (i = 0 ; i < maxclients->value ; i++)
    771 		if (game.clients[i].pers.connected)
    772 		{
    773 			index[count] = i;
    774 			count++;
    775 		}
    776 
    777 	// sort by frags
    778 	qsort (index, count, sizeof(index[0]), PlayerSort);
    779 
    780 	// print information
    781 	large[0] = 0;
    782 
    783 	for (i = 0 ; i < count ; i++)
    784 	{
    785 		Com_sprintf (small, sizeof(small), "%3i %s\n",
    786 			game.clients[index[i]].ps.stats[STAT_FRAGS],
    787 			game.clients[index[i]].pers.netname);
    788 		if (strlen (small) + strlen(large) > sizeof(large) - 100 )
    789 		{	// can't print all of them in one packet
    790 			strcat (large, "...\n");
    791 			break;
    792 		}
    793 		strcat (large, small);
    794 	}
    795 
    796 	gi.cprintf (ent, PRINT_HIGH, "%s\n%i players\n", large, count);
    797 }
    798 
    799 /*
    800 =================
    801 Cmd_Wave_f
    802 =================
    803 */
    804 void Cmd_Wave_f (edict_t *ent)
    805 {
    806 	int		i;
    807 
    808 	i = atoi (gi.argv(1));
    809 
    810 	// can't wave when ducked
    811 	if (ent->client->ps.pmove.pm_flags & PMF_DUCKED)
    812 		return;
    813 
    814 	if (ent->client->anim_priority > ANIM_WAVE)
    815 		return;
    816 
    817 	ent->client->anim_priority = ANIM_WAVE;
    818 
    819 	switch (i)
    820 	{
    821 	case 0:
    822 		gi.cprintf (ent, PRINT_HIGH, "flipoff\n");
    823 		ent->s.frame = FRAME_flip01-1;
    824 		ent->client->anim_end = FRAME_flip12;
    825 		break;
    826 	case 1:
    827 		gi.cprintf (ent, PRINT_HIGH, "salute\n");
    828 		ent->s.frame = FRAME_salute01-1;
    829 		ent->client->anim_end = FRAME_salute11;
    830 		break;
    831 	case 2:
    832 		gi.cprintf (ent, PRINT_HIGH, "taunt\n");
    833 		ent->s.frame = FRAME_taunt01-1;
    834 		ent->client->anim_end = FRAME_taunt17;
    835 		break;
    836 	case 3:
    837 		gi.cprintf (ent, PRINT_HIGH, "wave\n");
    838 		ent->s.frame = FRAME_wave01-1;
    839 		ent->client->anim_end = FRAME_wave11;
    840 		break;
    841 	case 4:
    842 	default:
    843 		gi.cprintf (ent, PRINT_HIGH, "point\n");
    844 		ent->s.frame = FRAME_point01-1;
    845 		ent->client->anim_end = FRAME_point12;
    846 		break;
    847 	}
    848 }
    849 
    850 qboolean CheckFlood(edict_t *ent)
    851 {
    852 	int		i;
    853 	gclient_t *cl;
    854 
    855 	if (flood_msgs->value) {
    856 		cl = ent->client;
    857 
    858         if (level.time < cl->flood_locktill) {
    859 			gi.cprintf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n",
    860 				(int)(cl->flood_locktill - level.time));
    861             return true;
    862         }
    863         i = cl->flood_whenhead - flood_msgs->value + 1;
    864         if (i < 0)
    865             i = (sizeof(cl->flood_when)/sizeof(cl->flood_when[0])) + i;
    866 		if (cl->flood_when[i] && 
    867 			level.time - cl->flood_when[i] < flood_persecond->value) {
    868 			cl->flood_locktill = level.time + flood_waitdelay->value;
    869 			gi.cprintf(ent, PRINT_CHAT, "Flood protection:  You can't talk for %d seconds.\n",
    870 				(int)flood_waitdelay->value);
    871             return true;
    872         }
    873 		cl->flood_whenhead = (cl->flood_whenhead + 1) %
    874 			(sizeof(cl->flood_when)/sizeof(cl->flood_when[0]));
    875 		cl->flood_when[cl->flood_whenhead] = level.time;
    876 	}
    877 	return false;
    878 }
    879 
    880 /*
    881 ==================
    882 Cmd_Say_f
    883 ==================
    884 */
    885 void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0)
    886 {
    887 	int		j;
    888 	edict_t	*other;
    889 	char	*p;
    890 	char	text[2048];
    891 
    892 	if (gi.argc () < 2 && !arg0)
    893 		return;
    894 
    895 	if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
    896 		team = false;
    897 
    898 	if (team)
    899 		Com_sprintf (text, sizeof(text), "(%s): ", ent->client->pers.netname);
    900 	else
    901 		Com_sprintf (text, sizeof(text), "%s: ", ent->client->pers.netname);
    902 
    903 	if (arg0)
    904 	{
    905 		strcat (text, gi.argv(0));
    906 		strcat (text, " ");
    907 		strcat (text, gi.args());
    908 	}
    909 	else
    910 	{
    911 		p = gi.args();
    912 
    913 		if (*p == '"')
    914 		{
    915 			p++;
    916 			p[strlen(p)-1] = 0;
    917 		}
    918 		strcat(text, p);
    919 	}
    920 
    921 	// don't let text be too long for malicious reasons
    922 	if (strlen(text) > 150)
    923 		text[150] = 0;
    924 
    925 	strcat(text, "\n");
    926 
    927 	if (CheckFlood(ent))
    928 		return;
    929 
    930 	if (dedicated->value)
    931 		gi.cprintf(NULL, PRINT_CHAT, "%s", text);
    932 
    933 	for (j = 1; j <= game.maxclients; j++)
    934 	{
    935 		other = &g_edicts[j];
    936 		if (!other->inuse)
    937 			continue;
    938 		if (!other->client)
    939 			continue;
    940 		if (team)
    941 		{
    942 			if (!OnSameTeam(ent, other))
    943 				continue;
    944 		}
    945 		gi.cprintf(other, PRINT_CHAT, "%s", text);
    946 	}
    947 }
    948 
    949 /*
    950 =================
    951 ClientCommand
    952 =================
    953 */
    954 void ClientCommand (edict_t *ent)
    955 {
    956 	char	*cmd;
    957 
    958 	if (!ent->client)
    959 		return;		// not fully in game yet
    960 
    961 	cmd = gi.argv(0);
    962 
    963 	if (Q_stricmp (cmd, "players") == 0)
    964 	{
    965 		Cmd_Players_f (ent);
    966 		return;
    967 	}
    968 	if (Q_stricmp (cmd, "say") == 0)
    969 	{
    970 		Cmd_Say_f (ent, false, false);
    971 		return;
    972 	}
    973 	if (Q_stricmp (cmd, "say_team") == 0 || Q_stricmp (cmd, "steam") == 0)
    974 	{
    975 		CTFSay_Team(ent, gi.args());
    976 		return;
    977 	}
    978 	if (Q_stricmp (cmd, "score") == 0)
    979 	{
    980 		Cmd_Score_f (ent);
    981 		return;
    982 	}
    983 	if (Q_stricmp (cmd, "help") == 0)
    984 	{
    985 		Cmd_Help_f (ent);
    986 		return;
    987 	}
    988 
    989 	if (level.intermissiontime)
    990 		return;
    991 
    992 	if (Q_stricmp (cmd, "use") == 0)
    993 		Cmd_Use_f (ent);
    994 	else if (Q_stricmp (cmd, "drop") == 0)
    995 		Cmd_Drop_f (ent);
    996 	else if (Q_stricmp (cmd, "give") == 0)
    997 		Cmd_Give_f (ent);
    998 	else if (Q_stricmp (cmd, "god") == 0)
    999 		Cmd_God_f (ent);
   1000 	else if (Q_stricmp (cmd, "notarget") == 0)
   1001 		Cmd_Notarget_f (ent);
   1002 	else if (Q_stricmp (cmd, "noclip") == 0)
   1003 		Cmd_Noclip_f (ent);
   1004 	else if (Q_stricmp (cmd, "inven") == 0)
   1005 		Cmd_Inven_f (ent);
   1006 	else if (Q_stricmp (cmd, "invnext") == 0)
   1007 		SelectNextItem (ent, -1);
   1008 	else if (Q_stricmp (cmd, "invprev") == 0)
   1009 		SelectPrevItem (ent, -1);
   1010 	else if (Q_stricmp (cmd, "invnextw") == 0)
   1011 		SelectNextItem (ent, IT_WEAPON);
   1012 	else if (Q_stricmp (cmd, "invprevw") == 0)
   1013 		SelectPrevItem (ent, IT_WEAPON);
   1014 	else if (Q_stricmp (cmd, "invnextp") == 0)
   1015 		SelectNextItem (ent, IT_POWERUP);
   1016 	else if (Q_stricmp (cmd, "invprevp") == 0)
   1017 		SelectPrevItem (ent, IT_POWERUP);
   1018 	else if (Q_stricmp (cmd, "invuse") == 0)
   1019 		Cmd_InvUse_f (ent);
   1020 	else if (Q_stricmp (cmd, "invdrop") == 0)
   1021 		Cmd_InvDrop_f (ent);
   1022 	else if (Q_stricmp (cmd, "weapprev") == 0)
   1023 		Cmd_WeapPrev_f (ent);
   1024 	else if (Q_stricmp (cmd, "weapnext") == 0)
   1025 		Cmd_WeapNext_f (ent);
   1026 	else if (Q_stricmp (cmd, "weaplast") == 0)
   1027 		Cmd_WeapLast_f (ent);
   1028 	else if (Q_stricmp (cmd, "kill") == 0)
   1029 		Cmd_Kill_f (ent);
   1030 	else if (Q_stricmp (cmd, "putaway") == 0)
   1031 		Cmd_PutAway_f (ent);
   1032 	else if (Q_stricmp (cmd, "wave") == 0)
   1033 		Cmd_Wave_f (ent);
   1034 //ZOID
   1035 	else if (Q_stricmp (cmd, "team") == 0)
   1036 	{
   1037 		CTFTeam_f (ent);
   1038 	} else if (Q_stricmp(cmd, "id") == 0) {
   1039 		CTFID_f (ent);
   1040 	} else if (Q_stricmp(cmd, "yes") == 0) {
   1041 		CTFVoteYes(ent);
   1042 	} else if (Q_stricmp(cmd, "no") == 0) {
   1043 		CTFVoteNo(ent);
   1044 	} else if (Q_stricmp(cmd, "ready") == 0) {
   1045 		CTFReady(ent);
   1046 	} else if (Q_stricmp(cmd, "notready") == 0) {
   1047 		CTFNotReady(ent);
   1048 	} else if (Q_stricmp(cmd, "ghost") == 0) {
   1049 		CTFGhost(ent);
   1050 	} else if (Q_stricmp(cmd, "admin") == 0) {
   1051 		CTFAdmin(ent);
   1052 	} else if (Q_stricmp(cmd, "stats") == 0) {
   1053 		CTFStats(ent);
   1054 	} else if (Q_stricmp(cmd, "warp") == 0) {
   1055 		CTFWarp(ent);
   1056 	} else if (Q_stricmp(cmd, "boot") == 0) {
   1057 		CTFBoot(ent);
   1058 	} else if (Q_stricmp(cmd, "playerlist") == 0) {
   1059 		CTFPlayerList(ent);
   1060 	} else if (Q_stricmp(cmd, "observer") == 0) {
   1061 		CTFObserver(ent);
   1062 	}
   1063 //ZOID
   1064 	else	// anything that doesn't match a command will be a chat
   1065 		Cmd_Say_f (ent, false, true);
   1066 }