game.001 (27440B)
1 # Microsoft Developer Studio Project File - Name="game" - Package Owner=<4> 2 # Microsoft Developer Studio Generated Build File, Format Version 5.00 3 # ** DO NOT EDIT ** 4 5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 6 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602 7 8 CFG=game - Win32 Debug Alpha 9 !MESSAGE This is not a valid makefile. To build this project using NMAKE, 10 !MESSAGE use the Export Makefile command and run 11 !MESSAGE 12 !MESSAGE NMAKE /f "game.mak". 13 !MESSAGE 14 !MESSAGE You can specify a configuration when running NMAKE 15 !MESSAGE by defining the macro CFG on the command line. For example: 16 !MESSAGE 17 !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha" 18 !MESSAGE 19 !MESSAGE Possible choices for configuration are: 20 !MESSAGE 21 !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") 22 !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") 23 !MESSAGE "game - Win32 Debug Alpha" (based on\ 24 "Win32 (ALPHA) Dynamic-Link Library") 25 !MESSAGE "game - Win32 Release Alpha" (based on\ 26 "Win32 (ALPHA) Dynamic-Link Library") 27 !MESSAGE 28 29 # Begin Project 30 # PROP Scc_ProjName "" 31 # PROP Scc_LocalPath "" 32 33 !IF "$(CFG)" == "game - Win32 Release" 34 35 # PROP BASE Use_MFC 0 36 # PROP BASE Use_Debug_Libraries 0 37 # PROP BASE Output_Dir ".\Release" 38 # PROP BASE Intermediate_Dir ".\Release" 39 # PROP BASE Target_Dir "." 40 # PROP Use_MFC 0 41 # PROP Use_Debug_Libraries 0 42 # PROP Output_Dir "..\release" 43 # PROP Intermediate_Dir ".\release" 44 # PROP Ignore_Export_Lib 0 45 # PROP Target_Dir "." 46 CPP=cl.exe 47 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 48 # ADD CPP /nologo /G5 /MT /W4 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 49 MTL=midl.exe 50 # ADD BASE MTL /nologo /D "NDEBUG" /win32 51 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 52 RSC=rc.exe 53 # ADD BASE RSC /l 0x409 /d "NDEBUG" 54 # ADD RSC /l 0x409 /d "NDEBUG" 55 BSC32=bscmake.exe 56 # ADD BASE BSC32 /nologo 57 # ADD BSC32 /nologo 58 LINK32=link.exe 59 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 60 # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\release\gamex86.dll" 61 # SUBTRACT LINK32 /incremental:yes /debug 62 63 !ELSEIF "$(CFG)" == "game - Win32 Debug" 64 65 # PROP BASE Use_MFC 0 66 # PROP BASE Use_Debug_Libraries 1 67 # PROP BASE Output_Dir ".\Debug" 68 # PROP BASE Intermediate_Dir ".\Debug" 69 # PROP BASE Target_Dir "." 70 # PROP Use_MFC 0 71 # PROP Use_Debug_Libraries 1 72 # PROP Output_Dir "..\debug" 73 # PROP Intermediate_Dir ".\debug" 74 # PROP Ignore_Export_Lib 0 75 # PROP Target_Dir "." 76 CPP=cl.exe 77 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 78 # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR /YX /FD /c 79 MTL=midl.exe 80 # ADD BASE MTL /nologo /D "_DEBUG" /win32 81 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 82 RSC=rc.exe 83 # ADD BASE RSC /l 0x409 /d "_DEBUG" 84 # ADD RSC /l 0x409 /d "_DEBUG" 85 BSC32=bscmake.exe 86 # ADD BASE BSC32 /nologo 87 # ADD BSC32 /nologo 88 LINK32=link.exe 89 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 90 # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"..\debug\gamex86.dll" 91 92 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 93 94 # PROP BASE Use_MFC 0 95 # PROP BASE Use_Debug_Libraries 1 96 # PROP BASE Output_Dir "Debug Alpha" 97 # PROP BASE Intermediate_Dir "Debug Alpha" 98 # PROP BASE Ignore_Export_Lib 0 99 # PROP BASE Target_Dir "" 100 # PROP Use_MFC 0 101 # PROP Use_Debug_Libraries 1 102 # PROP Output_Dir "..\DebugAxp" 103 # PROP Intermediate_Dir ".\DebugAxp" 104 # PROP Ignore_Export_Lib 0 105 # PROP Target_Dir "" 106 MTL=midl.exe 107 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 108 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 109 CPP=cl.exe 110 # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 111 # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c 112 RSC=rc.exe 113 # ADD BASE RSC /l 0x409 /d "_DEBUG" 114 # ADD RSC /l 0x409 /d "_DEBUG" 115 BSC32=bscmake.exe 116 # ADD BASE BSC32 /nologo 117 # ADD BSC32 /nologo 118 LINK32=link.exe 119 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA 120 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll" 121 122 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 123 124 # PROP BASE Use_MFC 0 125 # PROP BASE Use_Debug_Libraries 0 126 # PROP BASE Output_Dir "game___W" 127 # PROP BASE Intermediate_Dir "game___W" 128 # PROP BASE Ignore_Export_Lib 0 129 # PROP BASE Target_Dir "" 130 # PROP Use_MFC 0 131 # PROP Use_Debug_Libraries 0 132 # PROP Output_Dir "..\ReleaseAXP" 133 # PROP Intermediate_Dir ".\ReleaseAXP" 134 # PROP Ignore_Export_Lib 0 135 # PROP Target_Dir "" 136 MTL=midl.exe 137 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 138 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 139 CPP=cl.exe 140 # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 141 # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c 142 # SUBTRACT CPP /Z<none> /Fr 143 RSC=rc.exe 144 # ADD BASE RSC /l 0x409 /d "NDEBUG" 145 # ADD RSC /l 0x409 /d "NDEBUG" 146 BSC32=bscmake.exe 147 # ADD BASE BSC32 /nologo 148 # ADD BSC32 /nologo 149 LINK32=link.exe 150 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll" 151 # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll" 152 # SUBTRACT LINK32 /debug 153 154 !ENDIF 155 156 # Begin Target 157 158 # Name "game - Win32 Release" 159 # Name "game - Win32 Debug" 160 # Name "game - Win32 Debug Alpha" 161 # Name "game - Win32 Release Alpha" 162 # Begin Group "Source Files" 163 164 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" 165 # Begin Source File 166 167 SOURCE=.\g_ai.c 168 169 !IF "$(CFG)" == "game - Win32 Release" 170 171 !ELSEIF "$(CFG)" == "game - Win32 Debug" 172 173 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 174 175 DEP_CPP_G_AI_=\ 176 ".\g_local.h"\ 177 ".\game.h"\ 178 ".\q_shared.h"\ 179 180 181 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 182 183 DEP_CPP_G_AI_=\ 184 ".\g_local.h"\ 185 ".\game.h"\ 186 ".\q_shared.h"\ 187 188 189 !ENDIF 190 191 # End Source File 192 # Begin Source File 193 194 SOURCE=.\g_chase.c 195 196 !IF "$(CFG)" == "game - Win32 Release" 197 198 !ELSEIF "$(CFG)" == "game - Win32 Debug" 199 200 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 201 202 DEP_CPP_G_CHA=\ 203 ".\g_local.h"\ 204 ".\game.h"\ 205 ".\q_shared.h"\ 206 207 208 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 209 210 DEP_CPP_G_CHA=\ 211 ".\g_local.h"\ 212 ".\game.h"\ 213 ".\q_shared.h"\ 214 215 216 !ENDIF 217 218 # End Source File 219 # Begin Source File 220 221 SOURCE=.\g_cmds.c 222 223 !IF "$(CFG)" == "game - Win32 Release" 224 225 !ELSEIF "$(CFG)" == "game - Win32 Debug" 226 227 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 228 229 DEP_CPP_G_CMD=\ 230 ".\g_local.h"\ 231 ".\game.h"\ 232 ".\m_player.h"\ 233 ".\q_shared.h"\ 234 235 236 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 237 238 DEP_CPP_G_CMD=\ 239 ".\g_local.h"\ 240 ".\game.h"\ 241 ".\m_player.h"\ 242 ".\q_shared.h"\ 243 244 245 !ENDIF 246 247 # End Source File 248 # Begin Source File 249 250 SOURCE=.\g_combat.c 251 252 !IF "$(CFG)" == "game - Win32 Release" 253 254 !ELSEIF "$(CFG)" == "game - Win32 Debug" 255 256 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 257 258 DEP_CPP_G_COM=\ 259 ".\g_local.h"\ 260 ".\game.h"\ 261 ".\q_shared.h"\ 262 263 264 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 265 266 DEP_CPP_G_COM=\ 267 ".\g_local.h"\ 268 ".\game.h"\ 269 ".\q_shared.h"\ 270 271 272 !ENDIF 273 274 # End Source File 275 # Begin Source File 276 277 SOURCE=.\g_func.c 278 279 !IF "$(CFG)" == "game - Win32 Release" 280 281 !ELSEIF "$(CFG)" == "game - Win32 Debug" 282 283 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 284 285 DEP_CPP_G_FUN=\ 286 ".\g_local.h"\ 287 ".\game.h"\ 288 ".\q_shared.h"\ 289 290 291 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 292 293 DEP_CPP_G_FUN=\ 294 ".\g_local.h"\ 295 ".\game.h"\ 296 ".\q_shared.h"\ 297 298 299 !ENDIF 300 301 # End Source File 302 # Begin Source File 303 304 SOURCE=.\g_items.c 305 306 !IF "$(CFG)" == "game - Win32 Release" 307 308 !ELSEIF "$(CFG)" == "game - Win32 Debug" 309 310 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 311 312 DEP_CPP_G_ITE=\ 313 ".\g_local.h"\ 314 ".\game.h"\ 315 ".\q_shared.h"\ 316 317 318 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 319 320 DEP_CPP_G_ITE=\ 321 ".\g_local.h"\ 322 ".\game.h"\ 323 ".\q_shared.h"\ 324 325 326 !ENDIF 327 328 # End Source File 329 # Begin Source File 330 331 SOURCE=.\g_main.c 332 333 !IF "$(CFG)" == "game - Win32 Release" 334 335 !ELSEIF "$(CFG)" == "game - Win32 Debug" 336 337 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 338 339 DEP_CPP_G_MAI=\ 340 ".\g_local.h"\ 341 ".\game.h"\ 342 ".\q_shared.h"\ 343 344 345 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 346 347 DEP_CPP_G_MAI=\ 348 ".\g_local.h"\ 349 ".\game.h"\ 350 ".\q_shared.h"\ 351 352 353 !ENDIF 354 355 # End Source File 356 # Begin Source File 357 358 SOURCE=.\g_misc.c 359 360 !IF "$(CFG)" == "game - Win32 Release" 361 362 !ELSEIF "$(CFG)" == "game - Win32 Debug" 363 364 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 365 366 DEP_CPP_G_MIS=\ 367 ".\g_local.h"\ 368 ".\game.h"\ 369 ".\q_shared.h"\ 370 371 372 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 373 374 DEP_CPP_G_MIS=\ 375 ".\g_local.h"\ 376 ".\game.h"\ 377 ".\q_shared.h"\ 378 379 380 !ENDIF 381 382 # End Source File 383 # Begin Source File 384 385 SOURCE=.\g_monster.c 386 387 !IF "$(CFG)" == "game - Win32 Release" 388 389 !ELSEIF "$(CFG)" == "game - Win32 Debug" 390 391 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 392 393 DEP_CPP_G_MON=\ 394 ".\g_local.h"\ 395 ".\game.h"\ 396 ".\q_shared.h"\ 397 398 399 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 400 401 DEP_CPP_G_MON=\ 402 ".\g_local.h"\ 403 ".\game.h"\ 404 ".\q_shared.h"\ 405 406 407 !ENDIF 408 409 # End Source File 410 # Begin Source File 411 412 SOURCE=.\g_phys.c 413 414 !IF "$(CFG)" == "game - Win32 Release" 415 416 !ELSEIF "$(CFG)" == "game - Win32 Debug" 417 418 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 419 420 DEP_CPP_G_PHY=\ 421 ".\g_local.h"\ 422 ".\game.h"\ 423 ".\q_shared.h"\ 424 425 426 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 427 428 DEP_CPP_G_PHY=\ 429 ".\g_local.h"\ 430 ".\game.h"\ 431 ".\q_shared.h"\ 432 433 434 !ENDIF 435 436 # End Source File 437 # Begin Source File 438 439 SOURCE=.\g_save.c 440 441 !IF "$(CFG)" == "game - Win32 Release" 442 443 !ELSEIF "$(CFG)" == "game - Win32 Debug" 444 445 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 446 447 DEP_CPP_G_SAV=\ 448 ".\g_local.h"\ 449 ".\game.h"\ 450 ".\q_shared.h"\ 451 452 453 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 454 455 DEP_CPP_G_SAV=\ 456 ".\g_local.h"\ 457 ".\game.h"\ 458 ".\q_shared.h"\ 459 460 461 !ENDIF 462 463 # End Source File 464 # Begin Source File 465 466 SOURCE=.\g_spawn.c 467 468 !IF "$(CFG)" == "game - Win32 Release" 469 470 !ELSEIF "$(CFG)" == "game - Win32 Debug" 471 472 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 473 474 DEP_CPP_G_SPA=\ 475 ".\g_local.h"\ 476 ".\game.h"\ 477 ".\q_shared.h"\ 478 479 480 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 481 482 DEP_CPP_G_SPA=\ 483 ".\g_local.h"\ 484 ".\game.h"\ 485 ".\q_shared.h"\ 486 487 488 !ENDIF 489 490 # End Source File 491 # Begin Source File 492 493 SOURCE=.\g_svcmds.c 494 495 !IF "$(CFG)" == "game - Win32 Release" 496 497 !ELSEIF "$(CFG)" == "game - Win32 Debug" 498 499 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 500 501 DEP_CPP_G_SVC=\ 502 ".\g_local.h"\ 503 ".\game.h"\ 504 ".\q_shared.h"\ 505 506 507 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 508 509 DEP_CPP_G_SVC=\ 510 ".\g_local.h"\ 511 ".\game.h"\ 512 ".\q_shared.h"\ 513 514 515 !ENDIF 516 517 # End Source File 518 # Begin Source File 519 520 SOURCE=.\g_target.c 521 522 !IF "$(CFG)" == "game - Win32 Release" 523 524 !ELSEIF "$(CFG)" == "game - Win32 Debug" 525 526 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 527 528 DEP_CPP_G_TAR=\ 529 ".\g_local.h"\ 530 ".\game.h"\ 531 ".\q_shared.h"\ 532 533 534 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 535 536 DEP_CPP_G_TAR=\ 537 ".\g_local.h"\ 538 ".\game.h"\ 539 ".\q_shared.h"\ 540 541 542 !ENDIF 543 544 # End Source File 545 # Begin Source File 546 547 SOURCE=.\g_trigger.c 548 549 !IF "$(CFG)" == "game - Win32 Release" 550 551 !ELSEIF "$(CFG)" == "game - Win32 Debug" 552 553 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 554 555 DEP_CPP_G_TRI=\ 556 ".\g_local.h"\ 557 ".\game.h"\ 558 ".\q_shared.h"\ 559 560 561 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 562 563 DEP_CPP_G_TRI=\ 564 ".\g_local.h"\ 565 ".\game.h"\ 566 ".\q_shared.h"\ 567 568 569 !ENDIF 570 571 # End Source File 572 # Begin Source File 573 574 SOURCE=.\g_turret.c 575 576 !IF "$(CFG)" == "game - Win32 Release" 577 578 !ELSEIF "$(CFG)" == "game - Win32 Debug" 579 580 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 581 582 DEP_CPP_G_TUR=\ 583 ".\g_local.h"\ 584 ".\game.h"\ 585 ".\q_shared.h"\ 586 587 588 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 589 590 DEP_CPP_G_TUR=\ 591 ".\g_local.h"\ 592 ".\game.h"\ 593 ".\q_shared.h"\ 594 595 596 !ENDIF 597 598 # End Source File 599 # Begin Source File 600 601 SOURCE=.\g_utils.c 602 603 !IF "$(CFG)" == "game - Win32 Release" 604 605 !ELSEIF "$(CFG)" == "game - Win32 Debug" 606 607 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 608 609 DEP_CPP_G_UTI=\ 610 ".\g_local.h"\ 611 ".\game.h"\ 612 ".\q_shared.h"\ 613 614 615 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 616 617 DEP_CPP_G_UTI=\ 618 ".\g_local.h"\ 619 ".\game.h"\ 620 ".\q_shared.h"\ 621 622 623 !ENDIF 624 625 # End Source File 626 # Begin Source File 627 628 SOURCE=.\g_weapon.c 629 630 !IF "$(CFG)" == "game - Win32 Release" 631 632 !ELSEIF "$(CFG)" == "game - Win32 Debug" 633 634 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 635 636 DEP_CPP_G_WEA=\ 637 ".\g_local.h"\ 638 ".\game.h"\ 639 ".\q_shared.h"\ 640 641 642 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 643 644 DEP_CPP_G_WEA=\ 645 ".\g_local.h"\ 646 ".\game.h"\ 647 ".\q_shared.h"\ 648 649 650 !ENDIF 651 652 # End Source File 653 # Begin Source File 654 655 SOURCE=.\m_actor.c 656 657 !IF "$(CFG)" == "game - Win32 Release" 658 659 !ELSEIF "$(CFG)" == "game - Win32 Debug" 660 661 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 662 663 DEP_CPP_M_ACT=\ 664 ".\g_local.h"\ 665 ".\game.h"\ 666 ".\m_actor.h"\ 667 ".\q_shared.h"\ 668 669 670 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 671 672 DEP_CPP_M_ACT=\ 673 ".\g_local.h"\ 674 ".\game.h"\ 675 ".\m_actor.h"\ 676 ".\q_shared.h"\ 677 678 679 !ENDIF 680 681 # End Source File 682 # Begin Source File 683 684 SOURCE=.\m_berserk.c 685 686 !IF "$(CFG)" == "game - Win32 Release" 687 688 !ELSEIF "$(CFG)" == "game - Win32 Debug" 689 690 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 691 692 DEP_CPP_M_BER=\ 693 ".\g_local.h"\ 694 ".\game.h"\ 695 ".\m_berserk.h"\ 696 ".\q_shared.h"\ 697 698 699 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 700 701 DEP_CPP_M_BER=\ 702 ".\g_local.h"\ 703 ".\game.h"\ 704 ".\m_berserk.h"\ 705 ".\q_shared.h"\ 706 707 708 !ENDIF 709 710 # End Source File 711 # Begin Source File 712 713 SOURCE=.\m_boss2.c 714 715 !IF "$(CFG)" == "game - Win32 Release" 716 717 !ELSEIF "$(CFG)" == "game - Win32 Debug" 718 719 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 720 721 DEP_CPP_M_BOS=\ 722 ".\g_local.h"\ 723 ".\game.h"\ 724 ".\m_boss2.h"\ 725 ".\q_shared.h"\ 726 727 728 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 729 730 DEP_CPP_M_BOS=\ 731 ".\g_local.h"\ 732 ".\game.h"\ 733 ".\m_boss2.h"\ 734 ".\q_shared.h"\ 735 736 737 !ENDIF 738 739 # End Source File 740 # Begin Source File 741 742 SOURCE=.\m_boss3.c 743 744 !IF "$(CFG)" == "game - Win32 Release" 745 746 !ELSEIF "$(CFG)" == "game - Win32 Debug" 747 748 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 749 750 DEP_CPP_M_BOSS=\ 751 ".\g_local.h"\ 752 ".\game.h"\ 753 ".\m_boss32.h"\ 754 ".\q_shared.h"\ 755 756 757 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 758 759 DEP_CPP_M_BOSS=\ 760 ".\g_local.h"\ 761 ".\game.h"\ 762 ".\m_boss32.h"\ 763 ".\q_shared.h"\ 764 765 766 !ENDIF 767 768 # End Source File 769 # Begin Source File 770 771 SOURCE=.\m_boss31.c 772 773 !IF "$(CFG)" == "game - Win32 Release" 774 775 !ELSEIF "$(CFG)" == "game - Win32 Debug" 776 777 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 778 779 DEP_CPP_M_BOSS3=\ 780 ".\g_local.h"\ 781 ".\game.h"\ 782 ".\m_boss31.h"\ 783 ".\q_shared.h"\ 784 785 786 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 787 788 DEP_CPP_M_BOSS3=\ 789 ".\g_local.h"\ 790 ".\game.h"\ 791 ".\m_boss31.h"\ 792 ".\q_shared.h"\ 793 794 795 !ENDIF 796 797 # End Source File 798 # Begin Source File 799 800 SOURCE=.\m_boss32.c 801 802 !IF "$(CFG)" == "game - Win32 Release" 803 804 !ELSEIF "$(CFG)" == "game - Win32 Debug" 805 806 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 807 808 DEP_CPP_M_BOSS32=\ 809 ".\g_local.h"\ 810 ".\game.h"\ 811 ".\m_boss32.h"\ 812 ".\q_shared.h"\ 813 814 815 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 816 817 DEP_CPP_M_BOSS32=\ 818 ".\g_local.h"\ 819 ".\game.h"\ 820 ".\m_boss32.h"\ 821 ".\q_shared.h"\ 822 823 824 !ENDIF 825 826 # End Source File 827 # Begin Source File 828 829 SOURCE=.\m_brain.c 830 831 !IF "$(CFG)" == "game - Win32 Release" 832 833 !ELSEIF "$(CFG)" == "game - Win32 Debug" 834 835 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 836 837 DEP_CPP_M_BRA=\ 838 ".\g_local.h"\ 839 ".\game.h"\ 840 ".\m_brain.h"\ 841 ".\q_shared.h"\ 842 843 844 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 845 846 DEP_CPP_M_BRA=\ 847 ".\g_local.h"\ 848 ".\game.h"\ 849 ".\m_brain.h"\ 850 ".\q_shared.h"\ 851 852 853 !ENDIF 854 855 # End Source File 856 # Begin Source File 857 858 SOURCE=.\m_chick.c 859 860 !IF "$(CFG)" == "game - Win32 Release" 861 862 !ELSEIF "$(CFG)" == "game - Win32 Debug" 863 864 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 865 866 DEP_CPP_M_CHI=\ 867 ".\g_local.h"\ 868 ".\game.h"\ 869 ".\m_chick.h"\ 870 ".\q_shared.h"\ 871 872 873 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 874 875 DEP_CPP_M_CHI=\ 876 ".\g_local.h"\ 877 ".\game.h"\ 878 ".\m_chick.h"\ 879 ".\q_shared.h"\ 880 881 882 !ENDIF 883 884 # End Source File 885 # Begin Source File 886 887 SOURCE=.\m_flash.c 888 889 !IF "$(CFG)" == "game - Win32 Release" 890 891 !ELSEIF "$(CFG)" == "game - Win32 Debug" 892 893 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 894 895 DEP_CPP_M_FLA=\ 896 ".\q_shared.h"\ 897 898 899 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 900 901 DEP_CPP_M_FLA=\ 902 ".\q_shared.h"\ 903 904 905 !ENDIF 906 907 # End Source File 908 # Begin Source File 909 910 SOURCE=.\m_flipper.c 911 912 !IF "$(CFG)" == "game - Win32 Release" 913 914 !ELSEIF "$(CFG)" == "game - Win32 Debug" 915 916 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 917 918 DEP_CPP_M_FLI=\ 919 ".\g_local.h"\ 920 ".\game.h"\ 921 ".\m_flipper.h"\ 922 ".\q_shared.h"\ 923 924 925 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 926 927 DEP_CPP_M_FLI=\ 928 ".\g_local.h"\ 929 ".\game.h"\ 930 ".\m_flipper.h"\ 931 ".\q_shared.h"\ 932 933 934 !ENDIF 935 936 # End Source File 937 # Begin Source File 938 939 SOURCE=.\m_float.c 940 941 !IF "$(CFG)" == "game - Win32 Release" 942 943 !ELSEIF "$(CFG)" == "game - Win32 Debug" 944 945 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 946 947 DEP_CPP_M_FLO=\ 948 ".\g_local.h"\ 949 ".\game.h"\ 950 ".\m_float.h"\ 951 ".\q_shared.h"\ 952 953 954 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 955 956 DEP_CPP_M_FLO=\ 957 ".\g_local.h"\ 958 ".\game.h"\ 959 ".\m_float.h"\ 960 ".\q_shared.h"\ 961 962 963 !ENDIF 964 965 # End Source File 966 # Begin Source File 967 968 SOURCE=.\m_flyer.c 969 970 !IF "$(CFG)" == "game - Win32 Release" 971 972 !ELSEIF "$(CFG)" == "game - Win32 Debug" 973 974 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 975 976 DEP_CPP_M_FLY=\ 977 ".\g_local.h"\ 978 ".\game.h"\ 979 ".\m_flyer.h"\ 980 ".\q_shared.h"\ 981 982 983 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 984 985 DEP_CPP_M_FLY=\ 986 ".\g_local.h"\ 987 ".\game.h"\ 988 ".\m_flyer.h"\ 989 ".\q_shared.h"\ 990 991 992 !ENDIF 993 994 # End Source File 995 # Begin Source File 996 997 SOURCE=.\m_gladiator.c 998 999 !IF "$(CFG)" == "game - Win32 Release" 1000 1001 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1002 1003 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1004 1005 DEP_CPP_M_GLA=\ 1006 ".\g_local.h"\ 1007 ".\game.h"\ 1008 ".\m_gladiator.h"\ 1009 ".\q_shared.h"\ 1010 1011 1012 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1013 1014 DEP_CPP_M_GLA=\ 1015 ".\g_local.h"\ 1016 ".\game.h"\ 1017 ".\m_gladiator.h"\ 1018 ".\q_shared.h"\ 1019 1020 1021 !ENDIF 1022 1023 # End Source File 1024 # Begin Source File 1025 1026 SOURCE=.\m_gunner.c 1027 1028 !IF "$(CFG)" == "game - Win32 Release" 1029 1030 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1031 1032 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1033 1034 DEP_CPP_M_GUN=\ 1035 ".\g_local.h"\ 1036 ".\game.h"\ 1037 ".\m_gunner.h"\ 1038 ".\q_shared.h"\ 1039 1040 1041 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1042 1043 DEP_CPP_M_GUN=\ 1044 ".\g_local.h"\ 1045 ".\game.h"\ 1046 ".\m_gunner.h"\ 1047 ".\q_shared.h"\ 1048 1049 1050 !ENDIF 1051 1052 # End Source File 1053 # Begin Source File 1054 1055 SOURCE=.\m_hover.c 1056 1057 !IF "$(CFG)" == "game - Win32 Release" 1058 1059 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1060 1061 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1062 1063 DEP_CPP_M_HOV=\ 1064 ".\g_local.h"\ 1065 ".\game.h"\ 1066 ".\m_hover.h"\ 1067 ".\q_shared.h"\ 1068 1069 1070 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1071 1072 DEP_CPP_M_HOV=\ 1073 ".\g_local.h"\ 1074 ".\game.h"\ 1075 ".\m_hover.h"\ 1076 ".\q_shared.h"\ 1077 1078 1079 !ENDIF 1080 1081 # End Source File 1082 # Begin Source File 1083 1084 SOURCE=.\m_infantry.c 1085 1086 !IF "$(CFG)" == "game - Win32 Release" 1087 1088 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1089 1090 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1091 1092 DEP_CPP_M_INF=\ 1093 ".\g_local.h"\ 1094 ".\game.h"\ 1095 ".\m_infantry.h"\ 1096 ".\q_shared.h"\ 1097 1098 1099 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1100 1101 DEP_CPP_M_INF=\ 1102 ".\g_local.h"\ 1103 ".\game.h"\ 1104 ".\m_infantry.h"\ 1105 ".\q_shared.h"\ 1106 1107 1108 !ENDIF 1109 1110 # End Source File 1111 # Begin Source File 1112 1113 SOURCE=.\m_insane.c 1114 1115 !IF "$(CFG)" == "game - Win32 Release" 1116 1117 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1118 1119 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1120 1121 DEP_CPP_M_INS=\ 1122 ".\g_local.h"\ 1123 ".\game.h"\ 1124 ".\m_insane.h"\ 1125 ".\q_shared.h"\ 1126 1127 1128 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1129 1130 DEP_CPP_M_INS=\ 1131 ".\g_local.h"\ 1132 ".\game.h"\ 1133 ".\m_insane.h"\ 1134 ".\q_shared.h"\ 1135 1136 1137 !ENDIF 1138 1139 # End Source File 1140 # Begin Source File 1141 1142 SOURCE=.\m_medic.c 1143 1144 !IF "$(CFG)" == "game - Win32 Release" 1145 1146 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1147 1148 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1149 1150 DEP_CPP_M_MED=\ 1151 ".\g_local.h"\ 1152 ".\game.h"\ 1153 ".\m_medic.h"\ 1154 ".\q_shared.h"\ 1155 1156 1157 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1158 1159 DEP_CPP_M_MED=\ 1160 ".\g_local.h"\ 1161 ".\game.h"\ 1162 ".\m_medic.h"\ 1163 ".\q_shared.h"\ 1164 1165 1166 !ENDIF 1167 1168 # End Source File 1169 # Begin Source File 1170 1171 SOURCE=.\m_move.c 1172 1173 !IF "$(CFG)" == "game - Win32 Release" 1174 1175 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1176 1177 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1178 1179 DEP_CPP_M_MOV=\ 1180 ".\g_local.h"\ 1181 ".\game.h"\ 1182 ".\q_shared.h"\ 1183 1184 1185 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1186 1187 DEP_CPP_M_MOV=\ 1188 ".\g_local.h"\ 1189 ".\game.h"\ 1190 ".\q_shared.h"\ 1191 1192 1193 !ENDIF 1194 1195 # End Source File 1196 # Begin Source File 1197 1198 SOURCE=.\m_mutant.c 1199 1200 !IF "$(CFG)" == "game - Win32 Release" 1201 1202 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1203 1204 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1205 1206 DEP_CPP_M_MUT=\ 1207 ".\g_local.h"\ 1208 ".\game.h"\ 1209 ".\m_mutant.h"\ 1210 ".\q_shared.h"\ 1211 1212 1213 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1214 1215 DEP_CPP_M_MUT=\ 1216 ".\g_local.h"\ 1217 ".\game.h"\ 1218 ".\m_mutant.h"\ 1219 ".\q_shared.h"\ 1220 1221 1222 !ENDIF 1223 1224 # End Source File 1225 # Begin Source File 1226 1227 SOURCE=.\m_parasite.c 1228 1229 !IF "$(CFG)" == "game - Win32 Release" 1230 1231 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1232 1233 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1234 1235 DEP_CPP_M_PAR=\ 1236 ".\g_local.h"\ 1237 ".\game.h"\ 1238 ".\m_parasite.h"\ 1239 ".\q_shared.h"\ 1240 1241 1242 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1243 1244 DEP_CPP_M_PAR=\ 1245 ".\g_local.h"\ 1246 ".\game.h"\ 1247 ".\m_parasite.h"\ 1248 ".\q_shared.h"\ 1249 1250 1251 !ENDIF 1252 1253 # End Source File 1254 # Begin Source File 1255 1256 SOURCE=.\m_soldier.c 1257 1258 !IF "$(CFG)" == "game - Win32 Release" 1259 1260 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1261 1262 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1263 1264 DEP_CPP_M_SOL=\ 1265 ".\g_local.h"\ 1266 ".\game.h"\ 1267 ".\m_soldier.h"\ 1268 ".\q_shared.h"\ 1269 1270 1271 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1272 1273 DEP_CPP_M_SOL=\ 1274 ".\g_local.h"\ 1275 ".\game.h"\ 1276 ".\m_soldier.h"\ 1277 ".\q_shared.h"\ 1278 1279 1280 !ENDIF 1281 1282 # End Source File 1283 # Begin Source File 1284 1285 SOURCE=.\m_supertank.c 1286 1287 !IF "$(CFG)" == "game - Win32 Release" 1288 1289 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1290 1291 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1292 1293 DEP_CPP_M_SUP=\ 1294 ".\g_local.h"\ 1295 ".\game.h"\ 1296 ".\m_supertank.h"\ 1297 ".\q_shared.h"\ 1298 1299 1300 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1301 1302 DEP_CPP_M_SUP=\ 1303 ".\g_local.h"\ 1304 ".\game.h"\ 1305 ".\m_supertank.h"\ 1306 ".\q_shared.h"\ 1307 1308 1309 !ENDIF 1310 1311 # End Source File 1312 # Begin Source File 1313 1314 SOURCE=.\m_tank.c 1315 1316 !IF "$(CFG)" == "game - Win32 Release" 1317 1318 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1319 1320 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1321 1322 DEP_CPP_M_TAN=\ 1323 ".\g_local.h"\ 1324 ".\game.h"\ 1325 ".\m_tank.h"\ 1326 ".\q_shared.h"\ 1327 1328 1329 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1330 1331 DEP_CPP_M_TAN=\ 1332 ".\g_local.h"\ 1333 ".\game.h"\ 1334 ".\m_tank.h"\ 1335 ".\q_shared.h"\ 1336 1337 1338 !ENDIF 1339 1340 # End Source File 1341 # Begin Source File 1342 1343 SOURCE=.\p_client.c 1344 1345 !IF "$(CFG)" == "game - Win32 Release" 1346 1347 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1348 1349 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1350 1351 DEP_CPP_P_CLI=\ 1352 ".\g_local.h"\ 1353 ".\game.h"\ 1354 ".\m_player.h"\ 1355 ".\q_shared.h"\ 1356 1357 1358 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1359 1360 DEP_CPP_P_CLI=\ 1361 ".\g_local.h"\ 1362 ".\game.h"\ 1363 ".\m_player.h"\ 1364 ".\q_shared.h"\ 1365 1366 1367 !ENDIF 1368 1369 # End Source File 1370 # Begin Source File 1371 1372 SOURCE=.\p_hud.c 1373 1374 !IF "$(CFG)" == "game - Win32 Release" 1375 1376 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1377 1378 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1379 1380 DEP_CPP_P_HUD=\ 1381 ".\g_local.h"\ 1382 ".\game.h"\ 1383 ".\q_shared.h"\ 1384 1385 1386 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1387 1388 DEP_CPP_P_HUD=\ 1389 ".\g_local.h"\ 1390 ".\game.h"\ 1391 ".\q_shared.h"\ 1392 1393 1394 !ENDIF 1395 1396 # End Source File 1397 # Begin Source File 1398 1399 SOURCE=.\p_trail.c 1400 1401 !IF "$(CFG)" == "game - Win32 Release" 1402 1403 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1404 1405 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1406 1407 DEP_CPP_P_TRA=\ 1408 ".\g_local.h"\ 1409 ".\game.h"\ 1410 ".\q_shared.h"\ 1411 1412 1413 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1414 1415 DEP_CPP_P_TRA=\ 1416 ".\g_local.h"\ 1417 ".\game.h"\ 1418 ".\q_shared.h"\ 1419 1420 1421 !ENDIF 1422 1423 # End Source File 1424 # Begin Source File 1425 1426 SOURCE=.\p_view.c 1427 1428 !IF "$(CFG)" == "game - Win32 Release" 1429 1430 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1431 1432 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1433 1434 DEP_CPP_P_VIE=\ 1435 ".\g_local.h"\ 1436 ".\game.h"\ 1437 ".\m_player.h"\ 1438 ".\q_shared.h"\ 1439 1440 1441 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1442 1443 DEP_CPP_P_VIE=\ 1444 ".\g_local.h"\ 1445 ".\game.h"\ 1446 ".\m_player.h"\ 1447 ".\q_shared.h"\ 1448 1449 1450 !ENDIF 1451 1452 # End Source File 1453 # Begin Source File 1454 1455 SOURCE=.\p_weapon.c 1456 1457 !IF "$(CFG)" == "game - 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