Quake-2

Quake 2 GPL Source Release
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game.001 (27440B)


      1 # Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
      2 # Microsoft Developer Studio Generated Build File, Format Version 5.00
      3 # ** DO NOT EDIT **
      4 
      5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
      6 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
      7 
      8 CFG=game - Win32 Debug Alpha
      9 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
     10 !MESSAGE use the Export Makefile command and run
     11 !MESSAGE 
     12 !MESSAGE NMAKE /f "game.mak".
     13 !MESSAGE 
     14 !MESSAGE You can specify a configuration when running NMAKE
     15 !MESSAGE by defining the macro CFG on the command line. For example:
     16 !MESSAGE 
     17 !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
     18 !MESSAGE 
     19 !MESSAGE Possible choices for configuration are:
     20 !MESSAGE 
     21 !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
     22 !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
     23 !MESSAGE "game - Win32 Debug Alpha" (based on\
     24  "Win32 (ALPHA) Dynamic-Link Library")
     25 !MESSAGE "game - Win32 Release Alpha" (based on\
     26  "Win32 (ALPHA) Dynamic-Link Library")
     27 !MESSAGE 
     28 
     29 # Begin Project
     30 # PROP Scc_ProjName ""
     31 # PROP Scc_LocalPath ""
     32 
     33 !IF  "$(CFG)" == "game - Win32 Release"
     34 
     35 # PROP BASE Use_MFC 0
     36 # PROP BASE Use_Debug_Libraries 0
     37 # PROP BASE Output_Dir ".\Release"
     38 # PROP BASE Intermediate_Dir ".\Release"
     39 # PROP BASE Target_Dir "."
     40 # PROP Use_MFC 0
     41 # PROP Use_Debug_Libraries 0
     42 # PROP Output_Dir "..\release"
     43 # PROP Intermediate_Dir ".\release"
     44 # PROP Ignore_Export_Lib 0
     45 # PROP Target_Dir "."
     46 CPP=cl.exe
     47 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
     48 # ADD CPP /nologo /G5 /MT /W4 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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     50 # ADD BASE MTL /nologo /D "NDEBUG" /win32
     51 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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     53 # ADD BASE RSC /l 0x409 /d "NDEBUG"
     54 # ADD RSC /l 0x409 /d "NDEBUG"
     55 BSC32=bscmake.exe
     56 # ADD BASE BSC32 /nologo
     57 # ADD BSC32 /nologo
     58 LINK32=link.exe
     59 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
     60 # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\release\gamex86.dll"
     61 # SUBTRACT LINK32 /incremental:yes /debug
     62 
     63 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
     64 
     65 # PROP BASE Use_MFC 0
     66 # PROP BASE Use_Debug_Libraries 1
     67 # PROP BASE Output_Dir ".\Debug"
     68 # PROP BASE Intermediate_Dir ".\Debug"
     69 # PROP BASE Target_Dir "."
     70 # PROP Use_MFC 0
     71 # PROP Use_Debug_Libraries 1
     72 # PROP Output_Dir "..\debug"
     73 # PROP Intermediate_Dir ".\debug"
     74 # PROP Ignore_Export_Lib 0
     75 # PROP Target_Dir "."
     76 CPP=cl.exe
     77 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
     78 # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR /YX /FD /c
     79 MTL=midl.exe
     80 # ADD BASE MTL /nologo /D "_DEBUG" /win32
     81 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
     82 RSC=rc.exe
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     84 # ADD RSC /l 0x409 /d "_DEBUG"
     85 BSC32=bscmake.exe
     86 # ADD BASE BSC32 /nologo
     87 # ADD BSC32 /nologo
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     89 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
     90 # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"..\debug\gamex86.dll"
     91 
     92 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
     93 
     94 # PROP BASE Use_MFC 0
     95 # PROP BASE Use_Debug_Libraries 1
     96 # PROP BASE Output_Dir "Debug Alpha"
     97 # PROP BASE Intermediate_Dir "Debug Alpha"
     98 # PROP BASE Ignore_Export_Lib 0
     99 # PROP BASE Target_Dir ""
    100 # PROP Use_MFC 0
    101 # PROP Use_Debug_Libraries 1
    102 # PROP Output_Dir "..\DebugAxp"
    103 # PROP Intermediate_Dir ".\DebugAxp"
    104 # PROP Ignore_Export_Lib 0
    105 # PROP Target_Dir ""
    106 MTL=midl.exe
    107 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
    108 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
    109 CPP=cl.exe
    110 # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
    111 # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
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    113 # ADD BASE RSC /l 0x409 /d "_DEBUG"
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    119 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA
    120 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll"
    121 
    122 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    123 
    124 # PROP BASE Use_MFC 0
    125 # PROP BASE Use_Debug_Libraries 0
    126 # PROP BASE Output_Dir "game___W"
    127 # PROP BASE Intermediate_Dir "game___W"
    128 # PROP BASE Ignore_Export_Lib 0
    129 # PROP BASE Target_Dir ""
    130 # PROP Use_MFC 0
    131 # PROP Use_Debug_Libraries 0
    132 # PROP Output_Dir "..\ReleaseAXP"
    133 # PROP Intermediate_Dir ".\ReleaseAXP"
    134 # PROP Ignore_Export_Lib 0
    135 # PROP Target_Dir ""
    136 MTL=midl.exe
    137 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
    138 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
    139 CPP=cl.exe
    140 # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
    141 # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
    142 # SUBTRACT CPP /Z<none> /Fr
    143 RSC=rc.exe
    144 # ADD BASE RSC /l 0x409 /d "NDEBUG"
    145 # ADD RSC /l 0x409 /d "NDEBUG"
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    147 # ADD BASE BSC32 /nologo
    148 # ADD BSC32 /nologo
    149 LINK32=link.exe
    150 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll"
    151 # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll"
    152 # SUBTRACT LINK32 /debug
    153 
    154 !ENDIF 
    155 
    156 # Begin Target
    157 
    158 # Name "game - Win32 Release"
    159 # Name "game - Win32 Debug"
    160 # Name "game - Win32 Debug Alpha"
    161 # Name "game - Win32 Release Alpha"
    162 # Begin Group "Source Files"
    163 
    164 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
    165 # Begin Source File
    166 
    167 SOURCE=.\g_ai.c
    168 
    169 !IF  "$(CFG)" == "game - Win32 Release"
    170 
    171 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    172 
    173 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    174 
    175 DEP_CPP_G_AI_=\
    176 	".\g_local.h"\
    177 	".\game.h"\
    178 	".\q_shared.h"\
    179 	
    180 
    181 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    182 
    183 DEP_CPP_G_AI_=\
    184 	".\g_local.h"\
    185 	".\game.h"\
    186 	".\q_shared.h"\
    187 	
    188 
    189 !ENDIF 
    190 
    191 # End Source File
    192 # Begin Source File
    193 
    194 SOURCE=.\g_chase.c
    195 
    196 !IF  "$(CFG)" == "game - Win32 Release"
    197 
    198 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    199 
    200 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    201 
    202 DEP_CPP_G_CHA=\
    203 	".\g_local.h"\
    204 	".\game.h"\
    205 	".\q_shared.h"\
    206 	
    207 
    208 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    209 
    210 DEP_CPP_G_CHA=\
    211 	".\g_local.h"\
    212 	".\game.h"\
    213 	".\q_shared.h"\
    214 	
    215 
    216 !ENDIF 
    217 
    218 # End Source File
    219 # Begin Source File
    220 
    221 SOURCE=.\g_cmds.c
    222 
    223 !IF  "$(CFG)" == "game - Win32 Release"
    224 
    225 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    226 
    227 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    228 
    229 DEP_CPP_G_CMD=\
    230 	".\g_local.h"\
    231 	".\game.h"\
    232 	".\m_player.h"\
    233 	".\q_shared.h"\
    234 	
    235 
    236 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    237 
    238 DEP_CPP_G_CMD=\
    239 	".\g_local.h"\
    240 	".\game.h"\
    241 	".\m_player.h"\
    242 	".\q_shared.h"\
    243 	
    244 
    245 !ENDIF 
    246 
    247 # End Source File
    248 # Begin Source File
    249 
    250 SOURCE=.\g_combat.c
    251 
    252 !IF  "$(CFG)" == "game - Win32 Release"
    253 
    254 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    255 
    256 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    257 
    258 DEP_CPP_G_COM=\
    259 	".\g_local.h"\
    260 	".\game.h"\
    261 	".\q_shared.h"\
    262 	
    263 
    264 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    265 
    266 DEP_CPP_G_COM=\
    267 	".\g_local.h"\
    268 	".\game.h"\
    269 	".\q_shared.h"\
    270 	
    271 
    272 !ENDIF 
    273 
    274 # End Source File
    275 # Begin Source File
    276 
    277 SOURCE=.\g_func.c
    278 
    279 !IF  "$(CFG)" == "game - Win32 Release"
    280 
    281 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    282 
    283 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    284 
    285 DEP_CPP_G_FUN=\
    286 	".\g_local.h"\
    287 	".\game.h"\
    288 	".\q_shared.h"\
    289 	
    290 
    291 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    292 
    293 DEP_CPP_G_FUN=\
    294 	".\g_local.h"\
    295 	".\game.h"\
    296 	".\q_shared.h"\
    297 	
    298 
    299 !ENDIF 
    300 
    301 # End Source File
    302 # Begin Source File
    303 
    304 SOURCE=.\g_items.c
    305 
    306 !IF  "$(CFG)" == "game - Win32 Release"
    307 
    308 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    309 
    310 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    311 
    312 DEP_CPP_G_ITE=\
    313 	".\g_local.h"\
    314 	".\game.h"\
    315 	".\q_shared.h"\
    316 	
    317 
    318 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    319 
    320 DEP_CPP_G_ITE=\
    321 	".\g_local.h"\
    322 	".\game.h"\
    323 	".\q_shared.h"\
    324 	
    325 
    326 !ENDIF 
    327 
    328 # End Source File
    329 # Begin Source File
    330 
    331 SOURCE=.\g_main.c
    332 
    333 !IF  "$(CFG)" == "game - Win32 Release"
    334 
    335 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    336 
    337 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    338 
    339 DEP_CPP_G_MAI=\
    340 	".\g_local.h"\
    341 	".\game.h"\
    342 	".\q_shared.h"\
    343 	
    344 
    345 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    346 
    347 DEP_CPP_G_MAI=\
    348 	".\g_local.h"\
    349 	".\game.h"\
    350 	".\q_shared.h"\
    351 	
    352 
    353 !ENDIF 
    354 
    355 # End Source File
    356 # Begin Source File
    357 
    358 SOURCE=.\g_misc.c
    359 
    360 !IF  "$(CFG)" == "game - Win32 Release"
    361 
    362 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    363 
    364 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    365 
    366 DEP_CPP_G_MIS=\
    367 	".\g_local.h"\
    368 	".\game.h"\
    369 	".\q_shared.h"\
    370 	
    371 
    372 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    373 
    374 DEP_CPP_G_MIS=\
    375 	".\g_local.h"\
    376 	".\game.h"\
    377 	".\q_shared.h"\
    378 	
    379 
    380 !ENDIF 
    381 
    382 # End Source File
    383 # Begin Source File
    384 
    385 SOURCE=.\g_monster.c
    386 
    387 !IF  "$(CFG)" == "game - Win32 Release"
    388 
    389 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    390 
    391 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    392 
    393 DEP_CPP_G_MON=\
    394 	".\g_local.h"\
    395 	".\game.h"\
    396 	".\q_shared.h"\
    397 	
    398 
    399 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    400 
    401 DEP_CPP_G_MON=\
    402 	".\g_local.h"\
    403 	".\game.h"\
    404 	".\q_shared.h"\
    405 	
    406 
    407 !ENDIF 
    408 
    409 # End Source File
    410 # Begin Source File
    411 
    412 SOURCE=.\g_phys.c
    413 
    414 !IF  "$(CFG)" == "game - Win32 Release"
    415 
    416 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    417 
    418 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    419 
    420 DEP_CPP_G_PHY=\
    421 	".\g_local.h"\
    422 	".\game.h"\
    423 	".\q_shared.h"\
    424 	
    425 
    426 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    427 
    428 DEP_CPP_G_PHY=\
    429 	".\g_local.h"\
    430 	".\game.h"\
    431 	".\q_shared.h"\
    432 	
    433 
    434 !ENDIF 
    435 
    436 # End Source File
    437 # Begin Source File
    438 
    439 SOURCE=.\g_save.c
    440 
    441 !IF  "$(CFG)" == "game - Win32 Release"
    442 
    443 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    444 
    445 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    446 
    447 DEP_CPP_G_SAV=\
    448 	".\g_local.h"\
    449 	".\game.h"\
    450 	".\q_shared.h"\
    451 	
    452 
    453 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    454 
    455 DEP_CPP_G_SAV=\
    456 	".\g_local.h"\
    457 	".\game.h"\
    458 	".\q_shared.h"\
    459 	
    460 
    461 !ENDIF 
    462 
    463 # End Source File
    464 # Begin Source File
    465 
    466 SOURCE=.\g_spawn.c
    467 
    468 !IF  "$(CFG)" == "game - Win32 Release"
    469 
    470 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    471 
    472 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    473 
    474 DEP_CPP_G_SPA=\
    475 	".\g_local.h"\
    476 	".\game.h"\
    477 	".\q_shared.h"\
    478 	
    479 
    480 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    481 
    482 DEP_CPP_G_SPA=\
    483 	".\g_local.h"\
    484 	".\game.h"\
    485 	".\q_shared.h"\
    486 	
    487 
    488 !ENDIF 
    489 
    490 # End Source File
    491 # Begin Source File
    492 
    493 SOURCE=.\g_svcmds.c
    494 
    495 !IF  "$(CFG)" == "game - Win32 Release"
    496 
    497 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    498 
    499 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    500 
    501 DEP_CPP_G_SVC=\
    502 	".\g_local.h"\
    503 	".\game.h"\
    504 	".\q_shared.h"\
    505 	
    506 
    507 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    508 
    509 DEP_CPP_G_SVC=\
    510 	".\g_local.h"\
    511 	".\game.h"\
    512 	".\q_shared.h"\
    513 	
    514 
    515 !ENDIF 
    516 
    517 # End Source File
    518 # Begin Source File
    519 
    520 SOURCE=.\g_target.c
    521 
    522 !IF  "$(CFG)" == "game - Win32 Release"
    523 
    524 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    525 
    526 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    527 
    528 DEP_CPP_G_TAR=\
    529 	".\g_local.h"\
    530 	".\game.h"\
    531 	".\q_shared.h"\
    532 	
    533 
    534 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    535 
    536 DEP_CPP_G_TAR=\
    537 	".\g_local.h"\
    538 	".\game.h"\
    539 	".\q_shared.h"\
    540 	
    541 
    542 !ENDIF 
    543 
    544 # End Source File
    545 # Begin Source File
    546 
    547 SOURCE=.\g_trigger.c
    548 
    549 !IF  "$(CFG)" == "game - Win32 Release"
    550 
    551 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    552 
    553 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    554 
    555 DEP_CPP_G_TRI=\
    556 	".\g_local.h"\
    557 	".\game.h"\
    558 	".\q_shared.h"\
    559 	
    560 
    561 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    562 
    563 DEP_CPP_G_TRI=\
    564 	".\g_local.h"\
    565 	".\game.h"\
    566 	".\q_shared.h"\
    567 	
    568 
    569 !ENDIF 
    570 
    571 # End Source File
    572 # Begin Source File
    573 
    574 SOURCE=.\g_turret.c
    575 
    576 !IF  "$(CFG)" == "game - Win32 Release"
    577 
    578 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    579 
    580 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    581 
    582 DEP_CPP_G_TUR=\
    583 	".\g_local.h"\
    584 	".\game.h"\
    585 	".\q_shared.h"\
    586 	
    587 
    588 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    589 
    590 DEP_CPP_G_TUR=\
    591 	".\g_local.h"\
    592 	".\game.h"\
    593 	".\q_shared.h"\
    594 	
    595 
    596 !ENDIF 
    597 
    598 # End Source File
    599 # Begin Source File
    600 
    601 SOURCE=.\g_utils.c
    602 
    603 !IF  "$(CFG)" == "game - Win32 Release"
    604 
    605 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    606 
    607 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    608 
    609 DEP_CPP_G_UTI=\
    610 	".\g_local.h"\
    611 	".\game.h"\
    612 	".\q_shared.h"\
    613 	
    614 
    615 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    616 
    617 DEP_CPP_G_UTI=\
    618 	".\g_local.h"\
    619 	".\game.h"\
    620 	".\q_shared.h"\
    621 	
    622 
    623 !ENDIF 
    624 
    625 # End Source File
    626 # Begin Source File
    627 
    628 SOURCE=.\g_weapon.c
    629 
    630 !IF  "$(CFG)" == "game - Win32 Release"
    631 
    632 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    633 
    634 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    635 
    636 DEP_CPP_G_WEA=\
    637 	".\g_local.h"\
    638 	".\game.h"\
    639 	".\q_shared.h"\
    640 	
    641 
    642 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    643 
    644 DEP_CPP_G_WEA=\
    645 	".\g_local.h"\
    646 	".\game.h"\
    647 	".\q_shared.h"\
    648 	
    649 
    650 !ENDIF 
    651 
    652 # End Source File
    653 # Begin Source File
    654 
    655 SOURCE=.\m_actor.c
    656 
    657 !IF  "$(CFG)" == "game - Win32 Release"
    658 
    659 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    660 
    661 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    662 
    663 DEP_CPP_M_ACT=\
    664 	".\g_local.h"\
    665 	".\game.h"\
    666 	".\m_actor.h"\
    667 	".\q_shared.h"\
    668 	
    669 
    670 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    671 
    672 DEP_CPP_M_ACT=\
    673 	".\g_local.h"\
    674 	".\game.h"\
    675 	".\m_actor.h"\
    676 	".\q_shared.h"\
    677 	
    678 
    679 !ENDIF 
    680 
    681 # End Source File
    682 # Begin Source File
    683 
    684 SOURCE=.\m_berserk.c
    685 
    686 !IF  "$(CFG)" == "game - Win32 Release"
    687 
    688 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    689 
    690 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    691 
    692 DEP_CPP_M_BER=\
    693 	".\g_local.h"\
    694 	".\game.h"\
    695 	".\m_berserk.h"\
    696 	".\q_shared.h"\
    697 	
    698 
    699 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    700 
    701 DEP_CPP_M_BER=\
    702 	".\g_local.h"\
    703 	".\game.h"\
    704 	".\m_berserk.h"\
    705 	".\q_shared.h"\
    706 	
    707 
    708 !ENDIF 
    709 
    710 # End Source File
    711 # Begin Source File
    712 
    713 SOURCE=.\m_boss2.c
    714 
    715 !IF  "$(CFG)" == "game - Win32 Release"
    716 
    717 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    718 
    719 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    720 
    721 DEP_CPP_M_BOS=\
    722 	".\g_local.h"\
    723 	".\game.h"\
    724 	".\m_boss2.h"\
    725 	".\q_shared.h"\
    726 	
    727 
    728 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    729 
    730 DEP_CPP_M_BOS=\
    731 	".\g_local.h"\
    732 	".\game.h"\
    733 	".\m_boss2.h"\
    734 	".\q_shared.h"\
    735 	
    736 
    737 !ENDIF 
    738 
    739 # End Source File
    740 # Begin Source File
    741 
    742 SOURCE=.\m_boss3.c
    743 
    744 !IF  "$(CFG)" == "game - Win32 Release"
    745 
    746 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    747 
    748 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    749 
    750 DEP_CPP_M_BOSS=\
    751 	".\g_local.h"\
    752 	".\game.h"\
    753 	".\m_boss32.h"\
    754 	".\q_shared.h"\
    755 	
    756 
    757 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    758 
    759 DEP_CPP_M_BOSS=\
    760 	".\g_local.h"\
    761 	".\game.h"\
    762 	".\m_boss32.h"\
    763 	".\q_shared.h"\
    764 	
    765 
    766 !ENDIF 
    767 
    768 # End Source File
    769 # Begin Source File
    770 
    771 SOURCE=.\m_boss31.c
    772 
    773 !IF  "$(CFG)" == "game - Win32 Release"
    774 
    775 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    776 
    777 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    778 
    779 DEP_CPP_M_BOSS3=\
    780 	".\g_local.h"\
    781 	".\game.h"\
    782 	".\m_boss31.h"\
    783 	".\q_shared.h"\
    784 	
    785 
    786 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    787 
    788 DEP_CPP_M_BOSS3=\
    789 	".\g_local.h"\
    790 	".\game.h"\
    791 	".\m_boss31.h"\
    792 	".\q_shared.h"\
    793 	
    794 
    795 !ENDIF 
    796 
    797 # End Source File
    798 # Begin Source File
    799 
    800 SOURCE=.\m_boss32.c
    801 
    802 !IF  "$(CFG)" == "game - Win32 Release"
    803 
    804 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    805 
    806 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    807 
    808 DEP_CPP_M_BOSS32=\
    809 	".\g_local.h"\
    810 	".\game.h"\
    811 	".\m_boss32.h"\
    812 	".\q_shared.h"\
    813 	
    814 
    815 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    816 
    817 DEP_CPP_M_BOSS32=\
    818 	".\g_local.h"\
    819 	".\game.h"\
    820 	".\m_boss32.h"\
    821 	".\q_shared.h"\
    822 	
    823 
    824 !ENDIF 
    825 
    826 # End Source File
    827 # Begin Source File
    828 
    829 SOURCE=.\m_brain.c
    830 
    831 !IF  "$(CFG)" == "game - Win32 Release"
    832 
    833 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    834 
    835 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    836 
    837 DEP_CPP_M_BRA=\
    838 	".\g_local.h"\
    839 	".\game.h"\
    840 	".\m_brain.h"\
    841 	".\q_shared.h"\
    842 	
    843 
    844 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    845 
    846 DEP_CPP_M_BRA=\
    847 	".\g_local.h"\
    848 	".\game.h"\
    849 	".\m_brain.h"\
    850 	".\q_shared.h"\
    851 	
    852 
    853 !ENDIF 
    854 
    855 # End Source File
    856 # Begin Source File
    857 
    858 SOURCE=.\m_chick.c
    859 
    860 !IF  "$(CFG)" == "game - Win32 Release"
    861 
    862 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    863 
    864 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    865 
    866 DEP_CPP_M_CHI=\
    867 	".\g_local.h"\
    868 	".\game.h"\
    869 	".\m_chick.h"\
    870 	".\q_shared.h"\
    871 	
    872 
    873 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    874 
    875 DEP_CPP_M_CHI=\
    876 	".\g_local.h"\
    877 	".\game.h"\
    878 	".\m_chick.h"\
    879 	".\q_shared.h"\
    880 	
    881 
    882 !ENDIF 
    883 
    884 # End Source File
    885 # Begin Source File
    886 
    887 SOURCE=.\m_flash.c
    888 
    889 !IF  "$(CFG)" == "game - Win32 Release"
    890 
    891 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    892 
    893 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    894 
    895 DEP_CPP_M_FLA=\
    896 	".\q_shared.h"\
    897 	
    898 
    899 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    900 
    901 DEP_CPP_M_FLA=\
    902 	".\q_shared.h"\
    903 	
    904 
    905 !ENDIF 
    906 
    907 # End Source File
    908 # Begin Source File
    909 
    910 SOURCE=.\m_flipper.c
    911 
    912 !IF  "$(CFG)" == "game - Win32 Release"
    913 
    914 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    915 
    916 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    917 
    918 DEP_CPP_M_FLI=\
    919 	".\g_local.h"\
    920 	".\game.h"\
    921 	".\m_flipper.h"\
    922 	".\q_shared.h"\
    923 	
    924 
    925 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    926 
    927 DEP_CPP_M_FLI=\
    928 	".\g_local.h"\
    929 	".\game.h"\
    930 	".\m_flipper.h"\
    931 	".\q_shared.h"\
    932 	
    933 
    934 !ENDIF 
    935 
    936 # End Source File
    937 # Begin Source File
    938 
    939 SOURCE=.\m_float.c
    940 
    941 !IF  "$(CFG)" == "game - Win32 Release"
    942 
    943 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    944 
    945 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    946 
    947 DEP_CPP_M_FLO=\
    948 	".\g_local.h"\
    949 	".\game.h"\
    950 	".\m_float.h"\
    951 	".\q_shared.h"\
    952 	
    953 
    954 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    955 
    956 DEP_CPP_M_FLO=\
    957 	".\g_local.h"\
    958 	".\game.h"\
    959 	".\m_float.h"\
    960 	".\q_shared.h"\
    961 	
    962 
    963 !ENDIF 
    964 
    965 # End Source File
    966 # Begin Source File
    967 
    968 SOURCE=.\m_flyer.c
    969 
    970 !IF  "$(CFG)" == "game - Win32 Release"
    971 
    972 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    973 
    974 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    975 
    976 DEP_CPP_M_FLY=\
    977 	".\g_local.h"\
    978 	".\game.h"\
    979 	".\m_flyer.h"\
    980 	".\q_shared.h"\
    981 	
    982 
    983 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    984 
    985 DEP_CPP_M_FLY=\
    986 	".\g_local.h"\
    987 	".\game.h"\
    988 	".\m_flyer.h"\
    989 	".\q_shared.h"\
    990 	
    991 
    992 !ENDIF 
    993 
    994 # End Source File
    995 # Begin Source File
    996 
    997 SOURCE=.\m_gladiator.c
    998 
    999 !IF  "$(CFG)" == "game - Win32 Release"
   1000 
   1001 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1002 
   1003 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1004 
   1005 DEP_CPP_M_GLA=\
   1006 	".\g_local.h"\
   1007 	".\game.h"\
   1008 	".\m_gladiator.h"\
   1009 	".\q_shared.h"\
   1010 	
   1011 
   1012 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1013 
   1014 DEP_CPP_M_GLA=\
   1015 	".\g_local.h"\
   1016 	".\game.h"\
   1017 	".\m_gladiator.h"\
   1018 	".\q_shared.h"\
   1019 	
   1020 
   1021 !ENDIF 
   1022 
   1023 # End Source File
   1024 # Begin Source File
   1025 
   1026 SOURCE=.\m_gunner.c
   1027 
   1028 !IF  "$(CFG)" == "game - Win32 Release"
   1029 
   1030 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1031 
   1032 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1033 
   1034 DEP_CPP_M_GUN=\
   1035 	".\g_local.h"\
   1036 	".\game.h"\
   1037 	".\m_gunner.h"\
   1038 	".\q_shared.h"\
   1039 	
   1040 
   1041 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1042 
   1043 DEP_CPP_M_GUN=\
   1044 	".\g_local.h"\
   1045 	".\game.h"\
   1046 	".\m_gunner.h"\
   1047 	".\q_shared.h"\
   1048 	
   1049 
   1050 !ENDIF 
   1051 
   1052 # End Source File
   1053 # Begin Source File
   1054 
   1055 SOURCE=.\m_hover.c
   1056 
   1057 !IF  "$(CFG)" == "game - Win32 Release"
   1058 
   1059 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1060 
   1061 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1062 
   1063 DEP_CPP_M_HOV=\
   1064 	".\g_local.h"\
   1065 	".\game.h"\
   1066 	".\m_hover.h"\
   1067 	".\q_shared.h"\
   1068 	
   1069 
   1070 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1071 
   1072 DEP_CPP_M_HOV=\
   1073 	".\g_local.h"\
   1074 	".\game.h"\
   1075 	".\m_hover.h"\
   1076 	".\q_shared.h"\
   1077 	
   1078 
   1079 !ENDIF 
   1080 
   1081 # End Source File
   1082 # Begin Source File
   1083 
   1084 SOURCE=.\m_infantry.c
   1085 
   1086 !IF  "$(CFG)" == "game - Win32 Release"
   1087 
   1088 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1089 
   1090 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1091 
   1092 DEP_CPP_M_INF=\
   1093 	".\g_local.h"\
   1094 	".\game.h"\
   1095 	".\m_infantry.h"\
   1096 	".\q_shared.h"\
   1097 	
   1098 
   1099 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1100 
   1101 DEP_CPP_M_INF=\
   1102 	".\g_local.h"\
   1103 	".\game.h"\
   1104 	".\m_infantry.h"\
   1105 	".\q_shared.h"\
   1106 	
   1107 
   1108 !ENDIF 
   1109 
   1110 # End Source File
   1111 # Begin Source File
   1112 
   1113 SOURCE=.\m_insane.c
   1114 
   1115 !IF  "$(CFG)" == "game - Win32 Release"
   1116 
   1117 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1118 
   1119 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1120 
   1121 DEP_CPP_M_INS=\
   1122 	".\g_local.h"\
   1123 	".\game.h"\
   1124 	".\m_insane.h"\
   1125 	".\q_shared.h"\
   1126 	
   1127 
   1128 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1129 
   1130 DEP_CPP_M_INS=\
   1131 	".\g_local.h"\
   1132 	".\game.h"\
   1133 	".\m_insane.h"\
   1134 	".\q_shared.h"\
   1135 	
   1136 
   1137 !ENDIF 
   1138 
   1139 # End Source File
   1140 # Begin Source File
   1141 
   1142 SOURCE=.\m_medic.c
   1143 
   1144 !IF  "$(CFG)" == "game - Win32 Release"
   1145 
   1146 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1147 
   1148 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1149 
   1150 DEP_CPP_M_MED=\
   1151 	".\g_local.h"\
   1152 	".\game.h"\
   1153 	".\m_medic.h"\
   1154 	".\q_shared.h"\
   1155 	
   1156 
   1157 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1158 
   1159 DEP_CPP_M_MED=\
   1160 	".\g_local.h"\
   1161 	".\game.h"\
   1162 	".\m_medic.h"\
   1163 	".\q_shared.h"\
   1164 	
   1165 
   1166 !ENDIF 
   1167 
   1168 # End Source File
   1169 # Begin Source File
   1170 
   1171 SOURCE=.\m_move.c
   1172 
   1173 !IF  "$(CFG)" == "game - Win32 Release"
   1174 
   1175 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1176 
   1177 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1178 
   1179 DEP_CPP_M_MOV=\
   1180 	".\g_local.h"\
   1181 	".\game.h"\
   1182 	".\q_shared.h"\
   1183 	
   1184 
   1185 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1186 
   1187 DEP_CPP_M_MOV=\
   1188 	".\g_local.h"\
   1189 	".\game.h"\
   1190 	".\q_shared.h"\
   1191 	
   1192 
   1193 !ENDIF 
   1194 
   1195 # End Source File
   1196 # Begin Source File
   1197 
   1198 SOURCE=.\m_mutant.c
   1199 
   1200 !IF  "$(CFG)" == "game - Win32 Release"
   1201 
   1202 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1203 
   1204 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1205 
   1206 DEP_CPP_M_MUT=\
   1207 	".\g_local.h"\
   1208 	".\game.h"\
   1209 	".\m_mutant.h"\
   1210 	".\q_shared.h"\
   1211 	
   1212 
   1213 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1214 
   1215 DEP_CPP_M_MUT=\
   1216 	".\g_local.h"\
   1217 	".\game.h"\
   1218 	".\m_mutant.h"\
   1219 	".\q_shared.h"\
   1220 	
   1221 
   1222 !ENDIF 
   1223 
   1224 # End Source File
   1225 # Begin Source File
   1226 
   1227 SOURCE=.\m_parasite.c
   1228 
   1229 !IF  "$(CFG)" == "game - Win32 Release"
   1230 
   1231 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1232 
   1233 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1234 
   1235 DEP_CPP_M_PAR=\
   1236 	".\g_local.h"\
   1237 	".\game.h"\
   1238 	".\m_parasite.h"\
   1239 	".\q_shared.h"\
   1240 	
   1241 
   1242 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1243 
   1244 DEP_CPP_M_PAR=\
   1245 	".\g_local.h"\
   1246 	".\game.h"\
   1247 	".\m_parasite.h"\
   1248 	".\q_shared.h"\
   1249 	
   1250 
   1251 !ENDIF 
   1252 
   1253 # End Source File
   1254 # Begin Source File
   1255 
   1256 SOURCE=.\m_soldier.c
   1257 
   1258 !IF  "$(CFG)" == "game - Win32 Release"
   1259 
   1260 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1261 
   1262 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1263 
   1264 DEP_CPP_M_SOL=\
   1265 	".\g_local.h"\
   1266 	".\game.h"\
   1267 	".\m_soldier.h"\
   1268 	".\q_shared.h"\
   1269 	
   1270 
   1271 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1272 
   1273 DEP_CPP_M_SOL=\
   1274 	".\g_local.h"\
   1275 	".\game.h"\
   1276 	".\m_soldier.h"\
   1277 	".\q_shared.h"\
   1278 	
   1279 
   1280 !ENDIF 
   1281 
   1282 # End Source File
   1283 # Begin Source File
   1284 
   1285 SOURCE=.\m_supertank.c
   1286 
   1287 !IF  "$(CFG)" == "game - Win32 Release"
   1288 
   1289 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1290 
   1291 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1292 
   1293 DEP_CPP_M_SUP=\
   1294 	".\g_local.h"\
   1295 	".\game.h"\
   1296 	".\m_supertank.h"\
   1297 	".\q_shared.h"\
   1298 	
   1299 
   1300 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1301 
   1302 DEP_CPP_M_SUP=\
   1303 	".\g_local.h"\
   1304 	".\game.h"\
   1305 	".\m_supertank.h"\
   1306 	".\q_shared.h"\
   1307 	
   1308 
   1309 !ENDIF 
   1310 
   1311 # End Source File
   1312 # Begin Source File
   1313 
   1314 SOURCE=.\m_tank.c
   1315 
   1316 !IF  "$(CFG)" == "game - Win32 Release"
   1317 
   1318 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1319 
   1320 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1321 
   1322 DEP_CPP_M_TAN=\
   1323 	".\g_local.h"\
   1324 	".\game.h"\
   1325 	".\m_tank.h"\
   1326 	".\q_shared.h"\
   1327 	
   1328 
   1329 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1330 
   1331 DEP_CPP_M_TAN=\
   1332 	".\g_local.h"\
   1333 	".\game.h"\
   1334 	".\m_tank.h"\
   1335 	".\q_shared.h"\
   1336 	
   1337 
   1338 !ENDIF 
   1339 
   1340 # End Source File
   1341 # Begin Source File
   1342 
   1343 SOURCE=.\p_client.c
   1344 
   1345 !IF  "$(CFG)" == "game - Win32 Release"
   1346 
   1347 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1348 
   1349 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1350 
   1351 DEP_CPP_P_CLI=\
   1352 	".\g_local.h"\
   1353 	".\game.h"\
   1354 	".\m_player.h"\
   1355 	".\q_shared.h"\
   1356 	
   1357 
   1358 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1359 
   1360 DEP_CPP_P_CLI=\
   1361 	".\g_local.h"\
   1362 	".\game.h"\
   1363 	".\m_player.h"\
   1364 	".\q_shared.h"\
   1365 	
   1366 
   1367 !ENDIF 
   1368 
   1369 # End Source File
   1370 # Begin Source File
   1371 
   1372 SOURCE=.\p_hud.c
   1373 
   1374 !IF  "$(CFG)" == "game - Win32 Release"
   1375 
   1376 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1377 
   1378 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1379 
   1380 DEP_CPP_P_HUD=\
   1381 	".\g_local.h"\
   1382 	".\game.h"\
   1383 	".\q_shared.h"\
   1384 	
   1385 
   1386 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1387 
   1388 DEP_CPP_P_HUD=\
   1389 	".\g_local.h"\
   1390 	".\game.h"\
   1391 	".\q_shared.h"\
   1392 	
   1393 
   1394 !ENDIF 
   1395 
   1396 # End Source File
   1397 # Begin Source File
   1398 
   1399 SOURCE=.\p_trail.c
   1400 
   1401 !IF  "$(CFG)" == "game - Win32 Release"
   1402 
   1403 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1404 
   1405 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1406 
   1407 DEP_CPP_P_TRA=\
   1408 	".\g_local.h"\
   1409 	".\game.h"\
   1410 	".\q_shared.h"\
   1411 	
   1412 
   1413 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1414 
   1415 DEP_CPP_P_TRA=\
   1416 	".\g_local.h"\
   1417 	".\game.h"\
   1418 	".\q_shared.h"\
   1419 	
   1420 
   1421 !ENDIF 
   1422 
   1423 # End Source File
   1424 # Begin Source File
   1425 
   1426 SOURCE=.\p_view.c
   1427 
   1428 !IF  "$(CFG)" == "game - Win32 Release"
   1429 
   1430 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1431 
   1432 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1433 
   1434 DEP_CPP_P_VIE=\
   1435 	".\g_local.h"\
   1436 	".\game.h"\
   1437 	".\m_player.h"\
   1438 	".\q_shared.h"\
   1439 	
   1440 
   1441 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1442 
   1443 DEP_CPP_P_VIE=\
   1444 	".\g_local.h"\
   1445 	".\game.h"\
   1446 	".\m_player.h"\
   1447 	".\q_shared.h"\
   1448 	
   1449 
   1450 !ENDIF 
   1451 
   1452 # End Source File
   1453 # Begin Source File
   1454 
   1455 SOURCE=.\p_weapon.c
   1456 
   1457 !IF  "$(CFG)" == "game - Win32 Release"
   1458 
   1459 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1460 
   1461 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1462 
   1463 DEP_CPP_P_WEA=\
   1464 	".\g_local.h"\
   1465 	".\game.h"\
   1466 	".\m_player.h"\
   1467 	".\q_shared.h"\
   1468 	
   1469 
   1470 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1471 
   1472 DEP_CPP_P_WEA=\
   1473 	".\g_local.h"\
   1474 	".\game.h"\
   1475 	".\m_player.h"\
   1476 	".\q_shared.h"\
   1477 	
   1478 
   1479 !ENDIF 
   1480 
   1481 # End Source File
   1482 # Begin Source File
   1483 
   1484 SOURCE=.\q_shared.c
   1485 
   1486 !IF  "$(CFG)" == "game - Win32 Release"
   1487 
   1488 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1489 
   1490 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1491 
   1492 DEP_CPP_Q_SHA=\
   1493 	".\q_shared.h"\
   1494 	
   1495 
   1496 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1497 
   1498 DEP_CPP_Q_SHA=\
   1499 	".\q_shared.h"\
   1500 	
   1501 
   1502 !ENDIF 
   1503 
   1504 # End Source File
   1505 # End Group
   1506 # Begin Group "Header Files"
   1507 
   1508 # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
   1509 # Begin Source File
   1510 
   1511 SOURCE=.\g_local.h
   1512 # End Source File
   1513 # Begin Source File
   1514 
   1515 SOURCE=.\game.h
   1516 # End Source File
   1517 # Begin Source File
   1518 
   1519 SOURCE=.\m_actor.h
   1520 # End Source File
   1521 # Begin Source File
   1522 
   1523 SOURCE=.\m_berserk.h
   1524 # End Source File
   1525 # Begin Source File
   1526 
   1527 SOURCE=.\m_boss2.h
   1528 # End Source File
   1529 # Begin Source File
   1530 
   1531 SOURCE=.\m_boss31.h
   1532 # End Source File
   1533 # Begin Source File
   1534 
   1535 SOURCE=.\m_boss32.h
   1536 # End Source File
   1537 # Begin Source File
   1538 
   1539 SOURCE=.\m_brain.h
   1540 # End Source File
   1541 # Begin Source File
   1542 
   1543 SOURCE=.\m_chick.h
   1544 # End Source File
   1545 # Begin Source File
   1546 
   1547 SOURCE=.\m_flipper.h
   1548 # End Source File
   1549 # Begin Source File
   1550 
   1551 SOURCE=.\m_float.h
   1552 # End Source File
   1553 # Begin Source File
   1554 
   1555 SOURCE=.\m_flyer.h
   1556 # End Source File
   1557 # Begin Source File
   1558 
   1559 SOURCE=.\m_gladiator.h
   1560 # End Source File
   1561 # Begin Source File
   1562 
   1563 SOURCE=.\m_gunner.h
   1564 # End Source File
   1565 # Begin Source File
   1566 
   1567 SOURCE=.\m_hover.h
   1568 # End Source File
   1569 # Begin Source File
   1570 
   1571 SOURCE=.\m_infantry.h
   1572 # End Source File
   1573 # Begin Source File
   1574 
   1575 SOURCE=.\m_insane.h
   1576 # End Source File
   1577 # Begin Source File
   1578 
   1579 SOURCE=.\m_medic.h
   1580 # End Source File
   1581 # Begin Source File
   1582 
   1583 SOURCE=.\m_mutant.h
   1584 # End Source File
   1585 # Begin Source File
   1586 
   1587 SOURCE=.\m_parasite.h
   1588 # End Source File
   1589 # Begin Source File
   1590 
   1591 SOURCE=.\m_player.h
   1592 # End Source File
   1593 # Begin Source File
   1594 
   1595 SOURCE=.\m_soldier.h
   1596 # End Source File
   1597 # Begin Source File
   1598 
   1599 SOURCE=.\m_supertank.h
   1600 # End Source File
   1601 # Begin Source File
   1602 
   1603 SOURCE=.\m_tank.h
   1604 # End Source File
   1605 # Begin Source File
   1606 
   1607 SOURCE=.\q_shared.h
   1608 # End Source File
   1609 # End Group
   1610 # Begin Group "Resource Files"
   1611 
   1612 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
   1613 # Begin Source File
   1614 
   1615 SOURCE=.\game.def
   1616 # End Source File
   1617 # End Group
   1618 # End Target
   1619 # End Project