game.dsp (27480B)
1 # Microsoft Developer Studio Project File - Name="game" - Package Owner=<4> 2 # Microsoft Developer Studio Generated Build File, Format Version 6.00 3 # ** DO NOT EDIT ** 4 5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 6 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602 7 8 CFG=game - Win32 Debug Alpha 9 !MESSAGE This is not a valid makefile. To build this project using NMAKE, 10 !MESSAGE use the Export Makefile command and run 11 !MESSAGE 12 !MESSAGE NMAKE /f "game.mak". 13 !MESSAGE 14 !MESSAGE You can specify a configuration when running NMAKE 15 !MESSAGE by defining the macro CFG on the command line. For example: 16 !MESSAGE 17 !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha" 18 !MESSAGE 19 !MESSAGE Possible choices for configuration are: 20 !MESSAGE 21 !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") 22 !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") 23 !MESSAGE "game - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library") 24 !MESSAGE "game - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library") 25 !MESSAGE 26 27 # Begin Project 28 # PROP AllowPerConfigDependencies 0 29 # PROP Scc_ProjName "" 30 # PROP Scc_LocalPath "" 31 32 !IF "$(CFG)" == "game - Win32 Release" 33 34 # PROP BASE Use_MFC 0 35 # PROP BASE Use_Debug_Libraries 0 36 # PROP BASE Output_Dir ".\Release" 37 # PROP BASE Intermediate_Dir ".\Release" 38 # PROP BASE Target_Dir "." 39 # PROP Use_MFC 0 40 # PROP Use_Debug_Libraries 0 41 # PROP Output_Dir "..\release" 42 # PROP Intermediate_Dir ".\release" 43 # PROP Ignore_Export_Lib 0 44 # PROP Target_Dir "." 45 CPP=cl.exe 46 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 47 # ADD CPP /nologo /G5 /MT /W4 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 48 MTL=midl.exe 49 # ADD BASE MTL /nologo /D "NDEBUG" /win32 50 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 51 RSC=rc.exe 52 # ADD BASE RSC /l 0x409 /d "NDEBUG" 53 # ADD RSC /l 0x409 /d "NDEBUG" 54 BSC32=bscmake.exe 55 # ADD BASE BSC32 /nologo 56 # ADD BSC32 /nologo 57 LINK32=link.exe 58 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 59 # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\release\gamex86.dll" 60 # SUBTRACT LINK32 /incremental:yes /debug 61 62 !ELSEIF "$(CFG)" == "game - Win32 Debug" 63 64 # PROP BASE Use_MFC 0 65 # PROP BASE Use_Debug_Libraries 1 66 # PROP BASE Output_Dir ".\Debug" 67 # PROP BASE Intermediate_Dir ".\Debug" 68 # PROP BASE Target_Dir "." 69 # PROP Use_MFC 0 70 # PROP Use_Debug_Libraries 1 71 # PROP Output_Dir "..\debug" 72 # PROP Intermediate_Dir ".\debug" 73 # PROP Ignore_Export_Lib 0 74 # PROP Target_Dir "." 75 CPP=cl.exe 76 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 77 # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR /YX /FD /c 78 MTL=midl.exe 79 # ADD BASE MTL /nologo /D "_DEBUG" /win32 80 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 81 RSC=rc.exe 82 # ADD BASE RSC /l 0x409 /d "_DEBUG" 83 # ADD RSC /l 0x409 /d "_DEBUG" 84 BSC32=bscmake.exe 85 # ADD BASE BSC32 /nologo 86 # ADD BSC32 /nologo 87 LINK32=link.exe 88 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 89 # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"..\debug\gamex86.dll" 90 91 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 92 93 # PROP BASE Use_MFC 0 94 # PROP BASE Use_Debug_Libraries 1 95 # PROP BASE Output_Dir "Debug Alpha" 96 # PROP BASE Intermediate_Dir "Debug Alpha" 97 # PROP BASE Ignore_Export_Lib 0 98 # PROP BASE Target_Dir "" 99 # PROP Use_MFC 0 100 # PROP Use_Debug_Libraries 1 101 # PROP Output_Dir "..\DebugAxp" 102 # PROP Intermediate_Dir ".\DebugAxp" 103 # PROP Ignore_Export_Lib 0 104 # PROP Target_Dir "" 105 CPP=cl.exe 106 # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 107 # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c 108 MTL=midl.exe 109 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 110 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 111 RSC=rc.exe 112 # ADD BASE RSC /l 0x409 /d "_DEBUG" 113 # ADD RSC /l 0x409 /d "_DEBUG" 114 BSC32=bscmake.exe 115 # ADD BASE BSC32 /nologo 116 # ADD BSC32 /nologo 117 LINK32=link.exe 118 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA 119 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll" 120 121 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 122 123 # PROP BASE Use_MFC 0 124 # PROP BASE Use_Debug_Libraries 0 125 # PROP BASE Output_Dir "game___W" 126 # PROP BASE Intermediate_Dir "game___W" 127 # PROP BASE Ignore_Export_Lib 0 128 # PROP BASE Target_Dir "" 129 # PROP Use_MFC 0 130 # PROP Use_Debug_Libraries 0 131 # PROP Output_Dir "..\ReleaseAXP" 132 # PROP Intermediate_Dir ".\ReleaseAXP" 133 # PROP Ignore_Export_Lib 0 134 # PROP Target_Dir "" 135 CPP=cl.exe 136 # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 137 # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c 138 # SUBTRACT CPP /Z<none> /Fr 139 MTL=midl.exe 140 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 141 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 142 RSC=rc.exe 143 # ADD BASE RSC /l 0x409 /d "NDEBUG" 144 # ADD RSC /l 0x409 /d "NDEBUG" 145 BSC32=bscmake.exe 146 # ADD BASE BSC32 /nologo 147 # ADD BSC32 /nologo 148 LINK32=link.exe 149 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll" 150 # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll" 151 # SUBTRACT LINK32 /debug 152 153 !ENDIF 154 155 # Begin Target 156 157 # Name "game - Win32 Release" 158 # Name "game - Win32 Debug" 159 # Name "game - Win32 Debug Alpha" 160 # Name "game - Win32 Release Alpha" 161 # Begin Group "Source Files" 162 163 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" 164 # Begin Source File 165 166 SOURCE=.\g_ai.c 167 168 !IF "$(CFG)" == "game - Win32 Release" 169 170 !ELSEIF "$(CFG)" == "game - Win32 Debug" 171 172 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 173 174 DEP_CPP_G_AI_=\ 175 ".\g_local.h"\ 176 ".\game.h"\ 177 ".\q_shared.h"\ 178 179 180 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 181 182 DEP_CPP_G_AI_=\ 183 ".\g_local.h"\ 184 ".\game.h"\ 185 ".\q_shared.h"\ 186 187 188 !ENDIF 189 190 # End Source File 191 # Begin Source File 192 193 SOURCE=.\g_chase.c 194 195 !IF "$(CFG)" == "game - Win32 Release" 196 197 !ELSEIF "$(CFG)" == "game - Win32 Debug" 198 199 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 200 201 DEP_CPP_G_CHA=\ 202 ".\g_local.h"\ 203 ".\game.h"\ 204 ".\q_shared.h"\ 205 206 207 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 208 209 DEP_CPP_G_CHA=\ 210 ".\g_local.h"\ 211 ".\game.h"\ 212 ".\q_shared.h"\ 213 214 215 !ENDIF 216 217 # End Source File 218 # Begin Source File 219 220 SOURCE=.\g_cmds.c 221 222 !IF "$(CFG)" == "game - Win32 Release" 223 224 !ELSEIF "$(CFG)" == "game - Win32 Debug" 225 226 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 227 228 DEP_CPP_G_CMD=\ 229 ".\g_local.h"\ 230 ".\game.h"\ 231 ".\m_player.h"\ 232 ".\q_shared.h"\ 233 234 235 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 236 237 DEP_CPP_G_CMD=\ 238 ".\g_local.h"\ 239 ".\game.h"\ 240 ".\m_player.h"\ 241 ".\q_shared.h"\ 242 243 244 !ENDIF 245 246 # End Source File 247 # Begin Source File 248 249 SOURCE=.\g_combat.c 250 251 !IF "$(CFG)" == "game - Win32 Release" 252 253 !ELSEIF "$(CFG)" == "game - Win32 Debug" 254 255 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 256 257 DEP_CPP_G_COM=\ 258 ".\g_local.h"\ 259 ".\game.h"\ 260 ".\q_shared.h"\ 261 262 263 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 264 265 DEP_CPP_G_COM=\ 266 ".\g_local.h"\ 267 ".\game.h"\ 268 ".\q_shared.h"\ 269 270 271 !ENDIF 272 273 # End Source File 274 # Begin Source File 275 276 SOURCE=.\g_func.c 277 278 !IF "$(CFG)" == "game - Win32 Release" 279 280 !ELSEIF "$(CFG)" == "game - Win32 Debug" 281 282 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 283 284 DEP_CPP_G_FUN=\ 285 ".\g_local.h"\ 286 ".\game.h"\ 287 ".\q_shared.h"\ 288 289 290 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 291 292 DEP_CPP_G_FUN=\ 293 ".\g_local.h"\ 294 ".\game.h"\ 295 ".\q_shared.h"\ 296 297 298 !ENDIF 299 300 # End Source File 301 # Begin Source File 302 303 SOURCE=.\g_items.c 304 305 !IF "$(CFG)" == "game - Win32 Release" 306 307 !ELSEIF "$(CFG)" == "game - Win32 Debug" 308 309 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 310 311 DEP_CPP_G_ITE=\ 312 ".\g_local.h"\ 313 ".\game.h"\ 314 ".\q_shared.h"\ 315 316 317 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 318 319 DEP_CPP_G_ITE=\ 320 ".\g_local.h"\ 321 ".\game.h"\ 322 ".\q_shared.h"\ 323 324 325 !ENDIF 326 327 # End Source File 328 # Begin Source File 329 330 SOURCE=.\g_main.c 331 332 !IF "$(CFG)" == "game - Win32 Release" 333 334 !ELSEIF "$(CFG)" == "game - Win32 Debug" 335 336 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 337 338 DEP_CPP_G_MAI=\ 339 ".\g_local.h"\ 340 ".\game.h"\ 341 ".\q_shared.h"\ 342 343 344 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 345 346 DEP_CPP_G_MAI=\ 347 ".\g_local.h"\ 348 ".\game.h"\ 349 ".\q_shared.h"\ 350 351 352 !ENDIF 353 354 # End Source File 355 # Begin Source File 356 357 SOURCE=.\g_misc.c 358 359 !IF "$(CFG)" == "game - Win32 Release" 360 361 !ELSEIF "$(CFG)" == "game - Win32 Debug" 362 363 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 364 365 DEP_CPP_G_MIS=\ 366 ".\g_local.h"\ 367 ".\game.h"\ 368 ".\q_shared.h"\ 369 370 371 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 372 373 DEP_CPP_G_MIS=\ 374 ".\g_local.h"\ 375 ".\game.h"\ 376 ".\q_shared.h"\ 377 378 379 !ENDIF 380 381 # End Source File 382 # Begin Source File 383 384 SOURCE=.\g_monster.c 385 386 !IF "$(CFG)" == "game - Win32 Release" 387 388 !ELSEIF "$(CFG)" == "game - Win32 Debug" 389 390 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 391 392 DEP_CPP_G_MON=\ 393 ".\g_local.h"\ 394 ".\game.h"\ 395 ".\q_shared.h"\ 396 397 398 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 399 400 DEP_CPP_G_MON=\ 401 ".\g_local.h"\ 402 ".\game.h"\ 403 ".\q_shared.h"\ 404 405 406 !ENDIF 407 408 # End Source File 409 # Begin Source File 410 411 SOURCE=.\g_phys.c 412 413 !IF "$(CFG)" == "game - Win32 Release" 414 415 !ELSEIF "$(CFG)" == "game - Win32 Debug" 416 417 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 418 419 DEP_CPP_G_PHY=\ 420 ".\g_local.h"\ 421 ".\game.h"\ 422 ".\q_shared.h"\ 423 424 425 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 426 427 DEP_CPP_G_PHY=\ 428 ".\g_local.h"\ 429 ".\game.h"\ 430 ".\q_shared.h"\ 431 432 433 !ENDIF 434 435 # End Source File 436 # Begin Source File 437 438 SOURCE=.\g_save.c 439 440 !IF "$(CFG)" == "game - Win32 Release" 441 442 !ELSEIF "$(CFG)" == "game - Win32 Debug" 443 444 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 445 446 DEP_CPP_G_SAV=\ 447 ".\g_local.h"\ 448 ".\game.h"\ 449 ".\q_shared.h"\ 450 451 452 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 453 454 DEP_CPP_G_SAV=\ 455 ".\g_local.h"\ 456 ".\game.h"\ 457 ".\q_shared.h"\ 458 459 460 !ENDIF 461 462 # End Source File 463 # Begin Source File 464 465 SOURCE=.\g_spawn.c 466 467 !IF "$(CFG)" == "game - Win32 Release" 468 469 !ELSEIF "$(CFG)" == "game - Win32 Debug" 470 471 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 472 473 DEP_CPP_G_SPA=\ 474 ".\g_local.h"\ 475 ".\game.h"\ 476 ".\q_shared.h"\ 477 478 479 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 480 481 DEP_CPP_G_SPA=\ 482 ".\g_local.h"\ 483 ".\game.h"\ 484 ".\q_shared.h"\ 485 486 487 !ENDIF 488 489 # End Source File 490 # Begin Source File 491 492 SOURCE=.\g_svcmds.c 493 494 !IF "$(CFG)" == "game - Win32 Release" 495 496 !ELSEIF "$(CFG)" == "game - Win32 Debug" 497 498 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 499 500 DEP_CPP_G_SVC=\ 501 ".\g_local.h"\ 502 ".\game.h"\ 503 ".\q_shared.h"\ 504 505 506 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 507 508 DEP_CPP_G_SVC=\ 509 ".\g_local.h"\ 510 ".\game.h"\ 511 ".\q_shared.h"\ 512 513 514 !ENDIF 515 516 # End Source File 517 # Begin Source File 518 519 SOURCE=.\g_target.c 520 521 !IF "$(CFG)" == "game - Win32 Release" 522 523 !ELSEIF "$(CFG)" == "game - Win32 Debug" 524 525 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 526 527 DEP_CPP_G_TAR=\ 528 ".\g_local.h"\ 529 ".\game.h"\ 530 ".\q_shared.h"\ 531 532 533 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 534 535 DEP_CPP_G_TAR=\ 536 ".\g_local.h"\ 537 ".\game.h"\ 538 ".\q_shared.h"\ 539 540 541 !ENDIF 542 543 # End Source File 544 # Begin Source File 545 546 SOURCE=.\g_trigger.c 547 548 !IF "$(CFG)" == "game - Win32 Release" 549 550 !ELSEIF "$(CFG)" == "game - Win32 Debug" 551 552 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 553 554 DEP_CPP_G_TRI=\ 555 ".\g_local.h"\ 556 ".\game.h"\ 557 ".\q_shared.h"\ 558 559 560 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 561 562 DEP_CPP_G_TRI=\ 563 ".\g_local.h"\ 564 ".\game.h"\ 565 ".\q_shared.h"\ 566 567 568 !ENDIF 569 570 # End Source File 571 # Begin Source File 572 573 SOURCE=.\g_turret.c 574 575 !IF "$(CFG)" == "game - Win32 Release" 576 577 !ELSEIF "$(CFG)" == "game - Win32 Debug" 578 579 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 580 581 DEP_CPP_G_TUR=\ 582 ".\g_local.h"\ 583 ".\game.h"\ 584 ".\q_shared.h"\ 585 586 587 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 588 589 DEP_CPP_G_TUR=\ 590 ".\g_local.h"\ 591 ".\game.h"\ 592 ".\q_shared.h"\ 593 594 595 !ENDIF 596 597 # End Source File 598 # Begin Source File 599 600 SOURCE=.\g_utils.c 601 602 !IF "$(CFG)" == "game - Win32 Release" 603 604 !ELSEIF "$(CFG)" == "game - Win32 Debug" 605 606 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 607 608 DEP_CPP_G_UTI=\ 609 ".\g_local.h"\ 610 ".\game.h"\ 611 ".\q_shared.h"\ 612 613 614 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 615 616 DEP_CPP_G_UTI=\ 617 ".\g_local.h"\ 618 ".\game.h"\ 619 ".\q_shared.h"\ 620 621 622 !ENDIF 623 624 # End Source File 625 # Begin Source File 626 627 SOURCE=.\g_weapon.c 628 629 !IF "$(CFG)" == "game - Win32 Release" 630 631 !ELSEIF "$(CFG)" == "game - Win32 Debug" 632 633 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 634 635 DEP_CPP_G_WEA=\ 636 ".\g_local.h"\ 637 ".\game.h"\ 638 ".\q_shared.h"\ 639 640 641 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 642 643 DEP_CPP_G_WEA=\ 644 ".\g_local.h"\ 645 ".\game.h"\ 646 ".\q_shared.h"\ 647 648 649 !ENDIF 650 651 # End Source File 652 # Begin Source File 653 654 SOURCE=.\m_actor.c 655 656 !IF "$(CFG)" == "game - Win32 Release" 657 658 !ELSEIF "$(CFG)" == "game - Win32 Debug" 659 660 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 661 662 DEP_CPP_M_ACT=\ 663 ".\g_local.h"\ 664 ".\game.h"\ 665 ".\m_actor.h"\ 666 ".\q_shared.h"\ 667 668 669 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 670 671 DEP_CPP_M_ACT=\ 672 ".\g_local.h"\ 673 ".\game.h"\ 674 ".\m_actor.h"\ 675 ".\q_shared.h"\ 676 677 678 !ENDIF 679 680 # End Source File 681 # Begin Source File 682 683 SOURCE=.\m_berserk.c 684 685 !IF "$(CFG)" == "game - Win32 Release" 686 687 !ELSEIF "$(CFG)" == "game - Win32 Debug" 688 689 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 690 691 DEP_CPP_M_BER=\ 692 ".\g_local.h"\ 693 ".\game.h"\ 694 ".\m_berserk.h"\ 695 ".\q_shared.h"\ 696 697 698 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 699 700 DEP_CPP_M_BER=\ 701 ".\g_local.h"\ 702 ".\game.h"\ 703 ".\m_berserk.h"\ 704 ".\q_shared.h"\ 705 706 707 !ENDIF 708 709 # End Source File 710 # Begin Source File 711 712 SOURCE=.\m_boss2.c 713 714 !IF "$(CFG)" == "game - Win32 Release" 715 716 !ELSEIF "$(CFG)" == "game - Win32 Debug" 717 718 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 719 720 DEP_CPP_M_BOS=\ 721 ".\g_local.h"\ 722 ".\game.h"\ 723 ".\m_boss2.h"\ 724 ".\q_shared.h"\ 725 726 727 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 728 729 DEP_CPP_M_BOS=\ 730 ".\g_local.h"\ 731 ".\game.h"\ 732 ".\m_boss2.h"\ 733 ".\q_shared.h"\ 734 735 736 !ENDIF 737 738 # End Source File 739 # Begin Source File 740 741 SOURCE=.\m_boss3.c 742 743 !IF "$(CFG)" == "game - Win32 Release" 744 745 !ELSEIF "$(CFG)" == "game - Win32 Debug" 746 747 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 748 749 DEP_CPP_M_BOSS=\ 750 ".\g_local.h"\ 751 ".\game.h"\ 752 ".\m_boss32.h"\ 753 ".\q_shared.h"\ 754 755 756 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 757 758 DEP_CPP_M_BOSS=\ 759 ".\g_local.h"\ 760 ".\game.h"\ 761 ".\m_boss32.h"\ 762 ".\q_shared.h"\ 763 764 765 !ENDIF 766 767 # End Source File 768 # Begin Source File 769 770 SOURCE=.\m_boss31.c 771 772 !IF "$(CFG)" == "game - Win32 Release" 773 774 !ELSEIF "$(CFG)" == "game - Win32 Debug" 775 776 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 777 778 DEP_CPP_M_BOSS3=\ 779 ".\g_local.h"\ 780 ".\game.h"\ 781 ".\m_boss31.h"\ 782 ".\q_shared.h"\ 783 784 785 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 786 787 DEP_CPP_M_BOSS3=\ 788 ".\g_local.h"\ 789 ".\game.h"\ 790 ".\m_boss31.h"\ 791 ".\q_shared.h"\ 792 793 794 !ENDIF 795 796 # End Source File 797 # Begin Source File 798 799 SOURCE=.\m_boss32.c 800 801 !IF "$(CFG)" == "game - Win32 Release" 802 803 !ELSEIF "$(CFG)" == "game - Win32 Debug" 804 805 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 806 807 DEP_CPP_M_BOSS32=\ 808 ".\g_local.h"\ 809 ".\game.h"\ 810 ".\m_boss32.h"\ 811 ".\q_shared.h"\ 812 813 814 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 815 816 DEP_CPP_M_BOSS32=\ 817 ".\g_local.h"\ 818 ".\game.h"\ 819 ".\m_boss32.h"\ 820 ".\q_shared.h"\ 821 822 823 !ENDIF 824 825 # End Source File 826 # Begin Source File 827 828 SOURCE=.\m_brain.c 829 830 !IF "$(CFG)" == "game - Win32 Release" 831 832 !ELSEIF "$(CFG)" == "game - Win32 Debug" 833 834 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 835 836 DEP_CPP_M_BRA=\ 837 ".\g_local.h"\ 838 ".\game.h"\ 839 ".\m_brain.h"\ 840 ".\q_shared.h"\ 841 842 843 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 844 845 DEP_CPP_M_BRA=\ 846 ".\g_local.h"\ 847 ".\game.h"\ 848 ".\m_brain.h"\ 849 ".\q_shared.h"\ 850 851 852 !ENDIF 853 854 # End Source File 855 # Begin Source File 856 857 SOURCE=.\m_chick.c 858 859 !IF "$(CFG)" == "game - Win32 Release" 860 861 !ELSEIF "$(CFG)" == "game - Win32 Debug" 862 863 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 864 865 DEP_CPP_M_CHI=\ 866 ".\g_local.h"\ 867 ".\game.h"\ 868 ".\m_chick.h"\ 869 ".\q_shared.h"\ 870 871 872 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 873 874 DEP_CPP_M_CHI=\ 875 ".\g_local.h"\ 876 ".\game.h"\ 877 ".\m_chick.h"\ 878 ".\q_shared.h"\ 879 880 881 !ENDIF 882 883 # End Source File 884 # Begin Source File 885 886 SOURCE=.\m_flash.c 887 888 !IF "$(CFG)" == "game - Win32 Release" 889 890 !ELSEIF "$(CFG)" == "game - Win32 Debug" 891 892 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 893 894 DEP_CPP_M_FLA=\ 895 ".\q_shared.h"\ 896 897 898 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 899 900 DEP_CPP_M_FLA=\ 901 ".\q_shared.h"\ 902 903 904 !ENDIF 905 906 # End Source File 907 # Begin Source File 908 909 SOURCE=.\m_flipper.c 910 911 !IF "$(CFG)" == "game - Win32 Release" 912 913 !ELSEIF "$(CFG)" == "game - Win32 Debug" 914 915 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 916 917 DEP_CPP_M_FLI=\ 918 ".\g_local.h"\ 919 ".\game.h"\ 920 ".\m_flipper.h"\ 921 ".\q_shared.h"\ 922 923 924 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 925 926 DEP_CPP_M_FLI=\ 927 ".\g_local.h"\ 928 ".\game.h"\ 929 ".\m_flipper.h"\ 930 ".\q_shared.h"\ 931 932 933 !ENDIF 934 935 # End Source File 936 # Begin Source File 937 938 SOURCE=.\m_float.c 939 940 !IF "$(CFG)" == "game - Win32 Release" 941 942 !ELSEIF "$(CFG)" == "game - Win32 Debug" 943 944 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 945 946 DEP_CPP_M_FLO=\ 947 ".\g_local.h"\ 948 ".\game.h"\ 949 ".\m_float.h"\ 950 ".\q_shared.h"\ 951 952 953 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 954 955 DEP_CPP_M_FLO=\ 956 ".\g_local.h"\ 957 ".\game.h"\ 958 ".\m_float.h"\ 959 ".\q_shared.h"\ 960 961 962 !ENDIF 963 964 # End Source File 965 # Begin Source File 966 967 SOURCE=.\m_flyer.c 968 969 !IF "$(CFG)" == "game - Win32 Release" 970 971 !ELSEIF "$(CFG)" == "game - Win32 Debug" 972 973 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 974 975 DEP_CPP_M_FLY=\ 976 ".\g_local.h"\ 977 ".\game.h"\ 978 ".\m_flyer.h"\ 979 ".\q_shared.h"\ 980 981 982 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 983 984 DEP_CPP_M_FLY=\ 985 ".\g_local.h"\ 986 ".\game.h"\ 987 ".\m_flyer.h"\ 988 ".\q_shared.h"\ 989 990 991 !ENDIF 992 993 # End Source File 994 # Begin Source File 995 996 SOURCE=.\m_gladiator.c 997 998 !IF "$(CFG)" == "game - Win32 Release" 999 1000 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1001 1002 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1003 1004 DEP_CPP_M_GLA=\ 1005 ".\g_local.h"\ 1006 ".\game.h"\ 1007 ".\m_gladiator.h"\ 1008 ".\q_shared.h"\ 1009 1010 1011 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1012 1013 DEP_CPP_M_GLA=\ 1014 ".\g_local.h"\ 1015 ".\game.h"\ 1016 ".\m_gladiator.h"\ 1017 ".\q_shared.h"\ 1018 1019 1020 !ENDIF 1021 1022 # End Source File 1023 # Begin Source File 1024 1025 SOURCE=.\m_gunner.c 1026 1027 !IF "$(CFG)" == "game - Win32 Release" 1028 1029 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1030 1031 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1032 1033 DEP_CPP_M_GUN=\ 1034 ".\g_local.h"\ 1035 ".\game.h"\ 1036 ".\m_gunner.h"\ 1037 ".\q_shared.h"\ 1038 1039 1040 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1041 1042 DEP_CPP_M_GUN=\ 1043 ".\g_local.h"\ 1044 ".\game.h"\ 1045 ".\m_gunner.h"\ 1046 ".\q_shared.h"\ 1047 1048 1049 !ENDIF 1050 1051 # End Source File 1052 # Begin Source File 1053 1054 SOURCE=.\m_hover.c 1055 1056 !IF "$(CFG)" == "game - Win32 Release" 1057 1058 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1059 1060 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1061 1062 DEP_CPP_M_HOV=\ 1063 ".\g_local.h"\ 1064 ".\game.h"\ 1065 ".\m_hover.h"\ 1066 ".\q_shared.h"\ 1067 1068 1069 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1070 1071 DEP_CPP_M_HOV=\ 1072 ".\g_local.h"\ 1073 ".\game.h"\ 1074 ".\m_hover.h"\ 1075 ".\q_shared.h"\ 1076 1077 1078 !ENDIF 1079 1080 # End Source File 1081 # Begin Source File 1082 1083 SOURCE=.\m_infantry.c 1084 1085 !IF "$(CFG)" == "game - Win32 Release" 1086 1087 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1088 1089 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1090 1091 DEP_CPP_M_INF=\ 1092 ".\g_local.h"\ 1093 ".\game.h"\ 1094 ".\m_infantry.h"\ 1095 ".\q_shared.h"\ 1096 1097 1098 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1099 1100 DEP_CPP_M_INF=\ 1101 ".\g_local.h"\ 1102 ".\game.h"\ 1103 ".\m_infantry.h"\ 1104 ".\q_shared.h"\ 1105 1106 1107 !ENDIF 1108 1109 # End Source File 1110 # Begin Source File 1111 1112 SOURCE=.\m_insane.c 1113 1114 !IF "$(CFG)" == "game - Win32 Release" 1115 1116 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1117 1118 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1119 1120 DEP_CPP_M_INS=\ 1121 ".\g_local.h"\ 1122 ".\game.h"\ 1123 ".\m_insane.h"\ 1124 ".\q_shared.h"\ 1125 1126 1127 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1128 1129 DEP_CPP_M_INS=\ 1130 ".\g_local.h"\ 1131 ".\game.h"\ 1132 ".\m_insane.h"\ 1133 ".\q_shared.h"\ 1134 1135 1136 !ENDIF 1137 1138 # End Source File 1139 # Begin Source File 1140 1141 SOURCE=.\m_medic.c 1142 1143 !IF "$(CFG)" == "game - Win32 Release" 1144 1145 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1146 1147 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1148 1149 DEP_CPP_M_MED=\ 1150 ".\g_local.h"\ 1151 ".\game.h"\ 1152 ".\m_medic.h"\ 1153 ".\q_shared.h"\ 1154 1155 1156 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1157 1158 DEP_CPP_M_MED=\ 1159 ".\g_local.h"\ 1160 ".\game.h"\ 1161 ".\m_medic.h"\ 1162 ".\q_shared.h"\ 1163 1164 1165 !ENDIF 1166 1167 # End Source File 1168 # Begin Source File 1169 1170 SOURCE=.\m_move.c 1171 1172 !IF "$(CFG)" == "game - Win32 Release" 1173 1174 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1175 1176 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1177 1178 DEP_CPP_M_MOV=\ 1179 ".\g_local.h"\ 1180 ".\game.h"\ 1181 ".\q_shared.h"\ 1182 1183 1184 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1185 1186 DEP_CPP_M_MOV=\ 1187 ".\g_local.h"\ 1188 ".\game.h"\ 1189 ".\q_shared.h"\ 1190 1191 1192 !ENDIF 1193 1194 # End Source File 1195 # Begin Source File 1196 1197 SOURCE=.\m_mutant.c 1198 1199 !IF "$(CFG)" == "game - Win32 Release" 1200 1201 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1202 1203 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1204 1205 DEP_CPP_M_MUT=\ 1206 ".\g_local.h"\ 1207 ".\game.h"\ 1208 ".\m_mutant.h"\ 1209 ".\q_shared.h"\ 1210 1211 1212 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1213 1214 DEP_CPP_M_MUT=\ 1215 ".\g_local.h"\ 1216 ".\game.h"\ 1217 ".\m_mutant.h"\ 1218 ".\q_shared.h"\ 1219 1220 1221 !ENDIF 1222 1223 # End Source File 1224 # Begin Source File 1225 1226 SOURCE=.\m_parasite.c 1227 1228 !IF "$(CFG)" == "game - Win32 Release" 1229 1230 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1231 1232 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1233 1234 DEP_CPP_M_PAR=\ 1235 ".\g_local.h"\ 1236 ".\game.h"\ 1237 ".\m_parasite.h"\ 1238 ".\q_shared.h"\ 1239 1240 1241 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1242 1243 DEP_CPP_M_PAR=\ 1244 ".\g_local.h"\ 1245 ".\game.h"\ 1246 ".\m_parasite.h"\ 1247 ".\q_shared.h"\ 1248 1249 1250 !ENDIF 1251 1252 # End Source File 1253 # Begin Source File 1254 1255 SOURCE=.\m_soldier.c 1256 1257 !IF "$(CFG)" == "game - Win32 Release" 1258 1259 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1260 1261 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1262 1263 DEP_CPP_M_SOL=\ 1264 ".\g_local.h"\ 1265 ".\game.h"\ 1266 ".\m_soldier.h"\ 1267 ".\q_shared.h"\ 1268 1269 1270 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1271 1272 DEP_CPP_M_SOL=\ 1273 ".\g_local.h"\ 1274 ".\game.h"\ 1275 ".\m_soldier.h"\ 1276 ".\q_shared.h"\ 1277 1278 1279 !ENDIF 1280 1281 # End Source File 1282 # Begin Source File 1283 1284 SOURCE=.\m_supertank.c 1285 1286 !IF "$(CFG)" == "game - Win32 Release" 1287 1288 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1289 1290 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1291 1292 DEP_CPP_M_SUP=\ 1293 ".\g_local.h"\ 1294 ".\game.h"\ 1295 ".\m_supertank.h"\ 1296 ".\q_shared.h"\ 1297 1298 1299 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1300 1301 DEP_CPP_M_SUP=\ 1302 ".\g_local.h"\ 1303 ".\game.h"\ 1304 ".\m_supertank.h"\ 1305 ".\q_shared.h"\ 1306 1307 1308 !ENDIF 1309 1310 # End Source File 1311 # Begin Source File 1312 1313 SOURCE=.\m_tank.c 1314 1315 !IF "$(CFG)" == "game - Win32 Release" 1316 1317 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1318 1319 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1320 1321 DEP_CPP_M_TAN=\ 1322 ".\g_local.h"\ 1323 ".\game.h"\ 1324 ".\m_tank.h"\ 1325 ".\q_shared.h"\ 1326 1327 1328 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1329 1330 DEP_CPP_M_TAN=\ 1331 ".\g_local.h"\ 1332 ".\game.h"\ 1333 ".\m_tank.h"\ 1334 ".\q_shared.h"\ 1335 1336 1337 !ENDIF 1338 1339 # End Source File 1340 # Begin Source File 1341 1342 SOURCE=.\p_client.c 1343 1344 !IF "$(CFG)" == "game - Win32 Release" 1345 1346 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1347 1348 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1349 1350 DEP_CPP_P_CLI=\ 1351 ".\g_local.h"\ 1352 ".\game.h"\ 1353 ".\m_player.h"\ 1354 ".\q_shared.h"\ 1355 1356 1357 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1358 1359 DEP_CPP_P_CLI=\ 1360 ".\g_local.h"\ 1361 ".\game.h"\ 1362 ".\m_player.h"\ 1363 ".\q_shared.h"\ 1364 1365 1366 !ENDIF 1367 1368 # End Source File 1369 # Begin Source File 1370 1371 SOURCE=.\p_hud.c 1372 1373 !IF "$(CFG)" == "game - Win32 Release" 1374 1375 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1376 1377 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1378 1379 DEP_CPP_P_HUD=\ 1380 ".\g_local.h"\ 1381 ".\game.h"\ 1382 ".\q_shared.h"\ 1383 1384 1385 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1386 1387 DEP_CPP_P_HUD=\ 1388 ".\g_local.h"\ 1389 ".\game.h"\ 1390 ".\q_shared.h"\ 1391 1392 1393 !ENDIF 1394 1395 # End Source File 1396 # Begin Source File 1397 1398 SOURCE=.\p_trail.c 1399 1400 !IF "$(CFG)" == "game - Win32 Release" 1401 1402 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1403 1404 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1405 1406 DEP_CPP_P_TRA=\ 1407 ".\g_local.h"\ 1408 ".\game.h"\ 1409 ".\q_shared.h"\ 1410 1411 1412 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1413 1414 DEP_CPP_P_TRA=\ 1415 ".\g_local.h"\ 1416 ".\game.h"\ 1417 ".\q_shared.h"\ 1418 1419 1420 !ENDIF 1421 1422 # End Source File 1423 # Begin Source File 1424 1425 SOURCE=.\p_view.c 1426 1427 !IF "$(CFG)" == "game - Win32 Release" 1428 1429 !ELSEIF "$(CFG)" == "game - Win32 Debug" 1430 1431 !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 1432 1433 DEP_CPP_P_VIE=\ 1434 ".\g_local.h"\ 1435 ".\game.h"\ 1436 ".\m_player.h"\ 1437 ".\q_shared.h"\ 1438 1439 1440 !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 1441 1442 DEP_CPP_P_VIE=\ 1443 ".\g_local.h"\ 1444 ".\game.h"\ 1445 ".\m_player.h"\ 1446 ".\q_shared.h"\ 1447 1448 1449 !ENDIF 1450 1451 # End Source File 1452 # Begin Source File 1453 1454 SOURCE=.\p_weapon.c 1455 1456 !IF "$(CFG)" == "game - 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