Quake-2

Quake 2 GPL Source Release
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game.dsp (27480B)


      1 # Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
      2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
      3 # ** DO NOT EDIT **
      4 
      5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
      6 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
      7 
      8 CFG=game - Win32 Debug Alpha
      9 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
     10 !MESSAGE use the Export Makefile command and run
     11 !MESSAGE 
     12 !MESSAGE NMAKE /f "game.mak".
     13 !MESSAGE 
     14 !MESSAGE You can specify a configuration when running NMAKE
     15 !MESSAGE by defining the macro CFG on the command line. For example:
     16 !MESSAGE 
     17 !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
     18 !MESSAGE 
     19 !MESSAGE Possible choices for configuration are:
     20 !MESSAGE 
     21 !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
     22 !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
     23 !MESSAGE "game - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
     24 !MESSAGE "game - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
     25 !MESSAGE 
     26 
     27 # Begin Project
     28 # PROP AllowPerConfigDependencies 0
     29 # PROP Scc_ProjName ""
     30 # PROP Scc_LocalPath ""
     31 
     32 !IF  "$(CFG)" == "game - Win32 Release"
     33 
     34 # PROP BASE Use_MFC 0
     35 # PROP BASE Use_Debug_Libraries 0
     36 # PROP BASE Output_Dir ".\Release"
     37 # PROP BASE Intermediate_Dir ".\Release"
     38 # PROP BASE Target_Dir "."
     39 # PROP Use_MFC 0
     40 # PROP Use_Debug_Libraries 0
     41 # PROP Output_Dir "..\release"
     42 # PROP Intermediate_Dir ".\release"
     43 # PROP Ignore_Export_Lib 0
     44 # PROP Target_Dir "."
     45 CPP=cl.exe
     46 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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     51 RSC=rc.exe
     52 # ADD BASE RSC /l 0x409 /d "NDEBUG"
     53 # ADD RSC /l 0x409 /d "NDEBUG"
     54 BSC32=bscmake.exe
     55 # ADD BASE BSC32 /nologo
     56 # ADD BSC32 /nologo
     57 LINK32=link.exe
     58 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
     59 # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\release\gamex86.dll"
     60 # SUBTRACT LINK32 /incremental:yes /debug
     61 
     62 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
     63 
     64 # PROP BASE Use_MFC 0
     65 # PROP BASE Use_Debug_Libraries 1
     66 # PROP BASE Output_Dir ".\Debug"
     67 # PROP BASE Intermediate_Dir ".\Debug"
     68 # PROP BASE Target_Dir "."
     69 # PROP Use_MFC 0
     70 # PROP Use_Debug_Libraries 1
     71 # PROP Output_Dir "..\debug"
     72 # PROP Intermediate_Dir ".\debug"
     73 # PROP Ignore_Export_Lib 0
     74 # PROP Target_Dir "."
     75 CPP=cl.exe
     76 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
     77 # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR /YX /FD /c
     78 MTL=midl.exe
     79 # ADD BASE MTL /nologo /D "_DEBUG" /win32
     80 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
     81 RSC=rc.exe
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     85 # ADD BASE BSC32 /nologo
     86 # ADD BSC32 /nologo
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     88 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
     89 # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"..\debug\gamex86.dll"
     90 
     91 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
     92 
     93 # PROP BASE Use_MFC 0
     94 # PROP BASE Use_Debug_Libraries 1
     95 # PROP BASE Output_Dir "Debug Alpha"
     96 # PROP BASE Intermediate_Dir "Debug Alpha"
     97 # PROP BASE Ignore_Export_Lib 0
     98 # PROP BASE Target_Dir ""
     99 # PROP Use_MFC 0
    100 # PROP Use_Debug_Libraries 1
    101 # PROP Output_Dir "..\DebugAxp"
    102 # PROP Intermediate_Dir ".\DebugAxp"
    103 # PROP Ignore_Export_Lib 0
    104 # PROP Target_Dir ""
    105 CPP=cl.exe
    106 # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
    107 # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
    108 MTL=midl.exe
    109 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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    118 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA
    119 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll"
    120 
    121 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    122 
    123 # PROP BASE Use_MFC 0
    124 # PROP BASE Use_Debug_Libraries 0
    125 # PROP BASE Output_Dir "game___W"
    126 # PROP BASE Intermediate_Dir "game___W"
    127 # PROP BASE Ignore_Export_Lib 0
    128 # PROP BASE Target_Dir ""
    129 # PROP Use_MFC 0
    130 # PROP Use_Debug_Libraries 0
    131 # PROP Output_Dir "..\ReleaseAXP"
    132 # PROP Intermediate_Dir ".\ReleaseAXP"
    133 # PROP Ignore_Export_Lib 0
    134 # PROP Target_Dir ""
    135 CPP=cl.exe
    136 # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
    137 # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
    138 # SUBTRACT CPP /Z<none> /Fr
    139 MTL=midl.exe
    140 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
    141 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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    143 # ADD BASE RSC /l 0x409 /d "NDEBUG"
    144 # ADD RSC /l 0x409 /d "NDEBUG"
    145 BSC32=bscmake.exe
    146 # ADD BASE BSC32 /nologo
    147 # ADD BSC32 /nologo
    148 LINK32=link.exe
    149 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll"
    150 # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll"
    151 # SUBTRACT LINK32 /debug
    152 
    153 !ENDIF 
    154 
    155 # Begin Target
    156 
    157 # Name "game - Win32 Release"
    158 # Name "game - Win32 Debug"
    159 # Name "game - Win32 Debug Alpha"
    160 # Name "game - Win32 Release Alpha"
    161 # Begin Group "Source Files"
    162 
    163 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
    164 # Begin Source File
    165 
    166 SOURCE=.\g_ai.c
    167 
    168 !IF  "$(CFG)" == "game - Win32 Release"
    169 
    170 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    171 
    172 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    173 
    174 DEP_CPP_G_AI_=\
    175 	".\g_local.h"\
    176 	".\game.h"\
    177 	".\q_shared.h"\
    178 	
    179 
    180 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    181 
    182 DEP_CPP_G_AI_=\
    183 	".\g_local.h"\
    184 	".\game.h"\
    185 	".\q_shared.h"\
    186 	
    187 
    188 !ENDIF 
    189 
    190 # End Source File
    191 # Begin Source File
    192 
    193 SOURCE=.\g_chase.c
    194 
    195 !IF  "$(CFG)" == "game - Win32 Release"
    196 
    197 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    198 
    199 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    200 
    201 DEP_CPP_G_CHA=\
    202 	".\g_local.h"\
    203 	".\game.h"\
    204 	".\q_shared.h"\
    205 	
    206 
    207 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    208 
    209 DEP_CPP_G_CHA=\
    210 	".\g_local.h"\
    211 	".\game.h"\
    212 	".\q_shared.h"\
    213 	
    214 
    215 !ENDIF 
    216 
    217 # End Source File
    218 # Begin Source File
    219 
    220 SOURCE=.\g_cmds.c
    221 
    222 !IF  "$(CFG)" == "game - Win32 Release"
    223 
    224 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    225 
    226 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    227 
    228 DEP_CPP_G_CMD=\
    229 	".\g_local.h"\
    230 	".\game.h"\
    231 	".\m_player.h"\
    232 	".\q_shared.h"\
    233 	
    234 
    235 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    236 
    237 DEP_CPP_G_CMD=\
    238 	".\g_local.h"\
    239 	".\game.h"\
    240 	".\m_player.h"\
    241 	".\q_shared.h"\
    242 	
    243 
    244 !ENDIF 
    245 
    246 # End Source File
    247 # Begin Source File
    248 
    249 SOURCE=.\g_combat.c
    250 
    251 !IF  "$(CFG)" == "game - Win32 Release"
    252 
    253 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    254 
    255 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    256 
    257 DEP_CPP_G_COM=\
    258 	".\g_local.h"\
    259 	".\game.h"\
    260 	".\q_shared.h"\
    261 	
    262 
    263 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    264 
    265 DEP_CPP_G_COM=\
    266 	".\g_local.h"\
    267 	".\game.h"\
    268 	".\q_shared.h"\
    269 	
    270 
    271 !ENDIF 
    272 
    273 # End Source File
    274 # Begin Source File
    275 
    276 SOURCE=.\g_func.c
    277 
    278 !IF  "$(CFG)" == "game - Win32 Release"
    279 
    280 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    281 
    282 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    283 
    284 DEP_CPP_G_FUN=\
    285 	".\g_local.h"\
    286 	".\game.h"\
    287 	".\q_shared.h"\
    288 	
    289 
    290 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    291 
    292 DEP_CPP_G_FUN=\
    293 	".\g_local.h"\
    294 	".\game.h"\
    295 	".\q_shared.h"\
    296 	
    297 
    298 !ENDIF 
    299 
    300 # End Source File
    301 # Begin Source File
    302 
    303 SOURCE=.\g_items.c
    304 
    305 !IF  "$(CFG)" == "game - Win32 Release"
    306 
    307 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    308 
    309 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    310 
    311 DEP_CPP_G_ITE=\
    312 	".\g_local.h"\
    313 	".\game.h"\
    314 	".\q_shared.h"\
    315 	
    316 
    317 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    318 
    319 DEP_CPP_G_ITE=\
    320 	".\g_local.h"\
    321 	".\game.h"\
    322 	".\q_shared.h"\
    323 	
    324 
    325 !ENDIF 
    326 
    327 # End Source File
    328 # Begin Source File
    329 
    330 SOURCE=.\g_main.c
    331 
    332 !IF  "$(CFG)" == "game - Win32 Release"
    333 
    334 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    335 
    336 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    337 
    338 DEP_CPP_G_MAI=\
    339 	".\g_local.h"\
    340 	".\game.h"\
    341 	".\q_shared.h"\
    342 	
    343 
    344 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    345 
    346 DEP_CPP_G_MAI=\
    347 	".\g_local.h"\
    348 	".\game.h"\
    349 	".\q_shared.h"\
    350 	
    351 
    352 !ENDIF 
    353 
    354 # End Source File
    355 # Begin Source File
    356 
    357 SOURCE=.\g_misc.c
    358 
    359 !IF  "$(CFG)" == "game - Win32 Release"
    360 
    361 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    362 
    363 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    364 
    365 DEP_CPP_G_MIS=\
    366 	".\g_local.h"\
    367 	".\game.h"\
    368 	".\q_shared.h"\
    369 	
    370 
    371 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    372 
    373 DEP_CPP_G_MIS=\
    374 	".\g_local.h"\
    375 	".\game.h"\
    376 	".\q_shared.h"\
    377 	
    378 
    379 !ENDIF 
    380 
    381 # End Source File
    382 # Begin Source File
    383 
    384 SOURCE=.\g_monster.c
    385 
    386 !IF  "$(CFG)" == "game - Win32 Release"
    387 
    388 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    389 
    390 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    391 
    392 DEP_CPP_G_MON=\
    393 	".\g_local.h"\
    394 	".\game.h"\
    395 	".\q_shared.h"\
    396 	
    397 
    398 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    399 
    400 DEP_CPP_G_MON=\
    401 	".\g_local.h"\
    402 	".\game.h"\
    403 	".\q_shared.h"\
    404 	
    405 
    406 !ENDIF 
    407 
    408 # End Source File
    409 # Begin Source File
    410 
    411 SOURCE=.\g_phys.c
    412 
    413 !IF  "$(CFG)" == "game - Win32 Release"
    414 
    415 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    416 
    417 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    418 
    419 DEP_CPP_G_PHY=\
    420 	".\g_local.h"\
    421 	".\game.h"\
    422 	".\q_shared.h"\
    423 	
    424 
    425 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    426 
    427 DEP_CPP_G_PHY=\
    428 	".\g_local.h"\
    429 	".\game.h"\
    430 	".\q_shared.h"\
    431 	
    432 
    433 !ENDIF 
    434 
    435 # End Source File
    436 # Begin Source File
    437 
    438 SOURCE=.\g_save.c
    439 
    440 !IF  "$(CFG)" == "game - Win32 Release"
    441 
    442 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    443 
    444 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    445 
    446 DEP_CPP_G_SAV=\
    447 	".\g_local.h"\
    448 	".\game.h"\
    449 	".\q_shared.h"\
    450 	
    451 
    452 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    453 
    454 DEP_CPP_G_SAV=\
    455 	".\g_local.h"\
    456 	".\game.h"\
    457 	".\q_shared.h"\
    458 	
    459 
    460 !ENDIF 
    461 
    462 # End Source File
    463 # Begin Source File
    464 
    465 SOURCE=.\g_spawn.c
    466 
    467 !IF  "$(CFG)" == "game - Win32 Release"
    468 
    469 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    470 
    471 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    472 
    473 DEP_CPP_G_SPA=\
    474 	".\g_local.h"\
    475 	".\game.h"\
    476 	".\q_shared.h"\
    477 	
    478 
    479 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    480 
    481 DEP_CPP_G_SPA=\
    482 	".\g_local.h"\
    483 	".\game.h"\
    484 	".\q_shared.h"\
    485 	
    486 
    487 !ENDIF 
    488 
    489 # End Source File
    490 # Begin Source File
    491 
    492 SOURCE=.\g_svcmds.c
    493 
    494 !IF  "$(CFG)" == "game - Win32 Release"
    495 
    496 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    497 
    498 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    499 
    500 DEP_CPP_G_SVC=\
    501 	".\g_local.h"\
    502 	".\game.h"\
    503 	".\q_shared.h"\
    504 	
    505 
    506 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    507 
    508 DEP_CPP_G_SVC=\
    509 	".\g_local.h"\
    510 	".\game.h"\
    511 	".\q_shared.h"\
    512 	
    513 
    514 !ENDIF 
    515 
    516 # End Source File
    517 # Begin Source File
    518 
    519 SOURCE=.\g_target.c
    520 
    521 !IF  "$(CFG)" == "game - Win32 Release"
    522 
    523 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    524 
    525 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    526 
    527 DEP_CPP_G_TAR=\
    528 	".\g_local.h"\
    529 	".\game.h"\
    530 	".\q_shared.h"\
    531 	
    532 
    533 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    534 
    535 DEP_CPP_G_TAR=\
    536 	".\g_local.h"\
    537 	".\game.h"\
    538 	".\q_shared.h"\
    539 	
    540 
    541 !ENDIF 
    542 
    543 # End Source File
    544 # Begin Source File
    545 
    546 SOURCE=.\g_trigger.c
    547 
    548 !IF  "$(CFG)" == "game - Win32 Release"
    549 
    550 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    551 
    552 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    553 
    554 DEP_CPP_G_TRI=\
    555 	".\g_local.h"\
    556 	".\game.h"\
    557 	".\q_shared.h"\
    558 	
    559 
    560 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    561 
    562 DEP_CPP_G_TRI=\
    563 	".\g_local.h"\
    564 	".\game.h"\
    565 	".\q_shared.h"\
    566 	
    567 
    568 !ENDIF 
    569 
    570 # End Source File
    571 # Begin Source File
    572 
    573 SOURCE=.\g_turret.c
    574 
    575 !IF  "$(CFG)" == "game - Win32 Release"
    576 
    577 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    578 
    579 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    580 
    581 DEP_CPP_G_TUR=\
    582 	".\g_local.h"\
    583 	".\game.h"\
    584 	".\q_shared.h"\
    585 	
    586 
    587 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    588 
    589 DEP_CPP_G_TUR=\
    590 	".\g_local.h"\
    591 	".\game.h"\
    592 	".\q_shared.h"\
    593 	
    594 
    595 !ENDIF 
    596 
    597 # End Source File
    598 # Begin Source File
    599 
    600 SOURCE=.\g_utils.c
    601 
    602 !IF  "$(CFG)" == "game - Win32 Release"
    603 
    604 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    605 
    606 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    607 
    608 DEP_CPP_G_UTI=\
    609 	".\g_local.h"\
    610 	".\game.h"\
    611 	".\q_shared.h"\
    612 	
    613 
    614 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    615 
    616 DEP_CPP_G_UTI=\
    617 	".\g_local.h"\
    618 	".\game.h"\
    619 	".\q_shared.h"\
    620 	
    621 
    622 !ENDIF 
    623 
    624 # End Source File
    625 # Begin Source File
    626 
    627 SOURCE=.\g_weapon.c
    628 
    629 !IF  "$(CFG)" == "game - Win32 Release"
    630 
    631 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    632 
    633 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    634 
    635 DEP_CPP_G_WEA=\
    636 	".\g_local.h"\
    637 	".\game.h"\
    638 	".\q_shared.h"\
    639 	
    640 
    641 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    642 
    643 DEP_CPP_G_WEA=\
    644 	".\g_local.h"\
    645 	".\game.h"\
    646 	".\q_shared.h"\
    647 	
    648 
    649 !ENDIF 
    650 
    651 # End Source File
    652 # Begin Source File
    653 
    654 SOURCE=.\m_actor.c
    655 
    656 !IF  "$(CFG)" == "game - Win32 Release"
    657 
    658 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    659 
    660 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    661 
    662 DEP_CPP_M_ACT=\
    663 	".\g_local.h"\
    664 	".\game.h"\
    665 	".\m_actor.h"\
    666 	".\q_shared.h"\
    667 	
    668 
    669 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    670 
    671 DEP_CPP_M_ACT=\
    672 	".\g_local.h"\
    673 	".\game.h"\
    674 	".\m_actor.h"\
    675 	".\q_shared.h"\
    676 	
    677 
    678 !ENDIF 
    679 
    680 # End Source File
    681 # Begin Source File
    682 
    683 SOURCE=.\m_berserk.c
    684 
    685 !IF  "$(CFG)" == "game - Win32 Release"
    686 
    687 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    688 
    689 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    690 
    691 DEP_CPP_M_BER=\
    692 	".\g_local.h"\
    693 	".\game.h"\
    694 	".\m_berserk.h"\
    695 	".\q_shared.h"\
    696 	
    697 
    698 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    699 
    700 DEP_CPP_M_BER=\
    701 	".\g_local.h"\
    702 	".\game.h"\
    703 	".\m_berserk.h"\
    704 	".\q_shared.h"\
    705 	
    706 
    707 !ENDIF 
    708 
    709 # End Source File
    710 # Begin Source File
    711 
    712 SOURCE=.\m_boss2.c
    713 
    714 !IF  "$(CFG)" == "game - Win32 Release"
    715 
    716 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    717 
    718 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    719 
    720 DEP_CPP_M_BOS=\
    721 	".\g_local.h"\
    722 	".\game.h"\
    723 	".\m_boss2.h"\
    724 	".\q_shared.h"\
    725 	
    726 
    727 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    728 
    729 DEP_CPP_M_BOS=\
    730 	".\g_local.h"\
    731 	".\game.h"\
    732 	".\m_boss2.h"\
    733 	".\q_shared.h"\
    734 	
    735 
    736 !ENDIF 
    737 
    738 # End Source File
    739 # Begin Source File
    740 
    741 SOURCE=.\m_boss3.c
    742 
    743 !IF  "$(CFG)" == "game - Win32 Release"
    744 
    745 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    746 
    747 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    748 
    749 DEP_CPP_M_BOSS=\
    750 	".\g_local.h"\
    751 	".\game.h"\
    752 	".\m_boss32.h"\
    753 	".\q_shared.h"\
    754 	
    755 
    756 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    757 
    758 DEP_CPP_M_BOSS=\
    759 	".\g_local.h"\
    760 	".\game.h"\
    761 	".\m_boss32.h"\
    762 	".\q_shared.h"\
    763 	
    764 
    765 !ENDIF 
    766 
    767 # End Source File
    768 # Begin Source File
    769 
    770 SOURCE=.\m_boss31.c
    771 
    772 !IF  "$(CFG)" == "game - Win32 Release"
    773 
    774 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    775 
    776 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    777 
    778 DEP_CPP_M_BOSS3=\
    779 	".\g_local.h"\
    780 	".\game.h"\
    781 	".\m_boss31.h"\
    782 	".\q_shared.h"\
    783 	
    784 
    785 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    786 
    787 DEP_CPP_M_BOSS3=\
    788 	".\g_local.h"\
    789 	".\game.h"\
    790 	".\m_boss31.h"\
    791 	".\q_shared.h"\
    792 	
    793 
    794 !ENDIF 
    795 
    796 # End Source File
    797 # Begin Source File
    798 
    799 SOURCE=.\m_boss32.c
    800 
    801 !IF  "$(CFG)" == "game - Win32 Release"
    802 
    803 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    804 
    805 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    806 
    807 DEP_CPP_M_BOSS32=\
    808 	".\g_local.h"\
    809 	".\game.h"\
    810 	".\m_boss32.h"\
    811 	".\q_shared.h"\
    812 	
    813 
    814 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    815 
    816 DEP_CPP_M_BOSS32=\
    817 	".\g_local.h"\
    818 	".\game.h"\
    819 	".\m_boss32.h"\
    820 	".\q_shared.h"\
    821 	
    822 
    823 !ENDIF 
    824 
    825 # End Source File
    826 # Begin Source File
    827 
    828 SOURCE=.\m_brain.c
    829 
    830 !IF  "$(CFG)" == "game - Win32 Release"
    831 
    832 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    833 
    834 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    835 
    836 DEP_CPP_M_BRA=\
    837 	".\g_local.h"\
    838 	".\game.h"\
    839 	".\m_brain.h"\
    840 	".\q_shared.h"\
    841 	
    842 
    843 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    844 
    845 DEP_CPP_M_BRA=\
    846 	".\g_local.h"\
    847 	".\game.h"\
    848 	".\m_brain.h"\
    849 	".\q_shared.h"\
    850 	
    851 
    852 !ENDIF 
    853 
    854 # End Source File
    855 # Begin Source File
    856 
    857 SOURCE=.\m_chick.c
    858 
    859 !IF  "$(CFG)" == "game - Win32 Release"
    860 
    861 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    862 
    863 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    864 
    865 DEP_CPP_M_CHI=\
    866 	".\g_local.h"\
    867 	".\game.h"\
    868 	".\m_chick.h"\
    869 	".\q_shared.h"\
    870 	
    871 
    872 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    873 
    874 DEP_CPP_M_CHI=\
    875 	".\g_local.h"\
    876 	".\game.h"\
    877 	".\m_chick.h"\
    878 	".\q_shared.h"\
    879 	
    880 
    881 !ENDIF 
    882 
    883 # End Source File
    884 # Begin Source File
    885 
    886 SOURCE=.\m_flash.c
    887 
    888 !IF  "$(CFG)" == "game - Win32 Release"
    889 
    890 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    891 
    892 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    893 
    894 DEP_CPP_M_FLA=\
    895 	".\q_shared.h"\
    896 	
    897 
    898 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    899 
    900 DEP_CPP_M_FLA=\
    901 	".\q_shared.h"\
    902 	
    903 
    904 !ENDIF 
    905 
    906 # End Source File
    907 # Begin Source File
    908 
    909 SOURCE=.\m_flipper.c
    910 
    911 !IF  "$(CFG)" == "game - Win32 Release"
    912 
    913 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    914 
    915 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    916 
    917 DEP_CPP_M_FLI=\
    918 	".\g_local.h"\
    919 	".\game.h"\
    920 	".\m_flipper.h"\
    921 	".\q_shared.h"\
    922 	
    923 
    924 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    925 
    926 DEP_CPP_M_FLI=\
    927 	".\g_local.h"\
    928 	".\game.h"\
    929 	".\m_flipper.h"\
    930 	".\q_shared.h"\
    931 	
    932 
    933 !ENDIF 
    934 
    935 # End Source File
    936 # Begin Source File
    937 
    938 SOURCE=.\m_float.c
    939 
    940 !IF  "$(CFG)" == "game - Win32 Release"
    941 
    942 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    943 
    944 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    945 
    946 DEP_CPP_M_FLO=\
    947 	".\g_local.h"\
    948 	".\game.h"\
    949 	".\m_float.h"\
    950 	".\q_shared.h"\
    951 	
    952 
    953 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    954 
    955 DEP_CPP_M_FLO=\
    956 	".\g_local.h"\
    957 	".\game.h"\
    958 	".\m_float.h"\
    959 	".\q_shared.h"\
    960 	
    961 
    962 !ENDIF 
    963 
    964 # End Source File
    965 # Begin Source File
    966 
    967 SOURCE=.\m_flyer.c
    968 
    969 !IF  "$(CFG)" == "game - Win32 Release"
    970 
    971 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
    972 
    973 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
    974 
    975 DEP_CPP_M_FLY=\
    976 	".\g_local.h"\
    977 	".\game.h"\
    978 	".\m_flyer.h"\
    979 	".\q_shared.h"\
    980 	
    981 
    982 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
    983 
    984 DEP_CPP_M_FLY=\
    985 	".\g_local.h"\
    986 	".\game.h"\
    987 	".\m_flyer.h"\
    988 	".\q_shared.h"\
    989 	
    990 
    991 !ENDIF 
    992 
    993 # End Source File
    994 # Begin Source File
    995 
    996 SOURCE=.\m_gladiator.c
    997 
    998 !IF  "$(CFG)" == "game - Win32 Release"
    999 
   1000 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1001 
   1002 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1003 
   1004 DEP_CPP_M_GLA=\
   1005 	".\g_local.h"\
   1006 	".\game.h"\
   1007 	".\m_gladiator.h"\
   1008 	".\q_shared.h"\
   1009 	
   1010 
   1011 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1012 
   1013 DEP_CPP_M_GLA=\
   1014 	".\g_local.h"\
   1015 	".\game.h"\
   1016 	".\m_gladiator.h"\
   1017 	".\q_shared.h"\
   1018 	
   1019 
   1020 !ENDIF 
   1021 
   1022 # End Source File
   1023 # Begin Source File
   1024 
   1025 SOURCE=.\m_gunner.c
   1026 
   1027 !IF  "$(CFG)" == "game - Win32 Release"
   1028 
   1029 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1030 
   1031 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1032 
   1033 DEP_CPP_M_GUN=\
   1034 	".\g_local.h"\
   1035 	".\game.h"\
   1036 	".\m_gunner.h"\
   1037 	".\q_shared.h"\
   1038 	
   1039 
   1040 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1041 
   1042 DEP_CPP_M_GUN=\
   1043 	".\g_local.h"\
   1044 	".\game.h"\
   1045 	".\m_gunner.h"\
   1046 	".\q_shared.h"\
   1047 	
   1048 
   1049 !ENDIF 
   1050 
   1051 # End Source File
   1052 # Begin Source File
   1053 
   1054 SOURCE=.\m_hover.c
   1055 
   1056 !IF  "$(CFG)" == "game - Win32 Release"
   1057 
   1058 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1059 
   1060 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1061 
   1062 DEP_CPP_M_HOV=\
   1063 	".\g_local.h"\
   1064 	".\game.h"\
   1065 	".\m_hover.h"\
   1066 	".\q_shared.h"\
   1067 	
   1068 
   1069 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1070 
   1071 DEP_CPP_M_HOV=\
   1072 	".\g_local.h"\
   1073 	".\game.h"\
   1074 	".\m_hover.h"\
   1075 	".\q_shared.h"\
   1076 	
   1077 
   1078 !ENDIF 
   1079 
   1080 # End Source File
   1081 # Begin Source File
   1082 
   1083 SOURCE=.\m_infantry.c
   1084 
   1085 !IF  "$(CFG)" == "game - Win32 Release"
   1086 
   1087 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1088 
   1089 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1090 
   1091 DEP_CPP_M_INF=\
   1092 	".\g_local.h"\
   1093 	".\game.h"\
   1094 	".\m_infantry.h"\
   1095 	".\q_shared.h"\
   1096 	
   1097 
   1098 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1099 
   1100 DEP_CPP_M_INF=\
   1101 	".\g_local.h"\
   1102 	".\game.h"\
   1103 	".\m_infantry.h"\
   1104 	".\q_shared.h"\
   1105 	
   1106 
   1107 !ENDIF 
   1108 
   1109 # End Source File
   1110 # Begin Source File
   1111 
   1112 SOURCE=.\m_insane.c
   1113 
   1114 !IF  "$(CFG)" == "game - Win32 Release"
   1115 
   1116 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1117 
   1118 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1119 
   1120 DEP_CPP_M_INS=\
   1121 	".\g_local.h"\
   1122 	".\game.h"\
   1123 	".\m_insane.h"\
   1124 	".\q_shared.h"\
   1125 	
   1126 
   1127 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1128 
   1129 DEP_CPP_M_INS=\
   1130 	".\g_local.h"\
   1131 	".\game.h"\
   1132 	".\m_insane.h"\
   1133 	".\q_shared.h"\
   1134 	
   1135 
   1136 !ENDIF 
   1137 
   1138 # End Source File
   1139 # Begin Source File
   1140 
   1141 SOURCE=.\m_medic.c
   1142 
   1143 !IF  "$(CFG)" == "game - Win32 Release"
   1144 
   1145 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1146 
   1147 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1148 
   1149 DEP_CPP_M_MED=\
   1150 	".\g_local.h"\
   1151 	".\game.h"\
   1152 	".\m_medic.h"\
   1153 	".\q_shared.h"\
   1154 	
   1155 
   1156 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1157 
   1158 DEP_CPP_M_MED=\
   1159 	".\g_local.h"\
   1160 	".\game.h"\
   1161 	".\m_medic.h"\
   1162 	".\q_shared.h"\
   1163 	
   1164 
   1165 !ENDIF 
   1166 
   1167 # End Source File
   1168 # Begin Source File
   1169 
   1170 SOURCE=.\m_move.c
   1171 
   1172 !IF  "$(CFG)" == "game - Win32 Release"
   1173 
   1174 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1175 
   1176 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1177 
   1178 DEP_CPP_M_MOV=\
   1179 	".\g_local.h"\
   1180 	".\game.h"\
   1181 	".\q_shared.h"\
   1182 	
   1183 
   1184 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1185 
   1186 DEP_CPP_M_MOV=\
   1187 	".\g_local.h"\
   1188 	".\game.h"\
   1189 	".\q_shared.h"\
   1190 	
   1191 
   1192 !ENDIF 
   1193 
   1194 # End Source File
   1195 # Begin Source File
   1196 
   1197 SOURCE=.\m_mutant.c
   1198 
   1199 !IF  "$(CFG)" == "game - Win32 Release"
   1200 
   1201 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1202 
   1203 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1204 
   1205 DEP_CPP_M_MUT=\
   1206 	".\g_local.h"\
   1207 	".\game.h"\
   1208 	".\m_mutant.h"\
   1209 	".\q_shared.h"\
   1210 	
   1211 
   1212 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1213 
   1214 DEP_CPP_M_MUT=\
   1215 	".\g_local.h"\
   1216 	".\game.h"\
   1217 	".\m_mutant.h"\
   1218 	".\q_shared.h"\
   1219 	
   1220 
   1221 !ENDIF 
   1222 
   1223 # End Source File
   1224 # Begin Source File
   1225 
   1226 SOURCE=.\m_parasite.c
   1227 
   1228 !IF  "$(CFG)" == "game - Win32 Release"
   1229 
   1230 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1231 
   1232 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1233 
   1234 DEP_CPP_M_PAR=\
   1235 	".\g_local.h"\
   1236 	".\game.h"\
   1237 	".\m_parasite.h"\
   1238 	".\q_shared.h"\
   1239 	
   1240 
   1241 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1242 
   1243 DEP_CPP_M_PAR=\
   1244 	".\g_local.h"\
   1245 	".\game.h"\
   1246 	".\m_parasite.h"\
   1247 	".\q_shared.h"\
   1248 	
   1249 
   1250 !ENDIF 
   1251 
   1252 # End Source File
   1253 # Begin Source File
   1254 
   1255 SOURCE=.\m_soldier.c
   1256 
   1257 !IF  "$(CFG)" == "game - Win32 Release"
   1258 
   1259 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1260 
   1261 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1262 
   1263 DEP_CPP_M_SOL=\
   1264 	".\g_local.h"\
   1265 	".\game.h"\
   1266 	".\m_soldier.h"\
   1267 	".\q_shared.h"\
   1268 	
   1269 
   1270 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1271 
   1272 DEP_CPP_M_SOL=\
   1273 	".\g_local.h"\
   1274 	".\game.h"\
   1275 	".\m_soldier.h"\
   1276 	".\q_shared.h"\
   1277 	
   1278 
   1279 !ENDIF 
   1280 
   1281 # End Source File
   1282 # Begin Source File
   1283 
   1284 SOURCE=.\m_supertank.c
   1285 
   1286 !IF  "$(CFG)" == "game - Win32 Release"
   1287 
   1288 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1289 
   1290 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1291 
   1292 DEP_CPP_M_SUP=\
   1293 	".\g_local.h"\
   1294 	".\game.h"\
   1295 	".\m_supertank.h"\
   1296 	".\q_shared.h"\
   1297 	
   1298 
   1299 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1300 
   1301 DEP_CPP_M_SUP=\
   1302 	".\g_local.h"\
   1303 	".\game.h"\
   1304 	".\m_supertank.h"\
   1305 	".\q_shared.h"\
   1306 	
   1307 
   1308 !ENDIF 
   1309 
   1310 # End Source File
   1311 # Begin Source File
   1312 
   1313 SOURCE=.\m_tank.c
   1314 
   1315 !IF  "$(CFG)" == "game - Win32 Release"
   1316 
   1317 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1318 
   1319 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1320 
   1321 DEP_CPP_M_TAN=\
   1322 	".\g_local.h"\
   1323 	".\game.h"\
   1324 	".\m_tank.h"\
   1325 	".\q_shared.h"\
   1326 	
   1327 
   1328 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1329 
   1330 DEP_CPP_M_TAN=\
   1331 	".\g_local.h"\
   1332 	".\game.h"\
   1333 	".\m_tank.h"\
   1334 	".\q_shared.h"\
   1335 	
   1336 
   1337 !ENDIF 
   1338 
   1339 # End Source File
   1340 # Begin Source File
   1341 
   1342 SOURCE=.\p_client.c
   1343 
   1344 !IF  "$(CFG)" == "game - Win32 Release"
   1345 
   1346 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1347 
   1348 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1349 
   1350 DEP_CPP_P_CLI=\
   1351 	".\g_local.h"\
   1352 	".\game.h"\
   1353 	".\m_player.h"\
   1354 	".\q_shared.h"\
   1355 	
   1356 
   1357 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1358 
   1359 DEP_CPP_P_CLI=\
   1360 	".\g_local.h"\
   1361 	".\game.h"\
   1362 	".\m_player.h"\
   1363 	".\q_shared.h"\
   1364 	
   1365 
   1366 !ENDIF 
   1367 
   1368 # End Source File
   1369 # Begin Source File
   1370 
   1371 SOURCE=.\p_hud.c
   1372 
   1373 !IF  "$(CFG)" == "game - Win32 Release"
   1374 
   1375 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1376 
   1377 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1378 
   1379 DEP_CPP_P_HUD=\
   1380 	".\g_local.h"\
   1381 	".\game.h"\
   1382 	".\q_shared.h"\
   1383 	
   1384 
   1385 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1386 
   1387 DEP_CPP_P_HUD=\
   1388 	".\g_local.h"\
   1389 	".\game.h"\
   1390 	".\q_shared.h"\
   1391 	
   1392 
   1393 !ENDIF 
   1394 
   1395 # End Source File
   1396 # Begin Source File
   1397 
   1398 SOURCE=.\p_trail.c
   1399 
   1400 !IF  "$(CFG)" == "game - Win32 Release"
   1401 
   1402 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1403 
   1404 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1405 
   1406 DEP_CPP_P_TRA=\
   1407 	".\g_local.h"\
   1408 	".\game.h"\
   1409 	".\q_shared.h"\
   1410 	
   1411 
   1412 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1413 
   1414 DEP_CPP_P_TRA=\
   1415 	".\g_local.h"\
   1416 	".\game.h"\
   1417 	".\q_shared.h"\
   1418 	
   1419 
   1420 !ENDIF 
   1421 
   1422 # End Source File
   1423 # Begin Source File
   1424 
   1425 SOURCE=.\p_view.c
   1426 
   1427 !IF  "$(CFG)" == "game - Win32 Release"
   1428 
   1429 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1430 
   1431 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1432 
   1433 DEP_CPP_P_VIE=\
   1434 	".\g_local.h"\
   1435 	".\game.h"\
   1436 	".\m_player.h"\
   1437 	".\q_shared.h"\
   1438 	
   1439 
   1440 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1441 
   1442 DEP_CPP_P_VIE=\
   1443 	".\g_local.h"\
   1444 	".\game.h"\
   1445 	".\m_player.h"\
   1446 	".\q_shared.h"\
   1447 	
   1448 
   1449 !ENDIF 
   1450 
   1451 # End Source File
   1452 # Begin Source File
   1453 
   1454 SOURCE=.\p_weapon.c
   1455 
   1456 !IF  "$(CFG)" == "game - Win32 Release"
   1457 
   1458 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1459 
   1460 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1461 
   1462 DEP_CPP_P_WEA=\
   1463 	".\g_local.h"\
   1464 	".\game.h"\
   1465 	".\m_player.h"\
   1466 	".\q_shared.h"\
   1467 	
   1468 
   1469 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1470 
   1471 DEP_CPP_P_WEA=\
   1472 	".\g_local.h"\
   1473 	".\game.h"\
   1474 	".\m_player.h"\
   1475 	".\q_shared.h"\
   1476 	
   1477 
   1478 !ENDIF 
   1479 
   1480 # End Source File
   1481 # Begin Source File
   1482 
   1483 SOURCE=.\q_shared.c
   1484 
   1485 !IF  "$(CFG)" == "game - Win32 Release"
   1486 
   1487 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1488 
   1489 !ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
   1490 
   1491 DEP_CPP_Q_SHA=\
   1492 	".\q_shared.h"\
   1493 	
   1494 
   1495 !ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
   1496 
   1497 DEP_CPP_Q_SHA=\
   1498 	".\q_shared.h"\
   1499 	
   1500 
   1501 !ENDIF 
   1502 
   1503 # End Source File
   1504 # End Group
   1505 # Begin Group "Header Files"
   1506 
   1507 # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
   1508 # Begin Source File
   1509 
   1510 SOURCE=.\g_local.h
   1511 # End Source File
   1512 # Begin Source File
   1513 
   1514 SOURCE=.\game.h
   1515 # End Source File
   1516 # Begin Source File
   1517 
   1518 SOURCE=.\m_actor.h
   1519 # End Source File
   1520 # Begin Source File
   1521 
   1522 SOURCE=.\m_berserk.h
   1523 # End Source File
   1524 # Begin Source File
   1525 
   1526 SOURCE=.\m_boss2.h
   1527 # End Source File
   1528 # Begin Source File
   1529 
   1530 SOURCE=.\m_boss31.h
   1531 # End Source File
   1532 # Begin Source File
   1533 
   1534 SOURCE=.\m_boss32.h
   1535 # End Source File
   1536 # Begin Source File
   1537 
   1538 SOURCE=.\m_brain.h
   1539 # End Source File
   1540 # Begin Source File
   1541 
   1542 SOURCE=.\m_chick.h
   1543 # End Source File
   1544 # Begin Source File
   1545 
   1546 SOURCE=.\m_flipper.h
   1547 # End Source File
   1548 # Begin Source File
   1549 
   1550 SOURCE=.\m_float.h
   1551 # End Source File
   1552 # Begin Source File
   1553 
   1554 SOURCE=.\m_flyer.h
   1555 # End Source File
   1556 # Begin Source File
   1557 
   1558 SOURCE=.\m_gladiator.h
   1559 # End Source File
   1560 # Begin Source File
   1561 
   1562 SOURCE=.\m_gunner.h
   1563 # End Source File
   1564 # Begin Source File
   1565 
   1566 SOURCE=.\m_hover.h
   1567 # End Source File
   1568 # Begin Source File
   1569 
   1570 SOURCE=.\m_infantry.h
   1571 # End Source File
   1572 # Begin Source File
   1573 
   1574 SOURCE=.\m_insane.h
   1575 # End Source File
   1576 # Begin Source File
   1577 
   1578 SOURCE=.\m_medic.h
   1579 # End Source File
   1580 # Begin Source File
   1581 
   1582 SOURCE=.\m_mutant.h
   1583 # End Source File
   1584 # Begin Source File
   1585 
   1586 SOURCE=.\m_parasite.h
   1587 # End Source File
   1588 # Begin Source File
   1589 
   1590 SOURCE=.\m_player.h
   1591 # End Source File
   1592 # Begin Source File
   1593 
   1594 SOURCE=.\m_soldier.h
   1595 # End Source File
   1596 # Begin Source File
   1597 
   1598 SOURCE=.\m_supertank.h
   1599 # End Source File
   1600 # Begin Source File
   1601 
   1602 SOURCE=.\m_tank.h
   1603 # End Source File
   1604 # Begin Source File
   1605 
   1606 SOURCE=.\q_shared.h
   1607 # End Source File
   1608 # End Group
   1609 # Begin Group "Resource Files"
   1610 
   1611 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
   1612 # Begin Source File
   1613 
   1614 SOURCE=.\game.def
   1615 # End Source File
   1616 # End Group
   1617 # End Target
   1618 # End Project