Quake-2

Quake 2 GPL Source Release
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game.plg (3111B)


      1 --------------------Configuration: game - Win32 Release Alpha--------------------
      2 Begining build with project "G:\quake2\code\game\game.dsp", at root.
      3 Active configuration is Win32 (ALPHA) Dynamic-Link Library (based on Win32 (ALPHA) Dynamic-Link Library)
      4 
      5 Project's tools are:
      6 			"OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 "
      7 			"C/C++ Compiler for Alpha" with flags "/nologo /QA21164 /MT /Gt0 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /Fp".\ReleaseAXP/game.pch" /YX /Fo".\ReleaseAXP/" /Fd".\ReleaseAXP/" /FD /c "
      8 			"Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" "
      9 			"Browser Database Maker" with flags "/nologo /o"..\ReleaseAXP/game.bsc" "
     10 			"COFF Linker for Alpha" with flags "kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\ReleaseAXP/gameaxp.pdb" /debug /machine:ALPHA /def:".\game.def" /out:"..\ReleaseAXP/gameaxp.dll" /implib:"..\ReleaseAXP/gameaxp.lib" "
     11 			"Custom Build" with flags ""
     12 			"<Component 0xa>" with flags ""
     13 
     14 Creating temp file "C:\TEMP\RSPA6.tmp" with contents </nologo /QA21164 /MT /Gt0 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /Fp".\ReleaseAXP/game.pch" /YX /Fo".\ReleaseAXP/" /Fd".\ReleaseAXP/"  /c 
     15 "G:\quake2\code\game\p_weapon.c"
     16 >
     17 Creating command line "cl.exe @C:\TEMP\RSPA6.tmp" 
     18 Creating temp file "C:\TEMP\RSPA7.tmp" with contents <kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\ReleaseAXP/gameaxp.pdb" /debug /machine:ALPHA /def:".\game.def" /out:"..\ReleaseAXP/gameaxp.dll" /implib:"..\ReleaseAXP/gameaxp.lib" 
     19 .\ReleaseAXP\g_ai.obj
     20 .\ReleaseAXP\g_chase.obj
     21 .\ReleaseAXP\g_cmds.obj
     22 .\ReleaseAXP\g_combat.obj
     23 .\ReleaseAXP\g_func.obj
     24 .\ReleaseAXP\g_items.obj
     25 .\ReleaseAXP\g_main.obj
     26 .\ReleaseAXP\g_misc.obj
     27 .\ReleaseAXP\g_monster.obj
     28 .\ReleaseAXP\g_phys.obj
     29 .\ReleaseAXP\g_save.obj
     30 .\ReleaseAXP\g_spawn.obj
     31 .\ReleaseAXP\g_svcmds.obj
     32 .\ReleaseAXP\g_target.obj
     33 .\ReleaseAXP\g_trigger.obj
     34 .\ReleaseAXP\g_turret.obj
     35 .\ReleaseAXP\g_utils.obj
     36 .\ReleaseAXP\g_weapon.obj
     37 .\ReleaseAXP\m_actor.obj
     38 .\ReleaseAXP\m_berserk.obj
     39 .\ReleaseAXP\m_boss2.obj
     40 .\ReleaseAXP\m_boss3.obj
     41 .\ReleaseAXP\m_boss31.obj
     42 .\ReleaseAXP\m_boss32.obj
     43 .\ReleaseAXP\m_brain.obj
     44 .\ReleaseAXP\m_chick.obj
     45 .\ReleaseAXP\m_flash.obj
     46 .\ReleaseAXP\m_flipper.obj
     47 .\ReleaseAXP\m_float.obj
     48 .\ReleaseAXP\m_flyer.obj
     49 .\ReleaseAXP\m_gladiator.obj
     50 .\ReleaseAXP\m_gunner.obj
     51 .\ReleaseAXP\m_hover.obj
     52 .\ReleaseAXP\m_infantry.obj
     53 .\ReleaseAXP\m_insane.obj
     54 .\ReleaseAXP\m_medic.obj
     55 .\ReleaseAXP\m_move.obj
     56 .\ReleaseAXP\m_mutant.obj
     57 .\ReleaseAXP\m_parasite.obj
     58 .\ReleaseAXP\m_soldier.obj
     59 .\ReleaseAXP\m_supertank.obj
     60 .\ReleaseAXP\m_tank.obj
     61 .\ReleaseAXP\p_client.obj
     62 .\ReleaseAXP\p_hud.obj
     63 .\ReleaseAXP\p_trail.obj
     64 .\ReleaseAXP\p_view.obj
     65 .\ReleaseAXP\p_weapon.obj
     66 .\ReleaseAXP\q_shared.obj>
     67 Creating command line "link.exe @C:\TEMP\RSPA7.tmp" 
     68 Compiling...
     69 p_weapon.c
     70 Linking...
     71    Creating library ..\ReleaseAXP/gameaxp.lib and object ..\ReleaseAXP/gameaxp.exp
     72 
     73 
     74 
     75 gameaxp.dll - 0 error(s), 0 warning(s)