game.plg (3111B)
1 --------------------Configuration: game - Win32 Release Alpha-------------------- 2 Begining build with project "G:\quake2\code\game\game.dsp", at root. 3 Active configuration is Win32 (ALPHA) Dynamic-Link Library (based on Win32 (ALPHA) Dynamic-Link Library) 4 5 Project's tools are: 6 "OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 " 7 "C/C++ Compiler for Alpha" with flags "/nologo /QA21164 /MT /Gt0 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /Fp".\ReleaseAXP/game.pch" /YX /Fo".\ReleaseAXP/" /Fd".\ReleaseAXP/" /FD /c " 8 "Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" " 9 "Browser Database Maker" with flags "/nologo /o"..\ReleaseAXP/game.bsc" " 10 "COFF Linker for Alpha" with flags "kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\ReleaseAXP/gameaxp.pdb" /debug /machine:ALPHA /def:".\game.def" /out:"..\ReleaseAXP/gameaxp.dll" /implib:"..\ReleaseAXP/gameaxp.lib" " 11 "Custom Build" with flags "" 12 "<Component 0xa>" with flags "" 13 14 Creating temp file "C:\TEMP\RSPA6.tmp" with contents </nologo /QA21164 /MT /Gt0 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /Fp".\ReleaseAXP/game.pch" /YX /Fo".\ReleaseAXP/" /Fd".\ReleaseAXP/" /c 15 "G:\quake2\code\game\p_weapon.c" 16 > 17 Creating command line "cl.exe @C:\TEMP\RSPA6.tmp" 18 Creating temp file "C:\TEMP\RSPA7.tmp" with contents <kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\ReleaseAXP/gameaxp.pdb" /debug /machine:ALPHA /def:".\game.def" /out:"..\ReleaseAXP/gameaxp.dll" /implib:"..\ReleaseAXP/gameaxp.lib" 19 .\ReleaseAXP\g_ai.obj 20 .\ReleaseAXP\g_chase.obj 21 .\ReleaseAXP\g_cmds.obj 22 .\ReleaseAXP\g_combat.obj 23 .\ReleaseAXP\g_func.obj 24 .\ReleaseAXP\g_items.obj 25 .\ReleaseAXP\g_main.obj 26 .\ReleaseAXP\g_misc.obj 27 .\ReleaseAXP\g_monster.obj 28 .\ReleaseAXP\g_phys.obj 29 .\ReleaseAXP\g_save.obj 30 .\ReleaseAXP\g_spawn.obj 31 .\ReleaseAXP\g_svcmds.obj 32 .\ReleaseAXP\g_target.obj 33 .\ReleaseAXP\g_trigger.obj 34 .\ReleaseAXP\g_turret.obj 35 .\ReleaseAXP\g_utils.obj 36 .\ReleaseAXP\g_weapon.obj 37 .\ReleaseAXP\m_actor.obj 38 .\ReleaseAXP\m_berserk.obj 39 .\ReleaseAXP\m_boss2.obj 40 .\ReleaseAXP\m_boss3.obj 41 .\ReleaseAXP\m_boss31.obj 42 .\ReleaseAXP\m_boss32.obj 43 .\ReleaseAXP\m_brain.obj 44 .\ReleaseAXP\m_chick.obj 45 .\ReleaseAXP\m_flash.obj 46 .\ReleaseAXP\m_flipper.obj 47 .\ReleaseAXP\m_float.obj 48 .\ReleaseAXP\m_flyer.obj 49 .\ReleaseAXP\m_gladiator.obj 50 .\ReleaseAXP\m_gunner.obj 51 .\ReleaseAXP\m_hover.obj 52 .\ReleaseAXP\m_infantry.obj 53 .\ReleaseAXP\m_insane.obj 54 .\ReleaseAXP\m_medic.obj 55 .\ReleaseAXP\m_move.obj 56 .\ReleaseAXP\m_mutant.obj 57 .\ReleaseAXP\m_parasite.obj 58 .\ReleaseAXP\m_soldier.obj 59 .\ReleaseAXP\m_supertank.obj 60 .\ReleaseAXP\m_tank.obj 61 .\ReleaseAXP\p_client.obj 62 .\ReleaseAXP\p_hud.obj 63 .\ReleaseAXP\p_trail.obj 64 .\ReleaseAXP\p_view.obj 65 .\ReleaseAXP\p_weapon.obj 66 .\ReleaseAXP\q_shared.obj> 67 Creating command line "link.exe @C:\TEMP\RSPA7.tmp" 68 Compiling... 69 p_weapon.c 70 Linking... 71 Creating library ..\ReleaseAXP/gameaxp.lib and object ..\ReleaseAXP/gameaxp.exp 72 73 74 75 gameaxp.dll - 0 error(s), 0 warning(s)