Quake-2

Quake 2 GPL Source Release
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m_boss2.h (7081B)


      1 /*
      2 Copyright (C) 1997-2001 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // G:\quake2\baseq2\models/monsters/boss2
     21 
     22 // This file generated by ModelGen - Do NOT Modify
     23 
     24 #define FRAME_stand30         	0
     25 #define FRAME_stand31         	1
     26 #define FRAME_stand32         	2
     27 #define FRAME_stand33         	3
     28 #define FRAME_stand34         	4
     29 #define FRAME_stand35         	5
     30 #define FRAME_stand36         	6
     31 #define FRAME_stand37         	7
     32 #define FRAME_stand38         	8
     33 #define FRAME_stand39         	9
     34 #define FRAME_stand40         	10
     35 #define FRAME_stand41         	11
     36 #define FRAME_stand42         	12
     37 #define FRAME_stand43         	13
     38 #define FRAME_stand44         	14
     39 #define FRAME_stand45         	15
     40 #define FRAME_stand46         	16
     41 #define FRAME_stand47         	17
     42 #define FRAME_stand48         	18
     43 #define FRAME_stand49         	19
     44 #define FRAME_stand50         	20
     45 #define FRAME_stand1          	21
     46 #define FRAME_stand2          	22
     47 #define FRAME_stand3          	23
     48 #define FRAME_stand4          	24
     49 #define FRAME_stand5          	25
     50 #define FRAME_stand6          	26
     51 #define FRAME_stand7          	27
     52 #define FRAME_stand8          	28
     53 #define FRAME_stand9          	29
     54 #define FRAME_stand10         	30
     55 #define FRAME_stand11         	31
     56 #define FRAME_stand12         	32
     57 #define FRAME_stand13         	33
     58 #define FRAME_stand14         	34
     59 #define FRAME_stand15         	35
     60 #define FRAME_stand16         	36
     61 #define FRAME_stand17         	37
     62 #define FRAME_stand18         	38
     63 #define FRAME_stand19         	39
     64 #define FRAME_stand20         	40
     65 #define FRAME_stand21         	41
     66 #define FRAME_stand22         	42
     67 #define FRAME_stand23         	43
     68 #define FRAME_stand24         	44
     69 #define FRAME_stand25         	45
     70 #define FRAME_stand26         	46
     71 #define FRAME_stand27         	47
     72 #define FRAME_stand28         	48
     73 #define FRAME_stand29         	49
     74 #define FRAME_walk1           	50
     75 #define FRAME_walk2           	51
     76 #define FRAME_walk3           	52
     77 #define FRAME_walk4           	53
     78 #define FRAME_walk5           	54
     79 #define FRAME_walk6           	55
     80 #define FRAME_walk7           	56
     81 #define FRAME_walk8           	57
     82 #define FRAME_walk9           	58
     83 #define FRAME_walk10          	59
     84 #define FRAME_walk11          	60
     85 #define FRAME_walk12          	61
     86 #define FRAME_walk13          	62
     87 #define FRAME_walk14          	63
     88 #define FRAME_walk15          	64
     89 #define FRAME_walk16          	65
     90 #define FRAME_walk17          	66
     91 #define FRAME_walk18          	67
     92 #define FRAME_walk19          	68
     93 #define FRAME_walk20          	69
     94 #define FRAME_attack1         	70
     95 #define FRAME_attack2         	71
     96 #define FRAME_attack3         	72
     97 #define FRAME_attack4         	73
     98 #define FRAME_attack5         	74
     99 #define FRAME_attack6         	75
    100 #define FRAME_attack7         	76
    101 #define FRAME_attack8         	77
    102 #define FRAME_attack9         	78
    103 #define FRAME_attack10        	79
    104 #define FRAME_attack11        	80
    105 #define FRAME_attack12        	81
    106 #define FRAME_attack13        	82
    107 #define FRAME_attack14        	83
    108 #define FRAME_attack15        	84
    109 #define FRAME_attack16        	85
    110 #define FRAME_attack17        	86
    111 #define FRAME_attack18        	87
    112 #define FRAME_attack19        	88
    113 #define FRAME_attack20        	89
    114 #define FRAME_attack21        	90
    115 #define FRAME_attack22        	91
    116 #define FRAME_attack23        	92
    117 #define FRAME_attack24        	93
    118 #define FRAME_attack25        	94
    119 #define FRAME_attack26        	95
    120 #define FRAME_attack27        	96
    121 #define FRAME_attack28        	97
    122 #define FRAME_attack29        	98
    123 #define FRAME_attack30        	99
    124 #define FRAME_attack31        	100
    125 #define FRAME_attack32        	101
    126 #define FRAME_attack33        	102
    127 #define FRAME_attack34        	103
    128 #define FRAME_attack35        	104
    129 #define FRAME_attack36        	105
    130 #define FRAME_attack37        	106
    131 #define FRAME_attack38        	107
    132 #define FRAME_attack39        	108
    133 #define FRAME_attack40        	109
    134 #define FRAME_pain2           	110
    135 #define FRAME_pain3           	111
    136 #define FRAME_pain4           	112
    137 #define FRAME_pain5           	113
    138 #define FRAME_pain6           	114
    139 #define FRAME_pain7           	115
    140 #define FRAME_pain8           	116
    141 #define FRAME_pain9           	117
    142 #define FRAME_pain10          	118
    143 #define FRAME_pain11          	119
    144 #define FRAME_pain12          	120
    145 #define FRAME_pain13          	121
    146 #define FRAME_pain14          	122
    147 #define FRAME_pain15          	123
    148 #define FRAME_pain16          	124
    149 #define FRAME_pain17          	125
    150 #define FRAME_pain18          	126
    151 #define FRAME_pain19          	127
    152 #define FRAME_pain20          	128
    153 #define FRAME_pain21          	129
    154 #define FRAME_pain22          	130
    155 #define FRAME_pain23          	131
    156 #define FRAME_death2          	132
    157 #define FRAME_death3          	133
    158 #define FRAME_death4          	134
    159 #define FRAME_death5          	135
    160 #define FRAME_death6          	136
    161 #define FRAME_death7          	137
    162 #define FRAME_death8          	138
    163 #define FRAME_death9          	139
    164 #define FRAME_death10         	140
    165 #define FRAME_death11         	141
    166 #define FRAME_death12         	142
    167 #define FRAME_death13         	143
    168 #define FRAME_death14         	144
    169 #define FRAME_death15         	145
    170 #define FRAME_death16         	146
    171 #define FRAME_death17         	147
    172 #define FRAME_death18         	148
    173 #define FRAME_death19         	149
    174 #define FRAME_death20         	150
    175 #define FRAME_death21         	151
    176 #define FRAME_death22         	152
    177 #define FRAME_death23         	153
    178 #define FRAME_death24         	154
    179 #define FRAME_death25         	155
    180 #define FRAME_death26         	156
    181 #define FRAME_death27         	157
    182 #define FRAME_death28         	158
    183 #define FRAME_death29         	159
    184 #define FRAME_death30         	160
    185 #define FRAME_death31         	161
    186 #define FRAME_death32         	162
    187 #define FRAME_death33         	163
    188 #define FRAME_death34         	164
    189 #define FRAME_death35         	165
    190 #define FRAME_death36         	166
    191 #define FRAME_death37         	167
    192 #define FRAME_death38         	168
    193 #define FRAME_death39         	169
    194 #define FRAME_death40         	170
    195 #define FRAME_death41         	171
    196 #define FRAME_death42         	172
    197 #define FRAME_death43         	173
    198 #define FRAME_death44         	174
    199 #define FRAME_death45         	175
    200 #define FRAME_death46         	176
    201 #define FRAME_death47         	177
    202 #define FRAME_death48         	178
    203 #define FRAME_death49         	179
    204 #define FRAME_death50         	180
    205 
    206 #define MODEL_SCALE		1.000000