Quake-2

Quake 2 GPL Source Release
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m_boss3.c (2046B)


      1 /*
      2 Copyright (C) 1997-2001 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 /*
     21 ==============================================================================
     22 
     23 boss3
     24 
     25 ==============================================================================
     26 */
     27 
     28 #include "g_local.h"
     29 #include "m_boss32.h"
     30 
     31 void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator)
     32 {
     33 	gi.WriteByte (svc_temp_entity);
     34 	gi.WriteByte (TE_BOSSTPORT);
     35 	gi.WritePosition (ent->s.origin);
     36 	gi.multicast (ent->s.origin, MULTICAST_PVS);
     37 	G_FreeEdict (ent);
     38 }
     39 
     40 void Think_Boss3Stand (edict_t *ent)
     41 {
     42 	if (ent->s.frame == FRAME_stand260)
     43 		ent->s.frame = FRAME_stand201;
     44 	else
     45 		ent->s.frame++;
     46 	ent->nextthink = level.time + FRAMETIME;
     47 }
     48 
     49 /*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)
     50 
     51 Just stands and cycles in one place until targeted, then teleports away.
     52 */
     53 void SP_monster_boss3_stand (edict_t *self)
     54 {
     55 	if (deathmatch->value)
     56 	{
     57 		G_FreeEdict (self);
     58 		return;
     59 	}
     60 
     61 	self->movetype = MOVETYPE_STEP;
     62 	self->solid = SOLID_BBOX;
     63 	self->model = "models/monsters/boss3/rider/tris.md2";
     64 	self->s.modelindex = gi.modelindex (self->model);
     65 	self->s.frame = FRAME_stand201;
     66 
     67 	gi.soundindex ("misc/bigtele.wav");
     68 
     69 	VectorSet (self->mins, -32, -32, 0);
     70 	VectorSet (self->maxs, 32, 32, 90);
     71 
     72 	self->use = Use_Boss3;
     73 	self->think = Think_Boss3Stand;
     74 	self->nextthink = level.time + FRAMETIME;
     75 	gi.linkentity (self);
     76 }