m_boss3.c (2046B)
1 /* 2 Copyright (C) 1997-2001 Id Software, Inc. 3 4 This program is free software; you can redistribute it and/or 5 modify it under the terms of the GNU General Public License 6 as published by the Free Software Foundation; either version 2 7 of the License, or (at your option) any later version. 8 9 This program is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13 See the GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program; if not, write to the Free Software 17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19 */ 20 /* 21 ============================================================================== 22 23 boss3 24 25 ============================================================================== 26 */ 27 28 #include "g_local.h" 29 #include "m_boss32.h" 30 31 void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator) 32 { 33 gi.WriteByte (svc_temp_entity); 34 gi.WriteByte (TE_BOSSTPORT); 35 gi.WritePosition (ent->s.origin); 36 gi.multicast (ent->s.origin, MULTICAST_PVS); 37 G_FreeEdict (ent); 38 } 39 40 void Think_Boss3Stand (edict_t *ent) 41 { 42 if (ent->s.frame == FRAME_stand260) 43 ent->s.frame = FRAME_stand201; 44 else 45 ent->s.frame++; 46 ent->nextthink = level.time + FRAMETIME; 47 } 48 49 /*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90) 50 51 Just stands and cycles in one place until targeted, then teleports away. 52 */ 53 void SP_monster_boss3_stand (edict_t *self) 54 { 55 if (deathmatch->value) 56 { 57 G_FreeEdict (self); 58 return; 59 } 60 61 self->movetype = MOVETYPE_STEP; 62 self->solid = SOLID_BBOX; 63 self->model = "models/monsters/boss3/rider/tris.md2"; 64 self->s.modelindex = gi.modelindex (self->model); 65 self->s.frame = FRAME_stand201; 66 67 gi.soundindex ("misc/bigtele.wav"); 68 69 VectorSet (self->mins, -32, -32, 0); 70 VectorSet (self->maxs, 32, 32, 90); 71 72 self->use = Use_Boss3; 73 self->think = Think_Boss3Stand; 74 self->nextthink = level.time + FRAMETIME; 75 gi.linkentity (self); 76 }