Quake-2

Quake 2 GPL Source Release
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m_boss32.c (21222B)


      1 /*
      2 Copyright (C) 1997-2001 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 /*
     21 ==============================================================================
     22 
     23 Makron -- Final Boss
     24 
     25 ==============================================================================
     26 */
     27 
     28 #include "g_local.h"
     29 #include "m_boss32.h"
     30 
     31 qboolean visible (edict_t *self, edict_t *other);
     32 
     33 void MakronRailgun (edict_t *self);
     34 void MakronSaveloc (edict_t *self);
     35 void MakronHyperblaster (edict_t *self);
     36 void makron_step_left (edict_t *self);
     37 void makron_step_right (edict_t *self);
     38 void makronBFG (edict_t *self);
     39 void makron_dead (edict_t *self);
     40 
     41 static int	sound_pain4;
     42 static int	sound_pain5;
     43 static int	sound_pain6;
     44 static int	sound_death;
     45 static int	sound_step_left;
     46 static int	sound_step_right;
     47 static int	sound_attack_bfg;
     48 static int	sound_brainsplorch;
     49 static int	sound_prerailgun;
     50 static int	sound_popup;
     51 static int	sound_taunt1;
     52 static int	sound_taunt2;
     53 static int	sound_taunt3;
     54 static int	sound_hit;
     55 
     56 void makron_taunt (edict_t *self)
     57 {
     58 	float r;
     59 
     60 	r=random();
     61 	if (r <= 0.3)
     62 		gi.sound (self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0);
     63 	else if (r <= 0.6)
     64 		gi.sound (self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0);
     65 	else
     66 		gi.sound (self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0);
     67 }
     68 
     69 //
     70 // stand
     71 //
     72 
     73 mframe_t makron_frames_stand []=
     74 {
     75 	ai_stand, 0, NULL,
     76 	ai_stand, 0, NULL,
     77 	ai_stand, 0, NULL,
     78 	ai_stand, 0, NULL,
     79 	ai_stand, 0, NULL,
     80 	ai_stand, 0, NULL,
     81 	ai_stand, 0, NULL,
     82 	ai_stand, 0, NULL,
     83 	ai_stand, 0, NULL,
     84 	ai_stand, 0, NULL,		// 10
     85 	ai_stand, 0, NULL,
     86 	ai_stand, 0, NULL,
     87 	ai_stand, 0, NULL,
     88 	ai_stand, 0, NULL,
     89 	ai_stand, 0, NULL,
     90 	ai_stand, 0, NULL,
     91 	ai_stand, 0, NULL,
     92 	ai_stand, 0, NULL,
     93 	ai_stand, 0, NULL,
     94 	ai_stand, 0, NULL,		// 20
     95 	ai_stand, 0, NULL,
     96 	ai_stand, 0, NULL,
     97 	ai_stand, 0, NULL,
     98 	ai_stand, 0, NULL,
     99 	ai_stand, 0, NULL,
    100 	ai_stand, 0, NULL,
    101 	ai_stand, 0, NULL,
    102 	ai_stand, 0, NULL,
    103 	ai_stand, 0, NULL,
    104 	ai_stand, 0, NULL,		// 30
    105 	ai_stand, 0, NULL,
    106 	ai_stand, 0, NULL,
    107 	ai_stand, 0, NULL,
    108 	ai_stand, 0, NULL,
    109 	ai_stand, 0, NULL,
    110 	ai_stand, 0, NULL,
    111 	ai_stand, 0, NULL,
    112 	ai_stand, 0, NULL,
    113 	ai_stand, 0, NULL,
    114 	ai_stand, 0, NULL,		// 40
    115 	ai_stand, 0, NULL,
    116 	ai_stand, 0, NULL,
    117 	ai_stand, 0, NULL,
    118 	ai_stand, 0, NULL,
    119 	ai_stand, 0, NULL,
    120 	ai_stand, 0, NULL,
    121 	ai_stand, 0, NULL,
    122 	ai_stand, 0, NULL,
    123 	ai_stand, 0, NULL,
    124 	ai_stand, 0, NULL,		// 50
    125 	ai_stand, 0, NULL,
    126 	ai_stand, 0, NULL,
    127 	ai_stand, 0, NULL,
    128 	ai_stand, 0, NULL,
    129 	ai_stand, 0, NULL,
    130 	ai_stand, 0, NULL,
    131 	ai_stand, 0, NULL,
    132 	ai_stand, 0, NULL,
    133 	ai_stand, 0, NULL,
    134 	ai_stand, 0, NULL		// 60
    135 };
    136 mmove_t	makron_move_stand = {FRAME_stand201, FRAME_stand260, makron_frames_stand, NULL};
    137 	
    138 void makron_stand (edict_t *self)
    139 {
    140 	self->monsterinfo.currentmove = &makron_move_stand;
    141 }
    142 
    143 mframe_t makron_frames_run [] =
    144 {
    145 	ai_run, 3,	makron_step_left,
    146 	ai_run, 12,	NULL,
    147 	ai_run, 8,	NULL,
    148 	ai_run, 8,	NULL,
    149 	ai_run, 8,	makron_step_right,
    150 	ai_run, 6,	NULL,
    151 	ai_run, 12,	NULL,
    152 	ai_run, 9,	NULL,
    153 	ai_run, 6,	NULL,
    154 	ai_run, 12,	NULL
    155 };
    156 mmove_t	makron_move_run = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL};
    157 
    158 void makron_hit (edict_t *self)
    159 {
    160 	gi.sound (self, CHAN_AUTO, sound_hit, 1, ATTN_NONE,0);
    161 }
    162 
    163 void makron_popup (edict_t *self)
    164 {
    165 	gi.sound (self, CHAN_BODY, sound_popup, 1, ATTN_NONE,0);
    166 }
    167 
    168 void makron_step_left (edict_t *self)
    169 {
    170 	gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0);
    171 }
    172 
    173 void makron_step_right (edict_t *self)
    174 {
    175 	gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0);
    176 }
    177 
    178 void makron_brainsplorch (edict_t *self)
    179 {
    180 	gi.sound (self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM,0);
    181 }
    182 
    183 void makron_prerailgun (edict_t *self)
    184 {
    185 	gi.sound (self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM,0);
    186 }
    187 
    188 
    189 mframe_t makron_frames_walk [] =
    190 {
    191 	ai_walk, 3,	makron_step_left,
    192 	ai_walk, 12,	NULL,
    193 	ai_walk, 8,	NULL,
    194 	ai_walk, 8,	NULL,
    195 	ai_walk, 8,	makron_step_right,
    196 	ai_walk, 6,	NULL,
    197 	ai_walk, 12,	NULL,
    198 	ai_walk, 9,	NULL,
    199 	ai_walk, 6,	NULL,
    200 	ai_walk, 12,	NULL
    201 };
    202 mmove_t	makron_move_walk = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL};
    203 
    204 void makron_walk (edict_t *self)
    205 {
    206 		self->monsterinfo.currentmove = &makron_move_walk;
    207 }
    208 
    209 void makron_run (edict_t *self)
    210 {
    211 	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
    212 		self->monsterinfo.currentmove = &makron_move_stand;
    213 	else
    214 		self->monsterinfo.currentmove = &makron_move_run;
    215 }
    216 
    217 mframe_t makron_frames_pain6 [] =
    218 {
    219 	ai_move,	0,	NULL,
    220 	ai_move,	0,	NULL,
    221 	ai_move,	0,	NULL,
    222 	ai_move,	0,	NULL,
    223 	ai_move,	0,	NULL,
    224 	ai_move,	0,	NULL,
    225 	ai_move,	0,	NULL,
    226 	ai_move,	0,	NULL,
    227 	ai_move,	0,	NULL,
    228 	ai_move,	0,	NULL,		// 10
    229 	ai_move,	0,	NULL,
    230 	ai_move,	0,	NULL,
    231 	ai_move,	0,	NULL,
    232 	ai_move,	0,	NULL,
    233 	ai_move,	0,	NULL,
    234 	ai_move,	0,	makron_popup,
    235 	ai_move,	0,	NULL,
    236 	ai_move,	0,	NULL,
    237 	ai_move,	0,	NULL,
    238 	ai_move,	0,	NULL,		// 20
    239 	ai_move,	0,	NULL,
    240 	ai_move,	0,	NULL,
    241 	ai_move,	0,	NULL,
    242 	ai_move,	0,	makron_taunt,
    243 	ai_move,	0,	NULL,
    244 	ai_move,	0,	NULL,
    245 	ai_move,	0,	NULL
    246 };
    247 mmove_t makron_move_pain6 = {FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run};
    248 
    249 mframe_t makron_frames_pain5 [] =
    250 {
    251 	ai_move,	0,	NULL,
    252 	ai_move,	0,	NULL,
    253 	ai_move,	0,	NULL,
    254 	ai_move,	0,	NULL
    255 };
    256 mmove_t makron_move_pain5 = {FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run};
    257 
    258 mframe_t makron_frames_pain4 [] =
    259 {
    260 	ai_move,	0,	NULL,
    261 	ai_move,	0,	NULL,
    262 	ai_move,	0,	NULL,
    263 	ai_move,	0,	NULL
    264 };
    265 mmove_t makron_move_pain4 = {FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run};
    266 
    267 mframe_t makron_frames_death2 [] =
    268 {
    269 	ai_move,	-15,	NULL,
    270 	ai_move,	3,	NULL,
    271 	ai_move,	-12,	NULL,
    272 	ai_move,	0,	makron_step_left,
    273 	ai_move,	0,	NULL,
    274 	ai_move,	0,	NULL,
    275 	ai_move,	0,	NULL,
    276 	ai_move,	0,	NULL,
    277 	ai_move,	0,	NULL,
    278 	ai_move,	0,	NULL,			// 10
    279 	ai_move,	0,	NULL,
    280 	ai_move,	0,	NULL,
    281 	ai_move,	0,	NULL,
    282 	ai_move,	0,	NULL,
    283 	ai_move,	0,	NULL,
    284 	ai_move,	11,	NULL,
    285 	ai_move,	12,	NULL,
    286 	ai_move,	11,	makron_step_right,
    287 	ai_move,	0,	NULL,
    288 	ai_move,	0,	NULL,			// 20
    289 	ai_move,	0,	NULL,
    290 	ai_move,	0,	NULL,
    291 	ai_move,	0,	NULL,
    292 	ai_move,	0,	NULL,
    293 	ai_move,	0,	NULL,
    294 	ai_move,	0,	NULL,
    295 	ai_move,	0,	NULL,			
    296 	ai_move,	0,	NULL,
    297 	ai_move,	0,	NULL,
    298 	ai_move,	0,	NULL,			// 30
    299 	ai_move,	0,	NULL,
    300 	ai_move,	0,	NULL,
    301 	ai_move,	0,	NULL,
    302 	ai_move,	5,	NULL,
    303 	ai_move,	7,	NULL,
    304 	ai_move,	6,	makron_step_left,
    305 	ai_move,	0,	NULL,
    306 	ai_move,	0,	NULL,
    307 	ai_move,	-1,	NULL,
    308 	ai_move,	2,	NULL,			// 40
    309 	ai_move,	0,	NULL,			
    310 	ai_move,	0,	NULL,
    311 	ai_move,	0,	NULL,
    312 	ai_move,	0,	NULL,
    313 	ai_move,	0,	NULL,
    314 	ai_move,	0,	NULL,
    315 	ai_move,	0,	NULL,
    316 	ai_move,	0,	NULL,
    317 	ai_move,	0,	NULL,			
    318 	ai_move,	0,	NULL,			// 50
    319 	ai_move,	0,	NULL,			
    320 	ai_move,	0,	NULL,
    321 	ai_move,	0,	NULL,
    322 	ai_move,	-6,	NULL,
    323 	ai_move,	-4,	NULL,
    324 	ai_move,	-6,	makron_step_right,
    325 	ai_move,	-4,	NULL,
    326 	ai_move,	-4,	makron_step_left,
    327 	ai_move,	0,	NULL,
    328 	ai_move,	0,	NULL,			// 60
    329 	ai_move,	0,	NULL,			
    330 	ai_move,	0,	NULL,
    331 	ai_move,	-2,	NULL,
    332 	ai_move,	-5,	NULL,
    333 	ai_move,	-3,	makron_step_right,
    334 	ai_move,	-8,	NULL,
    335 	ai_move,	-3,	makron_step_left,
    336 	ai_move,	-7,	NULL,
    337 	ai_move,	-4,	NULL,
    338 	ai_move,	-4,	makron_step_right,			// 70
    339 	ai_move,	-6,	NULL,			
    340 	ai_move,	-7,	NULL,
    341 	ai_move,	0,	makron_step_left,
    342 	ai_move,	0,	NULL,
    343 	ai_move,	0,	NULL,
    344 	ai_move,	0,	NULL,
    345 	ai_move,	0,	NULL,
    346 	ai_move,	0,	NULL,
    347 	ai_move,	0,	NULL,
    348 	ai_move,	0,	NULL,			// 80
    349 	ai_move,	0,	NULL,			
    350 	ai_move,	0,	NULL,
    351 	ai_move,	0,	NULL,
    352 	ai_move,	0,	NULL,
    353 	ai_move,	0,	NULL,
    354 	ai_move,	-2,	NULL,
    355 	ai_move,	0,	NULL,
    356 	ai_move,	0,	NULL,
    357 	ai_move,	2,	NULL,
    358 	ai_move,	0,	NULL,			// 90
    359 	ai_move,	27,	makron_hit,			
    360 	ai_move,	26,	NULL,
    361 	ai_move,	0,	makron_brainsplorch,
    362 	ai_move,	0,	NULL,
    363 	ai_move,	0,	NULL			// 95
    364 };
    365 mmove_t makron_move_death2 = {FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead};
    366 
    367 mframe_t makron_frames_death3 [] =
    368 {
    369 	ai_move,	0,	NULL,
    370 	ai_move,	0,	NULL,
    371 	ai_move,	0,	NULL,
    372 	ai_move,	0,	NULL,
    373 	ai_move,	0,	NULL,
    374 	ai_move,	0,	NULL,
    375 	ai_move,	0,	NULL,
    376 	ai_move,	0,	NULL,
    377 	ai_move,	0,	NULL,
    378 	ai_move,	0,	NULL,
    379 	ai_move,	0,	NULL,
    380 	ai_move,	0,	NULL,
    381 	ai_move,	0,	NULL,
    382 	ai_move,	0,	NULL,
    383 	ai_move,	0,	NULL,
    384 	ai_move,	0,	NULL,
    385 	ai_move,	0,	NULL,
    386 	ai_move,	0,	NULL,
    387 	ai_move,	0,	NULL,
    388 	ai_move,	0,	NULL
    389 };
    390 mmove_t makron_move_death3 = {FRAME_death301, FRAME_death320, makron_frames_death3, NULL};
    391 
    392 mframe_t makron_frames_sight [] =
    393 {
    394 	ai_move,	0,	NULL,
    395 	ai_move,	0,	NULL,
    396 	ai_move,	0,	NULL,
    397 	ai_move,	0,	NULL,
    398 	ai_move,	0,	NULL,
    399 	ai_move,	0,	NULL,
    400 	ai_move,	0,	NULL,
    401 	ai_move,	0,	NULL,
    402 	ai_move,	0,	NULL,
    403 	ai_move,	0,	NULL,
    404 	ai_move,	0,	NULL,
    405 	ai_move,	0,	NULL,
    406 	ai_move,	0,	NULL
    407 };
    408 mmove_t makron_move_sight= {FRAME_active01, FRAME_active13, makron_frames_sight, makron_run};
    409 
    410 void makronBFG (edict_t *self)
    411 {
    412 	vec3_t	forward, right;
    413 	vec3_t	start;
    414 	vec3_t	dir;
    415 	vec3_t	vec;
    416 
    417 	AngleVectors (self->s.angles, forward, right, NULL);
    418 	G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_BFG], forward, right, start);
    419 
    420 	VectorCopy (self->enemy->s.origin, vec);
    421 	vec[2] += self->enemy->viewheight;
    422 	VectorSubtract (vec, start, dir);
    423 	VectorNormalize (dir);
    424 	gi.sound (self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0);
    425 	monster_fire_bfg (self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG);
    426 }	
    427 
    428 
    429 mframe_t makron_frames_attack3 []=
    430 {
    431 	ai_charge,	0,	NULL,
    432 	ai_charge,	0,	NULL,
    433 	ai_charge,	0,	NULL,
    434 	ai_charge,	0,	makronBFG,		// FIXME: BFG Attack here
    435 	ai_move,	0,	NULL,
    436 	ai_move,	0,	NULL,
    437 	ai_move,	0,	NULL,
    438 	ai_move,	0,	NULL
    439 };
    440 mmove_t makron_move_attack3 = {FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run};
    441 
    442 mframe_t makron_frames_attack4[]=
    443 {
    444 	ai_charge,	0,	NULL,
    445 	ai_charge,	0,	NULL,
    446 	ai_charge,	0,	NULL,
    447 	ai_charge,	0,	NULL,
    448 	ai_move,	0,	MakronHyperblaster,		// fire
    449 	ai_move,	0,	MakronHyperblaster,		// fire
    450 	ai_move,	0,	MakronHyperblaster,		// fire
    451 	ai_move,	0,	MakronHyperblaster,		// fire
    452 	ai_move,	0,	MakronHyperblaster,		// fire
    453 	ai_move,	0,	MakronHyperblaster,		// fire
    454 	ai_move,	0,	MakronHyperblaster,		// fire
    455 	ai_move,	0,	MakronHyperblaster,		// fire
    456 	ai_move,	0,	MakronHyperblaster,		// fire
    457 	ai_move,	0,	MakronHyperblaster,		// fire
    458 	ai_move,	0,	MakronHyperblaster,		// fire
    459 	ai_move,	0,	MakronHyperblaster,		// fire
    460 	ai_move,	0,	MakronHyperblaster,		// fire
    461 	ai_move,	0,	MakronHyperblaster,		// fire
    462 	ai_move,	0,	MakronHyperblaster,		// fire
    463 	ai_move,	0,	MakronHyperblaster,		// fire
    464 	ai_move,	0,	MakronHyperblaster,		// fire
    465 	ai_move,	0,	NULL,
    466 	ai_move,	0,	NULL,
    467 	ai_move,	0,	NULL,
    468 	ai_move,	0,	NULL,
    469 	ai_move,	0,	NULL
    470 };
    471 mmove_t makron_move_attack4 = {FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run};
    472 
    473 mframe_t makron_frames_attack5[]=
    474 {
    475 	ai_charge,	0,	makron_prerailgun,
    476 	ai_charge,	0,	NULL,
    477 	ai_charge,	0,	NULL,
    478 	ai_charge,	0,	NULL,
    479 	ai_charge,	0,	NULL,
    480 	ai_charge,	0,	NULL,
    481 	ai_charge,	0,	NULL,
    482 	ai_charge,	0,	MakronSaveloc,
    483 	ai_move,	0,	MakronRailgun,		// Fire railgun
    484 	ai_move,	0,	NULL,
    485 	ai_move,	0,	NULL,
    486 	ai_move,	0,	NULL,
    487 	ai_move,	0,	NULL,
    488 	ai_move,	0,	NULL,
    489 	ai_move,	0,	NULL,
    490 	ai_move,	0,	NULL
    491 };
    492 mmove_t makron_move_attack5 = {FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run};
    493 
    494 void MakronSaveloc (edict_t *self)
    495 {
    496 	VectorCopy (self->enemy->s.origin, self->pos1);	//save for aiming the shot
    497 	self->pos1[2] += self->enemy->viewheight;
    498 };
    499 
    500 // FIXME: He's not firing from the proper Z
    501 void MakronRailgun (edict_t *self)
    502 {
    503 	vec3_t	start;
    504 	vec3_t	dir;
    505 	vec3_t	forward, right;
    506 
    507 	AngleVectors (self->s.angles, forward, right, NULL);
    508 	G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1], forward, right, start);
    509 	
    510 	// calc direction to where we targted
    511 	VectorSubtract (self->pos1, start, dir);
    512 	VectorNormalize (dir);
    513 
    514 	monster_fire_railgun (self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1);
    515 }
    516 
    517 // FIXME: This is all wrong. He's not firing at the proper angles.
    518 void MakronHyperblaster (edict_t *self)
    519 {
    520 	vec3_t	dir;
    521 	vec3_t	vec;
    522 	vec3_t	start;
    523 	vec3_t	forward, right;
    524 	int		flash_number;
    525 
    526 	flash_number = MZ2_MAKRON_BLASTER_1 + (self->s.frame - FRAME_attak405);
    527 
    528 	AngleVectors (self->s.angles, forward, right, NULL);
    529 	G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
    530 
    531 	if (self->enemy)
    532 	{
    533 		VectorCopy (self->enemy->s.origin, vec);
    534 		vec[2] += self->enemy->viewheight;
    535 		VectorSubtract (vec, start, vec);
    536 		vectoangles (vec, vec);
    537 		dir[0] = vec[0];
    538 	}
    539 	else
    540 	{
    541 		dir[0] = 0;
    542 	}
    543 	if (self->s.frame <= FRAME_attak413)
    544 		dir[1] = self->s.angles[1] - 10 * (self->s.frame - FRAME_attak413);
    545 	else
    546 		dir[1] = self->s.angles[1] + 10 * (self->s.frame - FRAME_attak421);
    547 	dir[2] = 0;
    548 
    549 	AngleVectors (dir, forward, NULL, NULL);
    550 
    551 	monster_fire_blaster (self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER);
    552 }	
    553 
    554 
    555 void makron_pain (edict_t *self, edict_t *other, float kick, int damage)
    556 {
    557 
    558 	if (self->health < (self->max_health / 2))
    559 			self->s.skinnum = 1;
    560 
    561 	if (level.time < self->pain_debounce_time)
    562 			return;
    563 
    564 	// Lessen the chance of him going into his pain frames
    565 	if (damage <=25)
    566 		if (random()<0.2)
    567 			return;
    568 
    569 	self->pain_debounce_time = level.time + 3;
    570 	if (skill->value == 3)
    571 		return;		// no pain anims in nightmare
    572 
    573 
    574 	if (damage <= 40)
    575 	{
    576 		gi.sound (self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE,0);
    577 		self->monsterinfo.currentmove = &makron_move_pain4;
    578 	}
    579 	else if (damage <= 110)
    580 	{
    581 		gi.sound (self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE,0);
    582 		self->monsterinfo.currentmove = &makron_move_pain5;
    583 	}
    584 	else
    585 	{
    586 		if (damage <= 150)
    587 			if (random() <= 0.45)
    588 			{
    589 				gi.sound (self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE,0);
    590 				self->monsterinfo.currentmove = &makron_move_pain6;
    591 			}
    592 		else
    593 			if (random() <= 0.35)
    594 			{
    595 				gi.sound (self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE,0);
    596 				self->monsterinfo.currentmove = &makron_move_pain6;
    597 			}
    598 	}
    599 };
    600 
    601 void makron_sight(edict_t *self, edict_t *other)
    602 {
    603 	self->monsterinfo.currentmove = &makron_move_sight;
    604 };
    605 
    606 void makron_attack(edict_t *self)
    607 {
    608 	vec3_t	vec;
    609 	float	range;
    610 	float	r;
    611 
    612 	r = random();
    613 
    614 	VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
    615 	range = VectorLength (vec);
    616 
    617 
    618 	if (r <= 0.3)
    619 		self->monsterinfo.currentmove = &makron_move_attack3;
    620 	else if (r <= 0.6)
    621 		self->monsterinfo.currentmove = &makron_move_attack4;
    622 	else
    623 		self->monsterinfo.currentmove = &makron_move_attack5;
    624 }
    625 
    626 /*
    627 ---
    628 Makron Torso. This needs to be spawned in
    629 ---
    630 */
    631 
    632 void makron_torso_think (edict_t *self)
    633 {
    634 	if (++self->s.frame < 365)
    635 		self->nextthink = level.time + FRAMETIME;
    636 	else
    637 	{		
    638 		self->s.frame = 346;
    639 		self->nextthink = level.time + FRAMETIME;
    640 	}
    641 }
    642 
    643 void makron_torso (edict_t *ent)
    644 {
    645 	ent->movetype = MOVETYPE_NONE;
    646 	ent->solid = SOLID_NOT;
    647 	VectorSet (ent->mins, -8, -8, 0);
    648 	VectorSet (ent->maxs, 8, 8, 8);
    649 	ent->s.frame = 346;
    650 	ent->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2");
    651 	ent->think = makron_torso_think;
    652 	ent->nextthink = level.time + 2 * FRAMETIME;
    653 	ent->s.sound = gi.soundindex ("makron/spine.wav");
    654 	gi.linkentity (ent);
    655 }
    656 
    657 
    658 //
    659 // death
    660 //
    661 
    662 void makron_dead (edict_t *self)
    663 {
    664 	VectorSet (self->mins, -60, -60, 0);
    665 	VectorSet (self->maxs, 60, 60, 72);
    666 	self->movetype = MOVETYPE_TOSS;
    667 	self->svflags |= SVF_DEADMONSTER;
    668 	self->nextthink = 0;
    669 	gi.linkentity (self);
    670 }
    671 
    672 
    673 void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
    674 {
    675 	edict_t *tempent;
    676 
    677 	int		n;
    678 
    679 	self->s.sound = 0;
    680 	// check for gib
    681 	if (self->health <= self->gib_health)
    682 	{
    683 		gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
    684 		for (n= 0; n < 1 /*4*/; n++)
    685 			ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
    686 		for (n= 0; n < 4; n++)
    687 			ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
    688 		ThrowHead (self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC);
    689 		self->deadflag = DEAD_DEAD;
    690 		return;
    691 	}
    692 
    693 	if (self->deadflag == DEAD_DEAD)
    694 		return;
    695 
    696 // regular death
    697 	gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0);
    698 	self->deadflag = DEAD_DEAD;
    699 	self->takedamage = DAMAGE_YES;
    700 
    701 	tempent = G_Spawn();
    702 	VectorCopy (self->s.origin, tempent->s.origin);
    703 	VectorCopy (self->s.angles, tempent->s.angles);
    704 	tempent->s.origin[1] -= 84;
    705 	makron_torso (tempent);
    706 
    707 	self->monsterinfo.currentmove = &makron_move_death2;
    708 	
    709 }
    710 
    711 qboolean Makron_CheckAttack (edict_t *self)
    712 {
    713 	vec3_t	spot1, spot2;
    714 	vec3_t	temp;
    715 	float	chance;
    716 	trace_t	tr;
    717 	qboolean	enemy_infront;
    718 	int			enemy_range;
    719 	float		enemy_yaw;
    720 
    721 	if (self->enemy->health > 0)
    722 	{
    723 	// see if any entities are in the way of the shot
    724 		VectorCopy (self->s.origin, spot1);
    725 		spot1[2] += self->viewheight;
    726 		VectorCopy (self->enemy->s.origin, spot2);
    727 		spot2[2] += self->enemy->viewheight;
    728 
    729 		tr = gi.trace (spot1, NULL, NULL, spot2, self, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_SLIME|CONTENTS_LAVA);
    730 
    731 		// do we have a clear shot?
    732 		if (tr.ent != self->enemy)
    733 			return false;
    734 	}
    735 	
    736 	enemy_infront = infront(self, self->enemy);
    737 	enemy_range = range(self, self->enemy);
    738 	VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
    739 	enemy_yaw = vectoyaw(temp);
    740 
    741 	self->ideal_yaw = enemy_yaw;
    742 
    743 
    744 	// melee attack
    745 	if (enemy_range == RANGE_MELEE)
    746 	{
    747 		if (self->monsterinfo.melee)
    748 			self->monsterinfo.attack_state = AS_MELEE;
    749 		else
    750 			self->monsterinfo.attack_state = AS_MISSILE;
    751 		return true;
    752 	}
    753 	
    754 // missile attack
    755 	if (!self->monsterinfo.attack)
    756 		return false;
    757 		
    758 	if (level.time < self->monsterinfo.attack_finished)
    759 		return false;
    760 		
    761 	if (enemy_range == RANGE_FAR)
    762 		return false;
    763 
    764 	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
    765 	{
    766 		chance = 0.4;
    767 	}
    768 	else if (enemy_range == RANGE_MELEE)
    769 	{
    770 		chance = 0.8;
    771 	}
    772 	else if (enemy_range == RANGE_NEAR)
    773 	{
    774 		chance = 0.4;
    775 	}
    776 	else if (enemy_range == RANGE_MID)
    777 	{
    778 		chance = 0.2;
    779 	}
    780 	else
    781 	{
    782 		return false;
    783 	}
    784 
    785 	if (random () < chance)
    786 	{
    787 		self->monsterinfo.attack_state = AS_MISSILE;
    788 		self->monsterinfo.attack_finished = level.time + 2*random();
    789 		return true;
    790 	}
    791 
    792 	if (self->flags & FL_FLY)
    793 	{
    794 		if (random() < 0.3)
    795 			self->monsterinfo.attack_state = AS_SLIDING;
    796 		else
    797 			self->monsterinfo.attack_state = AS_STRAIGHT;
    798 	}
    799 
    800 	return false;
    801 }
    802 
    803 
    804 //
    805 // monster_makron
    806 //
    807 
    808 void MakronPrecache (void)
    809 {
    810 	sound_pain4 = gi.soundindex ("makron/pain3.wav");
    811 	sound_pain5 = gi.soundindex ("makron/pain2.wav");
    812 	sound_pain6 = gi.soundindex ("makron/pain1.wav");
    813 	sound_death = gi.soundindex ("makron/death.wav");
    814 	sound_step_left = gi.soundindex ("makron/step1.wav");
    815 	sound_step_right = gi.soundindex ("makron/step2.wav");
    816 	sound_attack_bfg = gi.soundindex ("makron/bfg_fire.wav");
    817 	sound_brainsplorch = gi.soundindex ("makron/brain1.wav");
    818 	sound_prerailgun = gi.soundindex ("makron/rail_up.wav");
    819 	sound_popup = gi.soundindex ("makron/popup.wav");
    820 	sound_taunt1 = gi.soundindex ("makron/voice4.wav");
    821 	sound_taunt2 = gi.soundindex ("makron/voice3.wav");
    822 	sound_taunt3 = gi.soundindex ("makron/voice.wav");
    823 	sound_hit = gi.soundindex ("makron/bhit.wav");
    824 
    825 	gi.modelindex ("models/monsters/boss3/rider/tris.md2");
    826 }
    827 
    828 /*QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight
    829 */
    830 void SP_monster_makron (edict_t *self)
    831 {
    832 	if (deathmatch->value)
    833 	{
    834 		G_FreeEdict (self);
    835 		return;
    836 	}
    837 
    838 	MakronPrecache ();
    839 
    840 	self->movetype = MOVETYPE_STEP;
    841 	self->solid = SOLID_BBOX;
    842 	self->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2");
    843 	VectorSet (self->mins, -30, -30, 0);
    844 	VectorSet (self->maxs, 30, 30, 90);
    845 
    846 	self->health = 3000;
    847 	self->gib_health = -2000;
    848 	self->mass = 500;
    849 
    850 	self->pain = makron_pain;
    851 	self->die = makron_die;
    852 	self->monsterinfo.stand = makron_stand;
    853 	self->monsterinfo.walk = makron_walk;
    854 	self->monsterinfo.run = makron_run;
    855 	self->monsterinfo.dodge = NULL;
    856 	self->monsterinfo.attack = makron_attack;
    857 	self->monsterinfo.melee = NULL;
    858 	self->monsterinfo.sight = makron_sight;
    859 	self->monsterinfo.checkattack = Makron_CheckAttack;
    860 
    861 	gi.linkentity (self);
    862 	
    863 //	self->monsterinfo.currentmove = &makron_move_stand;
    864 	self->monsterinfo.currentmove = &makron_move_sight;
    865 	self->monsterinfo.scale = MODEL_SCALE;
    866 
    867 	walkmonster_start(self);
    868 }
    869 
    870 
    871 /*
    872 =================
    873 MakronSpawn
    874 
    875 =================
    876 */
    877 void MakronSpawn (edict_t *self)
    878 {
    879 	vec3_t		vec;
    880 	edict_t		*player;
    881 
    882 	SP_monster_makron (self);
    883 
    884 	// jump at player
    885 	player = level.sight_client;
    886 	if (!player)
    887 		return;
    888 
    889 	VectorSubtract (player->s.origin, self->s.origin, vec);
    890 	self->s.angles[YAW] = vectoyaw(vec);
    891 	VectorNormalize (vec);
    892 	VectorMA (vec3_origin, 400, vec, self->velocity);
    893 	self->velocity[2] = 200;
    894 	self->groundentity = NULL;
    895 }
    896 
    897 /*
    898 =================
    899 MakronToss
    900 
    901 Jorg is just about dead, so set up to launch Makron out
    902 =================
    903 */
    904 void MakronToss (edict_t *self)
    905 {
    906 	edict_t	*ent;
    907 
    908 	ent = G_Spawn ();
    909 	ent->nextthink = level.time + 0.8;
    910 	ent->think = MakronSpawn;
    911 	ent->target = self->target;
    912 	VectorCopy (self->s.origin, ent->s.origin);
    913 }