Quake-2

Quake 2 GPL Source Release
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m_flash.c (12444B)


      1 /*
      2 Copyright (C) 1997-2001 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // m_flash.c
     21 
     22 #include "q_shared.h"
     23 
     24 // this file is included in both the game dll and quake2,
     25 // the game needs it to source shot locations, the client
     26 // needs it to position muzzle flashes
     27 vec3_t monster_flash_offset [] =
     28 {
     29 // flash 0 is not used
     30 	0.0, 0.0, 0.0,
     31 
     32 // MZ2_TANK_BLASTER_1				1
     33 	20.7, -18.5, 28.7,
     34 // MZ2_TANK_BLASTER_2				2
     35 	16.6, -21.5, 30.1,
     36 // MZ2_TANK_BLASTER_3				3
     37 	11.8, -23.9, 32.1,
     38 // MZ2_TANK_MACHINEGUN_1			4
     39 	22.9, -0.7, 25.3,
     40 // MZ2_TANK_MACHINEGUN_2			5
     41 	22.2, 6.2, 22.3,
     42 // MZ2_TANK_MACHINEGUN_3			6
     43 	19.4, 13.1, 18.6,
     44 // MZ2_TANK_MACHINEGUN_4			7
     45 	19.4, 18.8, 18.6,
     46 // MZ2_TANK_MACHINEGUN_5			8
     47 	17.9, 25.0, 18.6,
     48 // MZ2_TANK_MACHINEGUN_6			9
     49 	14.1, 30.5, 20.6,
     50 // MZ2_TANK_MACHINEGUN_7			10
     51 	9.3, 35.3, 22.1,
     52 // MZ2_TANK_MACHINEGUN_8			11
     53 	4.7, 38.4, 22.1,
     54 // MZ2_TANK_MACHINEGUN_9			12
     55 	-1.1, 40.4, 24.1,
     56 // MZ2_TANK_MACHINEGUN_10			13
     57 	-6.5, 41.2, 24.1,
     58 // MZ2_TANK_MACHINEGUN_11			14
     59 	3.2, 40.1, 24.7,
     60 // MZ2_TANK_MACHINEGUN_12			15
     61 	11.7, 36.7, 26.0,
     62 // MZ2_TANK_MACHINEGUN_13			16
     63 	18.9, 31.3, 26.0,
     64 // MZ2_TANK_MACHINEGUN_14			17
     65 	24.4, 24.4, 26.4,
     66 // MZ2_TANK_MACHINEGUN_15			18
     67 	27.1, 17.1, 27.2,
     68 // MZ2_TANK_MACHINEGUN_16			19
     69 	28.5, 9.1, 28.0,
     70 // MZ2_TANK_MACHINEGUN_17			20
     71 	27.1, 2.2, 28.0,
     72 // MZ2_TANK_MACHINEGUN_18			21
     73 	24.9, -2.8, 28.0,
     74 // MZ2_TANK_MACHINEGUN_19			22
     75 	21.6, -7.0, 26.4,
     76 // MZ2_TANK_ROCKET_1				23
     77 	6.2, 29.1, 49.1,
     78 // MZ2_TANK_ROCKET_2				24
     79 	6.9, 23.8, 49.1,
     80 // MZ2_TANK_ROCKET_3				25
     81 	8.3, 17.8, 49.5,
     82 
     83 // MZ2_INFANTRY_MACHINEGUN_1		26
     84 	26.6, 7.1, 13.1,
     85 // MZ2_INFANTRY_MACHINEGUN_2		27
     86 	18.2, 7.5, 15.4,
     87 // MZ2_INFANTRY_MACHINEGUN_3		28
     88 	17.2, 10.3, 17.9,
     89 // MZ2_INFANTRY_MACHINEGUN_4		29
     90 	17.0, 12.8, 20.1,
     91 // MZ2_INFANTRY_MACHINEGUN_5		30
     92 	15.1, 14.1, 21.8,
     93 // MZ2_INFANTRY_MACHINEGUN_6		31
     94 	11.8, 17.2, 23.1,
     95 // MZ2_INFANTRY_MACHINEGUN_7		32
     96 	11.4, 20.2, 21.0,
     97 // MZ2_INFANTRY_MACHINEGUN_8		33
     98 	9.0, 23.0, 18.9,
     99 // MZ2_INFANTRY_MACHINEGUN_9		34
    100 	13.9, 18.6, 17.7,
    101 // MZ2_INFANTRY_MACHINEGUN_10		35
    102 	15.4, 15.6, 15.8,
    103 // MZ2_INFANTRY_MACHINEGUN_11		36
    104 	10.2, 15.2, 25.1,
    105 // MZ2_INFANTRY_MACHINEGUN_12		37
    106 	-1.9, 15.1, 28.2,
    107 // MZ2_INFANTRY_MACHINEGUN_13		38
    108 	-12.4, 13.0, 20.2,
    109 
    110 // MZ2_SOLDIER_BLASTER_1			39
    111 	10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2,
    112 // MZ2_SOLDIER_BLASTER_2			40
    113 	21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2,
    114 // MZ2_SOLDIER_SHOTGUN_1			41
    115 	10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2,
    116 // MZ2_SOLDIER_SHOTGUN_2			42
    117 	21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2,
    118 // MZ2_SOLDIER_MACHINEGUN_1			43
    119 	10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2,
    120 // MZ2_SOLDIER_MACHINEGUN_2			44
    121 	21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2,
    122 
    123 // MZ2_GUNNER_MACHINEGUN_1			45
    124 	30.1 * 1.15, 3.9 * 1.15, 19.6 * 1.15,
    125 // MZ2_GUNNER_MACHINEGUN_2			46
    126 	29.1 * 1.15, 2.5 * 1.15, 20.7 * 1.15,
    127 // MZ2_GUNNER_MACHINEGUN_3			47
    128 	28.2 * 1.15, 2.5 * 1.15, 22.2 * 1.15,
    129 // MZ2_GUNNER_MACHINEGUN_4			48
    130 	28.2 * 1.15, 3.6 * 1.15, 22.0 * 1.15,
    131 // MZ2_GUNNER_MACHINEGUN_5			49
    132 	26.9 * 1.15, 2.0 * 1.15, 23.4 * 1.15,
    133 // MZ2_GUNNER_MACHINEGUN_6			50
    134 	26.5 * 1.15, 0.6 * 1.15, 20.8 * 1.15,
    135 // MZ2_GUNNER_MACHINEGUN_7			51
    136 	26.9 * 1.15, 0.5 * 1.15, 21.5 * 1.15,
    137 // MZ2_GUNNER_MACHINEGUN_8			52
    138 	29.0 * 1.15, 2.4 * 1.15, 19.5 * 1.15,
    139 // MZ2_GUNNER_GRENADE_1				53
    140 	4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15,
    141 // MZ2_GUNNER_GRENADE_2				54
    142 	4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15,
    143 // MZ2_GUNNER_GRENADE_3				55
    144 	4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15,
    145 // MZ2_GUNNER_GRENADE_4				56
    146 	4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15,
    147 
    148 // MZ2_CHICK_ROCKET_1				57
    149 //	-24.8, -9.0, 39.0,
    150 	24.8, -9.0, 39.0,			// PGM - this was incorrect in Q2
    151 
    152 // MZ2_FLYER_BLASTER_1				58
    153 	12.1, 13.4, -14.5,
    154 // MZ2_FLYER_BLASTER_2				59
    155 	12.1, -7.4, -14.5,
    156 
    157 // MZ2_MEDIC_BLASTER_1				60
    158 	12.1, 5.4, 16.5,
    159 
    160 // MZ2_GLADIATOR_RAILGUN_1			61
    161 	30.0, 18.0, 28.0,
    162 
    163 // MZ2_HOVER_BLASTER_1				62
    164 	32.5, -0.8, 10.0,
    165 
    166 // MZ2_ACTOR_MACHINEGUN_1			63
    167 	18.4, 7.4, 9.6,
    168 
    169 // MZ2_SUPERTANK_MACHINEGUN_1		64
    170 	30.0, 30.0, 88.5,
    171 // MZ2_SUPERTANK_MACHINEGUN_2		65
    172 	30.0, 30.0, 88.5,
    173 // MZ2_SUPERTANK_MACHINEGUN_3		66
    174 	30.0, 30.0, 88.5,
    175 // MZ2_SUPERTANK_MACHINEGUN_4		67
    176 	30.0, 30.0, 88.5,
    177 // MZ2_SUPERTANK_MACHINEGUN_5		68
    178 	30.0, 30.0, 88.5,
    179 // MZ2_SUPERTANK_MACHINEGUN_6		69
    180 	30.0, 30.0, 88.5,
    181 // MZ2_SUPERTANK_ROCKET_1			70
    182 	16.0, -22.5, 91.2,
    183 // MZ2_SUPERTANK_ROCKET_2			71
    184 	16.0, -33.4, 86.7,
    185 // MZ2_SUPERTANK_ROCKET_3			72
    186 	16.0, -42.8, 83.3,
    187 
    188 // --- Start Xian Stuff ---
    189 // MZ2_BOSS2_MACHINEGUN_L1			73
    190 	32,	-40,	70,
    191 // MZ2_BOSS2_MACHINEGUN_L2			74
    192 	32,	-40,	70,
    193 // MZ2_BOSS2_MACHINEGUN_L3			75
    194 	32,	-40,	70,
    195 // MZ2_BOSS2_MACHINEGUN_L4			76
    196 	32,	-40,	70,
    197 // MZ2_BOSS2_MACHINEGUN_L5			77
    198 	32,	-40,	70,
    199 // --- End Xian Stuff
    200 
    201 // MZ2_BOSS2_ROCKET_1				78
    202 	22.0, 16.0, 10.0,
    203 // MZ2_BOSS2_ROCKET_2				79
    204 	22.0, 8.0, 10.0,
    205 // MZ2_BOSS2_ROCKET_3				80
    206 	22.0, -8.0, 10.0,
    207 // MZ2_BOSS2_ROCKET_4				81
    208 	22.0, -16.0, 10.0,
    209 
    210 // MZ2_FLOAT_BLASTER_1				82
    211 	32.5, -0.8, 10,
    212 
    213 // MZ2_SOLDIER_BLASTER_3			83
    214 	20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2,
    215 // MZ2_SOLDIER_SHOTGUN_3			84
    216 	20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2,
    217 // MZ2_SOLDIER_MACHINEGUN_3			85
    218 	20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2,
    219 // MZ2_SOLDIER_BLASTER_4			86
    220 	7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2,
    221 // MZ2_SOLDIER_SHOTGUN_4			87
    222 	7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2,
    223 // MZ2_SOLDIER_MACHINEGUN_4			88
    224 	7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2,
    225 // MZ2_SOLDIER_BLASTER_5			89
    226 	30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2,
    227 // MZ2_SOLDIER_SHOTGUN_5			90
    228 	30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2,
    229 // MZ2_SOLDIER_MACHINEGUN_5			91
    230 	30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2,
    231 // MZ2_SOLDIER_BLASTER_6			92
    232 	27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2,
    233 // MZ2_SOLDIER_SHOTGUN_6			93
    234 	27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2,
    235 // MZ2_SOLDIER_MACHINEGUN_6			94
    236 	27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2,
    237 // MZ2_SOLDIER_BLASTER_7			95
    238 	28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2,
    239 // MZ2_SOLDIER_SHOTGUN_7			96
    240 	28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2,
    241 // MZ2_SOLDIER_MACHINEGUN_7			97
    242 	28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2,
    243 // MZ2_SOLDIER_BLASTER_8			98
    244 //	34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2,
    245 	31.5 * 1.2, 9.6 * 1.2, 10.1 * 1.2,
    246 // MZ2_SOLDIER_SHOTGUN_8			99
    247 	34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2,
    248 // MZ2_SOLDIER_MACHINEGUN_8			100
    249 	34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2,
    250 
    251 // --- Xian shit below ---
    252 // MZ2_MAKRON_BFG					101
    253 	17,		-19.5,	62.9,
    254 // MZ2_MAKRON_BLASTER_1				102
    255 	-3.6,	-24.1,	59.5,
    256 // MZ2_MAKRON_BLASTER_2				103
    257 	-1.6,	-19.3,	59.5,
    258 // MZ2_MAKRON_BLASTER_3				104
    259 	-0.1,	-14.4,	59.5,		
    260 // MZ2_MAKRON_BLASTER_4				105
    261 	2.0,	-7.6,	59.5,	
    262 // MZ2_MAKRON_BLASTER_5				106
    263 	3.4,	1.3,	59.5,
    264 // MZ2_MAKRON_BLASTER_6				107
    265 	3.7,	11.1,	59.5,	
    266 // MZ2_MAKRON_BLASTER_7				108
    267 	-0.3,	22.3,	59.5,
    268 // MZ2_MAKRON_BLASTER_8				109
    269 	-6,		33,		59.5,
    270 // MZ2_MAKRON_BLASTER_9				110
    271 	-9.3,	36.4,	59.5,
    272 // MZ2_MAKRON_BLASTER_10			111
    273 	-7,		35,		59.5,
    274 // MZ2_MAKRON_BLASTER_11			112
    275 	-2.1,	29,		59.5,
    276 // MZ2_MAKRON_BLASTER_12			113
    277 	3.9,	17.3,	59.5,
    278 // MZ2_MAKRON_BLASTER_13			114
    279 	6.1,	5.8,	59.5,
    280 // MZ2_MAKRON_BLASTER_14			115
    281 	5.9,	-4.4,	59.5,
    282 // MZ2_MAKRON_BLASTER_15			116
    283 	4.2,	-14.1,	59.5,		
    284 // MZ2_MAKRON_BLASTER_16			117
    285 	2.4,	-18.8,	59.5,
    286 // MZ2_MAKRON_BLASTER_17			118
    287 	-1.8,	-25.5,	59.5,
    288 // MZ2_MAKRON_RAILGUN_1				119
    289 	-17.3,	7.8,	72.4,
    290 
    291 // MZ2_JORG_MACHINEGUN_L1			120
    292 	78.5,	-47.1,	96,			
    293 // MZ2_JORG_MACHINEGUN_L2			121
    294 	78.5,	-47.1,	96,			
    295 // MZ2_JORG_MACHINEGUN_L3			122
    296 	78.5,	-47.1,	96,			
    297 // MZ2_JORG_MACHINEGUN_L4			123
    298 	78.5,	-47.1,	96,			
    299 // MZ2_JORG_MACHINEGUN_L5			124
    300 	78.5,	-47.1,	96,			
    301 // MZ2_JORG_MACHINEGUN_L6			125
    302 	78.5,	-47.1,	96,			
    303 // MZ2_JORG_MACHINEGUN_R1			126
    304 	78.5,	46.7,  96,			
    305 // MZ2_JORG_MACHINEGUN_R2			127
    306 	78.5,	46.7,	96,			
    307 // MZ2_JORG_MACHINEGUN_R3			128
    308 	78.5,	46.7,	96,			
    309 // MZ2_JORG_MACHINEGUN_R4			129
    310 	78.5,	46.7,	96,			
    311 // MZ2_JORG_MACHINEGUN_R5			130
    312 	78.5,	46.7,	96,			
    313 // MZ2_JORG_MACHINEGUN_R6			131
    314 	78.5,	46.7,	96,			
    315 // MZ2_JORG_BFG_1					132
    316 	6.3,	-9,		111.2,
    317 
    318 // MZ2_BOSS2_MACHINEGUN_R1			73
    319 	32,	40,	70,
    320 // MZ2_BOSS2_MACHINEGUN_R2			74
    321 	32,	40,	70,
    322 // MZ2_BOSS2_MACHINEGUN_R3			75
    323 	32,	40,	70,
    324 // MZ2_BOSS2_MACHINEGUN_R4			76
    325 	32,	40,	70,
    326 // MZ2_BOSS2_MACHINEGUN_R5			77
    327 	32,	40,	70,
    328 
    329 // --- End Xian Shit ---
    330 
    331 // ROGUE
    332 // note that the above really ends at 137
    333 // carrier machineguns
    334 // MZ2_CARRIER_MACHINEGUN_L1
    335 	56,	-32, 32,
    336 // MZ2_CARRIER_MACHINEGUN_R1
    337 	56,	32, 32,
    338 // MZ2_CARRIER_GRENADE
    339 	42,	24, 50,
    340 // MZ2_TURRET_MACHINEGUN			141
    341 	16, 0, 0,
    342 // MZ2_TURRET_ROCKET				142
    343 	16, 0, 0,
    344 // MZ2_TURRET_BLASTER				143
    345 	16, 0, 0,
    346 // MZ2_STALKER_BLASTER				144
    347 	24, 0, 6,
    348 // MZ2_DAEDALUS_BLASTER				145
    349 	32.5, -0.8, 10.0,
    350 // MZ2_MEDIC_BLASTER_2				146
    351 	12.1, 5.4, 16.5,
    352 // MZ2_CARRIER_RAILGUN				147
    353 	32, 0, 6, 
    354 // MZ2_WIDOW_DISRUPTOR				148
    355 	57.72, 14.50, 88.81,
    356 // MZ2_WIDOW_BLASTER				149
    357 	56,	32, 32,
    358 // MZ2_WIDOW_RAIL					150
    359 	62, -20, 84, 
    360 // MZ2_WIDOW_PLASMABEAM				151		// PMM - not used!
    361 	32, 0, 6, 
    362 // MZ2_CARRIER_MACHINEGUN_L2		152
    363 	61,	-32, 12,
    364 // MZ2_CARRIER_MACHINEGUN_R2		153
    365 	61,	32, 12,
    366 // MZ2_WIDOW_RAIL_LEFT				154
    367 	17, -62, 91, 
    368 // MZ2_WIDOW_RAIL_RIGHT				155
    369 	68, 12, 86, 
    370 // MZ2_WIDOW_BLASTER_SWEEP1			156			pmm - the sweeps need to be in sequential order
    371 	47.5, 56, 89,
    372 // MZ2_WIDOW_BLASTER_SWEEP2			157
    373 	54, 52, 91,
    374 // MZ2_WIDOW_BLASTER_SWEEP3			158
    375 	58, 40, 91,
    376 // MZ2_WIDOW_BLASTER_SWEEP4			159
    377 	68, 30, 88,
    378 // MZ2_WIDOW_BLASTER_SWEEP5			160
    379 	74, 20, 88,
    380 // MZ2_WIDOW_BLASTER_SWEEP6			161
    381 	73, 11, 87,
    382 // MZ2_WIDOW_BLASTER_SWEEP7			162
    383 	73, 3, 87,
    384 // MZ2_WIDOW_BLASTER_SWEEP8			163
    385 	70, -12, 87,
    386 // MZ2_WIDOW_BLASTER_SWEEP9			164
    387 	67, -20, 90,
    388 // MZ2_WIDOW_BLASTER_100			165
    389 	-20, 76, 90,
    390 // MZ2_WIDOW_BLASTER_90				166
    391 	-8, 74, 90,
    392 // MZ2_WIDOW_BLASTER_80				167
    393 	0, 72, 90,
    394 // MZ2_WIDOW_BLASTER_70				168		d06
    395 	10, 71, 89,
    396 // MZ2_WIDOW_BLASTER_60				169		d07
    397 	23, 70, 87,
    398 // MZ2_WIDOW_BLASTER_50				170		d08
    399 	32, 64, 85,
    400 // MZ2_WIDOW_BLASTER_40				171
    401 	40, 58, 84,
    402 // MZ2_WIDOW_BLASTER_30				172		d10
    403 	48, 50, 83,
    404 // MZ2_WIDOW_BLASTER_20				173
    405 	54, 42, 82,
    406 // MZ2_WIDOW_BLASTER_10				174		d12
    407 	56, 34, 82,
    408 // MZ2_WIDOW_BLASTER_0				175
    409 	58, 26, 82,
    410 // MZ2_WIDOW_BLASTER_10L			176		d14
    411 	60, 16, 82,
    412 // MZ2_WIDOW_BLASTER_20L			177
    413 	59, 6, 81,
    414 // MZ2_WIDOW_BLASTER_30L			178		d16
    415 	58, -2, 80,
    416 // MZ2_WIDOW_BLASTER_40L			179
    417 	57, -10, 79,
    418 // MZ2_WIDOW_BLASTER_50L			180		d18
    419 	54, -18, 78,
    420 // MZ2_WIDOW_BLASTER_60L			181
    421 	42, -32, 80,
    422 // MZ2_WIDOW_BLASTER_70L			182		d20
    423 	36, -40, 78,
    424 // MZ2_WIDOW_RUN_1					183
    425 	68.4, 10.88, 82.08,
    426 // MZ2_WIDOW_RUN_2					184
    427 	68.51, 8.64, 85.14,
    428 // MZ2_WIDOW_RUN_3					185
    429 	68.66, 6.38, 88.78,
    430 // MZ2_WIDOW_RUN_4					186
    431 	68.73, 5.1, 84.47,
    432 // MZ2_WIDOW_RUN_5					187
    433 	68.82, 4.79, 80.52,
    434 // MZ2_WIDOW_RUN_6					188
    435 	68.77, 6.11, 85.37,
    436 // MZ2_WIDOW_RUN_7					189
    437 	68.67, 7.99, 90.24,
    438 // MZ2_WIDOW_RUN_8					190
    439 	68.55, 9.54, 87.36,
    440 // MZ2_CARRIER_ROCKET_1				191
    441 	0, 0, -5,
    442 // MZ2_CARRIER_ROCKET_2				192
    443 	0, 0, -5,
    444 // MZ2_CARRIER_ROCKET_3				193
    445 	0, 0, -5,
    446 // MZ2_CARRIER_ROCKET_4				194
    447 	0, 0, -5,
    448 // MZ2_WIDOW2_BEAMER_1				195
    449 //	72.13, -17.63, 93.77,
    450 	69.00, -17.63, 93.77,
    451 // MZ2_WIDOW2_BEAMER_2				196
    452 //	71.46, -17.08, 89.82,
    453 	69.00, -17.08, 89.82,
    454 // MZ2_WIDOW2_BEAMER_3				197
    455 //	71.47, -18.40, 90.70,
    456 	69.00, -18.40, 90.70,
    457 // MZ2_WIDOW2_BEAMER_4				198
    458 //	71.96, -18.34, 94.32,
    459 	69.00, -18.34, 94.32,
    460 // MZ2_WIDOW2_BEAMER_5				199
    461 //	72.25, -18.30, 97.98,
    462 	69.00, -18.30, 97.98,
    463 // MZ2_WIDOW2_BEAM_SWEEP_1			200
    464 	45.04, -59.02, 92.24,
    465 // MZ2_WIDOW2_BEAM_SWEEP_2			201
    466 	50.68, -54.70, 91.96,
    467 // MZ2_WIDOW2_BEAM_SWEEP_3			202
    468 	56.57, -47.72, 91.65,
    469 // MZ2_WIDOW2_BEAM_SWEEP_4			203
    470 	61.75, -38.75, 91.38,
    471 // MZ2_WIDOW2_BEAM_SWEEP_5			204
    472 	65.55, -28.76, 91.24,
    473 // MZ2_WIDOW2_BEAM_SWEEP_6			205
    474 	67.79, -18.90, 91.22,
    475 // MZ2_WIDOW2_BEAM_SWEEP_7			206
    476 	68.60, -9.52, 91.23,
    477 // MZ2_WIDOW2_BEAM_SWEEP_8			207
    478 	68.08, 0.18, 91.32,
    479 // MZ2_WIDOW2_BEAM_SWEEP_9			208
    480 	66.14, 9.79, 91.44,
    481 // MZ2_WIDOW2_BEAM_SWEEP_10			209
    482 	62.77, 18.91, 91.65,
    483 // MZ2_WIDOW2_BEAM_SWEEP_11			210
    484 	58.29, 27.11, 92.00,
    485 
    486 // end of table
    487 	0.0, 0.0, 0.0
    488 };