Quake-2

Quake 2 GPL Source Release
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m_gladiator.h (3909B)


      1 /*
      2 Copyright (C) 1997-2001 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // G:\quake2\baseq2\models/monsters/gladiatr
     21 
     22 // This file generated by ModelGen - Do NOT Modify
     23 
     24 #define FRAME_stand1          	0
     25 #define FRAME_stand2          	1
     26 #define FRAME_stand3          	2
     27 #define FRAME_stand4          	3
     28 #define FRAME_stand5          	4
     29 #define FRAME_stand6          	5
     30 #define FRAME_stand7          	6
     31 #define FRAME_walk1           	7
     32 #define FRAME_walk2           	8
     33 #define FRAME_walk3           	9
     34 #define FRAME_walk4           	10
     35 #define FRAME_walk5           	11
     36 #define FRAME_walk6           	12
     37 #define FRAME_walk7           	13
     38 #define FRAME_walk8           	14
     39 #define FRAME_walk9           	15
     40 #define FRAME_walk10          	16
     41 #define FRAME_walk11          	17
     42 #define FRAME_walk12          	18
     43 #define FRAME_walk13          	19
     44 #define FRAME_walk14          	20
     45 #define FRAME_walk15          	21
     46 #define FRAME_walk16          	22
     47 #define FRAME_run1            	23
     48 #define FRAME_run2            	24
     49 #define FRAME_run3            	25
     50 #define FRAME_run4            	26
     51 #define FRAME_run5            	27
     52 #define FRAME_run6            	28
     53 #define FRAME_melee1          	29
     54 #define FRAME_melee2          	30
     55 #define FRAME_melee3          	31
     56 #define FRAME_melee4          	32
     57 #define FRAME_melee5          	33
     58 #define FRAME_melee6          	34
     59 #define FRAME_melee7          	35
     60 #define FRAME_melee8          	36
     61 #define FRAME_melee9          	37
     62 #define FRAME_melee10         	38
     63 #define FRAME_melee11         	39
     64 #define FRAME_melee12         	40
     65 #define FRAME_melee13         	41
     66 #define FRAME_melee14         	42
     67 #define FRAME_melee15         	43
     68 #define FRAME_melee16         	44
     69 #define FRAME_melee17         	45
     70 #define FRAME_attack1         	46
     71 #define FRAME_attack2         	47
     72 #define FRAME_attack3         	48
     73 #define FRAME_attack4         	49
     74 #define FRAME_attack5         	50
     75 #define FRAME_attack6         	51
     76 #define FRAME_attack7         	52
     77 #define FRAME_attack8         	53
     78 #define FRAME_attack9         	54
     79 #define FRAME_pain1           	55
     80 #define FRAME_pain2           	56
     81 #define FRAME_pain3           	57
     82 #define FRAME_pain4           	58
     83 #define FRAME_pain5           	59
     84 #define FRAME_pain6           	60
     85 #define FRAME_death1          	61
     86 #define FRAME_death2          	62
     87 #define FRAME_death3          	63
     88 #define FRAME_death4          	64
     89 #define FRAME_death5          	65
     90 #define FRAME_death6          	66
     91 #define FRAME_death7          	67
     92 #define FRAME_death8          	68
     93 #define FRAME_death9          	69
     94 #define FRAME_death10         	70
     95 #define FRAME_death11         	71
     96 #define FRAME_death12         	72
     97 #define FRAME_death13         	73
     98 #define FRAME_death14         	74
     99 #define FRAME_death15         	75
    100 #define FRAME_death16         	76
    101 #define FRAME_death17         	77
    102 #define FRAME_death18         	78
    103 #define FRAME_death19         	79
    104 #define FRAME_death20         	80
    105 #define FRAME_death21         	81
    106 #define FRAME_death22         	82
    107 #define FRAME_painup1         	83
    108 #define FRAME_painup2         	84
    109 #define FRAME_painup3         	85
    110 #define FRAME_painup4         	86
    111 #define FRAME_painup5         	87
    112 #define FRAME_painup6         	88
    113 #define FRAME_painup7         	89
    114 
    115 #define MODEL_SCALE		1.000000