Quake-2

Quake 2 GPL Source Release
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m_gunner.h (8053B)


      1 /*
      2 Copyright (C) 1997-2001 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // G:\quake2\baseq2\models/gunner
     21 
     22 // This file generated by ModelGen - Do NOT Modify
     23 
     24 #define FRAME_stand01         	0
     25 #define FRAME_stand02         	1
     26 #define FRAME_stand03         	2
     27 #define FRAME_stand04         	3
     28 #define FRAME_stand05         	4
     29 #define FRAME_stand06         	5
     30 #define FRAME_stand07         	6
     31 #define FRAME_stand08         	7
     32 #define FRAME_stand09         	8
     33 #define FRAME_stand10         	9
     34 #define FRAME_stand11         	10
     35 #define FRAME_stand12         	11
     36 #define FRAME_stand13         	12
     37 #define FRAME_stand14         	13
     38 #define FRAME_stand15         	14
     39 #define FRAME_stand16         	15
     40 #define FRAME_stand17         	16
     41 #define FRAME_stand18         	17
     42 #define FRAME_stand19         	18
     43 #define FRAME_stand20         	19
     44 #define FRAME_stand21         	20
     45 #define FRAME_stand22         	21
     46 #define FRAME_stand23         	22
     47 #define FRAME_stand24         	23
     48 #define FRAME_stand25         	24
     49 #define FRAME_stand26         	25
     50 #define FRAME_stand27         	26
     51 #define FRAME_stand28         	27
     52 #define FRAME_stand29         	28
     53 #define FRAME_stand30         	29
     54 #define FRAME_stand31         	30
     55 #define FRAME_stand32         	31
     56 #define FRAME_stand33         	32
     57 #define FRAME_stand34         	33
     58 #define FRAME_stand35         	34
     59 #define FRAME_stand36         	35
     60 #define FRAME_stand37         	36
     61 #define FRAME_stand38         	37
     62 #define FRAME_stand39         	38
     63 #define FRAME_stand40         	39
     64 #define FRAME_stand41         	40
     65 #define FRAME_stand42         	41
     66 #define FRAME_stand43         	42
     67 #define FRAME_stand44         	43
     68 #define FRAME_stand45         	44
     69 #define FRAME_stand46         	45
     70 #define FRAME_stand47         	46
     71 #define FRAME_stand48         	47
     72 #define FRAME_stand49         	48
     73 #define FRAME_stand50         	49
     74 #define FRAME_stand51         	50
     75 #define FRAME_stand52         	51
     76 #define FRAME_stand53         	52
     77 #define FRAME_stand54         	53
     78 #define FRAME_stand55         	54
     79 #define FRAME_stand56         	55
     80 #define FRAME_stand57         	56
     81 #define FRAME_stand58         	57
     82 #define FRAME_stand59         	58
     83 #define FRAME_stand60         	59
     84 #define FRAME_stand61         	60
     85 #define FRAME_stand62         	61
     86 #define FRAME_stand63         	62
     87 #define FRAME_stand64         	63
     88 #define FRAME_stand65         	64
     89 #define FRAME_stand66         	65
     90 #define FRAME_stand67         	66
     91 #define FRAME_stand68         	67
     92 #define FRAME_stand69         	68
     93 #define FRAME_stand70         	69
     94 #define FRAME_walk01          	70
     95 #define FRAME_walk02          	71
     96 #define FRAME_walk03          	72
     97 #define FRAME_walk04          	73
     98 #define FRAME_walk05          	74
     99 #define FRAME_walk06          	75
    100 #define FRAME_walk07          	76
    101 #define FRAME_walk08          	77
    102 #define FRAME_walk09          	78
    103 #define FRAME_walk10          	79
    104 #define FRAME_walk11          	80
    105 #define FRAME_walk12          	81
    106 #define FRAME_walk13          	82
    107 #define FRAME_walk14          	83
    108 #define FRAME_walk15          	84
    109 #define FRAME_walk16          	85
    110 #define FRAME_walk17          	86
    111 #define FRAME_walk18          	87
    112 #define FRAME_walk19          	88
    113 #define FRAME_walk20          	89
    114 #define FRAME_walk21          	90
    115 #define FRAME_walk22          	91
    116 #define FRAME_walk23          	92
    117 #define FRAME_walk24          	93
    118 #define FRAME_run01           	94
    119 #define FRAME_run02           	95
    120 #define FRAME_run03           	96
    121 #define FRAME_run04           	97
    122 #define FRAME_run05           	98
    123 #define FRAME_run06           	99
    124 #define FRAME_run07           	100
    125 #define FRAME_run08           	101
    126 #define FRAME_runs01          	102
    127 #define FRAME_runs02          	103
    128 #define FRAME_runs03          	104
    129 #define FRAME_runs04          	105
    130 #define FRAME_runs05          	106
    131 #define FRAME_runs06          	107
    132 #define FRAME_attak101        	108
    133 #define FRAME_attak102        	109
    134 #define FRAME_attak103        	110
    135 #define FRAME_attak104        	111
    136 #define FRAME_attak105        	112
    137 #define FRAME_attak106        	113
    138 #define FRAME_attak107        	114
    139 #define FRAME_attak108        	115
    140 #define FRAME_attak109        	116
    141 #define FRAME_attak110        	117
    142 #define FRAME_attak111        	118
    143 #define FRAME_attak112        	119
    144 #define FRAME_attak113        	120
    145 #define FRAME_attak114        	121
    146 #define FRAME_attak115        	122
    147 #define FRAME_attak116        	123
    148 #define FRAME_attak117        	124
    149 #define FRAME_attak118        	125
    150 #define FRAME_attak119        	126
    151 #define FRAME_attak120        	127
    152 #define FRAME_attak121        	128
    153 #define FRAME_attak201        	129
    154 #define FRAME_attak202        	130
    155 #define FRAME_attak203        	131
    156 #define FRAME_attak204        	132
    157 #define FRAME_attak205        	133
    158 #define FRAME_attak206        	134
    159 #define FRAME_attak207        	135
    160 #define FRAME_attak208        	136
    161 #define FRAME_attak209        	137
    162 #define FRAME_attak210        	138
    163 #define FRAME_attak211        	139
    164 #define FRAME_attak212        	140
    165 #define FRAME_attak213        	141
    166 #define FRAME_attak214        	142
    167 #define FRAME_attak215        	143
    168 #define FRAME_attak216        	144
    169 #define FRAME_attak217        	145
    170 #define FRAME_attak218        	146
    171 #define FRAME_attak219        	147
    172 #define FRAME_attak220        	148
    173 #define FRAME_attak221        	149
    174 #define FRAME_attak222        	150
    175 #define FRAME_attak223        	151
    176 #define FRAME_attak224        	152
    177 #define FRAME_attak225        	153
    178 #define FRAME_attak226        	154
    179 #define FRAME_attak227        	155
    180 #define FRAME_attak228        	156
    181 #define FRAME_attak229        	157
    182 #define FRAME_attak230        	158
    183 #define FRAME_pain101         	159
    184 #define FRAME_pain102         	160
    185 #define FRAME_pain103         	161
    186 #define FRAME_pain104         	162
    187 #define FRAME_pain105         	163
    188 #define FRAME_pain106         	164
    189 #define FRAME_pain107         	165
    190 #define FRAME_pain108         	166
    191 #define FRAME_pain109         	167
    192 #define FRAME_pain110         	168
    193 #define FRAME_pain111         	169
    194 #define FRAME_pain112         	170
    195 #define FRAME_pain113         	171
    196 #define FRAME_pain114         	172
    197 #define FRAME_pain115         	173
    198 #define FRAME_pain116         	174
    199 #define FRAME_pain117         	175
    200 #define FRAME_pain118         	176
    201 #define FRAME_pain201         	177
    202 #define FRAME_pain202         	178
    203 #define FRAME_pain203         	179
    204 #define FRAME_pain204         	180
    205 #define FRAME_pain205         	181
    206 #define FRAME_pain206         	182
    207 #define FRAME_pain207         	183
    208 #define FRAME_pain208         	184
    209 #define FRAME_pain301         	185
    210 #define FRAME_pain302         	186
    211 #define FRAME_pain303         	187
    212 #define FRAME_pain304         	188
    213 #define FRAME_pain305         	189
    214 #define FRAME_death01         	190
    215 #define FRAME_death02         	191
    216 #define FRAME_death03         	192
    217 #define FRAME_death04         	193
    218 #define FRAME_death05         	194
    219 #define FRAME_death06         	195
    220 #define FRAME_death07         	196
    221 #define FRAME_death08         	197
    222 #define FRAME_death09         	198
    223 #define FRAME_death10         	199
    224 #define FRAME_death11         	200
    225 #define FRAME_duck01          	201
    226 #define FRAME_duck02          	202
    227 #define FRAME_duck03          	203
    228 #define FRAME_duck04          	204
    229 #define FRAME_duck05          	205
    230 #define FRAME_duck06          	206
    231 #define FRAME_duck07          	207
    232 #define FRAME_duck08          	208
    233 
    234 #define MODEL_SCALE		1.150000