Quake-2

Quake 2 GPL Source Release
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m_infantry.h (7994B)


      1 /*
      2 Copyright (C) 1997-2001 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // G:\quake2\baseq2\models/monsters/infantry
     21 
     22 // This file generated by ModelGen - Do NOT Modify
     23 
     24 #define FRAME_gun02           	0
     25 #define FRAME_stand01         	1
     26 #define FRAME_stand02         	2
     27 #define FRAME_stand03         	3
     28 #define FRAME_stand04         	4
     29 #define FRAME_stand05         	5
     30 #define FRAME_stand06         	6
     31 #define FRAME_stand07         	7
     32 #define FRAME_stand08         	8
     33 #define FRAME_stand09         	9
     34 #define FRAME_stand10         	10
     35 #define FRAME_stand11         	11
     36 #define FRAME_stand12         	12
     37 #define FRAME_stand13         	13
     38 #define FRAME_stand14         	14
     39 #define FRAME_stand15         	15
     40 #define FRAME_stand16         	16
     41 #define FRAME_stand17         	17
     42 #define FRAME_stand18         	18
     43 #define FRAME_stand19         	19
     44 #define FRAME_stand20         	20
     45 #define FRAME_stand21         	21
     46 #define FRAME_stand22         	22
     47 #define FRAME_stand23         	23
     48 #define FRAME_stand24         	24
     49 #define FRAME_stand25         	25
     50 #define FRAME_stand26         	26
     51 #define FRAME_stand27         	27
     52 #define FRAME_stand28         	28
     53 #define FRAME_stand29         	29
     54 #define FRAME_stand30         	30
     55 #define FRAME_stand31         	31
     56 #define FRAME_stand32         	32
     57 #define FRAME_stand33         	33
     58 #define FRAME_stand34         	34
     59 #define FRAME_stand35         	35
     60 #define FRAME_stand36         	36
     61 #define FRAME_stand37         	37
     62 #define FRAME_stand38         	38
     63 #define FRAME_stand39         	39
     64 #define FRAME_stand40         	40
     65 #define FRAME_stand41         	41
     66 #define FRAME_stand42         	42
     67 #define FRAME_stand43         	43
     68 #define FRAME_stand44         	44
     69 #define FRAME_stand45         	45
     70 #define FRAME_stand46         	46
     71 #define FRAME_stand47         	47
     72 #define FRAME_stand48         	48
     73 #define FRAME_stand49         	49
     74 #define FRAME_stand50         	50
     75 #define FRAME_stand51         	51
     76 #define FRAME_stand52         	52
     77 #define FRAME_stand53         	53
     78 #define FRAME_stand54         	54
     79 #define FRAME_stand55         	55
     80 #define FRAME_stand56         	56
     81 #define FRAME_stand57         	57
     82 #define FRAME_stand58         	58
     83 #define FRAME_stand59         	59
     84 #define FRAME_stand60         	60
     85 #define FRAME_stand61         	61
     86 #define FRAME_stand62         	62
     87 #define FRAME_stand63         	63
     88 #define FRAME_stand64         	64
     89 #define FRAME_stand65         	65
     90 #define FRAME_stand66         	66
     91 #define FRAME_stand67         	67
     92 #define FRAME_stand68         	68
     93 #define FRAME_stand69         	69
     94 #define FRAME_stand70         	70
     95 #define FRAME_stand71         	71
     96 #define FRAME_walk01          	72
     97 #define FRAME_walk02          	73
     98 #define FRAME_walk03          	74
     99 #define FRAME_walk04          	75
    100 #define FRAME_walk05          	76
    101 #define FRAME_walk06          	77
    102 #define FRAME_walk07          	78
    103 #define FRAME_walk08          	79
    104 #define FRAME_walk09          	80
    105 #define FRAME_walk10          	81
    106 #define FRAME_walk11          	82
    107 #define FRAME_walk12          	83
    108 #define FRAME_walk13          	84
    109 #define FRAME_walk14          	85
    110 #define FRAME_walk15          	86
    111 #define FRAME_walk16          	87
    112 #define FRAME_walk17          	88
    113 #define FRAME_walk18          	89
    114 #define FRAME_walk19          	90
    115 #define FRAME_walk20          	91
    116 #define FRAME_run01           	92
    117 #define FRAME_run02           	93
    118 #define FRAME_run03           	94
    119 #define FRAME_run04           	95
    120 #define FRAME_run05           	96
    121 #define FRAME_run06           	97
    122 #define FRAME_run07           	98
    123 #define FRAME_run08           	99
    124 #define FRAME_pain101         	100
    125 #define FRAME_pain102         	101
    126 #define FRAME_pain103         	102
    127 #define FRAME_pain104         	103
    128 #define FRAME_pain105         	104
    129 #define FRAME_pain106         	105
    130 #define FRAME_pain107         	106
    131 #define FRAME_pain108         	107
    132 #define FRAME_pain109         	108
    133 #define FRAME_pain110         	109
    134 #define FRAME_pain201         	110
    135 #define FRAME_pain202         	111
    136 #define FRAME_pain203         	112
    137 #define FRAME_pain204         	113
    138 #define FRAME_pain205         	114
    139 #define FRAME_pain206         	115
    140 #define FRAME_pain207         	116
    141 #define FRAME_pain208         	117
    142 #define FRAME_pain209         	118
    143 #define FRAME_pain210         	119
    144 #define FRAME_duck01          	120
    145 #define FRAME_duck02          	121
    146 #define FRAME_duck03          	122
    147 #define FRAME_duck04          	123
    148 #define FRAME_duck05          	124
    149 #define FRAME_death101        	125
    150 #define FRAME_death102        	126
    151 #define FRAME_death103        	127
    152 #define FRAME_death104        	128
    153 #define FRAME_death105        	129
    154 #define FRAME_death106        	130
    155 #define FRAME_death107        	131
    156 #define FRAME_death108        	132
    157 #define FRAME_death109        	133
    158 #define FRAME_death110        	134
    159 #define FRAME_death111        	135
    160 #define FRAME_death112        	136
    161 #define FRAME_death113        	137
    162 #define FRAME_death114        	138
    163 #define FRAME_death115        	139
    164 #define FRAME_death116        	140
    165 #define FRAME_death117        	141
    166 #define FRAME_death118        	142
    167 #define FRAME_death119        	143
    168 #define FRAME_death120        	144
    169 #define FRAME_death201        	145
    170 #define FRAME_death202        	146
    171 #define FRAME_death203        	147
    172 #define FRAME_death204        	148
    173 #define FRAME_death205        	149
    174 #define FRAME_death206        	150
    175 #define FRAME_death207        	151
    176 #define FRAME_death208        	152
    177 #define FRAME_death209        	153
    178 #define FRAME_death210        	154
    179 #define FRAME_death211        	155
    180 #define FRAME_death212        	156
    181 #define FRAME_death213        	157
    182 #define FRAME_death214        	158
    183 #define FRAME_death215        	159
    184 #define FRAME_death216        	160
    185 #define FRAME_death217        	161
    186 #define FRAME_death218        	162
    187 #define FRAME_death219        	163
    188 #define FRAME_death220        	164
    189 #define FRAME_death221        	165
    190 #define FRAME_death222        	166
    191 #define FRAME_death223        	167
    192 #define FRAME_death224        	168
    193 #define FRAME_death225        	169
    194 #define FRAME_death301        	170
    195 #define FRAME_death302        	171
    196 #define FRAME_death303        	172
    197 #define FRAME_death304        	173
    198 #define FRAME_death305        	174
    199 #define FRAME_death306        	175
    200 #define FRAME_death307        	176
    201 #define FRAME_death308        	177
    202 #define FRAME_death309        	178
    203 #define FRAME_block01         	179
    204 #define FRAME_block02         	180
    205 #define FRAME_block03         	181
    206 #define FRAME_block04         	182
    207 #define FRAME_block05         	183
    208 #define FRAME_attak101        	184
    209 #define FRAME_attak102        	185
    210 #define FRAME_attak103        	186
    211 #define FRAME_attak104        	187
    212 #define FRAME_attak105        	188
    213 #define FRAME_attak106        	189
    214 #define FRAME_attak107        	190
    215 #define FRAME_attak108        	191
    216 #define FRAME_attak109        	192
    217 #define FRAME_attak110        	193
    218 #define FRAME_attak111        	194
    219 #define FRAME_attak112        	195
    220 #define FRAME_attak113        	196
    221 #define FRAME_attak114        	197
    222 #define FRAME_attak115        	198
    223 #define FRAME_attak201        	199
    224 #define FRAME_attak202        	200
    225 #define FRAME_attak203        	201
    226 #define FRAME_attak204        	202
    227 #define FRAME_attak205        	203
    228 #define FRAME_attak206        	204
    229 #define FRAME_attak207        	205
    230 #define FRAME_attak208        	206
    231 
    232 #define MODEL_SCALE		1.000000